1//************************************ bs::framework - Copyright 2018 Marko Pintera **************************************//
2//*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********//
3#pragma once
4
5#include "BsCorePrerequisites.h"
6#include "Reflection/BsRTTIType.h"
7#include "Components/BsCParticleSystem.h"
8#include "Private/RTTI/BsGameObjectRTTI.h"
9
10namespace bs
11{
12 /** @cond RTTI */
13 /** @addtogroup RTTI-Impl-Core
14 * @{
15 */
16
17 class BS_CORE_EXPORT CParticleSystemRTTI : public RTTIType<CParticleSystem, Component, CParticleSystemRTTI>
18 {
19 private:
20 BS_BEGIN_RTTI_MEMBERS
21 BS_RTTI_MEMBER_REFL(mSettings, 0)
22 BS_RTTI_MEMBER_REFLPTR_ARRAY(mEmitters, 1)
23 BS_RTTI_MEMBER_REFLPTR_ARRAY(mEvolvers, 2)
24 BS_RTTI_MEMBER_REFL(mGpuSimulationSettings, 3)
25 BS_RTTI_MEMBER_PLAIN(mLayer, 4)
26 BS_END_RTTI_MEMBERS
27
28 public:
29 const String& getRTTIName() override
30 {
31 static String name = "CParticleSystem";
32 return name;
33 }
34
35 UINT32 getRTTIId() override
36 {
37 return TID_CParticleSystem;
38 }
39
40 SPtr<IReflectable> newRTTIObject() override
41 {
42 return SceneObject::createEmptyComponent<CParticleSystem>();
43 }
44 };
45
46 /** @} */
47 /** @endcond */
48}
49