| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// | 
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// | 
| 3 | #pragma once | 
| 4 |  | 
| 5 | #include "BsCorePrerequisites.h" | 
| 6 | #include "Particles/BsParticleModule.h" | 
| 7 | #include "Math/BsDegree.h" | 
| 8 | #include "Math/BsVector2.h" | 
| 9 | #include "Math/BsVector3.h" | 
| 10 | #include "Math/BsMatrix4.h" | 
| 11 | #include "BsParticleDistribution.h" | 
| 12 |  | 
| 13 | namespace bs | 
| 14 | { | 
| 15 | 	class Random; | 
| 16 | 	class ParticleSet; | 
| 17 |  | 
| 18 | 	/** @addtogroup Particles | 
| 19 | 	 *  @{ | 
| 20 | 	 */ | 
| 21 |  | 
| 22 | 	/** Types of emission modes. */ | 
| 23 | 	enum class BS_SCRIPT_EXPORT(m:Particles) ParticleEmissionModeType | 
| 24 | 	{ | 
| 25 | 		/** Position will be picked randomly on a shape. */ | 
| 26 | 		Random, | 
| 27 |  | 
| 28 | 		/** Positions will loop around the shape in a predictable fashion. */ | 
| 29 | 		Loop, | 
| 30 |  | 
| 31 | 		/** Similar to Loop, except the order will be reversed when one loop iteration finishes. */ | 
| 32 | 		PingPong, | 
| 33 |  | 
| 34 | 		/** | 
| 35 | 		* All particles spawned on the shape at some instant (usually a frame) will be spread around the shape equally. | 
| 36 | 		*/ | 
| 37 | 		Spread | 
| 38 | 	}; | 
| 39 |  | 
| 40 | 	/** Controls how are particle positions on a shape chosen. */ | 
| 41 | 	struct BS_SCRIPT_EXPORT(m:Particles,pl:true) ParticleEmissionMode | 
| 42 | 	{ | 
| 43 | 		/** Type that determines general behaviour. */ | 
| 44 | 		ParticleEmissionModeType type = ParticleEmissionModeType::Random; | 
| 45 |  | 
| 46 | 		/**  | 
| 47 | 		 * Speed along which particle generation should move around the shape, relevant for Loop and PingPing emission  | 
| 48 | 		 * modes.  | 
| 49 | 		 */ | 
| 50 | 		float speed = 1.0f; | 
| 51 |  | 
| 52 | 		/**  | 
| 53 | 		 * Determines the minimum interval allowed between the generated particles. 0 specifies the particles can be  | 
| 54 | 		 * generated anywhere on the shape. | 
| 55 | 		 */ | 
| 56 | 		float interval = 0.0f;  | 
| 57 | 	}; | 
| 58 |  | 
| 59 | 	/**  | 
| 60 | 	 * Base class from all emitter shapes. Emitter shapes determine the position and direction of newly created particles. | 
| 61 | 	 */ | 
| 62 | 	class BS_CORE_EXPORT BS_SCRIPT_EXPORT(m:Particles) ParticleEmitterShape : public IReflectable | 
| 63 | 	{ | 
| 64 | 	public: | 
| 65 | 		virtual ~ParticleEmitterShape() = default; | 
| 66 |  | 
| 67 | 		/**  | 
| 68 | 		 * @name Internal | 
| 69 | 		 * @{ | 
| 70 | 		 */ | 
| 71 |  | 
| 72 | 		/**  | 
| 73 | 		 * Spawns a new set of particles using the current shape's distribution.  | 
| 74 | 		 * | 
| 75 | 		 * @param[in]	random		Random number generator. | 
| 76 | 		 * @param[in]	particles	Particle set in which to insert new particles. | 
| 77 | 		 * @param[in]	count		Number of particles to spawn. | 
| 78 | 		 * @param[in]	state		Optional state that can contain various per-frame information required for spawning | 
| 79 | 		 *							the particles. | 
| 80 | 		 * @return					Index at which the first of the particles was inserted, with other particles following | 
| 81 | 		 *							sequentially. | 
| 82 | 		 */ | 
| 83 | 		virtual UINT32 _spawn(const Random& random, ParticleSet& particles, UINT32 count,  | 
| 84 | 			const ParticleSystemState& state) const = 0; | 
| 85 |  | 
| 86 | 		/** @} */ | 
| 87 | 	protected: | 
| 88 | 		friend class ParticleEmitter; | 
| 89 |  | 
| 90 | 		ParticleEmitterShape() = default; | 
| 91 |  | 
| 92 | 		/** | 
| 93 | 		 * Calculates the bounds of the emitter shape. | 
| 94 | 		 *  | 
| 95 | 		 * @param[in]	shape		AABB for the emitter shape itself. | 
| 96 | 		 * @param[in]	velocity	AABB for the generated normals. | 
| 97 | 		 */ | 
| 98 | 		virtual void calcBounds(AABox& shape, AABox& velocity) const = 0; | 
| 99 |  | 
| 100 | 		/**  | 
| 101 | 		 * Checks has the emitter been initialized properly. If the emitter is not valid then the spawn() method is | 
| 102 | 		 * not allowed to be called. | 
| 103 | 		 */ | 
| 104 | 		bool isValid() const { return mIsValid; } | 
| 105 |  | 
| 106 | 		bool mIsValid = true; | 
| 107 | 	}; | 
| 108 |  | 
| 109 | 	/** Determines the emission type for the cone particle emitter shape. */ | 
| 110 | 	enum class BS_SCRIPT_EXPORT(m:Particles) ParticleEmitterConeType | 
| 111 | 	{ | 
| 112 | 		/** Emit particles only from the cone base. */ | 
| 113 | 		Base, | 
| 114 | 		/** Emit particles from the entire cone volume. */ | 
| 115 | 		Volume | 
| 116 | 	}; | 
| 117 |  | 
| 118 | 	/** Information describing a ParticleEmitterConeShape. */ | 
| 119 | 	struct BS_SCRIPT_EXPORT(m:Particles,pl:true,n:ParticleConeShapeOptions) PARTICLE_CONE_SHAPE_DESC | 
| 120 | 	{ | 
| 121 | 		/** Determines where on the cone are the particles emitter from. */ | 
| 122 | 		ParticleEmitterConeType type = ParticleEmitterConeType::Base; | 
| 123 |  | 
| 124 | 		/** Radius of the cone base. */ | 
| 125 | 		float radius = 0.0f; | 
| 126 |  | 
| 127 | 		/** Angle of the cone. */ | 
| 128 | 		Degree angle = Degree(45.0f); | 
| 129 |  | 
| 130 | 		/** Length of the cone. Irrelevant if emission type is Base. */ | 
| 131 | 		float length = 1.0f; | 
| 132 |  | 
| 133 | 		/**  | 
| 134 | 		 * Proportion of the volume that can emit particles. Thickness of 0 results in particles being emitted only from the | 
| 135 | 		 * edge of the cone, while thickness of 1 results in particles being emitted from the entire volume. In-between | 
| 136 | 		 * values will use a part of the volume. | 
| 137 | 		 */ | 
| 138 | 		float thickness = 1.0f; | 
| 139 |  | 
| 140 | 		/** Angular portion of the cone from which to emit particles from, in degrees. */ | 
| 141 | 		Degree arc = Degree(360.0f); | 
| 142 |  | 
| 143 | 		/** Determines how will particle positions on the shape be generated. */ | 
| 144 | 		ParticleEmissionMode mode; | 
| 145 | 	}; | 
| 146 |  | 
| 147 | 	/** | 
| 148 | 	 * Particle emitter shape that emits particles from a cone. Particles can be created on cone base or volume, while | 
| 149 | 	 * controling the radial arc of the emitted portion of the volume, as well as thickness of the cone emission volume. | 
| 150 | 	 * All particles will have random normals within the distribution of the cone. | 
| 151 | 	 */ | 
| 152 | 	class BS_CORE_EXPORT BS_SCRIPT_EXPORT(m:Particles) ParticleEmitterConeShape : public ParticleEmitterShape | 
| 153 | 	{ | 
| 154 | 	public: | 
| 155 | 		ParticleEmitterConeShape(const PARTICLE_CONE_SHAPE_DESC& desc); | 
| 156 | 		ParticleEmitterConeShape() = default; | 
| 157 | 		virtual ~ParticleEmitterConeShape() = default; | 
| 158 |  | 
| 159 | 		/** Options describing the shape. */ | 
| 160 | 		BS_SCRIPT_EXPORT(pr:setter,n:Options,inline) | 
| 161 | 		void setOptions(const PARTICLE_CONE_SHAPE_DESC& options) { mInfo = options; } | 
| 162 |  | 
| 163 | 		/** @copydoc setOptions */ | 
| 164 | 		BS_SCRIPT_EXPORT(pr:getter,n:Options) | 
| 165 | 		const PARTICLE_CONE_SHAPE_DESC& getOptions() const { return mInfo; } | 
| 166 |  | 
| 167 | 		/** Creates a new particle emitter cone shape. */ | 
| 168 | 		BS_SCRIPT_EXPORT(ec:T) | 
| 169 | 		static SPtr<ParticleEmitterConeShape> create(const PARTICLE_CONE_SHAPE_DESC& desc); | 
| 170 |  | 
| 171 | 		/** Creates a new particle emitter cone shape. */ | 
| 172 | 		BS_SCRIPT_EXPORT(ec:T) | 
| 173 | 		static SPtr<ParticleEmitterConeShape> create(); | 
| 174 |  | 
| 175 | 		/**  | 
| 176 | 		 * @name Internal | 
| 177 | 		 * @{ | 
| 178 | 		 */ | 
| 179 |  | 
| 180 | 		/** @copydoc ParticleEmitterShape::_spawn */ | 
| 181 | 		UINT32 _spawn(const Random& random, ParticleSet& particles, UINT32 count,  | 
| 182 | 			const ParticleSystemState& state) const override; | 
| 183 |  | 
| 184 | 		/** Spawns a single particle randomly, generating its position and normal. */ | 
| 185 | 		void _spawn(const Random& random, Vector3& position, Vector3& normal) const; | 
| 186 |  | 
| 187 | 		/** Spawns a single particle on the specified point on the cone, generating its position and normal. */ | 
| 188 | 		void _spawn(float t, Vector3& position, Vector3& normal) const; | 
| 189 |  | 
| 190 | 		/** @} */ | 
| 191 | 	protected: | 
| 192 | 		/** @copydoc ParticleEmitterShape::calcBounds */ | 
| 193 | 		void calcBounds(AABox& shape, AABox& velocity) const override; | 
| 194 |  | 
| 195 | 		/** Generates a position and normal of a particle based on the input 2D position on the cone circle base. */ | 
| 196 | 		void getPointInCone(const Vector2& pos2D, float distance, Vector3& position, Vector3& normal) const; | 
| 197 |  | 
| 198 | 		PARTICLE_CONE_SHAPE_DESC mInfo; | 
| 199 |  | 
| 200 | 		/************************************************************************/ | 
| 201 | 		/* 								RTTI		                     		*/ | 
| 202 | 		/************************************************************************/ | 
| 203 | 	public: | 
| 204 | 		friend class ParticleEmitterConeShapeRTTI; | 
| 205 | 		static RTTITypeBase* getRTTIStatic(); | 
| 206 | 		RTTITypeBase* getRTTI() const override; | 
| 207 | 	}; | 
| 208 |  | 
| 209 | 	/** Information describing a ParticleEmitterSphereShape. */ | 
| 210 | 	struct BS_SCRIPT_EXPORT(m:Particles,pl:true,n:ParticleSphereShapeOptions) PARTICLE_SPHERE_SHAPE_DESC | 
| 211 | 	{ | 
| 212 | 		/** Radius of the sphere. */ | 
| 213 | 		float radius = 1.0f; | 
| 214 |  | 
| 215 | 		/**  | 
| 216 | 		 * Proportion of the volume that can emit particles. Thickness of 0 results in particles being emitted only from the | 
| 217 | 		 * edge of the volume, while thickness of 1 results in particles being emitted from the entire volume. In-between | 
| 218 | 		 * values will use a part of the volume. | 
| 219 | 		 */ | 
| 220 | 		float thickness = 0.0f; | 
| 221 | 	}; | 
| 222 |  | 
| 223 | 	/** | 
| 224 | 	 * Particle emitter shape that emits particles from a sphere. Particles can be emitted from sphere surface, the entire | 
| 225 | 	 * volume or a proportion of the volume depending on the thickness parameter. All particles will have normals pointing | 
| 226 | 	 * outwards in a spherical direction. | 
| 227 | 	 */ | 
| 228 | 	class BS_CORE_EXPORT BS_SCRIPT_EXPORT(m:Particles) ParticleEmitterSphereShape : public ParticleEmitterShape | 
| 229 | 	{ | 
| 230 | 	public: | 
| 231 | 		ParticleEmitterSphereShape() = default; | 
| 232 | 		ParticleEmitterSphereShape(const PARTICLE_SPHERE_SHAPE_DESC& desc); | 
| 233 |  | 
| 234 | 		/** Options describing the shape. */ | 
| 235 | 		BS_SCRIPT_EXPORT(pr:setter,n:Options,inline) | 
| 236 | 		void setOptions(const PARTICLE_SPHERE_SHAPE_DESC& options) { mInfo = options; } | 
| 237 |  | 
| 238 | 		/** @copydoc setOptions */ | 
| 239 | 		BS_SCRIPT_EXPORT(pr:getter,n:Options) | 
| 240 | 		const PARTICLE_SPHERE_SHAPE_DESC& getOptions() const { return mInfo; } | 
| 241 |  | 
| 242 | 		/** Creates a new particle emitter sphere shape. */ | 
| 243 | 		BS_SCRIPT_EXPORT(ec:T) | 
| 244 | 		static SPtr<ParticleEmitterSphereShape> create(const PARTICLE_SPHERE_SHAPE_DESC& desc); | 
| 245 |  | 
| 246 | 		/** Creates a new particle emitter sphere shape. */ | 
| 247 | 		BS_SCRIPT_EXPORT(ec:T) | 
| 248 | 		static SPtr<ParticleEmitterSphereShape> create(); | 
| 249 |  | 
| 250 | 		/**  | 
| 251 | 		 * @name Internal | 
| 252 | 		 * @{ | 
| 253 | 		 */ | 
| 254 |  | 
| 255 | 		/** @copydoc ParticleEmitterShape::_spawn */ | 
| 256 | 		UINT32 _spawn(const Random& random, ParticleSet& particles, UINT32 count,  | 
| 257 | 			const ParticleSystemState& state) const override; | 
| 258 |  | 
| 259 | 		/** Spawns a single particle, generating its position and normal. */ | 
| 260 | 		void _spawn(const Random& random, Vector3& position, Vector3& normal) const; | 
| 261 |  | 
| 262 | 		/** @} */ | 
| 263 | 	protected: | 
| 264 | 		/** @copydoc ParticleEmitterShape::calcBounds */ | 
| 265 | 		void calcBounds(AABox& shape, AABox& velocity) const override; | 
| 266 |  | 
| 267 | 		PARTICLE_SPHERE_SHAPE_DESC mInfo; | 
| 268 |  | 
| 269 | 		/************************************************************************/ | 
| 270 | 		/* 								RTTI		                     		*/ | 
| 271 | 		/************************************************************************/ | 
| 272 | 	public: | 
| 273 | 		friend class ParticleEmitterSphereShapeRTTI; | 
| 274 | 		static RTTITypeBase* getRTTIStatic(); | 
| 275 | 		RTTITypeBase* getRTTI() const override; | 
| 276 | 	}; | 
| 277 |  | 
| 278 | 	/** Information describing a ParticleEmitterHemisphereShape. */ | 
| 279 | 	struct BS_SCRIPT_EXPORT(m:Particles,pl:true,n:ParticleHemisphereShapeOptions) PARTICLE_HEMISPHERE_SHAPE_DESC | 
| 280 | 	{ | 
| 281 | 		/** Radius of the hemisphere. */ | 
| 282 | 		float radius = 1.0f; | 
| 283 |  | 
| 284 | 		/**  | 
| 285 | 		 * Proportion of the volume that can emit particles. Thickness of 0 results in particles being emitted only from the | 
| 286 | 		 * edge of the volume, while thickness of 1 results in particles being emitted from the entire volume. In-between | 
| 287 | 		 * values will use a part of the volume. | 
| 288 | 		 */ | 
| 289 | 		float thickness = 0.0f; | 
| 290 | 	}; | 
| 291 |  | 
| 292 | 	/** | 
| 293 | 	 * Particle emitter shape that emits particles from a hemisphere. Particles can be emitted from the hemisphere surface, | 
| 294 | 	 * the entire volume or a proportion of the volume depending on the thickness parameter. All particles will have  | 
| 295 | 	 * normals pointing outwards in a spherical direction. | 
| 296 | 	 */ | 
| 297 | 	class BS_CORE_EXPORT BS_SCRIPT_EXPORT(m:Particles) ParticleEmitterHemisphereShape : public ParticleEmitterShape | 
| 298 | 	{ | 
| 299 | 	public: | 
| 300 | 		ParticleEmitterHemisphereShape() = default; | 
| 301 | 		ParticleEmitterHemisphereShape(const PARTICLE_HEMISPHERE_SHAPE_DESC& desc); | 
| 302 |  | 
| 303 | 		/** Options describing the shape. */ | 
| 304 | 		BS_SCRIPT_EXPORT(pr:setter,n:Options,inline) | 
| 305 | 		void setOptions(const PARTICLE_HEMISPHERE_SHAPE_DESC& options) { mInfo = options; } | 
| 306 |  | 
| 307 | 		/** @copydoc setOptions */ | 
| 308 | 		BS_SCRIPT_EXPORT(pr:getter,n:Options) | 
| 309 | 		const PARTICLE_HEMISPHERE_SHAPE_DESC& getOptions() const { return mInfo; } | 
| 310 |  | 
| 311 | 		/** Creates a new particle emitter sphere shape. */ | 
| 312 | 		BS_SCRIPT_EXPORT(ec:T) | 
| 313 | 		static SPtr<ParticleEmitterHemisphereShape> create(const PARTICLE_HEMISPHERE_SHAPE_DESC& desc); | 
| 314 |  | 
| 315 | 		/** Creates a new particle emitter sphere shape. */ | 
| 316 | 		BS_SCRIPT_EXPORT(ec:T) | 
| 317 | 		static SPtr<ParticleEmitterHemisphereShape> create(); | 
| 318 |  | 
| 319 | 		/**  | 
| 320 | 		 * @name Internal | 
| 321 | 		 * @{ | 
| 322 | 		 */ | 
| 323 |  | 
| 324 | 		/** @copydoc ParticleEmitterShape::_spawn */ | 
| 325 | 		UINT32 _spawn(const Random& random, ParticleSet& particles, UINT32 count,  | 
| 326 | 			const ParticleSystemState& state) const override; | 
| 327 |  | 
| 328 | 		/** Spawns a single particle, generating its position and normal. */ | 
| 329 | 		void _spawn(const Random& random, Vector3& position, Vector3& normal) const; | 
| 330 |  | 
| 331 | 		/** @} */ | 
| 332 | 	protected: | 
| 333 | 		/** @copydoc ParticleEmitterShape::calcBounds */ | 
| 334 | 		void calcBounds(AABox& shape, AABox& velocity) const override; | 
| 335 |  | 
| 336 | 		PARTICLE_HEMISPHERE_SHAPE_DESC mInfo; | 
| 337 |  | 
| 338 | 		/************************************************************************/ | 
| 339 | 		/* 								RTTI		                     		*/ | 
| 340 | 		/************************************************************************/ | 
| 341 | 	public: | 
| 342 | 		friend class ParticleEmitterHemisphereShapeRTTI; | 
| 343 | 		static RTTITypeBase* getRTTIStatic(); | 
| 344 | 		RTTITypeBase* getRTTI() const override; | 
| 345 | 	}; | 
| 346 |  | 
| 347 | 	/** Determines the emission type for the cone particle emitter shape. */ | 
| 348 | 	enum class BS_SCRIPT_EXPORT(m:Particles) ParticleEmitterBoxType | 
| 349 | 	{ | 
| 350 | 		/** Particles will be emitted from the entire volume. */ | 
| 351 | 		Volume, | 
| 352 | 		/** Particles will be emitted only from box surface. */ | 
| 353 | 		Surface,  | 
| 354 | 		/** Particles will be emitted only from box edge. */ | 
| 355 | 		Edge | 
| 356 | 	}; | 
| 357 |  | 
| 358 | 	/** Information describing a ParticleEmitterBoxShape. */ | 
| 359 | 	struct BS_SCRIPT_EXPORT(m:Particles,pl:true,n:ParticleBoxShapeOptions) PARTICLE_BOX_SHAPE_DESC | 
| 360 | 	{ | 
| 361 | 		/** Determines from which portion of the box should particles be emitted from. */ | 
| 362 | 		ParticleEmitterBoxType type = ParticleEmitterBoxType::Volume; | 
| 363 |  | 
| 364 | 		/** Extends of the box. */ | 
| 365 | 		Vector3 extents = Vector3::ONE; | 
| 366 | 	}; | 
| 367 |  | 
| 368 | 	/**  | 
| 369 | 	 * Particle emitter shape that emits particles from an axis aligned box. Particles can be emitted from box volume, | 
| 370 | 	 * surface or edges. All particles have their normals set to positive Z direction. | 
| 371 | 	 */ | 
| 372 | 	class BS_CORE_EXPORT BS_SCRIPT_EXPORT(m:Particles) ParticleEmitterBoxShape : public ParticleEmitterShape | 
| 373 | 	{ | 
| 374 | 	public: | 
| 375 | 		ParticleEmitterBoxShape() = default; | 
| 376 | 		ParticleEmitterBoxShape(const PARTICLE_BOX_SHAPE_DESC& desc); | 
| 377 |  | 
| 378 | 		/** Options describing the shape. */ | 
| 379 | 		BS_SCRIPT_EXPORT(pr:setter,n:Options,inline) | 
| 380 | 		void setOptions(const PARTICLE_BOX_SHAPE_DESC& options) { mInfo = options; } | 
| 381 |  | 
| 382 | 		/** @copydoc setOptions */ | 
| 383 | 		BS_SCRIPT_EXPORT(pr:getter,n:Options) | 
| 384 | 		const PARTICLE_BOX_SHAPE_DESC& getOptions() const { return mInfo; } | 
| 385 |  | 
| 386 | 		/** Creates a new particle emitter box shape. */ | 
| 387 | 		BS_SCRIPT_EXPORT(ec:T) | 
| 388 | 		static SPtr<ParticleEmitterBoxShape> create(const PARTICLE_BOX_SHAPE_DESC& desc); | 
| 389 |  | 
| 390 | 		/** Creates a new particle emitter box shape. */ | 
| 391 | 		BS_SCRIPT_EXPORT(ec:T) | 
| 392 | 		static SPtr<ParticleEmitterBoxShape> create(); | 
| 393 |  | 
| 394 | 		/**  | 
| 395 | 		 * @name Internal | 
| 396 | 		 * @{ | 
| 397 | 		 */ | 
| 398 |  | 
| 399 | 		/** @copydoc ParticleEmitterShape::_spawn */ | 
| 400 | 		UINT32 _spawn(const Random& random, ParticleSet& particles, UINT32 count,  | 
| 401 | 			const ParticleSystemState& state) const override; | 
| 402 |  | 
| 403 | 		/** Spawns a single particle, generating its position and normal. */ | 
| 404 | 		void _spawn(const Random& random, Vector3& position, Vector3& normal) const; | 
| 405 |  | 
| 406 | 		/** @} */ | 
| 407 | 	protected: | 
| 408 | 		/** @copydoc ParticleEmitterShape::calcBounds */ | 
| 409 | 		void calcBounds(AABox& shape, AABox& velocity) const override; | 
| 410 |  | 
| 411 | 		PARTICLE_BOX_SHAPE_DESC mInfo; | 
| 412 |  | 
| 413 | 		float mSurfaceArea[3]; | 
| 414 | 		float mEdgeLengths[3]; | 
| 415 |  | 
| 416 | 		/************************************************************************/ | 
| 417 | 		/* 								RTTI		                     		*/ | 
| 418 | 		/************************************************************************/ | 
| 419 | 	public: | 
| 420 | 		friend class ParticleEmitterBoxShapeRTTI; | 
| 421 | 		static RTTITypeBase* getRTTIStatic(); | 
| 422 | 		RTTITypeBase* getRTTI() const override; | 
| 423 | 	}; | 
| 424 |  | 
| 425 | 	/** Information describing a ParticleEmitterLineShape. */ | 
| 426 | 	struct BS_SCRIPT_EXPORT(m:Particles,pl:true,n:ParticleLineShapeOptions) PARTICLE_LINE_SHAPE_DESC | 
| 427 | 	{ | 
| 428 | 		/** Length of the line. */ | 
| 429 | 		float length = 1.0f; | 
| 430 |  | 
| 431 | 		/** Determines how will particle positions on the shape be generated. */ | 
| 432 | 		ParticleEmissionMode mode; | 
| 433 | 	}; | 
| 434 |  | 
| 435 | 	/** Particle emitter shape that emits particles from a line segment. */ | 
| 436 | 	class BS_CORE_EXPORT BS_SCRIPT_EXPORT(m:Particles) ParticleEmitterLineShape : public ParticleEmitterShape | 
| 437 | 	{ | 
| 438 | 	public: | 
| 439 | 		ParticleEmitterLineShape() = default; | 
| 440 | 		ParticleEmitterLineShape(const PARTICLE_LINE_SHAPE_DESC& desc); | 
| 441 |  | 
| 442 | 		/** Options describing the shape. */ | 
| 443 | 		BS_SCRIPT_EXPORT(pr:setter,n:Options,inline) | 
| 444 | 		void setOptions(const PARTICLE_LINE_SHAPE_DESC& options) { mInfo = options; } | 
| 445 |  | 
| 446 | 		/** @copydoc setOptions */ | 
| 447 | 		BS_SCRIPT_EXPORT(pr:getter,n:Options) | 
| 448 | 		const PARTICLE_LINE_SHAPE_DESC& getOptions() const { return mInfo; } | 
| 449 |  | 
| 450 | 		/** Creates a new particle emitter edge shape. */ | 
| 451 | 		BS_SCRIPT_EXPORT(ec:T) | 
| 452 | 		static SPtr<ParticleEmitterLineShape> create(const PARTICLE_LINE_SHAPE_DESC& desc); | 
| 453 |  | 
| 454 | 		/** Creates a new particle emitter edge shape. */ | 
| 455 | 		BS_SCRIPT_EXPORT(ec:T) | 
| 456 | 		static SPtr<ParticleEmitterLineShape> create(); | 
| 457 |  | 
| 458 | 		/**  | 
| 459 | 		 * @name Internal | 
| 460 | 		 * @{ | 
| 461 | 		 */ | 
| 462 |  | 
| 463 | 		/** @copydoc ParticleEmitterShape::_spawn */ | 
| 464 | 		UINT32 _spawn(const Random& random, ParticleSet& particles, UINT32 count,  | 
| 465 | 			const ParticleSystemState& state) const override; | 
| 466 |  | 
| 467 | 		/** Spawns a single particle randomly, generating its position and normal. */ | 
| 468 | 		void _spawn(const Random& random, Vector3& position, Vector3& normal) const; | 
| 469 |  | 
| 470 | 		/** Spawns a single particle on the specified point on the line, generating its position and normal. */ | 
| 471 | 		void _spawn(float t, Vector3& position, Vector3& normal) const; | 
| 472 |  | 
| 473 | 		/** @} */ | 
| 474 | 	protected: | 
| 475 | 		/** @copydoc ParticleEmitterShape::calcBounds */ | 
| 476 | 		void calcBounds(AABox& shape, AABox& velocity) const override; | 
| 477 |  | 
| 478 | 		PARTICLE_LINE_SHAPE_DESC mInfo; | 
| 479 |  | 
| 480 | 		/************************************************************************/ | 
| 481 | 		/* 								RTTI		                     		*/ | 
| 482 | 		/************************************************************************/ | 
| 483 | 	public: | 
| 484 | 		friend class ParticleEmitterLineShapeRTTI; | 
| 485 | 		static RTTITypeBase* getRTTIStatic(); | 
| 486 | 		RTTITypeBase* getRTTI() const override; | 
| 487 | 	}; | 
| 488 |  | 
| 489 | 	/** Information describing a ParticleEmitterCircleShape. */ | 
| 490 | 	struct BS_SCRIPT_EXPORT(m:Particles,pl:true,n:ParticleCircleShapeOptions) PARTICLE_CIRCLE_SHAPE_DESC | 
| 491 | 	{ | 
| 492 | 		/** Radius of the circle. */ | 
| 493 | 		float radius = 1.0f; | 
| 494 |  | 
| 495 | 		/**  | 
| 496 | 		 * Proportion of the surface that can emit particles. Thickness of 0 results in particles being emitted only from | 
| 497 | 		 * the edge of the circle, while thickness of 1 results in particles being emitted from the entire surface.  | 
| 498 | 		 * In-between values will use a part of the surface. | 
| 499 | 		 */ | 
| 500 | 		float thickness = 0.0f; | 
| 501 |  | 
| 502 | 		/** Angular portion of the cone from which to emit particles from, in degrees. */ | 
| 503 | 		Degree arc = Degree(360.0f); | 
| 504 |  | 
| 505 | 		/** Determines how will particle positions on the shape be generated. */ | 
| 506 | 		ParticleEmissionMode mode; | 
| 507 | 	}; | 
| 508 |  | 
| 509 | 	/**  | 
| 510 | 	 * Particle emitter shape that emits particles from a circle. Using the thickness parameter you can control whether to | 
| 511 | 	 * emit only from circle edge, the entire surface or just a part of the surface. Using the arc parameter you can emit | 
| 512 | 	 * from a specific angular portion of the circle. | 
| 513 | 	 */ | 
| 514 | 	class BS_CORE_EXPORT BS_SCRIPT_EXPORT(m:Particles) ParticleEmitterCircleShape : public ParticleEmitterShape | 
| 515 | 	{ | 
| 516 | 	public: | 
| 517 | 		ParticleEmitterCircleShape() = default; | 
| 518 | 		ParticleEmitterCircleShape(const PARTICLE_CIRCLE_SHAPE_DESC& desc); | 
| 519 | 		virtual ~ParticleEmitterCircleShape() = default; | 
| 520 |  | 
| 521 | 		/** Options describing the shape. */ | 
| 522 | 		BS_SCRIPT_EXPORT(pr:setter,n:Options,inline) | 
| 523 | 		void setOptions(const PARTICLE_CIRCLE_SHAPE_DESC& options) { mInfo = options; } | 
| 524 |  | 
| 525 | 		/** @copydoc setOptions */ | 
| 526 | 		BS_SCRIPT_EXPORT(pr:getter,n:Options) | 
| 527 | 		const PARTICLE_CIRCLE_SHAPE_DESC& getOptions() const { return mInfo; } | 
| 528 |  | 
| 529 | 		/** Creates a new particle emitter circle shape. */ | 
| 530 | 		BS_SCRIPT_EXPORT(ec:T) | 
| 531 | 		static SPtr<ParticleEmitterCircleShape> create(const PARTICLE_CIRCLE_SHAPE_DESC& desc); | 
| 532 |  | 
| 533 | 		/** Creates a new particle emitter circle shape. */ | 
| 534 | 		BS_SCRIPT_EXPORT(ec:T) | 
| 535 | 		static SPtr<ParticleEmitterCircleShape> create(); | 
| 536 |  | 
| 537 | 		/**  | 
| 538 | 		 * @name Internal | 
| 539 | 		 * @{ | 
| 540 | 		 */ | 
| 541 |  | 
| 542 | 		/** @copydoc ParticleEmitterShape::_spawn */ | 
| 543 | 		UINT32 _spawn(const Random& random, ParticleSet& particles, UINT32 count,  | 
| 544 | 			const ParticleSystemState& state) const override; | 
| 545 |  | 
| 546 | 		/** Spawns a single particle randomly, generating its position and normal. */ | 
| 547 | 		void _spawn(const Random& random, Vector3& position, Vector3& normal) const; | 
| 548 |  | 
| 549 | 		/** Spawns a single particle on the specified point on the circle, generating its position and normal. */ | 
| 550 | 		void _spawn(float t, Vector3& position, Vector3& normal) const; | 
| 551 |  | 
| 552 | 		/** @} */ | 
| 553 | 	protected: | 
| 554 | 		/** @copydoc ParticleEmitterShape::calcBounds */ | 
| 555 | 		void calcBounds(AABox& shape, AABox& velocity) const override; | 
| 556 |  | 
| 557 | 		PARTICLE_CIRCLE_SHAPE_DESC mInfo; | 
| 558 |  | 
| 559 | 		/************************************************************************/ | 
| 560 | 		/* 								RTTI		                     		*/ | 
| 561 | 		/************************************************************************/ | 
| 562 | 	public: | 
| 563 | 		friend class ParticleEmitterCircleShapeRTTI; | 
| 564 | 		static RTTITypeBase* getRTTIStatic(); | 
| 565 | 		RTTITypeBase* getRTTI() const override; | 
| 566 | 	}; | 
| 567 |  | 
| 568 | 	/** Information describing a ParticleEmitterRectShape. */ | 
| 569 | 	struct BS_SCRIPT_EXPORT(m:Particles,pl:true,n:ParticleRectShapeOptions) PARTICLE_RECT_SHAPE_DESC | 
| 570 | 	{ | 
| 571 | 		/** Extents of the rectangle. */ | 
| 572 | 		Vector2 extents = Vector2::ONE; | 
| 573 | 	}; | 
| 574 |  | 
| 575 | 	/** Particle emitter shape that emits particles from the surface of a rectangle. */ | 
| 576 | 	class BS_CORE_EXPORT BS_SCRIPT_EXPORT(m:Particles) ParticleEmitterRectShape : public ParticleEmitterShape | 
| 577 | 	{ | 
| 578 | 	public: | 
| 579 | 		ParticleEmitterRectShape() = default; | 
| 580 | 		ParticleEmitterRectShape(const PARTICLE_RECT_SHAPE_DESC& desc); | 
| 581 |  | 
| 582 | 		/** Options describing the shape. */ | 
| 583 | 		BS_SCRIPT_EXPORT(pr:setter,n:Options,inline) | 
| 584 | 		void setOptions(const PARTICLE_RECT_SHAPE_DESC& options) { mInfo = options; } | 
| 585 |  | 
| 586 | 		/** @copydoc setOptions */ | 
| 587 | 		BS_SCRIPT_EXPORT(pr:getter,n:Options) | 
| 588 | 		const PARTICLE_RECT_SHAPE_DESC& getOptions() const { return mInfo; } | 
| 589 |  | 
| 590 | 		/** Creates a new particle emitter rectangle shape. */ | 
| 591 | 		BS_SCRIPT_EXPORT(ec:T) | 
| 592 | 		static SPtr<ParticleEmitterRectShape> create(const PARTICLE_RECT_SHAPE_DESC& desc); | 
| 593 |  | 
| 594 | 		/** Creates a new particle emitter rectangle shape. */ | 
| 595 | 		BS_SCRIPT_EXPORT(ec:T) | 
| 596 | 		static SPtr<ParticleEmitterRectShape> create(); | 
| 597 |  | 
| 598 | 		/**  | 
| 599 | 		 * @name Internal | 
| 600 | 		 * @{ | 
| 601 | 		 */ | 
| 602 |  | 
| 603 | 		/** @copydoc ParticleEmitterShape::_spawn */ | 
| 604 | 		UINT32 _spawn(const Random& random, ParticleSet& particles, UINT32 count,  | 
| 605 | 			const ParticleSystemState& state) const override; | 
| 606 |  | 
| 607 | 		/** Spawns a single particle, generating its position and normal. */ | 
| 608 | 		void _spawn(const Random& random, Vector3& position, Vector3& normal) const; | 
| 609 |  | 
| 610 | 		/** @} */ | 
| 611 | 	protected: | 
| 612 | 		/** @copydoc ParticleEmitterShape::calcBounds */ | 
| 613 | 		void calcBounds(AABox& shape, AABox& velocity) const override; | 
| 614 |  | 
| 615 | 		PARTICLE_RECT_SHAPE_DESC mInfo; | 
| 616 |  | 
| 617 | 		/************************************************************************/ | 
| 618 | 		/* 								RTTI		                     		*/ | 
| 619 | 		/************************************************************************/ | 
| 620 | 	public: | 
| 621 | 		friend class ParticleEmitterRectShapeRTTI; | 
| 622 | 		static RTTITypeBase* getRTTIStatic(); | 
| 623 | 		RTTITypeBase* getRTTI() const override; | 
| 624 | 	}; | 
| 625 |  | 
| 626 | 	/** Determines the emission type for the mesh particle emitter shape. */ | 
| 627 | 	enum class BS_SCRIPT_EXPORT(m:Particles) ParticleEmitterMeshType | 
| 628 | 	{ | 
| 629 | 		/** Particles will be emitted from mesh vertices. */ | 
| 630 | 		Vertex,  | 
| 631 | 		/** Particles will be emitted from mesh edges. */ | 
| 632 | 		Edge,  | 
| 633 | 		/** Particles will be emitted from mesh triangles. */ | 
| 634 | 		Triangle | 
| 635 | 	}; | 
| 636 |  | 
| 637 | 	/** Information describing a ParticleEmitterStaticMeshShape. */ | 
| 638 | 	struct BS_SCRIPT_EXPORT(m:Particles,pl:true,n:ParticleStaticMeshShapeOptions) PARTICLE_STATIC_MESH_SHAPE_DESC | 
| 639 | 	{ | 
| 640 | 		/** Determines from which portion of the mesh are the particles emitted from. */ | 
| 641 | 		ParticleEmitterMeshType type = ParticleEmitterMeshType::Triangle; | 
| 642 |  | 
| 643 | 		/**  | 
| 644 | 		 * When enabled the particles will be emitted sequentially from mesh vertices in the order they are defined.  | 
| 645 | 		 * Only relevant for the Vertex emit mode. | 
| 646 | 		 */ | 
| 647 | 		bool sequential = false; | 
| 648 |  | 
| 649 | 		/**  | 
| 650 | 		 * Mesh to spawn particles on. Must at least contain per-vertex position data encoded as 3D float vectors. Can | 
| 651 | 		 * optionally contain per-vertex normals encoded as 3D float vectors or as 4-byte unsigned-normalized format. | 
| 652 | 		 */ | 
| 653 | 		HMesh mesh; | 
| 654 | 	}; | 
| 655 |  | 
| 656 | 	/**  | 
| 657 | 	 * Calculates and stores per-triangle weights that can be used for easily picking a random triangle on a mesh, ensuring | 
| 658 | 	 * larger triangles are picked more likely. | 
| 659 | 	 */ | 
| 660 | 	class MeshWeightedTriangles | 
| 661 | 	{ | 
| 662 | 		/** Contains the cumulative, normalized weight of the triangle and its vertex indices. */ | 
| 663 | 		struct TriangleWeight | 
| 664 | 		{ | 
| 665 | 			float cumulativeWeight; | 
| 666 | 			UINT32 indices[3]; | 
| 667 | 		}; | 
| 668 |  | 
| 669 | 	public: | 
| 670 | 		MeshWeightedTriangles() = default; | 
| 671 | 		MeshWeightedTriangles(const MeshData& meshData); | 
| 672 |  | 
| 673 | 		/** Updates the weights from the provided mesh data. */ | 
| 674 | 		void calculate(const MeshData& meshData); | 
| 675 |  | 
| 676 | 		/** Find a random triangle on the mesh and outputs its vertex indices. */ | 
| 677 | 		void getTriangle(const Random& random, std::array<UINT32, 3>& indices) const; | 
| 678 |  | 
| 679 | 	private: | 
| 680 | 		Vector<TriangleWeight> mWeights; | 
| 681 | 	}; | 
| 682 |  | 
| 683 | 	/** Contains common functionality for particle mesh emitters. */ | 
| 684 | 	class MeshEmissionHelper | 
| 685 | 	{ | 
| 686 | 	public: | 
| 687 | 		/**  | 
| 688 | 		 * Initializes the emission helper if the provided mesh contains necessary data for particle emission. Otherwise | 
| 689 | 		 * reports any issues in the log. | 
| 690 | 		 *  | 
| 691 | 		 * @param[in]	mesh		Mesh to validate. | 
| 692 | 		 * @param[in]	perVertex	Set to true if particle emission is happening on mesh vertices. | 
| 693 | 		 * @param[in]	skinning	Set to true if the mesh will be animated using skinning. | 
| 694 | 		 * @return					True if initialized, or false if issues were detected. | 
| 695 | 		 */ | 
| 696 | 		bool initialize(const HMesh& mesh, bool perVertex, bool skinning); | 
| 697 |  | 
| 698 | 		/**  | 
| 699 | 		 * Returns the next sequential vertex on the mesh and increments the internal counter so the next vertex is | 
| 700 | 		 * returned on the following call. Loops around if end is reached. Returns vertex position, normal and index. | 
| 701 | 		 */ | 
| 702 | 		void getSequentialVertex(Vector3& position, Vector3& normal, UINT32& idx) const; | 
| 703 |  | 
| 704 | 		/** Randomly picks a vertex on the mesh and returns its position, normal and index. */ | 
| 705 | 		void getRandomVertex(const Random& random, Vector3& position, Vector3& normal, UINT32& idx) const; | 
| 706 |  | 
| 707 | 		/** Randomly picks an edge on the mesh and returns the position, normal and indices of its vertices. */ | 
| 708 | 		void getRandomEdge(const Random& random, std::array<Vector3, 2>& position, std::array<Vector3, 2>& normal,  | 
| 709 | 			std::array<UINT32, 2>& idx) const; | 
| 710 |  | 
| 711 | 		/** Randomly picks an triangle on the mesh and returns the position, normal and indices of its vertices. */ | 
| 712 | 		void getRandomTriangle(const Random& random, std::array<Vector3, 3>& position, std::array<Vector3, 3>& normal,  | 
| 713 | 			std::array<UINT32, 3>& idx) const; | 
| 714 |  | 
| 715 | 		/** Evaluates a blend matrix for a vertex at the specified index. */ | 
| 716 | 		Matrix4 getBlendMatrix(const Matrix4* bones, UINT32 vertexIdx) const; | 
| 717 |  | 
| 718 | 	private: | 
| 719 | 		MeshWeightedTriangles mWeightedTriangles; | 
| 720 |  | 
| 721 | 		UINT8* mVertices = nullptr; | 
| 722 | 		UINT8* mNormals = nullptr; | 
| 723 | 		UINT32 mNumVertices = 0; | 
| 724 | 		UINT32 mVertexStride = 0; | 
| 725 | 		bool m32BitNormals = true; | 
| 726 |  | 
| 727 | 		UINT8* mBoneIndices = nullptr; | 
| 728 | 		UINT8* mBoneWeights = nullptr; | 
| 729 |  | 
| 730 | 		SPtr<MeshData> mMeshData; | 
| 731 |  | 
| 732 | 		// Transient | 
| 733 | 		mutable UINT32 mNextSequentialIdx = 0; | 
| 734 | 	}; | 
| 735 |  | 
| 736 | 	/**  | 
| 737 | 	 * Particle emitter shape that emits particles from a surface of a static (non-animated) mesh. Particles can be | 
| 738 | 	 * emitted from mesh vertices, edges or triangles. If information about normals exists, particles will also inherit | 
| 739 | 	 * the normals. | 
| 740 | 	 */ | 
| 741 | 	class BS_CORE_EXPORT BS_SCRIPT_EXPORT(m:Particles) ParticleEmitterStaticMeshShape : public ParticleEmitterShape | 
| 742 | 	{ | 
| 743 | 	public: | 
| 744 | 		ParticleEmitterStaticMeshShape(const PARTICLE_STATIC_MESH_SHAPE_DESC& desc); | 
| 745 | 		ParticleEmitterStaticMeshShape(); | 
| 746 | 		virtual ~ParticleEmitterStaticMeshShape() = default; | 
| 747 |  | 
| 748 | 		/** Options describing the shape. */ | 
| 749 | 		BS_SCRIPT_EXPORT(pr:setter,n:Options,inline) | 
| 750 | 		void setOptions(const PARTICLE_STATIC_MESH_SHAPE_DESC& options); | 
| 751 |  | 
| 752 | 		/** @copydoc setOptions */ | 
| 753 | 		BS_SCRIPT_EXPORT(pr:getter,n:Options) | 
| 754 | 		const PARTICLE_STATIC_MESH_SHAPE_DESC& getOptions() const { return mInfo; } | 
| 755 |  | 
| 756 | 		/** Creates a new particle emitter static mesh shape. */ | 
| 757 | 		BS_SCRIPT_EXPORT(ec:T) | 
| 758 | 		static SPtr<ParticleEmitterStaticMeshShape> create(const PARTICLE_STATIC_MESH_SHAPE_DESC& desc); | 
| 759 |  | 
| 760 | 		/** Creates a new particle emitter static mesh shape. */ | 
| 761 | 		BS_SCRIPT_EXPORT(ec:T) | 
| 762 | 		static SPtr<ParticleEmitterStaticMeshShape> create(); | 
| 763 |  | 
| 764 | 		/**  | 
| 765 | 		 * @name Internal | 
| 766 | 		 * @{ | 
| 767 | 		 */ | 
| 768 |  | 
| 769 | 		/** @copydoc ParticleEmitterShape::_spawn */ | 
| 770 | 		UINT32 _spawn(const Random& random, ParticleSet& particles, UINT32 count,  | 
| 771 | 			const ParticleSystemState& state) const override; | 
| 772 |  | 
| 773 | 		/** @} */ | 
| 774 | 	protected: | 
| 775 | 		/** @copydoc ParticleEmitterShape::calcBounds */ | 
| 776 | 		void calcBounds(AABox& shape, AABox& velocity) const override; | 
| 777 |  | 
| 778 | 		PARTICLE_STATIC_MESH_SHAPE_DESC mInfo; | 
| 779 | 		MeshEmissionHelper mMeshEmissionHelper; | 
| 780 |  | 
| 781 | 		/************************************************************************/ | 
| 782 | 		/* 								RTTI		                     		*/ | 
| 783 | 		/************************************************************************/ | 
| 784 | 	public: | 
| 785 | 		friend class ParticleEmitterStaticMeshShapeRTTI; | 
| 786 | 		static RTTITypeBase* getRTTIStatic(); | 
| 787 | 		RTTITypeBase* getRTTI() const override; | 
| 788 | 	}; | 
| 789 |  | 
| 790 | 	/** Information describing a ParticleEmitterSkinnedMeshShape. */ | 
| 791 | 	struct BS_SCRIPT_EXPORT(m:Particles,pl:true,n:ParticleSkinnedMeshShapeOptions) PARTICLE_SKINNED_MESH_SHAPE_DESC | 
| 792 | 	{ | 
| 793 | 		/** Determines from which portion of the mesh are the particles emitted from. */ | 
| 794 | 		ParticleEmitterMeshType type = ParticleEmitterMeshType::Triangle; | 
| 795 |  | 
| 796 | 		/**  | 
| 797 | 		 * When enabled the particles will be emitted sequentially from mesh vertices in the order they are defined.  | 
| 798 | 		 * Only relevant for the Vertex emit mode. | 
| 799 | 		 */ | 
| 800 | 		bool sequential = false; | 
| 801 |  | 
| 802 | 		/**  | 
| 803 | 		 * Renderable object containing a mesh to spawn particles on, as well as the attached Animation object resposible | 
| 804 | 		 * for performing skinned animation. Mesh must at least contain per-vertex position data encoded as 3D float | 
| 805 | 		 * vectors, blend indices encoded in 4-byte format, and blend weights encoded a 4D float vectors. Can optionally  | 
| 806 | 		 * contain per-vertex normals encoded as 3D float vectors or as 4-byte unsigned-normalized format. | 
| 807 | 		 */ | 
| 808 | 		ComponentOrActor<Renderable> renderable; | 
| 809 | 	}; | 
| 810 |  | 
| 811 | 	/**  | 
| 812 | 	 * Particle emitter shape that emits particles from a surface of a skinned (animated) mesh. Particles can be | 
| 813 | 	 * emitted from mesh vertices, edges or triangles. If information about normals exists, particles will also inherit | 
| 814 | 	 * the normals. | 
| 815 | 	 */ | 
| 816 | 	class BS_CORE_EXPORT BS_SCRIPT_EXPORT(m:Particles) ParticleEmitterSkinnedMeshShape : public ParticleEmitterShape  | 
| 817 | 	{ | 
| 818 | 	public: | 
| 819 | 		ParticleEmitterSkinnedMeshShape(const PARTICLE_SKINNED_MESH_SHAPE_DESC& desc); | 
| 820 | 		ParticleEmitterSkinnedMeshShape(); | 
| 821 | 		virtual ~ParticleEmitterSkinnedMeshShape() = default; | 
| 822 |  | 
| 823 | 		/** Options describing the shape. */ | 
| 824 | 		BS_SCRIPT_EXPORT(pr:setter,n:Options,inline) | 
| 825 | 		void setOptions(const PARTICLE_SKINNED_MESH_SHAPE_DESC& options); | 
| 826 |  | 
| 827 | 		/** @copydoc setOptions */ | 
| 828 | 		BS_SCRIPT_EXPORT(pr:getter,n:Options) | 
| 829 | 		const PARTICLE_SKINNED_MESH_SHAPE_DESC& getOptions() const { return mInfo; } | 
| 830 |  | 
| 831 | 		/** Creates a new particle emitter skinned mesh shape. */ | 
| 832 | 		BS_SCRIPT_EXPORT(ec:T) | 
| 833 | 		static SPtr<ParticleEmitterSkinnedMeshShape> create(const PARTICLE_SKINNED_MESH_SHAPE_DESC& desc); | 
| 834 |  | 
| 835 | 		/** Creates a new particle emitter skinned mesh shape. */ | 
| 836 | 		BS_SCRIPT_EXPORT(ec:T) | 
| 837 | 		static SPtr<ParticleEmitterSkinnedMeshShape> create(); | 
| 838 |  | 
| 839 | 		/**  | 
| 840 | 		 * @name Internal | 
| 841 | 		 * @{ | 
| 842 | 		 */ | 
| 843 |  | 
| 844 | 		/** @copydoc ParticleEmitterShape::_spawn */ | 
| 845 | 		UINT32 _spawn(const Random& random, ParticleSet& particles, UINT32 count,  | 
| 846 | 			const ParticleSystemState& state) const override; | 
| 847 |  | 
| 848 | 		/** @} */ | 
| 849 | 	protected: | 
| 850 | 		/** @copydoc ParticleEmitterShape::calcBounds */ | 
| 851 | 		void calcBounds(AABox& shape, AABox& velocity) const override; | 
| 852 |  | 
| 853 | 		PARTICLE_SKINNED_MESH_SHAPE_DESC mInfo; | 
| 854 | 		MeshEmissionHelper mMeshEmissionHelper; | 
| 855 |  | 
| 856 | 		/************************************************************************/ | 
| 857 | 		/* 								RTTI		                     		*/ | 
| 858 | 		/************************************************************************/ | 
| 859 | 	public: | 
| 860 | 		friend class ParticleEmitterSkinnedMeshShapeRTTI; | 
| 861 | 		static RTTITypeBase* getRTTIStatic(); | 
| 862 | 		RTTITypeBase* getRTTI() const override; | 
| 863 | 	}; | 
| 864 |  | 
| 865 | 	/** Specifies a burst of particles that occurs at a certain time point. */ | 
| 866 | 	struct BS_SCRIPT_EXPORT(m:Particles,pl:true) ParticleBurst | 
| 867 | 	{ | 
| 868 | 		ParticleBurst() = default; | 
| 869 | 		ParticleBurst(float time, FloatDistribution count, UINT32 cycles = 1, float interval = 1.0f) | 
| 870 | 			:time(time), count(std::move(count)), cycles(cycles), interval(interval) | 
| 871 | 		{ } | 
| 872 |  | 
| 873 | 		/** Time at which to trigger the burst, in seconds. */ | 
| 874 | 		float time = 0.0f; | 
| 875 |  | 
| 876 | 		/** Number of particles to emit when the burst triggers. */ | 
| 877 | 		FloatDistribution count = 0; | 
| 878 |  | 
| 879 | 		/**  | 
| 880 | 		 * Determines how many times to trigger the burst. If 0 the burst will trigger infinitely. Use @p interval to | 
| 881 | 		 * to control the time between each cycle. | 
| 882 | 		 */ | 
| 883 | 		UINT32 cycles = 1; | 
| 884 |  | 
| 885 | 		/** Controls how much time needs to pass before triggering another burst cycle, in seconds. */ | 
| 886 | 		float interval = 1.0f; | 
| 887 | 	}; | 
| 888 |  | 
| 889 | 	/** Handles spawning of new particles using the specified parameters and shape. */ | 
| 890 | 	class BS_CORE_EXPORT BS_SCRIPT_EXPORT(m:Particles) ParticleEmitter : public ParticleModule | 
| 891 | 	{ | 
| 892 | 	public: | 
| 893 | 		/** Shape over which to emit the particles. */ | 
| 894 | 		BS_SCRIPT_EXPORT(pr:setter,n:Shape) | 
| 895 | 		void setShape(SPtr<ParticleEmitterShape> shape) { mShape = std::move(shape); } | 
| 896 |  | 
| 897 | 		/** @copydoc setShape */ | 
| 898 | 		BS_SCRIPT_EXPORT(pr:getter,n:Shape) | 
| 899 | 		const SPtr<ParticleEmitterShape>& getShape() const { return mShape; } | 
| 900 |  | 
| 901 | 		/** Determines the number of particles that are emitted every second. */ | 
| 902 | 		BS_SCRIPT_EXPORT(pr:setter,n:EmissionRate) | 
| 903 | 		void setEmissionRate(FloatDistribution value) { mEmissionRate = std::move(value); } | 
| 904 |  | 
| 905 | 		/** @copydoc setEmissionRate */ | 
| 906 | 		BS_SCRIPT_EXPORT(pr:getter,n:EmissionRate) | 
| 907 | 		const FloatDistribution& getEmissionRate() const { return mEmissionRate; } | 
| 908 |  | 
| 909 | 		/** Determines discrete intervals to emit particles. */ | 
| 910 | 		BS_SCRIPT_EXPORT(pr:setter,n:EmissionBursts) | 
| 911 | 		void setEmissionBursts(Vector<ParticleBurst> bursts); | 
| 912 |  | 
| 913 | 		/** @copydoc setEmissionBursts */ | 
| 914 | 		BS_SCRIPT_EXPORT(pr:getter,n:EmissionBursts) | 
| 915 | 		const Vector<ParticleBurst>& getEmissionBursts() const { return mBursts; } | 
| 916 |  | 
| 917 | 		/** Determines the lifetime of particles when they are initially spawned, in seconds. */ | 
| 918 | 		BS_SCRIPT_EXPORT(pr:setter,n:InitialLifetime) | 
| 919 | 		void setInitialLifetime(FloatDistribution value) { mInitialLifetime = std::move(value); } | 
| 920 |  | 
| 921 | 		/** @copydoc setInitialLifetime */ | 
| 922 | 		BS_SCRIPT_EXPORT(pr:getter,n:InitialLifetime) | 
| 923 | 		const FloatDistribution& getInitialLifetime() const { return mInitialLifetime; } | 
| 924 |  | 
| 925 | 		/**  | 
| 926 | 		 * Sets the initial speed of the particles, in meters/second. The speed is applied along the particle's velocity | 
| 927 | 		 * direction, which is determined by the emission shape and potentially other properties. | 
| 928 | 		 */ | 
| 929 | 		BS_SCRIPT_EXPORT(pr:setter,n:InitialSpeed) | 
| 930 | 		void setInitialSpeed(FloatDistribution value) { mInitialSpeed = std::move(value); } | 
| 931 |  | 
| 932 | 		/** @copydoc setInitialSpeed */ | 
| 933 | 		BS_SCRIPT_EXPORT(pr:getter,n:InitialSpeed) | 
| 934 | 		const FloatDistribution& getInitialSpeed() const { return mInitialSpeed; } | 
| 935 |  | 
| 936 | 		/**  | 
| 937 | 		 * Determines the size of the particles when initially spawned. The size is applied uniformly in all dimensions. | 
| 938 | 		 * Only used if 3D size is disabled.  | 
| 939 | 		 */ | 
| 940 | 		BS_SCRIPT_EXPORT(pr:setter,n:InitialSize) | 
| 941 | 		void setInitialSize(FloatDistribution value) { mInitialSize = std::move(value); } | 
| 942 |  | 
| 943 | 		/** @copydoc setInitialSize */ | 
| 944 | 		BS_SCRIPT_EXPORT(pr:getter,n:InitialSize) | 
| 945 | 		const FloatDistribution& getInitialSize() const { return mInitialSize; } | 
| 946 |  | 
| 947 | 		/**  | 
| 948 | 		 * Determines the size of the particles when initially spawned. Size can be specified for each dimension separately. | 
| 949 | 		 * Only used if 3D size is enabled.  | 
| 950 | 		 */ | 
| 951 | 		BS_SCRIPT_EXPORT(pr:setter,n:InitialSize3D) | 
| 952 | 		void setInitialSize3D(Vector3Distribution value) { mInitialSize3D = std::move(value); } | 
| 953 |  | 
| 954 | 		/** @copydoc setInitialSize3D */ | 
| 955 | 		BS_SCRIPT_EXPORT(pr:getter,n:InitialSize3D) | 
| 956 | 		const Vector3Distribution& getInitialSize3D() const { return mInitialSize3D; } | 
| 957 |  | 
| 958 | 		/**  | 
| 959 | 		 * Determines should the initial particle size be applied uniformly (if disabled), or evaluated separately for each | 
| 960 | 		 * dimension (if enabled). | 
| 961 | 		 */ | 
| 962 | 		BS_SCRIPT_EXPORT(pr:setter,n:Use3DSize) | 
| 963 | 		void setUse3DSize(bool value) { mUse3DSize = value; } | 
| 964 |  | 
| 965 | 		/** @copydoc setUse3DSize */ | 
| 966 | 		BS_SCRIPT_EXPORT(pr:getter,n:Use3DSize) | 
| 967 | 		bool getUse3DSize() const { return mUse3DSize; } | 
| 968 |  | 
| 969 | 		/**  | 
| 970 | 		 * Determines the rotation of the particles when initially spawned, in degrees. The rotation is applied around the  | 
| 971 | 		 * particle's local Z axis. Only used if 3D rotation is disabled.  | 
| 972 | 		 */ | 
| 973 | 		BS_SCRIPT_EXPORT(pr:setter,n:InitialRotation) | 
| 974 | 		void setInitialRotation(FloatDistribution value) { mInitialRotation = std::move(value); } | 
| 975 |  | 
| 976 | 		/** @copydoc setInitialRotation */ | 
| 977 | 		BS_SCRIPT_EXPORT(pr:getter,n:InitialRotation) | 
| 978 | 		const FloatDistribution& getInitialRotation() const { return mInitialRotation; } | 
| 979 |  | 
| 980 | 		/**  | 
| 981 | 		 * Determines the rotation of the particles when initially spawned, in Euler angles. Only used if 3D rotation is | 
| 982 | 		 * enabled.  | 
| 983 | 		 */ | 
| 984 | 		BS_SCRIPT_EXPORT(pr:setter,n:InitialRotation3D) | 
| 985 | 		void setInitialRotation3D(Vector3Distribution value) { mInitialRotation3D = std::move(value); } | 
| 986 |  | 
| 987 | 		/** @copydoc setInitialRotation3D */ | 
| 988 | 		BS_SCRIPT_EXPORT(pr:getter,n:InitialRotation3D) | 
| 989 | 		const Vector3Distribution& getInitialRotation3D() const { return mInitialRotation3D; } | 
| 990 |  | 
| 991 | 		/** | 
| 992 | 		 * Determines should the initial particle rotation be a single angle applied around a Z axis (if disabled), or a  | 
| 993 | 		 * set of Euler angles that allow you to rotate around every axis (if enabled). | 
| 994 | 		 */ | 
| 995 | 		BS_SCRIPT_EXPORT(pr:setter,n:Use3DRotation) | 
| 996 | 		void setUse3DRotation(bool value) { mUse3DRotation = value; } | 
| 997 |  | 
| 998 | 		/** @copydoc setUse3DRotation */ | 
| 999 | 		BS_SCRIPT_EXPORT(pr:getter,n:Use3DRotation) | 
| 1000 | 		bool getUse3DRotation() const { return mUse3DRotation; } | 
| 1001 |  | 
| 1002 | 		/** Determines the initial color (in RGB channels) and transparency (in A channel) of particles. */ | 
| 1003 | 		BS_SCRIPT_EXPORT(pr:setter,n:InitialColor) | 
| 1004 | 		void setInitialColor(const ColorDistribution& value) { mInitialColor = value; } | 
| 1005 |  | 
| 1006 | 		/** @copydoc setInitialColor */ | 
| 1007 | 		BS_SCRIPT_EXPORT(pr:getter,n:InitialColor) | 
| 1008 | 		const ColorDistribution& getInitialColor() const { return mInitialColor; } | 
| 1009 |  | 
| 1010 | 		/**  | 
| 1011 | 		 * Determines a range of values determining a random offset to apply to particle position after it has been emitted.  | 
| 1012 | 		 * Offset will be randomly selected in all three axes in range [-value, value]. | 
| 1013 | 		 */ | 
| 1014 | 		BS_SCRIPT_EXPORT(pr:setter,n:RandomOffset) | 
| 1015 | 		void setRandomOffset(float value) { mRandomOffset = value; } | 
| 1016 |  | 
| 1017 | 		/** @copydoc setRandomOffset */ | 
| 1018 | 		BS_SCRIPT_EXPORT(pr:getter,n:RandomOffset) | 
| 1019 | 		float getRandomOffset() const { return mRandomOffset; } | 
| 1020 |  | 
| 1021 | 		/**  | 
| 1022 | 		 * Determines should particle U texture coordinate be randomly flipped, mirroring the image. The value represents | 
| 1023 | 		 * a percent of particles that should be flipped, in range [0, 1].  | 
| 1024 | 		 */ | 
| 1025 | 		BS_SCRIPT_EXPORT(pr:setter,n:FlipU) | 
| 1026 | 		void setFlipU(float value) { mFlipU = Math::clamp01(value); } | 
| 1027 |  | 
| 1028 | 		/** @copydoc setFlipU */ | 
| 1029 | 		BS_SCRIPT_EXPORT(pr:getter,n:FlipU) | 
| 1030 | 		float getFlipU() const { return mFlipU; } | 
| 1031 |  | 
| 1032 | 		/**  | 
| 1033 | 		 * Determines should particle V texture coordinate be randomly flipped, mirroring the image. The value represents | 
| 1034 | 		 * a percent of particles that should be flipped, in range [0, 1].  | 
| 1035 | 		 */ | 
| 1036 | 		BS_SCRIPT_EXPORT(pr:setter,n:FlipV) | 
| 1037 | 		void setFlipV(float value) { mFlipV = Math::clamp01(value); } | 
| 1038 |  | 
| 1039 | 		/** @copydoc setFlipV */ | 
| 1040 | 		BS_SCRIPT_EXPORT(pr:getter,n:FlipV) | 
| 1041 | 		float getFlipV() const { return mFlipV; } | 
| 1042 |  | 
| 1043 | 		/** Creates a new emitter. */ | 
| 1044 | 		BS_SCRIPT_EXPORT(ec:T) | 
| 1045 | 		static SPtr<ParticleEmitter> create(); | 
| 1046 | 	private: | 
| 1047 | 		friend class ParticleSystem; | 
| 1048 |  | 
| 1049 | 		/**  | 
| 1050 | 		 * Spawns new particles in the specified time increment (if any).  | 
| 1051 | 		 * | 
| 1052 | 		 * @param[in]	random			Random number generator. | 
| 1053 | 		 * @param[in]	state			Various per-frame information provided by the parent particle system. | 
| 1054 | 		 * @param[in]	set				Set to which to append new particles to. | 
| 1055 | 		 */ | 
| 1056 | 		void spawn(Random& random, const ParticleSystemState& state, ParticleSet& set) const; | 
| 1057 |  | 
| 1058 | 		/**  | 
| 1059 | 		 * Spawns the specified number of particles.  | 
| 1060 | 		 * | 
| 1061 | 		 * @param[in]	count			Number of particles to spawn. | 
| 1062 | 		 * @param[in]	random			Random number generator. | 
| 1063 | 		 * @param[in]	state			Various per-frame information provided by the parent particle system. | 
| 1064 | 		 * @param[in]	set				Set to which to append new particles to. | 
| 1065 | 		 * @param[in]	spacing			When false all particles will use the current emitter time. When true the particles | 
| 1066 | 		 *								will be assigned a time between current time and time step end time, so they are | 
| 1067 | 		 *								unifomly distributed in this time range. | 
| 1068 | 		 * @return						Actual number of spawned particles. | 
| 1069 | 		 */ | 
| 1070 | 		UINT32 spawn(UINT32 count, Random& random, const ParticleSystemState& state, ParticleSet& set, bool spacing) const; | 
| 1071 |  | 
| 1072 | 		// User-visible properties | 
| 1073 | 		SPtr<ParticleEmitterShape> mShape; | 
| 1074 |  | 
| 1075 | 		FloatDistribution mEmissionRate = 50.0f; | 
| 1076 | 		Vector<ParticleBurst> mBursts; | 
| 1077 |  | 
| 1078 | 		FloatDistribution mInitialLifetime = 10.0f; | 
| 1079 | 		FloatDistribution mInitialSpeed = 1.0f; | 
| 1080 |  | 
| 1081 | 		FloatDistribution mInitialSize = 0.1f; | 
| 1082 | 		Vector3Distribution mInitialSize3D = Vector3::ONE; | 
| 1083 | 		bool mUse3DSize = false; | 
| 1084 |  | 
| 1085 | 		FloatDistribution mInitialRotation = 0.0f; | 
| 1086 | 		Vector3Distribution mInitialRotation3D = Vector3::ZERO; | 
| 1087 | 		bool mUse3DRotation = false; | 
| 1088 |  | 
| 1089 | 		ColorDistribution mInitialColor = Color::White; | 
| 1090 |  | 
| 1091 | 		float mFlipU = 0.0f; | 
| 1092 | 		float mFlipV = 0.0f; | 
| 1093 | 		 | 
| 1094 | 		float mRandomOffset = 0.0f; | 
| 1095 |  | 
| 1096 | 		// Internal state | 
| 1097 | 		mutable float mEmitAccumulator = 0.0f; | 
| 1098 | 		mutable Vector<float> mBurstAccumulator; | 
| 1099 |  | 
| 1100 | 		/************************************************************************/ | 
| 1101 | 		/* 								RTTI		                     		*/ | 
| 1102 | 		/************************************************************************/ | 
| 1103 | 	public: | 
| 1104 | 		friend class ParticleEmitterRTTI; | 
| 1105 | 		static RTTITypeBase* getRTTIStatic(); | 
| 1106 | 		RTTITypeBase* getRTTI() const override; | 
| 1107 | 	}; | 
| 1108 |  | 
| 1109 | 	/** @} */ | 
| 1110 |  | 
| 1111 | } | 
| 1112 |  |