| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "BsCorePrerequisites.h" |
| 6 | #include "Particles/BsParticleModule.h" |
| 7 | #include "Math/BsDegree.h" |
| 8 | #include "Math/BsVector2.h" |
| 9 | #include "Math/BsVector3.h" |
| 10 | #include "Math/BsMatrix4.h" |
| 11 | #include "BsParticleDistribution.h" |
| 12 | |
| 13 | namespace bs |
| 14 | { |
| 15 | class Random; |
| 16 | class ParticleSet; |
| 17 | |
| 18 | /** @addtogroup Particles |
| 19 | * @{ |
| 20 | */ |
| 21 | |
| 22 | /** Types of emission modes. */ |
| 23 | enum class BS_SCRIPT_EXPORT(m:Particles) ParticleEmissionModeType |
| 24 | { |
| 25 | /** Position will be picked randomly on a shape. */ |
| 26 | Random, |
| 27 | |
| 28 | /** Positions will loop around the shape in a predictable fashion. */ |
| 29 | Loop, |
| 30 | |
| 31 | /** Similar to Loop, except the order will be reversed when one loop iteration finishes. */ |
| 32 | PingPong, |
| 33 | |
| 34 | /** |
| 35 | * All particles spawned on the shape at some instant (usually a frame) will be spread around the shape equally. |
| 36 | */ |
| 37 | Spread |
| 38 | }; |
| 39 | |
| 40 | /** Controls how are particle positions on a shape chosen. */ |
| 41 | struct BS_SCRIPT_EXPORT(m:Particles,pl:true) ParticleEmissionMode |
| 42 | { |
| 43 | /** Type that determines general behaviour. */ |
| 44 | ParticleEmissionModeType type = ParticleEmissionModeType::Random; |
| 45 | |
| 46 | /** |
| 47 | * Speed along which particle generation should move around the shape, relevant for Loop and PingPing emission |
| 48 | * modes. |
| 49 | */ |
| 50 | float speed = 1.0f; |
| 51 | |
| 52 | /** |
| 53 | * Determines the minimum interval allowed between the generated particles. 0 specifies the particles can be |
| 54 | * generated anywhere on the shape. |
| 55 | */ |
| 56 | float interval = 0.0f; |
| 57 | }; |
| 58 | |
| 59 | /** |
| 60 | * Base class from all emitter shapes. Emitter shapes determine the position and direction of newly created particles. |
| 61 | */ |
| 62 | class BS_CORE_EXPORT BS_SCRIPT_EXPORT(m:Particles) ParticleEmitterShape : public IReflectable |
| 63 | { |
| 64 | public: |
| 65 | virtual ~ParticleEmitterShape() = default; |
| 66 | |
| 67 | /** |
| 68 | * @name Internal |
| 69 | * @{ |
| 70 | */ |
| 71 | |
| 72 | /** |
| 73 | * Spawns a new set of particles using the current shape's distribution. |
| 74 | * |
| 75 | * @param[in] random Random number generator. |
| 76 | * @param[in] particles Particle set in which to insert new particles. |
| 77 | * @param[in] count Number of particles to spawn. |
| 78 | * @param[in] state Optional state that can contain various per-frame information required for spawning |
| 79 | * the particles. |
| 80 | * @return Index at which the first of the particles was inserted, with other particles following |
| 81 | * sequentially. |
| 82 | */ |
| 83 | virtual UINT32 _spawn(const Random& random, ParticleSet& particles, UINT32 count, |
| 84 | const ParticleSystemState& state) const = 0; |
| 85 | |
| 86 | /** @} */ |
| 87 | protected: |
| 88 | friend class ParticleEmitter; |
| 89 | |
| 90 | ParticleEmitterShape() = default; |
| 91 | |
| 92 | /** |
| 93 | * Calculates the bounds of the emitter shape. |
| 94 | * |
| 95 | * @param[in] shape AABB for the emitter shape itself. |
| 96 | * @param[in] velocity AABB for the generated normals. |
| 97 | */ |
| 98 | virtual void calcBounds(AABox& shape, AABox& velocity) const = 0; |
| 99 | |
| 100 | /** |
| 101 | * Checks has the emitter been initialized properly. If the emitter is not valid then the spawn() method is |
| 102 | * not allowed to be called. |
| 103 | */ |
| 104 | bool isValid() const { return mIsValid; } |
| 105 | |
| 106 | bool mIsValid = true; |
| 107 | }; |
| 108 | |
| 109 | /** Determines the emission type for the cone particle emitter shape. */ |
| 110 | enum class BS_SCRIPT_EXPORT(m:Particles) ParticleEmitterConeType |
| 111 | { |
| 112 | /** Emit particles only from the cone base. */ |
| 113 | Base, |
| 114 | /** Emit particles from the entire cone volume. */ |
| 115 | Volume |
| 116 | }; |
| 117 | |
| 118 | /** Information describing a ParticleEmitterConeShape. */ |
| 119 | struct BS_SCRIPT_EXPORT(m:Particles,pl:true,n:ParticleConeShapeOptions) PARTICLE_CONE_SHAPE_DESC |
| 120 | { |
| 121 | /** Determines where on the cone are the particles emitter from. */ |
| 122 | ParticleEmitterConeType type = ParticleEmitterConeType::Base; |
| 123 | |
| 124 | /** Radius of the cone base. */ |
| 125 | float radius = 0.0f; |
| 126 | |
| 127 | /** Angle of the cone. */ |
| 128 | Degree angle = Degree(45.0f); |
| 129 | |
| 130 | /** Length of the cone. Irrelevant if emission type is Base. */ |
| 131 | float length = 1.0f; |
| 132 | |
| 133 | /** |
| 134 | * Proportion of the volume that can emit particles. Thickness of 0 results in particles being emitted only from the |
| 135 | * edge of the cone, while thickness of 1 results in particles being emitted from the entire volume. In-between |
| 136 | * values will use a part of the volume. |
| 137 | */ |
| 138 | float thickness = 1.0f; |
| 139 | |
| 140 | /** Angular portion of the cone from which to emit particles from, in degrees. */ |
| 141 | Degree arc = Degree(360.0f); |
| 142 | |
| 143 | /** Determines how will particle positions on the shape be generated. */ |
| 144 | ParticleEmissionMode mode; |
| 145 | }; |
| 146 | |
| 147 | /** |
| 148 | * Particle emitter shape that emits particles from a cone. Particles can be created on cone base or volume, while |
| 149 | * controling the radial arc of the emitted portion of the volume, as well as thickness of the cone emission volume. |
| 150 | * All particles will have random normals within the distribution of the cone. |
| 151 | */ |
| 152 | class BS_CORE_EXPORT BS_SCRIPT_EXPORT(m:Particles) ParticleEmitterConeShape : public ParticleEmitterShape |
| 153 | { |
| 154 | public: |
| 155 | ParticleEmitterConeShape(const PARTICLE_CONE_SHAPE_DESC& desc); |
| 156 | ParticleEmitterConeShape() = default; |
| 157 | virtual ~ParticleEmitterConeShape() = default; |
| 158 | |
| 159 | /** Options describing the shape. */ |
| 160 | BS_SCRIPT_EXPORT(pr:setter,n:Options,inline) |
| 161 | void setOptions(const PARTICLE_CONE_SHAPE_DESC& options) { mInfo = options; } |
| 162 | |
| 163 | /** @copydoc setOptions */ |
| 164 | BS_SCRIPT_EXPORT(pr:getter,n:Options) |
| 165 | const PARTICLE_CONE_SHAPE_DESC& getOptions() const { return mInfo; } |
| 166 | |
| 167 | /** Creates a new particle emitter cone shape. */ |
| 168 | BS_SCRIPT_EXPORT(ec:T) |
| 169 | static SPtr<ParticleEmitterConeShape> create(const PARTICLE_CONE_SHAPE_DESC& desc); |
| 170 | |
| 171 | /** Creates a new particle emitter cone shape. */ |
| 172 | BS_SCRIPT_EXPORT(ec:T) |
| 173 | static SPtr<ParticleEmitterConeShape> create(); |
| 174 | |
| 175 | /** |
| 176 | * @name Internal |
| 177 | * @{ |
| 178 | */ |
| 179 | |
| 180 | /** @copydoc ParticleEmitterShape::_spawn */ |
| 181 | UINT32 _spawn(const Random& random, ParticleSet& particles, UINT32 count, |
| 182 | const ParticleSystemState& state) const override; |
| 183 | |
| 184 | /** Spawns a single particle randomly, generating its position and normal. */ |
| 185 | void _spawn(const Random& random, Vector3& position, Vector3& normal) const; |
| 186 | |
| 187 | /** Spawns a single particle on the specified point on the cone, generating its position and normal. */ |
| 188 | void _spawn(float t, Vector3& position, Vector3& normal) const; |
| 189 | |
| 190 | /** @} */ |
| 191 | protected: |
| 192 | /** @copydoc ParticleEmitterShape::calcBounds */ |
| 193 | void calcBounds(AABox& shape, AABox& velocity) const override; |
| 194 | |
| 195 | /** Generates a position and normal of a particle based on the input 2D position on the cone circle base. */ |
| 196 | void getPointInCone(const Vector2& pos2D, float distance, Vector3& position, Vector3& normal) const; |
| 197 | |
| 198 | PARTICLE_CONE_SHAPE_DESC mInfo; |
| 199 | |
| 200 | /************************************************************************/ |
| 201 | /* RTTI */ |
| 202 | /************************************************************************/ |
| 203 | public: |
| 204 | friend class ParticleEmitterConeShapeRTTI; |
| 205 | static RTTITypeBase* getRTTIStatic(); |
| 206 | RTTITypeBase* getRTTI() const override; |
| 207 | }; |
| 208 | |
| 209 | /** Information describing a ParticleEmitterSphereShape. */ |
| 210 | struct BS_SCRIPT_EXPORT(m:Particles,pl:true,n:ParticleSphereShapeOptions) PARTICLE_SPHERE_SHAPE_DESC |
| 211 | { |
| 212 | /** Radius of the sphere. */ |
| 213 | float radius = 1.0f; |
| 214 | |
| 215 | /** |
| 216 | * Proportion of the volume that can emit particles. Thickness of 0 results in particles being emitted only from the |
| 217 | * edge of the volume, while thickness of 1 results in particles being emitted from the entire volume. In-between |
| 218 | * values will use a part of the volume. |
| 219 | */ |
| 220 | float thickness = 0.0f; |
| 221 | }; |
| 222 | |
| 223 | /** |
| 224 | * Particle emitter shape that emits particles from a sphere. Particles can be emitted from sphere surface, the entire |
| 225 | * volume or a proportion of the volume depending on the thickness parameter. All particles will have normals pointing |
| 226 | * outwards in a spherical direction. |
| 227 | */ |
| 228 | class BS_CORE_EXPORT BS_SCRIPT_EXPORT(m:Particles) ParticleEmitterSphereShape : public ParticleEmitterShape |
| 229 | { |
| 230 | public: |
| 231 | ParticleEmitterSphereShape() = default; |
| 232 | ParticleEmitterSphereShape(const PARTICLE_SPHERE_SHAPE_DESC& desc); |
| 233 | |
| 234 | /** Options describing the shape. */ |
| 235 | BS_SCRIPT_EXPORT(pr:setter,n:Options,inline) |
| 236 | void setOptions(const PARTICLE_SPHERE_SHAPE_DESC& options) { mInfo = options; } |
| 237 | |
| 238 | /** @copydoc setOptions */ |
| 239 | BS_SCRIPT_EXPORT(pr:getter,n:Options) |
| 240 | const PARTICLE_SPHERE_SHAPE_DESC& getOptions() const { return mInfo; } |
| 241 | |
| 242 | /** Creates a new particle emitter sphere shape. */ |
| 243 | BS_SCRIPT_EXPORT(ec:T) |
| 244 | static SPtr<ParticleEmitterSphereShape> create(const PARTICLE_SPHERE_SHAPE_DESC& desc); |
| 245 | |
| 246 | /** Creates a new particle emitter sphere shape. */ |
| 247 | BS_SCRIPT_EXPORT(ec:T) |
| 248 | static SPtr<ParticleEmitterSphereShape> create(); |
| 249 | |
| 250 | /** |
| 251 | * @name Internal |
| 252 | * @{ |
| 253 | */ |
| 254 | |
| 255 | /** @copydoc ParticleEmitterShape::_spawn */ |
| 256 | UINT32 _spawn(const Random& random, ParticleSet& particles, UINT32 count, |
| 257 | const ParticleSystemState& state) const override; |
| 258 | |
| 259 | /** Spawns a single particle, generating its position and normal. */ |
| 260 | void _spawn(const Random& random, Vector3& position, Vector3& normal) const; |
| 261 | |
| 262 | /** @} */ |
| 263 | protected: |
| 264 | /** @copydoc ParticleEmitterShape::calcBounds */ |
| 265 | void calcBounds(AABox& shape, AABox& velocity) const override; |
| 266 | |
| 267 | PARTICLE_SPHERE_SHAPE_DESC mInfo; |
| 268 | |
| 269 | /************************************************************************/ |
| 270 | /* RTTI */ |
| 271 | /************************************************************************/ |
| 272 | public: |
| 273 | friend class ParticleEmitterSphereShapeRTTI; |
| 274 | static RTTITypeBase* getRTTIStatic(); |
| 275 | RTTITypeBase* getRTTI() const override; |
| 276 | }; |
| 277 | |
| 278 | /** Information describing a ParticleEmitterHemisphereShape. */ |
| 279 | struct BS_SCRIPT_EXPORT(m:Particles,pl:true,n:ParticleHemisphereShapeOptions) PARTICLE_HEMISPHERE_SHAPE_DESC |
| 280 | { |
| 281 | /** Radius of the hemisphere. */ |
| 282 | float radius = 1.0f; |
| 283 | |
| 284 | /** |
| 285 | * Proportion of the volume that can emit particles. Thickness of 0 results in particles being emitted only from the |
| 286 | * edge of the volume, while thickness of 1 results in particles being emitted from the entire volume. In-between |
| 287 | * values will use a part of the volume. |
| 288 | */ |
| 289 | float thickness = 0.0f; |
| 290 | }; |
| 291 | |
| 292 | /** |
| 293 | * Particle emitter shape that emits particles from a hemisphere. Particles can be emitted from the hemisphere surface, |
| 294 | * the entire volume or a proportion of the volume depending on the thickness parameter. All particles will have |
| 295 | * normals pointing outwards in a spherical direction. |
| 296 | */ |
| 297 | class BS_CORE_EXPORT BS_SCRIPT_EXPORT(m:Particles) ParticleEmitterHemisphereShape : public ParticleEmitterShape |
| 298 | { |
| 299 | public: |
| 300 | ParticleEmitterHemisphereShape() = default; |
| 301 | ParticleEmitterHemisphereShape(const PARTICLE_HEMISPHERE_SHAPE_DESC& desc); |
| 302 | |
| 303 | /** Options describing the shape. */ |
| 304 | BS_SCRIPT_EXPORT(pr:setter,n:Options,inline) |
| 305 | void setOptions(const PARTICLE_HEMISPHERE_SHAPE_DESC& options) { mInfo = options; } |
| 306 | |
| 307 | /** @copydoc setOptions */ |
| 308 | BS_SCRIPT_EXPORT(pr:getter,n:Options) |
| 309 | const PARTICLE_HEMISPHERE_SHAPE_DESC& getOptions() const { return mInfo; } |
| 310 | |
| 311 | /** Creates a new particle emitter sphere shape. */ |
| 312 | BS_SCRIPT_EXPORT(ec:T) |
| 313 | static SPtr<ParticleEmitterHemisphereShape> create(const PARTICLE_HEMISPHERE_SHAPE_DESC& desc); |
| 314 | |
| 315 | /** Creates a new particle emitter sphere shape. */ |
| 316 | BS_SCRIPT_EXPORT(ec:T) |
| 317 | static SPtr<ParticleEmitterHemisphereShape> create(); |
| 318 | |
| 319 | /** |
| 320 | * @name Internal |
| 321 | * @{ |
| 322 | */ |
| 323 | |
| 324 | /** @copydoc ParticleEmitterShape::_spawn */ |
| 325 | UINT32 _spawn(const Random& random, ParticleSet& particles, UINT32 count, |
| 326 | const ParticleSystemState& state) const override; |
| 327 | |
| 328 | /** Spawns a single particle, generating its position and normal. */ |
| 329 | void _spawn(const Random& random, Vector3& position, Vector3& normal) const; |
| 330 | |
| 331 | /** @} */ |
| 332 | protected: |
| 333 | /** @copydoc ParticleEmitterShape::calcBounds */ |
| 334 | void calcBounds(AABox& shape, AABox& velocity) const override; |
| 335 | |
| 336 | PARTICLE_HEMISPHERE_SHAPE_DESC mInfo; |
| 337 | |
| 338 | /************************************************************************/ |
| 339 | /* RTTI */ |
| 340 | /************************************************************************/ |
| 341 | public: |
| 342 | friend class ParticleEmitterHemisphereShapeRTTI; |
| 343 | static RTTITypeBase* getRTTIStatic(); |
| 344 | RTTITypeBase* getRTTI() const override; |
| 345 | }; |
| 346 | |
| 347 | /** Determines the emission type for the cone particle emitter shape. */ |
| 348 | enum class BS_SCRIPT_EXPORT(m:Particles) ParticleEmitterBoxType |
| 349 | { |
| 350 | /** Particles will be emitted from the entire volume. */ |
| 351 | Volume, |
| 352 | /** Particles will be emitted only from box surface. */ |
| 353 | Surface, |
| 354 | /** Particles will be emitted only from box edge. */ |
| 355 | Edge |
| 356 | }; |
| 357 | |
| 358 | /** Information describing a ParticleEmitterBoxShape. */ |
| 359 | struct BS_SCRIPT_EXPORT(m:Particles,pl:true,n:ParticleBoxShapeOptions) PARTICLE_BOX_SHAPE_DESC |
| 360 | { |
| 361 | /** Determines from which portion of the box should particles be emitted from. */ |
| 362 | ParticleEmitterBoxType type = ParticleEmitterBoxType::Volume; |
| 363 | |
| 364 | /** Extends of the box. */ |
| 365 | Vector3 extents = Vector3::ONE; |
| 366 | }; |
| 367 | |
| 368 | /** |
| 369 | * Particle emitter shape that emits particles from an axis aligned box. Particles can be emitted from box volume, |
| 370 | * surface or edges. All particles have their normals set to positive Z direction. |
| 371 | */ |
| 372 | class BS_CORE_EXPORT BS_SCRIPT_EXPORT(m:Particles) ParticleEmitterBoxShape : public ParticleEmitterShape |
| 373 | { |
| 374 | public: |
| 375 | ParticleEmitterBoxShape() = default; |
| 376 | ParticleEmitterBoxShape(const PARTICLE_BOX_SHAPE_DESC& desc); |
| 377 | |
| 378 | /** Options describing the shape. */ |
| 379 | BS_SCRIPT_EXPORT(pr:setter,n:Options,inline) |
| 380 | void setOptions(const PARTICLE_BOX_SHAPE_DESC& options) { mInfo = options; } |
| 381 | |
| 382 | /** @copydoc setOptions */ |
| 383 | BS_SCRIPT_EXPORT(pr:getter,n:Options) |
| 384 | const PARTICLE_BOX_SHAPE_DESC& getOptions() const { return mInfo; } |
| 385 | |
| 386 | /** Creates a new particle emitter box shape. */ |
| 387 | BS_SCRIPT_EXPORT(ec:T) |
| 388 | static SPtr<ParticleEmitterBoxShape> create(const PARTICLE_BOX_SHAPE_DESC& desc); |
| 389 | |
| 390 | /** Creates a new particle emitter box shape. */ |
| 391 | BS_SCRIPT_EXPORT(ec:T) |
| 392 | static SPtr<ParticleEmitterBoxShape> create(); |
| 393 | |
| 394 | /** |
| 395 | * @name Internal |
| 396 | * @{ |
| 397 | */ |
| 398 | |
| 399 | /** @copydoc ParticleEmitterShape::_spawn */ |
| 400 | UINT32 _spawn(const Random& random, ParticleSet& particles, UINT32 count, |
| 401 | const ParticleSystemState& state) const override; |
| 402 | |
| 403 | /** Spawns a single particle, generating its position and normal. */ |
| 404 | void _spawn(const Random& random, Vector3& position, Vector3& normal) const; |
| 405 | |
| 406 | /** @} */ |
| 407 | protected: |
| 408 | /** @copydoc ParticleEmitterShape::calcBounds */ |
| 409 | void calcBounds(AABox& shape, AABox& velocity) const override; |
| 410 | |
| 411 | PARTICLE_BOX_SHAPE_DESC mInfo; |
| 412 | |
| 413 | float mSurfaceArea[3]; |
| 414 | float mEdgeLengths[3]; |
| 415 | |
| 416 | /************************************************************************/ |
| 417 | /* RTTI */ |
| 418 | /************************************************************************/ |
| 419 | public: |
| 420 | friend class ParticleEmitterBoxShapeRTTI; |
| 421 | static RTTITypeBase* getRTTIStatic(); |
| 422 | RTTITypeBase* getRTTI() const override; |
| 423 | }; |
| 424 | |
| 425 | /** Information describing a ParticleEmitterLineShape. */ |
| 426 | struct BS_SCRIPT_EXPORT(m:Particles,pl:true,n:ParticleLineShapeOptions) PARTICLE_LINE_SHAPE_DESC |
| 427 | { |
| 428 | /** Length of the line. */ |
| 429 | float length = 1.0f; |
| 430 | |
| 431 | /** Determines how will particle positions on the shape be generated. */ |
| 432 | ParticleEmissionMode mode; |
| 433 | }; |
| 434 | |
| 435 | /** Particle emitter shape that emits particles from a line segment. */ |
| 436 | class BS_CORE_EXPORT BS_SCRIPT_EXPORT(m:Particles) ParticleEmitterLineShape : public ParticleEmitterShape |
| 437 | { |
| 438 | public: |
| 439 | ParticleEmitterLineShape() = default; |
| 440 | ParticleEmitterLineShape(const PARTICLE_LINE_SHAPE_DESC& desc); |
| 441 | |
| 442 | /** Options describing the shape. */ |
| 443 | BS_SCRIPT_EXPORT(pr:setter,n:Options,inline) |
| 444 | void setOptions(const PARTICLE_LINE_SHAPE_DESC& options) { mInfo = options; } |
| 445 | |
| 446 | /** @copydoc setOptions */ |
| 447 | BS_SCRIPT_EXPORT(pr:getter,n:Options) |
| 448 | const PARTICLE_LINE_SHAPE_DESC& getOptions() const { return mInfo; } |
| 449 | |
| 450 | /** Creates a new particle emitter edge shape. */ |
| 451 | BS_SCRIPT_EXPORT(ec:T) |
| 452 | static SPtr<ParticleEmitterLineShape> create(const PARTICLE_LINE_SHAPE_DESC& desc); |
| 453 | |
| 454 | /** Creates a new particle emitter edge shape. */ |
| 455 | BS_SCRIPT_EXPORT(ec:T) |
| 456 | static SPtr<ParticleEmitterLineShape> create(); |
| 457 | |
| 458 | /** |
| 459 | * @name Internal |
| 460 | * @{ |
| 461 | */ |
| 462 | |
| 463 | /** @copydoc ParticleEmitterShape::_spawn */ |
| 464 | UINT32 _spawn(const Random& random, ParticleSet& particles, UINT32 count, |
| 465 | const ParticleSystemState& state) const override; |
| 466 | |
| 467 | /** Spawns a single particle randomly, generating its position and normal. */ |
| 468 | void _spawn(const Random& random, Vector3& position, Vector3& normal) const; |
| 469 | |
| 470 | /** Spawns a single particle on the specified point on the line, generating its position and normal. */ |
| 471 | void _spawn(float t, Vector3& position, Vector3& normal) const; |
| 472 | |
| 473 | /** @} */ |
| 474 | protected: |
| 475 | /** @copydoc ParticleEmitterShape::calcBounds */ |
| 476 | void calcBounds(AABox& shape, AABox& velocity) const override; |
| 477 | |
| 478 | PARTICLE_LINE_SHAPE_DESC mInfo; |
| 479 | |
| 480 | /************************************************************************/ |
| 481 | /* RTTI */ |
| 482 | /************************************************************************/ |
| 483 | public: |
| 484 | friend class ParticleEmitterLineShapeRTTI; |
| 485 | static RTTITypeBase* getRTTIStatic(); |
| 486 | RTTITypeBase* getRTTI() const override; |
| 487 | }; |
| 488 | |
| 489 | /** Information describing a ParticleEmitterCircleShape. */ |
| 490 | struct BS_SCRIPT_EXPORT(m:Particles,pl:true,n:ParticleCircleShapeOptions) PARTICLE_CIRCLE_SHAPE_DESC |
| 491 | { |
| 492 | /** Radius of the circle. */ |
| 493 | float radius = 1.0f; |
| 494 | |
| 495 | /** |
| 496 | * Proportion of the surface that can emit particles. Thickness of 0 results in particles being emitted only from |
| 497 | * the edge of the circle, while thickness of 1 results in particles being emitted from the entire surface. |
| 498 | * In-between values will use a part of the surface. |
| 499 | */ |
| 500 | float thickness = 0.0f; |
| 501 | |
| 502 | /** Angular portion of the cone from which to emit particles from, in degrees. */ |
| 503 | Degree arc = Degree(360.0f); |
| 504 | |
| 505 | /** Determines how will particle positions on the shape be generated. */ |
| 506 | ParticleEmissionMode mode; |
| 507 | }; |
| 508 | |
| 509 | /** |
| 510 | * Particle emitter shape that emits particles from a circle. Using the thickness parameter you can control whether to |
| 511 | * emit only from circle edge, the entire surface or just a part of the surface. Using the arc parameter you can emit |
| 512 | * from a specific angular portion of the circle. |
| 513 | */ |
| 514 | class BS_CORE_EXPORT BS_SCRIPT_EXPORT(m:Particles) ParticleEmitterCircleShape : public ParticleEmitterShape |
| 515 | { |
| 516 | public: |
| 517 | ParticleEmitterCircleShape() = default; |
| 518 | ParticleEmitterCircleShape(const PARTICLE_CIRCLE_SHAPE_DESC& desc); |
| 519 | virtual ~ParticleEmitterCircleShape() = default; |
| 520 | |
| 521 | /** Options describing the shape. */ |
| 522 | BS_SCRIPT_EXPORT(pr:setter,n:Options,inline) |
| 523 | void setOptions(const PARTICLE_CIRCLE_SHAPE_DESC& options) { mInfo = options; } |
| 524 | |
| 525 | /** @copydoc setOptions */ |
| 526 | BS_SCRIPT_EXPORT(pr:getter,n:Options) |
| 527 | const PARTICLE_CIRCLE_SHAPE_DESC& getOptions() const { return mInfo; } |
| 528 | |
| 529 | /** Creates a new particle emitter circle shape. */ |
| 530 | BS_SCRIPT_EXPORT(ec:T) |
| 531 | static SPtr<ParticleEmitterCircleShape> create(const PARTICLE_CIRCLE_SHAPE_DESC& desc); |
| 532 | |
| 533 | /** Creates a new particle emitter circle shape. */ |
| 534 | BS_SCRIPT_EXPORT(ec:T) |
| 535 | static SPtr<ParticleEmitterCircleShape> create(); |
| 536 | |
| 537 | /** |
| 538 | * @name Internal |
| 539 | * @{ |
| 540 | */ |
| 541 | |
| 542 | /** @copydoc ParticleEmitterShape::_spawn */ |
| 543 | UINT32 _spawn(const Random& random, ParticleSet& particles, UINT32 count, |
| 544 | const ParticleSystemState& state) const override; |
| 545 | |
| 546 | /** Spawns a single particle randomly, generating its position and normal. */ |
| 547 | void _spawn(const Random& random, Vector3& position, Vector3& normal) const; |
| 548 | |
| 549 | /** Spawns a single particle on the specified point on the circle, generating its position and normal. */ |
| 550 | void _spawn(float t, Vector3& position, Vector3& normal) const; |
| 551 | |
| 552 | /** @} */ |
| 553 | protected: |
| 554 | /** @copydoc ParticleEmitterShape::calcBounds */ |
| 555 | void calcBounds(AABox& shape, AABox& velocity) const override; |
| 556 | |
| 557 | PARTICLE_CIRCLE_SHAPE_DESC mInfo; |
| 558 | |
| 559 | /************************************************************************/ |
| 560 | /* RTTI */ |
| 561 | /************************************************************************/ |
| 562 | public: |
| 563 | friend class ParticleEmitterCircleShapeRTTI; |
| 564 | static RTTITypeBase* getRTTIStatic(); |
| 565 | RTTITypeBase* getRTTI() const override; |
| 566 | }; |
| 567 | |
| 568 | /** Information describing a ParticleEmitterRectShape. */ |
| 569 | struct BS_SCRIPT_EXPORT(m:Particles,pl:true,n:ParticleRectShapeOptions) PARTICLE_RECT_SHAPE_DESC |
| 570 | { |
| 571 | /** Extents of the rectangle. */ |
| 572 | Vector2 extents = Vector2::ONE; |
| 573 | }; |
| 574 | |
| 575 | /** Particle emitter shape that emits particles from the surface of a rectangle. */ |
| 576 | class BS_CORE_EXPORT BS_SCRIPT_EXPORT(m:Particles) ParticleEmitterRectShape : public ParticleEmitterShape |
| 577 | { |
| 578 | public: |
| 579 | ParticleEmitterRectShape() = default; |
| 580 | ParticleEmitterRectShape(const PARTICLE_RECT_SHAPE_DESC& desc); |
| 581 | |
| 582 | /** Options describing the shape. */ |
| 583 | BS_SCRIPT_EXPORT(pr:setter,n:Options,inline) |
| 584 | void setOptions(const PARTICLE_RECT_SHAPE_DESC& options) { mInfo = options; } |
| 585 | |
| 586 | /** @copydoc setOptions */ |
| 587 | BS_SCRIPT_EXPORT(pr:getter,n:Options) |
| 588 | const PARTICLE_RECT_SHAPE_DESC& getOptions() const { return mInfo; } |
| 589 | |
| 590 | /** Creates a new particle emitter rectangle shape. */ |
| 591 | BS_SCRIPT_EXPORT(ec:T) |
| 592 | static SPtr<ParticleEmitterRectShape> create(const PARTICLE_RECT_SHAPE_DESC& desc); |
| 593 | |
| 594 | /** Creates a new particle emitter rectangle shape. */ |
| 595 | BS_SCRIPT_EXPORT(ec:T) |
| 596 | static SPtr<ParticleEmitterRectShape> create(); |
| 597 | |
| 598 | /** |
| 599 | * @name Internal |
| 600 | * @{ |
| 601 | */ |
| 602 | |
| 603 | /** @copydoc ParticleEmitterShape::_spawn */ |
| 604 | UINT32 _spawn(const Random& random, ParticleSet& particles, UINT32 count, |
| 605 | const ParticleSystemState& state) const override; |
| 606 | |
| 607 | /** Spawns a single particle, generating its position and normal. */ |
| 608 | void _spawn(const Random& random, Vector3& position, Vector3& normal) const; |
| 609 | |
| 610 | /** @} */ |
| 611 | protected: |
| 612 | /** @copydoc ParticleEmitterShape::calcBounds */ |
| 613 | void calcBounds(AABox& shape, AABox& velocity) const override; |
| 614 | |
| 615 | PARTICLE_RECT_SHAPE_DESC mInfo; |
| 616 | |
| 617 | /************************************************************************/ |
| 618 | /* RTTI */ |
| 619 | /************************************************************************/ |
| 620 | public: |
| 621 | friend class ParticleEmitterRectShapeRTTI; |
| 622 | static RTTITypeBase* getRTTIStatic(); |
| 623 | RTTITypeBase* getRTTI() const override; |
| 624 | }; |
| 625 | |
| 626 | /** Determines the emission type for the mesh particle emitter shape. */ |
| 627 | enum class BS_SCRIPT_EXPORT(m:Particles) ParticleEmitterMeshType |
| 628 | { |
| 629 | /** Particles will be emitted from mesh vertices. */ |
| 630 | Vertex, |
| 631 | /** Particles will be emitted from mesh edges. */ |
| 632 | Edge, |
| 633 | /** Particles will be emitted from mesh triangles. */ |
| 634 | Triangle |
| 635 | }; |
| 636 | |
| 637 | /** Information describing a ParticleEmitterStaticMeshShape. */ |
| 638 | struct BS_SCRIPT_EXPORT(m:Particles,pl:true,n:ParticleStaticMeshShapeOptions) PARTICLE_STATIC_MESH_SHAPE_DESC |
| 639 | { |
| 640 | /** Determines from which portion of the mesh are the particles emitted from. */ |
| 641 | ParticleEmitterMeshType type = ParticleEmitterMeshType::Triangle; |
| 642 | |
| 643 | /** |
| 644 | * When enabled the particles will be emitted sequentially from mesh vertices in the order they are defined. |
| 645 | * Only relevant for the Vertex emit mode. |
| 646 | */ |
| 647 | bool sequential = false; |
| 648 | |
| 649 | /** |
| 650 | * Mesh to spawn particles on. Must at least contain per-vertex position data encoded as 3D float vectors. Can |
| 651 | * optionally contain per-vertex normals encoded as 3D float vectors or as 4-byte unsigned-normalized format. |
| 652 | */ |
| 653 | HMesh mesh; |
| 654 | }; |
| 655 | |
| 656 | /** |
| 657 | * Calculates and stores per-triangle weights that can be used for easily picking a random triangle on a mesh, ensuring |
| 658 | * larger triangles are picked more likely. |
| 659 | */ |
| 660 | class MeshWeightedTriangles |
| 661 | { |
| 662 | /** Contains the cumulative, normalized weight of the triangle and its vertex indices. */ |
| 663 | struct TriangleWeight |
| 664 | { |
| 665 | float cumulativeWeight; |
| 666 | UINT32 indices[3]; |
| 667 | }; |
| 668 | |
| 669 | public: |
| 670 | MeshWeightedTriangles() = default; |
| 671 | MeshWeightedTriangles(const MeshData& meshData); |
| 672 | |
| 673 | /** Updates the weights from the provided mesh data. */ |
| 674 | void calculate(const MeshData& meshData); |
| 675 | |
| 676 | /** Find a random triangle on the mesh and outputs its vertex indices. */ |
| 677 | void getTriangle(const Random& random, std::array<UINT32, 3>& indices) const; |
| 678 | |
| 679 | private: |
| 680 | Vector<TriangleWeight> mWeights; |
| 681 | }; |
| 682 | |
| 683 | /** Contains common functionality for particle mesh emitters. */ |
| 684 | class MeshEmissionHelper |
| 685 | { |
| 686 | public: |
| 687 | /** |
| 688 | * Initializes the emission helper if the provided mesh contains necessary data for particle emission. Otherwise |
| 689 | * reports any issues in the log. |
| 690 | * |
| 691 | * @param[in] mesh Mesh to validate. |
| 692 | * @param[in] perVertex Set to true if particle emission is happening on mesh vertices. |
| 693 | * @param[in] skinning Set to true if the mesh will be animated using skinning. |
| 694 | * @return True if initialized, or false if issues were detected. |
| 695 | */ |
| 696 | bool initialize(const HMesh& mesh, bool perVertex, bool skinning); |
| 697 | |
| 698 | /** |
| 699 | * Returns the next sequential vertex on the mesh and increments the internal counter so the next vertex is |
| 700 | * returned on the following call. Loops around if end is reached. Returns vertex position, normal and index. |
| 701 | */ |
| 702 | void getSequentialVertex(Vector3& position, Vector3& normal, UINT32& idx) const; |
| 703 | |
| 704 | /** Randomly picks a vertex on the mesh and returns its position, normal and index. */ |
| 705 | void getRandomVertex(const Random& random, Vector3& position, Vector3& normal, UINT32& idx) const; |
| 706 | |
| 707 | /** Randomly picks an edge on the mesh and returns the position, normal and indices of its vertices. */ |
| 708 | void getRandomEdge(const Random& random, std::array<Vector3, 2>& position, std::array<Vector3, 2>& normal, |
| 709 | std::array<UINT32, 2>& idx) const; |
| 710 | |
| 711 | /** Randomly picks an triangle on the mesh and returns the position, normal and indices of its vertices. */ |
| 712 | void getRandomTriangle(const Random& random, std::array<Vector3, 3>& position, std::array<Vector3, 3>& normal, |
| 713 | std::array<UINT32, 3>& idx) const; |
| 714 | |
| 715 | /** Evaluates a blend matrix for a vertex at the specified index. */ |
| 716 | Matrix4 getBlendMatrix(const Matrix4* bones, UINT32 vertexIdx) const; |
| 717 | |
| 718 | private: |
| 719 | MeshWeightedTriangles mWeightedTriangles; |
| 720 | |
| 721 | UINT8* mVertices = nullptr; |
| 722 | UINT8* mNormals = nullptr; |
| 723 | UINT32 mNumVertices = 0; |
| 724 | UINT32 mVertexStride = 0; |
| 725 | bool m32BitNormals = true; |
| 726 | |
| 727 | UINT8* mBoneIndices = nullptr; |
| 728 | UINT8* mBoneWeights = nullptr; |
| 729 | |
| 730 | SPtr<MeshData> mMeshData; |
| 731 | |
| 732 | // Transient |
| 733 | mutable UINT32 mNextSequentialIdx = 0; |
| 734 | }; |
| 735 | |
| 736 | /** |
| 737 | * Particle emitter shape that emits particles from a surface of a static (non-animated) mesh. Particles can be |
| 738 | * emitted from mesh vertices, edges or triangles. If information about normals exists, particles will also inherit |
| 739 | * the normals. |
| 740 | */ |
| 741 | class BS_CORE_EXPORT BS_SCRIPT_EXPORT(m:Particles) ParticleEmitterStaticMeshShape : public ParticleEmitterShape |
| 742 | { |
| 743 | public: |
| 744 | ParticleEmitterStaticMeshShape(const PARTICLE_STATIC_MESH_SHAPE_DESC& desc); |
| 745 | ParticleEmitterStaticMeshShape(); |
| 746 | virtual ~ParticleEmitterStaticMeshShape() = default; |
| 747 | |
| 748 | /** Options describing the shape. */ |
| 749 | BS_SCRIPT_EXPORT(pr:setter,n:Options,inline) |
| 750 | void setOptions(const PARTICLE_STATIC_MESH_SHAPE_DESC& options); |
| 751 | |
| 752 | /** @copydoc setOptions */ |
| 753 | BS_SCRIPT_EXPORT(pr:getter,n:Options) |
| 754 | const PARTICLE_STATIC_MESH_SHAPE_DESC& getOptions() const { return mInfo; } |
| 755 | |
| 756 | /** Creates a new particle emitter static mesh shape. */ |
| 757 | BS_SCRIPT_EXPORT(ec:T) |
| 758 | static SPtr<ParticleEmitterStaticMeshShape> create(const PARTICLE_STATIC_MESH_SHAPE_DESC& desc); |
| 759 | |
| 760 | /** Creates a new particle emitter static mesh shape. */ |
| 761 | BS_SCRIPT_EXPORT(ec:T) |
| 762 | static SPtr<ParticleEmitterStaticMeshShape> create(); |
| 763 | |
| 764 | /** |
| 765 | * @name Internal |
| 766 | * @{ |
| 767 | */ |
| 768 | |
| 769 | /** @copydoc ParticleEmitterShape::_spawn */ |
| 770 | UINT32 _spawn(const Random& random, ParticleSet& particles, UINT32 count, |
| 771 | const ParticleSystemState& state) const override; |
| 772 | |
| 773 | /** @} */ |
| 774 | protected: |
| 775 | /** @copydoc ParticleEmitterShape::calcBounds */ |
| 776 | void calcBounds(AABox& shape, AABox& velocity) const override; |
| 777 | |
| 778 | PARTICLE_STATIC_MESH_SHAPE_DESC mInfo; |
| 779 | MeshEmissionHelper mMeshEmissionHelper; |
| 780 | |
| 781 | /************************************************************************/ |
| 782 | /* RTTI */ |
| 783 | /************************************************************************/ |
| 784 | public: |
| 785 | friend class ParticleEmitterStaticMeshShapeRTTI; |
| 786 | static RTTITypeBase* getRTTIStatic(); |
| 787 | RTTITypeBase* getRTTI() const override; |
| 788 | }; |
| 789 | |
| 790 | /** Information describing a ParticleEmitterSkinnedMeshShape. */ |
| 791 | struct BS_SCRIPT_EXPORT(m:Particles,pl:true,n:ParticleSkinnedMeshShapeOptions) PARTICLE_SKINNED_MESH_SHAPE_DESC |
| 792 | { |
| 793 | /** Determines from which portion of the mesh are the particles emitted from. */ |
| 794 | ParticleEmitterMeshType type = ParticleEmitterMeshType::Triangle; |
| 795 | |
| 796 | /** |
| 797 | * When enabled the particles will be emitted sequentially from mesh vertices in the order they are defined. |
| 798 | * Only relevant for the Vertex emit mode. |
| 799 | */ |
| 800 | bool sequential = false; |
| 801 | |
| 802 | /** |
| 803 | * Renderable object containing a mesh to spawn particles on, as well as the attached Animation object resposible |
| 804 | * for performing skinned animation. Mesh must at least contain per-vertex position data encoded as 3D float |
| 805 | * vectors, blend indices encoded in 4-byte format, and blend weights encoded a 4D float vectors. Can optionally |
| 806 | * contain per-vertex normals encoded as 3D float vectors or as 4-byte unsigned-normalized format. |
| 807 | */ |
| 808 | ComponentOrActor<Renderable> renderable; |
| 809 | }; |
| 810 | |
| 811 | /** |
| 812 | * Particle emitter shape that emits particles from a surface of a skinned (animated) mesh. Particles can be |
| 813 | * emitted from mesh vertices, edges or triangles. If information about normals exists, particles will also inherit |
| 814 | * the normals. |
| 815 | */ |
| 816 | class BS_CORE_EXPORT BS_SCRIPT_EXPORT(m:Particles) ParticleEmitterSkinnedMeshShape : public ParticleEmitterShape |
| 817 | { |
| 818 | public: |
| 819 | ParticleEmitterSkinnedMeshShape(const PARTICLE_SKINNED_MESH_SHAPE_DESC& desc); |
| 820 | ParticleEmitterSkinnedMeshShape(); |
| 821 | virtual ~ParticleEmitterSkinnedMeshShape() = default; |
| 822 | |
| 823 | /** Options describing the shape. */ |
| 824 | BS_SCRIPT_EXPORT(pr:setter,n:Options,inline) |
| 825 | void setOptions(const PARTICLE_SKINNED_MESH_SHAPE_DESC& options); |
| 826 | |
| 827 | /** @copydoc setOptions */ |
| 828 | BS_SCRIPT_EXPORT(pr:getter,n:Options) |
| 829 | const PARTICLE_SKINNED_MESH_SHAPE_DESC& getOptions() const { return mInfo; } |
| 830 | |
| 831 | /** Creates a new particle emitter skinned mesh shape. */ |
| 832 | BS_SCRIPT_EXPORT(ec:T) |
| 833 | static SPtr<ParticleEmitterSkinnedMeshShape> create(const PARTICLE_SKINNED_MESH_SHAPE_DESC& desc); |
| 834 | |
| 835 | /** Creates a new particle emitter skinned mesh shape. */ |
| 836 | BS_SCRIPT_EXPORT(ec:T) |
| 837 | static SPtr<ParticleEmitterSkinnedMeshShape> create(); |
| 838 | |
| 839 | /** |
| 840 | * @name Internal |
| 841 | * @{ |
| 842 | */ |
| 843 | |
| 844 | /** @copydoc ParticleEmitterShape::_spawn */ |
| 845 | UINT32 _spawn(const Random& random, ParticleSet& particles, UINT32 count, |
| 846 | const ParticleSystemState& state) const override; |
| 847 | |
| 848 | /** @} */ |
| 849 | protected: |
| 850 | /** @copydoc ParticleEmitterShape::calcBounds */ |
| 851 | void calcBounds(AABox& shape, AABox& velocity) const override; |
| 852 | |
| 853 | PARTICLE_SKINNED_MESH_SHAPE_DESC mInfo; |
| 854 | MeshEmissionHelper mMeshEmissionHelper; |
| 855 | |
| 856 | /************************************************************************/ |
| 857 | /* RTTI */ |
| 858 | /************************************************************************/ |
| 859 | public: |
| 860 | friend class ParticleEmitterSkinnedMeshShapeRTTI; |
| 861 | static RTTITypeBase* getRTTIStatic(); |
| 862 | RTTITypeBase* getRTTI() const override; |
| 863 | }; |
| 864 | |
| 865 | /** Specifies a burst of particles that occurs at a certain time point. */ |
| 866 | struct BS_SCRIPT_EXPORT(m:Particles,pl:true) ParticleBurst |
| 867 | { |
| 868 | ParticleBurst() = default; |
| 869 | ParticleBurst(float time, FloatDistribution count, UINT32 cycles = 1, float interval = 1.0f) |
| 870 | :time(time), count(std::move(count)), cycles(cycles), interval(interval) |
| 871 | { } |
| 872 | |
| 873 | /** Time at which to trigger the burst, in seconds. */ |
| 874 | float time = 0.0f; |
| 875 | |
| 876 | /** Number of particles to emit when the burst triggers. */ |
| 877 | FloatDistribution count = 0; |
| 878 | |
| 879 | /** |
| 880 | * Determines how many times to trigger the burst. If 0 the burst will trigger infinitely. Use @p interval to |
| 881 | * to control the time between each cycle. |
| 882 | */ |
| 883 | UINT32 cycles = 1; |
| 884 | |
| 885 | /** Controls how much time needs to pass before triggering another burst cycle, in seconds. */ |
| 886 | float interval = 1.0f; |
| 887 | }; |
| 888 | |
| 889 | /** Handles spawning of new particles using the specified parameters and shape. */ |
| 890 | class BS_CORE_EXPORT BS_SCRIPT_EXPORT(m:Particles) ParticleEmitter : public ParticleModule |
| 891 | { |
| 892 | public: |
| 893 | /** Shape over which to emit the particles. */ |
| 894 | BS_SCRIPT_EXPORT(pr:setter,n:Shape) |
| 895 | void setShape(SPtr<ParticleEmitterShape> shape) { mShape = std::move(shape); } |
| 896 | |
| 897 | /** @copydoc setShape */ |
| 898 | BS_SCRIPT_EXPORT(pr:getter,n:Shape) |
| 899 | const SPtr<ParticleEmitterShape>& getShape() const { return mShape; } |
| 900 | |
| 901 | /** Determines the number of particles that are emitted every second. */ |
| 902 | BS_SCRIPT_EXPORT(pr:setter,n:EmissionRate) |
| 903 | void setEmissionRate(FloatDistribution value) { mEmissionRate = std::move(value); } |
| 904 | |
| 905 | /** @copydoc setEmissionRate */ |
| 906 | BS_SCRIPT_EXPORT(pr:getter,n:EmissionRate) |
| 907 | const FloatDistribution& getEmissionRate() const { return mEmissionRate; } |
| 908 | |
| 909 | /** Determines discrete intervals to emit particles. */ |
| 910 | BS_SCRIPT_EXPORT(pr:setter,n:EmissionBursts) |
| 911 | void setEmissionBursts(Vector<ParticleBurst> bursts); |
| 912 | |
| 913 | /** @copydoc setEmissionBursts */ |
| 914 | BS_SCRIPT_EXPORT(pr:getter,n:EmissionBursts) |
| 915 | const Vector<ParticleBurst>& getEmissionBursts() const { return mBursts; } |
| 916 | |
| 917 | /** Determines the lifetime of particles when they are initially spawned, in seconds. */ |
| 918 | BS_SCRIPT_EXPORT(pr:setter,n:InitialLifetime) |
| 919 | void setInitialLifetime(FloatDistribution value) { mInitialLifetime = std::move(value); } |
| 920 | |
| 921 | /** @copydoc setInitialLifetime */ |
| 922 | BS_SCRIPT_EXPORT(pr:getter,n:InitialLifetime) |
| 923 | const FloatDistribution& getInitialLifetime() const { return mInitialLifetime; } |
| 924 | |
| 925 | /** |
| 926 | * Sets the initial speed of the particles, in meters/second. The speed is applied along the particle's velocity |
| 927 | * direction, which is determined by the emission shape and potentially other properties. |
| 928 | */ |
| 929 | BS_SCRIPT_EXPORT(pr:setter,n:InitialSpeed) |
| 930 | void setInitialSpeed(FloatDistribution value) { mInitialSpeed = std::move(value); } |
| 931 | |
| 932 | /** @copydoc setInitialSpeed */ |
| 933 | BS_SCRIPT_EXPORT(pr:getter,n:InitialSpeed) |
| 934 | const FloatDistribution& getInitialSpeed() const { return mInitialSpeed; } |
| 935 | |
| 936 | /** |
| 937 | * Determines the size of the particles when initially spawned. The size is applied uniformly in all dimensions. |
| 938 | * Only used if 3D size is disabled. |
| 939 | */ |
| 940 | BS_SCRIPT_EXPORT(pr:setter,n:InitialSize) |
| 941 | void setInitialSize(FloatDistribution value) { mInitialSize = std::move(value); } |
| 942 | |
| 943 | /** @copydoc setInitialSize */ |
| 944 | BS_SCRIPT_EXPORT(pr:getter,n:InitialSize) |
| 945 | const FloatDistribution& getInitialSize() const { return mInitialSize; } |
| 946 | |
| 947 | /** |
| 948 | * Determines the size of the particles when initially spawned. Size can be specified for each dimension separately. |
| 949 | * Only used if 3D size is enabled. |
| 950 | */ |
| 951 | BS_SCRIPT_EXPORT(pr:setter,n:InitialSize3D) |
| 952 | void setInitialSize3D(Vector3Distribution value) { mInitialSize3D = std::move(value); } |
| 953 | |
| 954 | /** @copydoc setInitialSize3D */ |
| 955 | BS_SCRIPT_EXPORT(pr:getter,n:InitialSize3D) |
| 956 | const Vector3Distribution& getInitialSize3D() const { return mInitialSize3D; } |
| 957 | |
| 958 | /** |
| 959 | * Determines should the initial particle size be applied uniformly (if disabled), or evaluated separately for each |
| 960 | * dimension (if enabled). |
| 961 | */ |
| 962 | BS_SCRIPT_EXPORT(pr:setter,n:Use3DSize) |
| 963 | void setUse3DSize(bool value) { mUse3DSize = value; } |
| 964 | |
| 965 | /** @copydoc setUse3DSize */ |
| 966 | BS_SCRIPT_EXPORT(pr:getter,n:Use3DSize) |
| 967 | bool getUse3DSize() const { return mUse3DSize; } |
| 968 | |
| 969 | /** |
| 970 | * Determines the rotation of the particles when initially spawned, in degrees. The rotation is applied around the |
| 971 | * particle's local Z axis. Only used if 3D rotation is disabled. |
| 972 | */ |
| 973 | BS_SCRIPT_EXPORT(pr:setter,n:InitialRotation) |
| 974 | void setInitialRotation(FloatDistribution value) { mInitialRotation = std::move(value); } |
| 975 | |
| 976 | /** @copydoc setInitialRotation */ |
| 977 | BS_SCRIPT_EXPORT(pr:getter,n:InitialRotation) |
| 978 | const FloatDistribution& getInitialRotation() const { return mInitialRotation; } |
| 979 | |
| 980 | /** |
| 981 | * Determines the rotation of the particles when initially spawned, in Euler angles. Only used if 3D rotation is |
| 982 | * enabled. |
| 983 | */ |
| 984 | BS_SCRIPT_EXPORT(pr:setter,n:InitialRotation3D) |
| 985 | void setInitialRotation3D(Vector3Distribution value) { mInitialRotation3D = std::move(value); } |
| 986 | |
| 987 | /** @copydoc setInitialRotation3D */ |
| 988 | BS_SCRIPT_EXPORT(pr:getter,n:InitialRotation3D) |
| 989 | const Vector3Distribution& getInitialRotation3D() const { return mInitialRotation3D; } |
| 990 | |
| 991 | /** |
| 992 | * Determines should the initial particle rotation be a single angle applied around a Z axis (if disabled), or a |
| 993 | * set of Euler angles that allow you to rotate around every axis (if enabled). |
| 994 | */ |
| 995 | BS_SCRIPT_EXPORT(pr:setter,n:Use3DRotation) |
| 996 | void setUse3DRotation(bool value) { mUse3DRotation = value; } |
| 997 | |
| 998 | /** @copydoc setUse3DRotation */ |
| 999 | BS_SCRIPT_EXPORT(pr:getter,n:Use3DRotation) |
| 1000 | bool getUse3DRotation() const { return mUse3DRotation; } |
| 1001 | |
| 1002 | /** Determines the initial color (in RGB channels) and transparency (in A channel) of particles. */ |
| 1003 | BS_SCRIPT_EXPORT(pr:setter,n:InitialColor) |
| 1004 | void setInitialColor(const ColorDistribution& value) { mInitialColor = value; } |
| 1005 | |
| 1006 | /** @copydoc setInitialColor */ |
| 1007 | BS_SCRIPT_EXPORT(pr:getter,n:InitialColor) |
| 1008 | const ColorDistribution& getInitialColor() const { return mInitialColor; } |
| 1009 | |
| 1010 | /** |
| 1011 | * Determines a range of values determining a random offset to apply to particle position after it has been emitted. |
| 1012 | * Offset will be randomly selected in all three axes in range [-value, value]. |
| 1013 | */ |
| 1014 | BS_SCRIPT_EXPORT(pr:setter,n:RandomOffset) |
| 1015 | void setRandomOffset(float value) { mRandomOffset = value; } |
| 1016 | |
| 1017 | /** @copydoc setRandomOffset */ |
| 1018 | BS_SCRIPT_EXPORT(pr:getter,n:RandomOffset) |
| 1019 | float getRandomOffset() const { return mRandomOffset; } |
| 1020 | |
| 1021 | /** |
| 1022 | * Determines should particle U texture coordinate be randomly flipped, mirroring the image. The value represents |
| 1023 | * a percent of particles that should be flipped, in range [0, 1]. |
| 1024 | */ |
| 1025 | BS_SCRIPT_EXPORT(pr:setter,n:FlipU) |
| 1026 | void setFlipU(float value) { mFlipU = Math::clamp01(value); } |
| 1027 | |
| 1028 | /** @copydoc setFlipU */ |
| 1029 | BS_SCRIPT_EXPORT(pr:getter,n:FlipU) |
| 1030 | float getFlipU() const { return mFlipU; } |
| 1031 | |
| 1032 | /** |
| 1033 | * Determines should particle V texture coordinate be randomly flipped, mirroring the image. The value represents |
| 1034 | * a percent of particles that should be flipped, in range [0, 1]. |
| 1035 | */ |
| 1036 | BS_SCRIPT_EXPORT(pr:setter,n:FlipV) |
| 1037 | void setFlipV(float value) { mFlipV = Math::clamp01(value); } |
| 1038 | |
| 1039 | /** @copydoc setFlipV */ |
| 1040 | BS_SCRIPT_EXPORT(pr:getter,n:FlipV) |
| 1041 | float getFlipV() const { return mFlipV; } |
| 1042 | |
| 1043 | /** Creates a new emitter. */ |
| 1044 | BS_SCRIPT_EXPORT(ec:T) |
| 1045 | static SPtr<ParticleEmitter> create(); |
| 1046 | private: |
| 1047 | friend class ParticleSystem; |
| 1048 | |
| 1049 | /** |
| 1050 | * Spawns new particles in the specified time increment (if any). |
| 1051 | * |
| 1052 | * @param[in] random Random number generator. |
| 1053 | * @param[in] state Various per-frame information provided by the parent particle system. |
| 1054 | * @param[in] set Set to which to append new particles to. |
| 1055 | */ |
| 1056 | void spawn(Random& random, const ParticleSystemState& state, ParticleSet& set) const; |
| 1057 | |
| 1058 | /** |
| 1059 | * Spawns the specified number of particles. |
| 1060 | * |
| 1061 | * @param[in] count Number of particles to spawn. |
| 1062 | * @param[in] random Random number generator. |
| 1063 | * @param[in] state Various per-frame information provided by the parent particle system. |
| 1064 | * @param[in] set Set to which to append new particles to. |
| 1065 | * @param[in] spacing When false all particles will use the current emitter time. When true the particles |
| 1066 | * will be assigned a time between current time and time step end time, so they are |
| 1067 | * unifomly distributed in this time range. |
| 1068 | * @return Actual number of spawned particles. |
| 1069 | */ |
| 1070 | UINT32 spawn(UINT32 count, Random& random, const ParticleSystemState& state, ParticleSet& set, bool spacing) const; |
| 1071 | |
| 1072 | // User-visible properties |
| 1073 | SPtr<ParticleEmitterShape> mShape; |
| 1074 | |
| 1075 | FloatDistribution mEmissionRate = 50.0f; |
| 1076 | Vector<ParticleBurst> mBursts; |
| 1077 | |
| 1078 | FloatDistribution mInitialLifetime = 10.0f; |
| 1079 | FloatDistribution mInitialSpeed = 1.0f; |
| 1080 | |
| 1081 | FloatDistribution mInitialSize = 0.1f; |
| 1082 | Vector3Distribution mInitialSize3D = Vector3::ONE; |
| 1083 | bool mUse3DSize = false; |
| 1084 | |
| 1085 | FloatDistribution mInitialRotation = 0.0f; |
| 1086 | Vector3Distribution mInitialRotation3D = Vector3::ZERO; |
| 1087 | bool mUse3DRotation = false; |
| 1088 | |
| 1089 | ColorDistribution mInitialColor = Color::White; |
| 1090 | |
| 1091 | float mFlipU = 0.0f; |
| 1092 | float mFlipV = 0.0f; |
| 1093 | |
| 1094 | float mRandomOffset = 0.0f; |
| 1095 | |
| 1096 | // Internal state |
| 1097 | mutable float mEmitAccumulator = 0.0f; |
| 1098 | mutable Vector<float> mBurstAccumulator; |
| 1099 | |
| 1100 | /************************************************************************/ |
| 1101 | /* RTTI */ |
| 1102 | /************************************************************************/ |
| 1103 | public: |
| 1104 | friend class ParticleEmitterRTTI; |
| 1105 | static RTTITypeBase* getRTTIStatic(); |
| 1106 | RTTITypeBase* getRTTI() const override; |
| 1107 | }; |
| 1108 | |
| 1109 | /** @} */ |
| 1110 | |
| 1111 | } |
| 1112 | |