| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "BsCorePrerequisites.h" |
| 6 | #include "Image/BsPixelData.h" |
| 7 | #include "Utility/BsModule.h" |
| 8 | #include "Math/BsAABox.h" |
| 9 | #include "CoreThread/BsCoreThread.h" |
| 10 | #include "BsParticleSystem.h" |
| 11 | |
| 12 | namespace bs |
| 13 | { |
| 14 | class ParticleSet; |
| 15 | struct EvaluatedAnimationData; |
| 16 | |
| 17 | /** @addtogroup Particles-Internal |
| 18 | * @{ |
| 19 | */ |
| 20 | |
| 21 | /** |
| 22 | * Contains data resulting from a single frame of CPU particle simulation of a single particle system, used by all |
| 23 | * rendering modes. |
| 24 | */ |
| 25 | struct BS_CORE_EXPORT ParticleRenderData |
| 26 | { |
| 27 | /** Contains mapping from unsorted to sorted particle indices. */ |
| 28 | Vector<UINT32> indices; |
| 29 | |
| 30 | /** Total number of particles in the particle system. */ |
| 31 | UINT32 numParticles; |
| 32 | |
| 33 | /** Bounds of the particle system, in the system's simulation space. */ |
| 34 | AABox bounds; |
| 35 | }; |
| 36 | |
| 37 | /** |
| 38 | * Contains data used for rendering particles as billboards. Per-particle data is stored in a 2D square layout so it |
| 39 | * can be used for quickly initializing a texture. |
| 40 | */ |
| 41 | struct BS_CORE_EXPORT ParticleBillboardRenderData : ParticleRenderData |
| 42 | { |
| 43 | /** Contains particle positions in .xyz and 2D rotation in .w */ |
| 44 | PixelData positionAndRotation; |
| 45 | |
| 46 | /** Contains particle color in .xyz and transparency in .a. */ |
| 47 | PixelData color; |
| 48 | |
| 49 | /** Contains 2D particle size in .xy, frame index (used for animation) in .z. */ |
| 50 | PixelData sizeAndFrameIdx; |
| 51 | }; |
| 52 | |
| 53 | /** |
| 54 | * Contains data used for rendering particles as meshes. Per-particle data is stored in a 2D square layout so it |
| 55 | * can be used for quickly initializing a texture. |
| 56 | */ |
| 57 | struct BS_CORE_EXPORT ParticleMeshRenderData : ParticleRenderData |
| 58 | { |
| 59 | /** Contains particle positions in .xyz with .w unused. */ |
| 60 | PixelData position; |
| 61 | |
| 62 | /** Contains particle color in .xyz and transparency in .a. */ |
| 63 | PixelData color; |
| 64 | |
| 65 | /** Contains particle size in .xyz with .w unused. */ |
| 66 | PixelData size; |
| 67 | |
| 68 | /** Contains particle rotation in radians in .xyz with .w unused. */ |
| 69 | PixelData rotation; |
| 70 | }; |
| 71 | /** |
| 72 | * Contains information about a single particle about to be inserted into the GPU simulation. Matches the structure |
| 73 | * of the vertex buffer element used for injecting shader data into the simulation. |
| 74 | */ |
| 75 | struct GpuParticleVertex |
| 76 | { |
| 77 | Vector3 position; |
| 78 | float lifetime; |
| 79 | Vector3 velocity; |
| 80 | float invMaxLifetime; |
| 81 | Vector2 size; |
| 82 | float rotation; |
| 83 | Vector2 dataUV; |
| 84 | }; |
| 85 | |
| 86 | /** Extension of GpuParticle that contains data not required by the injection vertex buffer. */ |
| 87 | struct GpuParticle : GpuParticleVertex |
| 88 | { |
| 89 | /** Gets a version of this object suitable for upload to the injection vertex buffer. */ |
| 90 | GpuParticleVertex getVertex() const |
| 91 | { |
| 92 | GpuParticleVertex output; |
| 93 | output.position = position; |
| 94 | output.lifetime = (initialLifetime - lifetime) / initialLifetime; |
| 95 | output.velocity = velocity; |
| 96 | output.invMaxLifetime = 1.0f / initialLifetime; |
| 97 | output.size = size; |
| 98 | output.rotation = rotation; |
| 99 | output.dataUV = dataUV; |
| 100 | |
| 101 | return output; |
| 102 | } |
| 103 | |
| 104 | float initialLifetime; |
| 105 | }; |
| 106 | |
| 107 | /** Contains inputs to the GPU particle simulation as provided by the particle system manager. */ |
| 108 | struct BS_CORE_EXPORT ParticleGPUSimulationData |
| 109 | { |
| 110 | /** A set of the particles to be inserted into the simulation. */ |
| 111 | Vector<GpuParticle> particles; |
| 112 | }; |
| 113 | |
| 114 | /** Contains simulation data resulting from all particle systems, for a single frame. */ |
| 115 | struct ParticlePerFrameData |
| 116 | { |
| 117 | UnorderedMap<UINT32, ParticleRenderData*> cpuData; |
| 118 | UnorderedMap<UINT32, ParticleGPUSimulationData*> gpuData; |
| 119 | }; |
| 120 | |
| 121 | /** Keeps track of all active ParticleSystem%s and performs per-frame updates. */ |
| 122 | class BS_CORE_EXPORT ParticleManager final : public Module<ParticleManager> |
| 123 | { |
| 124 | struct Members; |
| 125 | public: |
| 126 | ParticleManager(); |
| 127 | ~ParticleManager(); |
| 128 | |
| 129 | /** |
| 130 | * Advances the simulation for all particle systems using the current frame time delta. Outputs a set of data |
| 131 | * that can be used for rendering & updating every active particle system. |
| 132 | */ |
| 133 | ParticlePerFrameData* update(const EvaluatedAnimationData& animData); |
| 134 | |
| 135 | private: |
| 136 | friend class ParticleSystem; |
| 137 | |
| 138 | /** Must be called by a ParticleSystem upon construction. */ |
| 139 | UINT32 registerParticleSystem(ParticleSystem* system); |
| 140 | |
| 141 | /** Must be called by a ParticleSystem before destruction. */ |
| 142 | void unregisterParticleSystem(ParticleSystem* system); |
| 143 | |
| 144 | /** |
| 145 | * Sorts the particles in the provided @p using the @p sortMode. Sorted particle indices are placed in the |
| 146 | * @p indices array which is expected to be pre-allocated with enough space to hold an index for each particle |
| 147 | * in a set. @p viewPoint is used as a reference point when using the Distance sort mode. |
| 148 | */ |
| 149 | void sortParticles(const ParticleSet& set, ParticleSortMode sortMode, const Vector3& viewPoint, UINT32* indices); |
| 150 | |
| 151 | Members* m; |
| 152 | |
| 153 | UINT32 mNextId = 1; |
| 154 | UnorderedSet<ParticleSystem*> mSystems; |
| 155 | |
| 156 | bool mPaused = false; |
| 157 | |
| 158 | // Worker threads |
| 159 | ParticlePerFrameData mSimulationData[CoreThread::NUM_SYNC_BUFFERS]; |
| 160 | |
| 161 | UINT32 mReadBufferIdx = 1; |
| 162 | UINT32 mWriteBufferIdx = 0; |
| 163 | |
| 164 | Signal mWorkerDoneSignal; |
| 165 | Mutex mMutex; |
| 166 | |
| 167 | UINT32 mNumActiveWorkers = 0; |
| 168 | bool mSwapBuffers = false; |
| 169 | }; |
| 170 | |
| 171 | /** @} */ |
| 172 | } |
| 173 | |