1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
3 | #include "BsGpuResourcePool.h" |
4 | #include "RenderAPI/BsRenderTexture.h" |
5 | #include "Image/BsTexture.h" |
6 | #include "RenderAPI/BsGpuBuffer.h" |
7 | |
8 | namespace bs { namespace ct |
9 | { |
10 | PooledRenderTexture::PooledRenderTexture(GpuResourcePool* pool) |
11 | :mPool(pool) |
12 | { } |
13 | |
14 | PooledRenderTexture::~PooledRenderTexture() |
15 | { |
16 | if (mPool != nullptr) |
17 | mPool->_unregisterTexture(this); |
18 | } |
19 | |
20 | PooledStorageBuffer::PooledStorageBuffer(GpuResourcePool* pool) |
21 | :mPool(pool) |
22 | { } |
23 | |
24 | PooledStorageBuffer::~PooledStorageBuffer() |
25 | { |
26 | if (mPool != nullptr) |
27 | mPool->_unregisterBuffer(this); |
28 | } |
29 | |
30 | GpuResourcePool::~GpuResourcePool() |
31 | { |
32 | for (auto& texture : mTextures) |
33 | texture.second.lock()->mPool = nullptr; |
34 | |
35 | for (auto& buffer : mBuffers) |
36 | buffer.second.lock()->mPool = nullptr; |
37 | } |
38 | |
39 | SPtr<PooledRenderTexture> GpuResourcePool::get(const POOLED_RENDER_TEXTURE_DESC& desc) |
40 | { |
41 | for (auto& texturePair : mTextures) |
42 | { |
43 | SPtr<PooledRenderTexture> textureData = texturePair.second.lock(); |
44 | |
45 | if (!textureData->mIsFree) |
46 | continue; |
47 | |
48 | if (textureData->texture == nullptr) |
49 | continue; |
50 | |
51 | if (matches(textureData->texture, desc)) |
52 | { |
53 | textureData->mIsFree = false; |
54 | return textureData; |
55 | } |
56 | } |
57 | |
58 | SPtr<PooledRenderTexture> newTextureData = bs_shared_ptr_new<PooledRenderTexture>(this); |
59 | _registerTexture(newTextureData); |
60 | |
61 | TEXTURE_DESC texDesc; |
62 | texDesc.type = desc.type; |
63 | texDesc.width = desc.width; |
64 | texDesc.height = desc.height; |
65 | texDesc.depth = desc.depth; |
66 | texDesc.format = desc.format; |
67 | texDesc.usage = desc.flag; |
68 | texDesc.hwGamma = desc.hwGamma; |
69 | texDesc.numSamples = desc.numSamples; |
70 | texDesc.numMips = desc.numMipLevels; |
71 | |
72 | if (desc.type != TEX_TYPE_3D) |
73 | texDesc.numArraySlices = desc.arraySize; |
74 | |
75 | newTextureData->texture = Texture::create(texDesc); |
76 | |
77 | if ((desc.flag & (TU_RENDERTARGET | TU_DEPTHSTENCIL)) != 0) |
78 | { |
79 | RENDER_TEXTURE_DESC rtDesc; |
80 | |
81 | if ((desc.flag & TU_RENDERTARGET) != 0) |
82 | { |
83 | rtDesc.colorSurfaces[0].texture = newTextureData->texture; |
84 | rtDesc.colorSurfaces[0].face = 0; |
85 | rtDesc.colorSurfaces[0].numFaces = newTextureData->texture->getProperties().getNumFaces(); |
86 | rtDesc.colorSurfaces[0].mipLevel = 0; |
87 | } |
88 | |
89 | if ((desc.flag & TU_DEPTHSTENCIL) != 0) |
90 | { |
91 | rtDesc.depthStencilSurface.texture = newTextureData->texture; |
92 | rtDesc.depthStencilSurface.face = 0; |
93 | rtDesc.depthStencilSurface.numFaces = newTextureData->texture->getProperties().getNumFaces(); |
94 | rtDesc.depthStencilSurface.mipLevel = 0; |
95 | } |
96 | |
97 | newTextureData->renderTexture = RenderTexture::create(rtDesc); |
98 | } |
99 | |
100 | return newTextureData; |
101 | } |
102 | |
103 | SPtr<PooledStorageBuffer> GpuResourcePool::get(const POOLED_STORAGE_BUFFER_DESC& desc) |
104 | { |
105 | for (auto& bufferPair : mBuffers) |
106 | { |
107 | SPtr<PooledStorageBuffer> bufferData = bufferPair.second.lock(); |
108 | |
109 | if (!bufferData->mIsFree) |
110 | continue; |
111 | |
112 | if (bufferData->buffer == nullptr) |
113 | continue; |
114 | |
115 | if (matches(bufferData->buffer, desc)) |
116 | { |
117 | bufferData->mIsFree = false; |
118 | return bufferData; |
119 | } |
120 | } |
121 | |
122 | SPtr<PooledStorageBuffer> newBufferData = bs_shared_ptr_new<PooledStorageBuffer>(this); |
123 | _registerBuffer(newBufferData); |
124 | |
125 | GPU_BUFFER_DESC bufferDesc; |
126 | bufferDesc.type = desc.type; |
127 | bufferDesc.elementSize = desc.elementSize; |
128 | bufferDesc.elementCount = desc.numElements; |
129 | bufferDesc.format = desc.format; |
130 | bufferDesc.usage = desc.usage; |
131 | |
132 | newBufferData->buffer = GpuBuffer::create(bufferDesc); |
133 | |
134 | return newBufferData; |
135 | } |
136 | |
137 | void GpuResourcePool::release(const SPtr<PooledRenderTexture>& texture) |
138 | { |
139 | auto iterFind = mTextures.find(texture.get()); |
140 | iterFind->second.lock()->mIsFree = true; |
141 | } |
142 | |
143 | void GpuResourcePool::release(const SPtr<PooledStorageBuffer>& buffer) |
144 | { |
145 | auto iterFind = mBuffers.find(buffer.get()); |
146 | iterFind->second.lock()->mIsFree = true; |
147 | } |
148 | |
149 | bool GpuResourcePool::matches(const SPtr<Texture>& texture, const POOLED_RENDER_TEXTURE_DESC& desc) |
150 | { |
151 | const TextureProperties& texProps = texture->getProperties(); |
152 | |
153 | bool match = texProps.getTextureType() == desc.type |
154 | && texProps.getFormat() == desc.format |
155 | && texProps.getWidth() == desc.width |
156 | && texProps.getHeight() == desc.height |
157 | && (texProps.getUsage() & desc.flag) == desc.flag |
158 | && ( |
159 | (desc.type == TEX_TYPE_2D |
160 | && texProps.isHardwareGammaEnabled() == desc.hwGamma |
161 | && texProps.getNumSamples() == desc.numSamples) |
162 | || (desc.type == TEX_TYPE_3D |
163 | && texProps.getDepth() == desc.depth) |
164 | || (desc.type == TEX_TYPE_CUBE_MAP) |
165 | ) |
166 | && texProps.getNumArraySlices() == desc.arraySize |
167 | && texProps.getNumMipmaps() == desc.numMipLevels |
168 | ; |
169 | |
170 | return match; |
171 | } |
172 | |
173 | bool GpuResourcePool::matches(const SPtr<GpuBuffer>& buffer, const POOLED_STORAGE_BUFFER_DESC& desc) |
174 | { |
175 | const GpuBufferProperties& props = buffer->getProperties(); |
176 | |
177 | bool match = props.getType() == desc.type && props.getElementCount() == desc.numElements; |
178 | if(match) |
179 | { |
180 | if (desc.type == GBT_STANDARD) |
181 | match = props.getFormat() == desc.format; |
182 | else // Structured |
183 | match = props.getElementSize() == desc.elementSize; |
184 | |
185 | if(match) |
186 | match = props.getUsage() == desc.usage; |
187 | } |
188 | |
189 | return match; |
190 | } |
191 | |
192 | void GpuResourcePool::_registerTexture(const SPtr<PooledRenderTexture>& texture) |
193 | { |
194 | mTextures.insert(std::make_pair(texture.get(), texture)); |
195 | } |
196 | |
197 | void GpuResourcePool::_unregisterTexture(PooledRenderTexture* texture) |
198 | { |
199 | mTextures.erase(texture); |
200 | } |
201 | |
202 | void GpuResourcePool::_registerBuffer(const SPtr<PooledStorageBuffer>& buffer) |
203 | { |
204 | mBuffers.insert(std::make_pair(buffer.get(), buffer)); |
205 | } |
206 | |
207 | void GpuResourcePool::_unregisterBuffer(PooledStorageBuffer* buffer) |
208 | { |
209 | mBuffers.erase(buffer); |
210 | } |
211 | |
212 | POOLED_RENDER_TEXTURE_DESC POOLED_RENDER_TEXTURE_DESC::create2D(PixelFormat format, UINT32 width, UINT32 height, |
213 | INT32 usage, UINT32 samples, bool hwGamma, UINT32 arraySize, UINT32 mipCount) |
214 | { |
215 | POOLED_RENDER_TEXTURE_DESC desc; |
216 | desc.width = width; |
217 | desc.height = height; |
218 | desc.depth = 1; |
219 | desc.format = format; |
220 | desc.numSamples = samples; |
221 | desc.flag = (TextureUsage)usage; |
222 | desc.hwGamma = hwGamma; |
223 | desc.type = TEX_TYPE_2D; |
224 | desc.arraySize = arraySize; |
225 | desc.numMipLevels = mipCount; |
226 | |
227 | return desc; |
228 | } |
229 | |
230 | POOLED_RENDER_TEXTURE_DESC POOLED_RENDER_TEXTURE_DESC::create3D(PixelFormat format, UINT32 width, UINT32 height, |
231 | UINT32 depth, INT32 usage) |
232 | { |
233 | POOLED_RENDER_TEXTURE_DESC desc; |
234 | desc.width = width; |
235 | desc.height = height; |
236 | desc.depth = depth; |
237 | desc.format = format; |
238 | desc.numSamples = 1; |
239 | desc.flag = (TextureUsage)usage; |
240 | desc.hwGamma = false; |
241 | desc.type = TEX_TYPE_3D; |
242 | desc.arraySize = 1; |
243 | desc.numMipLevels = 0; |
244 | |
245 | return desc; |
246 | } |
247 | |
248 | POOLED_RENDER_TEXTURE_DESC POOLED_RENDER_TEXTURE_DESC::createCube(PixelFormat format, UINT32 width, UINT32 height, |
249 | INT32 usage, UINT32 arraySize) |
250 | { |
251 | POOLED_RENDER_TEXTURE_DESC desc; |
252 | desc.width = width; |
253 | desc.height = height; |
254 | desc.depth = 1; |
255 | desc.format = format; |
256 | desc.numSamples = 1; |
257 | desc.flag = (TextureUsage)usage; |
258 | desc.hwGamma = false; |
259 | desc.type = TEX_TYPE_CUBE_MAP; |
260 | desc.arraySize = arraySize; |
261 | desc.numMipLevels = 0; |
262 | |
263 | return desc; |
264 | } |
265 | |
266 | POOLED_STORAGE_BUFFER_DESC POOLED_STORAGE_BUFFER_DESC::createStandard(GpuBufferFormat format, UINT32 numElements, |
267 | GpuBufferUsage usage) |
268 | { |
269 | POOLED_STORAGE_BUFFER_DESC desc; |
270 | desc.type = GBT_STANDARD; |
271 | desc.format = format; |
272 | desc.numElements = numElements; |
273 | desc.elementSize = 0; |
274 | desc.usage = usage; |
275 | |
276 | return desc; |
277 | } |
278 | |
279 | POOLED_STORAGE_BUFFER_DESC POOLED_STORAGE_BUFFER_DESC::createStructured(UINT32 elementSize, UINT32 numElements, |
280 | GpuBufferUsage usage) |
281 | { |
282 | POOLED_STORAGE_BUFFER_DESC desc; |
283 | desc.type = GBT_STRUCTURED; |
284 | desc.format = BF_UNKNOWN; |
285 | desc.numElements = numElements; |
286 | desc.elementSize = elementSize; |
287 | desc.usage = usage; |
288 | |
289 | return desc; |
290 | } |
291 | }} |