| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #include "BsGpuResourcePool.h" |
| 4 | #include "RenderAPI/BsRenderTexture.h" |
| 5 | #include "Image/BsTexture.h" |
| 6 | #include "RenderAPI/BsGpuBuffer.h" |
| 7 | |
| 8 | namespace bs { namespace ct |
| 9 | { |
| 10 | PooledRenderTexture::PooledRenderTexture(GpuResourcePool* pool) |
| 11 | :mPool(pool) |
| 12 | { } |
| 13 | |
| 14 | PooledRenderTexture::~PooledRenderTexture() |
| 15 | { |
| 16 | if (mPool != nullptr) |
| 17 | mPool->_unregisterTexture(this); |
| 18 | } |
| 19 | |
| 20 | PooledStorageBuffer::PooledStorageBuffer(GpuResourcePool* pool) |
| 21 | :mPool(pool) |
| 22 | { } |
| 23 | |
| 24 | PooledStorageBuffer::~PooledStorageBuffer() |
| 25 | { |
| 26 | if (mPool != nullptr) |
| 27 | mPool->_unregisterBuffer(this); |
| 28 | } |
| 29 | |
| 30 | GpuResourcePool::~GpuResourcePool() |
| 31 | { |
| 32 | for (auto& texture : mTextures) |
| 33 | texture.second.lock()->mPool = nullptr; |
| 34 | |
| 35 | for (auto& buffer : mBuffers) |
| 36 | buffer.second.lock()->mPool = nullptr; |
| 37 | } |
| 38 | |
| 39 | SPtr<PooledRenderTexture> GpuResourcePool::get(const POOLED_RENDER_TEXTURE_DESC& desc) |
| 40 | { |
| 41 | for (auto& texturePair : mTextures) |
| 42 | { |
| 43 | SPtr<PooledRenderTexture> textureData = texturePair.second.lock(); |
| 44 | |
| 45 | if (!textureData->mIsFree) |
| 46 | continue; |
| 47 | |
| 48 | if (textureData->texture == nullptr) |
| 49 | continue; |
| 50 | |
| 51 | if (matches(textureData->texture, desc)) |
| 52 | { |
| 53 | textureData->mIsFree = false; |
| 54 | return textureData; |
| 55 | } |
| 56 | } |
| 57 | |
| 58 | SPtr<PooledRenderTexture> newTextureData = bs_shared_ptr_new<PooledRenderTexture>(this); |
| 59 | _registerTexture(newTextureData); |
| 60 | |
| 61 | TEXTURE_DESC texDesc; |
| 62 | texDesc.type = desc.type; |
| 63 | texDesc.width = desc.width; |
| 64 | texDesc.height = desc.height; |
| 65 | texDesc.depth = desc.depth; |
| 66 | texDesc.format = desc.format; |
| 67 | texDesc.usage = desc.flag; |
| 68 | texDesc.hwGamma = desc.hwGamma; |
| 69 | texDesc.numSamples = desc.numSamples; |
| 70 | texDesc.numMips = desc.numMipLevels; |
| 71 | |
| 72 | if (desc.type != TEX_TYPE_3D) |
| 73 | texDesc.numArraySlices = desc.arraySize; |
| 74 | |
| 75 | newTextureData->texture = Texture::create(texDesc); |
| 76 | |
| 77 | if ((desc.flag & (TU_RENDERTARGET | TU_DEPTHSTENCIL)) != 0) |
| 78 | { |
| 79 | RENDER_TEXTURE_DESC rtDesc; |
| 80 | |
| 81 | if ((desc.flag & TU_RENDERTARGET) != 0) |
| 82 | { |
| 83 | rtDesc.colorSurfaces[0].texture = newTextureData->texture; |
| 84 | rtDesc.colorSurfaces[0].face = 0; |
| 85 | rtDesc.colorSurfaces[0].numFaces = newTextureData->texture->getProperties().getNumFaces(); |
| 86 | rtDesc.colorSurfaces[0].mipLevel = 0; |
| 87 | } |
| 88 | |
| 89 | if ((desc.flag & TU_DEPTHSTENCIL) != 0) |
| 90 | { |
| 91 | rtDesc.depthStencilSurface.texture = newTextureData->texture; |
| 92 | rtDesc.depthStencilSurface.face = 0; |
| 93 | rtDesc.depthStencilSurface.numFaces = newTextureData->texture->getProperties().getNumFaces(); |
| 94 | rtDesc.depthStencilSurface.mipLevel = 0; |
| 95 | } |
| 96 | |
| 97 | newTextureData->renderTexture = RenderTexture::create(rtDesc); |
| 98 | } |
| 99 | |
| 100 | return newTextureData; |
| 101 | } |
| 102 | |
| 103 | SPtr<PooledStorageBuffer> GpuResourcePool::get(const POOLED_STORAGE_BUFFER_DESC& desc) |
| 104 | { |
| 105 | for (auto& bufferPair : mBuffers) |
| 106 | { |
| 107 | SPtr<PooledStorageBuffer> bufferData = bufferPair.second.lock(); |
| 108 | |
| 109 | if (!bufferData->mIsFree) |
| 110 | continue; |
| 111 | |
| 112 | if (bufferData->buffer == nullptr) |
| 113 | continue; |
| 114 | |
| 115 | if (matches(bufferData->buffer, desc)) |
| 116 | { |
| 117 | bufferData->mIsFree = false; |
| 118 | return bufferData; |
| 119 | } |
| 120 | } |
| 121 | |
| 122 | SPtr<PooledStorageBuffer> newBufferData = bs_shared_ptr_new<PooledStorageBuffer>(this); |
| 123 | _registerBuffer(newBufferData); |
| 124 | |
| 125 | GPU_BUFFER_DESC bufferDesc; |
| 126 | bufferDesc.type = desc.type; |
| 127 | bufferDesc.elementSize = desc.elementSize; |
| 128 | bufferDesc.elementCount = desc.numElements; |
| 129 | bufferDesc.format = desc.format; |
| 130 | bufferDesc.usage = desc.usage; |
| 131 | |
| 132 | newBufferData->buffer = GpuBuffer::create(bufferDesc); |
| 133 | |
| 134 | return newBufferData; |
| 135 | } |
| 136 | |
| 137 | void GpuResourcePool::release(const SPtr<PooledRenderTexture>& texture) |
| 138 | { |
| 139 | auto iterFind = mTextures.find(texture.get()); |
| 140 | iterFind->second.lock()->mIsFree = true; |
| 141 | } |
| 142 | |
| 143 | void GpuResourcePool::release(const SPtr<PooledStorageBuffer>& buffer) |
| 144 | { |
| 145 | auto iterFind = mBuffers.find(buffer.get()); |
| 146 | iterFind->second.lock()->mIsFree = true; |
| 147 | } |
| 148 | |
| 149 | bool GpuResourcePool::matches(const SPtr<Texture>& texture, const POOLED_RENDER_TEXTURE_DESC& desc) |
| 150 | { |
| 151 | const TextureProperties& texProps = texture->getProperties(); |
| 152 | |
| 153 | bool match = texProps.getTextureType() == desc.type |
| 154 | && texProps.getFormat() == desc.format |
| 155 | && texProps.getWidth() == desc.width |
| 156 | && texProps.getHeight() == desc.height |
| 157 | && (texProps.getUsage() & desc.flag) == desc.flag |
| 158 | && ( |
| 159 | (desc.type == TEX_TYPE_2D |
| 160 | && texProps.isHardwareGammaEnabled() == desc.hwGamma |
| 161 | && texProps.getNumSamples() == desc.numSamples) |
| 162 | || (desc.type == TEX_TYPE_3D |
| 163 | && texProps.getDepth() == desc.depth) |
| 164 | || (desc.type == TEX_TYPE_CUBE_MAP) |
| 165 | ) |
| 166 | && texProps.getNumArraySlices() == desc.arraySize |
| 167 | && texProps.getNumMipmaps() == desc.numMipLevels |
| 168 | ; |
| 169 | |
| 170 | return match; |
| 171 | } |
| 172 | |
| 173 | bool GpuResourcePool::matches(const SPtr<GpuBuffer>& buffer, const POOLED_STORAGE_BUFFER_DESC& desc) |
| 174 | { |
| 175 | const GpuBufferProperties& props = buffer->getProperties(); |
| 176 | |
| 177 | bool match = props.getType() == desc.type && props.getElementCount() == desc.numElements; |
| 178 | if(match) |
| 179 | { |
| 180 | if (desc.type == GBT_STANDARD) |
| 181 | match = props.getFormat() == desc.format; |
| 182 | else // Structured |
| 183 | match = props.getElementSize() == desc.elementSize; |
| 184 | |
| 185 | if(match) |
| 186 | match = props.getUsage() == desc.usage; |
| 187 | } |
| 188 | |
| 189 | return match; |
| 190 | } |
| 191 | |
| 192 | void GpuResourcePool::_registerTexture(const SPtr<PooledRenderTexture>& texture) |
| 193 | { |
| 194 | mTextures.insert(std::make_pair(texture.get(), texture)); |
| 195 | } |
| 196 | |
| 197 | void GpuResourcePool::_unregisterTexture(PooledRenderTexture* texture) |
| 198 | { |
| 199 | mTextures.erase(texture); |
| 200 | } |
| 201 | |
| 202 | void GpuResourcePool::_registerBuffer(const SPtr<PooledStorageBuffer>& buffer) |
| 203 | { |
| 204 | mBuffers.insert(std::make_pair(buffer.get(), buffer)); |
| 205 | } |
| 206 | |
| 207 | void GpuResourcePool::_unregisterBuffer(PooledStorageBuffer* buffer) |
| 208 | { |
| 209 | mBuffers.erase(buffer); |
| 210 | } |
| 211 | |
| 212 | POOLED_RENDER_TEXTURE_DESC POOLED_RENDER_TEXTURE_DESC::create2D(PixelFormat format, UINT32 width, UINT32 height, |
| 213 | INT32 usage, UINT32 samples, bool hwGamma, UINT32 arraySize, UINT32 mipCount) |
| 214 | { |
| 215 | POOLED_RENDER_TEXTURE_DESC desc; |
| 216 | desc.width = width; |
| 217 | desc.height = height; |
| 218 | desc.depth = 1; |
| 219 | desc.format = format; |
| 220 | desc.numSamples = samples; |
| 221 | desc.flag = (TextureUsage)usage; |
| 222 | desc.hwGamma = hwGamma; |
| 223 | desc.type = TEX_TYPE_2D; |
| 224 | desc.arraySize = arraySize; |
| 225 | desc.numMipLevels = mipCount; |
| 226 | |
| 227 | return desc; |
| 228 | } |
| 229 | |
| 230 | POOLED_RENDER_TEXTURE_DESC POOLED_RENDER_TEXTURE_DESC::create3D(PixelFormat format, UINT32 width, UINT32 height, |
| 231 | UINT32 depth, INT32 usage) |
| 232 | { |
| 233 | POOLED_RENDER_TEXTURE_DESC desc; |
| 234 | desc.width = width; |
| 235 | desc.height = height; |
| 236 | desc.depth = depth; |
| 237 | desc.format = format; |
| 238 | desc.numSamples = 1; |
| 239 | desc.flag = (TextureUsage)usage; |
| 240 | desc.hwGamma = false; |
| 241 | desc.type = TEX_TYPE_3D; |
| 242 | desc.arraySize = 1; |
| 243 | desc.numMipLevels = 0; |
| 244 | |
| 245 | return desc; |
| 246 | } |
| 247 | |
| 248 | POOLED_RENDER_TEXTURE_DESC POOLED_RENDER_TEXTURE_DESC::createCube(PixelFormat format, UINT32 width, UINT32 height, |
| 249 | INT32 usage, UINT32 arraySize) |
| 250 | { |
| 251 | POOLED_RENDER_TEXTURE_DESC desc; |
| 252 | desc.width = width; |
| 253 | desc.height = height; |
| 254 | desc.depth = 1; |
| 255 | desc.format = format; |
| 256 | desc.numSamples = 1; |
| 257 | desc.flag = (TextureUsage)usage; |
| 258 | desc.hwGamma = false; |
| 259 | desc.type = TEX_TYPE_CUBE_MAP; |
| 260 | desc.arraySize = arraySize; |
| 261 | desc.numMipLevels = 0; |
| 262 | |
| 263 | return desc; |
| 264 | } |
| 265 | |
| 266 | POOLED_STORAGE_BUFFER_DESC POOLED_STORAGE_BUFFER_DESC::createStandard(GpuBufferFormat format, UINT32 numElements, |
| 267 | GpuBufferUsage usage) |
| 268 | { |
| 269 | POOLED_STORAGE_BUFFER_DESC desc; |
| 270 | desc.type = GBT_STANDARD; |
| 271 | desc.format = format; |
| 272 | desc.numElements = numElements; |
| 273 | desc.elementSize = 0; |
| 274 | desc.usage = usage; |
| 275 | |
| 276 | return desc; |
| 277 | } |
| 278 | |
| 279 | POOLED_STORAGE_BUFFER_DESC POOLED_STORAGE_BUFFER_DESC::createStructured(UINT32 elementSize, UINT32 numElements, |
| 280 | GpuBufferUsage usage) |
| 281 | { |
| 282 | POOLED_STORAGE_BUFFER_DESC desc; |
| 283 | desc.type = GBT_STRUCTURED; |
| 284 | desc.format = BF_UNKNOWN; |
| 285 | desc.numElements = numElements; |
| 286 | desc.elementSize = elementSize; |
| 287 | desc.usage = usage; |
| 288 | |
| 289 | return desc; |
| 290 | } |
| 291 | }} |