| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #include "Renderer/BsLight.h" |
| 4 | #include "Private/RTTI/BsLightRTTI.h" |
| 5 | #include "Renderer/BsRenderer.h" |
| 6 | #include "Scene/BsSceneObject.h" |
| 7 | #include "Mesh/BsMesh.h" |
| 8 | #include "CoreThread/BsCoreObjectSync.h" |
| 9 | |
| 10 | namespace bs |
| 11 | { |
| 12 | LightBase::LightBase() |
| 13 | : mType(LightType::Radial), mCastsShadows(false), mColor(Color::White), mAttRadius(10.0f), mSourceRadius(0.0f) |
| 14 | , mIntensity(100.0f), mSpotAngle(45), mSpotFalloffAngle(35.0f), mAutoAttenuation(false), mShadowBias(0.5f) |
| 15 | { |
| 16 | updateAttenuationRange(); |
| 17 | } |
| 18 | |
| 19 | LightBase::LightBase(LightType type, Color color, float intensity, float attRadius, float srcRadius, bool castsShadows, |
| 20 | Degree spotAngle, Degree spotFalloffAngle) |
| 21 | : mType(type), mCastsShadows(castsShadows), mColor(color), mAttRadius(attRadius), mSourceRadius(srcRadius) |
| 22 | , mIntensity(intensity), mSpotAngle(spotAngle), mSpotFalloffAngle(spotFalloffAngle), mAutoAttenuation(false) |
| 23 | , mShadowBias(0.5f) |
| 24 | { |
| 25 | updateAttenuationRange(); |
| 26 | } |
| 27 | |
| 28 | void LightBase::setUseAutoAttenuation(bool enabled) |
| 29 | { |
| 30 | mAutoAttenuation = enabled; |
| 31 | |
| 32 | if(enabled) |
| 33 | updateAttenuationRange(); |
| 34 | |
| 35 | _markCoreDirty(); |
| 36 | } |
| 37 | |
| 38 | void LightBase::setAttenuationRadius(float radius) |
| 39 | { |
| 40 | if (mAutoAttenuation) |
| 41 | return; |
| 42 | |
| 43 | mAttRadius = radius; |
| 44 | _markCoreDirty(); |
| 45 | updateBounds(); |
| 46 | } |
| 47 | |
| 48 | void LightBase::setSourceRadius(float radius) |
| 49 | { |
| 50 | mSourceRadius = radius; |
| 51 | |
| 52 | if (mAutoAttenuation) |
| 53 | updateAttenuationRange(); |
| 54 | |
| 55 | _markCoreDirty(); |
| 56 | } |
| 57 | |
| 58 | void LightBase::setIntensity(float intensity) |
| 59 | { |
| 60 | mIntensity = intensity; |
| 61 | |
| 62 | if (mAutoAttenuation) |
| 63 | updateAttenuationRange(); |
| 64 | |
| 65 | _markCoreDirty(); |
| 66 | } |
| 67 | |
| 68 | float LightBase::getLuminance() const |
| 69 | { |
| 70 | float radius2 = mSourceRadius * mSourceRadius; |
| 71 | |
| 72 | switch (mType) |
| 73 | { |
| 74 | case LightType::Radial: |
| 75 | if (mSourceRadius > 0.0f) |
| 76 | return mIntensity / (4 * radius2 * Math::PI); // Luminous flux -> luminance |
| 77 | else |
| 78 | return mIntensity / (4 * Math::PI); // Luminous flux -> luminous intensity |
| 79 | case LightType::Spot: |
| 80 | { |
| 81 | if (mSourceRadius > 0.0f) |
| 82 | return mIntensity / (radius2 * Math::PI); // Luminous flux -> luminance |
| 83 | else |
| 84 | { |
| 85 | // Note: Consider using the simpler conversion I / PI to match with the area-light conversion |
| 86 | float cosTotalAngle = Math::cos(mSpotAngle); |
| 87 | float cosFalloffAngle = Math::cos(mSpotFalloffAngle); |
| 88 | |
| 89 | // Luminous flux -> luminous intensity |
| 90 | return mIntensity / (Math::TWO_PI * (1.0f - (cosFalloffAngle + cosTotalAngle) * 0.5f)); |
| 91 | } |
| 92 | } |
| 93 | case LightType::Directional: |
| 94 | if (mSourceRadius > 0.0f) |
| 95 | { |
| 96 | // Use cone solid angle formulae to calculate disc solid angle |
| 97 | float solidAngle = Math::TWO_PI * (1 - cos(mSourceRadius * Math::DEG2RAD)); |
| 98 | return mIntensity / solidAngle; // Illuminance -> luminance |
| 99 | } |
| 100 | else |
| 101 | return mIntensity; // In luminance units by default |
| 102 | default: |
| 103 | return 0.0f; |
| 104 | } |
| 105 | } |
| 106 | |
| 107 | void LightBase::updateAttenuationRange() |
| 108 | { |
| 109 | // Value to which intensity needs to drop in order for the light contribution to fade out to zero |
| 110 | const float minAttenuation = 0.2f; |
| 111 | |
| 112 | if(mSourceRadius > 0.0f) |
| 113 | { |
| 114 | // Inverse of the attenuation formula for area lights: |
| 115 | // a = I / (1 + (2/r) * d + (1/r^2) * d^2 |
| 116 | // Where r is the source radius, and d is the distance from the light. As derived here: |
| 117 | // https://imdoingitwrong.wordpress.com/2011/01/31/light-attenuation/ |
| 118 | |
| 119 | float luminousFlux = getIntensity(); |
| 120 | |
| 121 | float a = sqrt(minAttenuation); |
| 122 | mAttRadius = (mSourceRadius * (sqrt(luminousFlux - a))) / a; |
| 123 | } |
| 124 | else // Based on the basic inverse square distance formula |
| 125 | { |
| 126 | float luminousIntensity = getIntensity(); |
| 127 | |
| 128 | float a = minAttenuation; |
| 129 | mAttRadius = sqrt(std::max(0.0f, luminousIntensity / a)); |
| 130 | } |
| 131 | |
| 132 | updateBounds(); |
| 133 | } |
| 134 | |
| 135 | void LightBase::updateBounds() |
| 136 | { |
| 137 | const Transform& tfrm = getTransform(); |
| 138 | |
| 139 | switch (mType) |
| 140 | { |
| 141 | case LightType::Directional: |
| 142 | mBounds = Sphere(tfrm.getPosition(), std::numeric_limits<float>::infinity()); |
| 143 | break; |
| 144 | case LightType::Radial: |
| 145 | mBounds = Sphere(tfrm.getPosition(), mAttRadius); |
| 146 | break; |
| 147 | case LightType::Spot: |
| 148 | { |
| 149 | // Note: We could use the formula for calculating the circumcircle of a triangle (after projecting the cone), |
| 150 | // but the radius of the sphere is the same as in the formula we use here, yet it is much simpler with no need |
| 151 | // to calculate multiple determinants. Neither are good approximations when cone angle is wide. |
| 152 | Vector3 offset(0, 0, mAttRadius * 0.5f); |
| 153 | |
| 154 | // Direction along the edge of the cone, on the YZ plane (doesn't matter if we used XZ instead) |
| 155 | Degree angle = Math::clamp(mSpotAngle * 0.5f, Degree(-89), Degree(89)); |
| 156 | Vector3 coneDir(0, Math::tan(angle)*mAttRadius, mAttRadius); |
| 157 | |
| 158 | // Distance between the "corner" of the cone and our center, must be the radius (provided the center is at |
| 159 | // the middle of the range) |
| 160 | float radius = (offset - coneDir).length(); |
| 161 | |
| 162 | Vector3 center = tfrm.getPosition() - tfrm.getRotation().rotate(offset); |
| 163 | mBounds = Sphere(center, radius); |
| 164 | } |
| 165 | break; |
| 166 | default: |
| 167 | break; |
| 168 | } |
| 169 | } |
| 170 | |
| 171 | void LightBase::setTransform(const Transform& transform) |
| 172 | { |
| 173 | if (mMobility != ObjectMobility::Movable) |
| 174 | return; |
| 175 | |
| 176 | SceneActor::setTransform(transform); |
| 177 | updateBounds(); |
| 178 | } |
| 179 | |
| 180 | template <class P> |
| 181 | void LightBase::rttiEnumFields(P p) |
| 182 | { |
| 183 | p(mType); |
| 184 | p(mCastsShadows); |
| 185 | p(mColor); |
| 186 | p(mAttRadius); |
| 187 | p(mSourceRadius); |
| 188 | p(mIntensity); |
| 189 | p(mSpotAngle); |
| 190 | p(mSpotFalloffAngle); |
| 191 | p(mAutoAttenuation); |
| 192 | p(mBounds); |
| 193 | p(mShadowBias); |
| 194 | } |
| 195 | |
| 196 | Light::Light(LightType type, Color color, float intensity, float attRadius, float srcRadius, bool castsShadows, |
| 197 | Degree spotAngle, Degree spotFalloffAngle) |
| 198 | : LightBase(type, color, intensity, attRadius, srcRadius, castsShadows, spotAngle, spotFalloffAngle) |
| 199 | { |
| 200 | // Calling virtual method is okay here because this is the most derived type |
| 201 | updateBounds(); |
| 202 | } |
| 203 | |
| 204 | SPtr<ct::Light> Light::getCore() const |
| 205 | { |
| 206 | return std::static_pointer_cast<ct::Light>(mCoreSpecific); |
| 207 | } |
| 208 | |
| 209 | SPtr<Light> Light::create(LightType type, Color color, |
| 210 | float intensity, float attRadius, bool castsShadows, Degree spotAngle, Degree spotFalloffAngle) |
| 211 | { |
| 212 | Light* handler = new (bs_alloc<Light>()) |
| 213 | Light(type, color, intensity, attRadius, 0.0f, castsShadows, spotAngle, spotFalloffAngle); |
| 214 | SPtr<Light> handlerPtr = bs_core_ptr<Light>(handler); |
| 215 | handlerPtr->_setThisPtr(handlerPtr); |
| 216 | handlerPtr->initialize(); |
| 217 | |
| 218 | return handlerPtr; |
| 219 | } |
| 220 | |
| 221 | SPtr<Light> Light::createEmpty() |
| 222 | { |
| 223 | Light* handler = new (bs_alloc<Light>()) Light(); |
| 224 | SPtr<Light> handlerPtr = bs_core_ptr<Light>(handler); |
| 225 | handlerPtr->_setThisPtr(handlerPtr); |
| 226 | |
| 227 | return handlerPtr; |
| 228 | } |
| 229 | |
| 230 | SPtr<ct::CoreObject> Light::createCore() const |
| 231 | { |
| 232 | ct::Light* handler = new (bs_alloc<ct::Light>()) |
| 233 | ct::Light(mType, mColor, mIntensity, mAttRadius, mSourceRadius, mCastsShadows, mSpotAngle, mSpotFalloffAngle); |
| 234 | SPtr<ct::Light> handlerPtr = bs_shared_ptr<ct::Light>(handler); |
| 235 | handlerPtr->_setThisPtr(handlerPtr); |
| 236 | |
| 237 | return handlerPtr; |
| 238 | } |
| 239 | |
| 240 | CoreSyncData Light::syncToCore(FrameAlloc* allocator) |
| 241 | { |
| 242 | UINT32 size = 0; |
| 243 | size += rttiGetElemSize(getCoreDirtyFlags()); |
| 244 | size += coreSyncGetElemSize((SceneActor&)*this); |
| 245 | size += coreSyncGetElemSize(*this); |
| 246 | |
| 247 | UINT8* buffer = allocator->alloc(size); |
| 248 | |
| 249 | char* dataPtr = (char*)buffer; |
| 250 | dataPtr = rttiWriteElem(getCoreDirtyFlags(), dataPtr); |
| 251 | dataPtr = coreSyncWriteElem((SceneActor&)*this, dataPtr); |
| 252 | dataPtr = coreSyncWriteElem(*this, dataPtr); |
| 253 | |
| 254 | return CoreSyncData(buffer, size); |
| 255 | } |
| 256 | |
| 257 | void Light::_markCoreDirty(ActorDirtyFlag flag) |
| 258 | { |
| 259 | markCoreDirty((UINT32)flag); |
| 260 | } |
| 261 | |
| 262 | RTTITypeBase* Light::getRTTIStatic() |
| 263 | { |
| 264 | return LightRTTI::instance(); |
| 265 | } |
| 266 | |
| 267 | RTTITypeBase* Light::getRTTI() const |
| 268 | { |
| 269 | return Light::getRTTIStatic(); |
| 270 | } |
| 271 | |
| 272 | namespace ct |
| 273 | { |
| 274 | const UINT32 Light::LIGHT_CONE_NUM_SIDES = 20; |
| 275 | const UINT32 Light::LIGHT_CONE_NUM_SLICES = 10; |
| 276 | |
| 277 | Light::Light(LightType type, Color color, |
| 278 | float intensity, float attRadius, float srcRadius, bool castsShadows, Degree spotAngle, Degree spotFalloffAngle) |
| 279 | :LightBase(type, color, intensity, attRadius, srcRadius, castsShadows, spotAngle, spotFalloffAngle), mRendererId(0) |
| 280 | { |
| 281 | |
| 282 | } |
| 283 | |
| 284 | Light::~Light() |
| 285 | { |
| 286 | gRenderer()->notifyLightRemoved(this); |
| 287 | } |
| 288 | |
| 289 | void Light::initialize() |
| 290 | { |
| 291 | updateBounds(); |
| 292 | gRenderer()->notifyLightAdded(this); |
| 293 | |
| 294 | CoreObject::initialize(); |
| 295 | } |
| 296 | |
| 297 | void Light::syncToCore(const CoreSyncData& data) |
| 298 | { |
| 299 | char* dataPtr = (char*)data.getBuffer(); |
| 300 | |
| 301 | UINT32 dirtyFlags = 0; |
| 302 | bool oldIsActive = mActive; |
| 303 | LightType oldType = mType; |
| 304 | |
| 305 | dataPtr = rttiReadElem(dirtyFlags, dataPtr); |
| 306 | dataPtr = coreSyncReadElem((SceneActor&)*this, dataPtr); |
| 307 | dataPtr = coreSyncReadElem(*this, dataPtr); |
| 308 | |
| 309 | updateBounds(); |
| 310 | |
| 311 | if((dirtyFlags & ((UINT32)ActorDirtyFlag::Everything | (UINT32)ActorDirtyFlag::Active)) != 0) |
| 312 | { |
| 313 | if (oldIsActive != mActive) |
| 314 | { |
| 315 | if (mActive) |
| 316 | gRenderer()->notifyLightAdded(this); |
| 317 | else |
| 318 | { |
| 319 | LightType newType = mType; |
| 320 | mType = oldType; |
| 321 | gRenderer()->notifyLightRemoved(this); |
| 322 | mType = newType; |
| 323 | } |
| 324 | } |
| 325 | else |
| 326 | { |
| 327 | LightType newType = mType; |
| 328 | mType = oldType; |
| 329 | gRenderer()->notifyLightRemoved(this); |
| 330 | mType = newType; |
| 331 | |
| 332 | gRenderer()->notifyLightAdded(this); |
| 333 | } |
| 334 | } |
| 335 | else if((dirtyFlags & (UINT32)ActorDirtyFlag::Mobility) != 0) |
| 336 | { |
| 337 | gRenderer()->notifyLightRemoved(this); |
| 338 | gRenderer()->notifyLightAdded(this); |
| 339 | } |
| 340 | else if ((dirtyFlags & (UINT32)ActorDirtyFlag::Transform) != 0) |
| 341 | { |
| 342 | if (mActive) |
| 343 | gRenderer()->notifyLightUpdated(this); |
| 344 | } |
| 345 | } |
| 346 | }} |
| 347 | |