1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
3 | #include "2D/BsSpriteMaterials.h" |
4 | #include "Resources/BsBuiltinResources.h" |
5 | #include "RenderAPI/BsGpuBuffer.h" |
6 | #include "Material/BsMaterial.h" |
7 | |
8 | namespace bs |
9 | { |
10 | UINT32 getMaterialId(bool transparent, bool animated) |
11 | { |
12 | if(!animated) |
13 | return transparent ? 0 : 1; |
14 | |
15 | return transparent ? 2 : 3; |
16 | } |
17 | |
18 | ShaderVariation getMaterialVariation(bool transparent, bool animated) |
19 | { |
20 | return ShaderVariation(SmallVector<ShaderVariation::Param, 4>({ |
21 | ShaderVariation::Param("TRANSPARENT" , transparent), |
22 | ShaderVariation::Param("ANIMATED" , animated) |
23 | })); |
24 | } |
25 | |
26 | SpriteImageMaterial::SpriteImageMaterial(bool transparent, bool animated) |
27 | :SpriteMaterial( |
28 | getMaterialId(transparent, animated), |
29 | BuiltinResources::instance().createSpriteImageMaterial(), |
30 | getMaterialVariation(transparent, animated), |
31 | !animated) |
32 | { |
33 | |
34 | } |
35 | |
36 | SpriteTextMaterial::SpriteTextMaterial() |
37 | : SpriteMaterial(4, BuiltinResources::instance().createSpriteTextMaterial()) |
38 | { } |
39 | |
40 | SpriteLineMaterial::SpriteLineMaterial() |
41 | : SpriteMaterial(5, BuiltinResources::instance().createSpriteLineMaterial()) |
42 | { } |
43 | } |