| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #include "Resources/BsBuiltinResources.h" |
| 4 | #include "GUI/BsGUILabel.h" |
| 5 | #include "Image/BsSpriteTexture.h" |
| 6 | #include "Text/BsFont.h" |
| 7 | #include "Image/BsTexture.h" |
| 8 | #include "Importer/BsImporter.h" |
| 9 | #include "Resources/BsResources.h" |
| 10 | #include "Resources/BsBuiltinResourcesHelper.h" |
| 11 | #include "Resources/BsResourceManifest.h" |
| 12 | #include "Material/BsShader.h" |
| 13 | #include "Material/BsMaterial.h" |
| 14 | #include "Reflection/BsRTTIType.h" |
| 15 | #include "FileSystem/BsFileSystem.h" |
| 16 | #include "CoreThread/BsCoreThread.h" |
| 17 | #include "Utility/BsShapeMeshes3D.h" |
| 18 | #include "Mesh/BsMesh.h" |
| 19 | |
| 20 | using json = nlohmann::json; |
| 21 | |
| 22 | namespace bs |
| 23 | { |
| 24 | constexpr const char* BuiltinResources::IconTextureName; |
| 25 | constexpr const char* BuiltinResources::MultiLineLabelStyle; |
| 26 | |
| 27 | /************************************************************************/ |
| 28 | /* GUI TEXTURES */ |
| 29 | /************************************************************************/ |
| 30 | |
| 31 | const String BuiltinResources::WhiteTex = u8"White.psd" ; |
| 32 | |
| 33 | /************************************************************************/ |
| 34 | /* CURSOR TEXTURES */ |
| 35 | /************************************************************************/ |
| 36 | |
| 37 | const String BuiltinResources::CursorArrowTex = u8"Arrow.psd" ; |
| 38 | const String BuiltinResources::CursorArrowDragTex = u8"ArrowDrag.psd" ; |
| 39 | const String BuiltinResources::CursorArrowLeftRightTex = u8"ArrowLeftRight.psd" ; |
| 40 | const String BuiltinResources::CursorIBeamTex = u8"IBeam.psd" ; |
| 41 | const String BuiltinResources::CursorDenyTex = u8"Deny.psd" ; |
| 42 | const String BuiltinResources::CursorWaitTex = u8"Wait.psd" ; |
| 43 | const String BuiltinResources::CursorSizeNESWTex = u8"SizeNESW.psd" ; |
| 44 | const String BuiltinResources::CursorSizeNSTex = u8"SizeNS.psd" ; |
| 45 | const String BuiltinResources::CursorSizeNWSETex = u8"SizeNWSE.psd" ; |
| 46 | const String BuiltinResources::CursorSizeWETex = u8"SizeWE.psd" ; |
| 47 | |
| 48 | const Vector2I BuiltinResources::CursorArrowHotspot = Vector2I(10, 8); |
| 49 | const Vector2I BuiltinResources::CursorArrowDragHotspot = Vector2I(8, 4); |
| 50 | const Vector2I BuiltinResources::CursorArrowLeftRightHotspot = Vector2I(13, 9); |
| 51 | const Vector2I BuiltinResources::CursorIBeamHotspot = Vector2I(16, 15); |
| 52 | const Vector2I BuiltinResources::CursorDenyHotspot = Vector2I(15, 15); |
| 53 | const Vector2I BuiltinResources::CursorWaitHotspot = Vector2I(15, 15); |
| 54 | const Vector2I BuiltinResources::CursorSizeNESWHotspot = Vector2I(16, 15); |
| 55 | const Vector2I BuiltinResources::CursorSizeNSHotspot = Vector2I(16, 15); |
| 56 | const Vector2I BuiltinResources::CursorSizeNWSEHotspot = Vector2I(16, 15); |
| 57 | const Vector2I BuiltinResources::CursorSizeWEHotspot = Vector2I(16, 15); |
| 58 | |
| 59 | /************************************************************************/ |
| 60 | /* SHADERS */ |
| 61 | /************************************************************************/ |
| 62 | |
| 63 | const String BuiltinResources::ShaderSpriteTextFile = u8"SpriteText.bsl" ; |
| 64 | const String BuiltinResources::ShaderSpriteImageFile = u8"SpriteImage.bsl" ; |
| 65 | const String BuiltinResources::ShaderSpriteLineFile = u8"SpriteLine.bsl" ; |
| 66 | |
| 67 | constexpr const char* ShaderDiffuseFile = u8"Diffuse.bsl" ; |
| 68 | constexpr const char* ShaderTransparentFile = u8"Transparent.bsl" ; |
| 69 | constexpr const char* ShaderParticlesUnlitFile = u8"ParticlesUnlit.bsl" ; |
| 70 | constexpr const char* ShaderParticlesLitFile = u8"ParticlesLit.bsl" ; |
| 71 | constexpr const char* ShaderParticlesLitOpaqueFile = u8"ParticlesLitOpaque.bsl" ; |
| 72 | constexpr const char* ShaderDecalFile = u8"Decal.bsl" ; |
| 73 | |
| 74 | BuiltinResources::~BuiltinResources() |
| 75 | { |
| 76 | mCursorArrow = nullptr; |
| 77 | mCursorArrowDrag = nullptr; |
| 78 | mCursorArrowLeftRight = nullptr; |
| 79 | mCursorIBeam = nullptr; |
| 80 | mCursorDeny = nullptr; |
| 81 | mCursorWait = nullptr; |
| 82 | mCursorSizeNESW = nullptr; |
| 83 | mCursorSizeNS = nullptr; |
| 84 | mCursorSizeNWSE = nullptr; |
| 85 | mCursorSizeWE = nullptr; |
| 86 | mFrameworkIcon = nullptr; |
| 87 | } |
| 88 | |
| 89 | BuiltinResources::BuiltinResources() |
| 90 | { |
| 91 | // Set up paths |
| 92 | mBuiltinRawDataFolder = Paths::getDataPath() + u8"Raw/" ; |
| 93 | |
| 94 | mBuiltinDataFolder = Paths::getDataPath(); |
| 95 | mEngineSkinSpritesFolder = mBuiltinDataFolder + SKIN_FOLDER + SPRITE_FOLDER; |
| 96 | mEngineShaderFolder = mBuiltinDataFolder + SHADER_FOLDER; |
| 97 | mEngineMeshFolder = mBuiltinDataFolder + MESH_FOLDER; |
| 98 | mEngineCursorFolder = mBuiltinDataFolder + CURSOR_FOLDER; |
| 99 | |
| 100 | ResourceManifestPath = mBuiltinDataFolder + "ResourceManifest.asset" ; |
| 101 | |
| 102 | // Load manifest |
| 103 | if (FileSystem::exists(ResourceManifestPath)) |
| 104 | mResourceManifest = ResourceManifest::load(ResourceManifestPath, mBuiltinDataFolder); |
| 105 | |
| 106 | if (mResourceManifest == nullptr) |
| 107 | mResourceManifest = ResourceManifest::create("BuiltinResources" ); |
| 108 | |
| 109 | gResources().registerResourceManifest(mResourceManifest); |
| 110 | |
| 111 | // Load basic resources |
| 112 | mShaderSpriteText = getShader(ShaderSpriteTextFile); |
| 113 | mShaderSpriteImage = getShader(ShaderSpriteImageFile); |
| 114 | mShaderSpriteLine = getShader(ShaderSpriteLineFile); |
| 115 | mShaderDiffuse = getShader(ShaderDiffuseFile); |
| 116 | mShaderTransparent = getShader(ShaderTransparentFile); |
| 117 | mShaderParticlesUnlit = getShader(ShaderParticlesUnlitFile); |
| 118 | mShaderParticlesLit = getShader(ShaderParticlesLitFile); |
| 119 | mShaderParticlesLitOpaque = getShader(ShaderParticlesLitOpaqueFile); |
| 120 | mShaderDecal = getShader(ShaderDecalFile); |
| 121 | |
| 122 | SPtr<PixelData> dummyPixelData = PixelData::create(2, 2, 1, PF_RGBA8); |
| 123 | |
| 124 | dummyPixelData->setColorAt(Color::Red, 0, 0); |
| 125 | dummyPixelData->setColorAt(Color::Red, 0, 1); |
| 126 | dummyPixelData->setColorAt(Color::Red, 1, 0); |
| 127 | dummyPixelData->setColorAt(Color::Red, 1, 1); |
| 128 | |
| 129 | mDummyTexture = Texture::create(dummyPixelData); |
| 130 | |
| 131 | mWhiteSpriteTexture = getSkinTexture(WhiteTex); |
| 132 | mDummySpriteTexture = SpriteTexture::create(mDummyTexture); |
| 133 | |
| 134 | mFont = gResources().load<Font>(mBuiltinDataFolder + (String(DEFAULT_FONT_NAME) + u8".asset" )); |
| 135 | mSkin = gResources().load<GUISkin>(mBuiltinDataFolder + (String(GUI_SKIN_FILE) + u8".json.asset" )); |
| 136 | mEmptySkin = GUISkin::create(); |
| 137 | |
| 138 | /************************************************************************/ |
| 139 | /* CURSOR */ |
| 140 | /************************************************************************/ |
| 141 | |
| 142 | HTexture cursorArrowTex = getCursorTexture(CursorArrowTex); |
| 143 | HTexture cursorArrowDragTex = getCursorTexture(CursorArrowDragTex); |
| 144 | HTexture cursorArrowLeftRightTex = getCursorTexture(CursorArrowLeftRightTex); |
| 145 | HTexture cursorIBeamTex = getCursorTexture(CursorIBeamTex); |
| 146 | HTexture cursorDenyTex = getCursorTexture(CursorDenyTex); |
| 147 | HTexture cursorWaitTex = getCursorTexture(CursorWaitTex); |
| 148 | HTexture cursorSizeNESWTex = getCursorTexture(CursorSizeNESWTex); |
| 149 | HTexture cursorSizeNSTex = getCursorTexture(CursorSizeNSTex); |
| 150 | HTexture cursorSizeNWSETex = getCursorTexture(CursorSizeNWSETex); |
| 151 | HTexture cursorSizeWETex = getCursorTexture(CursorSizeWETex); |
| 152 | |
| 153 | mCursorArrow = cursorArrowTex->getProperties().allocBuffer(0, 0); |
| 154 | cursorArrowTex->readData(mCursorArrow); |
| 155 | |
| 156 | mCursorArrowDrag = cursorArrowDragTex->getProperties().allocBuffer(0, 0); |
| 157 | cursorArrowDragTex->readData(mCursorArrowDrag); |
| 158 | |
| 159 | mCursorArrowLeftRight = cursorArrowLeftRightTex->getProperties().allocBuffer(0, 0); |
| 160 | cursorArrowLeftRightTex->readData(mCursorArrowLeftRight); |
| 161 | |
| 162 | mCursorIBeam = cursorIBeamTex->getProperties().allocBuffer(0, 0); |
| 163 | cursorIBeamTex->readData(mCursorIBeam); |
| 164 | |
| 165 | mCursorDeny = cursorDenyTex->getProperties().allocBuffer(0, 0); |
| 166 | cursorDenyTex->readData(mCursorDeny); |
| 167 | |
| 168 | mCursorWait = cursorWaitTex->getProperties().allocBuffer(0, 0); |
| 169 | cursorWaitTex->readData(mCursorWait); |
| 170 | |
| 171 | mCursorSizeNESW = cursorSizeNESWTex->getProperties().allocBuffer(0, 0); |
| 172 | cursorSizeNESWTex->readData(mCursorSizeNESW); |
| 173 | |
| 174 | mCursorSizeNS = cursorSizeNSTex->getProperties().allocBuffer(0, 0); |
| 175 | cursorSizeNSTex->readData(mCursorSizeNS); |
| 176 | |
| 177 | mCursorSizeNWSE = cursorSizeNWSETex->getProperties().allocBuffer(0, 0); |
| 178 | cursorSizeNWSETex->readData(mCursorSizeNWSE); |
| 179 | |
| 180 | mCursorSizeWE = cursorSizeWETex->getProperties().allocBuffer(0, 0); |
| 181 | cursorSizeWETex->readData(mCursorSizeWE); |
| 182 | |
| 183 | /************************************************************************/ |
| 184 | /* ICON */ |
| 185 | /************************************************************************/ |
| 186 | |
| 187 | Path iconPath = mBuiltinDataFolder + ICON_FOLDER; |
| 188 | iconPath.append(String(IconTextureName) + u8".asset" ); |
| 189 | |
| 190 | HTexture iconTex = gResources().load<Texture>(iconPath); |
| 191 | |
| 192 | mFrameworkIcon = iconTex->getProperties().allocBuffer(0, 0); |
| 193 | iconTex->readData(mFrameworkIcon); |
| 194 | |
| 195 | gCoreThread().submit(true); |
| 196 | } |
| 197 | |
| 198 | HSpriteTexture BuiltinResources::getSkinTexture(const String& name) const |
| 199 | { |
| 200 | Path texturePath = mEngineSkinSpritesFolder; |
| 201 | texturePath.append(u8"sprite_" + name + u8".asset" ); |
| 202 | |
| 203 | return gResources().load<SpriteTexture>(texturePath); |
| 204 | } |
| 205 | |
| 206 | HShader BuiltinResources::getShader(const Path& path) const |
| 207 | { |
| 208 | Path programPath = mEngineShaderFolder; |
| 209 | programPath.append(path); |
| 210 | programPath.setExtension(programPath.getExtension() + ".asset" ); |
| 211 | |
| 212 | return gResources().load<Shader>(programPath); |
| 213 | } |
| 214 | |
| 215 | HTexture BuiltinResources::getCursorTexture(const String& name) const |
| 216 | { |
| 217 | Path cursorPath = mEngineCursorFolder; |
| 218 | cursorPath.append(name + u8".asset" ); |
| 219 | |
| 220 | return gResources().load<Texture>(cursorPath); |
| 221 | } |
| 222 | |
| 223 | const PixelData& BuiltinResources::getCursorArrow(Vector2I& hotSpot) |
| 224 | { |
| 225 | hotSpot = CursorArrowHotspot; |
| 226 | return *mCursorArrow.get(); |
| 227 | } |
| 228 | |
| 229 | const PixelData& BuiltinResources::getCursorArrowDrag(Vector2I& hotSpot) |
| 230 | { |
| 231 | hotSpot = CursorArrowDragHotspot; |
| 232 | return *mCursorArrowDrag.get(); |
| 233 | } |
| 234 | |
| 235 | const PixelData& BuiltinResources::getCursorWait(Vector2I& hotSpot) |
| 236 | { |
| 237 | hotSpot = CursorWaitHotspot; |
| 238 | return *mCursorWait.get(); |
| 239 | } |
| 240 | |
| 241 | const PixelData& BuiltinResources::getCursorIBeam(Vector2I& hotSpot) |
| 242 | { |
| 243 | hotSpot = CursorIBeamHotspot; |
| 244 | return *mCursorIBeam.get(); |
| 245 | } |
| 246 | |
| 247 | const PixelData& BuiltinResources::getCursorSizeNESW(Vector2I& hotSpot) |
| 248 | { |
| 249 | hotSpot = CursorSizeNESWHotspot; |
| 250 | return *mCursorSizeNESW.get(); |
| 251 | } |
| 252 | |
| 253 | const PixelData& BuiltinResources::getCursorSizeNS(Vector2I& hotSpot) |
| 254 | { |
| 255 | hotSpot = CursorSizeNSHotspot; |
| 256 | return *mCursorSizeNS.get(); |
| 257 | } |
| 258 | |
| 259 | const PixelData& BuiltinResources::getCursorSizeNWSE(Vector2I& hotSpot) |
| 260 | { |
| 261 | hotSpot = CursorSizeNWSEHotspot; |
| 262 | return *mCursorSizeNWSE.get(); |
| 263 | } |
| 264 | |
| 265 | const PixelData& BuiltinResources::getCursorSizeWE(Vector2I& hotSpot) |
| 266 | { |
| 267 | hotSpot = CursorSizeWEHotspot; |
| 268 | return *mCursorSizeWE.get(); |
| 269 | } |
| 270 | |
| 271 | const PixelData& BuiltinResources::getCursorDeny(Vector2I& hotSpot) |
| 272 | { |
| 273 | hotSpot = CursorDenyHotspot; |
| 274 | return *mCursorDeny.get(); |
| 275 | } |
| 276 | |
| 277 | const PixelData& BuiltinResources::getCursorMoveLeftRight(Vector2I& hotSpot) |
| 278 | { |
| 279 | hotSpot = CursorArrowLeftRightHotspot; |
| 280 | return *mCursorArrowLeftRight.get(); |
| 281 | } |
| 282 | |
| 283 | const PixelData& BuiltinResources::getFrameworkIcon() |
| 284 | { |
| 285 | return *mFrameworkIcon.get(); |
| 286 | } |
| 287 | |
| 288 | Path BuiltinResources::getRawShaderFolder() |
| 289 | { |
| 290 | return Paths::getDataPath() + "Raw/" + SHADER_FOLDER; |
| 291 | } |
| 292 | |
| 293 | Path BuiltinResources::getShaderIncludeFolder() |
| 294 | { |
| 295 | return Paths::getDataPath() + SHADER_INCLUDE_FOLDER; |
| 296 | } |
| 297 | |
| 298 | Path BuiltinResources::getIconFolder() |
| 299 | { |
| 300 | return Paths::getDataPath() + ICON_FOLDER; |
| 301 | } |
| 302 | |
| 303 | #if BS_IS_BANSHEE3D || defined BS_IS_ASSET_TOOL |
| 304 | Path BuiltinResources::getEditorShaderIncludeFolder() |
| 305 | { |
| 306 | return Paths::getEditorDataPath() + SHADER_INCLUDE_FOLDER; |
| 307 | } |
| 308 | #endif |
| 309 | |
| 310 | HMesh BuiltinResources::getMesh(BuiltinMesh mesh) const |
| 311 | { |
| 312 | Path meshPath = mEngineMeshFolder; |
| 313 | |
| 314 | switch (mesh) |
| 315 | { |
| 316 | case BuiltinMesh::Box: |
| 317 | meshPath.append(MESH_BOX_FILE); |
| 318 | break; |
| 319 | case BuiltinMesh::Sphere: |
| 320 | meshPath.append(MESH_SPHERE_FILE); |
| 321 | break; |
| 322 | case BuiltinMesh::Cone: |
| 323 | meshPath.append(MESH_CONE_FILE); |
| 324 | break; |
| 325 | case BuiltinMesh::Cylinder: |
| 326 | meshPath.append(MESH_CYLINDER_FILE); |
| 327 | break; |
| 328 | case BuiltinMesh::Quad: |
| 329 | meshPath.append(MESH_QUAD_FILE); |
| 330 | break; |
| 331 | case BuiltinMesh::Disc: |
| 332 | meshPath.append(MESH_DISC_FILE); |
| 333 | break; |
| 334 | } |
| 335 | |
| 336 | return gResources().load<Mesh>(meshPath); |
| 337 | } |
| 338 | |
| 339 | HShader BuiltinResources::getBuiltinShader(BuiltinShader type) const |
| 340 | { |
| 341 | switch(type) |
| 342 | { |
| 343 | case BuiltinShader::Standard: |
| 344 | return mShaderDiffuse; |
| 345 | case BuiltinShader::Transparent: |
| 346 | return mShaderTransparent; |
| 347 | case BuiltinShader::ParticlesUnlit: |
| 348 | return mShaderParticlesUnlit; |
| 349 | case BuiltinShader::ParticlesLit: |
| 350 | return mShaderParticlesLit; |
| 351 | case BuiltinShader::ParticlesLitOpaque: |
| 352 | return mShaderParticlesLitOpaque; |
| 353 | case BuiltinShader::Decal: |
| 354 | return mShaderDecal; |
| 355 | default: |
| 356 | break; |
| 357 | } |
| 358 | |
| 359 | return HShader(); |
| 360 | } |
| 361 | |
| 362 | HTexture BuiltinResources::getTexture(BuiltinTexture type) |
| 363 | { |
| 364 | Path texturePath = Paths::getDataPath(); |
| 365 | texturePath.append(TEXTURE_FOLDER); |
| 366 | |
| 367 | switch (type) |
| 368 | { |
| 369 | case BuiltinTexture::Black: |
| 370 | texturePath.append(TEXTURE_BLACK_FILE); |
| 371 | break; |
| 372 | case BuiltinTexture::White: |
| 373 | texturePath.append(TEXTURE_WHITE_FILE); |
| 374 | break; |
| 375 | case BuiltinTexture::Normal: |
| 376 | texturePath.append(TEXTURE_NORMAL_FILE); |
| 377 | break; |
| 378 | } |
| 379 | |
| 380 | return gResources().load<Texture>(texturePath); |
| 381 | } |
| 382 | |
| 383 | HMaterial BuiltinResources::createSpriteTextMaterial() const |
| 384 | { |
| 385 | return Material::create(mShaderSpriteText); |
| 386 | } |
| 387 | |
| 388 | HMaterial BuiltinResources::createSpriteImageMaterial() const |
| 389 | { |
| 390 | return Material::create(mShaderSpriteImage); |
| 391 | } |
| 392 | |
| 393 | HMaterial BuiltinResources::createSpriteLineMaterial() const |
| 394 | { |
| 395 | return Material::create(mShaderSpriteLine); |
| 396 | } |
| 397 | |
| 398 | BuiltinResources& gBuiltinResources() |
| 399 | { |
| 400 | return BuiltinResources::instance(); |
| 401 | } |
| 402 | } |