| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "BsPrerequisites.h" |
| 6 | #include "Math/BsMatrix4.h" |
| 7 | #include "Math/BsVector3.h" |
| 8 | #include "Math/BsVector2.h" |
| 9 | #include "Image/BsColor.h" |
| 10 | #include "Math/BsRect3.h" |
| 11 | #include "RenderAPI/BsSubMesh.h" |
| 12 | #include "Scene/BsTransform.h" |
| 13 | |
| 14 | namespace bs |
| 15 | { |
| 16 | /** @addtogroup Utility-Engine |
| 17 | * @{ |
| 18 | */ |
| 19 | |
| 20 | /** Helper class for immediate drawing of common geometric shapes. */ |
| 21 | class BS_EXPORT DrawHelper |
| 22 | { |
| 23 | public: |
| 24 | /** Controls in what order will elements be rendered, depending on some reference point. */ |
| 25 | enum class SortType |
| 26 | { |
| 27 | BackToFront, |
| 28 | FrontToBack, |
| 29 | None |
| 30 | }; |
| 31 | |
| 32 | /** Type of meshes that are output by DrawHelper. */ |
| 33 | enum class MeshType |
| 34 | { |
| 35 | Solid, Wire, Line, Text |
| 36 | }; |
| 37 | |
| 38 | /** Container for mesh of a specific type output by the DrawHelper. */ |
| 39 | struct ShapeMeshData |
| 40 | { |
| 41 | SPtr<Mesh> mesh; |
| 42 | SubMesh subMesh; |
| 43 | MeshType type; |
| 44 | HTexture texture; |
| 45 | }; |
| 46 | |
| 47 | DrawHelper(); |
| 48 | |
| 49 | /** Sets a color that will be used for any shapes recorded after this call. */ |
| 50 | void setColor(const Color& color); |
| 51 | |
| 52 | /** Sets a transform matrix that will be used for any shapes recorded after this call. */ |
| 53 | void setTransform(const Matrix4& transform); |
| 54 | |
| 55 | /** Sets the layer bitfield that can be used for filtering which objects are output into the final mesh. */ |
| 56 | void setLayer(UINT64 layer); |
| 57 | |
| 58 | /** Records a solid cuboid with the specified properties in the internal draw queue. */ |
| 59 | void cube(const Vector3& position, const Vector3& extents); |
| 60 | |
| 61 | /** Records a solid sphere with the specified properties in the internal draw queue. */ |
| 62 | void sphere(const Vector3& position, float radius, UINT32 quality = 1); |
| 63 | |
| 64 | /** Records a wireframe cube with the specified properties in the internal draw queue. */ |
| 65 | void wireCube(const Vector3& position, const Vector3& extents); |
| 66 | |
| 67 | /** Records a wireframe sphere with the specified properties in the internal draw queue. */ |
| 68 | void wireSphere(const Vector3& position, float radius, UINT32 quality = 10); |
| 69 | |
| 70 | /** Records a wireframe hemisphere with the specified properties in the internal draw queue. */ |
| 71 | void wireHemisphere(const Vector3& position, float radius, UINT32 quality = 10); |
| 72 | |
| 73 | /** Records a line with the specified properties in the internal draw queue. */ |
| 74 | void line(const Vector3& start, const Vector3& end); |
| 75 | |
| 76 | /** |
| 77 | * Records a list of lines in the internal draw queue. The list must contain lines as pair of vertices, starting |
| 78 | * point followed by an end point, and so on. |
| 79 | */ |
| 80 | void lineList(const Vector<Vector3>& lines); |
| 81 | |
| 82 | /** Records a wireframe frustum with the specified properties in the internal draw queue. */ |
| 83 | void frustum(const Vector3& position, float aspect, Degree FOV, float near, float far); |
| 84 | |
| 85 | /** Records a solid cone with the specified properties in the internal draw queue. */ |
| 86 | void cone(const Vector3& base, const Vector3& normal, float height, float radius, |
| 87 | const Vector2& scale = Vector2::ONE, UINT32 quality = 10); |
| 88 | |
| 89 | /** Records a wire cone with the specified properties in the internal draw queue. */ |
| 90 | void wireCone(const Vector3& base, const Vector3& normal, float height, float radius, |
| 91 | const Vector2& scale = Vector2::ONE, UINT32 quality = 10); |
| 92 | |
| 93 | /** Records a solid disc with the specified properties in the internal draw queue. */ |
| 94 | void disc(const Vector3& position, const Vector3& normal, float radius, UINT32 quality = 10); |
| 95 | |
| 96 | /** Records a wireframe disc with the specified properties in the internal draw queue. */ |
| 97 | void wireDisc(const Vector3& position, const Vector3& normal, float radius, UINT32 quality = 10); |
| 98 | |
| 99 | /** Records a solid arc with the specified properties in the internal draw queue. */ |
| 100 | void arc(const Vector3& position, const Vector3& normal, float radius, Degree startAngle, Degree amountAngle, |
| 101 | UINT32 quality = 10); |
| 102 | |
| 103 | /** Records a wireframe arc with the specified properties in the internal draw queue. */ |
| 104 | void wireArc(const Vector3& position, const Vector3& normal, float radius, Degree startAngle, Degree amountAngle, |
| 105 | UINT32 quality = 10); |
| 106 | |
| 107 | /** Records a 3D mesh to be drawn as wireframe in the internal draw queue. */ |
| 108 | void wireMesh(const SPtr<MeshData>& meshData); |
| 109 | |
| 110 | /** Records a solid rectangle with the specified properties in the internal draw queue. */ |
| 111 | void rectangle(const Rect3& area); |
| 112 | |
| 113 | /** |
| 114 | * Records a mesh representing 2D text with the specified properties in the internal draw queue. |
| 115 | * |
| 116 | * @param[in] position Position to render the text at. Text will be centered around this point. |
| 117 | * @param[in] text Text to draw. |
| 118 | * @param[in] font Font to use for rendering the text's characters. |
| 119 | * @param[in] size Size of the characters, in points. |
| 120 | */ |
| 121 | void text(const Vector3& position, const String& text, const HFont& font, UINT32 size = 10); |
| 122 | |
| 123 | /** Clears all recorded shapes. */ |
| 124 | void clear(); |
| 125 | |
| 126 | /** |
| 127 | * Generates a set of meshes from all the recorded solid and wireframe shapes. The meshes can be accessed via |
| 128 | * getMeshes() and released via clearMeshes(). |
| 129 | * |
| 130 | * @param sorting (optional) Determines how (and if) should elements be sorted |
| 131 | * based on their distance from the reference point. |
| 132 | * @param camera (optional) Camera through which the meshes will be rendered. |
| 133 | * @param layers (optional) Layers bitfield that can be used for controlling which shapes will be included |
| 134 | * in the mesh. This bitfield will be ANDed with the layer specified when recording the shape. |
| 135 | * @return Generated mesh data. |
| 136 | */ |
| 137 | Vector<ShapeMeshData> buildMeshes(SortType sorting = SortType::None, |
| 138 | const Camera* camera = nullptr, UINT64 layers = 0xFFFFFFFFFFFFFFFF); |
| 139 | |
| 140 | private: |
| 141 | struct CommonData |
| 142 | { |
| 143 | Color color; |
| 144 | Matrix4 transform; |
| 145 | Vector3 center; |
| 146 | UINT64 layer; |
| 147 | }; |
| 148 | |
| 149 | struct CubeData : CommonData |
| 150 | { |
| 151 | Vector3 position; |
| 152 | Vector3 extents; |
| 153 | }; |
| 154 | |
| 155 | struct SphereData : CommonData |
| 156 | { |
| 157 | Vector3 position; |
| 158 | float radius; |
| 159 | UINT32 quality; |
| 160 | }; |
| 161 | |
| 162 | struct LineData : CommonData |
| 163 | { |
| 164 | Vector3 start; |
| 165 | Vector3 end; |
| 166 | }; |
| 167 | |
| 168 | struct LineListData : CommonData |
| 169 | { |
| 170 | Vector<Vector3> lines; |
| 171 | }; |
| 172 | |
| 173 | struct Rect3Data : CommonData |
| 174 | { |
| 175 | Rect3 area; |
| 176 | }; |
| 177 | |
| 178 | struct FrustumData : CommonData |
| 179 | { |
| 180 | Vector3 position; |
| 181 | float aspect; |
| 182 | Degree FOV; |
| 183 | float nearDist; |
| 184 | float farDist; |
| 185 | }; |
| 186 | |
| 187 | struct ConeData : CommonData |
| 188 | { |
| 189 | Vector3 base; |
| 190 | Vector3 normal; |
| 191 | float height; |
| 192 | float radius; |
| 193 | Vector2 scale; |
| 194 | UINT32 quality; |
| 195 | }; |
| 196 | |
| 197 | struct DiscData : CommonData |
| 198 | { |
| 199 | Vector3 position; |
| 200 | Vector3 normal; |
| 201 | float radius; |
| 202 | UINT32 quality; |
| 203 | }; |
| 204 | |
| 205 | struct ArcData : CommonData |
| 206 | { |
| 207 | Vector3 position; |
| 208 | Vector3 normal; |
| 209 | float radius; |
| 210 | Degree startAngle; |
| 211 | Degree amountAngle; |
| 212 | UINT32 quality; |
| 213 | }; |
| 214 | |
| 215 | struct Text2DData : CommonData |
| 216 | { |
| 217 | Vector3 position; |
| 218 | String text; |
| 219 | HFont font; |
| 220 | UINT32 size; |
| 221 | }; |
| 222 | |
| 223 | struct WireMeshData : CommonData |
| 224 | { |
| 225 | SPtr<MeshData> meshData; |
| 226 | }; |
| 227 | |
| 228 | static const UINT32 VERTEX_BUFFER_GROWTH; |
| 229 | static const UINT32 INDEX_BUFFER_GROWTH; |
| 230 | |
| 231 | Color mColor; |
| 232 | Matrix4 mTransform; |
| 233 | UINT64 mLayer; |
| 234 | |
| 235 | Vector<CubeData> mSolidCubeData; |
| 236 | Vector<CubeData> mWireCubeData; |
| 237 | Vector<SphereData> mSolidSphereData; |
| 238 | Vector<SphereData> mWireSphereData; |
| 239 | Vector<SphereData> mWireHemisphereData; |
| 240 | Vector<LineData> mLineData; |
| 241 | Vector<LineListData> mLineListData; |
| 242 | Vector<Rect3Data> mRect3Data; |
| 243 | Vector<FrustumData> mFrustumData; |
| 244 | Vector<ConeData> mConeData; |
| 245 | Vector<ConeData> mWireConeData; |
| 246 | Vector<DiscData> mDiscData; |
| 247 | Vector<DiscData> mWireDiscData; |
| 248 | Vector<ArcData> mArcData; |
| 249 | Vector<ArcData> mWireArcData; |
| 250 | Vector<Text2DData> mText2DData; |
| 251 | Vector<WireMeshData> mWireMeshData; |
| 252 | |
| 253 | SPtr<VertexDataDesc> mSolidVertexDesc; |
| 254 | SPtr<VertexDataDesc> mWireVertexDesc; |
| 255 | SPtr<VertexDataDesc> mLineVertexDesc; |
| 256 | SPtr<VertexDataDesc> mTextVertexDesc; |
| 257 | }; |
| 258 | |
| 259 | /** @} */ |
| 260 | } |
| 261 | |