| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// | 
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// | 
| 3 | #include "Math/BsRay.h" | 
| 4 | #include "Math/BsPlane.h" | 
| 5 | #include "Math/BsSphere.h" | 
| 6 | #include "Math/BsAABox.h" | 
| 7 | #include "Math/BsMath.h" | 
| 8 |  | 
| 9 | namespace bs | 
| 10 | { | 
| 11 | 	void Ray::transform(const Matrix4& matrix) | 
| 12 | 	{ | 
| 13 | 		Vector3 end = getPoint(1.0f); | 
| 14 |  | 
| 15 | 		mOrigin = matrix.multiply(mOrigin); | 
| 16 | 		end = matrix.multiply(end); | 
| 17 |  | 
| 18 | 		mDirection = Vector3::normalize(end - mOrigin); | 
| 19 | 	} | 
| 20 |  | 
| 21 | 	void Ray::transformAffine(const Matrix4& matrix) | 
| 22 | 	{ | 
| 23 | 		Vector3 end = getPoint(1.0f); | 
| 24 |  | 
| 25 | 		mOrigin = matrix.multiplyAffine(mOrigin); | 
| 26 | 		end = matrix.multiplyAffine(end); | 
| 27 |  | 
| 28 | 		mDirection = Vector3::normalize(end - mOrigin); | 
| 29 | 	} | 
| 30 |  | 
| 31 | 	std::pair<bool, float> Ray::intersects(const Plane& p) const | 
| 32 | 	{ | 
| 33 | 		return p.intersects(*this); | 
| 34 | 	} | 
| 35 |  | 
| 36 | 	std::pair<bool, float> Ray::intersects(const Sphere& s) const | 
| 37 | 	{ | 
| 38 | 		return s.intersects(*this); | 
| 39 | 	} | 
| 40 |  | 
| 41 | 	std::pair<bool, float> Ray::intersects(const AABox& box) const | 
| 42 | 	{ | 
| 43 | 		return box.intersects(*this); | 
| 44 | 	} | 
| 45 |  | 
| 46 | 	std::pair<bool, float> Ray::intersects(const Vector3& a, | 
| 47 | 		const Vector3& b, const Vector3& c, const Vector3& normal, | 
| 48 | 		bool positiveSide, bool negativeSide) const | 
| 49 | 	{ | 
| 50 | 		// Calculate intersection with plane. | 
| 51 | 		float t; | 
| 52 | 		{ | 
| 53 | 			float denom = normal.dot(getDirection()); | 
| 54 |  | 
| 55 | 			// Check intersect side | 
| 56 | 			if (denom > + std::numeric_limits<float>::epsilon()) | 
| 57 | 			{ | 
| 58 | 				if (!negativeSide) | 
| 59 | 					return std::pair<bool, float>(false, 0.0f); | 
| 60 | 			} | 
| 61 | 			else if (denom < - std::numeric_limits<float>::epsilon()) | 
| 62 | 			{ | 
| 63 | 				if (!positiveSide) | 
| 64 | 					return std::pair<bool, float>(false, 0.0f); | 
| 65 | 			} | 
| 66 | 			else | 
| 67 | 			{ | 
| 68 | 				// Parallel or triangle area is close to zero when | 
| 69 | 				// the plane normal not normalized. | 
| 70 | 				return std::pair<bool, float>(false, 0.0f); | 
| 71 | 			} | 
| 72 |  | 
| 73 | 			t = normal.dot(a - getOrigin()) / denom; | 
| 74 |  | 
| 75 | 			if (t < 0) | 
| 76 | 			{ | 
| 77 | 				// Intersection is behind origin | 
| 78 | 				return std::pair<bool, float>(false, 0.0f); | 
| 79 | 			} | 
| 80 | 		} | 
| 81 |  | 
| 82 | 		// Calculate the largest area projection plane in X, Y or Z. | 
| 83 | 		UINT32 i0, i1; | 
| 84 | 		{ | 
| 85 | 			float n0 = Math::abs(normal[0]); | 
| 86 | 			float n1 = Math::abs(normal[1]); | 
| 87 | 			float n2 = Math::abs(normal[2]); | 
| 88 |  | 
| 89 | 			i0 = 1; i1 = 2; | 
| 90 | 			if (n1 > n2) | 
| 91 | 			{ | 
| 92 | 				if (n1 > n0) i0 = 0; | 
| 93 | 			} | 
| 94 | 			else | 
| 95 | 			{ | 
| 96 | 				if (n2 > n0) i1 = 0; | 
| 97 | 			} | 
| 98 | 		} | 
| 99 |  | 
| 100 | 		// Check the intersection point is inside the triangle. | 
| 101 | 		{ | 
| 102 | 			float u1 = b[i0] - a[i0]; | 
| 103 | 			float v1 = b[i1] - a[i1]; | 
| 104 | 			float u2 = c[i0] - a[i0]; | 
| 105 | 			float v2 = c[i1] - a[i1]; | 
| 106 | 			float u0 = t * getDirection()[i0] + getOrigin()[i0] - a[i0]; | 
| 107 | 			float v0 = t * getDirection()[i1] + getOrigin()[i1] - a[i1]; | 
| 108 |  | 
| 109 | 			float alpha = u0 * v2 - u2 * v0; | 
| 110 | 			float beta  = u1 * v0 - u0 * v1; | 
| 111 | 			float area  = u1 * v2 - u2 * v1; | 
| 112 |  | 
| 113 | 			// Epsilon to avoid float precision errors. | 
| 114 | 			const float EPSILON = 1e-6f; | 
| 115 |  | 
| 116 | 			float tolerance = - EPSILON * area; | 
| 117 |  | 
| 118 | 			if (area > 0) | 
| 119 | 			{ | 
| 120 | 				if (alpha < tolerance || beta < tolerance || alpha+beta > area-tolerance) | 
| 121 | 					return std::pair<bool, float>(false, 0.0f); | 
| 122 | 			} | 
| 123 | 			else | 
| 124 | 			{ | 
| 125 | 				if (alpha > tolerance || beta > tolerance || alpha+beta < area-tolerance) | 
| 126 | 					return std::pair<bool, float>(false, 0.0f); | 
| 127 | 			} | 
| 128 | 		} | 
| 129 |  | 
| 130 | 		return std::pair<bool, float>(true, t); | 
| 131 | 	} | 
| 132 | } |