| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #include "Math/BsRay.h" |
| 4 | #include "Math/BsPlane.h" |
| 5 | #include "Math/BsSphere.h" |
| 6 | #include "Math/BsAABox.h" |
| 7 | #include "Math/BsMath.h" |
| 8 | |
| 9 | namespace bs |
| 10 | { |
| 11 | void Ray::transform(const Matrix4& matrix) |
| 12 | { |
| 13 | Vector3 end = getPoint(1.0f); |
| 14 | |
| 15 | mOrigin = matrix.multiply(mOrigin); |
| 16 | end = matrix.multiply(end); |
| 17 | |
| 18 | mDirection = Vector3::normalize(end - mOrigin); |
| 19 | } |
| 20 | |
| 21 | void Ray::transformAffine(const Matrix4& matrix) |
| 22 | { |
| 23 | Vector3 end = getPoint(1.0f); |
| 24 | |
| 25 | mOrigin = matrix.multiplyAffine(mOrigin); |
| 26 | end = matrix.multiplyAffine(end); |
| 27 | |
| 28 | mDirection = Vector3::normalize(end - mOrigin); |
| 29 | } |
| 30 | |
| 31 | std::pair<bool, float> Ray::intersects(const Plane& p) const |
| 32 | { |
| 33 | return p.intersects(*this); |
| 34 | } |
| 35 | |
| 36 | std::pair<bool, float> Ray::intersects(const Sphere& s) const |
| 37 | { |
| 38 | return s.intersects(*this); |
| 39 | } |
| 40 | |
| 41 | std::pair<bool, float> Ray::intersects(const AABox& box) const |
| 42 | { |
| 43 | return box.intersects(*this); |
| 44 | } |
| 45 | |
| 46 | std::pair<bool, float> Ray::intersects(const Vector3& a, |
| 47 | const Vector3& b, const Vector3& c, const Vector3& normal, |
| 48 | bool positiveSide, bool negativeSide) const |
| 49 | { |
| 50 | // Calculate intersection with plane. |
| 51 | float t; |
| 52 | { |
| 53 | float denom = normal.dot(getDirection()); |
| 54 | |
| 55 | // Check intersect side |
| 56 | if (denom > + std::numeric_limits<float>::epsilon()) |
| 57 | { |
| 58 | if (!negativeSide) |
| 59 | return std::pair<bool, float>(false, 0.0f); |
| 60 | } |
| 61 | else if (denom < - std::numeric_limits<float>::epsilon()) |
| 62 | { |
| 63 | if (!positiveSide) |
| 64 | return std::pair<bool, float>(false, 0.0f); |
| 65 | } |
| 66 | else |
| 67 | { |
| 68 | // Parallel or triangle area is close to zero when |
| 69 | // the plane normal not normalized. |
| 70 | return std::pair<bool, float>(false, 0.0f); |
| 71 | } |
| 72 | |
| 73 | t = normal.dot(a - getOrigin()) / denom; |
| 74 | |
| 75 | if (t < 0) |
| 76 | { |
| 77 | // Intersection is behind origin |
| 78 | return std::pair<bool, float>(false, 0.0f); |
| 79 | } |
| 80 | } |
| 81 | |
| 82 | // Calculate the largest area projection plane in X, Y or Z. |
| 83 | UINT32 i0, i1; |
| 84 | { |
| 85 | float n0 = Math::abs(normal[0]); |
| 86 | float n1 = Math::abs(normal[1]); |
| 87 | float n2 = Math::abs(normal[2]); |
| 88 | |
| 89 | i0 = 1; i1 = 2; |
| 90 | if (n1 > n2) |
| 91 | { |
| 92 | if (n1 > n0) i0 = 0; |
| 93 | } |
| 94 | else |
| 95 | { |
| 96 | if (n2 > n0) i1 = 0; |
| 97 | } |
| 98 | } |
| 99 | |
| 100 | // Check the intersection point is inside the triangle. |
| 101 | { |
| 102 | float u1 = b[i0] - a[i0]; |
| 103 | float v1 = b[i1] - a[i1]; |
| 104 | float u2 = c[i0] - a[i0]; |
| 105 | float v2 = c[i1] - a[i1]; |
| 106 | float u0 = t * getDirection()[i0] + getOrigin()[i0] - a[i0]; |
| 107 | float v0 = t * getDirection()[i1] + getOrigin()[i1] - a[i1]; |
| 108 | |
| 109 | float alpha = u0 * v2 - u2 * v0; |
| 110 | float beta = u1 * v0 - u0 * v1; |
| 111 | float area = u1 * v2 - u2 * v1; |
| 112 | |
| 113 | // Epsilon to avoid float precision errors. |
| 114 | const float EPSILON = 1e-6f; |
| 115 | |
| 116 | float tolerance = - EPSILON * area; |
| 117 | |
| 118 | if (area > 0) |
| 119 | { |
| 120 | if (alpha < tolerance || beta < tolerance || alpha+beta > area-tolerance) |
| 121 | return std::pair<bool, float>(false, 0.0f); |
| 122 | } |
| 123 | else |
| 124 | { |
| 125 | if (alpha > tolerance || beta > tolerance || alpha+beta < area-tolerance) |
| 126 | return std::pair<bool, float>(false, 0.0f); |
| 127 | } |
| 128 | } |
| 129 | |
| 130 | return std::pair<bool, float>(true, t); |
| 131 | } |
| 132 | } |