1 | /* |
2 | * Copyright 2011 Google Inc. |
3 | * |
4 | * Use of this source code is governed by a BSD-style license that can be |
5 | * found in the LICENSE file. |
6 | */ |
7 | |
8 | |
9 | #include "src/gpu/GrRenderTarget.h" |
10 | |
11 | #include "src/core/SkRectPriv.h" |
12 | #include "src/gpu/GrGpu.h" |
13 | #include "src/gpu/GrRenderTargetContext.h" |
14 | #include "src/gpu/GrSamplePatternDictionary.h" |
15 | #include "src/gpu/GrStencilAttachment.h" |
16 | #include "src/gpu/GrStencilSettings.h" |
17 | |
18 | GrRenderTarget::GrRenderTarget(GrGpu* gpu, |
19 | const SkISize& dimensions, |
20 | int sampleCount, |
21 | GrProtected isProtected, |
22 | GrStencilAttachment* stencil) |
23 | : INHERITED(gpu, dimensions, isProtected) |
24 | , fStencilAttachment(stencil) |
25 | , fSampleCnt(sampleCount) |
26 | , fSamplePatternKey(GrSamplePatternDictionary::kInvalidSamplePatternKey) {} |
27 | |
28 | GrRenderTarget::~GrRenderTarget() = default; |
29 | |
30 | void GrRenderTarget::onRelease() { |
31 | fStencilAttachment = nullptr; |
32 | |
33 | INHERITED::onRelease(); |
34 | } |
35 | |
36 | void GrRenderTarget::onAbandon() { |
37 | fStencilAttachment = nullptr; |
38 | |
39 | INHERITED::onAbandon(); |
40 | } |
41 | |
42 | void GrRenderTarget::attachStencilAttachment(sk_sp<GrStencilAttachment> stencil) { |
43 | #ifdef SK_DEBUG |
44 | if (fSampleCnt == 1) { |
45 | // TODO: We don't expect a mixed sampled render target to ever change its stencil buffer |
46 | // right now. But if it does swap in a stencil buffer with a different number of samples, |
47 | // and if we have a valid fSamplePatternKey, we will need to invalidate fSamplePatternKey |
48 | // here and add tests to make sure we it properly. |
49 | SkASSERT(GrSamplePatternDictionary::kInvalidSamplePatternKey == fSamplePatternKey); |
50 | } else { |
51 | // Render targets with >1 color sample should never use mixed samples. (This would lead to |
52 | // different sample patterns, depending on stencil state.) |
53 | SkASSERT(!stencil || stencil->numSamples() == fSampleCnt); |
54 | } |
55 | #endif |
56 | |
57 | if (!stencil && !fStencilAttachment) { |
58 | // No need to do any work since we currently don't have a stencil attachment and |
59 | // we're not actually adding one. |
60 | return; |
61 | } |
62 | |
63 | fStencilAttachment = std::move(stencil); |
64 | if (!this->completeStencilAttachment()) { |
65 | fStencilAttachment = nullptr; |
66 | } |
67 | } |
68 | |
69 | int GrRenderTarget::numStencilBits() const { |
70 | SkASSERT(this->getStencilAttachment()); |
71 | return this->getStencilAttachment()->bits(); |
72 | } |
73 | |
74 | int GrRenderTarget::getSamplePatternKey() { |
75 | #ifdef SK_DEBUG |
76 | if (fSampleCnt <= 1) { |
77 | // If the color buffer is not multisampled, the sample pattern better come from the stencil |
78 | // buffer (mixed samples). |
79 | SkASSERT(fStencilAttachment && fStencilAttachment->numSamples() > 1); |
80 | } else { |
81 | // The color sample count and stencil count cannot both be unequal and both greater than |
82 | // one. If this were the case, there would be more than one sample pattern associated with |
83 | // the render target. |
84 | SkASSERT(!fStencilAttachment || fStencilAttachment->numSamples() == fSampleCnt); |
85 | } |
86 | #endif |
87 | if (GrSamplePatternDictionary::kInvalidSamplePatternKey == fSamplePatternKey) { |
88 | fSamplePatternKey = this->getGpu()->findOrAssignSamplePatternKey(this); |
89 | } |
90 | SkASSERT(fSamplePatternKey != GrSamplePatternDictionary::kInvalidSamplePatternKey); |
91 | return fSamplePatternKey; |
92 | } |
93 | |
94 | const SkTArray<SkPoint>& GrRenderTarget::getSampleLocations() { |
95 | int samplePatternKey = this->getSamplePatternKey(); |
96 | return this->getGpu()->retrieveSampleLocations(samplePatternKey); |
97 | } |
98 | |