| 1 | /* | 
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| 2 | * Copyright 2018 Google Inc. | 
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| 3 | * | 
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| 4 | * Use of this source code is governed by a BSD-style license that can be | 
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| 5 | * found in the LICENSE file. | 
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| 6 | */ | 
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| 7 |  | 
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| 8 | #ifndef GrQuadPerEdgeAA_DEFINED | 
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| 9 | #define GrQuadPerEdgeAA_DEFINED | 
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| 10 |  | 
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| 11 | #include "include/core/SkPoint.h" | 
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| 12 | #include "include/core/SkPoint3.h" | 
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| 13 | #include "include/private/GrTypesPriv.h" | 
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| 14 | #include "src/gpu/GrColor.h" | 
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| 15 | #include "src/gpu/GrGeometryProcessor.h" | 
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| 16 | #include "src/gpu/GrSamplerState.h" | 
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| 17 | #include "src/gpu/GrVertexWriter.h" | 
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| 18 | #include "src/gpu/geometry/GrQuad.h" | 
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| 19 | #include "src/gpu/geometry/GrQuadUtils.h" | 
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| 20 | #include "src/gpu/ops/GrMeshDrawOp.h" | 
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| 21 | #include "src/gpu/ops/GrTextureOp.h" | 
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| 22 |  | 
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| 23 | class GrCaps; | 
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| 24 | class GrColorSpaceXform; | 
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| 25 | class GrShaderCaps; | 
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| 26 | struct GrVertexWriter; | 
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| 27 |  | 
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| 28 | namespace GrQuadPerEdgeAA { | 
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| 29 | using Saturate = GrTextureOp::Saturate; | 
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| 30 |  | 
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| 31 | enum class CoverageMode { kNone, kWithPosition, kWithColor }; | 
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| 32 | enum class Subset : bool { kNo = false, kYes = true }; | 
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| 33 | enum class ColorType { kNone, kByte, kFloat, kLast = kFloat }; | 
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| 34 | static const int kColorTypeCount = static_cast<int>(ColorType::kLast) + 1; | 
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| 35 |  | 
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| 36 | enum class IndexBufferOption { | 
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| 37 | kPictureFramed,    // geometrically AA'd   -> 8 verts/quad + an index buffer | 
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| 38 | kIndexedRects,     // non-AA'd but indexed -> 4 verts/quad + an index buffer | 
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| 39 | kTriStrips,        // non-AA'd             -> 4 verts/quad but no index buffer | 
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| 40 | kLast = kTriStrips | 
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| 41 | }; | 
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| 42 | static const int kIndexBufferOptionCount = static_cast<int>(IndexBufferOption::kLast) + 1; | 
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| 43 |  | 
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| 44 | IndexBufferOption CalcIndexBufferOption(GrAAType aa, int numQuads); | 
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| 45 |  | 
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| 46 | // Gets the minimum ColorType that can represent a color. | 
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| 47 | ColorType MinColorType(SkPMColor4f); | 
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| 48 |  | 
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| 49 | // Specifies the vertex configuration for an op that renders per-edge AA quads. The vertex | 
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| 50 | // order (when enabled) is device position, color, local position, subset, aa edge equations. | 
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| 51 | // This order matches the constructor argument order of VertexSpec and is the order that | 
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| 52 | // GPAttributes maintains. If hasLocalCoords is false, then the local quad type can be ignored. | 
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| 53 | struct VertexSpec { | 
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| 54 | public: | 
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| 55 | VertexSpec() | 
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| 56 | : fDeviceQuadType(0)     // kAxisAligned | 
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| 57 | , fLocalQuadType(0)      // kAxisAligned | 
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| 58 | , fIndexBufferOption(0)  // kPictureFramed | 
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| 59 | , fHasLocalCoords(false) | 
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| 60 | , fColorType(0)          // kNone | 
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| 61 | , fHasSubset(false) | 
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| 62 | , fUsesCoverageAA(false) | 
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| 63 | , fCompatibleWithCoverageAsAlpha(false) | 
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| 64 | , fRequiresGeometrySubset(false) {} | 
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| 65 |  | 
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| 66 | VertexSpec(GrQuad::Type deviceQuadType, ColorType colorType, GrQuad::Type localQuadType, | 
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| 67 | bool hasLocalCoords, | 
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| 68 | Subset subset, GrAAType aa, bool coverageAsAlpha, | 
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| 69 | IndexBufferOption indexBufferOption) | 
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| 70 | : fDeviceQuadType(static_cast<unsigned>(deviceQuadType)) | 
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| 71 | , fLocalQuadType(static_cast<unsigned>(localQuadType)) | 
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| 72 | , fIndexBufferOption(static_cast<unsigned>(indexBufferOption)) | 
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| 73 | , fHasLocalCoords(hasLocalCoords) | 
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| 74 | , fColorType(static_cast<unsigned>(colorType)) | 
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| 75 | , fHasSubset(static_cast<unsigned>(subset)) | 
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| 76 | , fUsesCoverageAA(aa == GrAAType::kCoverage) | 
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| 77 | , fCompatibleWithCoverageAsAlpha(coverageAsAlpha) | 
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| 78 | , fRequiresGeometrySubset(aa == GrAAType::kCoverage && | 
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| 79 | deviceQuadType > GrQuad::Type::kRectilinear) { } | 
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| 80 |  | 
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| 81 | GrQuad::Type deviceQuadType() const { return static_cast<GrQuad::Type>(fDeviceQuadType); } | 
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| 82 | GrQuad::Type localQuadType() const { return static_cast<GrQuad::Type>(fLocalQuadType); } | 
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| 83 | IndexBufferOption indexBufferOption() const { | 
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| 84 | return static_cast<IndexBufferOption>(fIndexBufferOption); | 
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| 85 | } | 
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| 86 | bool hasLocalCoords() const { return fHasLocalCoords; } | 
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| 87 | ColorType colorType() const { return static_cast<ColorType>(fColorType); } | 
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| 88 | bool hasVertexColors() const { return ColorType::kNone != this->colorType(); } | 
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| 89 | bool hasSubset() const { return fHasSubset; } | 
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| 90 | bool usesCoverageAA() const { return fUsesCoverageAA; } | 
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| 91 | bool compatibleWithCoverageAsAlpha() const { return fCompatibleWithCoverageAsAlpha; } | 
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| 92 | bool requiresGeometrySubset() const { return fRequiresGeometrySubset; } | 
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| 93 | // Will always be 2 or 3 | 
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| 94 | int deviceDimensionality() const; | 
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| 95 | // Will always be 0 if hasLocalCoords is false, otherwise will be 2 or 3 | 
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| 96 | int localDimensionality() const; | 
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| 97 |  | 
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| 98 | int verticesPerQuad() const { return fUsesCoverageAA ? 8 : 4; } | 
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| 99 |  | 
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| 100 | CoverageMode coverageMode() const; | 
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| 101 | size_t vertexSize() const; | 
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| 102 |  | 
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| 103 | bool needsIndexBuffer() const { return this->indexBufferOption() != | 
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| 104 | IndexBufferOption::kTriStrips; } | 
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| 105 |  | 
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| 106 | GrPrimitiveType primitiveType() const { | 
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| 107 | switch (this->indexBufferOption()) { | 
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| 108 | case IndexBufferOption::kPictureFramed: return GrPrimitiveType::kTriangles; | 
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| 109 | case IndexBufferOption::kIndexedRects:  return GrPrimitiveType::kTriangles; | 
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| 110 | case IndexBufferOption::kTriStrips:     return GrPrimitiveType::kTriangleStrip; | 
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| 111 | } | 
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| 112 |  | 
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| 113 | SkUNREACHABLE; | 
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| 114 | } | 
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| 115 |  | 
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| 116 | private: | 
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| 117 | static_assert(GrQuad::kTypeCount <= 4, "GrQuad::Type doesn't fit in 2 bits"); | 
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| 118 | static_assert(kColorTypeCount <= 4, "Color doesn't fit in 2 bits"); | 
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| 119 | static_assert(kIndexBufferOptionCount <= 4, "IndexBufferOption doesn't fit in 2 bits"); | 
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| 120 |  | 
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| 121 | unsigned fDeviceQuadType: 2; | 
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| 122 | unsigned fLocalQuadType: 2; | 
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| 123 | unsigned fIndexBufferOption: 2; | 
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| 124 | unsigned fHasLocalCoords: 1; | 
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| 125 | unsigned fColorType : 2; | 
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| 126 | unsigned fHasSubset : 1; | 
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| 127 | unsigned fUsesCoverageAA: 1; | 
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| 128 | unsigned fCompatibleWithCoverageAsAlpha: 1; | 
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| 129 | // The geometry subset serves to clip off pixels touched by quads with sharp corners that | 
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| 130 | // would otherwise exceed the miter limit for the AA-outset geometry. | 
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| 131 | unsigned fRequiresGeometrySubset : 1; | 
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| 132 | }; | 
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| 133 |  | 
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| 134 | // A Tessellator is responsible for processing a series of device+local GrQuads into a VBO, | 
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| 135 | // as specified by a VertexSpec. This vertex data can then be processed by a GP created with | 
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| 136 | // MakeProcessor and/or MakeTexturedProcessor. | 
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| 137 | class Tessellator { | 
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| 138 | public: | 
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| 139 | explicit Tessellator(const VertexSpec& spec, char* vertices); | 
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| 140 |  | 
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| 141 | // Calculates (as needed) inset and outset geometry for anti-aliasing, and appends all | 
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| 142 | // necessary position and vertex attributes required by this Tessellator's VertexSpec into | 
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| 143 | // the 'vertices' the Tessellator was called with. The insetting and outsetting may | 
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| 144 | // damage the provided GrQuads (as this is intended to work with GrQuadBuffer::Iter). | 
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| 145 | // 'localQuad' can be null if the VertexSpec does not use local coords. | 
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| 146 | void append(GrQuad* deviceQuad, GrQuad* localQuad, | 
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| 147 | const SkPMColor4f& color, const SkRect& uvSubset, GrQuadAAFlags aaFlags); | 
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| 148 |  | 
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| 149 | SkDEBUGCODE(char* vertices() const { return (char*) fVertexWriter.fPtr; }) | 
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| 150 |  | 
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| 151 | private: | 
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| 152 | // VertexSpec defines many unique ways to write vertex attributes, which can be handled | 
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| 153 | // generically by branching per-quad based on the VertexSpec. However, there are several | 
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| 154 | // specs that appear in the wild far more frequently, so they use explicit WriteQuadProcs | 
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| 155 | // that have no branches. | 
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| 156 | typedef void (*WriteQuadProc)(GrVertexWriter* vertices, const VertexSpec& spec, | 
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| 157 | const GrQuad* deviceQuad, const GrQuad* localQuad, | 
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| 158 | const float coverage[4], const SkPMColor4f& color, | 
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| 159 | const SkRect& geomSubset, const SkRect& texSubset); | 
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| 160 | static WriteQuadProc GetWriteQuadProc(const VertexSpec& spec); | 
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| 161 |  | 
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| 162 | GrQuadUtils::TessellationHelper fAAHelper; | 
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| 163 | VertexSpec                      fVertexSpec; | 
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| 164 | GrVertexWriter                  fVertexWriter; | 
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| 165 | WriteQuadProc                   fWriteProc; | 
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| 166 | }; | 
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| 167 |  | 
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| 168 | GrGeometryProcessor* MakeProcessor(SkArenaAlloc*, const VertexSpec&); | 
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| 169 |  | 
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| 170 | GrGeometryProcessor* MakeTexturedProcessor(SkArenaAlloc*, | 
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| 171 | const VertexSpec&, | 
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| 172 | const GrShaderCaps&, | 
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| 173 | const GrBackendFormat&, | 
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| 174 | GrSamplerState, | 
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| 175 | const GrSwizzle&, | 
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| 176 | sk_sp<GrColorSpaceXform> textureColorSpaceXform, | 
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| 177 | Saturate); | 
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| 178 |  | 
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| 179 | // This method will return the correct index buffer for the specified indexBufferOption. | 
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| 180 | // It will, correctly, return nullptr if the indexBufferOption is kTriStrips. | 
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| 181 | sk_sp<const GrBuffer> GetIndexBuffer(GrMeshDrawOp::Target*, IndexBufferOption); | 
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| 182 |  | 
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| 183 | // What is the maximum number of quads allowed for the specified indexBuffer option? | 
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| 184 | int QuadLimit(IndexBufferOption); | 
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| 185 |  | 
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| 186 | // This method will issue the draw call on the provided GrOpsRenderPass, as specified by the | 
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| 187 | // indexing method in vertexSpec. It is up to the calling code to allocate, fill in, and bind a | 
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| 188 | // vertex buffer, and to acquire and bind the correct index buffer (if needed) with | 
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| 189 | // GrPrimitiveRestart::kNo. | 
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| 190 | // | 
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| 191 | // @param runningQuadCount  the number of quads already stored in 'vertexBuffer' and | 
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| 192 | //                          'indexBuffer' e.g., different GrMeshes have already been placed in | 
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| 193 | //                          the buffers to allow dynamic state changes. | 
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| 194 | // @param quadCount         the number of quads that will be drawn by the provided 'mesh'. | 
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| 195 | //                          A subsequent ConfigureMesh call would the use | 
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| 196 | //                          'runningQuadCount' + 'quadCount' for its new 'runningQuadCount'. | 
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| 197 | void IssueDraw(const GrCaps&, GrOpsRenderPass*, const VertexSpec&, int runningQuadCount, | 
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| 198 | int quadCount, int maxVerts, int absVertBufferOffset); | 
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| 199 |  | 
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| 200 | } // namespace GrQuadPerEdgeAA | 
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| 201 |  | 
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| 202 | #endif // GrQuadPerEdgeAA_DEFINED | 
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| 203 |  | 
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