| 1 | /* |
| 2 | * Copyright 2020 Google LLC. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #ifndef GrFillPathShader_DEFINED |
| 9 | #define GrFillPathShader_DEFINED |
| 10 | |
| 11 | #include "src/gpu/tessellate/GrPathShader.h" |
| 12 | |
| 13 | class GrGLSLUniformHandler; |
| 14 | class GrGLSLVertexBuilder; |
| 15 | |
| 16 | // This is the base class for shaders that fill a path's pixels in the final render target. |
| 17 | class GrFillPathShader : public GrPathShader { |
| 18 | public: |
| 19 | GrFillPathShader(ClassID classID, const SkMatrix& viewMatrix, SkPMColor4f color, |
| 20 | GrPrimitiveType primitiveType) |
| 21 | : GrPathShader(classID, viewMatrix, primitiveType, 0) |
| 22 | , fColor(color) { |
| 23 | } |
| 24 | |
| 25 | void getGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const override {} |
| 26 | GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps&) const final; |
| 27 | |
| 28 | protected: |
| 29 | class Impl; |
| 30 | |
| 31 | virtual void emitVertexCode(Impl*, GrGLSLVertexBuilder*, const char* viewMatrix, |
| 32 | GrGLSLUniformHandler*) const = 0; |
| 33 | |
| 34 | private: |
| 35 | const SkPMColor4f fColor; |
| 36 | }; |
| 37 | |
| 38 | // Fills a simple array of triangles. |
| 39 | class GrFillTriangleShader : public GrFillPathShader { |
| 40 | public: |
| 41 | GrFillTriangleShader(const SkMatrix& viewMatrix, SkPMColor4f color) |
| 42 | : GrFillPathShader(kTessellate_GrFillTriangleShader_ClassID, viewMatrix, color, |
| 43 | GrPrimitiveType::kTriangles) { |
| 44 | static constexpr Attribute kPtAttrib = { |
| 45 | "input_point" , kFloat2_GrVertexAttribType, kFloat2_GrSLType}; |
| 46 | this->setVertexAttributes(&kPtAttrib, 1); |
| 47 | } |
| 48 | |
| 49 | private: |
| 50 | const char* name() const override { return "GrFillTriangleShader" ; } |
| 51 | void emitVertexCode(Impl*, GrGLSLVertexBuilder*, const char* viewMatrix, |
| 52 | GrGLSLUniformHandler*) const override; |
| 53 | }; |
| 54 | |
| 55 | // Fills an array of convex hulls surrounding 4-point cubic instances. |
| 56 | class GrFillCubicHullShader : public GrFillPathShader { |
| 57 | public: |
| 58 | GrFillCubicHullShader(const SkMatrix& viewMatrix, SkPMColor4f color) |
| 59 | : GrFillPathShader(kTessellate_GrFillCubicHullShader_ClassID, viewMatrix, color, |
| 60 | GrPrimitiveType::kTriangleStrip) { |
| 61 | static constexpr Attribute kPtsAttribs[] = { |
| 62 | {"input_points_0_1" , kFloat4_GrVertexAttribType, kFloat4_GrSLType}, |
| 63 | {"input_points_2_3" , kFloat4_GrVertexAttribType, kFloat4_GrSLType}}; |
| 64 | this->setInstanceAttributes(kPtsAttribs, SK_ARRAY_COUNT(kPtsAttribs)); |
| 65 | } |
| 66 | |
| 67 | private: |
| 68 | const char* name() const override { return "GrFillCubicHullShader" ; } |
| 69 | void emitVertexCode(Impl*, GrGLSLVertexBuilder*, const char* viewMatrix, |
| 70 | GrGLSLUniformHandler*) const override; |
| 71 | }; |
| 72 | |
| 73 | // Fills a path's bounding box, with subpixel outset to avoid possible T-junctions with extreme |
| 74 | // edges of the path. |
| 75 | // NOTE: The emitted geometry may not be axis-aligned, depending on the view matrix. |
| 76 | class GrFillBoundingBoxShader : public GrFillPathShader { |
| 77 | public: |
| 78 | GrFillBoundingBoxShader(const SkMatrix& viewMatrix, SkPMColor4f color, const SkRect& pathBounds) |
| 79 | : GrFillPathShader(kTessellate_GrFillBoundingBoxShader_ClassID, viewMatrix, color, |
| 80 | GrPrimitiveType::kTriangleStrip) |
| 81 | , fPathBounds(pathBounds) { |
| 82 | } |
| 83 | |
| 84 | const SkRect& pathBounds() const { return fPathBounds; } |
| 85 | |
| 86 | private: |
| 87 | const char* name() const override { return "GrFillBoundingBoxShader" ; } |
| 88 | void emitVertexCode(Impl*, GrGLSLVertexBuilder*, const char* viewMatrix, |
| 89 | GrGLSLUniformHandler*) const override; |
| 90 | |
| 91 | const SkRect fPathBounds; |
| 92 | }; |
| 93 | |
| 94 | #endif |
| 95 | |