| 1 | /* |
| 2 | * Copyright 2014 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #include "src/core/SkMatrixProvider.h" |
| 9 | #include "src/core/SkTLazy.h" |
| 10 | #include "src/core/SkVM.h" |
| 11 | #include "src/shaders/SkLocalMatrixShader.h" |
| 12 | |
| 13 | #if SK_SUPPORT_GPU |
| 14 | #include "src/gpu/GrFragmentProcessor.h" |
| 15 | #include "src/gpu/effects/GrMatrixEffect.h" |
| 16 | #include "src/gpu/effects/generated/GrDeviceSpaceEffect.h" |
| 17 | #endif |
| 18 | |
| 19 | #if SK_SUPPORT_GPU |
| 20 | std::unique_ptr<GrFragmentProcessor> SkLocalMatrixShader::asFragmentProcessor( |
| 21 | const GrFPArgs& args) const { |
| 22 | return as_SB(fProxyShader)->asFragmentProcessor( |
| 23 | GrFPArgs::WithPreLocalMatrix(args, this->getLocalMatrix())); |
| 24 | } |
| 25 | #endif |
| 26 | |
| 27 | sk_sp<SkFlattenable> SkLocalMatrixShader::CreateProc(SkReadBuffer& buffer) { |
| 28 | SkMatrix lm; |
| 29 | buffer.readMatrix(&lm); |
| 30 | auto baseShader(buffer.readShader()); |
| 31 | if (!baseShader) { |
| 32 | return nullptr; |
| 33 | } |
| 34 | return baseShader->makeWithLocalMatrix(lm); |
| 35 | } |
| 36 | |
| 37 | void SkLocalMatrixShader::flatten(SkWriteBuffer& buffer) const { |
| 38 | buffer.writeMatrix(this->getLocalMatrix()); |
| 39 | buffer.writeFlattenable(fProxyShader.get()); |
| 40 | } |
| 41 | |
| 42 | #ifdef SK_ENABLE_LEGACY_SHADERCONTEXT |
| 43 | SkShaderBase::Context* SkLocalMatrixShader::onMakeContext( |
| 44 | const ContextRec& rec, SkArenaAlloc* alloc) const |
| 45 | { |
| 46 | SkTCopyOnFirstWrite<SkMatrix> lm(this->getLocalMatrix()); |
| 47 | if (rec.fLocalMatrix) { |
| 48 | lm.writable()->preConcat(*rec.fLocalMatrix); |
| 49 | } |
| 50 | |
| 51 | ContextRec newRec(rec); |
| 52 | newRec.fLocalMatrix = lm; |
| 53 | |
| 54 | return as_SB(fProxyShader)->makeContext(newRec, alloc); |
| 55 | } |
| 56 | #endif |
| 57 | |
| 58 | SkImage* SkLocalMatrixShader::onIsAImage(SkMatrix* outMatrix, SkTileMode* mode) const { |
| 59 | SkMatrix imageMatrix; |
| 60 | SkImage* image = fProxyShader->isAImage(&imageMatrix, mode); |
| 61 | if (image && outMatrix) { |
| 62 | // Local matrix must be applied first so it is on the right side of the concat. |
| 63 | *outMatrix = SkMatrix::Concat(imageMatrix, this->getLocalMatrix()); |
| 64 | } |
| 65 | |
| 66 | return image; |
| 67 | } |
| 68 | |
| 69 | bool SkLocalMatrixShader::onAppendStages(const SkStageRec& rec) const { |
| 70 | SkTCopyOnFirstWrite<SkMatrix> lm(this->getLocalMatrix()); |
| 71 | if (rec.fLocalM) { |
| 72 | lm.writable()->preConcat(*rec.fLocalM); |
| 73 | } |
| 74 | |
| 75 | SkStageRec newRec = rec; |
| 76 | newRec.fLocalM = lm; |
| 77 | return as_SB(fProxyShader)->appendStages(newRec); |
| 78 | } |
| 79 | |
| 80 | |
| 81 | skvm::Color SkLocalMatrixShader::onProgram(skvm::Builder* p, |
| 82 | skvm::Coord device, skvm::Coord local, skvm::Color paint, |
| 83 | const SkMatrixProvider& matrices, const SkMatrix* localM, |
| 84 | SkFilterQuality quality, const SkColorInfo& dst, |
| 85 | skvm::Uniforms* uniforms, SkArenaAlloc* alloc) const { |
| 86 | SkTCopyOnFirstWrite<SkMatrix> lm(this->getLocalMatrix()); |
| 87 | if (localM) { |
| 88 | lm.writable()->preConcat(*localM); |
| 89 | } |
| 90 | return as_SB(fProxyShader)->program(p, device,local, paint, |
| 91 | matrices,lm.get(), |
| 92 | quality,dst, |
| 93 | uniforms,alloc); |
| 94 | } |
| 95 | |
| 96 | sk_sp<SkShader> SkShader::makeWithLocalMatrix(const SkMatrix& localMatrix) const { |
| 97 | if (localMatrix.isIdentity()) { |
| 98 | return sk_ref_sp(const_cast<SkShader*>(this)); |
| 99 | } |
| 100 | |
| 101 | const SkMatrix* lm = &localMatrix; |
| 102 | |
| 103 | sk_sp<SkShader> baseShader; |
| 104 | SkMatrix otherLocalMatrix; |
| 105 | sk_sp<SkShader> proxy(as_SB(this)->makeAsALocalMatrixShader(&otherLocalMatrix)); |
| 106 | if (proxy) { |
| 107 | otherLocalMatrix.preConcat(localMatrix); |
| 108 | lm = &otherLocalMatrix; |
| 109 | baseShader = proxy; |
| 110 | } else { |
| 111 | baseShader = sk_ref_sp(const_cast<SkShader*>(this)); |
| 112 | } |
| 113 | |
| 114 | return sk_make_sp<SkLocalMatrixShader>(std::move(baseShader), *lm); |
| 115 | } |
| 116 | |
| 117 | //////////////////////////////////////////////////////////////////// |
| 118 | |
| 119 | /** |
| 120 | * Replaces the CTM when used. Created to support clipShaders, which have to be evaluated |
| 121 | * using the CTM that was present at the time they were specified (which may be different |
| 122 | * from the CTM at the time something is drawn through the clip. |
| 123 | */ |
| 124 | class SkCTMShader final : public SkShaderBase { |
| 125 | public: |
| 126 | SkCTMShader(sk_sp<SkShader> proxy, const SkMatrix& ctm) |
| 127 | : fProxyShader(std::move(proxy)) |
| 128 | , fCTM(ctm) |
| 129 | {} |
| 130 | |
| 131 | GradientType asAGradient(GradientInfo* info) const override { |
| 132 | return fProxyShader->asAGradient(info); |
| 133 | } |
| 134 | |
| 135 | #if SK_SUPPORT_GPU |
| 136 | std::unique_ptr<GrFragmentProcessor> asFragmentProcessor(const GrFPArgs&) const override; |
| 137 | #endif |
| 138 | |
| 139 | protected: |
| 140 | void flatten(SkWriteBuffer&) const override { SkASSERT(false); } |
| 141 | |
| 142 | #ifdef SK_ENABLE_LEGACY_SHADERCONTEXT |
| 143 | Context* onMakeContext(const ContextRec&, SkArenaAlloc*) const override { return nullptr; } |
| 144 | #endif |
| 145 | |
| 146 | bool onAppendStages(const SkStageRec& rec) const override { |
| 147 | SkOverrideDeviceMatrixProvider matrixProvider(rec.fMatrixProvider, fCTM); |
| 148 | SkStageRec newRec = { |
| 149 | rec.fPipeline, |
| 150 | rec.fAlloc, |
| 151 | rec.fDstColorType, |
| 152 | rec.fDstCS, |
| 153 | rec.fPaint, |
| 154 | rec.fLocalM, |
| 155 | matrixProvider, |
| 156 | }; |
| 157 | return as_SB(fProxyShader)->appendStages(newRec); |
| 158 | } |
| 159 | |
| 160 | skvm::Color onProgram(skvm::Builder* p, |
| 161 | skvm::Coord device, skvm::Coord local, skvm::Color paint, |
| 162 | const SkMatrixProvider& matrices, const SkMatrix* localM, |
| 163 | SkFilterQuality quality, const SkColorInfo& dst, |
| 164 | skvm::Uniforms* uniforms, SkArenaAlloc* alloc) const override { |
| 165 | SkOverrideDeviceMatrixProvider matrixProvider(matrices, fCTM); |
| 166 | return as_SB(fProxyShader)->program(p, device,local, paint, |
| 167 | matrixProvider,localM, |
| 168 | quality,dst, |
| 169 | uniforms,alloc); |
| 170 | } |
| 171 | |
| 172 | private: |
| 173 | SK_FLATTENABLE_HOOKS(SkCTMShader) |
| 174 | |
| 175 | sk_sp<SkShader> fProxyShader; |
| 176 | SkMatrix fCTM; |
| 177 | |
| 178 | typedef SkShaderBase INHERITED; |
| 179 | }; |
| 180 | |
| 181 | |
| 182 | #if SK_SUPPORT_GPU |
| 183 | std::unique_ptr<GrFragmentProcessor> SkCTMShader::asFragmentProcessor( |
| 184 | const GrFPArgs& args) const { |
| 185 | SkMatrix ctmInv; |
| 186 | if (!fCTM.invert(&ctmInv)) { |
| 187 | return nullptr; |
| 188 | } |
| 189 | |
| 190 | auto ctmProvider = SkOverrideDeviceMatrixProvider(args.fMatrixProvider, fCTM); |
| 191 | auto base = as_SB(fProxyShader)->asFragmentProcessor( |
| 192 | GrFPArgs::WithPreLocalMatrix(args.withNewMatrixProvider(ctmProvider), |
| 193 | this->getLocalMatrix())); |
| 194 | if (!base) { |
| 195 | return nullptr; |
| 196 | } |
| 197 | |
| 198 | // In order for the shader to be evaluated with the original CTM, we explicitly evaluate it |
| 199 | // at sk_FragCoord, and pass that through the inverse of the original CTM. This avoids requiring |
| 200 | // local coords for the shader and mapping from the draw's local to device and then back. |
| 201 | return GrDeviceSpaceEffect::Make(GrMatrixEffect::Make(ctmInv, std::move(base))); |
| 202 | } |
| 203 | #endif |
| 204 | |
| 205 | sk_sp<SkFlattenable> SkCTMShader::CreateProc(SkReadBuffer& buffer) { |
| 206 | SkASSERT(false); |
| 207 | return nullptr; |
| 208 | } |
| 209 | |
| 210 | sk_sp<SkShader> SkShaderBase::makeWithCTM(const SkMatrix& postM) const { |
| 211 | return sk_sp<SkShader>(new SkCTMShader(sk_ref_sp(this), postM)); |
| 212 | } |
| 213 | |