1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
2 | // |
3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
4 | // you may not use this file except in compliance with the License. |
5 | // You may obtain a copy of the License at |
6 | // |
7 | // http://www.apache.org/licenses/LICENSE-2.0 |
8 | // |
9 | // Unless required by applicable law or agreed to in writing, software |
10 | // distributed under the License is distributed on an "AS IS" BASIS, |
11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
12 | // See the License for the specific language governing permissions and |
13 | // limitations under the License. |
14 | |
15 | #ifndef sw_VertexProgram_hpp |
16 | #define sw_VertexProgram_hpp |
17 | |
18 | #include "VertexRoutine.hpp" |
19 | #include "ShaderCore.hpp" |
20 | |
21 | namespace sw |
22 | { |
23 | struct Stream; |
24 | |
25 | class VertexProgram : public VertexRoutine |
26 | { |
27 | public: |
28 | VertexProgram( |
29 | const VertexProcessor::State &state, |
30 | vk::PipelineLayout const *pipelineLayout, |
31 | SpirvShader const *spirvShader, |
32 | const vk::DescriptorSet::Bindings &descriptorSets); |
33 | |
34 | virtual ~VertexProgram(); |
35 | |
36 | private: |
37 | void program(Pointer<UInt> &batch, UInt& vertexCount) override; |
38 | |
39 | const vk::DescriptorSet::Bindings &descriptorSets; |
40 | }; |
41 | } |
42 | |
43 | #endif // sw_VertexProgram_hpp |
44 | |