1// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2//
3// Licensed under the Apache License, Version 2.0 (the "License");
4// you may not use this file except in compliance with the License.
5// You may obtain a copy of the License at
6//
7// http://www.apache.org/licenses/LICENSE-2.0
8//
9// Unless required by applicable law or agreed to in writing, software
10// distributed under the License is distributed on an "AS IS" BASIS,
11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12// See the License for the specific language governing permissions and
13// limitations under the License.
14
15#ifndef sw_VertexProgram_hpp
16#define sw_VertexProgram_hpp
17
18#include "VertexRoutine.hpp"
19#include "ShaderCore.hpp"
20
21namespace sw
22{
23 struct Stream;
24
25 class VertexProgram : public VertexRoutine
26 {
27 public:
28 VertexProgram(
29 const VertexProcessor::State &state,
30 vk::PipelineLayout const *pipelineLayout,
31 SpirvShader const *spirvShader,
32 const vk::DescriptorSet::Bindings &descriptorSets);
33
34 virtual ~VertexProgram();
35
36 private:
37 void program(Pointer<UInt> &batch, UInt& vertexCount) override;
38
39 const vk::DescriptorSet::Bindings &descriptorSets;
40 };
41}
42
43#endif // sw_VertexProgram_hpp
44