| 1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| 2 | // |
| 3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
| 4 | // you may not use this file except in compliance with the License. |
| 5 | // You may obtain a copy of the License at |
| 6 | // |
| 7 | // http://www.apache.org/licenses/LICENSE-2.0 |
| 8 | // |
| 9 | // Unless required by applicable law or agreed to in writing, software |
| 10 | // distributed under the License is distributed on an "AS IS" BASIS, |
| 11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 12 | // See the License for the specific language governing permissions and |
| 13 | // limitations under the License. |
| 14 | |
| 15 | #include "PixelRoutine.hpp" |
| 16 | |
| 17 | #include "SamplerCore.hpp" |
| 18 | #include "Constants.hpp" |
| 19 | #include "Device/Renderer.hpp" |
| 20 | #include "Device/QuadRasterizer.hpp" |
| 21 | #include "Device/Primitive.hpp" |
| 22 | #include "Vulkan/VkDebug.hpp" |
| 23 | #include "Vulkan/VkPipelineLayout.hpp" |
| 24 | |
| 25 | namespace sw |
| 26 | { |
| 27 | PixelRoutine::PixelRoutine( |
| 28 | const PixelProcessor::State &state, |
| 29 | vk::PipelineLayout const *pipelineLayout, |
| 30 | SpirvShader const *spirvShader, |
| 31 | const vk::DescriptorSet::Bindings &descriptorSets) |
| 32 | : QuadRasterizer(state, spirvShader), |
| 33 | routine(pipelineLayout), |
| 34 | descriptorSets(descriptorSets) |
| 35 | { |
| 36 | if (spirvShader) |
| 37 | { |
| 38 | spirvShader->emitProlog(&routine); |
| 39 | |
| 40 | // Clearing inputs to 0 is not demanded by the spec, |
| 41 | // but it makes the undefined behavior deterministic. |
| 42 | for(int i = 0; i < MAX_INTERFACE_COMPONENTS; i++) |
| 43 | { |
| 44 | routine.inputs[i] = Float4(0.0f); |
| 45 | } |
| 46 | } |
| 47 | } |
| 48 | |
| 49 | PixelRoutine::~PixelRoutine() |
| 50 | { |
| 51 | } |
| 52 | |
| 53 | void PixelRoutine::quad(Pointer<Byte> cBuffer[RENDERTARGETS], Pointer<Byte> &zBuffer, Pointer<Byte> &sBuffer, Int cMask[4], Int &x, Int &y) |
| 54 | { |
| 55 | // TODO: consider shader which modifies sample mask in general |
| 56 | const bool earlyDepthTest = !spirvShader || (spirvShader->getModes().EarlyFragmentTests && !spirvShader->getModes().DepthReplacing && !state.alphaToCoverage); |
| 57 | |
| 58 | Int zMask[4]; // Depth mask |
| 59 | Int sMask[4]; // Stencil mask |
| 60 | |
| 61 | for(unsigned int q = 0; q < state.multiSample; q++) |
| 62 | { |
| 63 | zMask[q] = cMask[q]; |
| 64 | sMask[q] = cMask[q]; |
| 65 | } |
| 66 | |
| 67 | for(unsigned int q = 0; q < state.multiSample; q++) |
| 68 | { |
| 69 | stencilTest(sBuffer, q, x, sMask[q], cMask[q]); |
| 70 | } |
| 71 | |
| 72 | Float4 f; |
| 73 | Float4 rhwCentroid; |
| 74 | |
| 75 | Float4 xxxx = Float4(Float(x)) + *Pointer<Float4>(primitive + OFFSET(Primitive,xQuad), 16); |
| 76 | |
| 77 | if(interpolateZ()) |
| 78 | { |
| 79 | for(unsigned int q = 0; q < state.multiSample; q++) |
| 80 | { |
| 81 | Float4 x = xxxx; |
| 82 | |
| 83 | if(state.multiSample > 1) |
| 84 | { |
| 85 | x -= *Pointer<Float4>(constants + OFFSET(Constants,X) + q * sizeof(float4)); |
| 86 | } |
| 87 | |
| 88 | z[q] = interpolate(x, Dz[q], z[q], primitive + OFFSET(Primitive,z), false, false, state.depthClamp); |
| 89 | } |
| 90 | } |
| 91 | |
| 92 | Bool depthPass = false; |
| 93 | |
| 94 | if(earlyDepthTest) |
| 95 | { |
| 96 | for(unsigned int q = 0; q < state.multiSample; q++) |
| 97 | { |
| 98 | depthPass = depthPass || depthTest(zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]); |
| 99 | } |
| 100 | } |
| 101 | |
| 102 | If(depthPass || Bool(!earlyDepthTest)) |
| 103 | { |
| 104 | Float4 yyyy = Float4(Float(y)) + *Pointer<Float4>(primitive + OFFSET(Primitive,yQuad), 16); |
| 105 | |
| 106 | // Centroid locations |
| 107 | Float4 XXXX = Float4(0.0f); |
| 108 | Float4 YYYY = Float4(0.0f); |
| 109 | |
| 110 | if(state.centroid) |
| 111 | { |
| 112 | Float4 WWWW(1.0e-9f); |
| 113 | |
| 114 | for(unsigned int q = 0; q < state.multiSample; q++) |
| 115 | { |
| 116 | XXXX += *Pointer<Float4>(constants + OFFSET(Constants,sampleX[q]) + 16 * cMask[q]); |
| 117 | YYYY += *Pointer<Float4>(constants + OFFSET(Constants,sampleY[q]) + 16 * cMask[q]); |
| 118 | WWWW += *Pointer<Float4>(constants + OFFSET(Constants,weight) + 16 * cMask[q]); |
| 119 | } |
| 120 | |
| 121 | WWWW = Rcp_pp(WWWW); |
| 122 | XXXX *= WWWW; |
| 123 | YYYY *= WWWW; |
| 124 | |
| 125 | XXXX += xxxx; |
| 126 | YYYY += yyyy; |
| 127 | } |
| 128 | |
| 129 | if(interpolateW()) |
| 130 | { |
| 131 | w = interpolate(xxxx, Dw, rhw, primitive + OFFSET(Primitive,w), false, false, false); |
| 132 | rhw = reciprocal(w, false, false, true); |
| 133 | |
| 134 | if(state.centroid) |
| 135 | { |
| 136 | rhwCentroid = reciprocal(interpolateCentroid(XXXX, YYYY, rhwCentroid, primitive + OFFSET(Primitive,w), false, false)); |
| 137 | } |
| 138 | } |
| 139 | |
| 140 | if (spirvShader) |
| 141 | { |
| 142 | for (int interpolant = 0; interpolant < MAX_INTERFACE_COMPONENTS; interpolant++) |
| 143 | { |
| 144 | auto const &input = spirvShader->inputs[interpolant]; |
| 145 | if (input.Type != SpirvShader::ATTRIBTYPE_UNUSED) |
| 146 | { |
| 147 | if (input.Centroid && state.multiSample > 1) |
| 148 | { |
| 149 | routine.inputs[interpolant] = |
| 150 | interpolateCentroid(XXXX, YYYY, rhwCentroid, |
| 151 | primitive + OFFSET(Primitive, V[interpolant]), |
| 152 | input.Flat, !input.NoPerspective); |
| 153 | } |
| 154 | else |
| 155 | { |
| 156 | routine.inputs[interpolant] = |
| 157 | interpolate(xxxx, Dv[interpolant], rhw, |
| 158 | primitive + OFFSET(Primitive, V[interpolant]), |
| 159 | input.Flat, !input.NoPerspective, false); |
| 160 | } |
| 161 | } |
| 162 | } |
| 163 | |
| 164 | setBuiltins(x, y, z, w, cMask); |
| 165 | } |
| 166 | |
| 167 | Bool alphaPass = true; |
| 168 | |
| 169 | if (spirvShader) |
| 170 | { |
| 171 | bool earlyFragTests = (spirvShader && spirvShader->getModes().EarlyFragmentTests); |
| 172 | applyShader(cMask, earlyFragTests ? sMask : cMask, earlyDepthTest ? zMask : cMask); |
| 173 | } |
| 174 | |
| 175 | alphaPass = alphaTest(cMask); |
| 176 | |
| 177 | if((spirvShader && spirvShader->getModes().ContainsKill) || state.alphaToCoverage) |
| 178 | { |
| 179 | for(unsigned int q = 0; q < state.multiSample; q++) |
| 180 | { |
| 181 | zMask[q] &= cMask[q]; |
| 182 | sMask[q] &= cMask[q]; |
| 183 | } |
| 184 | } |
| 185 | |
| 186 | If(alphaPass) |
| 187 | { |
| 188 | if(!earlyDepthTest) |
| 189 | { |
| 190 | for(unsigned int q = 0; q < state.multiSample; q++) |
| 191 | { |
| 192 | depthPass = depthPass || depthTest(zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]); |
| 193 | } |
| 194 | } |
| 195 | |
| 196 | If(depthPass || Bool(earlyDepthTest)) |
| 197 | { |
| 198 | for(unsigned int q = 0; q < state.multiSample; q++) |
| 199 | { |
| 200 | if(state.multiSampleMask & (1 << q)) |
| 201 | { |
| 202 | writeDepth(zBuffer, q, x, z[q], zMask[q]); |
| 203 | |
| 204 | if(state.occlusionEnabled) |
| 205 | { |
| 206 | occlusion += *Pointer<UInt>(constants + OFFSET(Constants,occlusionCount) + 4 * (zMask[q] & sMask[q])); |
| 207 | } |
| 208 | } |
| 209 | } |
| 210 | |
| 211 | rasterOperation(cBuffer, x, sMask, zMask, cMask); |
| 212 | } |
| 213 | } |
| 214 | } |
| 215 | |
| 216 | for(unsigned int q = 0; q < state.multiSample; q++) |
| 217 | { |
| 218 | if(state.multiSampleMask & (1 << q)) |
| 219 | { |
| 220 | writeStencil(sBuffer, q, x, sMask[q], zMask[q], cMask[q]); |
| 221 | } |
| 222 | } |
| 223 | } |
| 224 | |
| 225 | Float4 PixelRoutine::interpolateCentroid(const Float4 &x, const Float4 &y, const Float4 &rhw, Pointer<Byte> planeEquation, bool flat, bool perspective) |
| 226 | { |
| 227 | Float4 interpolant = *Pointer<Float4>(planeEquation + OFFSET(PlaneEquation,C), 16); |
| 228 | |
| 229 | if(!flat) |
| 230 | { |
| 231 | interpolant += x * *Pointer<Float4>(planeEquation + OFFSET(PlaneEquation,A), 16) + |
| 232 | y * *Pointer<Float4>(planeEquation + OFFSET(PlaneEquation,B), 16); |
| 233 | |
| 234 | if(perspective) |
| 235 | { |
| 236 | interpolant *= rhw; |
| 237 | } |
| 238 | } |
| 239 | |
| 240 | return interpolant; |
| 241 | } |
| 242 | |
| 243 | void PixelRoutine::stencilTest(const Pointer<Byte> &sBuffer, int q, const Int &x, Int &sMask, const Int &cMask) |
| 244 | { |
| 245 | if(!state.stencilActive) |
| 246 | { |
| 247 | return; |
| 248 | } |
| 249 | |
| 250 | // (StencilRef & StencilMask) CompFunc (StencilBufferValue & StencilMask) |
| 251 | |
| 252 | Pointer<Byte> buffer = sBuffer + 2 * x; |
| 253 | |
| 254 | if(q > 0) |
| 255 | { |
| 256 | buffer += q * *Pointer<Int>(data + OFFSET(DrawData,stencilSliceB)); |
| 257 | } |
| 258 | |
| 259 | Byte8 value = *Pointer<Byte8>(buffer); |
| 260 | Byte8 valueBack = value; |
| 261 | |
| 262 | if(state.frontStencil.compareMask != 0xff) |
| 263 | { |
| 264 | value &= *Pointer<Byte8>(data + OFFSET(DrawData,stencil[0].testMaskQ)); |
| 265 | } |
| 266 | |
| 267 | stencilTest(value, state.frontStencil.compareOp, false); |
| 268 | |
| 269 | if(state.backStencil.compareMask != 0xff) |
| 270 | { |
| 271 | valueBack &= *Pointer<Byte8>(data + OFFSET(DrawData,stencil[1].testMaskQ)); |
| 272 | } |
| 273 | |
| 274 | stencilTest(valueBack, state.backStencil.compareOp, true); |
| 275 | |
| 276 | value &= *Pointer<Byte8>(primitive + OFFSET(Primitive,clockwiseMask)); |
| 277 | valueBack &= *Pointer<Byte8>(primitive + OFFSET(Primitive,invClockwiseMask)); |
| 278 | value |= valueBack; |
| 279 | |
| 280 | sMask = SignMask(value) & cMask; |
| 281 | } |
| 282 | |
| 283 | void PixelRoutine::stencilTest(Byte8 &value, VkCompareOp stencilCompareMode, bool isBack) |
| 284 | { |
| 285 | Byte8 equal; |
| 286 | |
| 287 | switch(stencilCompareMode) |
| 288 | { |
| 289 | case VK_COMPARE_OP_ALWAYS: |
| 290 | value = Byte8(0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF); |
| 291 | break; |
| 292 | case VK_COMPARE_OP_NEVER: |
| 293 | value = Byte8(0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00); |
| 294 | break; |
| 295 | case VK_COMPARE_OP_LESS: // a < b ~ b > a |
| 296 | value += Byte8(0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80); |
| 297 | value = CmpGT(As<SByte8>(value), *Pointer<SByte8>(data + OFFSET(DrawData,stencil[isBack].referenceMaskedSignedQ))); |
| 298 | break; |
| 299 | case VK_COMPARE_OP_EQUAL: |
| 300 | value = CmpEQ(value, *Pointer<Byte8>(data + OFFSET(DrawData,stencil[isBack].referenceMaskedQ))); |
| 301 | break; |
| 302 | case VK_COMPARE_OP_NOT_EQUAL: // a != b ~ !(a == b) |
| 303 | value = CmpEQ(value, *Pointer<Byte8>(data + OFFSET(DrawData,stencil[isBack].referenceMaskedQ))); |
| 304 | value ^= Byte8(0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF); |
| 305 | break; |
| 306 | case VK_COMPARE_OP_LESS_OR_EQUAL: // a <= b ~ (b > a) || (a == b) |
| 307 | equal = value; |
| 308 | equal = CmpEQ(equal, *Pointer<Byte8>(data + OFFSET(DrawData,stencil[isBack].referenceMaskedQ))); |
| 309 | value += Byte8(0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80); |
| 310 | value = CmpGT(As<SByte8>(value), *Pointer<SByte8>(data + OFFSET(DrawData,stencil[isBack].referenceMaskedSignedQ))); |
| 311 | value |= equal; |
| 312 | break; |
| 313 | case VK_COMPARE_OP_GREATER: // a > b |
| 314 | equal = *Pointer<Byte8>(data + OFFSET(DrawData,stencil[isBack].referenceMaskedSignedQ)); |
| 315 | value += Byte8(0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80); |
| 316 | equal = CmpGT(As<SByte8>(equal), As<SByte8>(value)); |
| 317 | value = equal; |
| 318 | break; |
| 319 | case VK_COMPARE_OP_GREATER_OR_EQUAL: // a >= b ~ !(a < b) ~ !(b > a) |
| 320 | value += Byte8(0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80); |
| 321 | value = CmpGT(As<SByte8>(value), *Pointer<SByte8>(data + OFFSET(DrawData,stencil[isBack].referenceMaskedSignedQ))); |
| 322 | value ^= Byte8(0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF); |
| 323 | break; |
| 324 | default: |
| 325 | UNIMPLEMENTED("VkCompareOp: %d" , int(stencilCompareMode)); |
| 326 | } |
| 327 | } |
| 328 | |
| 329 | Bool PixelRoutine::depthTest32F(const Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &sMask, Int &zMask, const Int &cMask) |
| 330 | { |
| 331 | Float4 Z = z; |
| 332 | |
| 333 | if(spirvShader && spirvShader->getModes().DepthReplacing) |
| 334 | { |
| 335 | Z = oDepth; |
| 336 | } |
| 337 | |
| 338 | Pointer<Byte> buffer; |
| 339 | Int pitch; |
| 340 | |
| 341 | if(!state.quadLayoutDepthBuffer) |
| 342 | { |
| 343 | buffer = zBuffer + 4 * x; |
| 344 | pitch = *Pointer<Int>(data + OFFSET(DrawData,depthPitchB)); |
| 345 | } |
| 346 | else |
| 347 | { |
| 348 | buffer = zBuffer + 8 * x; |
| 349 | } |
| 350 | |
| 351 | if(q > 0) |
| 352 | { |
| 353 | buffer += q * *Pointer<Int>(data + OFFSET(DrawData,depthSliceB)); |
| 354 | } |
| 355 | |
| 356 | Float4 zValue; |
| 357 | |
| 358 | if(state.depthCompareMode != VK_COMPARE_OP_NEVER || (state.depthCompareMode != VK_COMPARE_OP_ALWAYS && !state.depthWriteEnable)) |
| 359 | { |
| 360 | if(!state.quadLayoutDepthBuffer) |
| 361 | { |
| 362 | // FIXME: Properly optimizes? |
| 363 | zValue.xy = *Pointer<Float4>(buffer); |
| 364 | zValue.zw = *Pointer<Float4>(buffer + pitch - 8); |
| 365 | } |
| 366 | else |
| 367 | { |
| 368 | zValue = *Pointer<Float4>(buffer, 16); |
| 369 | } |
| 370 | } |
| 371 | |
| 372 | Int4 zTest; |
| 373 | |
| 374 | switch(state.depthCompareMode) |
| 375 | { |
| 376 | case VK_COMPARE_OP_ALWAYS: |
| 377 | // Optimized |
| 378 | break; |
| 379 | case VK_COMPARE_OP_NEVER: |
| 380 | // Optimized |
| 381 | break; |
| 382 | case VK_COMPARE_OP_EQUAL: |
| 383 | zTest = CmpEQ(zValue, Z); |
| 384 | break; |
| 385 | case VK_COMPARE_OP_NOT_EQUAL: |
| 386 | zTest = CmpNEQ(zValue, Z); |
| 387 | break; |
| 388 | case VK_COMPARE_OP_LESS: |
| 389 | zTest = CmpNLE(zValue, Z); |
| 390 | break; |
| 391 | case VK_COMPARE_OP_GREATER_OR_EQUAL: |
| 392 | zTest = CmpLE(zValue, Z); |
| 393 | break; |
| 394 | case VK_COMPARE_OP_LESS_OR_EQUAL: |
| 395 | zTest = CmpNLT(zValue, Z); |
| 396 | break; |
| 397 | case VK_COMPARE_OP_GREATER: |
| 398 | zTest = CmpLT(zValue, Z); |
| 399 | break; |
| 400 | default: |
| 401 | UNIMPLEMENTED("VkCompareOp: %d" , int(state.depthCompareMode)); |
| 402 | } |
| 403 | |
| 404 | switch(state.depthCompareMode) |
| 405 | { |
| 406 | case VK_COMPARE_OP_ALWAYS: |
| 407 | zMask = cMask; |
| 408 | break; |
| 409 | case VK_COMPARE_OP_NEVER: |
| 410 | zMask = 0x0; |
| 411 | break; |
| 412 | default: |
| 413 | zMask = SignMask(zTest) & cMask; |
| 414 | break; |
| 415 | } |
| 416 | |
| 417 | if(state.stencilActive) |
| 418 | { |
| 419 | zMask &= sMask; |
| 420 | } |
| 421 | |
| 422 | return zMask != 0; |
| 423 | } |
| 424 | |
| 425 | Bool PixelRoutine::depthTest16(const Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &sMask, Int &zMask, const Int &cMask) |
| 426 | { |
| 427 | Short4 Z = convertFixed16(z, true); |
| 428 | |
| 429 | if(spirvShader && spirvShader->getModes().DepthReplacing) |
| 430 | { |
| 431 | Z = convertFixed16(oDepth, true); |
| 432 | } |
| 433 | |
| 434 | Pointer<Byte> buffer; |
| 435 | Int pitch; |
| 436 | |
| 437 | if(!state.quadLayoutDepthBuffer) |
| 438 | { |
| 439 | buffer = zBuffer + 2 * x; |
| 440 | pitch = *Pointer<Int>(data + OFFSET(DrawData,depthPitchB)); |
| 441 | } |
| 442 | else |
| 443 | { |
| 444 | buffer = zBuffer + 4 * x; |
| 445 | } |
| 446 | |
| 447 | if(q > 0) |
| 448 | { |
| 449 | buffer += q * *Pointer<Int>(data + OFFSET(DrawData,depthSliceB)); |
| 450 | } |
| 451 | |
| 452 | Short4 zValue; |
| 453 | |
| 454 | if(state.depthCompareMode != VK_COMPARE_OP_NEVER || (state.depthCompareMode != VK_COMPARE_OP_ALWAYS && !state.depthWriteEnable)) |
| 455 | { |
| 456 | if(!state.quadLayoutDepthBuffer) |
| 457 | { |
| 458 | // FIXME: Properly optimizes? |
| 459 | zValue = *Pointer<Short4>(buffer) & Short4(-1, -1, 0, 0); |
| 460 | zValue = zValue | (*Pointer<Short4>(buffer + pitch - 4) & Short4(0, 0, -1, -1)); |
| 461 | } |
| 462 | else |
| 463 | { |
| 464 | zValue = *Pointer<Short4>(buffer, 8); |
| 465 | } |
| 466 | } |
| 467 | |
| 468 | Int4 zTest; |
| 469 | |
| 470 | // Bias values to make unsigned compares out of Reactor's (due SSE's) signed compares only |
| 471 | zValue = zValue - Short4(0x8000u); |
| 472 | Z = Z - Short4(0x8000u); |
| 473 | |
| 474 | switch(state.depthCompareMode) |
| 475 | { |
| 476 | case VK_COMPARE_OP_ALWAYS: |
| 477 | // Optimized |
| 478 | break; |
| 479 | case VK_COMPARE_OP_NEVER: |
| 480 | // Optimized |
| 481 | break; |
| 482 | case VK_COMPARE_OP_EQUAL: |
| 483 | zTest = Int4(CmpEQ(zValue, Z)); |
| 484 | break; |
| 485 | case VK_COMPARE_OP_NOT_EQUAL: |
| 486 | zTest = ~Int4(CmpEQ(zValue, Z)); |
| 487 | break; |
| 488 | case VK_COMPARE_OP_LESS: |
| 489 | zTest = Int4(CmpGT(zValue, Z)); |
| 490 | break; |
| 491 | case VK_COMPARE_OP_GREATER_OR_EQUAL: |
| 492 | zTest = ~Int4(CmpGT(zValue, Z)); |
| 493 | break; |
| 494 | case VK_COMPARE_OP_LESS_OR_EQUAL: |
| 495 | zTest = ~Int4(CmpGT(Z, zValue)); |
| 496 | break; |
| 497 | case VK_COMPARE_OP_GREATER: |
| 498 | zTest = Int4(CmpGT(Z, zValue)); |
| 499 | break; |
| 500 | default: |
| 501 | UNIMPLEMENTED("VkCompareOp: %d" , int(state.depthCompareMode)); |
| 502 | } |
| 503 | |
| 504 | switch(state.depthCompareMode) |
| 505 | { |
| 506 | case VK_COMPARE_OP_ALWAYS: |
| 507 | zMask = cMask; |
| 508 | break; |
| 509 | case VK_COMPARE_OP_NEVER: |
| 510 | zMask = 0x0; |
| 511 | break; |
| 512 | default: |
| 513 | zMask = SignMask(zTest) & cMask; |
| 514 | break; |
| 515 | } |
| 516 | |
| 517 | if(state.stencilActive) |
| 518 | { |
| 519 | zMask &= sMask; |
| 520 | } |
| 521 | |
| 522 | return zMask != 0; |
| 523 | } |
| 524 | |
| 525 | Bool PixelRoutine::depthTest(const Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &sMask, Int &zMask, const Int &cMask) |
| 526 | { |
| 527 | if(!state.depthTestActive) |
| 528 | { |
| 529 | return true; |
| 530 | } |
| 531 | |
| 532 | if (state.depthFormat == VK_FORMAT_D16_UNORM) |
| 533 | return depthTest16(zBuffer, q, x, z, sMask, zMask, cMask); |
| 534 | else |
| 535 | return depthTest32F(zBuffer, q, x, z, sMask, zMask, cMask); |
| 536 | } |
| 537 | |
| 538 | void PixelRoutine::alphaToCoverage(Int cMask[4], const Float4 &alpha) |
| 539 | { |
| 540 | Int4 coverage0 = CmpNLT(alpha, *Pointer<Float4>(data + OFFSET(DrawData,a2c0))); |
| 541 | Int4 coverage1 = CmpNLT(alpha, *Pointer<Float4>(data + OFFSET(DrawData,a2c1))); |
| 542 | Int4 coverage2 = CmpNLT(alpha, *Pointer<Float4>(data + OFFSET(DrawData,a2c2))); |
| 543 | Int4 coverage3 = CmpNLT(alpha, *Pointer<Float4>(data + OFFSET(DrawData,a2c3))); |
| 544 | |
| 545 | Int aMask0 = SignMask(coverage0); |
| 546 | Int aMask1 = SignMask(coverage1); |
| 547 | Int aMask2 = SignMask(coverage2); |
| 548 | Int aMask3 = SignMask(coverage3); |
| 549 | |
| 550 | cMask[0] &= aMask0; |
| 551 | cMask[1] &= aMask1; |
| 552 | cMask[2] &= aMask2; |
| 553 | cMask[3] &= aMask3; |
| 554 | } |
| 555 | |
| 556 | void PixelRoutine::writeDepth32F(Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &zMask) |
| 557 | { |
| 558 | Float4 Z = z; |
| 559 | |
| 560 | if(spirvShader && spirvShader->getModes().DepthReplacing) |
| 561 | { |
| 562 | Z = oDepth; |
| 563 | } |
| 564 | |
| 565 | Pointer<Byte> buffer; |
| 566 | Int pitch; |
| 567 | |
| 568 | if(!state.quadLayoutDepthBuffer) |
| 569 | { |
| 570 | buffer = zBuffer + 4 * x; |
| 571 | pitch = *Pointer<Int>(data + OFFSET(DrawData,depthPitchB)); |
| 572 | } |
| 573 | else |
| 574 | { |
| 575 | buffer = zBuffer + 8 * x; |
| 576 | } |
| 577 | |
| 578 | if(q > 0) |
| 579 | { |
| 580 | buffer += q * *Pointer<Int>(data + OFFSET(DrawData,depthSliceB)); |
| 581 | } |
| 582 | |
| 583 | Float4 zValue; |
| 584 | |
| 585 | if(state.depthCompareMode != VK_COMPARE_OP_NEVER || (state.depthCompareMode != VK_COMPARE_OP_ALWAYS && !state.depthWriteEnable)) |
| 586 | { |
| 587 | if(!state.quadLayoutDepthBuffer) |
| 588 | { |
| 589 | // FIXME: Properly optimizes? |
| 590 | zValue.xy = *Pointer<Float4>(buffer); |
| 591 | zValue.zw = *Pointer<Float4>(buffer + pitch - 8); |
| 592 | } |
| 593 | else |
| 594 | { |
| 595 | zValue = *Pointer<Float4>(buffer, 16); |
| 596 | } |
| 597 | } |
| 598 | |
| 599 | Z = As<Float4>(As<Int4>(Z) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X) + zMask * 16, 16)); |
| 600 | zValue = As<Float4>(As<Int4>(zValue) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskD4X) + zMask * 16, 16)); |
| 601 | Z = As<Float4>(As<Int4>(Z) | As<Int4>(zValue)); |
| 602 | |
| 603 | if(!state.quadLayoutDepthBuffer) |
| 604 | { |
| 605 | // FIXME: Properly optimizes? |
| 606 | *Pointer<Float2>(buffer) = Float2(Z.xy); |
| 607 | *Pointer<Float2>(buffer + pitch) = Float2(Z.zw); |
| 608 | } |
| 609 | else |
| 610 | { |
| 611 | *Pointer<Float4>(buffer, 16) = Z; |
| 612 | } |
| 613 | } |
| 614 | |
| 615 | void PixelRoutine::writeDepth16(Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &zMask) |
| 616 | { |
| 617 | Short4 Z = As<Short4>(convertFixed16(z, true)); |
| 618 | |
| 619 | if(spirvShader && spirvShader->getModes().DepthReplacing) |
| 620 | { |
| 621 | Z = As<Short4>(convertFixed16(oDepth, true)); |
| 622 | } |
| 623 | |
| 624 | Pointer<Byte> buffer; |
| 625 | Int pitch; |
| 626 | |
| 627 | if(!state.quadLayoutDepthBuffer) |
| 628 | { |
| 629 | buffer = zBuffer + 2 * x; |
| 630 | pitch = *Pointer<Int>(data + OFFSET(DrawData,depthPitchB)); |
| 631 | } |
| 632 | else |
| 633 | { |
| 634 | buffer = zBuffer + 4 * x; |
| 635 | } |
| 636 | |
| 637 | if(q > 0) |
| 638 | { |
| 639 | buffer += q * *Pointer<Int>(data + OFFSET(DrawData,depthSliceB)); |
| 640 | } |
| 641 | |
| 642 | Short4 zValue; |
| 643 | |
| 644 | if(state.depthCompareMode != VK_COMPARE_OP_NEVER || (state.depthCompareMode != VK_COMPARE_OP_ALWAYS && !state.depthWriteEnable)) |
| 645 | { |
| 646 | if(!state.quadLayoutDepthBuffer) |
| 647 | { |
| 648 | // FIXME: Properly optimizes? |
| 649 | zValue = *Pointer<Short4>(buffer) & Short4(-1, -1, 0, 0); |
| 650 | zValue = zValue | (*Pointer<Short4>(buffer + pitch - 4) & Short4(0, 0, -1, -1)); |
| 651 | } |
| 652 | else |
| 653 | { |
| 654 | zValue = *Pointer<Short4>(buffer, 8); |
| 655 | } |
| 656 | } |
| 657 | |
| 658 | Z = Z & *Pointer<Short4>(constants + OFFSET(Constants,maskW4Q) + zMask * 8, 8); |
| 659 | zValue = zValue & *Pointer<Short4>(constants + OFFSET(Constants,invMaskW4Q) + zMask * 8, 8); |
| 660 | Z = Z | zValue; |
| 661 | |
| 662 | if(!state.quadLayoutDepthBuffer) |
| 663 | { |
| 664 | // FIXME: Properly optimizes? |
| 665 | *Pointer<Short>(buffer) = Extract(Z, 0); |
| 666 | *Pointer<Short>(buffer+2) = Extract(Z, 1); |
| 667 | *Pointer<Short>(buffer+pitch) = Extract(Z, 2); |
| 668 | *Pointer<Short>(buffer+pitch+2) = Extract(Z, 3); |
| 669 | } |
| 670 | else |
| 671 | { |
| 672 | *Pointer<Short4>(buffer, 8) = Z; |
| 673 | } |
| 674 | } |
| 675 | |
| 676 | void PixelRoutine::writeDepth(Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &zMask) |
| 677 | { |
| 678 | if(!state.depthWriteEnable) |
| 679 | { |
| 680 | return; |
| 681 | } |
| 682 | |
| 683 | if (state.depthFormat == VK_FORMAT_D16_UNORM) |
| 684 | writeDepth16(zBuffer, q, x, z, zMask); |
| 685 | else |
| 686 | writeDepth32F(zBuffer, q, x, z, zMask); |
| 687 | } |
| 688 | |
| 689 | void PixelRoutine::writeStencil(Pointer<Byte> &sBuffer, int q, const Int &x, const Int &sMask, const Int &zMask, const Int &cMask) |
| 690 | { |
| 691 | if(!state.stencilActive) |
| 692 | { |
| 693 | return; |
| 694 | } |
| 695 | |
| 696 | if(state.frontStencil.passOp == VK_STENCIL_OP_KEEP && state.frontStencil.depthFailOp == VK_STENCIL_OP_KEEP && state.frontStencil.failOp == VK_STENCIL_OP_KEEP) |
| 697 | { |
| 698 | if(state.backStencil.passOp == VK_STENCIL_OP_KEEP && state.backStencil.depthFailOp == VK_STENCIL_OP_KEEP && state.backStencil.failOp == VK_STENCIL_OP_KEEP) |
| 699 | { |
| 700 | return; |
| 701 | } |
| 702 | } |
| 703 | |
| 704 | if((state.frontStencil.writeMask == 0) && (state.backStencil.writeMask == 0)) |
| 705 | { |
| 706 | return; |
| 707 | } |
| 708 | |
| 709 | Pointer<Byte> buffer = sBuffer + 2 * x; |
| 710 | |
| 711 | if(q > 0) |
| 712 | { |
| 713 | buffer += q * *Pointer<Int>(data + OFFSET(DrawData,stencilSliceB)); |
| 714 | } |
| 715 | |
| 716 | Byte8 bufferValue = *Pointer<Byte8>(buffer); |
| 717 | |
| 718 | Byte8 newValue; |
| 719 | stencilOperation(newValue, bufferValue, state.frontStencil, false, zMask, sMask); |
| 720 | |
| 721 | if((state.frontStencil.writeMask & 0xFF) != 0xFF) // Assume 8-bit stencil buffer |
| 722 | { |
| 723 | Byte8 maskedValue = bufferValue; |
| 724 | newValue &= *Pointer<Byte8>(data + OFFSET(DrawData,stencil[0].writeMaskQ)); |
| 725 | maskedValue &= *Pointer<Byte8>(data + OFFSET(DrawData,stencil[0].invWriteMaskQ)); |
| 726 | newValue |= maskedValue; |
| 727 | } |
| 728 | |
| 729 | Byte8 newValueBack; |
| 730 | |
| 731 | stencilOperation(newValueBack, bufferValue, state.backStencil, true, zMask, sMask); |
| 732 | |
| 733 | if((state.backStencil.writeMask & 0xFF) != 0xFF) // Assume 8-bit stencil buffer |
| 734 | { |
| 735 | Byte8 maskedValue = bufferValue; |
| 736 | newValueBack &= *Pointer<Byte8>(data + OFFSET(DrawData,stencil[1].writeMaskQ)); |
| 737 | maskedValue &= *Pointer<Byte8>(data + OFFSET(DrawData,stencil[1].invWriteMaskQ)); |
| 738 | newValueBack |= maskedValue; |
| 739 | } |
| 740 | |
| 741 | newValue &= *Pointer<Byte8>(primitive + OFFSET(Primitive,clockwiseMask)); |
| 742 | newValueBack &= *Pointer<Byte8>(primitive + OFFSET(Primitive,invClockwiseMask)); |
| 743 | newValue |= newValueBack; |
| 744 | |
| 745 | newValue &= *Pointer<Byte8>(constants + OFFSET(Constants,maskB4Q) + 8 * cMask); |
| 746 | bufferValue &= *Pointer<Byte8>(constants + OFFSET(Constants,invMaskB4Q) + 8 * cMask); |
| 747 | newValue |= bufferValue; |
| 748 | |
| 749 | *Pointer<Byte4>(buffer) = Byte4(newValue); |
| 750 | } |
| 751 | |
| 752 | void PixelRoutine::stencilOperation(Byte8 &newValue, const Byte8 &bufferValue, const PixelProcessor::States::StencilOpState &ops, bool isBack, const Int &zMask, const Int &sMask) |
| 753 | { |
| 754 | Byte8 &pass = newValue; |
| 755 | Byte8 fail; |
| 756 | Byte8 zFail; |
| 757 | |
| 758 | stencilOperation(pass, bufferValue, ops.passOp, isBack); |
| 759 | |
| 760 | if(ops.depthFailOp != ops.passOp) |
| 761 | { |
| 762 | stencilOperation(zFail, bufferValue, ops.depthFailOp, isBack); |
| 763 | } |
| 764 | |
| 765 | if(ops.failOp != ops.passOp || ops.failOp != ops.depthFailOp) |
| 766 | { |
| 767 | stencilOperation(fail, bufferValue, ops.failOp, isBack); |
| 768 | } |
| 769 | |
| 770 | if(ops.failOp != ops.passOp || ops.failOp != ops.depthFailOp) |
| 771 | { |
| 772 | if(state.depthTestActive && ops.depthFailOp != ops.passOp) // zMask valid and values not the same |
| 773 | { |
| 774 | pass &= *Pointer<Byte8>(constants + OFFSET(Constants,maskB4Q) + 8 * zMask); |
| 775 | zFail &= *Pointer<Byte8>(constants + OFFSET(Constants,invMaskB4Q) + 8 * zMask); |
| 776 | pass |= zFail; |
| 777 | } |
| 778 | |
| 779 | pass &= *Pointer<Byte8>(constants + OFFSET(Constants,maskB4Q) + 8 * sMask); |
| 780 | fail &= *Pointer<Byte8>(constants + OFFSET(Constants,invMaskB4Q) + 8 * sMask); |
| 781 | pass |= fail; |
| 782 | } |
| 783 | } |
| 784 | |
| 785 | void PixelRoutine::stencilOperation(Byte8 &output, const Byte8 &bufferValue, VkStencilOp operation, bool isBack) |
| 786 | { |
| 787 | switch(operation) |
| 788 | { |
| 789 | case VK_STENCIL_OP_KEEP: |
| 790 | output = bufferValue; |
| 791 | break; |
| 792 | case VK_STENCIL_OP_ZERO: |
| 793 | output = Byte8(0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00); |
| 794 | break; |
| 795 | case VK_STENCIL_OP_REPLACE: |
| 796 | output = *Pointer<Byte8>(data + OFFSET(DrawData,stencil[isBack].referenceQ)); |
| 797 | break; |
| 798 | case VK_STENCIL_OP_INCREMENT_AND_CLAMP: |
| 799 | output = AddSat(bufferValue, Byte8(1, 1, 1, 1, 1, 1, 1, 1)); |
| 800 | break; |
| 801 | case VK_STENCIL_OP_DECREMENT_AND_CLAMP: |
| 802 | output = SubSat(bufferValue, Byte8(1, 1, 1, 1, 1, 1, 1, 1)); |
| 803 | break; |
| 804 | case VK_STENCIL_OP_INVERT: |
| 805 | output = bufferValue ^ Byte8(0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF); |
| 806 | break; |
| 807 | case VK_STENCIL_OP_INCREMENT_AND_WRAP: |
| 808 | output = bufferValue + Byte8(1, 1, 1, 1, 1, 1, 1, 1); |
| 809 | break; |
| 810 | case VK_STENCIL_OP_DECREMENT_AND_WRAP: |
| 811 | output = bufferValue - Byte8(1, 1, 1, 1, 1, 1, 1, 1); |
| 812 | break; |
| 813 | default: |
| 814 | UNIMPLEMENTED("VkStencilOp: %d" , int(operation)); |
| 815 | } |
| 816 | } |
| 817 | |
| 818 | void PixelRoutine::blendFactor(Vector4s &blendFactor, const Vector4s ¤t, const Vector4s &pixel, VkBlendFactor blendFactorActive) |
| 819 | { |
| 820 | switch(blendFactorActive) |
| 821 | { |
| 822 | case VK_BLEND_FACTOR_ZERO: |
| 823 | // Optimized |
| 824 | break; |
| 825 | case VK_BLEND_FACTOR_ONE: |
| 826 | // Optimized |
| 827 | break; |
| 828 | case VK_BLEND_FACTOR_SRC_COLOR: |
| 829 | blendFactor.x = current.x; |
| 830 | blendFactor.y = current.y; |
| 831 | blendFactor.z = current.z; |
| 832 | break; |
| 833 | case VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR: |
| 834 | blendFactor.x = Short4(0xFFFFu) - current.x; |
| 835 | blendFactor.y = Short4(0xFFFFu) - current.y; |
| 836 | blendFactor.z = Short4(0xFFFFu) - current.z; |
| 837 | break; |
| 838 | case VK_BLEND_FACTOR_DST_COLOR: |
| 839 | blendFactor.x = pixel.x; |
| 840 | blendFactor.y = pixel.y; |
| 841 | blendFactor.z = pixel.z; |
| 842 | break; |
| 843 | case VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR: |
| 844 | blendFactor.x = Short4(0xFFFFu) - pixel.x; |
| 845 | blendFactor.y = Short4(0xFFFFu) - pixel.y; |
| 846 | blendFactor.z = Short4(0xFFFFu) - pixel.z; |
| 847 | break; |
| 848 | case VK_BLEND_FACTOR_SRC_ALPHA: |
| 849 | blendFactor.x = current.w; |
| 850 | blendFactor.y = current.w; |
| 851 | blendFactor.z = current.w; |
| 852 | break; |
| 853 | case VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA: |
| 854 | blendFactor.x = Short4(0xFFFFu) - current.w; |
| 855 | blendFactor.y = Short4(0xFFFFu) - current.w; |
| 856 | blendFactor.z = Short4(0xFFFFu) - current.w; |
| 857 | break; |
| 858 | case VK_BLEND_FACTOR_DST_ALPHA: |
| 859 | blendFactor.x = pixel.w; |
| 860 | blendFactor.y = pixel.w; |
| 861 | blendFactor.z = pixel.w; |
| 862 | break; |
| 863 | case VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA: |
| 864 | blendFactor.x = Short4(0xFFFFu) - pixel.w; |
| 865 | blendFactor.y = Short4(0xFFFFu) - pixel.w; |
| 866 | blendFactor.z = Short4(0xFFFFu) - pixel.w; |
| 867 | break; |
| 868 | case VK_BLEND_FACTOR_SRC_ALPHA_SATURATE: |
| 869 | blendFactor.x = Short4(0xFFFFu) - pixel.w; |
| 870 | blendFactor.x = Min(As<UShort4>(blendFactor.x), As<UShort4>(current.w)); |
| 871 | blendFactor.y = blendFactor.x; |
| 872 | blendFactor.z = blendFactor.x; |
| 873 | break; |
| 874 | case VK_BLEND_FACTOR_CONSTANT_COLOR: |
| 875 | blendFactor.x = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[0])); |
| 876 | blendFactor.y = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[1])); |
| 877 | blendFactor.z = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[2])); |
| 878 | break; |
| 879 | case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR: |
| 880 | blendFactor.x = *Pointer<Short4>(data + OFFSET(DrawData,factor.invBlendConstant4W[0])); |
| 881 | blendFactor.y = *Pointer<Short4>(data + OFFSET(DrawData,factor.invBlendConstant4W[1])); |
| 882 | blendFactor.z = *Pointer<Short4>(data + OFFSET(DrawData,factor.invBlendConstant4W[2])); |
| 883 | break; |
| 884 | case VK_BLEND_FACTOR_CONSTANT_ALPHA: |
| 885 | blendFactor.x = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[3])); |
| 886 | blendFactor.y = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[3])); |
| 887 | blendFactor.z = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[3])); |
| 888 | break; |
| 889 | case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA: |
| 890 | blendFactor.x = *Pointer<Short4>(data + OFFSET(DrawData,factor.invBlendConstant4W[3])); |
| 891 | blendFactor.y = *Pointer<Short4>(data + OFFSET(DrawData,factor.invBlendConstant4W[3])); |
| 892 | blendFactor.z = *Pointer<Short4>(data + OFFSET(DrawData,factor.invBlendConstant4W[3])); |
| 893 | break; |
| 894 | default: |
| 895 | UNIMPLEMENTED("VkBlendFactor: %d" , int(blendFactorActive)); |
| 896 | } |
| 897 | } |
| 898 | |
| 899 | void PixelRoutine::blendFactorAlpha(Vector4s &blendFactor, const Vector4s ¤t, const Vector4s &pixel, VkBlendFactor blendFactorAlphaActive) |
| 900 | { |
| 901 | switch(blendFactorAlphaActive) |
| 902 | { |
| 903 | case VK_BLEND_FACTOR_ZERO: |
| 904 | // Optimized |
| 905 | break; |
| 906 | case VK_BLEND_FACTOR_ONE: |
| 907 | // Optimized |
| 908 | break; |
| 909 | case VK_BLEND_FACTOR_SRC_COLOR: |
| 910 | blendFactor.w = current.w; |
| 911 | break; |
| 912 | case VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR: |
| 913 | blendFactor.w = Short4(0xFFFFu) - current.w; |
| 914 | break; |
| 915 | case VK_BLEND_FACTOR_DST_COLOR: |
| 916 | blendFactor.w = pixel.w; |
| 917 | break; |
| 918 | case VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR: |
| 919 | blendFactor.w = Short4(0xFFFFu) - pixel.w; |
| 920 | break; |
| 921 | case VK_BLEND_FACTOR_SRC_ALPHA: |
| 922 | blendFactor.w = current.w; |
| 923 | break; |
| 924 | case VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA: |
| 925 | blendFactor.w = Short4(0xFFFFu) - current.w; |
| 926 | break; |
| 927 | case VK_BLEND_FACTOR_DST_ALPHA: |
| 928 | blendFactor.w = pixel.w; |
| 929 | break; |
| 930 | case VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA: |
| 931 | blendFactor.w = Short4(0xFFFFu) - pixel.w; |
| 932 | break; |
| 933 | case VK_BLEND_FACTOR_SRC_ALPHA_SATURATE: |
| 934 | blendFactor.w = Short4(0xFFFFu); |
| 935 | break; |
| 936 | case VK_BLEND_FACTOR_CONSTANT_COLOR: |
| 937 | case VK_BLEND_FACTOR_CONSTANT_ALPHA: |
| 938 | blendFactor.w = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[3])); |
| 939 | break; |
| 940 | case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR: |
| 941 | case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA: |
| 942 | blendFactor.w = *Pointer<Short4>(data + OFFSET(DrawData,factor.invBlendConstant4W[3])); |
| 943 | break; |
| 944 | default: |
| 945 | UNIMPLEMENTED("VkBlendFactor: %d" , int(blendFactorAlphaActive)); |
| 946 | } |
| 947 | } |
| 948 | |
| 949 | bool PixelRoutine::isSRGB(int index) const |
| 950 | { |
| 951 | return vk::Format(state.targetFormat[index]).isSRGBformat(); |
| 952 | } |
| 953 | |
| 954 | void PixelRoutine::readPixel(int index, const Pointer<Byte> &cBuffer, const Int &x, Vector4s &pixel) |
| 955 | { |
| 956 | Short4 c01; |
| 957 | Short4 c23; |
| 958 | Pointer<Byte> buffer; |
| 959 | Pointer<Byte> buffer2; |
| 960 | |
| 961 | switch(state.targetFormat[index]) |
| 962 | { |
| 963 | case VK_FORMAT_A1R5G5B5_UNORM_PACK16: |
| 964 | buffer = cBuffer + 2 * x; |
| 965 | buffer2 = buffer + *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); |
| 966 | c01 = As<Short4>(Int2(*Pointer<Int>(buffer), *Pointer<Int>(buffer2))); |
| 967 | |
| 968 | pixel.x = (c01 & Short4(0x7C00u)) << 1; |
| 969 | pixel.y = (c01 & Short4(0x03E0u)) << 6; |
| 970 | pixel.z = (c01 & Short4(0x001Fu)) << 11; |
| 971 | pixel.w = (c01 & Short4(0x8000u)) >> 15; |
| 972 | |
| 973 | // Expand to 16 bit range |
| 974 | pixel.x |= As<Short4>(As<UShort4>(pixel.x) >> 5); |
| 975 | pixel.x |= As<Short4>(As<UShort4>(pixel.x) >> 10); |
| 976 | pixel.y |= As<Short4>(As<UShort4>(pixel.y) >> 5); |
| 977 | pixel.y |= As<Short4>(As<UShort4>(pixel.y) >> 10); |
| 978 | pixel.z |= As<Short4>(As<UShort4>(pixel.z) >> 5); |
| 979 | pixel.z |= As<Short4>(As<UShort4>(pixel.z) >> 10); |
| 980 | break; |
| 981 | case VK_FORMAT_R5G6B5_UNORM_PACK16: |
| 982 | buffer = cBuffer + 2 * x; |
| 983 | buffer2 = buffer + *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); |
| 984 | c01 = As<Short4>(Int2(*Pointer<Int>(buffer), *Pointer<Int>(buffer2))); |
| 985 | |
| 986 | pixel.x = c01 & Short4(0xF800u); |
| 987 | pixel.y = (c01 & Short4(0x07E0u)) << 5; |
| 988 | pixel.z = (c01 & Short4(0x001Fu)) << 11; |
| 989 | pixel.w = Short4(0xFFFFu); |
| 990 | |
| 991 | // Expand to 16 bit range |
| 992 | pixel.x |= As<Short4>(As<UShort4>(pixel.x) >> 5); |
| 993 | pixel.x |= As<Short4>(As<UShort4>(pixel.x) >> 10); |
| 994 | pixel.y |= As<Short4>(As<UShort4>(pixel.y) >> 6); |
| 995 | pixel.y |= As<Short4>(As<UShort4>(pixel.y) >> 12); |
| 996 | pixel.z |= As<Short4>(As<UShort4>(pixel.z) >> 5); |
| 997 | pixel.z |= As<Short4>(As<UShort4>(pixel.z) >> 10); |
| 998 | break; |
| 999 | case VK_FORMAT_B8G8R8A8_UNORM: |
| 1000 | case VK_FORMAT_B8G8R8A8_SRGB: |
| 1001 | buffer = cBuffer + 4 * x; |
| 1002 | c01 = *Pointer<Short4>(buffer); |
| 1003 | buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); |
| 1004 | c23 = *Pointer<Short4>(buffer); |
| 1005 | pixel.z = c01; |
| 1006 | pixel.y = c01; |
| 1007 | pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(c23)); |
| 1008 | pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(c23)); |
| 1009 | pixel.x = pixel.z; |
| 1010 | pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.y)); |
| 1011 | pixel.x = UnpackHigh(As<Byte8>(pixel.x), As<Byte8>(pixel.y)); |
| 1012 | pixel.y = pixel.z; |
| 1013 | pixel.w = pixel.x; |
| 1014 | pixel.x = UnpackLow(As<Byte8>(pixel.x), As<Byte8>(pixel.x)); |
| 1015 | pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(pixel.y)); |
| 1016 | pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.z)); |
| 1017 | pixel.w = UnpackHigh(As<Byte8>(pixel.w), As<Byte8>(pixel.w)); |
| 1018 | break; |
| 1019 | case VK_FORMAT_R8G8B8A8_UNORM: |
| 1020 | case VK_FORMAT_R8G8B8A8_SRGB: |
| 1021 | buffer = cBuffer + 4 * x; |
| 1022 | c01 = *Pointer<Short4>(buffer); |
| 1023 | buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); |
| 1024 | c23 = *Pointer<Short4>(buffer); |
| 1025 | pixel.z = c01; |
| 1026 | pixel.y = c01; |
| 1027 | pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(c23)); |
| 1028 | pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(c23)); |
| 1029 | pixel.x = pixel.z; |
| 1030 | pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.y)); |
| 1031 | pixel.x = UnpackHigh(As<Byte8>(pixel.x), As<Byte8>(pixel.y)); |
| 1032 | pixel.y = pixel.z; |
| 1033 | pixel.w = pixel.x; |
| 1034 | pixel.x = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.z)); |
| 1035 | pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(pixel.y)); |
| 1036 | pixel.z = UnpackLow(As<Byte8>(pixel.w), As<Byte8>(pixel.w)); |
| 1037 | pixel.w = UnpackHigh(As<Byte8>(pixel.w), As<Byte8>(pixel.w)); |
| 1038 | break; |
| 1039 | case VK_FORMAT_R8_UNORM: |
| 1040 | buffer = cBuffer + 1 * x; |
| 1041 | pixel.x = Insert(pixel.x, *Pointer<Short>(buffer), 0); |
| 1042 | buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); |
| 1043 | pixel.x = Insert(pixel.x, *Pointer<Short>(buffer), 1); |
| 1044 | pixel.x = UnpackLow(As<Byte8>(pixel.x), As<Byte8>(pixel.x)); |
| 1045 | pixel.y = Short4(0x0000); |
| 1046 | pixel.z = Short4(0x0000); |
| 1047 | pixel.w = Short4(0xFFFFu); |
| 1048 | break; |
| 1049 | case VK_FORMAT_R8G8_UNORM: |
| 1050 | buffer = cBuffer + 2 * x; |
| 1051 | c01 = As<Short4>(Insert(As<Int2>(c01), *Pointer<Int>(buffer), 0)); |
| 1052 | buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); |
| 1053 | c01 = As<Short4>(Insert(As<Int2>(c01), *Pointer<Int>(buffer), 1)); |
| 1054 | pixel.x = (c01 & Short4(0x00FFu)) | (c01 << 8); |
| 1055 | pixel.y = (c01 & Short4(0xFF00u)) | As<Short4>(As<UShort4>(c01) >> 8); |
| 1056 | pixel.z = Short4(0x0000u); |
| 1057 | pixel.w = Short4(0xFFFFu); |
| 1058 | break; |
| 1059 | case VK_FORMAT_R16G16B16A16_UNORM: |
| 1060 | buffer = cBuffer; |
| 1061 | pixel.x = *Pointer<Short4>(buffer + 8 * x); |
| 1062 | pixel.y = *Pointer<Short4>(buffer + 8 * x + 8); |
| 1063 | buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); |
| 1064 | pixel.z = *Pointer<Short4>(buffer + 8 * x); |
| 1065 | pixel.w = *Pointer<Short4>(buffer + 8 * x + 8); |
| 1066 | transpose4x4(pixel.x, pixel.y, pixel.z, pixel.w); |
| 1067 | break; |
| 1068 | case VK_FORMAT_R16G16_UNORM: |
| 1069 | buffer = cBuffer; |
| 1070 | pixel.x = *Pointer<Short4>(buffer + 4 * x); |
| 1071 | buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); |
| 1072 | pixel.y = *Pointer<Short4>(buffer + 4 * x); |
| 1073 | pixel.z = pixel.x; |
| 1074 | pixel.x = As<Short4>(UnpackLow(pixel.x, pixel.y)); |
| 1075 | pixel.z = As<Short4>(UnpackHigh(pixel.z, pixel.y)); |
| 1076 | pixel.y = pixel.z; |
| 1077 | pixel.x = As<Short4>(UnpackLow(pixel.x, pixel.z)); |
| 1078 | pixel.y = As<Short4>(UnpackHigh(pixel.y, pixel.z)); |
| 1079 | pixel.z = Short4(0xFFFFu); |
| 1080 | pixel.w = Short4(0xFFFFu); |
| 1081 | break; |
| 1082 | case VK_FORMAT_A2B10G10R10_UNORM_PACK32: |
| 1083 | { |
| 1084 | buffer = cBuffer; |
| 1085 | Int4 v = Int4(0); |
| 1086 | v = Insert(v, *Pointer<Int>(buffer + 4 * x), 0); |
| 1087 | v = Insert(v, *Pointer<Int>(buffer + 4 * x + 4), 1); |
| 1088 | buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); |
| 1089 | v = Insert(v, *Pointer<Int>(buffer + 4 * x), 2); |
| 1090 | v = Insert(v, *Pointer<Int>(buffer + 4 * x + 4), 3); |
| 1091 | |
| 1092 | pixel.x = Short4(v << 6) & Short4(0xFFC0u); |
| 1093 | pixel.y = Short4(v >> 4) & Short4(0xFFC0u); |
| 1094 | pixel.z = Short4(v >> 14) & Short4(0xFFC0u); |
| 1095 | pixel.w = Short4(v >> 16) & Short4(0xC000u); |
| 1096 | } break; |
| 1097 | default: |
| 1098 | UNIMPLEMENTED("VkFormat %d" , state.targetFormat[index]); |
| 1099 | } |
| 1100 | |
| 1101 | if(isSRGB(index)) |
| 1102 | { |
| 1103 | sRGBtoLinear16_12_16(pixel); |
| 1104 | } |
| 1105 | } |
| 1106 | |
| 1107 | void PixelRoutine::alphaBlend(int index, const Pointer<Byte> &cBuffer, Vector4s ¤t, const Int &x) |
| 1108 | { |
| 1109 | if(!state.blendState[index].alphaBlendEnable) |
| 1110 | { |
| 1111 | return; |
| 1112 | } |
| 1113 | |
| 1114 | Vector4s pixel; |
| 1115 | readPixel(index, cBuffer, x, pixel); |
| 1116 | |
| 1117 | // Final Color = ObjectColor * SourceBlendFactor + PixelColor * DestinationBlendFactor |
| 1118 | Vector4s sourceFactor; |
| 1119 | Vector4s destFactor; |
| 1120 | |
| 1121 | blendFactor(sourceFactor, current, pixel, state.blendState[index].sourceBlendFactor); |
| 1122 | blendFactor(destFactor, current, pixel, state.blendState[index].destBlendFactor); |
| 1123 | |
| 1124 | if(state.blendState[index].sourceBlendFactor != VK_BLEND_FACTOR_ONE && state.blendState[index].sourceBlendFactor != VK_BLEND_FACTOR_ZERO) |
| 1125 | { |
| 1126 | current.x = MulHigh(As<UShort4>(current.x), As<UShort4>(sourceFactor.x)); |
| 1127 | current.y = MulHigh(As<UShort4>(current.y), As<UShort4>(sourceFactor.y)); |
| 1128 | current.z = MulHigh(As<UShort4>(current.z), As<UShort4>(sourceFactor.z)); |
| 1129 | } |
| 1130 | |
| 1131 | if(state.blendState[index].destBlendFactor != VK_BLEND_FACTOR_ONE && state.blendState[index].destBlendFactor != VK_BLEND_FACTOR_ZERO) |
| 1132 | { |
| 1133 | pixel.x = MulHigh(As<UShort4>(pixel.x), As<UShort4>(destFactor.x)); |
| 1134 | pixel.y = MulHigh(As<UShort4>(pixel.y), As<UShort4>(destFactor.y)); |
| 1135 | pixel.z = MulHigh(As<UShort4>(pixel.z), As<UShort4>(destFactor.z)); |
| 1136 | } |
| 1137 | |
| 1138 | switch(state.blendState[index].blendOperation) |
| 1139 | { |
| 1140 | case VK_BLEND_OP_ADD: |
| 1141 | current.x = AddSat(As<UShort4>(current.x), As<UShort4>(pixel.x)); |
| 1142 | current.y = AddSat(As<UShort4>(current.y), As<UShort4>(pixel.y)); |
| 1143 | current.z = AddSat(As<UShort4>(current.z), As<UShort4>(pixel.z)); |
| 1144 | break; |
| 1145 | case VK_BLEND_OP_SUBTRACT: |
| 1146 | current.x = SubSat(As<UShort4>(current.x), As<UShort4>(pixel.x)); |
| 1147 | current.y = SubSat(As<UShort4>(current.y), As<UShort4>(pixel.y)); |
| 1148 | current.z = SubSat(As<UShort4>(current.z), As<UShort4>(pixel.z)); |
| 1149 | break; |
| 1150 | case VK_BLEND_OP_REVERSE_SUBTRACT: |
| 1151 | current.x = SubSat(As<UShort4>(pixel.x), As<UShort4>(current.x)); |
| 1152 | current.y = SubSat(As<UShort4>(pixel.y), As<UShort4>(current.y)); |
| 1153 | current.z = SubSat(As<UShort4>(pixel.z), As<UShort4>(current.z)); |
| 1154 | break; |
| 1155 | case VK_BLEND_OP_MIN: |
| 1156 | current.x = Min(As<UShort4>(current.x), As<UShort4>(pixel.x)); |
| 1157 | current.y = Min(As<UShort4>(current.y), As<UShort4>(pixel.y)); |
| 1158 | current.z = Min(As<UShort4>(current.z), As<UShort4>(pixel.z)); |
| 1159 | break; |
| 1160 | case VK_BLEND_OP_MAX: |
| 1161 | current.x = Max(As<UShort4>(current.x), As<UShort4>(pixel.x)); |
| 1162 | current.y = Max(As<UShort4>(current.y), As<UShort4>(pixel.y)); |
| 1163 | current.z = Max(As<UShort4>(current.z), As<UShort4>(pixel.z)); |
| 1164 | break; |
| 1165 | case VK_BLEND_OP_SRC_EXT: |
| 1166 | // No operation |
| 1167 | break; |
| 1168 | case VK_BLEND_OP_DST_EXT: |
| 1169 | current.x = pixel.x; |
| 1170 | current.y = pixel.y; |
| 1171 | current.z = pixel.z; |
| 1172 | break; |
| 1173 | case VK_BLEND_OP_ZERO_EXT: |
| 1174 | current.x = Short4(0x0000); |
| 1175 | current.y = Short4(0x0000); |
| 1176 | current.z = Short4(0x0000); |
| 1177 | break; |
| 1178 | default: |
| 1179 | UNIMPLEMENTED("VkBlendOp: %d" , int(state.blendState[index].blendOperation)); |
| 1180 | } |
| 1181 | |
| 1182 | blendFactorAlpha(sourceFactor, current, pixel, state.blendState[index].sourceBlendFactorAlpha); |
| 1183 | blendFactorAlpha(destFactor, current, pixel, state.blendState[index].destBlendFactorAlpha); |
| 1184 | |
| 1185 | if(state.blendState[index].sourceBlendFactorAlpha != VK_BLEND_FACTOR_ONE && state.blendState[index].sourceBlendFactorAlpha != VK_BLEND_FACTOR_ZERO) |
| 1186 | { |
| 1187 | current.w = MulHigh(As<UShort4>(current.w), As<UShort4>(sourceFactor.w)); |
| 1188 | } |
| 1189 | |
| 1190 | if(state.blendState[index].destBlendFactorAlpha != VK_BLEND_FACTOR_ONE && state.blendState[index].destBlendFactorAlpha != VK_BLEND_FACTOR_ZERO) |
| 1191 | { |
| 1192 | pixel.w = MulHigh(As<UShort4>(pixel.w), As<UShort4>(destFactor.w)); |
| 1193 | } |
| 1194 | |
| 1195 | switch(state.blendState[index].blendOperationAlpha) |
| 1196 | { |
| 1197 | case VK_BLEND_OP_ADD: |
| 1198 | current.w = AddSat(As<UShort4>(current.w), As<UShort4>(pixel.w)); |
| 1199 | break; |
| 1200 | case VK_BLEND_OP_SUBTRACT: |
| 1201 | current.w = SubSat(As<UShort4>(current.w), As<UShort4>(pixel.w)); |
| 1202 | break; |
| 1203 | case VK_BLEND_OP_REVERSE_SUBTRACT: |
| 1204 | current.w = SubSat(As<UShort4>(pixel.w), As<UShort4>(current.w)); |
| 1205 | break; |
| 1206 | case VK_BLEND_OP_MIN: |
| 1207 | current.w = Min(As<UShort4>(current.w), As<UShort4>(pixel.w)); |
| 1208 | break; |
| 1209 | case VK_BLEND_OP_MAX: |
| 1210 | current.w = Max(As<UShort4>(current.w), As<UShort4>(pixel.w)); |
| 1211 | break; |
| 1212 | case VK_BLEND_OP_SRC_EXT: |
| 1213 | // No operation |
| 1214 | break; |
| 1215 | case VK_BLEND_OP_DST_EXT: |
| 1216 | current.w = pixel.w; |
| 1217 | break; |
| 1218 | case VK_BLEND_OP_ZERO_EXT: |
| 1219 | current.w = Short4(0x0000); |
| 1220 | break; |
| 1221 | default: |
| 1222 | UNIMPLEMENTED("VkBlendOp: %d" , int(state.blendState[index].blendOperationAlpha)); |
| 1223 | } |
| 1224 | } |
| 1225 | |
| 1226 | void PixelRoutine::writeColor(int index, const Pointer<Byte> &cBuffer, const Int &x, Vector4s ¤t, const Int &sMask, const Int &zMask, const Int &cMask) |
| 1227 | { |
| 1228 | if(isSRGB(index)) |
| 1229 | { |
| 1230 | linearToSRGB16_12_16(current); |
| 1231 | } |
| 1232 | |
| 1233 | switch(state.targetFormat[index]) |
| 1234 | { |
| 1235 | case VK_FORMAT_B8G8R8A8_UNORM: |
| 1236 | case VK_FORMAT_B8G8R8A8_SRGB: |
| 1237 | case VK_FORMAT_R8G8B8A8_UNORM: |
| 1238 | case VK_FORMAT_R8G8B8A8_SRGB: |
| 1239 | case VK_FORMAT_R8G8_UNORM: |
| 1240 | case VK_FORMAT_R8_UNORM: |
| 1241 | case VK_FORMAT_A8B8G8R8_UNORM_PACK32: |
| 1242 | case VK_FORMAT_A8B8G8R8_SRGB_PACK32: |
| 1243 | current.x = current.x - As<Short4>(As<UShort4>(current.x) >> 8) + Short4(0x0080); |
| 1244 | current.y = current.y - As<Short4>(As<UShort4>(current.y) >> 8) + Short4(0x0080); |
| 1245 | current.z = current.z - As<Short4>(As<UShort4>(current.z) >> 8) + Short4(0x0080); |
| 1246 | current.w = current.w - As<Short4>(As<UShort4>(current.w) >> 8) + Short4(0x0080); |
| 1247 | break; |
| 1248 | default: |
| 1249 | break; |
| 1250 | } |
| 1251 | |
| 1252 | int rgbaWriteMask = state.colorWriteActive(index); |
| 1253 | int bgraWriteMask = (rgbaWriteMask & 0x0000000A) | (rgbaWriteMask & 0x00000001) << 2 | (rgbaWriteMask & 0x00000004) >> 2; |
| 1254 | |
| 1255 | switch(state.targetFormat[index]) |
| 1256 | { |
| 1257 | case VK_FORMAT_A1R5G5B5_UNORM_PACK16: |
| 1258 | { |
| 1259 | current.w = current.w & Short4(0x8000u); |
| 1260 | current.x = As<UShort4>(current.x & Short4(0xF800)) >> 1; |
| 1261 | current.y = As<UShort4>(current.y & Short4(0xF800)) >> 6; |
| 1262 | current.z = As<UShort4>(current.z & Short4(0xF800)) >> 11; |
| 1263 | |
| 1264 | current.x = current.x | current.y | current.z | current.w; |
| 1265 | } |
| 1266 | break; |
| 1267 | case VK_FORMAT_R5G6B5_UNORM_PACK16: |
| 1268 | { |
| 1269 | current.x = current.x & Short4(0xF800u); |
| 1270 | current.y = As<UShort4>(current.y & Short4(0xFC00u)) >> 5; |
| 1271 | current.z = As<UShort4>(current.z) >> 11; |
| 1272 | |
| 1273 | current.x = current.x | current.y | current.z; |
| 1274 | } |
| 1275 | break; |
| 1276 | case VK_FORMAT_B8G8R8A8_UNORM: |
| 1277 | case VK_FORMAT_B8G8R8A8_SRGB: |
| 1278 | if(rgbaWriteMask == 0x7) |
| 1279 | { |
| 1280 | current.x = As<Short4>(As<UShort4>(current.x) >> 8); |
| 1281 | current.y = As<Short4>(As<UShort4>(current.y) >> 8); |
| 1282 | current.z = As<Short4>(As<UShort4>(current.z) >> 8); |
| 1283 | |
| 1284 | current.z = As<Short4>(PackUnsigned(current.z, current.x)); |
| 1285 | current.y = As<Short4>(PackUnsigned(current.y, current.y)); |
| 1286 | |
| 1287 | current.x = current.z; |
| 1288 | current.z = UnpackLow(As<Byte8>(current.z), As<Byte8>(current.y)); |
| 1289 | current.x = UnpackHigh(As<Byte8>(current.x), As<Byte8>(current.y)); |
| 1290 | current.y = current.z; |
| 1291 | current.z = As<Short4>(UnpackLow(current.z, current.x)); |
| 1292 | current.y = As<Short4>(UnpackHigh(current.y, current.x)); |
| 1293 | } |
| 1294 | else |
| 1295 | { |
| 1296 | current.x = As<Short4>(As<UShort4>(current.x) >> 8); |
| 1297 | current.y = As<Short4>(As<UShort4>(current.y) >> 8); |
| 1298 | current.z = As<Short4>(As<UShort4>(current.z) >> 8); |
| 1299 | current.w = As<Short4>(As<UShort4>(current.w) >> 8); |
| 1300 | |
| 1301 | current.z = As<Short4>(PackUnsigned(current.z, current.x)); |
| 1302 | current.y = As<Short4>(PackUnsigned(current.y, current.w)); |
| 1303 | |
| 1304 | current.x = current.z; |
| 1305 | current.z = UnpackLow(As<Byte8>(current.z), As<Byte8>(current.y)); |
| 1306 | current.x = UnpackHigh(As<Byte8>(current.x), As<Byte8>(current.y)); |
| 1307 | current.y = current.z; |
| 1308 | current.z = As<Short4>(UnpackLow(current.z, current.x)); |
| 1309 | current.y = As<Short4>(UnpackHigh(current.y, current.x)); |
| 1310 | } |
| 1311 | break; |
| 1312 | case VK_FORMAT_R8G8B8A8_UNORM: |
| 1313 | case VK_FORMAT_R8G8B8A8_SRGB: |
| 1314 | case VK_FORMAT_A8B8G8R8_UNORM_PACK32: |
| 1315 | case VK_FORMAT_A8B8G8R8_SRGB_PACK32: |
| 1316 | if(rgbaWriteMask == 0x7) |
| 1317 | { |
| 1318 | current.x = As<Short4>(As<UShort4>(current.x) >> 8); |
| 1319 | current.y = As<Short4>(As<UShort4>(current.y) >> 8); |
| 1320 | current.z = As<Short4>(As<UShort4>(current.z) >> 8); |
| 1321 | |
| 1322 | current.z = As<Short4>(PackUnsigned(current.x, current.z)); |
| 1323 | current.y = As<Short4>(PackUnsigned(current.y, current.y)); |
| 1324 | |
| 1325 | current.x = current.z; |
| 1326 | current.z = UnpackLow(As<Byte8>(current.z), As<Byte8>(current.y)); |
| 1327 | current.x = UnpackHigh(As<Byte8>(current.x), As<Byte8>(current.y)); |
| 1328 | current.y = current.z; |
| 1329 | current.z = As<Short4>(UnpackLow(current.z, current.x)); |
| 1330 | current.y = As<Short4>(UnpackHigh(current.y, current.x)); |
| 1331 | } |
| 1332 | else |
| 1333 | { |
| 1334 | current.x = As<Short4>(As<UShort4>(current.x) >> 8); |
| 1335 | current.y = As<Short4>(As<UShort4>(current.y) >> 8); |
| 1336 | current.z = As<Short4>(As<UShort4>(current.z) >> 8); |
| 1337 | current.w = As<Short4>(As<UShort4>(current.w) >> 8); |
| 1338 | |
| 1339 | current.z = As<Short4>(PackUnsigned(current.x, current.z)); |
| 1340 | current.y = As<Short4>(PackUnsigned(current.y, current.w)); |
| 1341 | |
| 1342 | current.x = current.z; |
| 1343 | current.z = UnpackLow(As<Byte8>(current.z), As<Byte8>(current.y)); |
| 1344 | current.x = UnpackHigh(As<Byte8>(current.x), As<Byte8>(current.y)); |
| 1345 | current.y = current.z; |
| 1346 | current.z = As<Short4>(UnpackLow(current.z, current.x)); |
| 1347 | current.y = As<Short4>(UnpackHigh(current.y, current.x)); |
| 1348 | } |
| 1349 | break; |
| 1350 | case VK_FORMAT_R8G8_UNORM: |
| 1351 | current.x = As<Short4>(As<UShort4>(current.x) >> 8); |
| 1352 | current.y = As<Short4>(As<UShort4>(current.y) >> 8); |
| 1353 | current.x = As<Short4>(PackUnsigned(current.x, current.x)); |
| 1354 | current.y = As<Short4>(PackUnsigned(current.y, current.y)); |
| 1355 | current.x = UnpackLow(As<Byte8>(current.x), As<Byte8>(current.y)); |
| 1356 | break; |
| 1357 | case VK_FORMAT_R8_UNORM: |
| 1358 | current.x = As<Short4>(As<UShort4>(current.x) >> 8); |
| 1359 | current.x = As<Short4>(PackUnsigned(current.x, current.x)); |
| 1360 | break; |
| 1361 | case VK_FORMAT_R16G16_UNORM: |
| 1362 | current.z = current.x; |
| 1363 | current.x = As<Short4>(UnpackLow(current.x, current.y)); |
| 1364 | current.z = As<Short4>(UnpackHigh(current.z, current.y)); |
| 1365 | current.y = current.z; |
| 1366 | break; |
| 1367 | case VK_FORMAT_R16G16B16A16_UNORM: |
| 1368 | transpose4x4(current.x, current.y, current.z, current.w); |
| 1369 | break; |
| 1370 | case VK_FORMAT_A2B10G10R10_UNORM_PACK32: |
| 1371 | { |
| 1372 | auto r = (Int4(current.x) >> 6) & Int4(0x3ff); |
| 1373 | auto g = (Int4(current.y) >> 6) & Int4(0x3ff); |
| 1374 | auto b = (Int4(current.z) >> 6) & Int4(0x3ff); |
| 1375 | auto a = (Int4(current.w) >> 14) & Int4(0x3); |
| 1376 | Int4 packed = (a << 30) | (b << 20) | (g << 10) | r; |
| 1377 | auto c02 = As<Int2>(Int4(packed.xzzz)); // TODO: auto c02 = packed.xz; |
| 1378 | auto c13 = As<Int2>(Int4(packed.ywww)); // TODO: auto c13 = packed.yw; |
| 1379 | current.x = UnpackLow(c02, c13); |
| 1380 | current.y = UnpackHigh(c02, c13); |
| 1381 | break; |
| 1382 | } |
| 1383 | default: |
| 1384 | UNIMPLEMENTED("VkFormat: %d" , int(state.targetFormat[index])); |
| 1385 | } |
| 1386 | |
| 1387 | Short4 c01 = current.z; |
| 1388 | Short4 c23 = current.y; |
| 1389 | |
| 1390 | Int xMask; // Combination of all masks |
| 1391 | |
| 1392 | if(state.depthTestActive) |
| 1393 | { |
| 1394 | xMask = zMask; |
| 1395 | } |
| 1396 | else |
| 1397 | { |
| 1398 | xMask = cMask; |
| 1399 | } |
| 1400 | |
| 1401 | if(state.stencilActive) |
| 1402 | { |
| 1403 | xMask &= sMask; |
| 1404 | } |
| 1405 | |
| 1406 | switch(state.targetFormat[index]) |
| 1407 | { |
| 1408 | case VK_FORMAT_A1R5G5B5_UNORM_PACK16: |
| 1409 | { |
| 1410 | Pointer<Byte> buffer = cBuffer + 2 * x; |
| 1411 | Int value = *Pointer<Int>(buffer); |
| 1412 | |
| 1413 | Int channelMask = *Pointer<Int>(constants + OFFSET(Constants,mask5551Q[bgraWriteMask & 0xF][0])); |
| 1414 | |
| 1415 | Int c01 = Extract(As<Int2>(current.x), 0); |
| 1416 | Int mask01 = *Pointer<Int>(constants + OFFSET(Constants,maskW4Q[0][0]) + xMask * 8); |
| 1417 | if(bgraWriteMask != 0x0000000F) |
| 1418 | { |
| 1419 | mask01 &= channelMask; |
| 1420 | } |
| 1421 | *Pointer<Int>(buffer) = (c01 & mask01) | (value & ~mask01); |
| 1422 | |
| 1423 | buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index])); |
| 1424 | value = *Pointer<Int>(buffer); |
| 1425 | |
| 1426 | Int c23 = Extract(As<Int2>(current.x), 1); |
| 1427 | Int mask23 = *Pointer<Int>(constants + OFFSET(Constants,maskW4Q[0][2]) + xMask * 8); |
| 1428 | if(bgraWriteMask != 0x0000000F) |
| 1429 | { |
| 1430 | mask23 &= channelMask; |
| 1431 | } |
| 1432 | *Pointer<Int>(buffer) = (c23 & mask23) | (value & ~mask23); |
| 1433 | } |
| 1434 | break; |
| 1435 | case VK_FORMAT_R5G6B5_UNORM_PACK16: |
| 1436 | { |
| 1437 | Pointer<Byte> buffer = cBuffer + 2 * x; |
| 1438 | Int value = *Pointer<Int>(buffer); |
| 1439 | |
| 1440 | Int channelMask = *Pointer<Int>(constants + OFFSET(Constants,mask565Q[bgraWriteMask & 0x7][0])); |
| 1441 | |
| 1442 | Int c01 = Extract(As<Int2>(current.x), 0); |
| 1443 | Int mask01 = *Pointer<Int>(constants + OFFSET(Constants,maskW4Q[0][0]) + xMask * 8); |
| 1444 | if((bgraWriteMask & 0x00000007) != 0x00000007) |
| 1445 | { |
| 1446 | mask01 &= channelMask; |
| 1447 | } |
| 1448 | *Pointer<Int>(buffer) = (c01 & mask01) | (value & ~mask01); |
| 1449 | |
| 1450 | buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index])); |
| 1451 | value = *Pointer<Int>(buffer); |
| 1452 | |
| 1453 | Int c23 = Extract(As<Int2>(current.x), 1); |
| 1454 | Int mask23 = *Pointer<Int>(constants + OFFSET(Constants,maskW4Q[0][2]) + xMask * 8); |
| 1455 | if((bgraWriteMask & 0x00000007) != 0x00000007) |
| 1456 | { |
| 1457 | mask23 &= channelMask; |
| 1458 | } |
| 1459 | *Pointer<Int>(buffer) = (c23 & mask23) | (value & ~mask23); |
| 1460 | } |
| 1461 | break; |
| 1462 | case VK_FORMAT_B8G8R8A8_UNORM: |
| 1463 | case VK_FORMAT_B8G8R8A8_SRGB: |
| 1464 | { |
| 1465 | Pointer<Byte> buffer = cBuffer + x * 4; |
| 1466 | Short4 value = *Pointer<Short4>(buffer); |
| 1467 | Short4 channelMask = *Pointer<Short4>(constants + OFFSET(Constants,maskB4Q[bgraWriteMask][0])); |
| 1468 | |
| 1469 | Short4 mask01 = *Pointer<Short4>(constants + OFFSET(Constants,maskD01Q) + xMask * 8); |
| 1470 | if(bgraWriteMask != 0x0000000F) |
| 1471 | { |
| 1472 | mask01 &= channelMask; |
| 1473 | } |
| 1474 | *Pointer<Short4>(buffer) = (c01 & mask01) | (value & ~mask01); |
| 1475 | |
| 1476 | buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index])); |
| 1477 | value = *Pointer<Short4>(buffer); |
| 1478 | |
| 1479 | Short4 mask23 = *Pointer<Short4>(constants + OFFSET(Constants,maskD23Q) + xMask * 8); |
| 1480 | if(bgraWriteMask != 0x0000000F) |
| 1481 | { |
| 1482 | mask23 &= channelMask; |
| 1483 | } |
| 1484 | *Pointer<Short4>(buffer) = (c23 & mask23) | (value & ~mask23); |
| 1485 | } |
| 1486 | break; |
| 1487 | case VK_FORMAT_R8G8B8A8_UNORM: |
| 1488 | case VK_FORMAT_R8G8B8A8_SRGB: |
| 1489 | case VK_FORMAT_A8B8G8R8_UNORM_PACK32: |
| 1490 | case VK_FORMAT_A8B8G8R8_SRGB_PACK32: |
| 1491 | { |
| 1492 | Pointer<Byte> buffer = cBuffer + x * 4; |
| 1493 | Short4 value = *Pointer<Short4>(buffer); |
| 1494 | Short4 channelMask = *Pointer<Short4>(constants + OFFSET(Constants,maskB4Q[rgbaWriteMask][0])); |
| 1495 | |
| 1496 | Short4 mask01 = *Pointer<Short4>(constants + OFFSET(Constants,maskD01Q) + xMask * 8); |
| 1497 | if(rgbaWriteMask != 0x0000000F) |
| 1498 | { |
| 1499 | mask01 &= channelMask; |
| 1500 | } |
| 1501 | *Pointer<Short4>(buffer) = (c01 & mask01) | (value & ~mask01); |
| 1502 | |
| 1503 | buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index])); |
| 1504 | value = *Pointer<Short4>(buffer); |
| 1505 | |
| 1506 | Short4 mask23 = *Pointer<Short4>(constants + OFFSET(Constants,maskD23Q) + xMask * 8); |
| 1507 | if(rgbaWriteMask != 0x0000000F) |
| 1508 | { |
| 1509 | mask23 &= channelMask; |
| 1510 | } |
| 1511 | *Pointer<Short4>(buffer) = (c23 & mask23) | (value & ~mask23); |
| 1512 | } |
| 1513 | break; |
| 1514 | case VK_FORMAT_R8G8_UNORM: |
| 1515 | if((rgbaWriteMask & 0x00000003) != 0x0) |
| 1516 | { |
| 1517 | Pointer<Byte> buffer = cBuffer + 2 * x; |
| 1518 | Int2 value; |
| 1519 | value = Insert(value, *Pointer<Int>(buffer), 0); |
| 1520 | Int pitch = *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); |
| 1521 | value = Insert(value, *Pointer<Int>(buffer + pitch), 1); |
| 1522 | |
| 1523 | Int2 packedCol = As<Int2>(current.x); |
| 1524 | |
| 1525 | UInt2 mergedMask = *Pointer<UInt2>(constants + OFFSET(Constants, maskW4Q) + xMask * 8); |
| 1526 | if((rgbaWriteMask & 0x3) != 0x3) |
| 1527 | { |
| 1528 | Int tmpMask = *Pointer<Int>(constants + OFFSET(Constants, maskB4Q[5 * (rgbaWriteMask & 0x3)][0])); |
| 1529 | UInt2 rgbaMask = As<UInt2>(Int2(tmpMask, tmpMask)); |
| 1530 | mergedMask &= rgbaMask; |
| 1531 | } |
| 1532 | |
| 1533 | packedCol = As<Int2>((As<UInt2>(packedCol) & mergedMask) | (As<UInt2>(value) & ~mergedMask)); |
| 1534 | |
| 1535 | *Pointer<UInt>(buffer) = As<UInt>(Extract(packedCol, 0)); |
| 1536 | *Pointer<UInt>(buffer + pitch) = As<UInt>(Extract(packedCol, 1)); |
| 1537 | } |
| 1538 | break; |
| 1539 | case VK_FORMAT_R8_UNORM: |
| 1540 | if(rgbaWriteMask & 0x00000001) |
| 1541 | { |
| 1542 | Pointer<Byte> buffer = cBuffer + 1 * x; |
| 1543 | Short4 value; |
| 1544 | value = Insert(value, *Pointer<Short>(buffer), 0); |
| 1545 | Int pitch = *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); |
| 1546 | value = Insert(value, *Pointer<Short>(buffer + pitch), 1); |
| 1547 | |
| 1548 | current.x &= *Pointer<Short4>(constants + OFFSET(Constants, maskB4Q) + 8 * xMask); |
| 1549 | value &= *Pointer<Short4>(constants + OFFSET(Constants, invMaskB4Q) + 8 * xMask); |
| 1550 | current.x |= value; |
| 1551 | |
| 1552 | *Pointer<Short>(buffer) = Extract(current.x, 0); |
| 1553 | *Pointer<Short>(buffer + pitch) = Extract(current.x, 1); |
| 1554 | } |
| 1555 | break; |
| 1556 | case VK_FORMAT_R16G16_UNORM: |
| 1557 | { |
| 1558 | Pointer<Byte> buffer = cBuffer + 4 * x; |
| 1559 | |
| 1560 | Short4 value = *Pointer<Short4>(buffer); |
| 1561 | |
| 1562 | if((rgbaWriteMask & 0x00000003) != 0x00000003) |
| 1563 | { |
| 1564 | Short4 masked = value; |
| 1565 | current.x &= *Pointer<Short4>(constants + OFFSET(Constants,maskW01Q[rgbaWriteMask & 0x3][0])); |
| 1566 | masked &= *Pointer<Short4>(constants + OFFSET(Constants,maskW01Q[~rgbaWriteMask & 0x3][0])); |
| 1567 | current.x |= masked; |
| 1568 | } |
| 1569 | |
| 1570 | current.x &= *Pointer<Short4>(constants + OFFSET(Constants,maskD01Q) + xMask * 8); |
| 1571 | value &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskD01Q) + xMask * 8); |
| 1572 | current.x |= value; |
| 1573 | *Pointer<Short4>(buffer) = current.x; |
| 1574 | |
| 1575 | buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index])); |
| 1576 | |
| 1577 | value = *Pointer<Short4>(buffer); |
| 1578 | |
| 1579 | if((rgbaWriteMask & 0x00000003) != 0x00000003) |
| 1580 | { |
| 1581 | Short4 masked = value; |
| 1582 | current.y &= *Pointer<Short4>(constants + OFFSET(Constants,maskW01Q[rgbaWriteMask & 0x3][0])); |
| 1583 | masked &= *Pointer<Short4>(constants + OFFSET(Constants,maskW01Q[~rgbaWriteMask & 0x3][0])); |
| 1584 | current.y |= masked; |
| 1585 | } |
| 1586 | |
| 1587 | current.y &= *Pointer<Short4>(constants + OFFSET(Constants,maskD23Q) + xMask * 8); |
| 1588 | value &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskD23Q) + xMask * 8); |
| 1589 | current.y |= value; |
| 1590 | *Pointer<Short4>(buffer) = current.y; |
| 1591 | } |
| 1592 | break; |
| 1593 | case VK_FORMAT_R16G16B16A16_UNORM: |
| 1594 | { |
| 1595 | Pointer<Byte> buffer = cBuffer + 8 * x; |
| 1596 | |
| 1597 | { |
| 1598 | Short4 value = *Pointer<Short4>(buffer); |
| 1599 | |
| 1600 | if(rgbaWriteMask != 0x0000000F) |
| 1601 | { |
| 1602 | Short4 masked = value; |
| 1603 | current.x &= *Pointer<Short4>(constants + OFFSET(Constants,maskW4Q[rgbaWriteMask][0])); |
| 1604 | masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskW4Q[rgbaWriteMask][0])); |
| 1605 | current.x |= masked; |
| 1606 | } |
| 1607 | |
| 1608 | current.x &= *Pointer<Short4>(constants + OFFSET(Constants,maskQ0Q) + xMask * 8); |
| 1609 | value &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskQ0Q) + xMask * 8); |
| 1610 | current.x |= value; |
| 1611 | *Pointer<Short4>(buffer) = current.x; |
| 1612 | } |
| 1613 | |
| 1614 | { |
| 1615 | Short4 value = *Pointer<Short4>(buffer + 8); |
| 1616 | |
| 1617 | if(rgbaWriteMask != 0x0000000F) |
| 1618 | { |
| 1619 | Short4 masked = value; |
| 1620 | current.y &= *Pointer<Short4>(constants + OFFSET(Constants,maskW4Q[rgbaWriteMask][0])); |
| 1621 | masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskW4Q[rgbaWriteMask][0])); |
| 1622 | current.y |= masked; |
| 1623 | } |
| 1624 | |
| 1625 | current.y &= *Pointer<Short4>(constants + OFFSET(Constants,maskQ1Q) + xMask * 8); |
| 1626 | value &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskQ1Q) + xMask * 8); |
| 1627 | current.y |= value; |
| 1628 | *Pointer<Short4>(buffer + 8) = current.y; |
| 1629 | } |
| 1630 | |
| 1631 | buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index])); |
| 1632 | |
| 1633 | { |
| 1634 | Short4 value = *Pointer<Short4>(buffer); |
| 1635 | |
| 1636 | if(rgbaWriteMask != 0x0000000F) |
| 1637 | { |
| 1638 | Short4 masked = value; |
| 1639 | current.z &= *Pointer<Short4>(constants + OFFSET(Constants,maskW4Q[rgbaWriteMask][0])); |
| 1640 | masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskW4Q[rgbaWriteMask][0])); |
| 1641 | current.z |= masked; |
| 1642 | } |
| 1643 | |
| 1644 | current.z &= *Pointer<Short4>(constants + OFFSET(Constants,maskQ2Q) + xMask * 8); |
| 1645 | value &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskQ2Q) + xMask * 8); |
| 1646 | current.z |= value; |
| 1647 | *Pointer<Short4>(buffer) = current.z; |
| 1648 | } |
| 1649 | |
| 1650 | { |
| 1651 | Short4 value = *Pointer<Short4>(buffer + 8); |
| 1652 | |
| 1653 | if(rgbaWriteMask != 0x0000000F) |
| 1654 | { |
| 1655 | Short4 masked = value; |
| 1656 | current.w &= *Pointer<Short4>(constants + OFFSET(Constants,maskW4Q[rgbaWriteMask][0])); |
| 1657 | masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskW4Q[rgbaWriteMask][0])); |
| 1658 | current.w |= masked; |
| 1659 | } |
| 1660 | |
| 1661 | current.w &= *Pointer<Short4>(constants + OFFSET(Constants,maskQ3Q) + xMask * 8); |
| 1662 | value &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskQ3Q) + xMask * 8); |
| 1663 | current.w |= value; |
| 1664 | *Pointer<Short4>(buffer + 8) = current.w; |
| 1665 | } |
| 1666 | } |
| 1667 | break; |
| 1668 | case VK_FORMAT_A2B10G10R10_UNORM_PACK32: |
| 1669 | { |
| 1670 | Pointer<Byte> buffer = cBuffer + 4 * x; |
| 1671 | |
| 1672 | buffer = cBuffer + 4 * x; |
| 1673 | Int2 value = *Pointer<Int2>(buffer, 16); |
| 1674 | Int2 mergedMask = *Pointer<Int2>(constants + OFFSET(Constants, maskD01Q) + xMask * 8); |
| 1675 | if (rgbaWriteMask != 0xF) |
| 1676 | { |
| 1677 | mergedMask &= *Pointer<Int2>(constants + OFFSET(Constants, mask10Q[rgbaWriteMask][0])); |
| 1678 | } |
| 1679 | *Pointer<Int2>(buffer) = (As<Int2>(current.x) & mergedMask) | (value & ~mergedMask); |
| 1680 | |
| 1681 | buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); |
| 1682 | |
| 1683 | value = *Pointer<Int2>(buffer, 16); |
| 1684 | mergedMask = *Pointer<Int2>(constants + OFFSET(Constants, maskD23Q) + xMask * 8); |
| 1685 | if (rgbaWriteMask != 0xF) |
| 1686 | { |
| 1687 | mergedMask &= *Pointer<Int2>(constants + OFFSET(Constants, mask10Q[rgbaWriteMask][0])); |
| 1688 | } |
| 1689 | *Pointer<Int2>(buffer) = (As<Int2>(current.y) & mergedMask) | (value & ~mergedMask); |
| 1690 | } |
| 1691 | break; |
| 1692 | default: |
| 1693 | UNIMPLEMENTED("VkFormat: %d" , int(state.targetFormat[index])); |
| 1694 | } |
| 1695 | } |
| 1696 | |
| 1697 | void PixelRoutine::blendFactor(Vector4f &blendFactor, const Vector4f &oC, const Vector4f &pixel, VkBlendFactor blendFactorActive) |
| 1698 | { |
| 1699 | switch(blendFactorActive) |
| 1700 | { |
| 1701 | case VK_BLEND_FACTOR_ZERO: |
| 1702 | blendFactor.x = Float4(0); |
| 1703 | blendFactor.y = Float4(0); |
| 1704 | blendFactor.z = Float4(0); |
| 1705 | break; |
| 1706 | case VK_BLEND_FACTOR_ONE: |
| 1707 | blendFactor.x = Float4(1); |
| 1708 | blendFactor.y = Float4(1); |
| 1709 | blendFactor.z = Float4(1); |
| 1710 | break; |
| 1711 | case VK_BLEND_FACTOR_SRC_COLOR: |
| 1712 | blendFactor.x = oC.x; |
| 1713 | blendFactor.y = oC.y; |
| 1714 | blendFactor.z = oC.z; |
| 1715 | break; |
| 1716 | case VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR: |
| 1717 | blendFactor.x = Float4(1.0f) - oC.x; |
| 1718 | blendFactor.y = Float4(1.0f) - oC.y; |
| 1719 | blendFactor.z = Float4(1.0f) - oC.z; |
| 1720 | break; |
| 1721 | case VK_BLEND_FACTOR_DST_COLOR: |
| 1722 | blendFactor.x = pixel.x; |
| 1723 | blendFactor.y = pixel.y; |
| 1724 | blendFactor.z = pixel.z; |
| 1725 | break; |
| 1726 | case VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR: |
| 1727 | blendFactor.x = Float4(1.0f) - pixel.x; |
| 1728 | blendFactor.y = Float4(1.0f) - pixel.y; |
| 1729 | blendFactor.z = Float4(1.0f) - pixel.z; |
| 1730 | break; |
| 1731 | case VK_BLEND_FACTOR_SRC_ALPHA: |
| 1732 | blendFactor.x = oC.w; |
| 1733 | blendFactor.y = oC.w; |
| 1734 | blendFactor.z = oC.w; |
| 1735 | break; |
| 1736 | case VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA: |
| 1737 | blendFactor.x = Float4(1.0f) - oC.w; |
| 1738 | blendFactor.y = Float4(1.0f) - oC.w; |
| 1739 | blendFactor.z = Float4(1.0f) - oC.w; |
| 1740 | break; |
| 1741 | case VK_BLEND_FACTOR_DST_ALPHA: |
| 1742 | blendFactor.x = pixel.w; |
| 1743 | blendFactor.y = pixel.w; |
| 1744 | blendFactor.z = pixel.w; |
| 1745 | break; |
| 1746 | case VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA: |
| 1747 | blendFactor.x = Float4(1.0f) - pixel.w; |
| 1748 | blendFactor.y = Float4(1.0f) - pixel.w; |
| 1749 | blendFactor.z = Float4(1.0f) - pixel.w; |
| 1750 | break; |
| 1751 | case VK_BLEND_FACTOR_SRC_ALPHA_SATURATE: |
| 1752 | blendFactor.x = Float4(1.0f) - pixel.w; |
| 1753 | blendFactor.x = Min(blendFactor.x, oC.w); |
| 1754 | blendFactor.y = blendFactor.x; |
| 1755 | blendFactor.z = blendFactor.x; |
| 1756 | break; |
| 1757 | case VK_BLEND_FACTOR_CONSTANT_COLOR: |
| 1758 | blendFactor.x = *Pointer<Float4>(data + OFFSET(DrawData,factor.blendConstant4F[0])); |
| 1759 | blendFactor.y = *Pointer<Float4>(data + OFFSET(DrawData,factor.blendConstant4F[1])); |
| 1760 | blendFactor.z = *Pointer<Float4>(data + OFFSET(DrawData,factor.blendConstant4F[2])); |
| 1761 | break; |
| 1762 | case VK_BLEND_FACTOR_CONSTANT_ALPHA: |
| 1763 | blendFactor.x = *Pointer<Float4>(data + OFFSET(DrawData,factor.blendConstant4F[3])); |
| 1764 | blendFactor.y = *Pointer<Float4>(data + OFFSET(DrawData,factor.blendConstant4F[3])); |
| 1765 | blendFactor.z = *Pointer<Float4>(data + OFFSET(DrawData,factor.blendConstant4F[3])); |
| 1766 | break; |
| 1767 | case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR: |
| 1768 | blendFactor.x = *Pointer<Float4>(data + OFFSET(DrawData,factor.invBlendConstant4F[0])); |
| 1769 | blendFactor.y = *Pointer<Float4>(data + OFFSET(DrawData,factor.invBlendConstant4F[1])); |
| 1770 | blendFactor.z = *Pointer<Float4>(data + OFFSET(DrawData,factor.invBlendConstant4F[2])); |
| 1771 | break; |
| 1772 | case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA: |
| 1773 | blendFactor.x = *Pointer<Float4>(data + OFFSET(DrawData,factor.invBlendConstant4F[3])); |
| 1774 | blendFactor.y = *Pointer<Float4>(data + OFFSET(DrawData,factor.invBlendConstant4F[3])); |
| 1775 | blendFactor.z = *Pointer<Float4>(data + OFFSET(DrawData,factor.invBlendConstant4F[3])); |
| 1776 | break; |
| 1777 | |
| 1778 | default: |
| 1779 | UNIMPLEMENTED("VkBlendFactor: %d" , int(blendFactorActive)); |
| 1780 | } |
| 1781 | } |
| 1782 | |
| 1783 | void PixelRoutine::blendFactorAlpha(Vector4f &blendFactor, const Vector4f &oC, const Vector4f &pixel, VkBlendFactor blendFactorAlphaActive) |
| 1784 | { |
| 1785 | switch(blendFactorAlphaActive) |
| 1786 | { |
| 1787 | case VK_BLEND_FACTOR_ZERO: |
| 1788 | blendFactor.w = Float4(0); |
| 1789 | break; |
| 1790 | case VK_BLEND_FACTOR_ONE: |
| 1791 | blendFactor.w = Float4(1); |
| 1792 | break; |
| 1793 | case VK_BLEND_FACTOR_SRC_COLOR: |
| 1794 | blendFactor.w = oC.w; |
| 1795 | break; |
| 1796 | case VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR: |
| 1797 | blendFactor.w = Float4(1.0f) - oC.w; |
| 1798 | break; |
| 1799 | case VK_BLEND_FACTOR_DST_COLOR: |
| 1800 | blendFactor.w = pixel.w; |
| 1801 | break; |
| 1802 | case VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR: |
| 1803 | blendFactor.w = Float4(1.0f) - pixel.w; |
| 1804 | break; |
| 1805 | case VK_BLEND_FACTOR_SRC_ALPHA: |
| 1806 | blendFactor.w = oC.w; |
| 1807 | break; |
| 1808 | case VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA: |
| 1809 | blendFactor.w = Float4(1.0f) - oC.w; |
| 1810 | break; |
| 1811 | case VK_BLEND_FACTOR_DST_ALPHA: |
| 1812 | blendFactor.w = pixel.w; |
| 1813 | break; |
| 1814 | case VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA: |
| 1815 | blendFactor.w = Float4(1.0f) - pixel.w; |
| 1816 | break; |
| 1817 | case VK_BLEND_FACTOR_SRC_ALPHA_SATURATE: |
| 1818 | blendFactor.w = Float4(1.0f); |
| 1819 | break; |
| 1820 | case VK_BLEND_FACTOR_CONSTANT_COLOR: |
| 1821 | case VK_BLEND_FACTOR_CONSTANT_ALPHA: |
| 1822 | blendFactor.w = *Pointer<Float4>(data + OFFSET(DrawData,factor.blendConstant4F[3])); |
| 1823 | break; |
| 1824 | case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR: |
| 1825 | case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA: |
| 1826 | blendFactor.w = *Pointer<Float4>(data + OFFSET(DrawData,factor.invBlendConstant4F[3])); |
| 1827 | break; |
| 1828 | default: |
| 1829 | UNIMPLEMENTED("VkBlendFactor: %d" , int(blendFactorAlphaActive)); |
| 1830 | } |
| 1831 | } |
| 1832 | |
| 1833 | void PixelRoutine::alphaBlend(int index, const Pointer<Byte> &cBuffer, Vector4f &oC, const Int &x) |
| 1834 | { |
| 1835 | if(!state.blendState[index].alphaBlendEnable) |
| 1836 | { |
| 1837 | return; |
| 1838 | } |
| 1839 | |
| 1840 | Pointer<Byte> buffer; |
| 1841 | |
| 1842 | // pixel holds four texel color values. |
| 1843 | // Note: Despite the type being Vector4f, the colors may be stored as |
| 1844 | // integers. Half-floats are stored as full 32-bit floats. |
| 1845 | // Non-float and non-fixed point formats are not alpha blended. |
| 1846 | Vector4f pixel; |
| 1847 | |
| 1848 | Vector4s color; |
| 1849 | Short4 c01; |
| 1850 | Short4 c23; |
| 1851 | |
| 1852 | Float4 one; |
| 1853 | vk::Format format(state.targetFormat[index]); |
| 1854 | if(format.isFloatFormat()) |
| 1855 | { |
| 1856 | one = Float4(1.0f); |
| 1857 | } |
| 1858 | else if(format.isNonNormalizedInteger()) |
| 1859 | { |
| 1860 | one = As<Float4>(format.isUnsignedComponent(0) ? Int4(0xFFFFFFFF) : Int4(0x7FFFFFFF)); |
| 1861 | } |
| 1862 | |
| 1863 | switch(state.targetFormat[index]) |
| 1864 | { |
| 1865 | case VK_FORMAT_R32_SINT: |
| 1866 | case VK_FORMAT_R32_UINT: |
| 1867 | case VK_FORMAT_R32_SFLOAT: |
| 1868 | buffer = cBuffer; |
| 1869 | // FIXME: movlps |
| 1870 | pixel.x.x = *Pointer<Float>(buffer + 4 * x + 0); |
| 1871 | pixel.x.y = *Pointer<Float>(buffer + 4 * x + 4); |
| 1872 | buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index])); |
| 1873 | // FIXME: movhps |
| 1874 | pixel.x.z = *Pointer<Float>(buffer + 4 * x + 0); |
| 1875 | pixel.x.w = *Pointer<Float>(buffer + 4 * x + 4); |
| 1876 | pixel.y = pixel.z = pixel.w = one; |
| 1877 | break; |
| 1878 | case VK_FORMAT_R32G32_SINT: |
| 1879 | case VK_FORMAT_R32G32_UINT: |
| 1880 | case VK_FORMAT_R32G32_SFLOAT: |
| 1881 | buffer = cBuffer; |
| 1882 | pixel.x = *Pointer<Float4>(buffer + 8 * x, 16); |
| 1883 | buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index])); |
| 1884 | pixel.y = *Pointer<Float4>(buffer + 8 * x, 16); |
| 1885 | pixel.z = pixel.x; |
| 1886 | pixel.x = ShuffleLowHigh(pixel.x, pixel.y, 0x88); |
| 1887 | pixel.z = ShuffleLowHigh(pixel.z, pixel.y, 0xDD); |
| 1888 | pixel.y = pixel.z; |
| 1889 | pixel.z = pixel.w = one; |
| 1890 | break; |
| 1891 | case VK_FORMAT_R32G32B32A32_SFLOAT: |
| 1892 | case VK_FORMAT_R32G32B32A32_SINT: |
| 1893 | case VK_FORMAT_R32G32B32A32_UINT: |
| 1894 | buffer = cBuffer; |
| 1895 | pixel.x = *Pointer<Float4>(buffer + 16 * x, 16); |
| 1896 | pixel.y = *Pointer<Float4>(buffer + 16 * x + 16, 16); |
| 1897 | buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index])); |
| 1898 | pixel.z = *Pointer<Float4>(buffer + 16 * x, 16); |
| 1899 | pixel.w = *Pointer<Float4>(buffer + 16 * x + 16, 16); |
| 1900 | transpose4x4(pixel.x, pixel.y, pixel.z, pixel.w); |
| 1901 | break; |
| 1902 | case VK_FORMAT_R16_SFLOAT: |
| 1903 | buffer = cBuffer; |
| 1904 | pixel.x.x = Float(*Pointer<Half>(buffer + 2 * x + 0)); |
| 1905 | pixel.x.y = Float(*Pointer<Half>(buffer + 2 * x + 2)); |
| 1906 | buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index])); |
| 1907 | pixel.x.z = Float(*Pointer<Half>(buffer + 2 * x + 0)); |
| 1908 | pixel.x.w = Float(*Pointer<Half>(buffer + 2 * x + 2)); |
| 1909 | pixel.y = pixel.z = pixel.w = one; |
| 1910 | break; |
| 1911 | case VK_FORMAT_R16G16_SFLOAT: |
| 1912 | buffer = cBuffer; |
| 1913 | pixel.x.x = Float(*Pointer<Half>(buffer + 4 * x + 0)); |
| 1914 | pixel.y.x = Float(*Pointer<Half>(buffer + 4 * x + 2)); |
| 1915 | pixel.x.y = Float(*Pointer<Half>(buffer + 4 * x + 4)); |
| 1916 | pixel.y.y = Float(*Pointer<Half>(buffer + 4 * x + 6)); |
| 1917 | buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index])); |
| 1918 | pixel.x.z = Float(*Pointer<Half>(buffer + 4 * x + 0)); |
| 1919 | pixel.y.z = Float(*Pointer<Half>(buffer + 4 * x + 2)); |
| 1920 | pixel.x.w = Float(*Pointer<Half>(buffer + 4 * x + 4)); |
| 1921 | pixel.y.w = Float(*Pointer<Half>(buffer + 4 * x + 6)); |
| 1922 | pixel.z = pixel.w = one; |
| 1923 | break; |
| 1924 | case VK_FORMAT_R16G16B16A16_SFLOAT: |
| 1925 | buffer = cBuffer; |
| 1926 | pixel.x.x = Float(*Pointer<Half>(buffer + 8 * x + 0x0)); |
| 1927 | pixel.y.x = Float(*Pointer<Half>(buffer + 8 * x + 0x2)); |
| 1928 | pixel.z.x = Float(*Pointer<Half>(buffer + 8 * x + 0x4)); |
| 1929 | pixel.w.x = Float(*Pointer<Half>(buffer + 8 * x + 0x6)); |
| 1930 | pixel.x.y = Float(*Pointer<Half>(buffer + 8 * x + 0x8)); |
| 1931 | pixel.y.y = Float(*Pointer<Half>(buffer + 8 * x + 0xa)); |
| 1932 | pixel.z.y = Float(*Pointer<Half>(buffer + 8 * x + 0xc)); |
| 1933 | pixel.w.y = Float(*Pointer<Half>(buffer + 8 * x + 0xe)); |
| 1934 | buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index])); |
| 1935 | pixel.x.z = Float(*Pointer<Half>(buffer + 8 * x + 0x0)); |
| 1936 | pixel.y.z = Float(*Pointer<Half>(buffer + 8 * x + 0x2)); |
| 1937 | pixel.z.z = Float(*Pointer<Half>(buffer + 8 * x + 0x4)); |
| 1938 | pixel.w.z = Float(*Pointer<Half>(buffer + 8 * x + 0x6)); |
| 1939 | pixel.x.w = Float(*Pointer<Half>(buffer + 8 * x + 0x8)); |
| 1940 | pixel.y.w = Float(*Pointer<Half>(buffer + 8 * x + 0xa)); |
| 1941 | pixel.z.w = Float(*Pointer<Half>(buffer + 8 * x + 0xc)); |
| 1942 | pixel.w.w = Float(*Pointer<Half>(buffer + 8 * x + 0xe)); |
| 1943 | break; |
| 1944 | default: |
| 1945 | UNIMPLEMENTED("VkFormat: %d" , int(state.targetFormat[index])); |
| 1946 | } |
| 1947 | |
| 1948 | // Final Color = ObjectColor * SourceBlendFactor + PixelColor * DestinationBlendFactor |
| 1949 | Vector4f sourceFactor; |
| 1950 | Vector4f destFactor; |
| 1951 | |
| 1952 | blendFactor(sourceFactor, oC, pixel, state.blendState[index].sourceBlendFactor); |
| 1953 | blendFactor(destFactor, oC, pixel, state.blendState[index].destBlendFactor); |
| 1954 | |
| 1955 | oC.x *= sourceFactor.x; |
| 1956 | oC.y *= sourceFactor.y; |
| 1957 | oC.z *= sourceFactor.z; |
| 1958 | |
| 1959 | pixel.x *= destFactor.x; |
| 1960 | pixel.y *= destFactor.y; |
| 1961 | pixel.z *= destFactor.z; |
| 1962 | |
| 1963 | switch(state.blendState[index].blendOperation) |
| 1964 | { |
| 1965 | case VK_BLEND_OP_ADD: |
| 1966 | oC.x += pixel.x; |
| 1967 | oC.y += pixel.y; |
| 1968 | oC.z += pixel.z; |
| 1969 | break; |
| 1970 | case VK_BLEND_OP_SUBTRACT: |
| 1971 | oC.x -= pixel.x; |
| 1972 | oC.y -= pixel.y; |
| 1973 | oC.z -= pixel.z; |
| 1974 | break; |
| 1975 | case VK_BLEND_OP_REVERSE_SUBTRACT: |
| 1976 | oC.x = pixel.x - oC.x; |
| 1977 | oC.y = pixel.y - oC.y; |
| 1978 | oC.z = pixel.z - oC.z; |
| 1979 | break; |
| 1980 | case VK_BLEND_OP_MIN: |
| 1981 | oC.x = Min(oC.x, pixel.x); |
| 1982 | oC.y = Min(oC.y, pixel.y); |
| 1983 | oC.z = Min(oC.z, pixel.z); |
| 1984 | break; |
| 1985 | case VK_BLEND_OP_MAX: |
| 1986 | oC.x = Max(oC.x, pixel.x); |
| 1987 | oC.y = Max(oC.y, pixel.y); |
| 1988 | oC.z = Max(oC.z, pixel.z); |
| 1989 | break; |
| 1990 | case VK_BLEND_OP_SRC_EXT: |
| 1991 | // No operation |
| 1992 | break; |
| 1993 | case VK_BLEND_OP_DST_EXT: |
| 1994 | oC.x = pixel.x; |
| 1995 | oC.y = pixel.y; |
| 1996 | oC.z = pixel.z; |
| 1997 | break; |
| 1998 | case VK_BLEND_OP_ZERO_EXT: |
| 1999 | oC.x = Float4(0.0f); |
| 2000 | oC.y = Float4(0.0f); |
| 2001 | oC.z = Float4(0.0f); |
| 2002 | break; |
| 2003 | default: |
| 2004 | UNIMPLEMENTED("VkBlendOp: %d" , int(state.blendState[index].blendOperation)); |
| 2005 | } |
| 2006 | |
| 2007 | blendFactorAlpha(sourceFactor, oC, pixel, state.blendState[index].sourceBlendFactorAlpha); |
| 2008 | blendFactorAlpha(destFactor, oC, pixel, state.blendState[index].destBlendFactorAlpha); |
| 2009 | |
| 2010 | oC.w *= sourceFactor.w; |
| 2011 | pixel.w *= destFactor.w; |
| 2012 | |
| 2013 | switch(state.blendState[index].blendOperationAlpha) |
| 2014 | { |
| 2015 | case VK_BLEND_OP_ADD: |
| 2016 | oC.w += pixel.w; |
| 2017 | break; |
| 2018 | case VK_BLEND_OP_SUBTRACT: |
| 2019 | oC.w -= pixel.w; |
| 2020 | break; |
| 2021 | case VK_BLEND_OP_REVERSE_SUBTRACT: |
| 2022 | pixel.w -= oC.w; |
| 2023 | oC.w = pixel.w; |
| 2024 | break; |
| 2025 | case VK_BLEND_OP_MIN: |
| 2026 | oC.w = Min(oC.w, pixel.w); |
| 2027 | break; |
| 2028 | case VK_BLEND_OP_MAX: |
| 2029 | oC.w = Max(oC.w, pixel.w); |
| 2030 | break; |
| 2031 | case VK_BLEND_OP_SRC_EXT: |
| 2032 | // No operation |
| 2033 | break; |
| 2034 | case VK_BLEND_OP_DST_EXT: |
| 2035 | oC.w = pixel.w; |
| 2036 | break; |
| 2037 | case VK_BLEND_OP_ZERO_EXT: |
| 2038 | oC.w = Float4(0.0f); |
| 2039 | break; |
| 2040 | default: |
| 2041 | UNIMPLEMENTED("VkBlendOp: %d" , int(state.blendState[index].blendOperationAlpha)); |
| 2042 | } |
| 2043 | } |
| 2044 | |
| 2045 | void PixelRoutine::writeColor(int index, const Pointer<Byte> &cBuffer, const Int &x, Vector4f &oC, const Int &sMask, const Int &zMask, const Int &cMask) |
| 2046 | { |
| 2047 | switch(state.targetFormat[index]) |
| 2048 | { |
| 2049 | case VK_FORMAT_R16_SFLOAT: |
| 2050 | case VK_FORMAT_R32_SFLOAT: |
| 2051 | case VK_FORMAT_R32_SINT: |
| 2052 | case VK_FORMAT_R32_UINT: |
| 2053 | case VK_FORMAT_R16_SINT: |
| 2054 | case VK_FORMAT_R16_UINT: |
| 2055 | case VK_FORMAT_R8_SINT: |
| 2056 | case VK_FORMAT_R8_UINT: |
| 2057 | case VK_FORMAT_A2B10G10R10_UINT_PACK32: |
| 2058 | break; |
| 2059 | case VK_FORMAT_R16G16_SFLOAT: |
| 2060 | case VK_FORMAT_R32G32_SFLOAT: |
| 2061 | case VK_FORMAT_R32G32_SINT: |
| 2062 | case VK_FORMAT_R32G32_UINT: |
| 2063 | case VK_FORMAT_R16G16_SINT: |
| 2064 | case VK_FORMAT_R16G16_UINT: |
| 2065 | case VK_FORMAT_R8G8_SINT: |
| 2066 | case VK_FORMAT_R8G8_UINT: |
| 2067 | oC.z = oC.x; |
| 2068 | oC.x = UnpackLow(oC.x, oC.y); |
| 2069 | oC.z = UnpackHigh(oC.z, oC.y); |
| 2070 | oC.y = oC.z; |
| 2071 | break; |
| 2072 | case VK_FORMAT_R16G16B16A16_SFLOAT: |
| 2073 | case VK_FORMAT_R32G32B32A32_SFLOAT: |
| 2074 | case VK_FORMAT_R32G32B32A32_SINT: |
| 2075 | case VK_FORMAT_R32G32B32A32_UINT: |
| 2076 | case VK_FORMAT_R16G16B16A16_SINT: |
| 2077 | case VK_FORMAT_R16G16B16A16_UINT: |
| 2078 | case VK_FORMAT_R8G8B8A8_SINT: |
| 2079 | case VK_FORMAT_R8G8B8A8_UINT: |
| 2080 | case VK_FORMAT_A8B8G8R8_UINT_PACK32: |
| 2081 | case VK_FORMAT_A8B8G8R8_SINT_PACK32: |
| 2082 | transpose4x4(oC.x, oC.y, oC.z, oC.w); |
| 2083 | break; |
| 2084 | default: |
| 2085 | UNIMPLEMENTED("VkFormat: %d" , int(state.targetFormat[index])); |
| 2086 | } |
| 2087 | |
| 2088 | int rgbaWriteMask = state.colorWriteActive(index); |
| 2089 | |
| 2090 | Int xMask; // Combination of all masks |
| 2091 | |
| 2092 | if(state.depthTestActive) |
| 2093 | { |
| 2094 | xMask = zMask; |
| 2095 | } |
| 2096 | else |
| 2097 | { |
| 2098 | xMask = cMask; |
| 2099 | } |
| 2100 | |
| 2101 | if(state.stencilActive) |
| 2102 | { |
| 2103 | xMask &= sMask; |
| 2104 | } |
| 2105 | |
| 2106 | auto targetFormat = state.targetFormat[index]; |
| 2107 | |
| 2108 | Pointer<Byte> buffer; |
| 2109 | Float4 value; |
| 2110 | |
| 2111 | switch(targetFormat) |
| 2112 | { |
| 2113 | case VK_FORMAT_R32_SFLOAT: |
| 2114 | case VK_FORMAT_R32_SINT: |
| 2115 | case VK_FORMAT_R32_UINT: |
| 2116 | if(rgbaWriteMask & 0x00000001) |
| 2117 | { |
| 2118 | buffer = cBuffer + 4 * x; |
| 2119 | |
| 2120 | // FIXME: movlps |
| 2121 | value.x = *Pointer<Float>(buffer + 0); |
| 2122 | value.y = *Pointer<Float>(buffer + 4); |
| 2123 | |
| 2124 | buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index])); |
| 2125 | |
| 2126 | // FIXME: movhps |
| 2127 | value.z = *Pointer<Float>(buffer + 0); |
| 2128 | value.w = *Pointer<Float>(buffer + 4); |
| 2129 | |
| 2130 | oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X) + xMask * 16, 16)); |
| 2131 | value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskD4X) + xMask * 16, 16)); |
| 2132 | oC.x = As<Float4>(As<Int4>(oC.x) | As<Int4>(value)); |
| 2133 | |
| 2134 | // FIXME: movhps |
| 2135 | *Pointer<Float>(buffer + 0) = oC.x.z; |
| 2136 | *Pointer<Float>(buffer + 4) = oC.x.w; |
| 2137 | |
| 2138 | buffer -= *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index])); |
| 2139 | |
| 2140 | // FIXME: movlps |
| 2141 | *Pointer<Float>(buffer + 0) = oC.x.x; |
| 2142 | *Pointer<Float>(buffer + 4) = oC.x.y; |
| 2143 | } |
| 2144 | break; |
| 2145 | case VK_FORMAT_R16_SFLOAT: |
| 2146 | if(rgbaWriteMask & 0x00000001) |
| 2147 | { |
| 2148 | buffer = cBuffer + 2 * x; |
| 2149 | |
| 2150 | value = Insert(value, Float(*Pointer<Half>(buffer + 0)), 0); |
| 2151 | value = Insert(value, Float(*Pointer<Half>(buffer + 2)), 1); |
| 2152 | |
| 2153 | buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); |
| 2154 | |
| 2155 | value = Insert(value, Float(*Pointer<Half>(buffer + 0)), 2); |
| 2156 | value = Insert(value, Float(*Pointer<Half>(buffer + 2)), 3); |
| 2157 | |
| 2158 | oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants, maskD4X) + xMask * 16, 16)); |
| 2159 | value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants, invMaskD4X) + xMask * 16, 16)); |
| 2160 | oC.x = As<Float4>(As<Int4>(oC.x) | As<Int4>(value)); |
| 2161 | |
| 2162 | *Pointer<Half>(buffer + 0) = Half(oC.x.z); |
| 2163 | *Pointer<Half>(buffer + 2) = Half(oC.x.w); |
| 2164 | |
| 2165 | buffer -= *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); |
| 2166 | |
| 2167 | *Pointer<Half>(buffer + 0) = Half(oC.x.x); |
| 2168 | *Pointer<Half>(buffer + 2) = Half(oC.x.y); |
| 2169 | } |
| 2170 | break; |
| 2171 | case VK_FORMAT_R16_SINT: |
| 2172 | case VK_FORMAT_R16_UINT: |
| 2173 | if(rgbaWriteMask & 0x00000001) |
| 2174 | { |
| 2175 | buffer = cBuffer + 2 * x; |
| 2176 | |
| 2177 | UShort4 xyzw; |
| 2178 | xyzw = As<UShort4>(Insert(As<Int2>(xyzw), *Pointer<Int>(buffer), 0)); |
| 2179 | |
| 2180 | buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); |
| 2181 | |
| 2182 | xyzw = As<UShort4>(Insert(As<Int2>(xyzw), *Pointer<Int>(buffer), 1)); |
| 2183 | value = As<Float4>(Int4(xyzw)); |
| 2184 | |
| 2185 | oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants, maskD4X) + xMask * 16, 16)); |
| 2186 | value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants, invMaskD4X) + xMask * 16, 16)); |
| 2187 | oC.x = As<Float4>(As<Int4>(oC.x) | As<Int4>(value)); |
| 2188 | |
| 2189 | if(targetFormat == VK_FORMAT_R16_SINT) |
| 2190 | { |
| 2191 | Float component = oC.x.z; |
| 2192 | *Pointer<Short>(buffer + 0) = Short(As<Int>(component)); |
| 2193 | component = oC.x.w; |
| 2194 | *Pointer<Short>(buffer + 2) = Short(As<Int>(component)); |
| 2195 | |
| 2196 | buffer -= *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); |
| 2197 | |
| 2198 | component = oC.x.x; |
| 2199 | *Pointer<Short>(buffer + 0) = Short(As<Int>(component)); |
| 2200 | component = oC.x.y; |
| 2201 | *Pointer<Short>(buffer + 2) = Short(As<Int>(component)); |
| 2202 | } |
| 2203 | else // VK_FORMAT_R16_UINT |
| 2204 | { |
| 2205 | Float component = oC.x.z; |
| 2206 | *Pointer<UShort>(buffer + 0) = UShort(As<Int>(component)); |
| 2207 | component = oC.x.w; |
| 2208 | *Pointer<UShort>(buffer + 2) = UShort(As<Int>(component)); |
| 2209 | |
| 2210 | buffer -= *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); |
| 2211 | |
| 2212 | component = oC.x.x; |
| 2213 | *Pointer<UShort>(buffer + 0) = UShort(As<Int>(component)); |
| 2214 | component = oC.x.y; |
| 2215 | *Pointer<UShort>(buffer + 2) = UShort(As<Int>(component)); |
| 2216 | } |
| 2217 | } |
| 2218 | break; |
| 2219 | case VK_FORMAT_R8_SINT: |
| 2220 | case VK_FORMAT_R8_UINT: |
| 2221 | if(rgbaWriteMask & 0x00000001) |
| 2222 | { |
| 2223 | buffer = cBuffer + x; |
| 2224 | |
| 2225 | UInt xyzw, packedCol; |
| 2226 | |
| 2227 | xyzw = UInt(*Pointer<UShort>(buffer)) & 0xFFFF; |
| 2228 | buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); |
| 2229 | xyzw |= UInt(*Pointer<UShort>(buffer)) << 16; |
| 2230 | |
| 2231 | Short4 tmpCol = Short4(As<Int4>(oC.x)); |
| 2232 | if(targetFormat == VK_FORMAT_R8_SINT) |
| 2233 | { |
| 2234 | tmpCol = As<Short4>(PackSigned(tmpCol, tmpCol)); |
| 2235 | } |
| 2236 | else |
| 2237 | { |
| 2238 | tmpCol = As<Short4>(PackUnsigned(tmpCol, tmpCol)); |
| 2239 | } |
| 2240 | packedCol = Extract(As<Int2>(tmpCol), 0); |
| 2241 | |
| 2242 | packedCol = (packedCol & *Pointer<UInt>(constants + OFFSET(Constants, maskB4Q) + 8 * xMask)) | |
| 2243 | (xyzw & *Pointer<UInt>(constants + OFFSET(Constants, invMaskB4Q) + 8 * xMask)); |
| 2244 | |
| 2245 | *Pointer<UShort>(buffer) = UShort(packedCol >> 16); |
| 2246 | buffer -= *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); |
| 2247 | *Pointer<UShort>(buffer) = UShort(packedCol); |
| 2248 | } |
| 2249 | break; |
| 2250 | case VK_FORMAT_R32G32_SFLOAT: |
| 2251 | case VK_FORMAT_R32G32_SINT: |
| 2252 | case VK_FORMAT_R32G32_UINT: |
| 2253 | buffer = cBuffer + 8 * x; |
| 2254 | |
| 2255 | value = *Pointer<Float4>(buffer); |
| 2256 | |
| 2257 | if((rgbaWriteMask & 0x00000003) != 0x00000003) |
| 2258 | { |
| 2259 | Float4 masked = value; |
| 2260 | oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants,maskD01X[rgbaWriteMask & 0x3][0]))); |
| 2261 | masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants,maskD01X[~rgbaWriteMask & 0x3][0]))); |
| 2262 | oC.x = As<Float4>(As<Int4>(oC.x) | As<Int4>(masked)); |
| 2263 | } |
| 2264 | |
| 2265 | oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants,maskQ01X) + xMask * 16, 16)); |
| 2266 | value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskQ01X) + xMask * 16, 16)); |
| 2267 | oC.x = As<Float4>(As<Int4>(oC.x) | As<Int4>(value)); |
| 2268 | *Pointer<Float4>(buffer) = oC.x; |
| 2269 | |
| 2270 | buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index])); |
| 2271 | |
| 2272 | value = *Pointer<Float4>(buffer); |
| 2273 | |
| 2274 | if((rgbaWriteMask & 0x00000003) != 0x00000003) |
| 2275 | { |
| 2276 | Float4 masked; |
| 2277 | |
| 2278 | masked = value; |
| 2279 | oC.y = As<Float4>(As<Int4>(oC.y) & *Pointer<Int4>(constants + OFFSET(Constants,maskD01X[rgbaWriteMask & 0x3][0]))); |
| 2280 | masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants,maskD01X[~rgbaWriteMask & 0x3][0]))); |
| 2281 | oC.y = As<Float4>(As<Int4>(oC.y) | As<Int4>(masked)); |
| 2282 | } |
| 2283 | |
| 2284 | oC.y = As<Float4>(As<Int4>(oC.y) & *Pointer<Int4>(constants + OFFSET(Constants,maskQ23X) + xMask * 16, 16)); |
| 2285 | value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskQ23X) + xMask * 16, 16)); |
| 2286 | oC.y = As<Float4>(As<Int4>(oC.y) | As<Int4>(value)); |
| 2287 | *Pointer<Float4>(buffer) = oC.y; |
| 2288 | break; |
| 2289 | case VK_FORMAT_R16G16_SFLOAT: |
| 2290 | if((rgbaWriteMask & 0x00000003) != 0x0) |
| 2291 | { |
| 2292 | buffer = cBuffer + 4 * x; |
| 2293 | |
| 2294 | UInt2 rgbaMask; |
| 2295 | UInt2 packedCol; |
| 2296 | packedCol = Insert(packedCol, (UInt(As<UShort>(Half(oC.x.y))) << 16) | UInt(As<UShort>(Half(oC.x.x))), 0); |
| 2297 | packedCol = Insert(packedCol, (UInt(As<UShort>(Half(oC.x.w))) << 16) | UInt(As<UShort>(Half(oC.x.z))), 1); |
| 2298 | |
| 2299 | UShort4 value = *Pointer<UShort4>(buffer); |
| 2300 | UInt2 mergedMask = *Pointer<UInt2>(constants + OFFSET(Constants, maskD01Q) + xMask * 8); |
| 2301 | if((rgbaWriteMask & 0x3) != 0x3) |
| 2302 | { |
| 2303 | Int tmpMask = *Pointer<Int>(constants + OFFSET(Constants, maskW4Q[rgbaWriteMask & 0x3][0])); |
| 2304 | rgbaMask = As<UInt2>(Int2(tmpMask, tmpMask)); |
| 2305 | mergedMask &= rgbaMask; |
| 2306 | } |
| 2307 | *Pointer<UInt2>(buffer) = (packedCol & mergedMask) | (As<UInt2>(value) & ~mergedMask); |
| 2308 | |
| 2309 | buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); |
| 2310 | |
| 2311 | packedCol = Insert(packedCol, (UInt(As<UShort>(Half(oC.y.y))) << 16) | UInt(As<UShort>(Half(oC.y.x))), 0); |
| 2312 | packedCol = Insert(packedCol, (UInt(As<UShort>(Half(oC.y.w))) << 16) | UInt(As<UShort>(Half(oC.y.z))), 1); |
| 2313 | value = *Pointer<UShort4>(buffer); |
| 2314 | mergedMask = *Pointer<UInt2>(constants + OFFSET(Constants, maskD23Q) + xMask * 8); |
| 2315 | if((rgbaWriteMask & 0x3) != 0x3) |
| 2316 | { |
| 2317 | mergedMask &= rgbaMask; |
| 2318 | } |
| 2319 | *Pointer<UInt2>(buffer) = (packedCol & mergedMask) | (As<UInt2>(value) & ~mergedMask); |
| 2320 | } |
| 2321 | break; |
| 2322 | case VK_FORMAT_R16G16_SINT: |
| 2323 | case VK_FORMAT_R16G16_UINT: |
| 2324 | if((rgbaWriteMask & 0x00000003) != 0x0) |
| 2325 | { |
| 2326 | buffer = cBuffer + 4 * x; |
| 2327 | |
| 2328 | UInt2 rgbaMask; |
| 2329 | UShort4 packedCol = UShort4(As<Int4>(oC.x)); |
| 2330 | UShort4 value = *Pointer<UShort4>(buffer); |
| 2331 | UInt2 mergedMask = *Pointer<UInt2>(constants + OFFSET(Constants, maskD01Q) + xMask * 8); |
| 2332 | if((rgbaWriteMask & 0x3) != 0x3) |
| 2333 | { |
| 2334 | Int tmpMask = *Pointer<Int>(constants + OFFSET(Constants, maskW4Q[rgbaWriteMask & 0x3][0])); |
| 2335 | rgbaMask = As<UInt2>(Int2(tmpMask, tmpMask)); |
| 2336 | mergedMask &= rgbaMask; |
| 2337 | } |
| 2338 | *Pointer<UInt2>(buffer) = (As<UInt2>(packedCol) & mergedMask) | (As<UInt2>(value) & ~mergedMask); |
| 2339 | |
| 2340 | buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); |
| 2341 | |
| 2342 | packedCol = UShort4(As<Int4>(oC.y)); |
| 2343 | value = *Pointer<UShort4>(buffer); |
| 2344 | mergedMask = *Pointer<UInt2>(constants + OFFSET(Constants, maskD23Q) + xMask * 8); |
| 2345 | if((rgbaWriteMask & 0x3) != 0x3) |
| 2346 | { |
| 2347 | mergedMask &= rgbaMask; |
| 2348 | } |
| 2349 | *Pointer<UInt2>(buffer) = (As<UInt2>(packedCol) & mergedMask) | (As<UInt2>(value) & ~mergedMask); |
| 2350 | } |
| 2351 | break; |
| 2352 | case VK_FORMAT_R8G8_SINT: |
| 2353 | case VK_FORMAT_R8G8_UINT: |
| 2354 | if((rgbaWriteMask & 0x00000003) != 0x0) |
| 2355 | { |
| 2356 | buffer = cBuffer + 2 * x; |
| 2357 | |
| 2358 | Int2 xyzw, packedCol; |
| 2359 | |
| 2360 | xyzw = Insert(xyzw, *Pointer<Int>(buffer), 0); |
| 2361 | buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); |
| 2362 | xyzw = Insert(xyzw, *Pointer<Int>(buffer), 1); |
| 2363 | |
| 2364 | if(targetFormat == VK_FORMAT_R8G8_SINT) |
| 2365 | { |
| 2366 | packedCol = As<Int2>(PackSigned(Short4(As<Int4>(oC.x)), Short4(As<Int4>(oC.y)))); |
| 2367 | } |
| 2368 | else |
| 2369 | { |
| 2370 | packedCol = As<Int2>(PackUnsigned(Short4(As<Int4>(oC.x)), Short4(As<Int4>(oC.y)))); |
| 2371 | } |
| 2372 | |
| 2373 | UInt2 mergedMask = *Pointer<UInt2>(constants + OFFSET(Constants, maskW4Q) + xMask * 8); |
| 2374 | if((rgbaWriteMask & 0x3) != 0x3) |
| 2375 | { |
| 2376 | Int tmpMask = *Pointer<Int>(constants + OFFSET(Constants, maskB4Q[5 * (rgbaWriteMask & 0x3)][0])); |
| 2377 | UInt2 rgbaMask = As<UInt2>(Int2(tmpMask, tmpMask)); |
| 2378 | mergedMask &= rgbaMask; |
| 2379 | } |
| 2380 | |
| 2381 | packedCol = As<Int2>((As<UInt2>(packedCol) & mergedMask) | (As<UInt2>(xyzw) & ~mergedMask)); |
| 2382 | |
| 2383 | *Pointer<UInt>(buffer) = As<UInt>(Extract(packedCol, 1)); |
| 2384 | buffer -= *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); |
| 2385 | *Pointer<UInt>(buffer) = As<UInt>(Extract(packedCol, 0)); |
| 2386 | } |
| 2387 | break; |
| 2388 | case VK_FORMAT_R32G32B32A32_SFLOAT: |
| 2389 | case VK_FORMAT_R32G32B32A32_SINT: |
| 2390 | case VK_FORMAT_R32G32B32A32_UINT: |
| 2391 | buffer = cBuffer + 16 * x; |
| 2392 | |
| 2393 | { |
| 2394 | value = *Pointer<Float4>(buffer, 16); |
| 2395 | |
| 2396 | if(rgbaWriteMask != 0x0000000F) |
| 2397 | { |
| 2398 | Float4 masked = value; |
| 2399 | oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X[rgbaWriteMask][0]))); |
| 2400 | masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskD4X[rgbaWriteMask][0]))); |
| 2401 | oC.x = As<Float4>(As<Int4>(oC.x) | As<Int4>(masked)); |
| 2402 | } |
| 2403 | |
| 2404 | oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants,maskX0X) + xMask * 16, 16)); |
| 2405 | value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskX0X) + xMask * 16, 16)); |
| 2406 | oC.x = As<Float4>(As<Int4>(oC.x) | As<Int4>(value)); |
| 2407 | *Pointer<Float4>(buffer, 16) = oC.x; |
| 2408 | } |
| 2409 | |
| 2410 | { |
| 2411 | value = *Pointer<Float4>(buffer + 16, 16); |
| 2412 | |
| 2413 | if(rgbaWriteMask != 0x0000000F) |
| 2414 | { |
| 2415 | Float4 masked = value; |
| 2416 | oC.y = As<Float4>(As<Int4>(oC.y) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X[rgbaWriteMask][0]))); |
| 2417 | masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskD4X[rgbaWriteMask][0]))); |
| 2418 | oC.y = As<Float4>(As<Int4>(oC.y) | As<Int4>(masked)); |
| 2419 | } |
| 2420 | |
| 2421 | oC.y = As<Float4>(As<Int4>(oC.y) & *Pointer<Int4>(constants + OFFSET(Constants,maskX1X) + xMask * 16, 16)); |
| 2422 | value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskX1X) + xMask * 16, 16)); |
| 2423 | oC.y = As<Float4>(As<Int4>(oC.y) | As<Int4>(value)); |
| 2424 | *Pointer<Float4>(buffer + 16, 16) = oC.y; |
| 2425 | } |
| 2426 | |
| 2427 | buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index])); |
| 2428 | |
| 2429 | { |
| 2430 | value = *Pointer<Float4>(buffer, 16); |
| 2431 | |
| 2432 | if(rgbaWriteMask != 0x0000000F) |
| 2433 | { |
| 2434 | Float4 masked = value; |
| 2435 | oC.z = As<Float4>(As<Int4>(oC.z) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X[rgbaWriteMask][0]))); |
| 2436 | masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskD4X[rgbaWriteMask][0]))); |
| 2437 | oC.z = As<Float4>(As<Int4>(oC.z) | As<Int4>(masked)); |
| 2438 | } |
| 2439 | |
| 2440 | oC.z = As<Float4>(As<Int4>(oC.z) & *Pointer<Int4>(constants + OFFSET(Constants,maskX2X) + xMask * 16, 16)); |
| 2441 | value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskX2X) + xMask * 16, 16)); |
| 2442 | oC.z = As<Float4>(As<Int4>(oC.z) | As<Int4>(value)); |
| 2443 | *Pointer<Float4>(buffer, 16) = oC.z; |
| 2444 | } |
| 2445 | |
| 2446 | { |
| 2447 | value = *Pointer<Float4>(buffer + 16, 16); |
| 2448 | |
| 2449 | if(rgbaWriteMask != 0x0000000F) |
| 2450 | { |
| 2451 | Float4 masked = value; |
| 2452 | oC.w = As<Float4>(As<Int4>(oC.w) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X[rgbaWriteMask][0]))); |
| 2453 | masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskD4X[rgbaWriteMask][0]))); |
| 2454 | oC.w = As<Float4>(As<Int4>(oC.w) | As<Int4>(masked)); |
| 2455 | } |
| 2456 | |
| 2457 | oC.w = As<Float4>(As<Int4>(oC.w) & *Pointer<Int4>(constants + OFFSET(Constants,maskX3X) + xMask * 16, 16)); |
| 2458 | value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskX3X) + xMask * 16, 16)); |
| 2459 | oC.w = As<Float4>(As<Int4>(oC.w) | As<Int4>(value)); |
| 2460 | *Pointer<Float4>(buffer + 16, 16) = oC.w; |
| 2461 | } |
| 2462 | break; |
| 2463 | case VK_FORMAT_R16G16B16A16_SFLOAT: |
| 2464 | if((rgbaWriteMask & 0x0000000F) != 0x0) |
| 2465 | { |
| 2466 | buffer = cBuffer + 8 * x; |
| 2467 | |
| 2468 | UInt4 rgbaMask; |
| 2469 | UInt4 value = *Pointer<UInt4>(buffer); |
| 2470 | UInt4 packedCol; |
| 2471 | packedCol = Insert(packedCol, (UInt(As<UShort>(Half(oC.x.y))) << 16) | UInt(As<UShort>(Half(oC.x.x))), 0); |
| 2472 | packedCol = Insert(packedCol, (UInt(As<UShort>(Half(oC.x.w))) << 16) | UInt(As<UShort>(Half(oC.x.z))), 1); |
| 2473 | packedCol = Insert(packedCol, (UInt(As<UShort>(Half(oC.y.y))) << 16) | UInt(As<UShort>(Half(oC.y.x))), 2); |
| 2474 | packedCol = Insert(packedCol, (UInt(As<UShort>(Half(oC.y.w))) << 16) | UInt(As<UShort>(Half(oC.y.z))), 3); |
| 2475 | UInt4 mergedMask = *Pointer<UInt4>(constants + OFFSET(Constants, maskQ01X) + xMask * 16); |
| 2476 | if((rgbaWriteMask & 0xF) != 0xF) |
| 2477 | { |
| 2478 | UInt2 tmpMask = *Pointer<UInt2>(constants + OFFSET(Constants, maskW4Q[rgbaWriteMask][0])); |
| 2479 | rgbaMask = UInt4(tmpMask, tmpMask); |
| 2480 | mergedMask &= rgbaMask; |
| 2481 | } |
| 2482 | *Pointer<UInt4>(buffer) = (packedCol & mergedMask) | (As<UInt4>(value) & ~mergedMask); |
| 2483 | |
| 2484 | buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); |
| 2485 | |
| 2486 | value = *Pointer<UInt4>(buffer); |
| 2487 | packedCol = Insert(packedCol, (UInt(As<UShort>(Half(oC.z.y))) << 16) | UInt(As<UShort>(Half(oC.z.x))), 0); |
| 2488 | packedCol = Insert(packedCol, (UInt(As<UShort>(Half(oC.z.w))) << 16) | UInt(As<UShort>(Half(oC.z.z))), 1); |
| 2489 | packedCol = Insert(packedCol, (UInt(As<UShort>(Half(oC.w.y))) << 16) | UInt(As<UShort>(Half(oC.w.x))), 2); |
| 2490 | packedCol = Insert(packedCol, (UInt(As<UShort>(Half(oC.w.w))) << 16) | UInt(As<UShort>(Half(oC.w.z))), 3); |
| 2491 | mergedMask = *Pointer<UInt4>(constants + OFFSET(Constants, maskQ23X) + xMask * 16); |
| 2492 | if((rgbaWriteMask & 0xF) != 0xF) |
| 2493 | { |
| 2494 | mergedMask &= rgbaMask; |
| 2495 | } |
| 2496 | *Pointer<UInt4>(buffer) = (packedCol & mergedMask) | (As<UInt4>(value) & ~mergedMask); |
| 2497 | } |
| 2498 | break; |
| 2499 | case VK_FORMAT_R16G16B16A16_SINT: |
| 2500 | case VK_FORMAT_R16G16B16A16_UINT: |
| 2501 | if((rgbaWriteMask & 0x0000000F) != 0x0) |
| 2502 | { |
| 2503 | buffer = cBuffer + 8 * x; |
| 2504 | |
| 2505 | UInt4 rgbaMask; |
| 2506 | UShort8 value = *Pointer<UShort8>(buffer); |
| 2507 | UShort8 packedCol = UShort8(UShort4(As<Int4>(oC.x)), UShort4(As<Int4>(oC.y))); |
| 2508 | UInt4 mergedMask = *Pointer<UInt4>(constants + OFFSET(Constants, maskQ01X) + xMask * 16); |
| 2509 | if((rgbaWriteMask & 0xF) != 0xF) |
| 2510 | { |
| 2511 | UInt2 tmpMask = *Pointer<UInt2>(constants + OFFSET(Constants, maskW4Q[rgbaWriteMask][0])); |
| 2512 | rgbaMask = UInt4(tmpMask, tmpMask); |
| 2513 | mergedMask &= rgbaMask; |
| 2514 | } |
| 2515 | *Pointer<UInt4>(buffer) = (As<UInt4>(packedCol) & mergedMask) | (As<UInt4>(value) & ~mergedMask); |
| 2516 | |
| 2517 | buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); |
| 2518 | |
| 2519 | value = *Pointer<UShort8>(buffer); |
| 2520 | packedCol = UShort8(UShort4(As<Int4>(oC.z)), UShort4(As<Int4>(oC.w))); |
| 2521 | mergedMask = *Pointer<UInt4>(constants + OFFSET(Constants, maskQ23X) + xMask * 16); |
| 2522 | if((rgbaWriteMask & 0xF) != 0xF) |
| 2523 | { |
| 2524 | mergedMask &= rgbaMask; |
| 2525 | } |
| 2526 | *Pointer<UInt4>(buffer) = (As<UInt4>(packedCol) & mergedMask) | (As<UInt4>(value) & ~mergedMask); |
| 2527 | } |
| 2528 | break; |
| 2529 | case VK_FORMAT_R8G8B8A8_SINT: |
| 2530 | case VK_FORMAT_R8G8B8A8_UINT: |
| 2531 | case VK_FORMAT_A8B8G8R8_UINT_PACK32: |
| 2532 | case VK_FORMAT_A8B8G8R8_SINT_PACK32: |
| 2533 | if((rgbaWriteMask & 0x0000000F) != 0x0) |
| 2534 | { |
| 2535 | UInt2 value, packedCol, mergedMask; |
| 2536 | |
| 2537 | buffer = cBuffer + 4 * x; |
| 2538 | |
| 2539 | bool isSigned = targetFormat == VK_FORMAT_R8G8B8A8_SINT || targetFormat == VK_FORMAT_A8B8G8R8_SINT_PACK32; |
| 2540 | |
| 2541 | if(isSigned) |
| 2542 | { |
| 2543 | packedCol = As<UInt2>(PackSigned(Short4(As<Int4>(oC.x)), Short4(As<Int4>(oC.y)))); |
| 2544 | } |
| 2545 | else |
| 2546 | { |
| 2547 | packedCol = As<UInt2>(PackUnsigned(Short4(As<Int4>(oC.x)), Short4(As<Int4>(oC.y)))); |
| 2548 | } |
| 2549 | value = *Pointer<UInt2>(buffer, 16); |
| 2550 | mergedMask = *Pointer<UInt2>(constants + OFFSET(Constants, maskD01Q) + xMask * 8); |
| 2551 | if(rgbaWriteMask != 0xF) |
| 2552 | { |
| 2553 | mergedMask &= *Pointer<UInt2>(constants + OFFSET(Constants, maskB4Q[rgbaWriteMask][0])); |
| 2554 | } |
| 2555 | *Pointer<UInt2>(buffer) = (packedCol & mergedMask) | (value & ~mergedMask); |
| 2556 | |
| 2557 | buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); |
| 2558 | |
| 2559 | if(isSigned) |
| 2560 | { |
| 2561 | packedCol = As<UInt2>(PackSigned(Short4(As<Int4>(oC.z)), Short4(As<Int4>(oC.w)))); |
| 2562 | } |
| 2563 | else |
| 2564 | { |
| 2565 | packedCol = As<UInt2>(PackUnsigned(Short4(As<Int4>(oC.z)), Short4(As<Int4>(oC.w)))); |
| 2566 | } |
| 2567 | value = *Pointer<UInt2>(buffer, 16); |
| 2568 | mergedMask = *Pointer<UInt2>(constants + OFFSET(Constants, maskD23Q) + xMask * 8); |
| 2569 | if(rgbaWriteMask != 0xF) |
| 2570 | { |
| 2571 | mergedMask &= *Pointer<UInt2>(constants + OFFSET(Constants, maskB4Q[rgbaWriteMask][0])); |
| 2572 | } |
| 2573 | *Pointer<UInt2>(buffer) = (packedCol & mergedMask) | (value & ~mergedMask); |
| 2574 | } |
| 2575 | break; |
| 2576 | case VK_FORMAT_A2B10G10R10_UINT_PACK32: |
| 2577 | if ((rgbaWriteMask & 0x0000000F) != 0x0) |
| 2578 | { |
| 2579 | Int2 mergedMask, packedCol, value; |
| 2580 | Int4 packed = ((As<Int4>(oC.w) & Int4(0x3)) << 30) | |
| 2581 | ((As<Int4>(oC.z) & Int4(0x3ff)) << 20) | |
| 2582 | ((As<Int4>(oC.y) & Int4(0x3ff)) << 10) | |
| 2583 | ((As<Int4>(oC.x) & Int4(0x3ff))); |
| 2584 | |
| 2585 | buffer = cBuffer + 4 * x; |
| 2586 | value = *Pointer<Int2>(buffer, 16); |
| 2587 | mergedMask = *Pointer<Int2>(constants + OFFSET(Constants, maskD01Q) + xMask * 8); |
| 2588 | if (rgbaWriteMask != 0xF) |
| 2589 | { |
| 2590 | mergedMask &= *Pointer<Int2>(constants + OFFSET(Constants, mask10Q[rgbaWriteMask][0])); |
| 2591 | } |
| 2592 | *Pointer<Int2>(buffer) = (As<Int2>(packed) & mergedMask) | (value & ~mergedMask); |
| 2593 | |
| 2594 | buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); |
| 2595 | |
| 2596 | value = *Pointer<Int2>(buffer, 16); |
| 2597 | mergedMask = *Pointer<Int2>(constants + OFFSET(Constants, maskD23Q) + xMask * 8); |
| 2598 | if (rgbaWriteMask != 0xF) |
| 2599 | { |
| 2600 | mergedMask &= *Pointer<Int2>(constants + OFFSET(Constants, mask10Q[rgbaWriteMask][0])); |
| 2601 | } |
| 2602 | *Pointer<Int2>(buffer) = (As<Int2>(Int4(packed.zwww)) & mergedMask) | (value & ~mergedMask); |
| 2603 | } |
| 2604 | break; |
| 2605 | default: |
| 2606 | UNIMPLEMENTED("VkFormat: %d" , int(targetFormat)); |
| 2607 | } |
| 2608 | } |
| 2609 | |
| 2610 | UShort4 PixelRoutine::convertFixed16(const Float4 &cf, bool saturate) |
| 2611 | { |
| 2612 | return UShort4(cf * Float4(0xFFFF), saturate); |
| 2613 | } |
| 2614 | |
| 2615 | void PixelRoutine::sRGBtoLinear16_12_16(Vector4s &c) |
| 2616 | { |
| 2617 | Pointer<Byte> LUT = constants + OFFSET(Constants,sRGBtoLinear12_16); |
| 2618 | |
| 2619 | c.x = As<UShort4>(c.x) >> 4; |
| 2620 | c.y = As<UShort4>(c.y) >> 4; |
| 2621 | c.z = As<UShort4>(c.z) >> 4; |
| 2622 | |
| 2623 | c.x = Insert(c.x, *Pointer<Short>(LUT + 2 * Int(Extract(c.x, 0))), 0); |
| 2624 | c.x = Insert(c.x, *Pointer<Short>(LUT + 2 * Int(Extract(c.x, 1))), 1); |
| 2625 | c.x = Insert(c.x, *Pointer<Short>(LUT + 2 * Int(Extract(c.x, 2))), 2); |
| 2626 | c.x = Insert(c.x, *Pointer<Short>(LUT + 2 * Int(Extract(c.x, 3))), 3); |
| 2627 | |
| 2628 | c.y = Insert(c.y, *Pointer<Short>(LUT + 2 * Int(Extract(c.y, 0))), 0); |
| 2629 | c.y = Insert(c.y, *Pointer<Short>(LUT + 2 * Int(Extract(c.y, 1))), 1); |
| 2630 | c.y = Insert(c.y, *Pointer<Short>(LUT + 2 * Int(Extract(c.y, 2))), 2); |
| 2631 | c.y = Insert(c.y, *Pointer<Short>(LUT + 2 * Int(Extract(c.y, 3))), 3); |
| 2632 | |
| 2633 | c.z = Insert(c.z, *Pointer<Short>(LUT + 2 * Int(Extract(c.z, 0))), 0); |
| 2634 | c.z = Insert(c.z, *Pointer<Short>(LUT + 2 * Int(Extract(c.z, 1))), 1); |
| 2635 | c.z = Insert(c.z, *Pointer<Short>(LUT + 2 * Int(Extract(c.z, 2))), 2); |
| 2636 | c.z = Insert(c.z, *Pointer<Short>(LUT + 2 * Int(Extract(c.z, 3))), 3); |
| 2637 | } |
| 2638 | |
| 2639 | void PixelRoutine::linearToSRGB16_12_16(Vector4s &c) |
| 2640 | { |
| 2641 | c.x = As<UShort4>(c.x) >> 4; |
| 2642 | c.y = As<UShort4>(c.y) >> 4; |
| 2643 | c.z = As<UShort4>(c.z) >> 4; |
| 2644 | |
| 2645 | linearToSRGB12_16(c); |
| 2646 | } |
| 2647 | |
| 2648 | void PixelRoutine::linearToSRGB12_16(Vector4s &c) |
| 2649 | { |
| 2650 | Pointer<Byte> LUT = constants + OFFSET(Constants,linearToSRGB12_16); |
| 2651 | |
| 2652 | c.x = Insert(c.x, *Pointer<Short>(LUT + 2 * Int(Extract(c.x, 0))), 0); |
| 2653 | c.x = Insert(c.x, *Pointer<Short>(LUT + 2 * Int(Extract(c.x, 1))), 1); |
| 2654 | c.x = Insert(c.x, *Pointer<Short>(LUT + 2 * Int(Extract(c.x, 2))), 2); |
| 2655 | c.x = Insert(c.x, *Pointer<Short>(LUT + 2 * Int(Extract(c.x, 3))), 3); |
| 2656 | |
| 2657 | c.y = Insert(c.y, *Pointer<Short>(LUT + 2 * Int(Extract(c.y, 0))), 0); |
| 2658 | c.y = Insert(c.y, *Pointer<Short>(LUT + 2 * Int(Extract(c.y, 1))), 1); |
| 2659 | c.y = Insert(c.y, *Pointer<Short>(LUT + 2 * Int(Extract(c.y, 2))), 2); |
| 2660 | c.y = Insert(c.y, *Pointer<Short>(LUT + 2 * Int(Extract(c.y, 3))), 3); |
| 2661 | |
| 2662 | c.z = Insert(c.z, *Pointer<Short>(LUT + 2 * Int(Extract(c.z, 0))), 0); |
| 2663 | c.z = Insert(c.z, *Pointer<Short>(LUT + 2 * Int(Extract(c.z, 1))), 1); |
| 2664 | c.z = Insert(c.z, *Pointer<Short>(LUT + 2 * Int(Extract(c.z, 2))), 2); |
| 2665 | c.z = Insert(c.z, *Pointer<Short>(LUT + 2 * Int(Extract(c.z, 3))), 3); |
| 2666 | } |
| 2667 | |
| 2668 | Float4 PixelRoutine::sRGBtoLinear(const Float4 &x) // Approximates x^2.2 |
| 2669 | { |
| 2670 | Float4 linear = x * x; |
| 2671 | linear = linear * Float4(0.73f) + linear * x * Float4(0.27f); |
| 2672 | |
| 2673 | return Min(Max(linear, Float4(0.0f)), Float4(1.0f)); |
| 2674 | } |
| 2675 | } |
| 2676 | |