1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
2 | // |
3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
4 | // you may not use this file except in compliance with the License. |
5 | // You may obtain a copy of the License at |
6 | // |
7 | // http://www.apache.org/licenses/LICENSE-2.0 |
8 | // |
9 | // Unless required by applicable law or agreed to in writing, software |
10 | // distributed under the License is distributed on an "AS IS" BASIS, |
11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
12 | // See the License for the specific language governing permissions and |
13 | // limitations under the License. |
14 | |
15 | #include "PixelRoutine.hpp" |
16 | |
17 | #include "SamplerCore.hpp" |
18 | #include "Constants.hpp" |
19 | #include "Device/Renderer.hpp" |
20 | #include "Device/QuadRasterizer.hpp" |
21 | #include "Device/Primitive.hpp" |
22 | #include "Vulkan/VkDebug.hpp" |
23 | #include "Vulkan/VkPipelineLayout.hpp" |
24 | |
25 | namespace sw |
26 | { |
27 | PixelRoutine::PixelRoutine( |
28 | const PixelProcessor::State &state, |
29 | vk::PipelineLayout const *pipelineLayout, |
30 | SpirvShader const *spirvShader, |
31 | const vk::DescriptorSet::Bindings &descriptorSets) |
32 | : QuadRasterizer(state, spirvShader), |
33 | routine(pipelineLayout), |
34 | descriptorSets(descriptorSets) |
35 | { |
36 | if (spirvShader) |
37 | { |
38 | spirvShader->emitProlog(&routine); |
39 | |
40 | // Clearing inputs to 0 is not demanded by the spec, |
41 | // but it makes the undefined behavior deterministic. |
42 | for(int i = 0; i < MAX_INTERFACE_COMPONENTS; i++) |
43 | { |
44 | routine.inputs[i] = Float4(0.0f); |
45 | } |
46 | } |
47 | } |
48 | |
49 | PixelRoutine::~PixelRoutine() |
50 | { |
51 | } |
52 | |
53 | void PixelRoutine::quad(Pointer<Byte> cBuffer[RENDERTARGETS], Pointer<Byte> &zBuffer, Pointer<Byte> &sBuffer, Int cMask[4], Int &x, Int &y) |
54 | { |
55 | // TODO: consider shader which modifies sample mask in general |
56 | const bool earlyDepthTest = !spirvShader || (spirvShader->getModes().EarlyFragmentTests && !spirvShader->getModes().DepthReplacing && !state.alphaToCoverage); |
57 | |
58 | Int zMask[4]; // Depth mask |
59 | Int sMask[4]; // Stencil mask |
60 | |
61 | for(unsigned int q = 0; q < state.multiSample; q++) |
62 | { |
63 | zMask[q] = cMask[q]; |
64 | sMask[q] = cMask[q]; |
65 | } |
66 | |
67 | for(unsigned int q = 0; q < state.multiSample; q++) |
68 | { |
69 | stencilTest(sBuffer, q, x, sMask[q], cMask[q]); |
70 | } |
71 | |
72 | Float4 f; |
73 | Float4 rhwCentroid; |
74 | |
75 | Float4 xxxx = Float4(Float(x)) + *Pointer<Float4>(primitive + OFFSET(Primitive,xQuad), 16); |
76 | |
77 | if(interpolateZ()) |
78 | { |
79 | for(unsigned int q = 0; q < state.multiSample; q++) |
80 | { |
81 | Float4 x = xxxx; |
82 | |
83 | if(state.multiSample > 1) |
84 | { |
85 | x -= *Pointer<Float4>(constants + OFFSET(Constants,X) + q * sizeof(float4)); |
86 | } |
87 | |
88 | z[q] = interpolate(x, Dz[q], z[q], primitive + OFFSET(Primitive,z), false, false, state.depthClamp); |
89 | } |
90 | } |
91 | |
92 | Bool depthPass = false; |
93 | |
94 | if(earlyDepthTest) |
95 | { |
96 | for(unsigned int q = 0; q < state.multiSample; q++) |
97 | { |
98 | depthPass = depthPass || depthTest(zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]); |
99 | } |
100 | } |
101 | |
102 | If(depthPass || Bool(!earlyDepthTest)) |
103 | { |
104 | Float4 yyyy = Float4(Float(y)) + *Pointer<Float4>(primitive + OFFSET(Primitive,yQuad), 16); |
105 | |
106 | // Centroid locations |
107 | Float4 XXXX = Float4(0.0f); |
108 | Float4 YYYY = Float4(0.0f); |
109 | |
110 | if(state.centroid) |
111 | { |
112 | Float4 WWWW(1.0e-9f); |
113 | |
114 | for(unsigned int q = 0; q < state.multiSample; q++) |
115 | { |
116 | XXXX += *Pointer<Float4>(constants + OFFSET(Constants,sampleX[q]) + 16 * cMask[q]); |
117 | YYYY += *Pointer<Float4>(constants + OFFSET(Constants,sampleY[q]) + 16 * cMask[q]); |
118 | WWWW += *Pointer<Float4>(constants + OFFSET(Constants,weight) + 16 * cMask[q]); |
119 | } |
120 | |
121 | WWWW = Rcp_pp(WWWW); |
122 | XXXX *= WWWW; |
123 | YYYY *= WWWW; |
124 | |
125 | XXXX += xxxx; |
126 | YYYY += yyyy; |
127 | } |
128 | |
129 | if(interpolateW()) |
130 | { |
131 | w = interpolate(xxxx, Dw, rhw, primitive + OFFSET(Primitive,w), false, false, false); |
132 | rhw = reciprocal(w, false, false, true); |
133 | |
134 | if(state.centroid) |
135 | { |
136 | rhwCentroid = reciprocal(interpolateCentroid(XXXX, YYYY, rhwCentroid, primitive + OFFSET(Primitive,w), false, false)); |
137 | } |
138 | } |
139 | |
140 | if (spirvShader) |
141 | { |
142 | for (int interpolant = 0; interpolant < MAX_INTERFACE_COMPONENTS; interpolant++) |
143 | { |
144 | auto const &input = spirvShader->inputs[interpolant]; |
145 | if (input.Type != SpirvShader::ATTRIBTYPE_UNUSED) |
146 | { |
147 | if (input.Centroid && state.multiSample > 1) |
148 | { |
149 | routine.inputs[interpolant] = |
150 | interpolateCentroid(XXXX, YYYY, rhwCentroid, |
151 | primitive + OFFSET(Primitive, V[interpolant]), |
152 | input.Flat, !input.NoPerspective); |
153 | } |
154 | else |
155 | { |
156 | routine.inputs[interpolant] = |
157 | interpolate(xxxx, Dv[interpolant], rhw, |
158 | primitive + OFFSET(Primitive, V[interpolant]), |
159 | input.Flat, !input.NoPerspective, false); |
160 | } |
161 | } |
162 | } |
163 | |
164 | setBuiltins(x, y, z, w, cMask); |
165 | } |
166 | |
167 | Bool alphaPass = true; |
168 | |
169 | if (spirvShader) |
170 | { |
171 | bool earlyFragTests = (spirvShader && spirvShader->getModes().EarlyFragmentTests); |
172 | applyShader(cMask, earlyFragTests ? sMask : cMask, earlyDepthTest ? zMask : cMask); |
173 | } |
174 | |
175 | alphaPass = alphaTest(cMask); |
176 | |
177 | if((spirvShader && spirvShader->getModes().ContainsKill) || state.alphaToCoverage) |
178 | { |
179 | for(unsigned int q = 0; q < state.multiSample; q++) |
180 | { |
181 | zMask[q] &= cMask[q]; |
182 | sMask[q] &= cMask[q]; |
183 | } |
184 | } |
185 | |
186 | If(alphaPass) |
187 | { |
188 | if(!earlyDepthTest) |
189 | { |
190 | for(unsigned int q = 0; q < state.multiSample; q++) |
191 | { |
192 | depthPass = depthPass || depthTest(zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]); |
193 | } |
194 | } |
195 | |
196 | If(depthPass || Bool(earlyDepthTest)) |
197 | { |
198 | for(unsigned int q = 0; q < state.multiSample; q++) |
199 | { |
200 | if(state.multiSampleMask & (1 << q)) |
201 | { |
202 | writeDepth(zBuffer, q, x, z[q], zMask[q]); |
203 | |
204 | if(state.occlusionEnabled) |
205 | { |
206 | occlusion += *Pointer<UInt>(constants + OFFSET(Constants,occlusionCount) + 4 * (zMask[q] & sMask[q])); |
207 | } |
208 | } |
209 | } |
210 | |
211 | rasterOperation(cBuffer, x, sMask, zMask, cMask); |
212 | } |
213 | } |
214 | } |
215 | |
216 | for(unsigned int q = 0; q < state.multiSample; q++) |
217 | { |
218 | if(state.multiSampleMask & (1 << q)) |
219 | { |
220 | writeStencil(sBuffer, q, x, sMask[q], zMask[q], cMask[q]); |
221 | } |
222 | } |
223 | } |
224 | |
225 | Float4 PixelRoutine::interpolateCentroid(const Float4 &x, const Float4 &y, const Float4 &rhw, Pointer<Byte> planeEquation, bool flat, bool perspective) |
226 | { |
227 | Float4 interpolant = *Pointer<Float4>(planeEquation + OFFSET(PlaneEquation,C), 16); |
228 | |
229 | if(!flat) |
230 | { |
231 | interpolant += x * *Pointer<Float4>(planeEquation + OFFSET(PlaneEquation,A), 16) + |
232 | y * *Pointer<Float4>(planeEquation + OFFSET(PlaneEquation,B), 16); |
233 | |
234 | if(perspective) |
235 | { |
236 | interpolant *= rhw; |
237 | } |
238 | } |
239 | |
240 | return interpolant; |
241 | } |
242 | |
243 | void PixelRoutine::stencilTest(const Pointer<Byte> &sBuffer, int q, const Int &x, Int &sMask, const Int &cMask) |
244 | { |
245 | if(!state.stencilActive) |
246 | { |
247 | return; |
248 | } |
249 | |
250 | // (StencilRef & StencilMask) CompFunc (StencilBufferValue & StencilMask) |
251 | |
252 | Pointer<Byte> buffer = sBuffer + 2 * x; |
253 | |
254 | if(q > 0) |
255 | { |
256 | buffer += q * *Pointer<Int>(data + OFFSET(DrawData,stencilSliceB)); |
257 | } |
258 | |
259 | Byte8 value = *Pointer<Byte8>(buffer); |
260 | Byte8 valueBack = value; |
261 | |
262 | if(state.frontStencil.compareMask != 0xff) |
263 | { |
264 | value &= *Pointer<Byte8>(data + OFFSET(DrawData,stencil[0].testMaskQ)); |
265 | } |
266 | |
267 | stencilTest(value, state.frontStencil.compareOp, false); |
268 | |
269 | if(state.backStencil.compareMask != 0xff) |
270 | { |
271 | valueBack &= *Pointer<Byte8>(data + OFFSET(DrawData,stencil[1].testMaskQ)); |
272 | } |
273 | |
274 | stencilTest(valueBack, state.backStencil.compareOp, true); |
275 | |
276 | value &= *Pointer<Byte8>(primitive + OFFSET(Primitive,clockwiseMask)); |
277 | valueBack &= *Pointer<Byte8>(primitive + OFFSET(Primitive,invClockwiseMask)); |
278 | value |= valueBack; |
279 | |
280 | sMask = SignMask(value) & cMask; |
281 | } |
282 | |
283 | void PixelRoutine::stencilTest(Byte8 &value, VkCompareOp stencilCompareMode, bool isBack) |
284 | { |
285 | Byte8 equal; |
286 | |
287 | switch(stencilCompareMode) |
288 | { |
289 | case VK_COMPARE_OP_ALWAYS: |
290 | value = Byte8(0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF); |
291 | break; |
292 | case VK_COMPARE_OP_NEVER: |
293 | value = Byte8(0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00); |
294 | break; |
295 | case VK_COMPARE_OP_LESS: // a < b ~ b > a |
296 | value += Byte8(0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80); |
297 | value = CmpGT(As<SByte8>(value), *Pointer<SByte8>(data + OFFSET(DrawData,stencil[isBack].referenceMaskedSignedQ))); |
298 | break; |
299 | case VK_COMPARE_OP_EQUAL: |
300 | value = CmpEQ(value, *Pointer<Byte8>(data + OFFSET(DrawData,stencil[isBack].referenceMaskedQ))); |
301 | break; |
302 | case VK_COMPARE_OP_NOT_EQUAL: // a != b ~ !(a == b) |
303 | value = CmpEQ(value, *Pointer<Byte8>(data + OFFSET(DrawData,stencil[isBack].referenceMaskedQ))); |
304 | value ^= Byte8(0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF); |
305 | break; |
306 | case VK_COMPARE_OP_LESS_OR_EQUAL: // a <= b ~ (b > a) || (a == b) |
307 | equal = value; |
308 | equal = CmpEQ(equal, *Pointer<Byte8>(data + OFFSET(DrawData,stencil[isBack].referenceMaskedQ))); |
309 | value += Byte8(0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80); |
310 | value = CmpGT(As<SByte8>(value), *Pointer<SByte8>(data + OFFSET(DrawData,stencil[isBack].referenceMaskedSignedQ))); |
311 | value |= equal; |
312 | break; |
313 | case VK_COMPARE_OP_GREATER: // a > b |
314 | equal = *Pointer<Byte8>(data + OFFSET(DrawData,stencil[isBack].referenceMaskedSignedQ)); |
315 | value += Byte8(0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80); |
316 | equal = CmpGT(As<SByte8>(equal), As<SByte8>(value)); |
317 | value = equal; |
318 | break; |
319 | case VK_COMPARE_OP_GREATER_OR_EQUAL: // a >= b ~ !(a < b) ~ !(b > a) |
320 | value += Byte8(0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80); |
321 | value = CmpGT(As<SByte8>(value), *Pointer<SByte8>(data + OFFSET(DrawData,stencil[isBack].referenceMaskedSignedQ))); |
322 | value ^= Byte8(0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF); |
323 | break; |
324 | default: |
325 | UNIMPLEMENTED("VkCompareOp: %d" , int(stencilCompareMode)); |
326 | } |
327 | } |
328 | |
329 | Bool PixelRoutine::depthTest32F(const Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &sMask, Int &zMask, const Int &cMask) |
330 | { |
331 | Float4 Z = z; |
332 | |
333 | if(spirvShader && spirvShader->getModes().DepthReplacing) |
334 | { |
335 | Z = oDepth; |
336 | } |
337 | |
338 | Pointer<Byte> buffer; |
339 | Int pitch; |
340 | |
341 | if(!state.quadLayoutDepthBuffer) |
342 | { |
343 | buffer = zBuffer + 4 * x; |
344 | pitch = *Pointer<Int>(data + OFFSET(DrawData,depthPitchB)); |
345 | } |
346 | else |
347 | { |
348 | buffer = zBuffer + 8 * x; |
349 | } |
350 | |
351 | if(q > 0) |
352 | { |
353 | buffer += q * *Pointer<Int>(data + OFFSET(DrawData,depthSliceB)); |
354 | } |
355 | |
356 | Float4 zValue; |
357 | |
358 | if(state.depthCompareMode != VK_COMPARE_OP_NEVER || (state.depthCompareMode != VK_COMPARE_OP_ALWAYS && !state.depthWriteEnable)) |
359 | { |
360 | if(!state.quadLayoutDepthBuffer) |
361 | { |
362 | // FIXME: Properly optimizes? |
363 | zValue.xy = *Pointer<Float4>(buffer); |
364 | zValue.zw = *Pointer<Float4>(buffer + pitch - 8); |
365 | } |
366 | else |
367 | { |
368 | zValue = *Pointer<Float4>(buffer, 16); |
369 | } |
370 | } |
371 | |
372 | Int4 zTest; |
373 | |
374 | switch(state.depthCompareMode) |
375 | { |
376 | case VK_COMPARE_OP_ALWAYS: |
377 | // Optimized |
378 | break; |
379 | case VK_COMPARE_OP_NEVER: |
380 | // Optimized |
381 | break; |
382 | case VK_COMPARE_OP_EQUAL: |
383 | zTest = CmpEQ(zValue, Z); |
384 | break; |
385 | case VK_COMPARE_OP_NOT_EQUAL: |
386 | zTest = CmpNEQ(zValue, Z); |
387 | break; |
388 | case VK_COMPARE_OP_LESS: |
389 | zTest = CmpNLE(zValue, Z); |
390 | break; |
391 | case VK_COMPARE_OP_GREATER_OR_EQUAL: |
392 | zTest = CmpLE(zValue, Z); |
393 | break; |
394 | case VK_COMPARE_OP_LESS_OR_EQUAL: |
395 | zTest = CmpNLT(zValue, Z); |
396 | break; |
397 | case VK_COMPARE_OP_GREATER: |
398 | zTest = CmpLT(zValue, Z); |
399 | break; |
400 | default: |
401 | UNIMPLEMENTED("VkCompareOp: %d" , int(state.depthCompareMode)); |
402 | } |
403 | |
404 | switch(state.depthCompareMode) |
405 | { |
406 | case VK_COMPARE_OP_ALWAYS: |
407 | zMask = cMask; |
408 | break; |
409 | case VK_COMPARE_OP_NEVER: |
410 | zMask = 0x0; |
411 | break; |
412 | default: |
413 | zMask = SignMask(zTest) & cMask; |
414 | break; |
415 | } |
416 | |
417 | if(state.stencilActive) |
418 | { |
419 | zMask &= sMask; |
420 | } |
421 | |
422 | return zMask != 0; |
423 | } |
424 | |
425 | Bool PixelRoutine::depthTest16(const Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &sMask, Int &zMask, const Int &cMask) |
426 | { |
427 | Short4 Z = convertFixed16(z, true); |
428 | |
429 | if(spirvShader && spirvShader->getModes().DepthReplacing) |
430 | { |
431 | Z = convertFixed16(oDepth, true); |
432 | } |
433 | |
434 | Pointer<Byte> buffer; |
435 | Int pitch; |
436 | |
437 | if(!state.quadLayoutDepthBuffer) |
438 | { |
439 | buffer = zBuffer + 2 * x; |
440 | pitch = *Pointer<Int>(data + OFFSET(DrawData,depthPitchB)); |
441 | } |
442 | else |
443 | { |
444 | buffer = zBuffer + 4 * x; |
445 | } |
446 | |
447 | if(q > 0) |
448 | { |
449 | buffer += q * *Pointer<Int>(data + OFFSET(DrawData,depthSliceB)); |
450 | } |
451 | |
452 | Short4 zValue; |
453 | |
454 | if(state.depthCompareMode != VK_COMPARE_OP_NEVER || (state.depthCompareMode != VK_COMPARE_OP_ALWAYS && !state.depthWriteEnable)) |
455 | { |
456 | if(!state.quadLayoutDepthBuffer) |
457 | { |
458 | // FIXME: Properly optimizes? |
459 | zValue = *Pointer<Short4>(buffer) & Short4(-1, -1, 0, 0); |
460 | zValue = zValue | (*Pointer<Short4>(buffer + pitch - 4) & Short4(0, 0, -1, -1)); |
461 | } |
462 | else |
463 | { |
464 | zValue = *Pointer<Short4>(buffer, 8); |
465 | } |
466 | } |
467 | |
468 | Int4 zTest; |
469 | |
470 | // Bias values to make unsigned compares out of Reactor's (due SSE's) signed compares only |
471 | zValue = zValue - Short4(0x8000u); |
472 | Z = Z - Short4(0x8000u); |
473 | |
474 | switch(state.depthCompareMode) |
475 | { |
476 | case VK_COMPARE_OP_ALWAYS: |
477 | // Optimized |
478 | break; |
479 | case VK_COMPARE_OP_NEVER: |
480 | // Optimized |
481 | break; |
482 | case VK_COMPARE_OP_EQUAL: |
483 | zTest = Int4(CmpEQ(zValue, Z)); |
484 | break; |
485 | case VK_COMPARE_OP_NOT_EQUAL: |
486 | zTest = ~Int4(CmpEQ(zValue, Z)); |
487 | break; |
488 | case VK_COMPARE_OP_LESS: |
489 | zTest = Int4(CmpGT(zValue, Z)); |
490 | break; |
491 | case VK_COMPARE_OP_GREATER_OR_EQUAL: |
492 | zTest = ~Int4(CmpGT(zValue, Z)); |
493 | break; |
494 | case VK_COMPARE_OP_LESS_OR_EQUAL: |
495 | zTest = ~Int4(CmpGT(Z, zValue)); |
496 | break; |
497 | case VK_COMPARE_OP_GREATER: |
498 | zTest = Int4(CmpGT(Z, zValue)); |
499 | break; |
500 | default: |
501 | UNIMPLEMENTED("VkCompareOp: %d" , int(state.depthCompareMode)); |
502 | } |
503 | |
504 | switch(state.depthCompareMode) |
505 | { |
506 | case VK_COMPARE_OP_ALWAYS: |
507 | zMask = cMask; |
508 | break; |
509 | case VK_COMPARE_OP_NEVER: |
510 | zMask = 0x0; |
511 | break; |
512 | default: |
513 | zMask = SignMask(zTest) & cMask; |
514 | break; |
515 | } |
516 | |
517 | if(state.stencilActive) |
518 | { |
519 | zMask &= sMask; |
520 | } |
521 | |
522 | return zMask != 0; |
523 | } |
524 | |
525 | Bool PixelRoutine::depthTest(const Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &sMask, Int &zMask, const Int &cMask) |
526 | { |
527 | if(!state.depthTestActive) |
528 | { |
529 | return true; |
530 | } |
531 | |
532 | if (state.depthFormat == VK_FORMAT_D16_UNORM) |
533 | return depthTest16(zBuffer, q, x, z, sMask, zMask, cMask); |
534 | else |
535 | return depthTest32F(zBuffer, q, x, z, sMask, zMask, cMask); |
536 | } |
537 | |
538 | void PixelRoutine::alphaToCoverage(Int cMask[4], const Float4 &alpha) |
539 | { |
540 | Int4 coverage0 = CmpNLT(alpha, *Pointer<Float4>(data + OFFSET(DrawData,a2c0))); |
541 | Int4 coverage1 = CmpNLT(alpha, *Pointer<Float4>(data + OFFSET(DrawData,a2c1))); |
542 | Int4 coverage2 = CmpNLT(alpha, *Pointer<Float4>(data + OFFSET(DrawData,a2c2))); |
543 | Int4 coverage3 = CmpNLT(alpha, *Pointer<Float4>(data + OFFSET(DrawData,a2c3))); |
544 | |
545 | Int aMask0 = SignMask(coverage0); |
546 | Int aMask1 = SignMask(coverage1); |
547 | Int aMask2 = SignMask(coverage2); |
548 | Int aMask3 = SignMask(coverage3); |
549 | |
550 | cMask[0] &= aMask0; |
551 | cMask[1] &= aMask1; |
552 | cMask[2] &= aMask2; |
553 | cMask[3] &= aMask3; |
554 | } |
555 | |
556 | void PixelRoutine::writeDepth32F(Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &zMask) |
557 | { |
558 | Float4 Z = z; |
559 | |
560 | if(spirvShader && spirvShader->getModes().DepthReplacing) |
561 | { |
562 | Z = oDepth; |
563 | } |
564 | |
565 | Pointer<Byte> buffer; |
566 | Int pitch; |
567 | |
568 | if(!state.quadLayoutDepthBuffer) |
569 | { |
570 | buffer = zBuffer + 4 * x; |
571 | pitch = *Pointer<Int>(data + OFFSET(DrawData,depthPitchB)); |
572 | } |
573 | else |
574 | { |
575 | buffer = zBuffer + 8 * x; |
576 | } |
577 | |
578 | if(q > 0) |
579 | { |
580 | buffer += q * *Pointer<Int>(data + OFFSET(DrawData,depthSliceB)); |
581 | } |
582 | |
583 | Float4 zValue; |
584 | |
585 | if(state.depthCompareMode != VK_COMPARE_OP_NEVER || (state.depthCompareMode != VK_COMPARE_OP_ALWAYS && !state.depthWriteEnable)) |
586 | { |
587 | if(!state.quadLayoutDepthBuffer) |
588 | { |
589 | // FIXME: Properly optimizes? |
590 | zValue.xy = *Pointer<Float4>(buffer); |
591 | zValue.zw = *Pointer<Float4>(buffer + pitch - 8); |
592 | } |
593 | else |
594 | { |
595 | zValue = *Pointer<Float4>(buffer, 16); |
596 | } |
597 | } |
598 | |
599 | Z = As<Float4>(As<Int4>(Z) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X) + zMask * 16, 16)); |
600 | zValue = As<Float4>(As<Int4>(zValue) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskD4X) + zMask * 16, 16)); |
601 | Z = As<Float4>(As<Int4>(Z) | As<Int4>(zValue)); |
602 | |
603 | if(!state.quadLayoutDepthBuffer) |
604 | { |
605 | // FIXME: Properly optimizes? |
606 | *Pointer<Float2>(buffer) = Float2(Z.xy); |
607 | *Pointer<Float2>(buffer + pitch) = Float2(Z.zw); |
608 | } |
609 | else |
610 | { |
611 | *Pointer<Float4>(buffer, 16) = Z; |
612 | } |
613 | } |
614 | |
615 | void PixelRoutine::writeDepth16(Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &zMask) |
616 | { |
617 | Short4 Z = As<Short4>(convertFixed16(z, true)); |
618 | |
619 | if(spirvShader && spirvShader->getModes().DepthReplacing) |
620 | { |
621 | Z = As<Short4>(convertFixed16(oDepth, true)); |
622 | } |
623 | |
624 | Pointer<Byte> buffer; |
625 | Int pitch; |
626 | |
627 | if(!state.quadLayoutDepthBuffer) |
628 | { |
629 | buffer = zBuffer + 2 * x; |
630 | pitch = *Pointer<Int>(data + OFFSET(DrawData,depthPitchB)); |
631 | } |
632 | else |
633 | { |
634 | buffer = zBuffer + 4 * x; |
635 | } |
636 | |
637 | if(q > 0) |
638 | { |
639 | buffer += q * *Pointer<Int>(data + OFFSET(DrawData,depthSliceB)); |
640 | } |
641 | |
642 | Short4 zValue; |
643 | |
644 | if(state.depthCompareMode != VK_COMPARE_OP_NEVER || (state.depthCompareMode != VK_COMPARE_OP_ALWAYS && !state.depthWriteEnable)) |
645 | { |
646 | if(!state.quadLayoutDepthBuffer) |
647 | { |
648 | // FIXME: Properly optimizes? |
649 | zValue = *Pointer<Short4>(buffer) & Short4(-1, -1, 0, 0); |
650 | zValue = zValue | (*Pointer<Short4>(buffer + pitch - 4) & Short4(0, 0, -1, -1)); |
651 | } |
652 | else |
653 | { |
654 | zValue = *Pointer<Short4>(buffer, 8); |
655 | } |
656 | } |
657 | |
658 | Z = Z & *Pointer<Short4>(constants + OFFSET(Constants,maskW4Q) + zMask * 8, 8); |
659 | zValue = zValue & *Pointer<Short4>(constants + OFFSET(Constants,invMaskW4Q) + zMask * 8, 8); |
660 | Z = Z | zValue; |
661 | |
662 | if(!state.quadLayoutDepthBuffer) |
663 | { |
664 | // FIXME: Properly optimizes? |
665 | *Pointer<Short>(buffer) = Extract(Z, 0); |
666 | *Pointer<Short>(buffer+2) = Extract(Z, 1); |
667 | *Pointer<Short>(buffer+pitch) = Extract(Z, 2); |
668 | *Pointer<Short>(buffer+pitch+2) = Extract(Z, 3); |
669 | } |
670 | else |
671 | { |
672 | *Pointer<Short4>(buffer, 8) = Z; |
673 | } |
674 | } |
675 | |
676 | void PixelRoutine::writeDepth(Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &zMask) |
677 | { |
678 | if(!state.depthWriteEnable) |
679 | { |
680 | return; |
681 | } |
682 | |
683 | if (state.depthFormat == VK_FORMAT_D16_UNORM) |
684 | writeDepth16(zBuffer, q, x, z, zMask); |
685 | else |
686 | writeDepth32F(zBuffer, q, x, z, zMask); |
687 | } |
688 | |
689 | void PixelRoutine::writeStencil(Pointer<Byte> &sBuffer, int q, const Int &x, const Int &sMask, const Int &zMask, const Int &cMask) |
690 | { |
691 | if(!state.stencilActive) |
692 | { |
693 | return; |
694 | } |
695 | |
696 | if(state.frontStencil.passOp == VK_STENCIL_OP_KEEP && state.frontStencil.depthFailOp == VK_STENCIL_OP_KEEP && state.frontStencil.failOp == VK_STENCIL_OP_KEEP) |
697 | { |
698 | if(state.backStencil.passOp == VK_STENCIL_OP_KEEP && state.backStencil.depthFailOp == VK_STENCIL_OP_KEEP && state.backStencil.failOp == VK_STENCIL_OP_KEEP) |
699 | { |
700 | return; |
701 | } |
702 | } |
703 | |
704 | if((state.frontStencil.writeMask == 0) && (state.backStencil.writeMask == 0)) |
705 | { |
706 | return; |
707 | } |
708 | |
709 | Pointer<Byte> buffer = sBuffer + 2 * x; |
710 | |
711 | if(q > 0) |
712 | { |
713 | buffer += q * *Pointer<Int>(data + OFFSET(DrawData,stencilSliceB)); |
714 | } |
715 | |
716 | Byte8 bufferValue = *Pointer<Byte8>(buffer); |
717 | |
718 | Byte8 newValue; |
719 | stencilOperation(newValue, bufferValue, state.frontStencil, false, zMask, sMask); |
720 | |
721 | if((state.frontStencil.writeMask & 0xFF) != 0xFF) // Assume 8-bit stencil buffer |
722 | { |
723 | Byte8 maskedValue = bufferValue; |
724 | newValue &= *Pointer<Byte8>(data + OFFSET(DrawData,stencil[0].writeMaskQ)); |
725 | maskedValue &= *Pointer<Byte8>(data + OFFSET(DrawData,stencil[0].invWriteMaskQ)); |
726 | newValue |= maskedValue; |
727 | } |
728 | |
729 | Byte8 newValueBack; |
730 | |
731 | stencilOperation(newValueBack, bufferValue, state.backStencil, true, zMask, sMask); |
732 | |
733 | if((state.backStencil.writeMask & 0xFF) != 0xFF) // Assume 8-bit stencil buffer |
734 | { |
735 | Byte8 maskedValue = bufferValue; |
736 | newValueBack &= *Pointer<Byte8>(data + OFFSET(DrawData,stencil[1].writeMaskQ)); |
737 | maskedValue &= *Pointer<Byte8>(data + OFFSET(DrawData,stencil[1].invWriteMaskQ)); |
738 | newValueBack |= maskedValue; |
739 | } |
740 | |
741 | newValue &= *Pointer<Byte8>(primitive + OFFSET(Primitive,clockwiseMask)); |
742 | newValueBack &= *Pointer<Byte8>(primitive + OFFSET(Primitive,invClockwiseMask)); |
743 | newValue |= newValueBack; |
744 | |
745 | newValue &= *Pointer<Byte8>(constants + OFFSET(Constants,maskB4Q) + 8 * cMask); |
746 | bufferValue &= *Pointer<Byte8>(constants + OFFSET(Constants,invMaskB4Q) + 8 * cMask); |
747 | newValue |= bufferValue; |
748 | |
749 | *Pointer<Byte4>(buffer) = Byte4(newValue); |
750 | } |
751 | |
752 | void PixelRoutine::stencilOperation(Byte8 &newValue, const Byte8 &bufferValue, const PixelProcessor::States::StencilOpState &ops, bool isBack, const Int &zMask, const Int &sMask) |
753 | { |
754 | Byte8 &pass = newValue; |
755 | Byte8 fail; |
756 | Byte8 zFail; |
757 | |
758 | stencilOperation(pass, bufferValue, ops.passOp, isBack); |
759 | |
760 | if(ops.depthFailOp != ops.passOp) |
761 | { |
762 | stencilOperation(zFail, bufferValue, ops.depthFailOp, isBack); |
763 | } |
764 | |
765 | if(ops.failOp != ops.passOp || ops.failOp != ops.depthFailOp) |
766 | { |
767 | stencilOperation(fail, bufferValue, ops.failOp, isBack); |
768 | } |
769 | |
770 | if(ops.failOp != ops.passOp || ops.failOp != ops.depthFailOp) |
771 | { |
772 | if(state.depthTestActive && ops.depthFailOp != ops.passOp) // zMask valid and values not the same |
773 | { |
774 | pass &= *Pointer<Byte8>(constants + OFFSET(Constants,maskB4Q) + 8 * zMask); |
775 | zFail &= *Pointer<Byte8>(constants + OFFSET(Constants,invMaskB4Q) + 8 * zMask); |
776 | pass |= zFail; |
777 | } |
778 | |
779 | pass &= *Pointer<Byte8>(constants + OFFSET(Constants,maskB4Q) + 8 * sMask); |
780 | fail &= *Pointer<Byte8>(constants + OFFSET(Constants,invMaskB4Q) + 8 * sMask); |
781 | pass |= fail; |
782 | } |
783 | } |
784 | |
785 | void PixelRoutine::stencilOperation(Byte8 &output, const Byte8 &bufferValue, VkStencilOp operation, bool isBack) |
786 | { |
787 | switch(operation) |
788 | { |
789 | case VK_STENCIL_OP_KEEP: |
790 | output = bufferValue; |
791 | break; |
792 | case VK_STENCIL_OP_ZERO: |
793 | output = Byte8(0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00); |
794 | break; |
795 | case VK_STENCIL_OP_REPLACE: |
796 | output = *Pointer<Byte8>(data + OFFSET(DrawData,stencil[isBack].referenceQ)); |
797 | break; |
798 | case VK_STENCIL_OP_INCREMENT_AND_CLAMP: |
799 | output = AddSat(bufferValue, Byte8(1, 1, 1, 1, 1, 1, 1, 1)); |
800 | break; |
801 | case VK_STENCIL_OP_DECREMENT_AND_CLAMP: |
802 | output = SubSat(bufferValue, Byte8(1, 1, 1, 1, 1, 1, 1, 1)); |
803 | break; |
804 | case VK_STENCIL_OP_INVERT: |
805 | output = bufferValue ^ Byte8(0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF); |
806 | break; |
807 | case VK_STENCIL_OP_INCREMENT_AND_WRAP: |
808 | output = bufferValue + Byte8(1, 1, 1, 1, 1, 1, 1, 1); |
809 | break; |
810 | case VK_STENCIL_OP_DECREMENT_AND_WRAP: |
811 | output = bufferValue - Byte8(1, 1, 1, 1, 1, 1, 1, 1); |
812 | break; |
813 | default: |
814 | UNIMPLEMENTED("VkStencilOp: %d" , int(operation)); |
815 | } |
816 | } |
817 | |
818 | void PixelRoutine::blendFactor(Vector4s &blendFactor, const Vector4s ¤t, const Vector4s &pixel, VkBlendFactor blendFactorActive) |
819 | { |
820 | switch(blendFactorActive) |
821 | { |
822 | case VK_BLEND_FACTOR_ZERO: |
823 | // Optimized |
824 | break; |
825 | case VK_BLEND_FACTOR_ONE: |
826 | // Optimized |
827 | break; |
828 | case VK_BLEND_FACTOR_SRC_COLOR: |
829 | blendFactor.x = current.x; |
830 | blendFactor.y = current.y; |
831 | blendFactor.z = current.z; |
832 | break; |
833 | case VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR: |
834 | blendFactor.x = Short4(0xFFFFu) - current.x; |
835 | blendFactor.y = Short4(0xFFFFu) - current.y; |
836 | blendFactor.z = Short4(0xFFFFu) - current.z; |
837 | break; |
838 | case VK_BLEND_FACTOR_DST_COLOR: |
839 | blendFactor.x = pixel.x; |
840 | blendFactor.y = pixel.y; |
841 | blendFactor.z = pixel.z; |
842 | break; |
843 | case VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR: |
844 | blendFactor.x = Short4(0xFFFFu) - pixel.x; |
845 | blendFactor.y = Short4(0xFFFFu) - pixel.y; |
846 | blendFactor.z = Short4(0xFFFFu) - pixel.z; |
847 | break; |
848 | case VK_BLEND_FACTOR_SRC_ALPHA: |
849 | blendFactor.x = current.w; |
850 | blendFactor.y = current.w; |
851 | blendFactor.z = current.w; |
852 | break; |
853 | case VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA: |
854 | blendFactor.x = Short4(0xFFFFu) - current.w; |
855 | blendFactor.y = Short4(0xFFFFu) - current.w; |
856 | blendFactor.z = Short4(0xFFFFu) - current.w; |
857 | break; |
858 | case VK_BLEND_FACTOR_DST_ALPHA: |
859 | blendFactor.x = pixel.w; |
860 | blendFactor.y = pixel.w; |
861 | blendFactor.z = pixel.w; |
862 | break; |
863 | case VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA: |
864 | blendFactor.x = Short4(0xFFFFu) - pixel.w; |
865 | blendFactor.y = Short4(0xFFFFu) - pixel.w; |
866 | blendFactor.z = Short4(0xFFFFu) - pixel.w; |
867 | break; |
868 | case VK_BLEND_FACTOR_SRC_ALPHA_SATURATE: |
869 | blendFactor.x = Short4(0xFFFFu) - pixel.w; |
870 | blendFactor.x = Min(As<UShort4>(blendFactor.x), As<UShort4>(current.w)); |
871 | blendFactor.y = blendFactor.x; |
872 | blendFactor.z = blendFactor.x; |
873 | break; |
874 | case VK_BLEND_FACTOR_CONSTANT_COLOR: |
875 | blendFactor.x = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[0])); |
876 | blendFactor.y = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[1])); |
877 | blendFactor.z = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[2])); |
878 | break; |
879 | case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR: |
880 | blendFactor.x = *Pointer<Short4>(data + OFFSET(DrawData,factor.invBlendConstant4W[0])); |
881 | blendFactor.y = *Pointer<Short4>(data + OFFSET(DrawData,factor.invBlendConstant4W[1])); |
882 | blendFactor.z = *Pointer<Short4>(data + OFFSET(DrawData,factor.invBlendConstant4W[2])); |
883 | break; |
884 | case VK_BLEND_FACTOR_CONSTANT_ALPHA: |
885 | blendFactor.x = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[3])); |
886 | blendFactor.y = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[3])); |
887 | blendFactor.z = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[3])); |
888 | break; |
889 | case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA: |
890 | blendFactor.x = *Pointer<Short4>(data + OFFSET(DrawData,factor.invBlendConstant4W[3])); |
891 | blendFactor.y = *Pointer<Short4>(data + OFFSET(DrawData,factor.invBlendConstant4W[3])); |
892 | blendFactor.z = *Pointer<Short4>(data + OFFSET(DrawData,factor.invBlendConstant4W[3])); |
893 | break; |
894 | default: |
895 | UNIMPLEMENTED("VkBlendFactor: %d" , int(blendFactorActive)); |
896 | } |
897 | } |
898 | |
899 | void PixelRoutine::blendFactorAlpha(Vector4s &blendFactor, const Vector4s ¤t, const Vector4s &pixel, VkBlendFactor blendFactorAlphaActive) |
900 | { |
901 | switch(blendFactorAlphaActive) |
902 | { |
903 | case VK_BLEND_FACTOR_ZERO: |
904 | // Optimized |
905 | break; |
906 | case VK_BLEND_FACTOR_ONE: |
907 | // Optimized |
908 | break; |
909 | case VK_BLEND_FACTOR_SRC_COLOR: |
910 | blendFactor.w = current.w; |
911 | break; |
912 | case VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR: |
913 | blendFactor.w = Short4(0xFFFFu) - current.w; |
914 | break; |
915 | case VK_BLEND_FACTOR_DST_COLOR: |
916 | blendFactor.w = pixel.w; |
917 | break; |
918 | case VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR: |
919 | blendFactor.w = Short4(0xFFFFu) - pixel.w; |
920 | break; |
921 | case VK_BLEND_FACTOR_SRC_ALPHA: |
922 | blendFactor.w = current.w; |
923 | break; |
924 | case VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA: |
925 | blendFactor.w = Short4(0xFFFFu) - current.w; |
926 | break; |
927 | case VK_BLEND_FACTOR_DST_ALPHA: |
928 | blendFactor.w = pixel.w; |
929 | break; |
930 | case VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA: |
931 | blendFactor.w = Short4(0xFFFFu) - pixel.w; |
932 | break; |
933 | case VK_BLEND_FACTOR_SRC_ALPHA_SATURATE: |
934 | blendFactor.w = Short4(0xFFFFu); |
935 | break; |
936 | case VK_BLEND_FACTOR_CONSTANT_COLOR: |
937 | case VK_BLEND_FACTOR_CONSTANT_ALPHA: |
938 | blendFactor.w = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[3])); |
939 | break; |
940 | case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR: |
941 | case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA: |
942 | blendFactor.w = *Pointer<Short4>(data + OFFSET(DrawData,factor.invBlendConstant4W[3])); |
943 | break; |
944 | default: |
945 | UNIMPLEMENTED("VkBlendFactor: %d" , int(blendFactorAlphaActive)); |
946 | } |
947 | } |
948 | |
949 | bool PixelRoutine::isSRGB(int index) const |
950 | { |
951 | return vk::Format(state.targetFormat[index]).isSRGBformat(); |
952 | } |
953 | |
954 | void PixelRoutine::readPixel(int index, const Pointer<Byte> &cBuffer, const Int &x, Vector4s &pixel) |
955 | { |
956 | Short4 c01; |
957 | Short4 c23; |
958 | Pointer<Byte> buffer; |
959 | Pointer<Byte> buffer2; |
960 | |
961 | switch(state.targetFormat[index]) |
962 | { |
963 | case VK_FORMAT_A1R5G5B5_UNORM_PACK16: |
964 | buffer = cBuffer + 2 * x; |
965 | buffer2 = buffer + *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); |
966 | c01 = As<Short4>(Int2(*Pointer<Int>(buffer), *Pointer<Int>(buffer2))); |
967 | |
968 | pixel.x = (c01 & Short4(0x7C00u)) << 1; |
969 | pixel.y = (c01 & Short4(0x03E0u)) << 6; |
970 | pixel.z = (c01 & Short4(0x001Fu)) << 11; |
971 | pixel.w = (c01 & Short4(0x8000u)) >> 15; |
972 | |
973 | // Expand to 16 bit range |
974 | pixel.x |= As<Short4>(As<UShort4>(pixel.x) >> 5); |
975 | pixel.x |= As<Short4>(As<UShort4>(pixel.x) >> 10); |
976 | pixel.y |= As<Short4>(As<UShort4>(pixel.y) >> 5); |
977 | pixel.y |= As<Short4>(As<UShort4>(pixel.y) >> 10); |
978 | pixel.z |= As<Short4>(As<UShort4>(pixel.z) >> 5); |
979 | pixel.z |= As<Short4>(As<UShort4>(pixel.z) >> 10); |
980 | break; |
981 | case VK_FORMAT_R5G6B5_UNORM_PACK16: |
982 | buffer = cBuffer + 2 * x; |
983 | buffer2 = buffer + *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); |
984 | c01 = As<Short4>(Int2(*Pointer<Int>(buffer), *Pointer<Int>(buffer2))); |
985 | |
986 | pixel.x = c01 & Short4(0xF800u); |
987 | pixel.y = (c01 & Short4(0x07E0u)) << 5; |
988 | pixel.z = (c01 & Short4(0x001Fu)) << 11; |
989 | pixel.w = Short4(0xFFFFu); |
990 | |
991 | // Expand to 16 bit range |
992 | pixel.x |= As<Short4>(As<UShort4>(pixel.x) >> 5); |
993 | pixel.x |= As<Short4>(As<UShort4>(pixel.x) >> 10); |
994 | pixel.y |= As<Short4>(As<UShort4>(pixel.y) >> 6); |
995 | pixel.y |= As<Short4>(As<UShort4>(pixel.y) >> 12); |
996 | pixel.z |= As<Short4>(As<UShort4>(pixel.z) >> 5); |
997 | pixel.z |= As<Short4>(As<UShort4>(pixel.z) >> 10); |
998 | break; |
999 | case VK_FORMAT_B8G8R8A8_UNORM: |
1000 | case VK_FORMAT_B8G8R8A8_SRGB: |
1001 | buffer = cBuffer + 4 * x; |
1002 | c01 = *Pointer<Short4>(buffer); |
1003 | buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); |
1004 | c23 = *Pointer<Short4>(buffer); |
1005 | pixel.z = c01; |
1006 | pixel.y = c01; |
1007 | pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(c23)); |
1008 | pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(c23)); |
1009 | pixel.x = pixel.z; |
1010 | pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.y)); |
1011 | pixel.x = UnpackHigh(As<Byte8>(pixel.x), As<Byte8>(pixel.y)); |
1012 | pixel.y = pixel.z; |
1013 | pixel.w = pixel.x; |
1014 | pixel.x = UnpackLow(As<Byte8>(pixel.x), As<Byte8>(pixel.x)); |
1015 | pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(pixel.y)); |
1016 | pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.z)); |
1017 | pixel.w = UnpackHigh(As<Byte8>(pixel.w), As<Byte8>(pixel.w)); |
1018 | break; |
1019 | case VK_FORMAT_R8G8B8A8_UNORM: |
1020 | case VK_FORMAT_R8G8B8A8_SRGB: |
1021 | buffer = cBuffer + 4 * x; |
1022 | c01 = *Pointer<Short4>(buffer); |
1023 | buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); |
1024 | c23 = *Pointer<Short4>(buffer); |
1025 | pixel.z = c01; |
1026 | pixel.y = c01; |
1027 | pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(c23)); |
1028 | pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(c23)); |
1029 | pixel.x = pixel.z; |
1030 | pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.y)); |
1031 | pixel.x = UnpackHigh(As<Byte8>(pixel.x), As<Byte8>(pixel.y)); |
1032 | pixel.y = pixel.z; |
1033 | pixel.w = pixel.x; |
1034 | pixel.x = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.z)); |
1035 | pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(pixel.y)); |
1036 | pixel.z = UnpackLow(As<Byte8>(pixel.w), As<Byte8>(pixel.w)); |
1037 | pixel.w = UnpackHigh(As<Byte8>(pixel.w), As<Byte8>(pixel.w)); |
1038 | break; |
1039 | case VK_FORMAT_R8_UNORM: |
1040 | buffer = cBuffer + 1 * x; |
1041 | pixel.x = Insert(pixel.x, *Pointer<Short>(buffer), 0); |
1042 | buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); |
1043 | pixel.x = Insert(pixel.x, *Pointer<Short>(buffer), 1); |
1044 | pixel.x = UnpackLow(As<Byte8>(pixel.x), As<Byte8>(pixel.x)); |
1045 | pixel.y = Short4(0x0000); |
1046 | pixel.z = Short4(0x0000); |
1047 | pixel.w = Short4(0xFFFFu); |
1048 | break; |
1049 | case VK_FORMAT_R8G8_UNORM: |
1050 | buffer = cBuffer + 2 * x; |
1051 | c01 = As<Short4>(Insert(As<Int2>(c01), *Pointer<Int>(buffer), 0)); |
1052 | buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); |
1053 | c01 = As<Short4>(Insert(As<Int2>(c01), *Pointer<Int>(buffer), 1)); |
1054 | pixel.x = (c01 & Short4(0x00FFu)) | (c01 << 8); |
1055 | pixel.y = (c01 & Short4(0xFF00u)) | As<Short4>(As<UShort4>(c01) >> 8); |
1056 | pixel.z = Short4(0x0000u); |
1057 | pixel.w = Short4(0xFFFFu); |
1058 | break; |
1059 | case VK_FORMAT_R16G16B16A16_UNORM: |
1060 | buffer = cBuffer; |
1061 | pixel.x = *Pointer<Short4>(buffer + 8 * x); |
1062 | pixel.y = *Pointer<Short4>(buffer + 8 * x + 8); |
1063 | buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); |
1064 | pixel.z = *Pointer<Short4>(buffer + 8 * x); |
1065 | pixel.w = *Pointer<Short4>(buffer + 8 * x + 8); |
1066 | transpose4x4(pixel.x, pixel.y, pixel.z, pixel.w); |
1067 | break; |
1068 | case VK_FORMAT_R16G16_UNORM: |
1069 | buffer = cBuffer; |
1070 | pixel.x = *Pointer<Short4>(buffer + 4 * x); |
1071 | buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); |
1072 | pixel.y = *Pointer<Short4>(buffer + 4 * x); |
1073 | pixel.z = pixel.x; |
1074 | pixel.x = As<Short4>(UnpackLow(pixel.x, pixel.y)); |
1075 | pixel.z = As<Short4>(UnpackHigh(pixel.z, pixel.y)); |
1076 | pixel.y = pixel.z; |
1077 | pixel.x = As<Short4>(UnpackLow(pixel.x, pixel.z)); |
1078 | pixel.y = As<Short4>(UnpackHigh(pixel.y, pixel.z)); |
1079 | pixel.z = Short4(0xFFFFu); |
1080 | pixel.w = Short4(0xFFFFu); |
1081 | break; |
1082 | case VK_FORMAT_A2B10G10R10_UNORM_PACK32: |
1083 | { |
1084 | buffer = cBuffer; |
1085 | Int4 v = Int4(0); |
1086 | v = Insert(v, *Pointer<Int>(buffer + 4 * x), 0); |
1087 | v = Insert(v, *Pointer<Int>(buffer + 4 * x + 4), 1); |
1088 | buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); |
1089 | v = Insert(v, *Pointer<Int>(buffer + 4 * x), 2); |
1090 | v = Insert(v, *Pointer<Int>(buffer + 4 * x + 4), 3); |
1091 | |
1092 | pixel.x = Short4(v << 6) & Short4(0xFFC0u); |
1093 | pixel.y = Short4(v >> 4) & Short4(0xFFC0u); |
1094 | pixel.z = Short4(v >> 14) & Short4(0xFFC0u); |
1095 | pixel.w = Short4(v >> 16) & Short4(0xC000u); |
1096 | } break; |
1097 | default: |
1098 | UNIMPLEMENTED("VkFormat %d" , state.targetFormat[index]); |
1099 | } |
1100 | |
1101 | if(isSRGB(index)) |
1102 | { |
1103 | sRGBtoLinear16_12_16(pixel); |
1104 | } |
1105 | } |
1106 | |
1107 | void PixelRoutine::alphaBlend(int index, const Pointer<Byte> &cBuffer, Vector4s ¤t, const Int &x) |
1108 | { |
1109 | if(!state.blendState[index].alphaBlendEnable) |
1110 | { |
1111 | return; |
1112 | } |
1113 | |
1114 | Vector4s pixel; |
1115 | readPixel(index, cBuffer, x, pixel); |
1116 | |
1117 | // Final Color = ObjectColor * SourceBlendFactor + PixelColor * DestinationBlendFactor |
1118 | Vector4s sourceFactor; |
1119 | Vector4s destFactor; |
1120 | |
1121 | blendFactor(sourceFactor, current, pixel, state.blendState[index].sourceBlendFactor); |
1122 | blendFactor(destFactor, current, pixel, state.blendState[index].destBlendFactor); |
1123 | |
1124 | if(state.blendState[index].sourceBlendFactor != VK_BLEND_FACTOR_ONE && state.blendState[index].sourceBlendFactor != VK_BLEND_FACTOR_ZERO) |
1125 | { |
1126 | current.x = MulHigh(As<UShort4>(current.x), As<UShort4>(sourceFactor.x)); |
1127 | current.y = MulHigh(As<UShort4>(current.y), As<UShort4>(sourceFactor.y)); |
1128 | current.z = MulHigh(As<UShort4>(current.z), As<UShort4>(sourceFactor.z)); |
1129 | } |
1130 | |
1131 | if(state.blendState[index].destBlendFactor != VK_BLEND_FACTOR_ONE && state.blendState[index].destBlendFactor != VK_BLEND_FACTOR_ZERO) |
1132 | { |
1133 | pixel.x = MulHigh(As<UShort4>(pixel.x), As<UShort4>(destFactor.x)); |
1134 | pixel.y = MulHigh(As<UShort4>(pixel.y), As<UShort4>(destFactor.y)); |
1135 | pixel.z = MulHigh(As<UShort4>(pixel.z), As<UShort4>(destFactor.z)); |
1136 | } |
1137 | |
1138 | switch(state.blendState[index].blendOperation) |
1139 | { |
1140 | case VK_BLEND_OP_ADD: |
1141 | current.x = AddSat(As<UShort4>(current.x), As<UShort4>(pixel.x)); |
1142 | current.y = AddSat(As<UShort4>(current.y), As<UShort4>(pixel.y)); |
1143 | current.z = AddSat(As<UShort4>(current.z), As<UShort4>(pixel.z)); |
1144 | break; |
1145 | case VK_BLEND_OP_SUBTRACT: |
1146 | current.x = SubSat(As<UShort4>(current.x), As<UShort4>(pixel.x)); |
1147 | current.y = SubSat(As<UShort4>(current.y), As<UShort4>(pixel.y)); |
1148 | current.z = SubSat(As<UShort4>(current.z), As<UShort4>(pixel.z)); |
1149 | break; |
1150 | case VK_BLEND_OP_REVERSE_SUBTRACT: |
1151 | current.x = SubSat(As<UShort4>(pixel.x), As<UShort4>(current.x)); |
1152 | current.y = SubSat(As<UShort4>(pixel.y), As<UShort4>(current.y)); |
1153 | current.z = SubSat(As<UShort4>(pixel.z), As<UShort4>(current.z)); |
1154 | break; |
1155 | case VK_BLEND_OP_MIN: |
1156 | current.x = Min(As<UShort4>(current.x), As<UShort4>(pixel.x)); |
1157 | current.y = Min(As<UShort4>(current.y), As<UShort4>(pixel.y)); |
1158 | current.z = Min(As<UShort4>(current.z), As<UShort4>(pixel.z)); |
1159 | break; |
1160 | case VK_BLEND_OP_MAX: |
1161 | current.x = Max(As<UShort4>(current.x), As<UShort4>(pixel.x)); |
1162 | current.y = Max(As<UShort4>(current.y), As<UShort4>(pixel.y)); |
1163 | current.z = Max(As<UShort4>(current.z), As<UShort4>(pixel.z)); |
1164 | break; |
1165 | case VK_BLEND_OP_SRC_EXT: |
1166 | // No operation |
1167 | break; |
1168 | case VK_BLEND_OP_DST_EXT: |
1169 | current.x = pixel.x; |
1170 | current.y = pixel.y; |
1171 | current.z = pixel.z; |
1172 | break; |
1173 | case VK_BLEND_OP_ZERO_EXT: |
1174 | current.x = Short4(0x0000); |
1175 | current.y = Short4(0x0000); |
1176 | current.z = Short4(0x0000); |
1177 | break; |
1178 | default: |
1179 | UNIMPLEMENTED("VkBlendOp: %d" , int(state.blendState[index].blendOperation)); |
1180 | } |
1181 | |
1182 | blendFactorAlpha(sourceFactor, current, pixel, state.blendState[index].sourceBlendFactorAlpha); |
1183 | blendFactorAlpha(destFactor, current, pixel, state.blendState[index].destBlendFactorAlpha); |
1184 | |
1185 | if(state.blendState[index].sourceBlendFactorAlpha != VK_BLEND_FACTOR_ONE && state.blendState[index].sourceBlendFactorAlpha != VK_BLEND_FACTOR_ZERO) |
1186 | { |
1187 | current.w = MulHigh(As<UShort4>(current.w), As<UShort4>(sourceFactor.w)); |
1188 | } |
1189 | |
1190 | if(state.blendState[index].destBlendFactorAlpha != VK_BLEND_FACTOR_ONE && state.blendState[index].destBlendFactorAlpha != VK_BLEND_FACTOR_ZERO) |
1191 | { |
1192 | pixel.w = MulHigh(As<UShort4>(pixel.w), As<UShort4>(destFactor.w)); |
1193 | } |
1194 | |
1195 | switch(state.blendState[index].blendOperationAlpha) |
1196 | { |
1197 | case VK_BLEND_OP_ADD: |
1198 | current.w = AddSat(As<UShort4>(current.w), As<UShort4>(pixel.w)); |
1199 | break; |
1200 | case VK_BLEND_OP_SUBTRACT: |
1201 | current.w = SubSat(As<UShort4>(current.w), As<UShort4>(pixel.w)); |
1202 | break; |
1203 | case VK_BLEND_OP_REVERSE_SUBTRACT: |
1204 | current.w = SubSat(As<UShort4>(pixel.w), As<UShort4>(current.w)); |
1205 | break; |
1206 | case VK_BLEND_OP_MIN: |
1207 | current.w = Min(As<UShort4>(current.w), As<UShort4>(pixel.w)); |
1208 | break; |
1209 | case VK_BLEND_OP_MAX: |
1210 | current.w = Max(As<UShort4>(current.w), As<UShort4>(pixel.w)); |
1211 | break; |
1212 | case VK_BLEND_OP_SRC_EXT: |
1213 | // No operation |
1214 | break; |
1215 | case VK_BLEND_OP_DST_EXT: |
1216 | current.w = pixel.w; |
1217 | break; |
1218 | case VK_BLEND_OP_ZERO_EXT: |
1219 | current.w = Short4(0x0000); |
1220 | break; |
1221 | default: |
1222 | UNIMPLEMENTED("VkBlendOp: %d" , int(state.blendState[index].blendOperationAlpha)); |
1223 | } |
1224 | } |
1225 | |
1226 | void PixelRoutine::writeColor(int index, const Pointer<Byte> &cBuffer, const Int &x, Vector4s ¤t, const Int &sMask, const Int &zMask, const Int &cMask) |
1227 | { |
1228 | if(isSRGB(index)) |
1229 | { |
1230 | linearToSRGB16_12_16(current); |
1231 | } |
1232 | |
1233 | switch(state.targetFormat[index]) |
1234 | { |
1235 | case VK_FORMAT_B8G8R8A8_UNORM: |
1236 | case VK_FORMAT_B8G8R8A8_SRGB: |
1237 | case VK_FORMAT_R8G8B8A8_UNORM: |
1238 | case VK_FORMAT_R8G8B8A8_SRGB: |
1239 | case VK_FORMAT_R8G8_UNORM: |
1240 | case VK_FORMAT_R8_UNORM: |
1241 | case VK_FORMAT_A8B8G8R8_UNORM_PACK32: |
1242 | case VK_FORMAT_A8B8G8R8_SRGB_PACK32: |
1243 | current.x = current.x - As<Short4>(As<UShort4>(current.x) >> 8) + Short4(0x0080); |
1244 | current.y = current.y - As<Short4>(As<UShort4>(current.y) >> 8) + Short4(0x0080); |
1245 | current.z = current.z - As<Short4>(As<UShort4>(current.z) >> 8) + Short4(0x0080); |
1246 | current.w = current.w - As<Short4>(As<UShort4>(current.w) >> 8) + Short4(0x0080); |
1247 | break; |
1248 | default: |
1249 | break; |
1250 | } |
1251 | |
1252 | int rgbaWriteMask = state.colorWriteActive(index); |
1253 | int bgraWriteMask = (rgbaWriteMask & 0x0000000A) | (rgbaWriteMask & 0x00000001) << 2 | (rgbaWriteMask & 0x00000004) >> 2; |
1254 | |
1255 | switch(state.targetFormat[index]) |
1256 | { |
1257 | case VK_FORMAT_A1R5G5B5_UNORM_PACK16: |
1258 | { |
1259 | current.w = current.w & Short4(0x8000u); |
1260 | current.x = As<UShort4>(current.x & Short4(0xF800)) >> 1; |
1261 | current.y = As<UShort4>(current.y & Short4(0xF800)) >> 6; |
1262 | current.z = As<UShort4>(current.z & Short4(0xF800)) >> 11; |
1263 | |
1264 | current.x = current.x | current.y | current.z | current.w; |
1265 | } |
1266 | break; |
1267 | case VK_FORMAT_R5G6B5_UNORM_PACK16: |
1268 | { |
1269 | current.x = current.x & Short4(0xF800u); |
1270 | current.y = As<UShort4>(current.y & Short4(0xFC00u)) >> 5; |
1271 | current.z = As<UShort4>(current.z) >> 11; |
1272 | |
1273 | current.x = current.x | current.y | current.z; |
1274 | } |
1275 | break; |
1276 | case VK_FORMAT_B8G8R8A8_UNORM: |
1277 | case VK_FORMAT_B8G8R8A8_SRGB: |
1278 | if(rgbaWriteMask == 0x7) |
1279 | { |
1280 | current.x = As<Short4>(As<UShort4>(current.x) >> 8); |
1281 | current.y = As<Short4>(As<UShort4>(current.y) >> 8); |
1282 | current.z = As<Short4>(As<UShort4>(current.z) >> 8); |
1283 | |
1284 | current.z = As<Short4>(PackUnsigned(current.z, current.x)); |
1285 | current.y = As<Short4>(PackUnsigned(current.y, current.y)); |
1286 | |
1287 | current.x = current.z; |
1288 | current.z = UnpackLow(As<Byte8>(current.z), As<Byte8>(current.y)); |
1289 | current.x = UnpackHigh(As<Byte8>(current.x), As<Byte8>(current.y)); |
1290 | current.y = current.z; |
1291 | current.z = As<Short4>(UnpackLow(current.z, current.x)); |
1292 | current.y = As<Short4>(UnpackHigh(current.y, current.x)); |
1293 | } |
1294 | else |
1295 | { |
1296 | current.x = As<Short4>(As<UShort4>(current.x) >> 8); |
1297 | current.y = As<Short4>(As<UShort4>(current.y) >> 8); |
1298 | current.z = As<Short4>(As<UShort4>(current.z) >> 8); |
1299 | current.w = As<Short4>(As<UShort4>(current.w) >> 8); |
1300 | |
1301 | current.z = As<Short4>(PackUnsigned(current.z, current.x)); |
1302 | current.y = As<Short4>(PackUnsigned(current.y, current.w)); |
1303 | |
1304 | current.x = current.z; |
1305 | current.z = UnpackLow(As<Byte8>(current.z), As<Byte8>(current.y)); |
1306 | current.x = UnpackHigh(As<Byte8>(current.x), As<Byte8>(current.y)); |
1307 | current.y = current.z; |
1308 | current.z = As<Short4>(UnpackLow(current.z, current.x)); |
1309 | current.y = As<Short4>(UnpackHigh(current.y, current.x)); |
1310 | } |
1311 | break; |
1312 | case VK_FORMAT_R8G8B8A8_UNORM: |
1313 | case VK_FORMAT_R8G8B8A8_SRGB: |
1314 | case VK_FORMAT_A8B8G8R8_UNORM_PACK32: |
1315 | case VK_FORMAT_A8B8G8R8_SRGB_PACK32: |
1316 | if(rgbaWriteMask == 0x7) |
1317 | { |
1318 | current.x = As<Short4>(As<UShort4>(current.x) >> 8); |
1319 | current.y = As<Short4>(As<UShort4>(current.y) >> 8); |
1320 | current.z = As<Short4>(As<UShort4>(current.z) >> 8); |
1321 | |
1322 | current.z = As<Short4>(PackUnsigned(current.x, current.z)); |
1323 | current.y = As<Short4>(PackUnsigned(current.y, current.y)); |
1324 | |
1325 | current.x = current.z; |
1326 | current.z = UnpackLow(As<Byte8>(current.z), As<Byte8>(current.y)); |
1327 | current.x = UnpackHigh(As<Byte8>(current.x), As<Byte8>(current.y)); |
1328 | current.y = current.z; |
1329 | current.z = As<Short4>(UnpackLow(current.z, current.x)); |
1330 | current.y = As<Short4>(UnpackHigh(current.y, current.x)); |
1331 | } |
1332 | else |
1333 | { |
1334 | current.x = As<Short4>(As<UShort4>(current.x) >> 8); |
1335 | current.y = As<Short4>(As<UShort4>(current.y) >> 8); |
1336 | current.z = As<Short4>(As<UShort4>(current.z) >> 8); |
1337 | current.w = As<Short4>(As<UShort4>(current.w) >> 8); |
1338 | |
1339 | current.z = As<Short4>(PackUnsigned(current.x, current.z)); |
1340 | current.y = As<Short4>(PackUnsigned(current.y, current.w)); |
1341 | |
1342 | current.x = current.z; |
1343 | current.z = UnpackLow(As<Byte8>(current.z), As<Byte8>(current.y)); |
1344 | current.x = UnpackHigh(As<Byte8>(current.x), As<Byte8>(current.y)); |
1345 | current.y = current.z; |
1346 | current.z = As<Short4>(UnpackLow(current.z, current.x)); |
1347 | current.y = As<Short4>(UnpackHigh(current.y, current.x)); |
1348 | } |
1349 | break; |
1350 | case VK_FORMAT_R8G8_UNORM: |
1351 | current.x = As<Short4>(As<UShort4>(current.x) >> 8); |
1352 | current.y = As<Short4>(As<UShort4>(current.y) >> 8); |
1353 | current.x = As<Short4>(PackUnsigned(current.x, current.x)); |
1354 | current.y = As<Short4>(PackUnsigned(current.y, current.y)); |
1355 | current.x = UnpackLow(As<Byte8>(current.x), As<Byte8>(current.y)); |
1356 | break; |
1357 | case VK_FORMAT_R8_UNORM: |
1358 | current.x = As<Short4>(As<UShort4>(current.x) >> 8); |
1359 | current.x = As<Short4>(PackUnsigned(current.x, current.x)); |
1360 | break; |
1361 | case VK_FORMAT_R16G16_UNORM: |
1362 | current.z = current.x; |
1363 | current.x = As<Short4>(UnpackLow(current.x, current.y)); |
1364 | current.z = As<Short4>(UnpackHigh(current.z, current.y)); |
1365 | current.y = current.z; |
1366 | break; |
1367 | case VK_FORMAT_R16G16B16A16_UNORM: |
1368 | transpose4x4(current.x, current.y, current.z, current.w); |
1369 | break; |
1370 | case VK_FORMAT_A2B10G10R10_UNORM_PACK32: |
1371 | { |
1372 | auto r = (Int4(current.x) >> 6) & Int4(0x3ff); |
1373 | auto g = (Int4(current.y) >> 6) & Int4(0x3ff); |
1374 | auto b = (Int4(current.z) >> 6) & Int4(0x3ff); |
1375 | auto a = (Int4(current.w) >> 14) & Int4(0x3); |
1376 | Int4 packed = (a << 30) | (b << 20) | (g << 10) | r; |
1377 | auto c02 = As<Int2>(Int4(packed.xzzz)); // TODO: auto c02 = packed.xz; |
1378 | auto c13 = As<Int2>(Int4(packed.ywww)); // TODO: auto c13 = packed.yw; |
1379 | current.x = UnpackLow(c02, c13); |
1380 | current.y = UnpackHigh(c02, c13); |
1381 | break; |
1382 | } |
1383 | default: |
1384 | UNIMPLEMENTED("VkFormat: %d" , int(state.targetFormat[index])); |
1385 | } |
1386 | |
1387 | Short4 c01 = current.z; |
1388 | Short4 c23 = current.y; |
1389 | |
1390 | Int xMask; // Combination of all masks |
1391 | |
1392 | if(state.depthTestActive) |
1393 | { |
1394 | xMask = zMask; |
1395 | } |
1396 | else |
1397 | { |
1398 | xMask = cMask; |
1399 | } |
1400 | |
1401 | if(state.stencilActive) |
1402 | { |
1403 | xMask &= sMask; |
1404 | } |
1405 | |
1406 | switch(state.targetFormat[index]) |
1407 | { |
1408 | case VK_FORMAT_A1R5G5B5_UNORM_PACK16: |
1409 | { |
1410 | Pointer<Byte> buffer = cBuffer + 2 * x; |
1411 | Int value = *Pointer<Int>(buffer); |
1412 | |
1413 | Int channelMask = *Pointer<Int>(constants + OFFSET(Constants,mask5551Q[bgraWriteMask & 0xF][0])); |
1414 | |
1415 | Int c01 = Extract(As<Int2>(current.x), 0); |
1416 | Int mask01 = *Pointer<Int>(constants + OFFSET(Constants,maskW4Q[0][0]) + xMask * 8); |
1417 | if(bgraWriteMask != 0x0000000F) |
1418 | { |
1419 | mask01 &= channelMask; |
1420 | } |
1421 | *Pointer<Int>(buffer) = (c01 & mask01) | (value & ~mask01); |
1422 | |
1423 | buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index])); |
1424 | value = *Pointer<Int>(buffer); |
1425 | |
1426 | Int c23 = Extract(As<Int2>(current.x), 1); |
1427 | Int mask23 = *Pointer<Int>(constants + OFFSET(Constants,maskW4Q[0][2]) + xMask * 8); |
1428 | if(bgraWriteMask != 0x0000000F) |
1429 | { |
1430 | mask23 &= channelMask; |
1431 | } |
1432 | *Pointer<Int>(buffer) = (c23 & mask23) | (value & ~mask23); |
1433 | } |
1434 | break; |
1435 | case VK_FORMAT_R5G6B5_UNORM_PACK16: |
1436 | { |
1437 | Pointer<Byte> buffer = cBuffer + 2 * x; |
1438 | Int value = *Pointer<Int>(buffer); |
1439 | |
1440 | Int channelMask = *Pointer<Int>(constants + OFFSET(Constants,mask565Q[bgraWriteMask & 0x7][0])); |
1441 | |
1442 | Int c01 = Extract(As<Int2>(current.x), 0); |
1443 | Int mask01 = *Pointer<Int>(constants + OFFSET(Constants,maskW4Q[0][0]) + xMask * 8); |
1444 | if((bgraWriteMask & 0x00000007) != 0x00000007) |
1445 | { |
1446 | mask01 &= channelMask; |
1447 | } |
1448 | *Pointer<Int>(buffer) = (c01 & mask01) | (value & ~mask01); |
1449 | |
1450 | buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index])); |
1451 | value = *Pointer<Int>(buffer); |
1452 | |
1453 | Int c23 = Extract(As<Int2>(current.x), 1); |
1454 | Int mask23 = *Pointer<Int>(constants + OFFSET(Constants,maskW4Q[0][2]) + xMask * 8); |
1455 | if((bgraWriteMask & 0x00000007) != 0x00000007) |
1456 | { |
1457 | mask23 &= channelMask; |
1458 | } |
1459 | *Pointer<Int>(buffer) = (c23 & mask23) | (value & ~mask23); |
1460 | } |
1461 | break; |
1462 | case VK_FORMAT_B8G8R8A8_UNORM: |
1463 | case VK_FORMAT_B8G8R8A8_SRGB: |
1464 | { |
1465 | Pointer<Byte> buffer = cBuffer + x * 4; |
1466 | Short4 value = *Pointer<Short4>(buffer); |
1467 | Short4 channelMask = *Pointer<Short4>(constants + OFFSET(Constants,maskB4Q[bgraWriteMask][0])); |
1468 | |
1469 | Short4 mask01 = *Pointer<Short4>(constants + OFFSET(Constants,maskD01Q) + xMask * 8); |
1470 | if(bgraWriteMask != 0x0000000F) |
1471 | { |
1472 | mask01 &= channelMask; |
1473 | } |
1474 | *Pointer<Short4>(buffer) = (c01 & mask01) | (value & ~mask01); |
1475 | |
1476 | buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index])); |
1477 | value = *Pointer<Short4>(buffer); |
1478 | |
1479 | Short4 mask23 = *Pointer<Short4>(constants + OFFSET(Constants,maskD23Q) + xMask * 8); |
1480 | if(bgraWriteMask != 0x0000000F) |
1481 | { |
1482 | mask23 &= channelMask; |
1483 | } |
1484 | *Pointer<Short4>(buffer) = (c23 & mask23) | (value & ~mask23); |
1485 | } |
1486 | break; |
1487 | case VK_FORMAT_R8G8B8A8_UNORM: |
1488 | case VK_FORMAT_R8G8B8A8_SRGB: |
1489 | case VK_FORMAT_A8B8G8R8_UNORM_PACK32: |
1490 | case VK_FORMAT_A8B8G8R8_SRGB_PACK32: |
1491 | { |
1492 | Pointer<Byte> buffer = cBuffer + x * 4; |
1493 | Short4 value = *Pointer<Short4>(buffer); |
1494 | Short4 channelMask = *Pointer<Short4>(constants + OFFSET(Constants,maskB4Q[rgbaWriteMask][0])); |
1495 | |
1496 | Short4 mask01 = *Pointer<Short4>(constants + OFFSET(Constants,maskD01Q) + xMask * 8); |
1497 | if(rgbaWriteMask != 0x0000000F) |
1498 | { |
1499 | mask01 &= channelMask; |
1500 | } |
1501 | *Pointer<Short4>(buffer) = (c01 & mask01) | (value & ~mask01); |
1502 | |
1503 | buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index])); |
1504 | value = *Pointer<Short4>(buffer); |
1505 | |
1506 | Short4 mask23 = *Pointer<Short4>(constants + OFFSET(Constants,maskD23Q) + xMask * 8); |
1507 | if(rgbaWriteMask != 0x0000000F) |
1508 | { |
1509 | mask23 &= channelMask; |
1510 | } |
1511 | *Pointer<Short4>(buffer) = (c23 & mask23) | (value & ~mask23); |
1512 | } |
1513 | break; |
1514 | case VK_FORMAT_R8G8_UNORM: |
1515 | if((rgbaWriteMask & 0x00000003) != 0x0) |
1516 | { |
1517 | Pointer<Byte> buffer = cBuffer + 2 * x; |
1518 | Int2 value; |
1519 | value = Insert(value, *Pointer<Int>(buffer), 0); |
1520 | Int pitch = *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); |
1521 | value = Insert(value, *Pointer<Int>(buffer + pitch), 1); |
1522 | |
1523 | Int2 packedCol = As<Int2>(current.x); |
1524 | |
1525 | UInt2 mergedMask = *Pointer<UInt2>(constants + OFFSET(Constants, maskW4Q) + xMask * 8); |
1526 | if((rgbaWriteMask & 0x3) != 0x3) |
1527 | { |
1528 | Int tmpMask = *Pointer<Int>(constants + OFFSET(Constants, maskB4Q[5 * (rgbaWriteMask & 0x3)][0])); |
1529 | UInt2 rgbaMask = As<UInt2>(Int2(tmpMask, tmpMask)); |
1530 | mergedMask &= rgbaMask; |
1531 | } |
1532 | |
1533 | packedCol = As<Int2>((As<UInt2>(packedCol) & mergedMask) | (As<UInt2>(value) & ~mergedMask)); |
1534 | |
1535 | *Pointer<UInt>(buffer) = As<UInt>(Extract(packedCol, 0)); |
1536 | *Pointer<UInt>(buffer + pitch) = As<UInt>(Extract(packedCol, 1)); |
1537 | } |
1538 | break; |
1539 | case VK_FORMAT_R8_UNORM: |
1540 | if(rgbaWriteMask & 0x00000001) |
1541 | { |
1542 | Pointer<Byte> buffer = cBuffer + 1 * x; |
1543 | Short4 value; |
1544 | value = Insert(value, *Pointer<Short>(buffer), 0); |
1545 | Int pitch = *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); |
1546 | value = Insert(value, *Pointer<Short>(buffer + pitch), 1); |
1547 | |
1548 | current.x &= *Pointer<Short4>(constants + OFFSET(Constants, maskB4Q) + 8 * xMask); |
1549 | value &= *Pointer<Short4>(constants + OFFSET(Constants, invMaskB4Q) + 8 * xMask); |
1550 | current.x |= value; |
1551 | |
1552 | *Pointer<Short>(buffer) = Extract(current.x, 0); |
1553 | *Pointer<Short>(buffer + pitch) = Extract(current.x, 1); |
1554 | } |
1555 | break; |
1556 | case VK_FORMAT_R16G16_UNORM: |
1557 | { |
1558 | Pointer<Byte> buffer = cBuffer + 4 * x; |
1559 | |
1560 | Short4 value = *Pointer<Short4>(buffer); |
1561 | |
1562 | if((rgbaWriteMask & 0x00000003) != 0x00000003) |
1563 | { |
1564 | Short4 masked = value; |
1565 | current.x &= *Pointer<Short4>(constants + OFFSET(Constants,maskW01Q[rgbaWriteMask & 0x3][0])); |
1566 | masked &= *Pointer<Short4>(constants + OFFSET(Constants,maskW01Q[~rgbaWriteMask & 0x3][0])); |
1567 | current.x |= masked; |
1568 | } |
1569 | |
1570 | current.x &= *Pointer<Short4>(constants + OFFSET(Constants,maskD01Q) + xMask * 8); |
1571 | value &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskD01Q) + xMask * 8); |
1572 | current.x |= value; |
1573 | *Pointer<Short4>(buffer) = current.x; |
1574 | |
1575 | buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index])); |
1576 | |
1577 | value = *Pointer<Short4>(buffer); |
1578 | |
1579 | if((rgbaWriteMask & 0x00000003) != 0x00000003) |
1580 | { |
1581 | Short4 masked = value; |
1582 | current.y &= *Pointer<Short4>(constants + OFFSET(Constants,maskW01Q[rgbaWriteMask & 0x3][0])); |
1583 | masked &= *Pointer<Short4>(constants + OFFSET(Constants,maskW01Q[~rgbaWriteMask & 0x3][0])); |
1584 | current.y |= masked; |
1585 | } |
1586 | |
1587 | current.y &= *Pointer<Short4>(constants + OFFSET(Constants,maskD23Q) + xMask * 8); |
1588 | value &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskD23Q) + xMask * 8); |
1589 | current.y |= value; |
1590 | *Pointer<Short4>(buffer) = current.y; |
1591 | } |
1592 | break; |
1593 | case VK_FORMAT_R16G16B16A16_UNORM: |
1594 | { |
1595 | Pointer<Byte> buffer = cBuffer + 8 * x; |
1596 | |
1597 | { |
1598 | Short4 value = *Pointer<Short4>(buffer); |
1599 | |
1600 | if(rgbaWriteMask != 0x0000000F) |
1601 | { |
1602 | Short4 masked = value; |
1603 | current.x &= *Pointer<Short4>(constants + OFFSET(Constants,maskW4Q[rgbaWriteMask][0])); |
1604 | masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskW4Q[rgbaWriteMask][0])); |
1605 | current.x |= masked; |
1606 | } |
1607 | |
1608 | current.x &= *Pointer<Short4>(constants + OFFSET(Constants,maskQ0Q) + xMask * 8); |
1609 | value &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskQ0Q) + xMask * 8); |
1610 | current.x |= value; |
1611 | *Pointer<Short4>(buffer) = current.x; |
1612 | } |
1613 | |
1614 | { |
1615 | Short4 value = *Pointer<Short4>(buffer + 8); |
1616 | |
1617 | if(rgbaWriteMask != 0x0000000F) |
1618 | { |
1619 | Short4 masked = value; |
1620 | current.y &= *Pointer<Short4>(constants + OFFSET(Constants,maskW4Q[rgbaWriteMask][0])); |
1621 | masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskW4Q[rgbaWriteMask][0])); |
1622 | current.y |= masked; |
1623 | } |
1624 | |
1625 | current.y &= *Pointer<Short4>(constants + OFFSET(Constants,maskQ1Q) + xMask * 8); |
1626 | value &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskQ1Q) + xMask * 8); |
1627 | current.y |= value; |
1628 | *Pointer<Short4>(buffer + 8) = current.y; |
1629 | } |
1630 | |
1631 | buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index])); |
1632 | |
1633 | { |
1634 | Short4 value = *Pointer<Short4>(buffer); |
1635 | |
1636 | if(rgbaWriteMask != 0x0000000F) |
1637 | { |
1638 | Short4 masked = value; |
1639 | current.z &= *Pointer<Short4>(constants + OFFSET(Constants,maskW4Q[rgbaWriteMask][0])); |
1640 | masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskW4Q[rgbaWriteMask][0])); |
1641 | current.z |= masked; |
1642 | } |
1643 | |
1644 | current.z &= *Pointer<Short4>(constants + OFFSET(Constants,maskQ2Q) + xMask * 8); |
1645 | value &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskQ2Q) + xMask * 8); |
1646 | current.z |= value; |
1647 | *Pointer<Short4>(buffer) = current.z; |
1648 | } |
1649 | |
1650 | { |
1651 | Short4 value = *Pointer<Short4>(buffer + 8); |
1652 | |
1653 | if(rgbaWriteMask != 0x0000000F) |
1654 | { |
1655 | Short4 masked = value; |
1656 | current.w &= *Pointer<Short4>(constants + OFFSET(Constants,maskW4Q[rgbaWriteMask][0])); |
1657 | masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskW4Q[rgbaWriteMask][0])); |
1658 | current.w |= masked; |
1659 | } |
1660 | |
1661 | current.w &= *Pointer<Short4>(constants + OFFSET(Constants,maskQ3Q) + xMask * 8); |
1662 | value &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskQ3Q) + xMask * 8); |
1663 | current.w |= value; |
1664 | *Pointer<Short4>(buffer + 8) = current.w; |
1665 | } |
1666 | } |
1667 | break; |
1668 | case VK_FORMAT_A2B10G10R10_UNORM_PACK32: |
1669 | { |
1670 | Pointer<Byte> buffer = cBuffer + 4 * x; |
1671 | |
1672 | buffer = cBuffer + 4 * x; |
1673 | Int2 value = *Pointer<Int2>(buffer, 16); |
1674 | Int2 mergedMask = *Pointer<Int2>(constants + OFFSET(Constants, maskD01Q) + xMask * 8); |
1675 | if (rgbaWriteMask != 0xF) |
1676 | { |
1677 | mergedMask &= *Pointer<Int2>(constants + OFFSET(Constants, mask10Q[rgbaWriteMask][0])); |
1678 | } |
1679 | *Pointer<Int2>(buffer) = (As<Int2>(current.x) & mergedMask) | (value & ~mergedMask); |
1680 | |
1681 | buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); |
1682 | |
1683 | value = *Pointer<Int2>(buffer, 16); |
1684 | mergedMask = *Pointer<Int2>(constants + OFFSET(Constants, maskD23Q) + xMask * 8); |
1685 | if (rgbaWriteMask != 0xF) |
1686 | { |
1687 | mergedMask &= *Pointer<Int2>(constants + OFFSET(Constants, mask10Q[rgbaWriteMask][0])); |
1688 | } |
1689 | *Pointer<Int2>(buffer) = (As<Int2>(current.y) & mergedMask) | (value & ~mergedMask); |
1690 | } |
1691 | break; |
1692 | default: |
1693 | UNIMPLEMENTED("VkFormat: %d" , int(state.targetFormat[index])); |
1694 | } |
1695 | } |
1696 | |
1697 | void PixelRoutine::blendFactor(Vector4f &blendFactor, const Vector4f &oC, const Vector4f &pixel, VkBlendFactor blendFactorActive) |
1698 | { |
1699 | switch(blendFactorActive) |
1700 | { |
1701 | case VK_BLEND_FACTOR_ZERO: |
1702 | blendFactor.x = Float4(0); |
1703 | blendFactor.y = Float4(0); |
1704 | blendFactor.z = Float4(0); |
1705 | break; |
1706 | case VK_BLEND_FACTOR_ONE: |
1707 | blendFactor.x = Float4(1); |
1708 | blendFactor.y = Float4(1); |
1709 | blendFactor.z = Float4(1); |
1710 | break; |
1711 | case VK_BLEND_FACTOR_SRC_COLOR: |
1712 | blendFactor.x = oC.x; |
1713 | blendFactor.y = oC.y; |
1714 | blendFactor.z = oC.z; |
1715 | break; |
1716 | case VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR: |
1717 | blendFactor.x = Float4(1.0f) - oC.x; |
1718 | blendFactor.y = Float4(1.0f) - oC.y; |
1719 | blendFactor.z = Float4(1.0f) - oC.z; |
1720 | break; |
1721 | case VK_BLEND_FACTOR_DST_COLOR: |
1722 | blendFactor.x = pixel.x; |
1723 | blendFactor.y = pixel.y; |
1724 | blendFactor.z = pixel.z; |
1725 | break; |
1726 | case VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR: |
1727 | blendFactor.x = Float4(1.0f) - pixel.x; |
1728 | blendFactor.y = Float4(1.0f) - pixel.y; |
1729 | blendFactor.z = Float4(1.0f) - pixel.z; |
1730 | break; |
1731 | case VK_BLEND_FACTOR_SRC_ALPHA: |
1732 | blendFactor.x = oC.w; |
1733 | blendFactor.y = oC.w; |
1734 | blendFactor.z = oC.w; |
1735 | break; |
1736 | case VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA: |
1737 | blendFactor.x = Float4(1.0f) - oC.w; |
1738 | blendFactor.y = Float4(1.0f) - oC.w; |
1739 | blendFactor.z = Float4(1.0f) - oC.w; |
1740 | break; |
1741 | case VK_BLEND_FACTOR_DST_ALPHA: |
1742 | blendFactor.x = pixel.w; |
1743 | blendFactor.y = pixel.w; |
1744 | blendFactor.z = pixel.w; |
1745 | break; |
1746 | case VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA: |
1747 | blendFactor.x = Float4(1.0f) - pixel.w; |
1748 | blendFactor.y = Float4(1.0f) - pixel.w; |
1749 | blendFactor.z = Float4(1.0f) - pixel.w; |
1750 | break; |
1751 | case VK_BLEND_FACTOR_SRC_ALPHA_SATURATE: |
1752 | blendFactor.x = Float4(1.0f) - pixel.w; |
1753 | blendFactor.x = Min(blendFactor.x, oC.w); |
1754 | blendFactor.y = blendFactor.x; |
1755 | blendFactor.z = blendFactor.x; |
1756 | break; |
1757 | case VK_BLEND_FACTOR_CONSTANT_COLOR: |
1758 | blendFactor.x = *Pointer<Float4>(data + OFFSET(DrawData,factor.blendConstant4F[0])); |
1759 | blendFactor.y = *Pointer<Float4>(data + OFFSET(DrawData,factor.blendConstant4F[1])); |
1760 | blendFactor.z = *Pointer<Float4>(data + OFFSET(DrawData,factor.blendConstant4F[2])); |
1761 | break; |
1762 | case VK_BLEND_FACTOR_CONSTANT_ALPHA: |
1763 | blendFactor.x = *Pointer<Float4>(data + OFFSET(DrawData,factor.blendConstant4F[3])); |
1764 | blendFactor.y = *Pointer<Float4>(data + OFFSET(DrawData,factor.blendConstant4F[3])); |
1765 | blendFactor.z = *Pointer<Float4>(data + OFFSET(DrawData,factor.blendConstant4F[3])); |
1766 | break; |
1767 | case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR: |
1768 | blendFactor.x = *Pointer<Float4>(data + OFFSET(DrawData,factor.invBlendConstant4F[0])); |
1769 | blendFactor.y = *Pointer<Float4>(data + OFFSET(DrawData,factor.invBlendConstant4F[1])); |
1770 | blendFactor.z = *Pointer<Float4>(data + OFFSET(DrawData,factor.invBlendConstant4F[2])); |
1771 | break; |
1772 | case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA: |
1773 | blendFactor.x = *Pointer<Float4>(data + OFFSET(DrawData,factor.invBlendConstant4F[3])); |
1774 | blendFactor.y = *Pointer<Float4>(data + OFFSET(DrawData,factor.invBlendConstant4F[3])); |
1775 | blendFactor.z = *Pointer<Float4>(data + OFFSET(DrawData,factor.invBlendConstant4F[3])); |
1776 | break; |
1777 | |
1778 | default: |
1779 | UNIMPLEMENTED("VkBlendFactor: %d" , int(blendFactorActive)); |
1780 | } |
1781 | } |
1782 | |
1783 | void PixelRoutine::blendFactorAlpha(Vector4f &blendFactor, const Vector4f &oC, const Vector4f &pixel, VkBlendFactor blendFactorAlphaActive) |
1784 | { |
1785 | switch(blendFactorAlphaActive) |
1786 | { |
1787 | case VK_BLEND_FACTOR_ZERO: |
1788 | blendFactor.w = Float4(0); |
1789 | break; |
1790 | case VK_BLEND_FACTOR_ONE: |
1791 | blendFactor.w = Float4(1); |
1792 | break; |
1793 | case VK_BLEND_FACTOR_SRC_COLOR: |
1794 | blendFactor.w = oC.w; |
1795 | break; |
1796 | case VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR: |
1797 | blendFactor.w = Float4(1.0f) - oC.w; |
1798 | break; |
1799 | case VK_BLEND_FACTOR_DST_COLOR: |
1800 | blendFactor.w = pixel.w; |
1801 | break; |
1802 | case VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR: |
1803 | blendFactor.w = Float4(1.0f) - pixel.w; |
1804 | break; |
1805 | case VK_BLEND_FACTOR_SRC_ALPHA: |
1806 | blendFactor.w = oC.w; |
1807 | break; |
1808 | case VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA: |
1809 | blendFactor.w = Float4(1.0f) - oC.w; |
1810 | break; |
1811 | case VK_BLEND_FACTOR_DST_ALPHA: |
1812 | blendFactor.w = pixel.w; |
1813 | break; |
1814 | case VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA: |
1815 | blendFactor.w = Float4(1.0f) - pixel.w; |
1816 | break; |
1817 | case VK_BLEND_FACTOR_SRC_ALPHA_SATURATE: |
1818 | blendFactor.w = Float4(1.0f); |
1819 | break; |
1820 | case VK_BLEND_FACTOR_CONSTANT_COLOR: |
1821 | case VK_BLEND_FACTOR_CONSTANT_ALPHA: |
1822 | blendFactor.w = *Pointer<Float4>(data + OFFSET(DrawData,factor.blendConstant4F[3])); |
1823 | break; |
1824 | case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR: |
1825 | case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA: |
1826 | blendFactor.w = *Pointer<Float4>(data + OFFSET(DrawData,factor.invBlendConstant4F[3])); |
1827 | break; |
1828 | default: |
1829 | UNIMPLEMENTED("VkBlendFactor: %d" , int(blendFactorAlphaActive)); |
1830 | } |
1831 | } |
1832 | |
1833 | void PixelRoutine::alphaBlend(int index, const Pointer<Byte> &cBuffer, Vector4f &oC, const Int &x) |
1834 | { |
1835 | if(!state.blendState[index].alphaBlendEnable) |
1836 | { |
1837 | return; |
1838 | } |
1839 | |
1840 | Pointer<Byte> buffer; |
1841 | |
1842 | // pixel holds four texel color values. |
1843 | // Note: Despite the type being Vector4f, the colors may be stored as |
1844 | // integers. Half-floats are stored as full 32-bit floats. |
1845 | // Non-float and non-fixed point formats are not alpha blended. |
1846 | Vector4f pixel; |
1847 | |
1848 | Vector4s color; |
1849 | Short4 c01; |
1850 | Short4 c23; |
1851 | |
1852 | Float4 one; |
1853 | vk::Format format(state.targetFormat[index]); |
1854 | if(format.isFloatFormat()) |
1855 | { |
1856 | one = Float4(1.0f); |
1857 | } |
1858 | else if(format.isNonNormalizedInteger()) |
1859 | { |
1860 | one = As<Float4>(format.isUnsignedComponent(0) ? Int4(0xFFFFFFFF) : Int4(0x7FFFFFFF)); |
1861 | } |
1862 | |
1863 | switch(state.targetFormat[index]) |
1864 | { |
1865 | case VK_FORMAT_R32_SINT: |
1866 | case VK_FORMAT_R32_UINT: |
1867 | case VK_FORMAT_R32_SFLOAT: |
1868 | buffer = cBuffer; |
1869 | // FIXME: movlps |
1870 | pixel.x.x = *Pointer<Float>(buffer + 4 * x + 0); |
1871 | pixel.x.y = *Pointer<Float>(buffer + 4 * x + 4); |
1872 | buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index])); |
1873 | // FIXME: movhps |
1874 | pixel.x.z = *Pointer<Float>(buffer + 4 * x + 0); |
1875 | pixel.x.w = *Pointer<Float>(buffer + 4 * x + 4); |
1876 | pixel.y = pixel.z = pixel.w = one; |
1877 | break; |
1878 | case VK_FORMAT_R32G32_SINT: |
1879 | case VK_FORMAT_R32G32_UINT: |
1880 | case VK_FORMAT_R32G32_SFLOAT: |
1881 | buffer = cBuffer; |
1882 | pixel.x = *Pointer<Float4>(buffer + 8 * x, 16); |
1883 | buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index])); |
1884 | pixel.y = *Pointer<Float4>(buffer + 8 * x, 16); |
1885 | pixel.z = pixel.x; |
1886 | pixel.x = ShuffleLowHigh(pixel.x, pixel.y, 0x88); |
1887 | pixel.z = ShuffleLowHigh(pixel.z, pixel.y, 0xDD); |
1888 | pixel.y = pixel.z; |
1889 | pixel.z = pixel.w = one; |
1890 | break; |
1891 | case VK_FORMAT_R32G32B32A32_SFLOAT: |
1892 | case VK_FORMAT_R32G32B32A32_SINT: |
1893 | case VK_FORMAT_R32G32B32A32_UINT: |
1894 | buffer = cBuffer; |
1895 | pixel.x = *Pointer<Float4>(buffer + 16 * x, 16); |
1896 | pixel.y = *Pointer<Float4>(buffer + 16 * x + 16, 16); |
1897 | buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index])); |
1898 | pixel.z = *Pointer<Float4>(buffer + 16 * x, 16); |
1899 | pixel.w = *Pointer<Float4>(buffer + 16 * x + 16, 16); |
1900 | transpose4x4(pixel.x, pixel.y, pixel.z, pixel.w); |
1901 | break; |
1902 | case VK_FORMAT_R16_SFLOAT: |
1903 | buffer = cBuffer; |
1904 | pixel.x.x = Float(*Pointer<Half>(buffer + 2 * x + 0)); |
1905 | pixel.x.y = Float(*Pointer<Half>(buffer + 2 * x + 2)); |
1906 | buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index])); |
1907 | pixel.x.z = Float(*Pointer<Half>(buffer + 2 * x + 0)); |
1908 | pixel.x.w = Float(*Pointer<Half>(buffer + 2 * x + 2)); |
1909 | pixel.y = pixel.z = pixel.w = one; |
1910 | break; |
1911 | case VK_FORMAT_R16G16_SFLOAT: |
1912 | buffer = cBuffer; |
1913 | pixel.x.x = Float(*Pointer<Half>(buffer + 4 * x + 0)); |
1914 | pixel.y.x = Float(*Pointer<Half>(buffer + 4 * x + 2)); |
1915 | pixel.x.y = Float(*Pointer<Half>(buffer + 4 * x + 4)); |
1916 | pixel.y.y = Float(*Pointer<Half>(buffer + 4 * x + 6)); |
1917 | buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index])); |
1918 | pixel.x.z = Float(*Pointer<Half>(buffer + 4 * x + 0)); |
1919 | pixel.y.z = Float(*Pointer<Half>(buffer + 4 * x + 2)); |
1920 | pixel.x.w = Float(*Pointer<Half>(buffer + 4 * x + 4)); |
1921 | pixel.y.w = Float(*Pointer<Half>(buffer + 4 * x + 6)); |
1922 | pixel.z = pixel.w = one; |
1923 | break; |
1924 | case VK_FORMAT_R16G16B16A16_SFLOAT: |
1925 | buffer = cBuffer; |
1926 | pixel.x.x = Float(*Pointer<Half>(buffer + 8 * x + 0x0)); |
1927 | pixel.y.x = Float(*Pointer<Half>(buffer + 8 * x + 0x2)); |
1928 | pixel.z.x = Float(*Pointer<Half>(buffer + 8 * x + 0x4)); |
1929 | pixel.w.x = Float(*Pointer<Half>(buffer + 8 * x + 0x6)); |
1930 | pixel.x.y = Float(*Pointer<Half>(buffer + 8 * x + 0x8)); |
1931 | pixel.y.y = Float(*Pointer<Half>(buffer + 8 * x + 0xa)); |
1932 | pixel.z.y = Float(*Pointer<Half>(buffer + 8 * x + 0xc)); |
1933 | pixel.w.y = Float(*Pointer<Half>(buffer + 8 * x + 0xe)); |
1934 | buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index])); |
1935 | pixel.x.z = Float(*Pointer<Half>(buffer + 8 * x + 0x0)); |
1936 | pixel.y.z = Float(*Pointer<Half>(buffer + 8 * x + 0x2)); |
1937 | pixel.z.z = Float(*Pointer<Half>(buffer + 8 * x + 0x4)); |
1938 | pixel.w.z = Float(*Pointer<Half>(buffer + 8 * x + 0x6)); |
1939 | pixel.x.w = Float(*Pointer<Half>(buffer + 8 * x + 0x8)); |
1940 | pixel.y.w = Float(*Pointer<Half>(buffer + 8 * x + 0xa)); |
1941 | pixel.z.w = Float(*Pointer<Half>(buffer + 8 * x + 0xc)); |
1942 | pixel.w.w = Float(*Pointer<Half>(buffer + 8 * x + 0xe)); |
1943 | break; |
1944 | default: |
1945 | UNIMPLEMENTED("VkFormat: %d" , int(state.targetFormat[index])); |
1946 | } |
1947 | |
1948 | // Final Color = ObjectColor * SourceBlendFactor + PixelColor * DestinationBlendFactor |
1949 | Vector4f sourceFactor; |
1950 | Vector4f destFactor; |
1951 | |
1952 | blendFactor(sourceFactor, oC, pixel, state.blendState[index].sourceBlendFactor); |
1953 | blendFactor(destFactor, oC, pixel, state.blendState[index].destBlendFactor); |
1954 | |
1955 | oC.x *= sourceFactor.x; |
1956 | oC.y *= sourceFactor.y; |
1957 | oC.z *= sourceFactor.z; |
1958 | |
1959 | pixel.x *= destFactor.x; |
1960 | pixel.y *= destFactor.y; |
1961 | pixel.z *= destFactor.z; |
1962 | |
1963 | switch(state.blendState[index].blendOperation) |
1964 | { |
1965 | case VK_BLEND_OP_ADD: |
1966 | oC.x += pixel.x; |
1967 | oC.y += pixel.y; |
1968 | oC.z += pixel.z; |
1969 | break; |
1970 | case VK_BLEND_OP_SUBTRACT: |
1971 | oC.x -= pixel.x; |
1972 | oC.y -= pixel.y; |
1973 | oC.z -= pixel.z; |
1974 | break; |
1975 | case VK_BLEND_OP_REVERSE_SUBTRACT: |
1976 | oC.x = pixel.x - oC.x; |
1977 | oC.y = pixel.y - oC.y; |
1978 | oC.z = pixel.z - oC.z; |
1979 | break; |
1980 | case VK_BLEND_OP_MIN: |
1981 | oC.x = Min(oC.x, pixel.x); |
1982 | oC.y = Min(oC.y, pixel.y); |
1983 | oC.z = Min(oC.z, pixel.z); |
1984 | break; |
1985 | case VK_BLEND_OP_MAX: |
1986 | oC.x = Max(oC.x, pixel.x); |
1987 | oC.y = Max(oC.y, pixel.y); |
1988 | oC.z = Max(oC.z, pixel.z); |
1989 | break; |
1990 | case VK_BLEND_OP_SRC_EXT: |
1991 | // No operation |
1992 | break; |
1993 | case VK_BLEND_OP_DST_EXT: |
1994 | oC.x = pixel.x; |
1995 | oC.y = pixel.y; |
1996 | oC.z = pixel.z; |
1997 | break; |
1998 | case VK_BLEND_OP_ZERO_EXT: |
1999 | oC.x = Float4(0.0f); |
2000 | oC.y = Float4(0.0f); |
2001 | oC.z = Float4(0.0f); |
2002 | break; |
2003 | default: |
2004 | UNIMPLEMENTED("VkBlendOp: %d" , int(state.blendState[index].blendOperation)); |
2005 | } |
2006 | |
2007 | blendFactorAlpha(sourceFactor, oC, pixel, state.blendState[index].sourceBlendFactorAlpha); |
2008 | blendFactorAlpha(destFactor, oC, pixel, state.blendState[index].destBlendFactorAlpha); |
2009 | |
2010 | oC.w *= sourceFactor.w; |
2011 | pixel.w *= destFactor.w; |
2012 | |
2013 | switch(state.blendState[index].blendOperationAlpha) |
2014 | { |
2015 | case VK_BLEND_OP_ADD: |
2016 | oC.w += pixel.w; |
2017 | break; |
2018 | case VK_BLEND_OP_SUBTRACT: |
2019 | oC.w -= pixel.w; |
2020 | break; |
2021 | case VK_BLEND_OP_REVERSE_SUBTRACT: |
2022 | pixel.w -= oC.w; |
2023 | oC.w = pixel.w; |
2024 | break; |
2025 | case VK_BLEND_OP_MIN: |
2026 | oC.w = Min(oC.w, pixel.w); |
2027 | break; |
2028 | case VK_BLEND_OP_MAX: |
2029 | oC.w = Max(oC.w, pixel.w); |
2030 | break; |
2031 | case VK_BLEND_OP_SRC_EXT: |
2032 | // No operation |
2033 | break; |
2034 | case VK_BLEND_OP_DST_EXT: |
2035 | oC.w = pixel.w; |
2036 | break; |
2037 | case VK_BLEND_OP_ZERO_EXT: |
2038 | oC.w = Float4(0.0f); |
2039 | break; |
2040 | default: |
2041 | UNIMPLEMENTED("VkBlendOp: %d" , int(state.blendState[index].blendOperationAlpha)); |
2042 | } |
2043 | } |
2044 | |
2045 | void PixelRoutine::writeColor(int index, const Pointer<Byte> &cBuffer, const Int &x, Vector4f &oC, const Int &sMask, const Int &zMask, const Int &cMask) |
2046 | { |
2047 | switch(state.targetFormat[index]) |
2048 | { |
2049 | case VK_FORMAT_R16_SFLOAT: |
2050 | case VK_FORMAT_R32_SFLOAT: |
2051 | case VK_FORMAT_R32_SINT: |
2052 | case VK_FORMAT_R32_UINT: |
2053 | case VK_FORMAT_R16_SINT: |
2054 | case VK_FORMAT_R16_UINT: |
2055 | case VK_FORMAT_R8_SINT: |
2056 | case VK_FORMAT_R8_UINT: |
2057 | case VK_FORMAT_A2B10G10R10_UINT_PACK32: |
2058 | break; |
2059 | case VK_FORMAT_R16G16_SFLOAT: |
2060 | case VK_FORMAT_R32G32_SFLOAT: |
2061 | case VK_FORMAT_R32G32_SINT: |
2062 | case VK_FORMAT_R32G32_UINT: |
2063 | case VK_FORMAT_R16G16_SINT: |
2064 | case VK_FORMAT_R16G16_UINT: |
2065 | case VK_FORMAT_R8G8_SINT: |
2066 | case VK_FORMAT_R8G8_UINT: |
2067 | oC.z = oC.x; |
2068 | oC.x = UnpackLow(oC.x, oC.y); |
2069 | oC.z = UnpackHigh(oC.z, oC.y); |
2070 | oC.y = oC.z; |
2071 | break; |
2072 | case VK_FORMAT_R16G16B16A16_SFLOAT: |
2073 | case VK_FORMAT_R32G32B32A32_SFLOAT: |
2074 | case VK_FORMAT_R32G32B32A32_SINT: |
2075 | case VK_FORMAT_R32G32B32A32_UINT: |
2076 | case VK_FORMAT_R16G16B16A16_SINT: |
2077 | case VK_FORMAT_R16G16B16A16_UINT: |
2078 | case VK_FORMAT_R8G8B8A8_SINT: |
2079 | case VK_FORMAT_R8G8B8A8_UINT: |
2080 | case VK_FORMAT_A8B8G8R8_UINT_PACK32: |
2081 | case VK_FORMAT_A8B8G8R8_SINT_PACK32: |
2082 | transpose4x4(oC.x, oC.y, oC.z, oC.w); |
2083 | break; |
2084 | default: |
2085 | UNIMPLEMENTED("VkFormat: %d" , int(state.targetFormat[index])); |
2086 | } |
2087 | |
2088 | int rgbaWriteMask = state.colorWriteActive(index); |
2089 | |
2090 | Int xMask; // Combination of all masks |
2091 | |
2092 | if(state.depthTestActive) |
2093 | { |
2094 | xMask = zMask; |
2095 | } |
2096 | else |
2097 | { |
2098 | xMask = cMask; |
2099 | } |
2100 | |
2101 | if(state.stencilActive) |
2102 | { |
2103 | xMask &= sMask; |
2104 | } |
2105 | |
2106 | auto targetFormat = state.targetFormat[index]; |
2107 | |
2108 | Pointer<Byte> buffer; |
2109 | Float4 value; |
2110 | |
2111 | switch(targetFormat) |
2112 | { |
2113 | case VK_FORMAT_R32_SFLOAT: |
2114 | case VK_FORMAT_R32_SINT: |
2115 | case VK_FORMAT_R32_UINT: |
2116 | if(rgbaWriteMask & 0x00000001) |
2117 | { |
2118 | buffer = cBuffer + 4 * x; |
2119 | |
2120 | // FIXME: movlps |
2121 | value.x = *Pointer<Float>(buffer + 0); |
2122 | value.y = *Pointer<Float>(buffer + 4); |
2123 | |
2124 | buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index])); |
2125 | |
2126 | // FIXME: movhps |
2127 | value.z = *Pointer<Float>(buffer + 0); |
2128 | value.w = *Pointer<Float>(buffer + 4); |
2129 | |
2130 | oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X) + xMask * 16, 16)); |
2131 | value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskD4X) + xMask * 16, 16)); |
2132 | oC.x = As<Float4>(As<Int4>(oC.x) | As<Int4>(value)); |
2133 | |
2134 | // FIXME: movhps |
2135 | *Pointer<Float>(buffer + 0) = oC.x.z; |
2136 | *Pointer<Float>(buffer + 4) = oC.x.w; |
2137 | |
2138 | buffer -= *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index])); |
2139 | |
2140 | // FIXME: movlps |
2141 | *Pointer<Float>(buffer + 0) = oC.x.x; |
2142 | *Pointer<Float>(buffer + 4) = oC.x.y; |
2143 | } |
2144 | break; |
2145 | case VK_FORMAT_R16_SFLOAT: |
2146 | if(rgbaWriteMask & 0x00000001) |
2147 | { |
2148 | buffer = cBuffer + 2 * x; |
2149 | |
2150 | value = Insert(value, Float(*Pointer<Half>(buffer + 0)), 0); |
2151 | value = Insert(value, Float(*Pointer<Half>(buffer + 2)), 1); |
2152 | |
2153 | buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); |
2154 | |
2155 | value = Insert(value, Float(*Pointer<Half>(buffer + 0)), 2); |
2156 | value = Insert(value, Float(*Pointer<Half>(buffer + 2)), 3); |
2157 | |
2158 | oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants, maskD4X) + xMask * 16, 16)); |
2159 | value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants, invMaskD4X) + xMask * 16, 16)); |
2160 | oC.x = As<Float4>(As<Int4>(oC.x) | As<Int4>(value)); |
2161 | |
2162 | *Pointer<Half>(buffer + 0) = Half(oC.x.z); |
2163 | *Pointer<Half>(buffer + 2) = Half(oC.x.w); |
2164 | |
2165 | buffer -= *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); |
2166 | |
2167 | *Pointer<Half>(buffer + 0) = Half(oC.x.x); |
2168 | *Pointer<Half>(buffer + 2) = Half(oC.x.y); |
2169 | } |
2170 | break; |
2171 | case VK_FORMAT_R16_SINT: |
2172 | case VK_FORMAT_R16_UINT: |
2173 | if(rgbaWriteMask & 0x00000001) |
2174 | { |
2175 | buffer = cBuffer + 2 * x; |
2176 | |
2177 | UShort4 xyzw; |
2178 | xyzw = As<UShort4>(Insert(As<Int2>(xyzw), *Pointer<Int>(buffer), 0)); |
2179 | |
2180 | buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); |
2181 | |
2182 | xyzw = As<UShort4>(Insert(As<Int2>(xyzw), *Pointer<Int>(buffer), 1)); |
2183 | value = As<Float4>(Int4(xyzw)); |
2184 | |
2185 | oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants, maskD4X) + xMask * 16, 16)); |
2186 | value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants, invMaskD4X) + xMask * 16, 16)); |
2187 | oC.x = As<Float4>(As<Int4>(oC.x) | As<Int4>(value)); |
2188 | |
2189 | if(targetFormat == VK_FORMAT_R16_SINT) |
2190 | { |
2191 | Float component = oC.x.z; |
2192 | *Pointer<Short>(buffer + 0) = Short(As<Int>(component)); |
2193 | component = oC.x.w; |
2194 | *Pointer<Short>(buffer + 2) = Short(As<Int>(component)); |
2195 | |
2196 | buffer -= *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); |
2197 | |
2198 | component = oC.x.x; |
2199 | *Pointer<Short>(buffer + 0) = Short(As<Int>(component)); |
2200 | component = oC.x.y; |
2201 | *Pointer<Short>(buffer + 2) = Short(As<Int>(component)); |
2202 | } |
2203 | else // VK_FORMAT_R16_UINT |
2204 | { |
2205 | Float component = oC.x.z; |
2206 | *Pointer<UShort>(buffer + 0) = UShort(As<Int>(component)); |
2207 | component = oC.x.w; |
2208 | *Pointer<UShort>(buffer + 2) = UShort(As<Int>(component)); |
2209 | |
2210 | buffer -= *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); |
2211 | |
2212 | component = oC.x.x; |
2213 | *Pointer<UShort>(buffer + 0) = UShort(As<Int>(component)); |
2214 | component = oC.x.y; |
2215 | *Pointer<UShort>(buffer + 2) = UShort(As<Int>(component)); |
2216 | } |
2217 | } |
2218 | break; |
2219 | case VK_FORMAT_R8_SINT: |
2220 | case VK_FORMAT_R8_UINT: |
2221 | if(rgbaWriteMask & 0x00000001) |
2222 | { |
2223 | buffer = cBuffer + x; |
2224 | |
2225 | UInt xyzw, packedCol; |
2226 | |
2227 | xyzw = UInt(*Pointer<UShort>(buffer)) & 0xFFFF; |
2228 | buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); |
2229 | xyzw |= UInt(*Pointer<UShort>(buffer)) << 16; |
2230 | |
2231 | Short4 tmpCol = Short4(As<Int4>(oC.x)); |
2232 | if(targetFormat == VK_FORMAT_R8_SINT) |
2233 | { |
2234 | tmpCol = As<Short4>(PackSigned(tmpCol, tmpCol)); |
2235 | } |
2236 | else |
2237 | { |
2238 | tmpCol = As<Short4>(PackUnsigned(tmpCol, tmpCol)); |
2239 | } |
2240 | packedCol = Extract(As<Int2>(tmpCol), 0); |
2241 | |
2242 | packedCol = (packedCol & *Pointer<UInt>(constants + OFFSET(Constants, maskB4Q) + 8 * xMask)) | |
2243 | (xyzw & *Pointer<UInt>(constants + OFFSET(Constants, invMaskB4Q) + 8 * xMask)); |
2244 | |
2245 | *Pointer<UShort>(buffer) = UShort(packedCol >> 16); |
2246 | buffer -= *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); |
2247 | *Pointer<UShort>(buffer) = UShort(packedCol); |
2248 | } |
2249 | break; |
2250 | case VK_FORMAT_R32G32_SFLOAT: |
2251 | case VK_FORMAT_R32G32_SINT: |
2252 | case VK_FORMAT_R32G32_UINT: |
2253 | buffer = cBuffer + 8 * x; |
2254 | |
2255 | value = *Pointer<Float4>(buffer); |
2256 | |
2257 | if((rgbaWriteMask & 0x00000003) != 0x00000003) |
2258 | { |
2259 | Float4 masked = value; |
2260 | oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants,maskD01X[rgbaWriteMask & 0x3][0]))); |
2261 | masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants,maskD01X[~rgbaWriteMask & 0x3][0]))); |
2262 | oC.x = As<Float4>(As<Int4>(oC.x) | As<Int4>(masked)); |
2263 | } |
2264 | |
2265 | oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants,maskQ01X) + xMask * 16, 16)); |
2266 | value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskQ01X) + xMask * 16, 16)); |
2267 | oC.x = As<Float4>(As<Int4>(oC.x) | As<Int4>(value)); |
2268 | *Pointer<Float4>(buffer) = oC.x; |
2269 | |
2270 | buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index])); |
2271 | |
2272 | value = *Pointer<Float4>(buffer); |
2273 | |
2274 | if((rgbaWriteMask & 0x00000003) != 0x00000003) |
2275 | { |
2276 | Float4 masked; |
2277 | |
2278 | masked = value; |
2279 | oC.y = As<Float4>(As<Int4>(oC.y) & *Pointer<Int4>(constants + OFFSET(Constants,maskD01X[rgbaWriteMask & 0x3][0]))); |
2280 | masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants,maskD01X[~rgbaWriteMask & 0x3][0]))); |
2281 | oC.y = As<Float4>(As<Int4>(oC.y) | As<Int4>(masked)); |
2282 | } |
2283 | |
2284 | oC.y = As<Float4>(As<Int4>(oC.y) & *Pointer<Int4>(constants + OFFSET(Constants,maskQ23X) + xMask * 16, 16)); |
2285 | value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskQ23X) + xMask * 16, 16)); |
2286 | oC.y = As<Float4>(As<Int4>(oC.y) | As<Int4>(value)); |
2287 | *Pointer<Float4>(buffer) = oC.y; |
2288 | break; |
2289 | case VK_FORMAT_R16G16_SFLOAT: |
2290 | if((rgbaWriteMask & 0x00000003) != 0x0) |
2291 | { |
2292 | buffer = cBuffer + 4 * x; |
2293 | |
2294 | UInt2 rgbaMask; |
2295 | UInt2 packedCol; |
2296 | packedCol = Insert(packedCol, (UInt(As<UShort>(Half(oC.x.y))) << 16) | UInt(As<UShort>(Half(oC.x.x))), 0); |
2297 | packedCol = Insert(packedCol, (UInt(As<UShort>(Half(oC.x.w))) << 16) | UInt(As<UShort>(Half(oC.x.z))), 1); |
2298 | |
2299 | UShort4 value = *Pointer<UShort4>(buffer); |
2300 | UInt2 mergedMask = *Pointer<UInt2>(constants + OFFSET(Constants, maskD01Q) + xMask * 8); |
2301 | if((rgbaWriteMask & 0x3) != 0x3) |
2302 | { |
2303 | Int tmpMask = *Pointer<Int>(constants + OFFSET(Constants, maskW4Q[rgbaWriteMask & 0x3][0])); |
2304 | rgbaMask = As<UInt2>(Int2(tmpMask, tmpMask)); |
2305 | mergedMask &= rgbaMask; |
2306 | } |
2307 | *Pointer<UInt2>(buffer) = (packedCol & mergedMask) | (As<UInt2>(value) & ~mergedMask); |
2308 | |
2309 | buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); |
2310 | |
2311 | packedCol = Insert(packedCol, (UInt(As<UShort>(Half(oC.y.y))) << 16) | UInt(As<UShort>(Half(oC.y.x))), 0); |
2312 | packedCol = Insert(packedCol, (UInt(As<UShort>(Half(oC.y.w))) << 16) | UInt(As<UShort>(Half(oC.y.z))), 1); |
2313 | value = *Pointer<UShort4>(buffer); |
2314 | mergedMask = *Pointer<UInt2>(constants + OFFSET(Constants, maskD23Q) + xMask * 8); |
2315 | if((rgbaWriteMask & 0x3) != 0x3) |
2316 | { |
2317 | mergedMask &= rgbaMask; |
2318 | } |
2319 | *Pointer<UInt2>(buffer) = (packedCol & mergedMask) | (As<UInt2>(value) & ~mergedMask); |
2320 | } |
2321 | break; |
2322 | case VK_FORMAT_R16G16_SINT: |
2323 | case VK_FORMAT_R16G16_UINT: |
2324 | if((rgbaWriteMask & 0x00000003) != 0x0) |
2325 | { |
2326 | buffer = cBuffer + 4 * x; |
2327 | |
2328 | UInt2 rgbaMask; |
2329 | UShort4 packedCol = UShort4(As<Int4>(oC.x)); |
2330 | UShort4 value = *Pointer<UShort4>(buffer); |
2331 | UInt2 mergedMask = *Pointer<UInt2>(constants + OFFSET(Constants, maskD01Q) + xMask * 8); |
2332 | if((rgbaWriteMask & 0x3) != 0x3) |
2333 | { |
2334 | Int tmpMask = *Pointer<Int>(constants + OFFSET(Constants, maskW4Q[rgbaWriteMask & 0x3][0])); |
2335 | rgbaMask = As<UInt2>(Int2(tmpMask, tmpMask)); |
2336 | mergedMask &= rgbaMask; |
2337 | } |
2338 | *Pointer<UInt2>(buffer) = (As<UInt2>(packedCol) & mergedMask) | (As<UInt2>(value) & ~mergedMask); |
2339 | |
2340 | buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); |
2341 | |
2342 | packedCol = UShort4(As<Int4>(oC.y)); |
2343 | value = *Pointer<UShort4>(buffer); |
2344 | mergedMask = *Pointer<UInt2>(constants + OFFSET(Constants, maskD23Q) + xMask * 8); |
2345 | if((rgbaWriteMask & 0x3) != 0x3) |
2346 | { |
2347 | mergedMask &= rgbaMask; |
2348 | } |
2349 | *Pointer<UInt2>(buffer) = (As<UInt2>(packedCol) & mergedMask) | (As<UInt2>(value) & ~mergedMask); |
2350 | } |
2351 | break; |
2352 | case VK_FORMAT_R8G8_SINT: |
2353 | case VK_FORMAT_R8G8_UINT: |
2354 | if((rgbaWriteMask & 0x00000003) != 0x0) |
2355 | { |
2356 | buffer = cBuffer + 2 * x; |
2357 | |
2358 | Int2 xyzw, packedCol; |
2359 | |
2360 | xyzw = Insert(xyzw, *Pointer<Int>(buffer), 0); |
2361 | buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); |
2362 | xyzw = Insert(xyzw, *Pointer<Int>(buffer), 1); |
2363 | |
2364 | if(targetFormat == VK_FORMAT_R8G8_SINT) |
2365 | { |
2366 | packedCol = As<Int2>(PackSigned(Short4(As<Int4>(oC.x)), Short4(As<Int4>(oC.y)))); |
2367 | } |
2368 | else |
2369 | { |
2370 | packedCol = As<Int2>(PackUnsigned(Short4(As<Int4>(oC.x)), Short4(As<Int4>(oC.y)))); |
2371 | } |
2372 | |
2373 | UInt2 mergedMask = *Pointer<UInt2>(constants + OFFSET(Constants, maskW4Q) + xMask * 8); |
2374 | if((rgbaWriteMask & 0x3) != 0x3) |
2375 | { |
2376 | Int tmpMask = *Pointer<Int>(constants + OFFSET(Constants, maskB4Q[5 * (rgbaWriteMask & 0x3)][0])); |
2377 | UInt2 rgbaMask = As<UInt2>(Int2(tmpMask, tmpMask)); |
2378 | mergedMask &= rgbaMask; |
2379 | } |
2380 | |
2381 | packedCol = As<Int2>((As<UInt2>(packedCol) & mergedMask) | (As<UInt2>(xyzw) & ~mergedMask)); |
2382 | |
2383 | *Pointer<UInt>(buffer) = As<UInt>(Extract(packedCol, 1)); |
2384 | buffer -= *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); |
2385 | *Pointer<UInt>(buffer) = As<UInt>(Extract(packedCol, 0)); |
2386 | } |
2387 | break; |
2388 | case VK_FORMAT_R32G32B32A32_SFLOAT: |
2389 | case VK_FORMAT_R32G32B32A32_SINT: |
2390 | case VK_FORMAT_R32G32B32A32_UINT: |
2391 | buffer = cBuffer + 16 * x; |
2392 | |
2393 | { |
2394 | value = *Pointer<Float4>(buffer, 16); |
2395 | |
2396 | if(rgbaWriteMask != 0x0000000F) |
2397 | { |
2398 | Float4 masked = value; |
2399 | oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X[rgbaWriteMask][0]))); |
2400 | masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskD4X[rgbaWriteMask][0]))); |
2401 | oC.x = As<Float4>(As<Int4>(oC.x) | As<Int4>(masked)); |
2402 | } |
2403 | |
2404 | oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants,maskX0X) + xMask * 16, 16)); |
2405 | value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskX0X) + xMask * 16, 16)); |
2406 | oC.x = As<Float4>(As<Int4>(oC.x) | As<Int4>(value)); |
2407 | *Pointer<Float4>(buffer, 16) = oC.x; |
2408 | } |
2409 | |
2410 | { |
2411 | value = *Pointer<Float4>(buffer + 16, 16); |
2412 | |
2413 | if(rgbaWriteMask != 0x0000000F) |
2414 | { |
2415 | Float4 masked = value; |
2416 | oC.y = As<Float4>(As<Int4>(oC.y) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X[rgbaWriteMask][0]))); |
2417 | masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskD4X[rgbaWriteMask][0]))); |
2418 | oC.y = As<Float4>(As<Int4>(oC.y) | As<Int4>(masked)); |
2419 | } |
2420 | |
2421 | oC.y = As<Float4>(As<Int4>(oC.y) & *Pointer<Int4>(constants + OFFSET(Constants,maskX1X) + xMask * 16, 16)); |
2422 | value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskX1X) + xMask * 16, 16)); |
2423 | oC.y = As<Float4>(As<Int4>(oC.y) | As<Int4>(value)); |
2424 | *Pointer<Float4>(buffer + 16, 16) = oC.y; |
2425 | } |
2426 | |
2427 | buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index])); |
2428 | |
2429 | { |
2430 | value = *Pointer<Float4>(buffer, 16); |
2431 | |
2432 | if(rgbaWriteMask != 0x0000000F) |
2433 | { |
2434 | Float4 masked = value; |
2435 | oC.z = As<Float4>(As<Int4>(oC.z) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X[rgbaWriteMask][0]))); |
2436 | masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskD4X[rgbaWriteMask][0]))); |
2437 | oC.z = As<Float4>(As<Int4>(oC.z) | As<Int4>(masked)); |
2438 | } |
2439 | |
2440 | oC.z = As<Float4>(As<Int4>(oC.z) & *Pointer<Int4>(constants + OFFSET(Constants,maskX2X) + xMask * 16, 16)); |
2441 | value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskX2X) + xMask * 16, 16)); |
2442 | oC.z = As<Float4>(As<Int4>(oC.z) | As<Int4>(value)); |
2443 | *Pointer<Float4>(buffer, 16) = oC.z; |
2444 | } |
2445 | |
2446 | { |
2447 | value = *Pointer<Float4>(buffer + 16, 16); |
2448 | |
2449 | if(rgbaWriteMask != 0x0000000F) |
2450 | { |
2451 | Float4 masked = value; |
2452 | oC.w = As<Float4>(As<Int4>(oC.w) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X[rgbaWriteMask][0]))); |
2453 | masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskD4X[rgbaWriteMask][0]))); |
2454 | oC.w = As<Float4>(As<Int4>(oC.w) | As<Int4>(masked)); |
2455 | } |
2456 | |
2457 | oC.w = As<Float4>(As<Int4>(oC.w) & *Pointer<Int4>(constants + OFFSET(Constants,maskX3X) + xMask * 16, 16)); |
2458 | value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskX3X) + xMask * 16, 16)); |
2459 | oC.w = As<Float4>(As<Int4>(oC.w) | As<Int4>(value)); |
2460 | *Pointer<Float4>(buffer + 16, 16) = oC.w; |
2461 | } |
2462 | break; |
2463 | case VK_FORMAT_R16G16B16A16_SFLOAT: |
2464 | if((rgbaWriteMask & 0x0000000F) != 0x0) |
2465 | { |
2466 | buffer = cBuffer + 8 * x; |
2467 | |
2468 | UInt4 rgbaMask; |
2469 | UInt4 value = *Pointer<UInt4>(buffer); |
2470 | UInt4 packedCol; |
2471 | packedCol = Insert(packedCol, (UInt(As<UShort>(Half(oC.x.y))) << 16) | UInt(As<UShort>(Half(oC.x.x))), 0); |
2472 | packedCol = Insert(packedCol, (UInt(As<UShort>(Half(oC.x.w))) << 16) | UInt(As<UShort>(Half(oC.x.z))), 1); |
2473 | packedCol = Insert(packedCol, (UInt(As<UShort>(Half(oC.y.y))) << 16) | UInt(As<UShort>(Half(oC.y.x))), 2); |
2474 | packedCol = Insert(packedCol, (UInt(As<UShort>(Half(oC.y.w))) << 16) | UInt(As<UShort>(Half(oC.y.z))), 3); |
2475 | UInt4 mergedMask = *Pointer<UInt4>(constants + OFFSET(Constants, maskQ01X) + xMask * 16); |
2476 | if((rgbaWriteMask & 0xF) != 0xF) |
2477 | { |
2478 | UInt2 tmpMask = *Pointer<UInt2>(constants + OFFSET(Constants, maskW4Q[rgbaWriteMask][0])); |
2479 | rgbaMask = UInt4(tmpMask, tmpMask); |
2480 | mergedMask &= rgbaMask; |
2481 | } |
2482 | *Pointer<UInt4>(buffer) = (packedCol & mergedMask) | (As<UInt4>(value) & ~mergedMask); |
2483 | |
2484 | buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); |
2485 | |
2486 | value = *Pointer<UInt4>(buffer); |
2487 | packedCol = Insert(packedCol, (UInt(As<UShort>(Half(oC.z.y))) << 16) | UInt(As<UShort>(Half(oC.z.x))), 0); |
2488 | packedCol = Insert(packedCol, (UInt(As<UShort>(Half(oC.z.w))) << 16) | UInt(As<UShort>(Half(oC.z.z))), 1); |
2489 | packedCol = Insert(packedCol, (UInt(As<UShort>(Half(oC.w.y))) << 16) | UInt(As<UShort>(Half(oC.w.x))), 2); |
2490 | packedCol = Insert(packedCol, (UInt(As<UShort>(Half(oC.w.w))) << 16) | UInt(As<UShort>(Half(oC.w.z))), 3); |
2491 | mergedMask = *Pointer<UInt4>(constants + OFFSET(Constants, maskQ23X) + xMask * 16); |
2492 | if((rgbaWriteMask & 0xF) != 0xF) |
2493 | { |
2494 | mergedMask &= rgbaMask; |
2495 | } |
2496 | *Pointer<UInt4>(buffer) = (packedCol & mergedMask) | (As<UInt4>(value) & ~mergedMask); |
2497 | } |
2498 | break; |
2499 | case VK_FORMAT_R16G16B16A16_SINT: |
2500 | case VK_FORMAT_R16G16B16A16_UINT: |
2501 | if((rgbaWriteMask & 0x0000000F) != 0x0) |
2502 | { |
2503 | buffer = cBuffer + 8 * x; |
2504 | |
2505 | UInt4 rgbaMask; |
2506 | UShort8 value = *Pointer<UShort8>(buffer); |
2507 | UShort8 packedCol = UShort8(UShort4(As<Int4>(oC.x)), UShort4(As<Int4>(oC.y))); |
2508 | UInt4 mergedMask = *Pointer<UInt4>(constants + OFFSET(Constants, maskQ01X) + xMask * 16); |
2509 | if((rgbaWriteMask & 0xF) != 0xF) |
2510 | { |
2511 | UInt2 tmpMask = *Pointer<UInt2>(constants + OFFSET(Constants, maskW4Q[rgbaWriteMask][0])); |
2512 | rgbaMask = UInt4(tmpMask, tmpMask); |
2513 | mergedMask &= rgbaMask; |
2514 | } |
2515 | *Pointer<UInt4>(buffer) = (As<UInt4>(packedCol) & mergedMask) | (As<UInt4>(value) & ~mergedMask); |
2516 | |
2517 | buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); |
2518 | |
2519 | value = *Pointer<UShort8>(buffer); |
2520 | packedCol = UShort8(UShort4(As<Int4>(oC.z)), UShort4(As<Int4>(oC.w))); |
2521 | mergedMask = *Pointer<UInt4>(constants + OFFSET(Constants, maskQ23X) + xMask * 16); |
2522 | if((rgbaWriteMask & 0xF) != 0xF) |
2523 | { |
2524 | mergedMask &= rgbaMask; |
2525 | } |
2526 | *Pointer<UInt4>(buffer) = (As<UInt4>(packedCol) & mergedMask) | (As<UInt4>(value) & ~mergedMask); |
2527 | } |
2528 | break; |
2529 | case VK_FORMAT_R8G8B8A8_SINT: |
2530 | case VK_FORMAT_R8G8B8A8_UINT: |
2531 | case VK_FORMAT_A8B8G8R8_UINT_PACK32: |
2532 | case VK_FORMAT_A8B8G8R8_SINT_PACK32: |
2533 | if((rgbaWriteMask & 0x0000000F) != 0x0) |
2534 | { |
2535 | UInt2 value, packedCol, mergedMask; |
2536 | |
2537 | buffer = cBuffer + 4 * x; |
2538 | |
2539 | bool isSigned = targetFormat == VK_FORMAT_R8G8B8A8_SINT || targetFormat == VK_FORMAT_A8B8G8R8_SINT_PACK32; |
2540 | |
2541 | if(isSigned) |
2542 | { |
2543 | packedCol = As<UInt2>(PackSigned(Short4(As<Int4>(oC.x)), Short4(As<Int4>(oC.y)))); |
2544 | } |
2545 | else |
2546 | { |
2547 | packedCol = As<UInt2>(PackUnsigned(Short4(As<Int4>(oC.x)), Short4(As<Int4>(oC.y)))); |
2548 | } |
2549 | value = *Pointer<UInt2>(buffer, 16); |
2550 | mergedMask = *Pointer<UInt2>(constants + OFFSET(Constants, maskD01Q) + xMask * 8); |
2551 | if(rgbaWriteMask != 0xF) |
2552 | { |
2553 | mergedMask &= *Pointer<UInt2>(constants + OFFSET(Constants, maskB4Q[rgbaWriteMask][0])); |
2554 | } |
2555 | *Pointer<UInt2>(buffer) = (packedCol & mergedMask) | (value & ~mergedMask); |
2556 | |
2557 | buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); |
2558 | |
2559 | if(isSigned) |
2560 | { |
2561 | packedCol = As<UInt2>(PackSigned(Short4(As<Int4>(oC.z)), Short4(As<Int4>(oC.w)))); |
2562 | } |
2563 | else |
2564 | { |
2565 | packedCol = As<UInt2>(PackUnsigned(Short4(As<Int4>(oC.z)), Short4(As<Int4>(oC.w)))); |
2566 | } |
2567 | value = *Pointer<UInt2>(buffer, 16); |
2568 | mergedMask = *Pointer<UInt2>(constants + OFFSET(Constants, maskD23Q) + xMask * 8); |
2569 | if(rgbaWriteMask != 0xF) |
2570 | { |
2571 | mergedMask &= *Pointer<UInt2>(constants + OFFSET(Constants, maskB4Q[rgbaWriteMask][0])); |
2572 | } |
2573 | *Pointer<UInt2>(buffer) = (packedCol & mergedMask) | (value & ~mergedMask); |
2574 | } |
2575 | break; |
2576 | case VK_FORMAT_A2B10G10R10_UINT_PACK32: |
2577 | if ((rgbaWriteMask & 0x0000000F) != 0x0) |
2578 | { |
2579 | Int2 mergedMask, packedCol, value; |
2580 | Int4 packed = ((As<Int4>(oC.w) & Int4(0x3)) << 30) | |
2581 | ((As<Int4>(oC.z) & Int4(0x3ff)) << 20) | |
2582 | ((As<Int4>(oC.y) & Int4(0x3ff)) << 10) | |
2583 | ((As<Int4>(oC.x) & Int4(0x3ff))); |
2584 | |
2585 | buffer = cBuffer + 4 * x; |
2586 | value = *Pointer<Int2>(buffer, 16); |
2587 | mergedMask = *Pointer<Int2>(constants + OFFSET(Constants, maskD01Q) + xMask * 8); |
2588 | if (rgbaWriteMask != 0xF) |
2589 | { |
2590 | mergedMask &= *Pointer<Int2>(constants + OFFSET(Constants, mask10Q[rgbaWriteMask][0])); |
2591 | } |
2592 | *Pointer<Int2>(buffer) = (As<Int2>(packed) & mergedMask) | (value & ~mergedMask); |
2593 | |
2594 | buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); |
2595 | |
2596 | value = *Pointer<Int2>(buffer, 16); |
2597 | mergedMask = *Pointer<Int2>(constants + OFFSET(Constants, maskD23Q) + xMask * 8); |
2598 | if (rgbaWriteMask != 0xF) |
2599 | { |
2600 | mergedMask &= *Pointer<Int2>(constants + OFFSET(Constants, mask10Q[rgbaWriteMask][0])); |
2601 | } |
2602 | *Pointer<Int2>(buffer) = (As<Int2>(Int4(packed.zwww)) & mergedMask) | (value & ~mergedMask); |
2603 | } |
2604 | break; |
2605 | default: |
2606 | UNIMPLEMENTED("VkFormat: %d" , int(targetFormat)); |
2607 | } |
2608 | } |
2609 | |
2610 | UShort4 PixelRoutine::convertFixed16(const Float4 &cf, bool saturate) |
2611 | { |
2612 | return UShort4(cf * Float4(0xFFFF), saturate); |
2613 | } |
2614 | |
2615 | void PixelRoutine::sRGBtoLinear16_12_16(Vector4s &c) |
2616 | { |
2617 | Pointer<Byte> LUT = constants + OFFSET(Constants,sRGBtoLinear12_16); |
2618 | |
2619 | c.x = As<UShort4>(c.x) >> 4; |
2620 | c.y = As<UShort4>(c.y) >> 4; |
2621 | c.z = As<UShort4>(c.z) >> 4; |
2622 | |
2623 | c.x = Insert(c.x, *Pointer<Short>(LUT + 2 * Int(Extract(c.x, 0))), 0); |
2624 | c.x = Insert(c.x, *Pointer<Short>(LUT + 2 * Int(Extract(c.x, 1))), 1); |
2625 | c.x = Insert(c.x, *Pointer<Short>(LUT + 2 * Int(Extract(c.x, 2))), 2); |
2626 | c.x = Insert(c.x, *Pointer<Short>(LUT + 2 * Int(Extract(c.x, 3))), 3); |
2627 | |
2628 | c.y = Insert(c.y, *Pointer<Short>(LUT + 2 * Int(Extract(c.y, 0))), 0); |
2629 | c.y = Insert(c.y, *Pointer<Short>(LUT + 2 * Int(Extract(c.y, 1))), 1); |
2630 | c.y = Insert(c.y, *Pointer<Short>(LUT + 2 * Int(Extract(c.y, 2))), 2); |
2631 | c.y = Insert(c.y, *Pointer<Short>(LUT + 2 * Int(Extract(c.y, 3))), 3); |
2632 | |
2633 | c.z = Insert(c.z, *Pointer<Short>(LUT + 2 * Int(Extract(c.z, 0))), 0); |
2634 | c.z = Insert(c.z, *Pointer<Short>(LUT + 2 * Int(Extract(c.z, 1))), 1); |
2635 | c.z = Insert(c.z, *Pointer<Short>(LUT + 2 * Int(Extract(c.z, 2))), 2); |
2636 | c.z = Insert(c.z, *Pointer<Short>(LUT + 2 * Int(Extract(c.z, 3))), 3); |
2637 | } |
2638 | |
2639 | void PixelRoutine::linearToSRGB16_12_16(Vector4s &c) |
2640 | { |
2641 | c.x = As<UShort4>(c.x) >> 4; |
2642 | c.y = As<UShort4>(c.y) >> 4; |
2643 | c.z = As<UShort4>(c.z) >> 4; |
2644 | |
2645 | linearToSRGB12_16(c); |
2646 | } |
2647 | |
2648 | void PixelRoutine::linearToSRGB12_16(Vector4s &c) |
2649 | { |
2650 | Pointer<Byte> LUT = constants + OFFSET(Constants,linearToSRGB12_16); |
2651 | |
2652 | c.x = Insert(c.x, *Pointer<Short>(LUT + 2 * Int(Extract(c.x, 0))), 0); |
2653 | c.x = Insert(c.x, *Pointer<Short>(LUT + 2 * Int(Extract(c.x, 1))), 1); |
2654 | c.x = Insert(c.x, *Pointer<Short>(LUT + 2 * Int(Extract(c.x, 2))), 2); |
2655 | c.x = Insert(c.x, *Pointer<Short>(LUT + 2 * Int(Extract(c.x, 3))), 3); |
2656 | |
2657 | c.y = Insert(c.y, *Pointer<Short>(LUT + 2 * Int(Extract(c.y, 0))), 0); |
2658 | c.y = Insert(c.y, *Pointer<Short>(LUT + 2 * Int(Extract(c.y, 1))), 1); |
2659 | c.y = Insert(c.y, *Pointer<Short>(LUT + 2 * Int(Extract(c.y, 2))), 2); |
2660 | c.y = Insert(c.y, *Pointer<Short>(LUT + 2 * Int(Extract(c.y, 3))), 3); |
2661 | |
2662 | c.z = Insert(c.z, *Pointer<Short>(LUT + 2 * Int(Extract(c.z, 0))), 0); |
2663 | c.z = Insert(c.z, *Pointer<Short>(LUT + 2 * Int(Extract(c.z, 1))), 1); |
2664 | c.z = Insert(c.z, *Pointer<Short>(LUT + 2 * Int(Extract(c.z, 2))), 2); |
2665 | c.z = Insert(c.z, *Pointer<Short>(LUT + 2 * Int(Extract(c.z, 3))), 3); |
2666 | } |
2667 | |
2668 | Float4 PixelRoutine::sRGBtoLinear(const Float4 &x) // Approximates x^2.2 |
2669 | { |
2670 | Float4 linear = x * x; |
2671 | linear = linear * Float4(0.73f) + linear * x * Float4(0.27f); |
2672 | |
2673 | return Min(Max(linear, Float4(0.0f)), Float4(1.0f)); |
2674 | } |
2675 | } |
2676 | |