| 1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | 
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| 2 | // | 
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| 3 | // Licensed under the Apache License, Version 2.0 (the "License"); | 
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| 4 | // you may not use this file except in compliance with the License. | 
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| 5 | // You may obtain a copy of the License at | 
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| 6 | // | 
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| 7 | //    http://www.apache.org/licenses/LICENSE-2.0 | 
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| 8 | // | 
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| 9 | // Unless required by applicable law or agreed to in writing, software | 
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| 10 | // distributed under the License is distributed on an "AS IS" BASIS, | 
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| 11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
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| 12 | // See the License for the specific language governing permissions and | 
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| 13 | // limitations under the License. | 
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| 14 |  | 
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| 15 | #include "PixelPipeline.hpp" | 
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| 16 | #include "SamplerCore.hpp" | 
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| 17 | #include "Renderer/Renderer.hpp" | 
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| 18 |  | 
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| 19 | namespace sw | 
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| 20 | { | 
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| 21 | extern bool postBlendSRGB; | 
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| 22 |  | 
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| 23 | void PixelPipeline::setBuiltins(Int &x, Int &y, Float4(&z)[4], Float4 &w) | 
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| 24 | { | 
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| 25 | if(state.color[0].component & 0x1) diffuse.x = convertFixed12(v[0].x); else diffuse.x = Short4(0x1000); | 
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| 26 | if(state.color[0].component & 0x2) diffuse.y = convertFixed12(v[0].y); else diffuse.y = Short4(0x1000); | 
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| 27 | if(state.color[0].component & 0x4) diffuse.z = convertFixed12(v[0].z); else diffuse.z = Short4(0x1000); | 
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| 28 | if(state.color[0].component & 0x8) diffuse.w = convertFixed12(v[0].w); else diffuse.w = Short4(0x1000); | 
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| 29 |  | 
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| 30 | if(state.color[1].component & 0x1) specular.x = convertFixed12(v[1].x); else specular.x = Short4(0x0000); | 
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| 31 | if(state.color[1].component & 0x2) specular.y = convertFixed12(v[1].y); else specular.y = Short4(0x0000); | 
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| 32 | if(state.color[1].component & 0x4) specular.z = convertFixed12(v[1].z); else specular.z = Short4(0x0000); | 
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| 33 | if(state.color[1].component & 0x8) specular.w = convertFixed12(v[1].w); else specular.w = Short4(0x0000); | 
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| 34 | } | 
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| 35 |  | 
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| 36 | void PixelPipeline::fixedFunction() | 
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| 37 | { | 
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| 38 | current = diffuse; | 
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| 39 | Vector4s temp(0x0000, 0x0000, 0x0000, 0x0000); | 
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| 40 |  | 
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| 41 | for(int stage = 0; stage < 8; stage++) | 
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| 42 | { | 
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| 43 | if(state.textureStage[stage].stageOperation == TextureStage::STAGE_DISABLE) | 
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| 44 | { | 
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| 45 | break; | 
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| 46 | } | 
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| 47 |  | 
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| 48 | Vector4s texture; | 
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| 49 |  | 
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| 50 | if(state.textureStage[stage].usesTexture) | 
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| 51 | { | 
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| 52 | texture = sampleTexture(stage, stage); | 
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| 53 | } | 
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| 54 |  | 
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| 55 | blendTexture(temp, texture, stage); | 
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| 56 | } | 
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| 57 |  | 
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| 58 | specularPixel(current, specular); | 
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| 59 | } | 
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| 60 |  | 
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| 61 | void PixelPipeline::applyShader(Int cMask[4]) | 
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| 62 | { | 
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| 63 | if(!shader) | 
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| 64 | { | 
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| 65 | fixedFunction(); | 
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| 66 | return; | 
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| 67 | } | 
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| 68 |  | 
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| 69 | int pad = 0;        // Count number of texm3x3pad instructions | 
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| 70 | Vector4s dPairing;   // Destination for first pairing instruction | 
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| 71 |  | 
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| 72 | for(size_t i = 0; i < shader->getLength(); i++) | 
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| 73 | { | 
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| 74 | const Shader::Instruction *instruction = shader->getInstruction(i); | 
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| 75 | Shader::Opcode opcode = instruction->opcode; | 
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| 76 |  | 
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| 77 | //	#ifndef NDEBUG   // FIXME: Centralize debug output control | 
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| 78 | //		shader->printInstruction(i, "debug.txt"); | 
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| 79 | //	#endif | 
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| 80 |  | 
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| 81 | if(opcode == Shader::OPCODE_DCL || opcode == Shader::OPCODE_DEF || opcode == Shader::OPCODE_DEFI || opcode == Shader::OPCODE_DEFB) | 
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| 82 | { | 
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| 83 | continue; | 
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| 84 | } | 
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| 85 |  | 
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| 86 | const Dst &dst = instruction->dst; | 
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| 87 | const Src &src0 = instruction->src[0]; | 
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| 88 | const Src &src1 = instruction->src[1]; | 
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| 89 | const Src &src2 = instruction->src[2]; | 
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| 90 |  | 
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| 91 | unsigned short shaderModel = shader->getShaderModel(); | 
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| 92 | bool pairing = i + 1 < shader->getLength() && shader->getInstruction(i + 1)->coissue;   // First instruction of pair | 
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| 93 | bool coissue = instruction->coissue;                                                              // Second instruction of pair | 
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| 94 |  | 
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| 95 | Vector4s d; | 
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| 96 | Vector4s s0; | 
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| 97 | Vector4s s1; | 
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| 98 | Vector4s s2; | 
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| 99 |  | 
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| 100 | if(src0.type != Shader::PARAMETER_VOID) s0 = fetchRegister(src0); | 
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| 101 | if(src1.type != Shader::PARAMETER_VOID) s1 = fetchRegister(src1); | 
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| 102 | if(src2.type != Shader::PARAMETER_VOID) s2 = fetchRegister(src2); | 
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| 103 |  | 
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| 104 | Float4 x = shaderModel < 0x0104 ? v[2 + dst.index].x : v[2 + src0.index].x; | 
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| 105 | Float4 y = shaderModel < 0x0104 ? v[2 + dst.index].y : v[2 + src0.index].y; | 
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| 106 | Float4 z = shaderModel < 0x0104 ? v[2 + dst.index].z : v[2 + src0.index].z; | 
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| 107 | Float4 w = shaderModel < 0x0104 ? v[2 + dst.index].w : v[2 + src0.index].w; | 
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| 108 |  | 
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| 109 | switch(opcode) | 
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| 110 | { | 
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| 111 | case Shader::OPCODE_PS_1_0: break; | 
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| 112 | case Shader::OPCODE_PS_1_1: break; | 
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| 113 | case Shader::OPCODE_PS_1_2: break; | 
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| 114 | case Shader::OPCODE_PS_1_3: break; | 
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| 115 | case Shader::OPCODE_PS_1_4: break; | 
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| 116 |  | 
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| 117 | case Shader::OPCODE_DEF:    break; | 
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| 118 |  | 
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| 119 | case Shader::OPCODE_NOP:    break; | 
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| 120 | case Shader::OPCODE_MOV: MOV(d, s0);         break; | 
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| 121 | case Shader::OPCODE_ADD: ADD(d, s0, s1);     break; | 
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| 122 | case Shader::OPCODE_SUB: SUB(d, s0, s1);     break; | 
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| 123 | case Shader::OPCODE_MAD: MAD(d, s0, s1, s2); break; | 
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| 124 | case Shader::OPCODE_MUL: MUL(d, s0, s1);     break; | 
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| 125 | case Shader::OPCODE_DP3: DP3(d, s0, s1);     break; | 
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| 126 | case Shader::OPCODE_DP4: DP4(d, s0, s1);     break; | 
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| 127 | case Shader::OPCODE_LRP: LRP(d, s0, s1, s2); break; | 
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| 128 | case Shader::OPCODE_TEXCOORD: | 
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| 129 | if(shaderModel < 0x0104) | 
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| 130 | { | 
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| 131 | TEXCOORD(d, x, y, z, dst.index); | 
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| 132 | } | 
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| 133 | else | 
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| 134 | { | 
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| 135 | if((src0.swizzle & 0x30) == 0x20)   // .xyz | 
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| 136 | { | 
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| 137 | TEXCRD(d, x, y, z, src0.index, src0.modifier == Shader::MODIFIER_DZ || src0.modifier == Shader::MODIFIER_DW); | 
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| 138 | } | 
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| 139 | else   // .xwy | 
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| 140 | { | 
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| 141 | TEXCRD(d, x, y, w, src0.index, src0.modifier == Shader::MODIFIER_DZ || src0.modifier == Shader::MODIFIER_DW); | 
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| 142 | } | 
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| 143 | } | 
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| 144 | break; | 
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| 145 | case Shader::OPCODE_TEXKILL: | 
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| 146 | if(shaderModel < 0x0104) | 
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| 147 | { | 
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| 148 | TEXKILL(cMask, x, y, z); | 
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| 149 | } | 
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| 150 | else if(shaderModel == 0x0104) | 
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| 151 | { | 
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| 152 | if(dst.type == Shader::PARAMETER_TEXTURE) | 
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| 153 | { | 
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| 154 | TEXKILL(cMask, x, y, z); | 
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| 155 | } | 
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| 156 | else | 
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| 157 | { | 
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| 158 | TEXKILL(cMask, rs[dst.index]); | 
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| 159 | } | 
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| 160 | } | 
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| 161 | else ASSERT(false); | 
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| 162 | break; | 
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| 163 | case Shader::OPCODE_TEX: | 
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| 164 | if(shaderModel < 0x0104) | 
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| 165 | { | 
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| 166 | TEX(d, x, y, z, dst.index, false); | 
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| 167 | } | 
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| 168 | else if(shaderModel == 0x0104) | 
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| 169 | { | 
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| 170 | if(src0.type == Shader::PARAMETER_TEXTURE) | 
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| 171 | { | 
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| 172 | if((src0.swizzle & 0x30) == 0x20)   // .xyz | 
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| 173 | { | 
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| 174 | TEX(d, x, y, z, dst.index, src0.modifier == Shader::MODIFIER_DZ || src0.modifier == Shader::MODIFIER_DW); | 
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| 175 | } | 
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| 176 | else   // .xyw | 
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| 177 | { | 
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| 178 | TEX(d, x, y, w, dst.index, src0.modifier == Shader::MODIFIER_DZ || src0.modifier == Shader::MODIFIER_DW); | 
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| 179 | } | 
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| 180 | } | 
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| 181 | else | 
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| 182 | { | 
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| 183 | TEXLD(d, s0, dst.index, src0.modifier == Shader::MODIFIER_DZ || src0.modifier == Shader::MODIFIER_DW); | 
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| 184 | } | 
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| 185 | } | 
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| 186 | else ASSERT(false); | 
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| 187 | break; | 
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| 188 | case Shader::OPCODE_TEXBEM:       TEXBEM(d, s0, x, y, z, dst.index);                                             break; | 
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| 189 | case Shader::OPCODE_TEXBEML:      TEXBEML(d, s0, x, y, z, dst.index);                                            break; | 
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| 190 | case Shader::OPCODE_TEXREG2AR:    TEXREG2AR(d, s0, dst.index);                                                   break; | 
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| 191 | case Shader::OPCODE_TEXREG2GB:    TEXREG2GB(d, s0, dst.index);                                                   break; | 
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| 192 | case Shader::OPCODE_TEXM3X2PAD:   TEXM3X2PAD(x, y, z, s0, 0, src0.modifier == Shader::MODIFIER_SIGN);            break; | 
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| 193 | case Shader::OPCODE_TEXM3X2TEX:   TEXM3X2TEX(d, x, y, z, dst.index, s0, src0.modifier == Shader::MODIFIER_SIGN); break; | 
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| 194 | case Shader::OPCODE_TEXM3X3PAD:   TEXM3X3PAD(x, y, z, s0, pad++ % 2, src0.modifier == Shader::MODIFIER_SIGN);    break; | 
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| 195 | case Shader::OPCODE_TEXM3X3TEX:   TEXM3X3TEX(d, x, y, z, dst.index, s0, src0.modifier == Shader::MODIFIER_SIGN); break; | 
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| 196 | case Shader::OPCODE_TEXM3X3SPEC:  TEXM3X3SPEC(d, x, y, z, dst.index, s0, s1);                                    break; | 
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| 197 | case Shader::OPCODE_TEXM3X3VSPEC: TEXM3X3VSPEC(d, x, y, z, dst.index, s0);                                       break; | 
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| 198 | case Shader::OPCODE_CND:          CND(d, s0, s1, s2);                                                            break; | 
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| 199 | case Shader::OPCODE_TEXREG2RGB:   TEXREG2RGB(d, s0, dst.index);                                                  break; | 
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| 200 | case Shader::OPCODE_TEXDP3TEX:    TEXDP3TEX(d, x, y, z, dst.index, s0);                                          break; | 
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| 201 | case Shader::OPCODE_TEXM3X2DEPTH: TEXM3X2DEPTH(d, x, y, z, s0, src0.modifier == Shader::MODIFIER_SIGN);          break; | 
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| 202 | case Shader::OPCODE_TEXDP3:       TEXDP3(d, x, y, z, s0);                                                        break; | 
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| 203 | case Shader::OPCODE_TEXM3X3:      TEXM3X3(d, x, y, z, s0, src0.modifier == Shader::MODIFIER_SIGN);               break; | 
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| 204 | case Shader::OPCODE_TEXDEPTH:     TEXDEPTH();                                                                    break; | 
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| 205 | case Shader::OPCODE_CMP0:         CMP(d, s0, s1, s2);                                                            break; | 
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| 206 | case Shader::OPCODE_BEM:          BEM(d, s0, s1, dst.index);                                                     break; | 
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| 207 | case Shader::OPCODE_PHASE:                                                                                       break; | 
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| 208 | case Shader::OPCODE_END:                                                                                         break; | 
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| 209 | default: | 
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| 210 | ASSERT(false); | 
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| 211 | } | 
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| 212 |  | 
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| 213 | if(dst.type != Shader::PARAMETER_VOID && opcode != Shader::OPCODE_TEXKILL) | 
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| 214 | { | 
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| 215 | if(dst.shift > 0) | 
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| 216 | { | 
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| 217 | if(dst.mask & 0x1) { d.x = AddSat(d.x, d.x); if(dst.shift > 1) d.x = AddSat(d.x, d.x); if(dst.shift > 2) d.x = AddSat(d.x, d.x); } | 
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| 218 | if(dst.mask & 0x2) { d.y = AddSat(d.y, d.y); if(dst.shift > 1) d.y = AddSat(d.y, d.y); if(dst.shift > 2) d.y = AddSat(d.y, d.y); } | 
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| 219 | if(dst.mask & 0x4) { d.z = AddSat(d.z, d.z); if(dst.shift > 1) d.z = AddSat(d.z, d.z); if(dst.shift > 2) d.z = AddSat(d.z, d.z); } | 
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| 220 | if(dst.mask & 0x8) { d.w = AddSat(d.w, d.w); if(dst.shift > 1) d.w = AddSat(d.w, d.w); if(dst.shift > 2) d.w = AddSat(d.w, d.w); } | 
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| 221 | } | 
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| 222 | else if(dst.shift < 0) | 
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| 223 | { | 
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| 224 | if(dst.mask & 0x1) d.x = d.x >> -dst.shift; | 
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| 225 | if(dst.mask & 0x2) d.y = d.y >> -dst.shift; | 
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| 226 | if(dst.mask & 0x4) d.z = d.z >> -dst.shift; | 
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| 227 | if(dst.mask & 0x8) d.w = d.w >> -dst.shift; | 
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| 228 | } | 
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| 229 |  | 
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| 230 | if(dst.saturate) | 
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| 231 | { | 
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| 232 | if(dst.mask & 0x1) { d.x = Min(d.x, Short4(0x1000)); d.x = Max(d.x, Short4(0x0000)); } | 
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| 233 | if(dst.mask & 0x2) { d.y = Min(d.y, Short4(0x1000)); d.y = Max(d.y, Short4(0x0000)); } | 
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| 234 | if(dst.mask & 0x4) { d.z = Min(d.z, Short4(0x1000)); d.z = Max(d.z, Short4(0x0000)); } | 
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| 235 | if(dst.mask & 0x8) { d.w = Min(d.w, Short4(0x1000)); d.w = Max(d.w, Short4(0x0000)); } | 
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| 236 | } | 
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| 237 |  | 
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| 238 | if(pairing) | 
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| 239 | { | 
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| 240 | if(dst.mask & 0x1) dPairing.x = d.x; | 
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| 241 | if(dst.mask & 0x2) dPairing.y = d.y; | 
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| 242 | if(dst.mask & 0x4) dPairing.z = d.z; | 
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| 243 | if(dst.mask & 0x8) dPairing.w = d.w; | 
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| 244 | } | 
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| 245 |  | 
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| 246 | if(coissue) | 
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| 247 | { | 
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| 248 | const Dst &dst = shader->getInstruction(i - 1)->dst; | 
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| 249 |  | 
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| 250 | writeDestination(dPairing, dst); | 
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| 251 | } | 
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| 252 |  | 
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| 253 | if(!pairing) | 
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| 254 | { | 
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| 255 | writeDestination(d, dst); | 
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| 256 | } | 
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| 257 | } | 
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| 258 | } | 
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| 259 |  | 
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| 260 | current.x = Min(current.x, Short4(0x0FFF)); current.x = Max(current.x, Short4(0x0000)); | 
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| 261 | current.y = Min(current.y, Short4(0x0FFF)); current.y = Max(current.y, Short4(0x0000)); | 
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| 262 | current.z = Min(current.z, Short4(0x0FFF)); current.z = Max(current.z, Short4(0x0000)); | 
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| 263 | current.w = Min(current.w, Short4(0x0FFF)); current.w = Max(current.w, Short4(0x0000)); | 
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| 264 | } | 
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| 265 |  | 
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| 266 | Bool PixelPipeline::alphaTest(Int cMask[4]) | 
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| 267 | { | 
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| 268 | if(!state.alphaTestActive()) | 
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| 269 | { | 
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| 270 | return true; | 
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| 271 | } | 
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| 272 |  | 
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| 273 | Int aMask; | 
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| 274 |  | 
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| 275 | if(state.transparencyAntialiasing == TRANSPARENCY_NONE) | 
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| 276 | { | 
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| 277 | PixelRoutine::alphaTest(aMask, current.w); | 
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| 278 |  | 
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| 279 | for(unsigned int q = 0; q < state.multiSample; q++) | 
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| 280 | { | 
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| 281 | cMask[q] &= aMask; | 
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| 282 | } | 
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| 283 | } | 
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| 284 | else if(state.transparencyAntialiasing == TRANSPARENCY_ALPHA_TO_COVERAGE) | 
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| 285 | { | 
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| 286 | Float4 alpha = Float4(current.w) * Float4(1.0f / 0x1000); | 
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| 287 |  | 
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| 288 | alphaToCoverage(cMask, alpha); | 
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| 289 | } | 
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| 290 | else ASSERT(false); | 
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| 291 |  | 
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| 292 | Int pass = cMask[0]; | 
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| 293 |  | 
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| 294 | for(unsigned int q = 1; q < state.multiSample; q++) | 
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| 295 | { | 
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| 296 | pass = pass | cMask[q]; | 
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| 297 | } | 
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| 298 |  | 
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| 299 | return pass != 0x0; | 
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| 300 | } | 
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| 301 |  | 
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| 302 | void PixelPipeline::rasterOperation(Float4 &fog, Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4]) | 
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| 303 | { | 
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| 304 | if(!state.colorWriteActive(0)) | 
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| 305 | { | 
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| 306 | return; | 
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| 307 | } | 
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| 308 |  | 
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| 309 | Vector4f oC; | 
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| 310 |  | 
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| 311 | switch(state.targetFormat[0]) | 
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| 312 | { | 
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| 313 | case FORMAT_R5G6B5: | 
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| 314 | case FORMAT_X8R8G8B8: | 
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| 315 | case FORMAT_X8B8G8R8: | 
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| 316 | case FORMAT_A8R8G8B8: | 
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| 317 | case FORMAT_A8B8G8R8: | 
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| 318 | case FORMAT_A8: | 
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| 319 | case FORMAT_G16R16: | 
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| 320 | case FORMAT_A16B16G16R16: | 
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| 321 | if(!postBlendSRGB && state.writeSRGB) | 
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| 322 | { | 
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| 323 | linearToSRGB12_16(current); | 
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| 324 | } | 
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| 325 | else | 
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| 326 | { | 
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| 327 | current.x <<= 4; | 
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| 328 | current.y <<= 4; | 
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| 329 | current.z <<= 4; | 
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| 330 | current.w <<= 4; | 
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| 331 | } | 
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| 332 |  | 
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| 333 | if(state.targetFormat[0] == FORMAT_R5G6B5) | 
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| 334 | { | 
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| 335 | current.x &= Short4(0xF800u); | 
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| 336 | current.y &= Short4(0xFC00u); | 
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| 337 | current.z &= Short4(0xF800u); | 
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| 338 | } | 
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| 339 |  | 
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| 340 | fogBlend(current, fog); | 
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| 341 |  | 
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| 342 | for(unsigned int q = 0; q < state.multiSample; q++) | 
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| 343 | { | 
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| 344 | Pointer<Byte> buffer = cBuffer[0] + q * *Pointer<Int>(data + OFFSET(DrawData, colorSliceB[0])); | 
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| 345 | Vector4s color = current; | 
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| 346 |  | 
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| 347 | if(state.multiSampleMask & (1 << q)) | 
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| 348 | { | 
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| 349 | alphaBlend(0, buffer, color, x); | 
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| 350 | logicOperation(0, buffer, color, x); | 
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| 351 | writeColor(0, buffer, x, color, sMask[q], zMask[q], cMask[q]); | 
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| 352 | } | 
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| 353 | } | 
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| 354 | break; | 
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| 355 | case FORMAT_R32F: | 
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| 356 | case FORMAT_G32R32F: | 
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| 357 | case FORMAT_X32B32G32R32F: | 
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| 358 | case FORMAT_A32B32G32R32F: | 
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| 359 | //	case FORMAT_X32B32G32R32F_UNSIGNED:   // Not renderable in any fixed-function API. | 
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| 360 | convertSigned12(oC, current); | 
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| 361 | PixelRoutine::fogBlend(oC, fog); | 
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| 362 |  | 
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| 363 | for(unsigned int q = 0; q < state.multiSample; q++) | 
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| 364 | { | 
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| 365 | Pointer<Byte> buffer = cBuffer[0] + q * *Pointer<Int>(data + OFFSET(DrawData, colorSliceB[0])); | 
|---|
| 366 | Vector4f color = oC; | 
|---|
| 367 |  | 
|---|
| 368 | if(state.multiSampleMask & (1 << q)) | 
|---|
| 369 | { | 
|---|
| 370 | alphaBlend(0, buffer, color, x); | 
|---|
| 371 | writeColor(0, buffer, x, color, sMask[q], zMask[q], cMask[q]); | 
|---|
| 372 | } | 
|---|
| 373 | } | 
|---|
| 374 | break; | 
|---|
| 375 | default: | 
|---|
| 376 | ASSERT(false); | 
|---|
| 377 | } | 
|---|
| 378 | } | 
|---|
| 379 |  | 
|---|
| 380 | void PixelPipeline::blendTexture(Vector4s &temp, Vector4s &texture, int stage) | 
|---|
| 381 | { | 
|---|
| 382 | Vector4s *arg1 = nullptr; | 
|---|
| 383 | Vector4s *arg2 = nullptr; | 
|---|
| 384 | Vector4s *arg3 = nullptr; | 
|---|
| 385 | Vector4s res; | 
|---|
| 386 |  | 
|---|
| 387 | Vector4s constant; | 
|---|
| 388 | Vector4s tfactor; | 
|---|
| 389 |  | 
|---|
| 390 | const TextureStage::State &textureStage = state.textureStage[stage]; | 
|---|
| 391 |  | 
|---|
| 392 | if(textureStage.firstArgument == TextureStage::SOURCE_CONSTANT || | 
|---|
| 393 | textureStage.firstArgumentAlpha == TextureStage::SOURCE_CONSTANT || | 
|---|
| 394 | textureStage.secondArgument == TextureStage::SOURCE_CONSTANT || | 
|---|
| 395 | textureStage.secondArgumentAlpha == TextureStage::SOURCE_CONSTANT || | 
|---|
| 396 | textureStage.thirdArgument == TextureStage::SOURCE_CONSTANT || | 
|---|
| 397 | textureStage.thirdArgumentAlpha == TextureStage::SOURCE_CONSTANT) | 
|---|
| 398 | { | 
|---|
| 399 | constant.x = *Pointer<Short4>(data + OFFSET(DrawData, textureStage[stage].constantColor4[0])); | 
|---|
| 400 | constant.y = *Pointer<Short4>(data + OFFSET(DrawData, textureStage[stage].constantColor4[1])); | 
|---|
| 401 | constant.z = *Pointer<Short4>(data + OFFSET(DrawData, textureStage[stage].constantColor4[2])); | 
|---|
| 402 | constant.w = *Pointer<Short4>(data + OFFSET(DrawData, textureStage[stage].constantColor4[3])); | 
|---|
| 403 | } | 
|---|
| 404 |  | 
|---|
| 405 | if(textureStage.firstArgument == TextureStage::SOURCE_TFACTOR || | 
|---|
| 406 | textureStage.firstArgumentAlpha == TextureStage::SOURCE_TFACTOR || | 
|---|
| 407 | textureStage.secondArgument == TextureStage::SOURCE_TFACTOR || | 
|---|
| 408 | textureStage.secondArgumentAlpha == TextureStage::SOURCE_TFACTOR || | 
|---|
| 409 | textureStage.thirdArgument == TextureStage::SOURCE_TFACTOR || | 
|---|
| 410 | textureStage.thirdArgumentAlpha == TextureStage::SOURCE_TFACTOR) | 
|---|
| 411 | { | 
|---|
| 412 | tfactor.x = *Pointer<Short4>(data + OFFSET(DrawData, factor.textureFactor4[0])); | 
|---|
| 413 | tfactor.y = *Pointer<Short4>(data + OFFSET(DrawData, factor.textureFactor4[1])); | 
|---|
| 414 | tfactor.z = *Pointer<Short4>(data + OFFSET(DrawData, factor.textureFactor4[2])); | 
|---|
| 415 | tfactor.w = *Pointer<Short4>(data + OFFSET(DrawData, factor.textureFactor4[3])); | 
|---|
| 416 | } | 
|---|
| 417 |  | 
|---|
| 418 | // Premodulate | 
|---|
| 419 | if(stage > 0 && textureStage.usesTexture) | 
|---|
| 420 | { | 
|---|
| 421 | if(state.textureStage[stage - 1].stageOperation == TextureStage::STAGE_PREMODULATE) | 
|---|
| 422 | { | 
|---|
| 423 | current.x = MulHigh(current.x, texture.x) << 4; | 
|---|
| 424 | current.y = MulHigh(current.y, texture.y) << 4; | 
|---|
| 425 | current.z = MulHigh(current.z, texture.z) << 4; | 
|---|
| 426 | } | 
|---|
| 427 |  | 
|---|
| 428 | if(state.textureStage[stage - 1].stageOperationAlpha == TextureStage::STAGE_PREMODULATE) | 
|---|
| 429 | { | 
|---|
| 430 | current.w = MulHigh(current.w, texture.w) << 4; | 
|---|
| 431 | } | 
|---|
| 432 | } | 
|---|
| 433 |  | 
|---|
| 434 | if(luminance) | 
|---|
| 435 | { | 
|---|
| 436 | texture.x = MulHigh(texture.x, L) << 4; | 
|---|
| 437 | texture.y = MulHigh(texture.y, L) << 4; | 
|---|
| 438 | texture.z = MulHigh(texture.z, L) << 4; | 
|---|
| 439 |  | 
|---|
| 440 | luminance = false; | 
|---|
| 441 | } | 
|---|
| 442 |  | 
|---|
| 443 | switch(textureStage.firstArgument) | 
|---|
| 444 | { | 
|---|
| 445 | case TextureStage::SOURCE_TEXTURE:	arg1 = &texture;    break; | 
|---|
| 446 | case TextureStage::SOURCE_CONSTANT:	arg1 = &constant;   break; | 
|---|
| 447 | case TextureStage::SOURCE_CURRENT:	arg1 = ¤t;  break; | 
|---|
| 448 | case TextureStage::SOURCE_DIFFUSE:	arg1 = &diffuse;  break; | 
|---|
| 449 | case TextureStage::SOURCE_SPECULAR:	arg1 = &specular; break; | 
|---|
| 450 | case TextureStage::SOURCE_TEMP:		arg1 = &temp;       break; | 
|---|
| 451 | case TextureStage::SOURCE_TFACTOR:	arg1 = &tfactor;    break; | 
|---|
| 452 | default: | 
|---|
| 453 | ASSERT(false); | 
|---|
| 454 | } | 
|---|
| 455 |  | 
|---|
| 456 | switch(textureStage.secondArgument) | 
|---|
| 457 | { | 
|---|
| 458 | case TextureStage::SOURCE_TEXTURE:	arg2 = &texture;    break; | 
|---|
| 459 | case TextureStage::SOURCE_CONSTANT:	arg2 = &constant;   break; | 
|---|
| 460 | case TextureStage::SOURCE_CURRENT:	arg2 = ¤t;  break; | 
|---|
| 461 | case TextureStage::SOURCE_DIFFUSE:	arg2 = &diffuse;  break; | 
|---|
| 462 | case TextureStage::SOURCE_SPECULAR:	arg2 = &specular; break; | 
|---|
| 463 | case TextureStage::SOURCE_TEMP:		arg2 = &temp;       break; | 
|---|
| 464 | case TextureStage::SOURCE_TFACTOR:	arg2 = &tfactor;    break; | 
|---|
| 465 | default: | 
|---|
| 466 | ASSERT(false); | 
|---|
| 467 | } | 
|---|
| 468 |  | 
|---|
| 469 | switch(textureStage.thirdArgument) | 
|---|
| 470 | { | 
|---|
| 471 | case TextureStage::SOURCE_TEXTURE:	arg3 = &texture;    break; | 
|---|
| 472 | case TextureStage::SOURCE_CONSTANT:	arg3 = &constant;   break; | 
|---|
| 473 | case TextureStage::SOURCE_CURRENT:	arg3 = ¤t;  break; | 
|---|
| 474 | case TextureStage::SOURCE_DIFFUSE:	arg3 = &diffuse;  break; | 
|---|
| 475 | case TextureStage::SOURCE_SPECULAR:	arg3 = &specular; break; | 
|---|
| 476 | case TextureStage::SOURCE_TEMP:		arg3 = &temp;       break; | 
|---|
| 477 | case TextureStage::SOURCE_TFACTOR:	arg3 = &tfactor;    break; | 
|---|
| 478 | default: | 
|---|
| 479 | ASSERT(false); | 
|---|
| 480 | } | 
|---|
| 481 |  | 
|---|
| 482 | Vector4s mod1; | 
|---|
| 483 | Vector4s mod2; | 
|---|
| 484 | Vector4s mod3; | 
|---|
| 485 |  | 
|---|
| 486 | switch(textureStage.firstModifier) | 
|---|
| 487 | { | 
|---|
| 488 | case TextureStage::MODIFIER_COLOR: | 
|---|
| 489 | break; | 
|---|
| 490 | case TextureStage::MODIFIER_INVCOLOR: | 
|---|
| 491 | mod1.x = SubSat(Short4(0x1000), arg1->x); | 
|---|
| 492 | mod1.y = SubSat(Short4(0x1000), arg1->y); | 
|---|
| 493 | mod1.z = SubSat(Short4(0x1000), arg1->z); | 
|---|
| 494 | mod1.w = SubSat(Short4(0x1000), arg1->w); | 
|---|
| 495 |  | 
|---|
| 496 | arg1 = &mod1; | 
|---|
| 497 | break; | 
|---|
| 498 | case TextureStage::MODIFIER_ALPHA: | 
|---|
| 499 | mod1.x = arg1->w; | 
|---|
| 500 | mod1.y = arg1->w; | 
|---|
| 501 | mod1.z = arg1->w; | 
|---|
| 502 | mod1.w = arg1->w; | 
|---|
| 503 |  | 
|---|
| 504 | arg1 = &mod1; | 
|---|
| 505 | break; | 
|---|
| 506 | case TextureStage::MODIFIER_INVALPHA: | 
|---|
| 507 | mod1.x = SubSat(Short4(0x1000), arg1->w); | 
|---|
| 508 | mod1.y = SubSat(Short4(0x1000), arg1->w); | 
|---|
| 509 | mod1.z = SubSat(Short4(0x1000), arg1->w); | 
|---|
| 510 | mod1.w = SubSat(Short4(0x1000), arg1->w); | 
|---|
| 511 |  | 
|---|
| 512 | arg1 = &mod1; | 
|---|
| 513 | break; | 
|---|
| 514 | default: | 
|---|
| 515 | ASSERT(false); | 
|---|
| 516 | } | 
|---|
| 517 |  | 
|---|
| 518 | switch(textureStage.secondModifier) | 
|---|
| 519 | { | 
|---|
| 520 | case TextureStage::MODIFIER_COLOR: | 
|---|
| 521 | break; | 
|---|
| 522 | case TextureStage::MODIFIER_INVCOLOR: | 
|---|
| 523 | mod2.x = SubSat(Short4(0x1000), arg2->x); | 
|---|
| 524 | mod2.y = SubSat(Short4(0x1000), arg2->y); | 
|---|
| 525 | mod2.z = SubSat(Short4(0x1000), arg2->z); | 
|---|
| 526 | mod2.w = SubSat(Short4(0x1000), arg2->w); | 
|---|
| 527 |  | 
|---|
| 528 | arg2 = &mod2; | 
|---|
| 529 | break; | 
|---|
| 530 | case TextureStage::MODIFIER_ALPHA: | 
|---|
| 531 | mod2.x = arg2->w; | 
|---|
| 532 | mod2.y = arg2->w; | 
|---|
| 533 | mod2.z = arg2->w; | 
|---|
| 534 | mod2.w = arg2->w; | 
|---|
| 535 |  | 
|---|
| 536 | arg2 = &mod2; | 
|---|
| 537 | break; | 
|---|
| 538 | case TextureStage::MODIFIER_INVALPHA: | 
|---|
| 539 | mod2.x = SubSat(Short4(0x1000), arg2->w); | 
|---|
| 540 | mod2.y = SubSat(Short4(0x1000), arg2->w); | 
|---|
| 541 | mod2.z = SubSat(Short4(0x1000), arg2->w); | 
|---|
| 542 | mod2.w = SubSat(Short4(0x1000), arg2->w); | 
|---|
| 543 |  | 
|---|
| 544 | arg2 = &mod2; | 
|---|
| 545 | break; | 
|---|
| 546 | default: | 
|---|
| 547 | ASSERT(false); | 
|---|
| 548 | } | 
|---|
| 549 |  | 
|---|
| 550 | switch(textureStage.thirdModifier) | 
|---|
| 551 | { | 
|---|
| 552 | case TextureStage::MODIFIER_COLOR: | 
|---|
| 553 | break; | 
|---|
| 554 | case TextureStage::MODIFIER_INVCOLOR: | 
|---|
| 555 | mod3.x = SubSat(Short4(0x1000), arg3->x); | 
|---|
| 556 | mod3.y = SubSat(Short4(0x1000), arg3->y); | 
|---|
| 557 | mod3.z = SubSat(Short4(0x1000), arg3->z); | 
|---|
| 558 | mod3.w = SubSat(Short4(0x1000), arg3->w); | 
|---|
| 559 |  | 
|---|
| 560 | arg3 = &mod3; | 
|---|
| 561 | break; | 
|---|
| 562 | case TextureStage::MODIFIER_ALPHA: | 
|---|
| 563 | mod3.x = arg3->w; | 
|---|
| 564 | mod3.y = arg3->w; | 
|---|
| 565 | mod3.z = arg3->w; | 
|---|
| 566 | mod3.w = arg3->w; | 
|---|
| 567 |  | 
|---|
| 568 | arg3 = &mod3; | 
|---|
| 569 | break; | 
|---|
| 570 | case TextureStage::MODIFIER_INVALPHA: | 
|---|
| 571 | mod3.x = SubSat(Short4(0x1000), arg3->w); | 
|---|
| 572 | mod3.y = SubSat(Short4(0x1000), arg3->w); | 
|---|
| 573 | mod3.z = SubSat(Short4(0x1000), arg3->w); | 
|---|
| 574 | mod3.w = SubSat(Short4(0x1000), arg3->w); | 
|---|
| 575 |  | 
|---|
| 576 | arg3 = &mod3; | 
|---|
| 577 | break; | 
|---|
| 578 | default: | 
|---|
| 579 | ASSERT(false); | 
|---|
| 580 | } | 
|---|
| 581 |  | 
|---|
| 582 | switch(textureStage.stageOperation) | 
|---|
| 583 | { | 
|---|
| 584 | case TextureStage::STAGE_DISABLE: | 
|---|
| 585 | break; | 
|---|
| 586 | case TextureStage::STAGE_SELECTARG1: // Arg1 | 
|---|
| 587 | res.x = arg1->x; | 
|---|
| 588 | res.y = arg1->y; | 
|---|
| 589 | res.z = arg1->z; | 
|---|
| 590 | break; | 
|---|
| 591 | case TextureStage::STAGE_SELECTARG2: // Arg2 | 
|---|
| 592 | res.x = arg2->x; | 
|---|
| 593 | res.y = arg2->y; | 
|---|
| 594 | res.z = arg2->z; | 
|---|
| 595 | break; | 
|---|
| 596 | case TextureStage::STAGE_SELECTARG3: // Arg3 | 
|---|
| 597 | res.x = arg3->x; | 
|---|
| 598 | res.y = arg3->y; | 
|---|
| 599 | res.z = arg3->z; | 
|---|
| 600 | break; | 
|---|
| 601 | case TextureStage::STAGE_MODULATE: // Arg1 * Arg2 | 
|---|
| 602 | res.x = MulHigh(arg1->x, arg2->x) << 4; | 
|---|
| 603 | res.y = MulHigh(arg1->y, arg2->y) << 4; | 
|---|
| 604 | res.z = MulHigh(arg1->z, arg2->z) << 4; | 
|---|
| 605 | break; | 
|---|
| 606 | case TextureStage::STAGE_MODULATE2X: // Arg1 * Arg2 * 2 | 
|---|
| 607 | res.x = MulHigh(arg1->x, arg2->x) << 5; | 
|---|
| 608 | res.y = MulHigh(arg1->y, arg2->y) << 5; | 
|---|
| 609 | res.z = MulHigh(arg1->z, arg2->z) << 5; | 
|---|
| 610 | break; | 
|---|
| 611 | case TextureStage::STAGE_MODULATE4X: // Arg1 * Arg2 * 4 | 
|---|
| 612 | res.x = MulHigh(arg1->x, arg2->x) << 6; | 
|---|
| 613 | res.y = MulHigh(arg1->y, arg2->y) << 6; | 
|---|
| 614 | res.z = MulHigh(arg1->z, arg2->z) << 6; | 
|---|
| 615 | break; | 
|---|
| 616 | case TextureStage::STAGE_ADD: // Arg1 + Arg2 | 
|---|
| 617 | res.x = AddSat(arg1->x, arg2->x); | 
|---|
| 618 | res.y = AddSat(arg1->y, arg2->y); | 
|---|
| 619 | res.z = AddSat(arg1->z, arg2->z); | 
|---|
| 620 | break; | 
|---|
| 621 | case TextureStage::STAGE_ADDSIGNED: // Arg1 + Arg2 - 0.5 | 
|---|
| 622 | res.x = AddSat(arg1->x, arg2->x); | 
|---|
| 623 | res.y = AddSat(arg1->y, arg2->y); | 
|---|
| 624 | res.z = AddSat(arg1->z, arg2->z); | 
|---|
| 625 |  | 
|---|
| 626 | res.x = SubSat(res.x, Short4(0x0800)); | 
|---|
| 627 | res.y = SubSat(res.y, Short4(0x0800)); | 
|---|
| 628 | res.z = SubSat(res.z, Short4(0x0800)); | 
|---|
| 629 | break; | 
|---|
| 630 | case TextureStage::STAGE_ADDSIGNED2X: // (Arg1 + Arg2 - 0.5) << 1 | 
|---|
| 631 | res.x = AddSat(arg1->x, arg2->x); | 
|---|
| 632 | res.y = AddSat(arg1->y, arg2->y); | 
|---|
| 633 | res.z = AddSat(arg1->z, arg2->z); | 
|---|
| 634 |  | 
|---|
| 635 | res.x = SubSat(res.x, Short4(0x0800)); | 
|---|
| 636 | res.y = SubSat(res.y, Short4(0x0800)); | 
|---|
| 637 | res.z = SubSat(res.z, Short4(0x0800)); | 
|---|
| 638 |  | 
|---|
| 639 | res.x = AddSat(res.x, res.x); | 
|---|
| 640 | res.y = AddSat(res.y, res.y); | 
|---|
| 641 | res.z = AddSat(res.z, res.z); | 
|---|
| 642 | break; | 
|---|
| 643 | case TextureStage::STAGE_SUBTRACT: // Arg1 - Arg2 | 
|---|
| 644 | res.x = SubSat(arg1->x, arg2->x); | 
|---|
| 645 | res.y = SubSat(arg1->y, arg2->y); | 
|---|
| 646 | res.z = SubSat(arg1->z, arg2->z); | 
|---|
| 647 | break; | 
|---|
| 648 | case TextureStage::STAGE_ADDSMOOTH: // Arg1 + Arg2 - Arg1 * Arg2 | 
|---|
| 649 | { | 
|---|
| 650 | Short4 tmp; | 
|---|
| 651 |  | 
|---|
| 652 | tmp = MulHigh(arg1->x, arg2->x) << 4; res.x = AddSat(arg1->x, arg2->x); res.x = SubSat(res.x, tmp); | 
|---|
| 653 | tmp = MulHigh(arg1->y, arg2->y) << 4; res.y = AddSat(arg1->y, arg2->y); res.y = SubSat(res.y, tmp); | 
|---|
| 654 | tmp = MulHigh(arg1->z, arg2->z) << 4; res.z = AddSat(arg1->z, arg2->z); res.z = SubSat(res.z, tmp); | 
|---|
| 655 | } | 
|---|
| 656 | break; | 
|---|
| 657 | case TextureStage::STAGE_MULTIPLYADD: // Arg3 + Arg1 * Arg2 | 
|---|
| 658 | res.x = MulHigh(arg1->x, arg2->x) << 4; res.x = AddSat(res.x, arg3->x); | 
|---|
| 659 | res.y = MulHigh(arg1->y, arg2->y) << 4; res.y = AddSat(res.y, arg3->y); | 
|---|
| 660 | res.z = MulHigh(arg1->z, arg2->z) << 4; res.z = AddSat(res.z, arg3->z); | 
|---|
| 661 | break; | 
|---|
| 662 | case TextureStage::STAGE_LERP: // Arg3 * (Arg1 - Arg2) + Arg2 | 
|---|
| 663 | res.x = SubSat(arg1->x, arg2->x); res.x = MulHigh(res.x, arg3->x) << 4; res.x = AddSat(res.x, arg2->x); | 
|---|
| 664 | res.y = SubSat(arg1->y, arg2->y); res.y = MulHigh(res.y, arg3->y) << 4; res.y = AddSat(res.y, arg2->y); | 
|---|
| 665 | res.z = SubSat(arg1->z, arg2->z); res.z = MulHigh(res.z, arg3->z) << 4; res.z = AddSat(res.z, arg2->z); | 
|---|
| 666 | break; | 
|---|
| 667 | case TextureStage::STAGE_DOT3: // 2 * (Arg1.x - 0.5) * 2 * (Arg2.x - 0.5) + 2 * (Arg1.y - 0.5) * 2 * (Arg2.y - 0.5) + 2 * (Arg1.z - 0.5) * 2 * (Arg2.z - 0.5) | 
|---|
| 668 | { | 
|---|
| 669 | Short4 tmp; | 
|---|
| 670 |  | 
|---|
| 671 | res.x = SubSat(arg1->x, Short4(0x0800)); tmp = SubSat(arg2->x, Short4(0x0800)); res.x = MulHigh(res.x, tmp); | 
|---|
| 672 | res.y = SubSat(arg1->y, Short4(0x0800)); tmp = SubSat(arg2->y, Short4(0x0800)); res.y = MulHigh(res.y, tmp); | 
|---|
| 673 | res.z = SubSat(arg1->z, Short4(0x0800)); tmp = SubSat(arg2->z, Short4(0x0800)); res.z = MulHigh(res.z, tmp); | 
|---|
| 674 |  | 
|---|
| 675 | res.x = res.x << 6; | 
|---|
| 676 | res.y = res.y << 6; | 
|---|
| 677 | res.z = res.z << 6; | 
|---|
| 678 |  | 
|---|
| 679 | res.x = AddSat(res.x, res.y); | 
|---|
| 680 | res.x = AddSat(res.x, res.z); | 
|---|
| 681 |  | 
|---|
| 682 | // Clamp to [0, 1] | 
|---|
| 683 | res.x = Max(res.x, Short4(0x0000)); | 
|---|
| 684 | res.x = Min(res.x, Short4(0x1000)); | 
|---|
| 685 |  | 
|---|
| 686 | res.y = res.x; | 
|---|
| 687 | res.z = res.x; | 
|---|
| 688 | res.w = res.x; | 
|---|
| 689 | } | 
|---|
| 690 | break; | 
|---|
| 691 | case TextureStage::STAGE_BLENDCURRENTALPHA: // Alpha * (Arg1 - Arg2) + Arg2 | 
|---|
| 692 | res.x = SubSat(arg1->x, arg2->x); res.x = MulHigh(res.x, current.w) << 4; res.x = AddSat(res.x, arg2->x); | 
|---|
| 693 | res.y = SubSat(arg1->y, arg2->y); res.y = MulHigh(res.y, current.w) << 4; res.y = AddSat(res.y, arg2->y); | 
|---|
| 694 | res.z = SubSat(arg1->z, arg2->z); res.z = MulHigh(res.z, current.w) << 4; res.z = AddSat(res.z, arg2->z); | 
|---|
| 695 | break; | 
|---|
| 696 | case TextureStage::STAGE_BLENDDIFFUSEALPHA: // Alpha * (Arg1 - Arg2) + Arg2 | 
|---|
| 697 | res.x = SubSat(arg1->x, arg2->x); res.x = MulHigh(res.x, diffuse.w) << 4; res.x = AddSat(res.x, arg2->x); | 
|---|
| 698 | res.y = SubSat(arg1->y, arg2->y); res.y = MulHigh(res.y, diffuse.w) << 4; res.y = AddSat(res.y, arg2->y); | 
|---|
| 699 | res.z = SubSat(arg1->z, arg2->z); res.z = MulHigh(res.z, diffuse.w) << 4; res.z = AddSat(res.z, arg2->z); | 
|---|
| 700 | break; | 
|---|
| 701 | case TextureStage::STAGE_BLENDFACTORALPHA: // Alpha * (Arg1 - Arg2) + Arg2 | 
|---|
| 702 | res.x = SubSat(arg1->x, arg2->x); res.x = MulHigh(res.x, *Pointer<Short4>(data + OFFSET(DrawData, factor.textureFactor4[3]))) << 4; res.x = AddSat(res.x, arg2->x); | 
|---|
| 703 | res.y = SubSat(arg1->y, arg2->y); res.y = MulHigh(res.y, *Pointer<Short4>(data + OFFSET(DrawData, factor.textureFactor4[3]))) << 4; res.y = AddSat(res.y, arg2->y); | 
|---|
| 704 | res.z = SubSat(arg1->z, arg2->z); res.z = MulHigh(res.z, *Pointer<Short4>(data + OFFSET(DrawData, factor.textureFactor4[3]))) << 4; res.z = AddSat(res.z, arg2->z); | 
|---|
| 705 | break; | 
|---|
| 706 | case TextureStage::STAGE_BLENDTEXTUREALPHA: // Alpha * (Arg1 - Arg2) + Arg2 | 
|---|
| 707 | res.x = SubSat(arg1->x, arg2->x); res.x = MulHigh(res.x, texture.w) << 4; res.x = AddSat(res.x, arg2->x); | 
|---|
| 708 | res.y = SubSat(arg1->y, arg2->y); res.y = MulHigh(res.y, texture.w) << 4; res.y = AddSat(res.y, arg2->y); | 
|---|
| 709 | res.z = SubSat(arg1->z, arg2->z); res.z = MulHigh(res.z, texture.w) << 4; res.z = AddSat(res.z, arg2->z); | 
|---|
| 710 | break; | 
|---|
| 711 | case TextureStage::STAGE_BLENDTEXTUREALPHAPM: // Arg1 + Arg2 * (1 - Alpha) | 
|---|
| 712 | res.x = SubSat(Short4(0x1000), texture.w); res.x = MulHigh(res.x, arg2->x) << 4; res.x = AddSat(res.x, arg1->x); | 
|---|
| 713 | res.y = SubSat(Short4(0x1000), texture.w); res.y = MulHigh(res.y, arg2->y) << 4; res.y = AddSat(res.y, arg1->y); | 
|---|
| 714 | res.z = SubSat(Short4(0x1000), texture.w); res.z = MulHigh(res.z, arg2->z) << 4; res.z = AddSat(res.z, arg1->z); | 
|---|
| 715 | break; | 
|---|
| 716 | case TextureStage::STAGE_PREMODULATE: | 
|---|
| 717 | res.x = arg1->x; | 
|---|
| 718 | res.y = arg1->y; | 
|---|
| 719 | res.z = arg1->z; | 
|---|
| 720 | break; | 
|---|
| 721 | case TextureStage::STAGE_MODULATEALPHA_ADDCOLOR: // Arg1 + Arg1.w * Arg2 | 
|---|
| 722 | res.x = MulHigh(arg1->w, arg2->x) << 4; res.x = AddSat(res.x, arg1->x); | 
|---|
| 723 | res.y = MulHigh(arg1->w, arg2->y) << 4; res.y = AddSat(res.y, arg1->y); | 
|---|
| 724 | res.z = MulHigh(arg1->w, arg2->z) << 4; res.z = AddSat(res.z, arg1->z); | 
|---|
| 725 | break; | 
|---|
| 726 | case TextureStage::STAGE_MODULATECOLOR_ADDALPHA: // Arg1 * Arg2 + Arg1.w | 
|---|
| 727 | res.x = MulHigh(arg1->x, arg2->x) << 4; res.x = AddSat(res.x, arg1->w); | 
|---|
| 728 | res.y = MulHigh(arg1->y, arg2->y) << 4; res.y = AddSat(res.y, arg1->w); | 
|---|
| 729 | res.z = MulHigh(arg1->z, arg2->z) << 4; res.z = AddSat(res.z, arg1->w); | 
|---|
| 730 | break; | 
|---|
| 731 | case TextureStage::STAGE_MODULATEINVALPHA_ADDCOLOR: // (1 - Arg1.w) * Arg2 + Arg1 | 
|---|
| 732 | { | 
|---|
| 733 | Short4 tmp; | 
|---|
| 734 |  | 
|---|
| 735 | res.x = AddSat(arg1->x, arg2->x); tmp = MulHigh(arg1->w, arg2->x) << 4; res.x = SubSat(res.x, tmp); | 
|---|
| 736 | res.y = AddSat(arg1->y, arg2->y); tmp = MulHigh(arg1->w, arg2->y) << 4; res.y = SubSat(res.y, tmp); | 
|---|
| 737 | res.z = AddSat(arg1->z, arg2->z); tmp = MulHigh(arg1->w, arg2->z) << 4; res.z = SubSat(res.z, tmp); | 
|---|
| 738 | } | 
|---|
| 739 | break; | 
|---|
| 740 | case TextureStage::STAGE_MODULATEINVCOLOR_ADDALPHA: // (1 - Arg1) * Arg2 + Arg1.w | 
|---|
| 741 | { | 
|---|
| 742 | Short4 tmp; | 
|---|
| 743 |  | 
|---|
| 744 | res.x = AddSat(arg1->w, arg2->x); tmp = MulHigh(arg1->x, arg2->x) << 4; res.x = SubSat(res.x, tmp); | 
|---|
| 745 | res.y = AddSat(arg1->w, arg2->y); tmp = MulHigh(arg1->y, arg2->y) << 4; res.y = SubSat(res.y, tmp); | 
|---|
| 746 | res.z = AddSat(arg1->w, arg2->z); tmp = MulHigh(arg1->z, arg2->z) << 4; res.z = SubSat(res.z, tmp); | 
|---|
| 747 | } | 
|---|
| 748 | break; | 
|---|
| 749 | case TextureStage::STAGE_BUMPENVMAP: | 
|---|
| 750 | { | 
|---|
| 751 | du = Float4(texture.x) * Float4(1.0f / 0x0FE0); | 
|---|
| 752 | dv = Float4(texture.y) * Float4(1.0f / 0x0FE0); | 
|---|
| 753 |  | 
|---|
| 754 | Float4 du2; | 
|---|
| 755 | Float4 dv2; | 
|---|
| 756 |  | 
|---|
| 757 | du2 = du; | 
|---|
| 758 | dv2 = dv; | 
|---|
| 759 | du *= *Pointer<Float4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[0][0])); | 
|---|
| 760 | dv2 *= *Pointer<Float4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[1][0])); | 
|---|
| 761 | du += dv2; | 
|---|
| 762 | dv *= *Pointer<Float4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[1][1])); | 
|---|
| 763 | du2 *= *Pointer<Float4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[0][1])); | 
|---|
| 764 | dv += du2; | 
|---|
| 765 |  | 
|---|
| 766 | perturbate = true; | 
|---|
| 767 |  | 
|---|
| 768 | res.x = current.x; | 
|---|
| 769 | res.y = current.y; | 
|---|
| 770 | res.z = current.z; | 
|---|
| 771 | res.w = current.w; | 
|---|
| 772 | } | 
|---|
| 773 | break; | 
|---|
| 774 | case TextureStage::STAGE_BUMPENVMAPLUMINANCE: | 
|---|
| 775 | { | 
|---|
| 776 | du = Float4(texture.x) * Float4(1.0f / 0x0FE0); | 
|---|
| 777 | dv = Float4(texture.y) * Float4(1.0f / 0x0FE0); | 
|---|
| 778 |  | 
|---|
| 779 | Float4 du2; | 
|---|
| 780 | Float4 dv2; | 
|---|
| 781 |  | 
|---|
| 782 | du2 = du; | 
|---|
| 783 | dv2 = dv; | 
|---|
| 784 |  | 
|---|
| 785 | du *= *Pointer<Float4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[0][0])); | 
|---|
| 786 | dv2 *= *Pointer<Float4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[1][0])); | 
|---|
| 787 | du += dv2; | 
|---|
| 788 | dv *= *Pointer<Float4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[1][1])); | 
|---|
| 789 | du2 *= *Pointer<Float4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[0][1])); | 
|---|
| 790 | dv += du2; | 
|---|
| 791 |  | 
|---|
| 792 | perturbate = true; | 
|---|
| 793 |  | 
|---|
| 794 | L = texture.z; | 
|---|
| 795 | L = MulHigh(L, *Pointer<Short4>(data + OFFSET(DrawData, textureStage[stage].luminanceScale4))); | 
|---|
| 796 | L = L << 4; | 
|---|
| 797 | L = AddSat(L, *Pointer<Short4>(data + OFFSET(DrawData, textureStage[stage].luminanceOffset4))); | 
|---|
| 798 | L = Max(L, Short4(0x0000)); | 
|---|
| 799 | L = Min(L, Short4(0x1000)); | 
|---|
| 800 |  | 
|---|
| 801 | luminance = true; | 
|---|
| 802 |  | 
|---|
| 803 | res.x = current.x; | 
|---|
| 804 | res.y = current.y; | 
|---|
| 805 | res.z = current.z; | 
|---|
| 806 | res.w = current.w; | 
|---|
| 807 | } | 
|---|
| 808 | break; | 
|---|
| 809 | default: | 
|---|
| 810 | ASSERT(false); | 
|---|
| 811 | } | 
|---|
| 812 |  | 
|---|
| 813 | if(textureStage.stageOperation != TextureStage::STAGE_DOT3) | 
|---|
| 814 | { | 
|---|
| 815 | switch(textureStage.firstArgumentAlpha) | 
|---|
| 816 | { | 
|---|
| 817 | case TextureStage::SOURCE_TEXTURE:	arg1 = &texture;		break; | 
|---|
| 818 | case TextureStage::SOURCE_CONSTANT:	arg1 = &constant;		break; | 
|---|
| 819 | case TextureStage::SOURCE_CURRENT:	arg1 = ¤t;		break; | 
|---|
| 820 | case TextureStage::SOURCE_DIFFUSE:	arg1 = &diffuse;		break; | 
|---|
| 821 | case TextureStage::SOURCE_SPECULAR:	arg1 = &specular;		break; | 
|---|
| 822 | case TextureStage::SOURCE_TEMP:		arg1 = &temp;			break; | 
|---|
| 823 | case TextureStage::SOURCE_TFACTOR:	arg1 = &tfactor;		break; | 
|---|
| 824 | default: | 
|---|
| 825 | ASSERT(false); | 
|---|
| 826 | } | 
|---|
| 827 |  | 
|---|
| 828 | switch(textureStage.secondArgumentAlpha) | 
|---|
| 829 | { | 
|---|
| 830 | case TextureStage::SOURCE_TEXTURE:	arg2 = &texture;		break; | 
|---|
| 831 | case TextureStage::SOURCE_CONSTANT:	arg2 = &constant;		break; | 
|---|
| 832 | case TextureStage::SOURCE_CURRENT:	arg2 = ¤t;		break; | 
|---|
| 833 | case TextureStage::SOURCE_DIFFUSE:	arg2 = &diffuse;		break; | 
|---|
| 834 | case TextureStage::SOURCE_SPECULAR:	arg2 = &specular;		break; | 
|---|
| 835 | case TextureStage::SOURCE_TEMP:		arg2 = &temp;			break; | 
|---|
| 836 | case TextureStage::SOURCE_TFACTOR:	arg2 = &tfactor;		break; | 
|---|
| 837 | default: | 
|---|
| 838 | ASSERT(false); | 
|---|
| 839 | } | 
|---|
| 840 |  | 
|---|
| 841 | switch(textureStage.thirdArgumentAlpha) | 
|---|
| 842 | { | 
|---|
| 843 | case TextureStage::SOURCE_TEXTURE:	arg3 = &texture;		break; | 
|---|
| 844 | case TextureStage::SOURCE_CONSTANT:	arg3 = &constant;		break; | 
|---|
| 845 | case TextureStage::SOURCE_CURRENT:	arg3 = ¤t;		break; | 
|---|
| 846 | case TextureStage::SOURCE_DIFFUSE:	arg3 = &diffuse;		break; | 
|---|
| 847 | case TextureStage::SOURCE_SPECULAR:	arg3 = &specular;		break; | 
|---|
| 848 | case TextureStage::SOURCE_TEMP:		arg3 = &temp;			break; | 
|---|
| 849 | case TextureStage::SOURCE_TFACTOR:	arg3 = &tfactor;		break; | 
|---|
| 850 | default: | 
|---|
| 851 | ASSERT(false); | 
|---|
| 852 | } | 
|---|
| 853 |  | 
|---|
| 854 | switch(textureStage.firstModifierAlpha)   // FIXME: Check if actually used | 
|---|
| 855 | { | 
|---|
| 856 | case TextureStage::MODIFIER_COLOR: | 
|---|
| 857 | break; | 
|---|
| 858 | case TextureStage::MODIFIER_INVCOLOR: | 
|---|
| 859 | mod1.w = SubSat(Short4(0x1000), arg1->w); | 
|---|
| 860 |  | 
|---|
| 861 | arg1 = &mod1; | 
|---|
| 862 | break; | 
|---|
| 863 | case TextureStage::MODIFIER_ALPHA: | 
|---|
| 864 | // Redudant | 
|---|
| 865 | break; | 
|---|
| 866 | case TextureStage::MODIFIER_INVALPHA: | 
|---|
| 867 | mod1.w = SubSat(Short4(0x1000), arg1->w); | 
|---|
| 868 |  | 
|---|
| 869 | arg1 = &mod1; | 
|---|
| 870 | break; | 
|---|
| 871 | default: | 
|---|
| 872 | ASSERT(false); | 
|---|
| 873 | } | 
|---|
| 874 |  | 
|---|
| 875 | switch(textureStage.secondModifierAlpha)   // FIXME: Check if actually used | 
|---|
| 876 | { | 
|---|
| 877 | case TextureStage::MODIFIER_COLOR: | 
|---|
| 878 | break; | 
|---|
| 879 | case TextureStage::MODIFIER_INVCOLOR: | 
|---|
| 880 | mod2.w = SubSat(Short4(0x1000), arg2->w); | 
|---|
| 881 |  | 
|---|
| 882 | arg2 = &mod2; | 
|---|
| 883 | break; | 
|---|
| 884 | case TextureStage::MODIFIER_ALPHA: | 
|---|
| 885 | // Redudant | 
|---|
| 886 | break; | 
|---|
| 887 | case TextureStage::MODIFIER_INVALPHA: | 
|---|
| 888 | mod2.w = SubSat(Short4(0x1000), arg2->w); | 
|---|
| 889 |  | 
|---|
| 890 | arg2 = &mod2; | 
|---|
| 891 | break; | 
|---|
| 892 | default: | 
|---|
| 893 | ASSERT(false); | 
|---|
| 894 | } | 
|---|
| 895 |  | 
|---|
| 896 | switch(textureStage.thirdModifierAlpha)   // FIXME: Check if actually used | 
|---|
| 897 | { | 
|---|
| 898 | case TextureStage::MODIFIER_COLOR: | 
|---|
| 899 | break; | 
|---|
| 900 | case TextureStage::MODIFIER_INVCOLOR: | 
|---|
| 901 | mod3.w = SubSat(Short4(0x1000), arg3->w); | 
|---|
| 902 |  | 
|---|
| 903 | arg3 = &mod3; | 
|---|
| 904 | break; | 
|---|
| 905 | case TextureStage::MODIFIER_ALPHA: | 
|---|
| 906 | // Redudant | 
|---|
| 907 | break; | 
|---|
| 908 | case TextureStage::MODIFIER_INVALPHA: | 
|---|
| 909 | mod3.w = SubSat(Short4(0x1000), arg3->w); | 
|---|
| 910 |  | 
|---|
| 911 | arg3 = &mod3; | 
|---|
| 912 | break; | 
|---|
| 913 | default: | 
|---|
| 914 | ASSERT(false); | 
|---|
| 915 | } | 
|---|
| 916 |  | 
|---|
| 917 | switch(textureStage.stageOperationAlpha) | 
|---|
| 918 | { | 
|---|
| 919 | case TextureStage::STAGE_DISABLE: | 
|---|
| 920 | break; | 
|---|
| 921 | case TextureStage::STAGE_SELECTARG1: // Arg1 | 
|---|
| 922 | res.w = arg1->w; | 
|---|
| 923 | break; | 
|---|
| 924 | case TextureStage::STAGE_SELECTARG2: // Arg2 | 
|---|
| 925 | res.w = arg2->w; | 
|---|
| 926 | break; | 
|---|
| 927 | case TextureStage::STAGE_SELECTARG3: // Arg3 | 
|---|
| 928 | res.w = arg3->w; | 
|---|
| 929 | break; | 
|---|
| 930 | case TextureStage::STAGE_MODULATE: // Arg1 * Arg2 | 
|---|
| 931 | res.w = MulHigh(arg1->w, arg2->w) << 4; | 
|---|
| 932 | break; | 
|---|
| 933 | case TextureStage::STAGE_MODULATE2X: // Arg1 * Arg2 * 2 | 
|---|
| 934 | res.w = MulHigh(arg1->w, arg2->w) << 5; | 
|---|
| 935 | break; | 
|---|
| 936 | case TextureStage::STAGE_MODULATE4X: // Arg1 * Arg2 * 4 | 
|---|
| 937 | res.w = MulHigh(arg1->w, arg2->w) << 6; | 
|---|
| 938 | break; | 
|---|
| 939 | case TextureStage::STAGE_ADD: // Arg1 + Arg2 | 
|---|
| 940 | res.w = AddSat(arg1->w, arg2->w); | 
|---|
| 941 | break; | 
|---|
| 942 | case TextureStage::STAGE_ADDSIGNED: // Arg1 + Arg2 - 0.5 | 
|---|
| 943 | res.w = AddSat(arg1->w, arg2->w); | 
|---|
| 944 | res.w = SubSat(res.w, Short4(0x0800)); | 
|---|
| 945 | break; | 
|---|
| 946 | case TextureStage::STAGE_ADDSIGNED2X: // (Arg1 + Arg2 - 0.5) << 1 | 
|---|
| 947 | res.w = AddSat(arg1->w, arg2->w); | 
|---|
| 948 | res.w = SubSat(res.w, Short4(0x0800)); | 
|---|
| 949 | res.w = AddSat(res.w, res.w); | 
|---|
| 950 | break; | 
|---|
| 951 | case TextureStage::STAGE_SUBTRACT: // Arg1 - Arg2 | 
|---|
| 952 | res.w = SubSat(arg1->w, arg2->w); | 
|---|
| 953 | break; | 
|---|
| 954 | case TextureStage::STAGE_ADDSMOOTH: // Arg1 + Arg2 - Arg1 * Arg2 | 
|---|
| 955 | { | 
|---|
| 956 | Short4 tmp; | 
|---|
| 957 |  | 
|---|
| 958 | tmp = MulHigh(arg1->w, arg2->w) << 4; res.w = AddSat(arg1->w, arg2->w); res.w = SubSat(res.w, tmp); | 
|---|
| 959 | } | 
|---|
| 960 | break; | 
|---|
| 961 | case TextureStage::STAGE_MULTIPLYADD: // Arg3 + Arg1 * Arg2 | 
|---|
| 962 | res.w = MulHigh(arg1->w, arg2->w) << 4; res.w = AddSat(res.w, arg3->w); | 
|---|
| 963 | break; | 
|---|
| 964 | case TextureStage::STAGE_LERP: // Arg3 * (Arg1 - Arg2) + Arg2 | 
|---|
| 965 | res.w = SubSat(arg1->w, arg2->w); res.w = MulHigh(res.w, arg3->w) << 4; res.w = AddSat(res.w, arg2->w); | 
|---|
| 966 | break; | 
|---|
| 967 | case TextureStage::STAGE_DOT3: | 
|---|
| 968 | break;   // Already computed in color channel | 
|---|
| 969 | case TextureStage::STAGE_BLENDCURRENTALPHA: // Alpha * (Arg1 - Arg2) + Arg2 | 
|---|
| 970 | res.w = SubSat(arg1->w, arg2->w); res.w = MulHigh(res.w, current.w) << 4; res.w = AddSat(res.w, arg2->w); | 
|---|
| 971 | break; | 
|---|
| 972 | case TextureStage::STAGE_BLENDDIFFUSEALPHA: // Arg1 * (Alpha) + Arg2 * (1 - Alpha) | 
|---|
| 973 | res.w = SubSat(arg1->w, arg2->w); res.w = MulHigh(res.w, diffuse.w) << 4; res.w = AddSat(res.w, arg2->w); | 
|---|
| 974 | break; | 
|---|
| 975 | case TextureStage::STAGE_BLENDFACTORALPHA: | 
|---|
| 976 | res.w = SubSat(arg1->w, arg2->w); res.w = MulHigh(res.w, *Pointer<Short4>(data + OFFSET(DrawData, factor.textureFactor4[3]))) << 4; res.w = AddSat(res.w, arg2->w); | 
|---|
| 977 | break; | 
|---|
| 978 | case TextureStage::STAGE_BLENDTEXTUREALPHA: // Arg1 * (Alpha) + Arg2 * (1 - Alpha) | 
|---|
| 979 | res.w = SubSat(arg1->w, arg2->w); res.w = MulHigh(res.w, texture.w) << 4; res.w = AddSat(res.w, arg2->w); | 
|---|
| 980 | break; | 
|---|
| 981 | case TextureStage::STAGE_BLENDTEXTUREALPHAPM: // Arg1 + Arg2 * (1 - Alpha) | 
|---|
| 982 | res.w = SubSat(Short4(0x1000), texture.w); res.w = MulHigh(res.w, arg2->w) << 4; res.w = AddSat(res.w, arg1->w); | 
|---|
| 983 | break; | 
|---|
| 984 | case TextureStage::STAGE_PREMODULATE: | 
|---|
| 985 | res.w = arg1->w; | 
|---|
| 986 | break; | 
|---|
| 987 | case TextureStage::STAGE_MODULATEALPHA_ADDCOLOR: | 
|---|
| 988 | case TextureStage::STAGE_MODULATECOLOR_ADDALPHA: | 
|---|
| 989 | case TextureStage::STAGE_MODULATEINVALPHA_ADDCOLOR: | 
|---|
| 990 | case TextureStage::STAGE_MODULATEINVCOLOR_ADDALPHA: | 
|---|
| 991 | case TextureStage::STAGE_BUMPENVMAP: | 
|---|
| 992 | case TextureStage::STAGE_BUMPENVMAPLUMINANCE: | 
|---|
| 993 | break;   // Invalid alpha operations | 
|---|
| 994 | default: | 
|---|
| 995 | ASSERT(false); | 
|---|
| 996 | } | 
|---|
| 997 | } | 
|---|
| 998 |  | 
|---|
| 999 | // Clamp result to [0, 1] | 
|---|
| 1000 |  | 
|---|
| 1001 | switch(textureStage.stageOperation) | 
|---|
| 1002 | { | 
|---|
| 1003 | case TextureStage::STAGE_DISABLE: | 
|---|
| 1004 | case TextureStage::STAGE_SELECTARG1: | 
|---|
| 1005 | case TextureStage::STAGE_SELECTARG2: | 
|---|
| 1006 | case TextureStage::STAGE_SELECTARG3: | 
|---|
| 1007 | case TextureStage::STAGE_MODULATE: | 
|---|
| 1008 | case TextureStage::STAGE_MODULATE2X: | 
|---|
| 1009 | case TextureStage::STAGE_MODULATE4X: | 
|---|
| 1010 | case TextureStage::STAGE_ADD: | 
|---|
| 1011 | case TextureStage::STAGE_MULTIPLYADD: | 
|---|
| 1012 | case TextureStage::STAGE_LERP: | 
|---|
| 1013 | case TextureStage::STAGE_BLENDCURRENTALPHA: | 
|---|
| 1014 | case TextureStage::STAGE_BLENDDIFFUSEALPHA: | 
|---|
| 1015 | case TextureStage::STAGE_BLENDFACTORALPHA: | 
|---|
| 1016 | case TextureStage::STAGE_BLENDTEXTUREALPHA: | 
|---|
| 1017 | case TextureStage::STAGE_BLENDTEXTUREALPHAPM: | 
|---|
| 1018 | case TextureStage::STAGE_DOT3:   // Already clamped | 
|---|
| 1019 | case TextureStage::STAGE_PREMODULATE: | 
|---|
| 1020 | case TextureStage::STAGE_MODULATEALPHA_ADDCOLOR: | 
|---|
| 1021 | case TextureStage::STAGE_MODULATECOLOR_ADDALPHA: | 
|---|
| 1022 | case TextureStage::STAGE_MODULATEINVALPHA_ADDCOLOR: | 
|---|
| 1023 | case TextureStage::STAGE_MODULATEINVCOLOR_ADDALPHA: | 
|---|
| 1024 | case TextureStage::STAGE_BUMPENVMAP: | 
|---|
| 1025 | case TextureStage::STAGE_BUMPENVMAPLUMINANCE: | 
|---|
| 1026 | if(state.textureStage[stage].cantUnderflow) | 
|---|
| 1027 | { | 
|---|
| 1028 | break;   // Can't go below zero | 
|---|
| 1029 | } | 
|---|
| 1030 | case TextureStage::STAGE_ADDSIGNED: | 
|---|
| 1031 | case TextureStage::STAGE_ADDSIGNED2X: | 
|---|
| 1032 | case TextureStage::STAGE_SUBTRACT: | 
|---|
| 1033 | case TextureStage::STAGE_ADDSMOOTH: | 
|---|
| 1034 | res.x = Max(res.x, Short4(0x0000)); | 
|---|
| 1035 | res.y = Max(res.y, Short4(0x0000)); | 
|---|
| 1036 | res.z = Max(res.z, Short4(0x0000)); | 
|---|
| 1037 | break; | 
|---|
| 1038 | default: | 
|---|
| 1039 | ASSERT(false); | 
|---|
| 1040 | } | 
|---|
| 1041 |  | 
|---|
| 1042 | switch(textureStage.stageOperationAlpha) | 
|---|
| 1043 | { | 
|---|
| 1044 | case TextureStage::STAGE_DISABLE: | 
|---|
| 1045 | case TextureStage::STAGE_SELECTARG1: | 
|---|
| 1046 | case TextureStage::STAGE_SELECTARG2: | 
|---|
| 1047 | case TextureStage::STAGE_SELECTARG3: | 
|---|
| 1048 | case TextureStage::STAGE_MODULATE: | 
|---|
| 1049 | case TextureStage::STAGE_MODULATE2X: | 
|---|
| 1050 | case TextureStage::STAGE_MODULATE4X: | 
|---|
| 1051 | case TextureStage::STAGE_ADD: | 
|---|
| 1052 | case TextureStage::STAGE_MULTIPLYADD: | 
|---|
| 1053 | case TextureStage::STAGE_LERP: | 
|---|
| 1054 | case TextureStage::STAGE_BLENDCURRENTALPHA: | 
|---|
| 1055 | case TextureStage::STAGE_BLENDDIFFUSEALPHA: | 
|---|
| 1056 | case TextureStage::STAGE_BLENDFACTORALPHA: | 
|---|
| 1057 | case TextureStage::STAGE_BLENDTEXTUREALPHA: | 
|---|
| 1058 | case TextureStage::STAGE_BLENDTEXTUREALPHAPM: | 
|---|
| 1059 | case TextureStage::STAGE_DOT3:   // Already clamped | 
|---|
| 1060 | case TextureStage::STAGE_PREMODULATE: | 
|---|
| 1061 | case TextureStage::STAGE_MODULATEALPHA_ADDCOLOR: | 
|---|
| 1062 | case TextureStage::STAGE_MODULATECOLOR_ADDALPHA: | 
|---|
| 1063 | case TextureStage::STAGE_MODULATEINVALPHA_ADDCOLOR: | 
|---|
| 1064 | case TextureStage::STAGE_MODULATEINVCOLOR_ADDALPHA: | 
|---|
| 1065 | case TextureStage::STAGE_BUMPENVMAP: | 
|---|
| 1066 | case TextureStage::STAGE_BUMPENVMAPLUMINANCE: | 
|---|
| 1067 | if(state.textureStage[stage].cantUnderflow) | 
|---|
| 1068 | { | 
|---|
| 1069 | break;   // Can't go below zero | 
|---|
| 1070 | } | 
|---|
| 1071 | case TextureStage::STAGE_ADDSIGNED: | 
|---|
| 1072 | case TextureStage::STAGE_ADDSIGNED2X: | 
|---|
| 1073 | case TextureStage::STAGE_SUBTRACT: | 
|---|
| 1074 | case TextureStage::STAGE_ADDSMOOTH: | 
|---|
| 1075 | res.w = Max(res.w, Short4(0x0000)); | 
|---|
| 1076 | break; | 
|---|
| 1077 | default: | 
|---|
| 1078 | ASSERT(false); | 
|---|
| 1079 | } | 
|---|
| 1080 |  | 
|---|
| 1081 | switch(textureStage.stageOperation) | 
|---|
| 1082 | { | 
|---|
| 1083 | case TextureStage::STAGE_DISABLE: | 
|---|
| 1084 | case TextureStage::STAGE_SELECTARG1: | 
|---|
| 1085 | case TextureStage::STAGE_SELECTARG2: | 
|---|
| 1086 | case TextureStage::STAGE_SELECTARG3: | 
|---|
| 1087 | case TextureStage::STAGE_MODULATE: | 
|---|
| 1088 | case TextureStage::STAGE_SUBTRACT: | 
|---|
| 1089 | case TextureStage::STAGE_ADDSMOOTH: | 
|---|
| 1090 | case TextureStage::STAGE_LERP: | 
|---|
| 1091 | case TextureStage::STAGE_BLENDCURRENTALPHA: | 
|---|
| 1092 | case TextureStage::STAGE_BLENDDIFFUSEALPHA: | 
|---|
| 1093 | case TextureStage::STAGE_BLENDFACTORALPHA: | 
|---|
| 1094 | case TextureStage::STAGE_BLENDTEXTUREALPHA: | 
|---|
| 1095 | case TextureStage::STAGE_DOT3:   // Already clamped | 
|---|
| 1096 | case TextureStage::STAGE_PREMODULATE: | 
|---|
| 1097 | case TextureStage::STAGE_MODULATEINVALPHA_ADDCOLOR: | 
|---|
| 1098 | case TextureStage::STAGE_MODULATEINVCOLOR_ADDALPHA: | 
|---|
| 1099 | case TextureStage::STAGE_BUMPENVMAP: | 
|---|
| 1100 | case TextureStage::STAGE_BUMPENVMAPLUMINANCE: | 
|---|
| 1101 | break;   // Can't go above one | 
|---|
| 1102 | case TextureStage::STAGE_MODULATE2X: | 
|---|
| 1103 | case TextureStage::STAGE_MODULATE4X: | 
|---|
| 1104 | case TextureStage::STAGE_ADD: | 
|---|
| 1105 | case TextureStage::STAGE_ADDSIGNED: | 
|---|
| 1106 | case TextureStage::STAGE_ADDSIGNED2X: | 
|---|
| 1107 | case TextureStage::STAGE_MULTIPLYADD: | 
|---|
| 1108 | case TextureStage::STAGE_BLENDTEXTUREALPHAPM: | 
|---|
| 1109 | case TextureStage::STAGE_MODULATEALPHA_ADDCOLOR: | 
|---|
| 1110 | case TextureStage::STAGE_MODULATECOLOR_ADDALPHA: | 
|---|
| 1111 | res.x = Min(res.x, Short4(0x1000)); | 
|---|
| 1112 | res.y = Min(res.y, Short4(0x1000)); | 
|---|
| 1113 | res.z = Min(res.z, Short4(0x1000)); | 
|---|
| 1114 | break; | 
|---|
| 1115 | default: | 
|---|
| 1116 | ASSERT(false); | 
|---|
| 1117 | } | 
|---|
| 1118 |  | 
|---|
| 1119 | switch(textureStage.stageOperationAlpha) | 
|---|
| 1120 | { | 
|---|
| 1121 | case TextureStage::STAGE_DISABLE: | 
|---|
| 1122 | case TextureStage::STAGE_SELECTARG1: | 
|---|
| 1123 | case TextureStage::STAGE_SELECTARG2: | 
|---|
| 1124 | case TextureStage::STAGE_SELECTARG3: | 
|---|
| 1125 | case TextureStage::STAGE_MODULATE: | 
|---|
| 1126 | case TextureStage::STAGE_SUBTRACT: | 
|---|
| 1127 | case TextureStage::STAGE_ADDSMOOTH: | 
|---|
| 1128 | case TextureStage::STAGE_LERP: | 
|---|
| 1129 | case TextureStage::STAGE_BLENDCURRENTALPHA: | 
|---|
| 1130 | case TextureStage::STAGE_BLENDDIFFUSEALPHA: | 
|---|
| 1131 | case TextureStage::STAGE_BLENDFACTORALPHA: | 
|---|
| 1132 | case TextureStage::STAGE_BLENDTEXTUREALPHA: | 
|---|
| 1133 | case TextureStage::STAGE_DOT3:   // Already clamped | 
|---|
| 1134 | case TextureStage::STAGE_PREMODULATE: | 
|---|
| 1135 | case TextureStage::STAGE_MODULATEINVALPHA_ADDCOLOR: | 
|---|
| 1136 | case TextureStage::STAGE_MODULATEINVCOLOR_ADDALPHA: | 
|---|
| 1137 | case TextureStage::STAGE_BUMPENVMAP: | 
|---|
| 1138 | case TextureStage::STAGE_BUMPENVMAPLUMINANCE: | 
|---|
| 1139 | break;   // Can't go above one | 
|---|
| 1140 | case TextureStage::STAGE_MODULATE2X: | 
|---|
| 1141 | case TextureStage::STAGE_MODULATE4X: | 
|---|
| 1142 | case TextureStage::STAGE_ADD: | 
|---|
| 1143 | case TextureStage::STAGE_ADDSIGNED: | 
|---|
| 1144 | case TextureStage::STAGE_ADDSIGNED2X: | 
|---|
| 1145 | case TextureStage::STAGE_MULTIPLYADD: | 
|---|
| 1146 | case TextureStage::STAGE_BLENDTEXTUREALPHAPM: | 
|---|
| 1147 | case TextureStage::STAGE_MODULATEALPHA_ADDCOLOR: | 
|---|
| 1148 | case TextureStage::STAGE_MODULATECOLOR_ADDALPHA: | 
|---|
| 1149 | res.w = Min(res.w, Short4(0x1000)); | 
|---|
| 1150 | break; | 
|---|
| 1151 | default: | 
|---|
| 1152 | ASSERT(false); | 
|---|
| 1153 | } | 
|---|
| 1154 |  | 
|---|
| 1155 | switch(textureStage.destinationArgument) | 
|---|
| 1156 | { | 
|---|
| 1157 | case TextureStage::DESTINATION_CURRENT: | 
|---|
| 1158 | current.x = res.x; | 
|---|
| 1159 | current.y = res.y; | 
|---|
| 1160 | current.z = res.z; | 
|---|
| 1161 | current.w = res.w; | 
|---|
| 1162 | break; | 
|---|
| 1163 | case TextureStage::DESTINATION_TEMP: | 
|---|
| 1164 | temp.x = res.x; | 
|---|
| 1165 | temp.y = res.y; | 
|---|
| 1166 | temp.z = res.z; | 
|---|
| 1167 | temp.w = res.w; | 
|---|
| 1168 | break; | 
|---|
| 1169 | default: | 
|---|
| 1170 | ASSERT(false); | 
|---|
| 1171 | } | 
|---|
| 1172 | } | 
|---|
| 1173 |  | 
|---|
| 1174 | void PixelPipeline::fogBlend(Vector4s ¤t, Float4 &f) | 
|---|
| 1175 | { | 
|---|
| 1176 | if(!state.fogActive) | 
|---|
| 1177 | { | 
|---|
| 1178 | return; | 
|---|
| 1179 | } | 
|---|
| 1180 |  | 
|---|
| 1181 | if(state.pixelFogMode != FOG_NONE) | 
|---|
| 1182 | { | 
|---|
| 1183 | pixelFog(f); | 
|---|
| 1184 | } | 
|---|
| 1185 |  | 
|---|
| 1186 | UShort4 fog = convertFixed16(f, true); | 
|---|
| 1187 |  | 
|---|
| 1188 | current.x = As<Short4>(MulHigh(As<UShort4>(current.x), fog)); | 
|---|
| 1189 | current.y = As<Short4>(MulHigh(As<UShort4>(current.y), fog)); | 
|---|
| 1190 | current.z = As<Short4>(MulHigh(As<UShort4>(current.z), fog)); | 
|---|
| 1191 |  | 
|---|
| 1192 | UShort4 invFog = UShort4(0xFFFFu) - fog; | 
|---|
| 1193 |  | 
|---|
| 1194 | current.x += As<Short4>(MulHigh(invFog, *Pointer<UShort4>(data + OFFSET(DrawData, fog.color4[0])))); | 
|---|
| 1195 | current.y += As<Short4>(MulHigh(invFog, *Pointer<UShort4>(data + OFFSET(DrawData, fog.color4[1])))); | 
|---|
| 1196 | current.z += As<Short4>(MulHigh(invFog, *Pointer<UShort4>(data + OFFSET(DrawData, fog.color4[2])))); | 
|---|
| 1197 | } | 
|---|
| 1198 |  | 
|---|
| 1199 | void PixelPipeline::specularPixel(Vector4s ¤t, Vector4s &specular) | 
|---|
| 1200 | { | 
|---|
| 1201 | if(!state.specularAdd) | 
|---|
| 1202 | { | 
|---|
| 1203 | return; | 
|---|
| 1204 | } | 
|---|
| 1205 |  | 
|---|
| 1206 | current.x = AddSat(current.x, specular.x); | 
|---|
| 1207 | current.y = AddSat(current.y, specular.y); | 
|---|
| 1208 | current.z = AddSat(current.z, specular.z); | 
|---|
| 1209 | } | 
|---|
| 1210 |  | 
|---|
| 1211 | Vector4s PixelPipeline::sampleTexture(int coordinates, int stage, bool project) | 
|---|
| 1212 | { | 
|---|
| 1213 | Float4 x = v[2 + coordinates].x; | 
|---|
| 1214 | Float4 y = v[2 + coordinates].y; | 
|---|
| 1215 | Float4 z = v[2 + coordinates].z; | 
|---|
| 1216 | Float4 w = v[2 + coordinates].w; | 
|---|
| 1217 |  | 
|---|
| 1218 | if(perturbate) | 
|---|
| 1219 | { | 
|---|
| 1220 | x += du; | 
|---|
| 1221 | y += dv; | 
|---|
| 1222 |  | 
|---|
| 1223 | perturbate = false; | 
|---|
| 1224 | } | 
|---|
| 1225 |  | 
|---|
| 1226 | return sampleTexture(stage, x, y, z, w, project); | 
|---|
| 1227 | } | 
|---|
| 1228 |  | 
|---|
| 1229 | Vector4s PixelPipeline::sampleTexture(int stage, Float4 &u, Float4 &v, Float4 &w, Float4 &q, bool project) | 
|---|
| 1230 | { | 
|---|
| 1231 | Vector4s c; | 
|---|
| 1232 |  | 
|---|
| 1233 | #if PERF_PROFILE | 
|---|
| 1234 | Long texTime = Ticks(); | 
|---|
| 1235 | #endif | 
|---|
| 1236 |  | 
|---|
| 1237 | Vector4f dsx; | 
|---|
| 1238 | Vector4f dsy; | 
|---|
| 1239 |  | 
|---|
| 1240 | Pointer<Byte> texture = data + OFFSET(DrawData, mipmap) + stage * sizeof(Texture); | 
|---|
| 1241 |  | 
|---|
| 1242 | if(!project) | 
|---|
| 1243 | { | 
|---|
| 1244 | c = SamplerCore(constants, state.sampler[stage]).sampleTexture(texture, u, v, w, q, q, dsx, dsy); | 
|---|
| 1245 | } | 
|---|
| 1246 | else | 
|---|
| 1247 | { | 
|---|
| 1248 | Float4 rq = reciprocal(q); | 
|---|
| 1249 |  | 
|---|
| 1250 | Float4 u_q = u * rq; | 
|---|
| 1251 | Float4 v_q = v * rq; | 
|---|
| 1252 | Float4 w_q = w * rq; | 
|---|
| 1253 |  | 
|---|
| 1254 | c = SamplerCore(constants, state.sampler[stage]).sampleTexture(texture, u_q, v_q, w_q, q, q, dsx, dsy); | 
|---|
| 1255 | } | 
|---|
| 1256 |  | 
|---|
| 1257 | #if PERF_PROFILE | 
|---|
| 1258 | cycles[PERF_TEX] += Ticks() - texTime; | 
|---|
| 1259 | #endif | 
|---|
| 1260 |  | 
|---|
| 1261 | return c; | 
|---|
| 1262 | } | 
|---|
| 1263 |  | 
|---|
| 1264 | Short4 PixelPipeline::convertFixed12(RValue<Float4> cf) | 
|---|
| 1265 | { | 
|---|
| 1266 | return RoundShort4(cf * Float4(0x1000)); | 
|---|
| 1267 | } | 
|---|
| 1268 |  | 
|---|
| 1269 | void PixelPipeline::convertFixed12(Vector4s &cs, Vector4f &cf) | 
|---|
| 1270 | { | 
|---|
| 1271 | cs.x = convertFixed12(cf.x); | 
|---|
| 1272 | cs.y = convertFixed12(cf.y); | 
|---|
| 1273 | cs.z = convertFixed12(cf.z); | 
|---|
| 1274 | cs.w = convertFixed12(cf.w); | 
|---|
| 1275 | } | 
|---|
| 1276 |  | 
|---|
| 1277 | Float4 PixelPipeline::convertSigned12(Short4 &cs) | 
|---|
| 1278 | { | 
|---|
| 1279 | return Float4(cs) * Float4(1.0f / 0x0FFE); | 
|---|
| 1280 | } | 
|---|
| 1281 |  | 
|---|
| 1282 | void PixelPipeline::convertSigned12(Vector4f &cf, Vector4s &cs) | 
|---|
| 1283 | { | 
|---|
| 1284 | cf.x = convertSigned12(cs.x); | 
|---|
| 1285 | cf.y = convertSigned12(cs.y); | 
|---|
| 1286 | cf.z = convertSigned12(cs.z); | 
|---|
| 1287 | cf.w = convertSigned12(cs.w); | 
|---|
| 1288 | } | 
|---|
| 1289 |  | 
|---|
| 1290 | void PixelPipeline::writeDestination(Vector4s &d, const Dst &dst) | 
|---|
| 1291 | { | 
|---|
| 1292 | switch(dst.type) | 
|---|
| 1293 | { | 
|---|
| 1294 | case Shader::PARAMETER_TEMP: | 
|---|
| 1295 | if(dst.mask & 0x1) rs[dst.index].x = d.x; | 
|---|
| 1296 | if(dst.mask & 0x2) rs[dst.index].y = d.y; | 
|---|
| 1297 | if(dst.mask & 0x4) rs[dst.index].z = d.z; | 
|---|
| 1298 | if(dst.mask & 0x8) rs[dst.index].w = d.w; | 
|---|
| 1299 | break; | 
|---|
| 1300 | case Shader::PARAMETER_INPUT: | 
|---|
| 1301 | if(dst.mask & 0x1) vs[dst.index].x = d.x; | 
|---|
| 1302 | if(dst.mask & 0x2) vs[dst.index].y = d.y; | 
|---|
| 1303 | if(dst.mask & 0x4) vs[dst.index].z = d.z; | 
|---|
| 1304 | if(dst.mask & 0x8) vs[dst.index].w = d.w; | 
|---|
| 1305 | break; | 
|---|
| 1306 | case Shader::PARAMETER_CONST: ASSERT(false); break; | 
|---|
| 1307 | case Shader::PARAMETER_TEXTURE: | 
|---|
| 1308 | if(dst.mask & 0x1) ts[dst.index].x = d.x; | 
|---|
| 1309 | if(dst.mask & 0x2) ts[dst.index].y = d.y; | 
|---|
| 1310 | if(dst.mask & 0x4) ts[dst.index].z = d.z; | 
|---|
| 1311 | if(dst.mask & 0x8) ts[dst.index].w = d.w; | 
|---|
| 1312 | break; | 
|---|
| 1313 | case Shader::PARAMETER_COLOROUT: | 
|---|
| 1314 | if(dst.mask & 0x1) vs[dst.index].x = d.x; | 
|---|
| 1315 | if(dst.mask & 0x2) vs[dst.index].y = d.y; | 
|---|
| 1316 | if(dst.mask & 0x4) vs[dst.index].z = d.z; | 
|---|
| 1317 | if(dst.mask & 0x8) vs[dst.index].w = d.w; | 
|---|
| 1318 | break; | 
|---|
| 1319 | default: | 
|---|
| 1320 | ASSERT(false); | 
|---|
| 1321 | } | 
|---|
| 1322 | } | 
|---|
| 1323 |  | 
|---|
| 1324 | Vector4s PixelPipeline::fetchRegister(const Src &src) | 
|---|
| 1325 | { | 
|---|
| 1326 | Vector4s *reg; | 
|---|
| 1327 | int i = src.index; | 
|---|
| 1328 |  | 
|---|
| 1329 | Vector4s c; | 
|---|
| 1330 |  | 
|---|
| 1331 | if(src.type == Shader::PARAMETER_CONST) | 
|---|
| 1332 | { | 
|---|
| 1333 | c.x = *Pointer<Short4>(data + OFFSET(DrawData, ps.cW[i][0])); | 
|---|
| 1334 | c.y = *Pointer<Short4>(data + OFFSET(DrawData, ps.cW[i][1])); | 
|---|
| 1335 | c.z = *Pointer<Short4>(data + OFFSET(DrawData, ps.cW[i][2])); | 
|---|
| 1336 | c.w = *Pointer<Short4>(data + OFFSET(DrawData, ps.cW[i][3])); | 
|---|
| 1337 | } | 
|---|
| 1338 |  | 
|---|
| 1339 | switch(src.type) | 
|---|
| 1340 | { | 
|---|
| 1341 | case Shader::PARAMETER_TEMP:          reg = &rs[i]; break; | 
|---|
| 1342 | case Shader::PARAMETER_INPUT:         reg = &vs[i]; break; | 
|---|
| 1343 | case Shader::PARAMETER_CONST:         reg = &c;       break; | 
|---|
| 1344 | case Shader::PARAMETER_TEXTURE:       reg = &ts[i]; break; | 
|---|
| 1345 | case Shader::PARAMETER_VOID:          return rs[0]; // Dummy | 
|---|
| 1346 | case Shader::PARAMETER_FLOAT4LITERAL: return rs[0]; // Dummy | 
|---|
| 1347 | default: ASSERT(false); return rs[0]; | 
|---|
| 1348 | } | 
|---|
| 1349 |  | 
|---|
| 1350 | const Short4 &x = (*reg)[(src.swizzle >> 0) & 0x3]; | 
|---|
| 1351 | const Short4 &y = (*reg)[(src.swizzle >> 2) & 0x3]; | 
|---|
| 1352 | const Short4 &z = (*reg)[(src.swizzle >> 4) & 0x3]; | 
|---|
| 1353 | const Short4 &w = (*reg)[(src.swizzle >> 6) & 0x3]; | 
|---|
| 1354 |  | 
|---|
| 1355 | Vector4s mod; | 
|---|
| 1356 |  | 
|---|
| 1357 | switch(src.modifier) | 
|---|
| 1358 | { | 
|---|
| 1359 | case Shader::MODIFIER_NONE: | 
|---|
| 1360 | mod.x = x; | 
|---|
| 1361 | mod.y = y; | 
|---|
| 1362 | mod.z = z; | 
|---|
| 1363 | mod.w = w; | 
|---|
| 1364 | break; | 
|---|
| 1365 | case Shader::MODIFIER_BIAS: | 
|---|
| 1366 | mod.x = SubSat(x, Short4(0x0800)); | 
|---|
| 1367 | mod.y = SubSat(y, Short4(0x0800)); | 
|---|
| 1368 | mod.z = SubSat(z, Short4(0x0800)); | 
|---|
| 1369 | mod.w = SubSat(w, Short4(0x0800)); | 
|---|
| 1370 | break; | 
|---|
| 1371 | case Shader::MODIFIER_BIAS_NEGATE: | 
|---|
| 1372 | mod.x = SubSat(Short4(0x0800), x); | 
|---|
| 1373 | mod.y = SubSat(Short4(0x0800), y); | 
|---|
| 1374 | mod.z = SubSat(Short4(0x0800), z); | 
|---|
| 1375 | mod.w = SubSat(Short4(0x0800), w); | 
|---|
| 1376 | break; | 
|---|
| 1377 | case Shader::MODIFIER_COMPLEMENT: | 
|---|
| 1378 | mod.x = SubSat(Short4(0x1000), x); | 
|---|
| 1379 | mod.y = SubSat(Short4(0x1000), y); | 
|---|
| 1380 | mod.z = SubSat(Short4(0x1000), z); | 
|---|
| 1381 | mod.w = SubSat(Short4(0x1000), w); | 
|---|
| 1382 | break; | 
|---|
| 1383 | case Shader::MODIFIER_NEGATE: | 
|---|
| 1384 | mod.x = -x; | 
|---|
| 1385 | mod.y = -y; | 
|---|
| 1386 | mod.z = -z; | 
|---|
| 1387 | mod.w = -w; | 
|---|
| 1388 | break; | 
|---|
| 1389 | case Shader::MODIFIER_X2: | 
|---|
| 1390 | mod.x = AddSat(x, x); | 
|---|
| 1391 | mod.y = AddSat(y, y); | 
|---|
| 1392 | mod.z = AddSat(z, z); | 
|---|
| 1393 | mod.w = AddSat(w, w); | 
|---|
| 1394 | break; | 
|---|
| 1395 | case Shader::MODIFIER_X2_NEGATE: | 
|---|
| 1396 | mod.x = -AddSat(x, x); | 
|---|
| 1397 | mod.y = -AddSat(y, y); | 
|---|
| 1398 | mod.z = -AddSat(z, z); | 
|---|
| 1399 | mod.w = -AddSat(w, w); | 
|---|
| 1400 | break; | 
|---|
| 1401 | case Shader::MODIFIER_SIGN: | 
|---|
| 1402 | mod.x = SubSat(x, Short4(0x0800)); | 
|---|
| 1403 | mod.y = SubSat(y, Short4(0x0800)); | 
|---|
| 1404 | mod.z = SubSat(z, Short4(0x0800)); | 
|---|
| 1405 | mod.w = SubSat(w, Short4(0x0800)); | 
|---|
| 1406 | mod.x = AddSat(mod.x, mod.x); | 
|---|
| 1407 | mod.y = AddSat(mod.y, mod.y); | 
|---|
| 1408 | mod.z = AddSat(mod.z, mod.z); | 
|---|
| 1409 | mod.w = AddSat(mod.w, mod.w); | 
|---|
| 1410 | break; | 
|---|
| 1411 | case Shader::MODIFIER_SIGN_NEGATE: | 
|---|
| 1412 | mod.x = SubSat(Short4(0x0800), x); | 
|---|
| 1413 | mod.y = SubSat(Short4(0x0800), y); | 
|---|
| 1414 | mod.z = SubSat(Short4(0x0800), z); | 
|---|
| 1415 | mod.w = SubSat(Short4(0x0800), w); | 
|---|
| 1416 | mod.x = AddSat(mod.x, mod.x); | 
|---|
| 1417 | mod.y = AddSat(mod.y, mod.y); | 
|---|
| 1418 | mod.z = AddSat(mod.z, mod.z); | 
|---|
| 1419 | mod.w = AddSat(mod.w, mod.w); | 
|---|
| 1420 | break; | 
|---|
| 1421 | case Shader::MODIFIER_DZ: | 
|---|
| 1422 | mod.x = x; | 
|---|
| 1423 | mod.y = y; | 
|---|
| 1424 | mod.z = z; | 
|---|
| 1425 | mod.w = w; | 
|---|
| 1426 | // Projection performed by texture sampler | 
|---|
| 1427 | break; | 
|---|
| 1428 | case Shader::MODIFIER_DW: | 
|---|
| 1429 | mod.x = x; | 
|---|
| 1430 | mod.y = y; | 
|---|
| 1431 | mod.z = z; | 
|---|
| 1432 | mod.w = w; | 
|---|
| 1433 | // Projection performed by texture sampler | 
|---|
| 1434 | break; | 
|---|
| 1435 | default: | 
|---|
| 1436 | ASSERT(false); | 
|---|
| 1437 | } | 
|---|
| 1438 |  | 
|---|
| 1439 | if(src.type == Shader::PARAMETER_CONST && (src.modifier == Shader::MODIFIER_X2 || src.modifier == Shader::MODIFIER_X2_NEGATE)) | 
|---|
| 1440 | { | 
|---|
| 1441 | mod.x = Min(mod.x, Short4(0x1000)); mod.x = Max(mod.x, Short4(-0x1000)); | 
|---|
| 1442 | mod.y = Min(mod.y, Short4(0x1000)); mod.y = Max(mod.y, Short4(-0x1000)); | 
|---|
| 1443 | mod.z = Min(mod.z, Short4(0x1000)); mod.z = Max(mod.z, Short4(-0x1000)); | 
|---|
| 1444 | mod.w = Min(mod.w, Short4(0x1000)); mod.w = Max(mod.w, Short4(-0x1000)); | 
|---|
| 1445 | } | 
|---|
| 1446 |  | 
|---|
| 1447 | return mod; | 
|---|
| 1448 | } | 
|---|
| 1449 |  | 
|---|
| 1450 | void PixelPipeline::MOV(Vector4s &dst, Vector4s &src0) | 
|---|
| 1451 | { | 
|---|
| 1452 | dst.x = src0.x; | 
|---|
| 1453 | dst.y = src0.y; | 
|---|
| 1454 | dst.z = src0.z; | 
|---|
| 1455 | dst.w = src0.w; | 
|---|
| 1456 | } | 
|---|
| 1457 |  | 
|---|
| 1458 | void PixelPipeline::ADD(Vector4s &dst, Vector4s &src0, Vector4s &src1) | 
|---|
| 1459 | { | 
|---|
| 1460 | dst.x = AddSat(src0.x, src1.x); | 
|---|
| 1461 | dst.y = AddSat(src0.y, src1.y); | 
|---|
| 1462 | dst.z = AddSat(src0.z, src1.z); | 
|---|
| 1463 | dst.w = AddSat(src0.w, src1.w); | 
|---|
| 1464 | } | 
|---|
| 1465 |  | 
|---|
| 1466 | void PixelPipeline::SUB(Vector4s &dst, Vector4s &src0, Vector4s &src1) | 
|---|
| 1467 | { | 
|---|
| 1468 | dst.x = SubSat(src0.x, src1.x); | 
|---|
| 1469 | dst.y = SubSat(src0.y, src1.y); | 
|---|
| 1470 | dst.z = SubSat(src0.z, src1.z); | 
|---|
| 1471 | dst.w = SubSat(src0.w, src1.w); | 
|---|
| 1472 | } | 
|---|
| 1473 |  | 
|---|
| 1474 | void PixelPipeline::MAD(Vector4s &dst, Vector4s &src0, Vector4s &src1, Vector4s &src2) | 
|---|
| 1475 | { | 
|---|
| 1476 | // FIXME: Long fixed-point multiply fixup | 
|---|
| 1477 | { dst.x = MulHigh(src0.x, src1.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, src2.x); } | 
|---|
| 1478 | { dst.y = MulHigh(src0.y, src1.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, src2.y); } | 
|---|
| 1479 | { dst.z = MulHigh(src0.z, src1.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, src2.z); } | 
|---|
| 1480 | { dst.w = MulHigh(src0.w, src1.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, src2.w); } | 
|---|
| 1481 | } | 
|---|
| 1482 |  | 
|---|
| 1483 | void PixelPipeline::MUL(Vector4s &dst, Vector4s &src0, Vector4s &src1) | 
|---|
| 1484 | { | 
|---|
| 1485 | // FIXME: Long fixed-point multiply fixup | 
|---|
| 1486 | { dst.x = MulHigh(src0.x, src1.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); } | 
|---|
| 1487 | { dst.y = MulHigh(src0.y, src1.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); } | 
|---|
| 1488 | { dst.z = MulHigh(src0.z, src1.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); } | 
|---|
| 1489 | { dst.w = MulHigh(src0.w, src1.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); } | 
|---|
| 1490 | } | 
|---|
| 1491 |  | 
|---|
| 1492 | void PixelPipeline::DP3(Vector4s &dst, Vector4s &src0, Vector4s &src1) | 
|---|
| 1493 | { | 
|---|
| 1494 | Short4 t0; | 
|---|
| 1495 | Short4 t1; | 
|---|
| 1496 |  | 
|---|
| 1497 | // FIXME: Long fixed-point multiply fixup | 
|---|
| 1498 | t0 = MulHigh(src0.x, src1.x); t0 = AddSat(t0, t0); t0 = AddSat(t0, t0); t0 = AddSat(t0, t0); t0 = AddSat(t0, t0); | 
|---|
| 1499 | t1 = MulHigh(src0.y, src1.y); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); | 
|---|
| 1500 | t0 = AddSat(t0, t1); | 
|---|
| 1501 | t1 = MulHigh(src0.z, src1.z); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); | 
|---|
| 1502 | t0 = AddSat(t0, t1); | 
|---|
| 1503 |  | 
|---|
| 1504 | dst.x = t0; | 
|---|
| 1505 | dst.y = t0; | 
|---|
| 1506 | dst.z = t0; | 
|---|
| 1507 | dst.w = t0; | 
|---|
| 1508 | } | 
|---|
| 1509 |  | 
|---|
| 1510 | void PixelPipeline::DP4(Vector4s &dst, Vector4s &src0, Vector4s &src1) | 
|---|
| 1511 | { | 
|---|
| 1512 | Short4 t0; | 
|---|
| 1513 | Short4 t1; | 
|---|
| 1514 |  | 
|---|
| 1515 | // FIXME: Long fixed-point multiply fixup | 
|---|
| 1516 | t0 = MulHigh(src0.x, src1.x); t0 = AddSat(t0, t0); t0 = AddSat(t0, t0); t0 = AddSat(t0, t0); t0 = AddSat(t0, t0); | 
|---|
| 1517 | t1 = MulHigh(src0.y, src1.y); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); | 
|---|
| 1518 | t0 = AddSat(t0, t1); | 
|---|
| 1519 | t1 = MulHigh(src0.z, src1.z); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); | 
|---|
| 1520 | t0 = AddSat(t0, t1); | 
|---|
| 1521 | t1 = MulHigh(src0.w, src1.w); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); | 
|---|
| 1522 | t0 = AddSat(t0, t1); | 
|---|
| 1523 |  | 
|---|
| 1524 | dst.x = t0; | 
|---|
| 1525 | dst.y = t0; | 
|---|
| 1526 | dst.z = t0; | 
|---|
| 1527 | dst.w = t0; | 
|---|
| 1528 | } | 
|---|
| 1529 |  | 
|---|
| 1530 | void PixelPipeline::LRP(Vector4s &dst, Vector4s &src0, Vector4s &src1, Vector4s &src2) | 
|---|
| 1531 | { | 
|---|
| 1532 | // FIXME: Long fixed-point multiply fixup | 
|---|
| 1533 | { dst.x = SubSat(src1.x, src2.x); dst.x = MulHigh(dst.x, src0.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, src2.x); } | 
|---|
| 1534 | { | 
|---|
| 1535 | dst.y = SubSat(src1.y, src2.y); dst.y = MulHigh(dst.y, src0.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, src2.y); | 
|---|
| 1536 | } | 
|---|
| 1537 | {dst.z = SubSat(src1.z, src2.z); dst.z = MulHigh(dst.z, src0.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, src2.z); } | 
|---|
| 1538 | {dst.w = SubSat(src1.w, src2.w); dst.w = MulHigh(dst.w, src0.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, src2.w); } | 
|---|
| 1539 | } | 
|---|
| 1540 |  | 
|---|
| 1541 | void PixelPipeline::TEXCOORD(Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int coordinate) | 
|---|
| 1542 | { | 
|---|
| 1543 | Float4 uw; | 
|---|
| 1544 | Float4 vw; | 
|---|
| 1545 | Float4 sw; | 
|---|
| 1546 |  | 
|---|
| 1547 | if(state.interpolant[2 + coordinate].component & 0x01) | 
|---|
| 1548 | { | 
|---|
| 1549 | uw = Max(u, Float4(0.0f)); | 
|---|
| 1550 | uw = Min(uw, Float4(1.0f)); | 
|---|
| 1551 | dst.x = convertFixed12(uw); | 
|---|
| 1552 | } | 
|---|
| 1553 | else | 
|---|
| 1554 | { | 
|---|
| 1555 | dst.x = Short4(0x0000); | 
|---|
| 1556 | } | 
|---|
| 1557 |  | 
|---|
| 1558 | if(state.interpolant[2 + coordinate].component & 0x02) | 
|---|
| 1559 | { | 
|---|
| 1560 | vw = Max(v, Float4(0.0f)); | 
|---|
| 1561 | vw = Min(vw, Float4(1.0f)); | 
|---|
| 1562 | dst.y = convertFixed12(vw); | 
|---|
| 1563 | } | 
|---|
| 1564 | else | 
|---|
| 1565 | { | 
|---|
| 1566 | dst.y = Short4(0x0000); | 
|---|
| 1567 | } | 
|---|
| 1568 |  | 
|---|
| 1569 | if(state.interpolant[2 + coordinate].component & 0x04) | 
|---|
| 1570 | { | 
|---|
| 1571 | sw = Max(s, Float4(0.0f)); | 
|---|
| 1572 | sw = Min(sw, Float4(1.0f)); | 
|---|
| 1573 | dst.z = convertFixed12(sw); | 
|---|
| 1574 | } | 
|---|
| 1575 | else | 
|---|
| 1576 | { | 
|---|
| 1577 | dst.z = Short4(0x0000); | 
|---|
| 1578 | } | 
|---|
| 1579 |  | 
|---|
| 1580 | dst.w = Short4(0x1000); | 
|---|
| 1581 | } | 
|---|
| 1582 |  | 
|---|
| 1583 | void PixelPipeline::TEXCRD(Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int coordinate, bool project) | 
|---|
| 1584 | { | 
|---|
| 1585 | Float4 uw = u; | 
|---|
| 1586 | Float4 vw = v; | 
|---|
| 1587 | Float4 sw = s; | 
|---|
| 1588 |  | 
|---|
| 1589 | if(project) | 
|---|
| 1590 | { | 
|---|
| 1591 | uw *= Rcp_pp(s); | 
|---|
| 1592 | vw *= Rcp_pp(s); | 
|---|
| 1593 | } | 
|---|
| 1594 |  | 
|---|
| 1595 | if(state.interpolant[2 + coordinate].component & 0x01) | 
|---|
| 1596 | { | 
|---|
| 1597 | uw *= Float4(0x1000); | 
|---|
| 1598 | uw = Max(uw, Float4(-0x8000)); | 
|---|
| 1599 | uw = Min(uw, Float4(0x7FFF)); | 
|---|
| 1600 | dst.x = RoundShort4(uw); | 
|---|
| 1601 | } | 
|---|
| 1602 | else | 
|---|
| 1603 | { | 
|---|
| 1604 | dst.x = Short4(0x0000); | 
|---|
| 1605 | } | 
|---|
| 1606 |  | 
|---|
| 1607 | if(state.interpolant[2 + coordinate].component & 0x02) | 
|---|
| 1608 | { | 
|---|
| 1609 | vw *= Float4(0x1000); | 
|---|
| 1610 | vw = Max(vw, Float4(-0x8000)); | 
|---|
| 1611 | vw = Min(vw, Float4(0x7FFF)); | 
|---|
| 1612 | dst.y = RoundShort4(vw); | 
|---|
| 1613 | } | 
|---|
| 1614 | else | 
|---|
| 1615 | { | 
|---|
| 1616 | dst.y = Short4(0x0000); | 
|---|
| 1617 | } | 
|---|
| 1618 |  | 
|---|
| 1619 | if(state.interpolant[2 + coordinate].component & 0x04) | 
|---|
| 1620 | { | 
|---|
| 1621 | sw *= Float4(0x1000); | 
|---|
| 1622 | sw = Max(sw, Float4(-0x8000)); | 
|---|
| 1623 | sw = Min(sw, Float4(0x7FFF)); | 
|---|
| 1624 | dst.z = RoundShort4(sw); | 
|---|
| 1625 | } | 
|---|
| 1626 | else | 
|---|
| 1627 | { | 
|---|
| 1628 | dst.z = Short4(0x0000); | 
|---|
| 1629 | } | 
|---|
| 1630 | } | 
|---|
| 1631 |  | 
|---|
| 1632 | void PixelPipeline::TEXDP3(Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, Vector4s &src) | 
|---|
| 1633 | { | 
|---|
| 1634 | TEXM3X3PAD(u, v, s, src, 0, false); | 
|---|
| 1635 |  | 
|---|
| 1636 | Short4 t0 = RoundShort4(u_ * Float4(0x1000)); | 
|---|
| 1637 |  | 
|---|
| 1638 | dst.x = t0; | 
|---|
| 1639 | dst.y = t0; | 
|---|
| 1640 | dst.z = t0; | 
|---|
| 1641 | dst.w = t0; | 
|---|
| 1642 | } | 
|---|
| 1643 |  | 
|---|
| 1644 | void PixelPipeline::TEXDP3TEX(Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int stage, Vector4s &src0) | 
|---|
| 1645 | { | 
|---|
| 1646 | TEXM3X3PAD(u, v, s, src0, 0, false); | 
|---|
| 1647 |  | 
|---|
| 1648 | v_ = Float4(0.0f); | 
|---|
| 1649 | w_ = Float4(0.0f); | 
|---|
| 1650 |  | 
|---|
| 1651 | dst = sampleTexture(stage, u_, v_, w_, w_); | 
|---|
| 1652 | } | 
|---|
| 1653 |  | 
|---|
| 1654 | void PixelPipeline::TEXKILL(Int cMask[4], Float4 &u, Float4 &v, Float4 &s) | 
|---|
| 1655 | { | 
|---|
| 1656 | Int kill = SignMask(CmpNLT(u, Float4(0.0f))) & | 
|---|
| 1657 | SignMask(CmpNLT(v, Float4(0.0f))) & | 
|---|
| 1658 | SignMask(CmpNLT(s, Float4(0.0f))); | 
|---|
| 1659 |  | 
|---|
| 1660 | for(unsigned int q = 0; q < state.multiSample; q++) | 
|---|
| 1661 | { | 
|---|
| 1662 | cMask[q] &= kill; | 
|---|
| 1663 | } | 
|---|
| 1664 | } | 
|---|
| 1665 |  | 
|---|
| 1666 | void PixelPipeline::TEXKILL(Int cMask[4], Vector4s &src) | 
|---|
| 1667 | { | 
|---|
| 1668 | Short4 test = src.x | src.y | src.z; | 
|---|
| 1669 | Int kill = SignMask(PackSigned(test, test)) ^ 0x0000000F; | 
|---|
| 1670 |  | 
|---|
| 1671 | for(unsigned int q = 0; q < state.multiSample; q++) | 
|---|
| 1672 | { | 
|---|
| 1673 | cMask[q] &= kill; | 
|---|
| 1674 | } | 
|---|
| 1675 | } | 
|---|
| 1676 |  | 
|---|
| 1677 | void PixelPipeline::TEX(Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int sampler, bool project) | 
|---|
| 1678 | { | 
|---|
| 1679 | dst = sampleTexture(sampler, u, v, s, s, project); | 
|---|
| 1680 | } | 
|---|
| 1681 |  | 
|---|
| 1682 | void PixelPipeline::TEXLD(Vector4s &dst, Vector4s &src, int sampler, bool project) | 
|---|
| 1683 | { | 
|---|
| 1684 | Float4 u = Float4(src.x) * Float4(1.0f / 0x0FFE); | 
|---|
| 1685 | Float4 v = Float4(src.y) * Float4(1.0f / 0x0FFE); | 
|---|
| 1686 | Float4 s = Float4(src.z) * Float4(1.0f / 0x0FFE); | 
|---|
| 1687 |  | 
|---|
| 1688 | dst = sampleTexture(sampler, u, v, s, s, project); | 
|---|
| 1689 | } | 
|---|
| 1690 |  | 
|---|
| 1691 | void PixelPipeline::TEXBEM(Vector4s &dst, Vector4s &src, Float4 &u, Float4 &v, Float4 &s, int stage) | 
|---|
| 1692 | { | 
|---|
| 1693 | Float4 du = Float4(src.x) * Float4(1.0f / 0x0FFE); | 
|---|
| 1694 | Float4 dv = Float4(src.y) * Float4(1.0f / 0x0FFE); | 
|---|
| 1695 |  | 
|---|
| 1696 | Float4 du2 = du; | 
|---|
| 1697 | Float4 dv2 = dv; | 
|---|
| 1698 |  | 
|---|
| 1699 | du *= *Pointer<Float4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[0][0])); | 
|---|
| 1700 | dv2 *= *Pointer<Float4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[1][0])); | 
|---|
| 1701 | du += dv2; | 
|---|
| 1702 | dv *= *Pointer<Float4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[1][1])); | 
|---|
| 1703 | du2 *= *Pointer<Float4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[0][1])); | 
|---|
| 1704 | dv += du2; | 
|---|
| 1705 |  | 
|---|
| 1706 | Float4 u_ = u + du; | 
|---|
| 1707 | Float4 v_ = v + dv; | 
|---|
| 1708 |  | 
|---|
| 1709 | dst = sampleTexture(stage, u_, v_, s, s); | 
|---|
| 1710 | } | 
|---|
| 1711 |  | 
|---|
| 1712 | void PixelPipeline::TEXBEML(Vector4s &dst, Vector4s &src, Float4 &u, Float4 &v, Float4 &s, int stage) | 
|---|
| 1713 | { | 
|---|
| 1714 | Float4 du = Float4(src.x) * Float4(1.0f / 0x0FFE); | 
|---|
| 1715 | Float4 dv = Float4(src.y) * Float4(1.0f / 0x0FFE); | 
|---|
| 1716 |  | 
|---|
| 1717 | Float4 du2 = du; | 
|---|
| 1718 | Float4 dv2 = dv; | 
|---|
| 1719 |  | 
|---|
| 1720 | du *= *Pointer<Float4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[0][0])); | 
|---|
| 1721 | dv2 *= *Pointer<Float4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[1][0])); | 
|---|
| 1722 | du += dv2; | 
|---|
| 1723 | dv *= *Pointer<Float4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[1][1])); | 
|---|
| 1724 | du2 *= *Pointer<Float4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[0][1])); | 
|---|
| 1725 | dv += du2; | 
|---|
| 1726 |  | 
|---|
| 1727 | Float4 u_ = u + du; | 
|---|
| 1728 | Float4 v_ = v + dv; | 
|---|
| 1729 |  | 
|---|
| 1730 | dst = sampleTexture(stage, u_, v_, s, s); | 
|---|
| 1731 |  | 
|---|
| 1732 | Short4 L; | 
|---|
| 1733 |  | 
|---|
| 1734 | L = src.z; | 
|---|
| 1735 | L = MulHigh(L, *Pointer<Short4>(data + OFFSET(DrawData, textureStage[stage].luminanceScale4))); | 
|---|
| 1736 | L = L << 4; | 
|---|
| 1737 | L = AddSat(L, *Pointer<Short4>(data + OFFSET(DrawData, textureStage[stage].luminanceOffset4))); | 
|---|
| 1738 | L = Max(L, Short4(0x0000)); | 
|---|
| 1739 | L = Min(L, Short4(0x1000)); | 
|---|
| 1740 |  | 
|---|
| 1741 | dst.x = MulHigh(dst.x, L); dst.x = dst.x << 4; | 
|---|
| 1742 | dst.y = MulHigh(dst.y, L); dst.y = dst.y << 4; | 
|---|
| 1743 | dst.z = MulHigh(dst.z, L); dst.z = dst.z << 4; | 
|---|
| 1744 | } | 
|---|
| 1745 |  | 
|---|
| 1746 | void PixelPipeline::TEXREG2AR(Vector4s &dst, Vector4s &src0, int stage) | 
|---|
| 1747 | { | 
|---|
| 1748 | Float4 u = Float4(src0.w) * Float4(1.0f / 0x0FFE); | 
|---|
| 1749 | Float4 v = Float4(src0.x) * Float4(1.0f / 0x0FFE); | 
|---|
| 1750 | Float4 s = Float4(src0.z) * Float4(1.0f / 0x0FFE); | 
|---|
| 1751 |  | 
|---|
| 1752 | dst = sampleTexture(stage, u, v, s, s); | 
|---|
| 1753 | } | 
|---|
| 1754 |  | 
|---|
| 1755 | void PixelPipeline::TEXREG2GB(Vector4s &dst, Vector4s &src0, int stage) | 
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| 1756 | { | 
|---|
| 1757 | Float4 u = Float4(src0.y) * Float4(1.0f / 0x0FFE); | 
|---|
| 1758 | Float4 v = Float4(src0.z) * Float4(1.0f / 0x0FFE); | 
|---|
| 1759 | Float4 s = v; | 
|---|
| 1760 |  | 
|---|
| 1761 | dst = sampleTexture(stage, u, v, s, s); | 
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| 1762 | } | 
|---|
| 1763 |  | 
|---|
| 1764 | void PixelPipeline::TEXREG2RGB(Vector4s &dst, Vector4s &src0, int stage) | 
|---|
| 1765 | { | 
|---|
| 1766 | Float4 u = Float4(src0.x) * Float4(1.0f / 0x0FFE); | 
|---|
| 1767 | Float4 v = Float4(src0.y) * Float4(1.0f / 0x0FFE); | 
|---|
| 1768 | Float4 s = Float4(src0.z) * Float4(1.0f / 0x0FFE); | 
|---|
| 1769 |  | 
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| 1770 | dst = sampleTexture(stage, u, v, s, s); | 
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| 1771 | } | 
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| 1772 |  | 
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| 1773 | void PixelPipeline::TEXM3X2DEPTH(Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, Vector4s &src, bool signedScaling) | 
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| 1774 | { | 
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| 1775 | TEXM3X2PAD(u, v, s, src, 1, signedScaling); | 
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| 1776 |  | 
|---|
| 1777 | // z / w | 
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| 1778 | u_ *= Rcp_pp(v_);   // FIXME: Set result to 1.0 when division by zero | 
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| 1779 |  | 
|---|
| 1780 | oDepth = u_; | 
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| 1781 | } | 
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| 1782 |  | 
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| 1783 | void PixelPipeline::TEXM3X2PAD(Float4 &u, Float4 &v, Float4 &s, Vector4s &src0, int component, bool signedScaling) | 
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| 1784 | { | 
|---|
| 1785 | TEXM3X3PAD(u, v, s, src0, component, signedScaling); | 
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| 1786 | } | 
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| 1787 |  | 
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| 1788 | void PixelPipeline::TEXM3X2TEX(Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int stage, Vector4s &src0, bool signedScaling) | 
|---|
| 1789 | { | 
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| 1790 | TEXM3X2PAD(u, v, s, src0, 1, signedScaling); | 
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| 1791 |  | 
|---|
| 1792 | w_ = Float4(0.0f); | 
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| 1793 |  | 
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| 1794 | dst = sampleTexture(stage, u_, v_, w_, w_); | 
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| 1795 | } | 
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| 1796 |  | 
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| 1797 | void PixelPipeline::TEXM3X3(Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, Vector4s &src0, bool signedScaling) | 
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| 1798 | { | 
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| 1799 | TEXM3X3PAD(u, v, s, src0, 2, signedScaling); | 
|---|
| 1800 |  | 
|---|
| 1801 | dst.x = RoundShort4(u_ * Float4(0x1000)); | 
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| 1802 | dst.y = RoundShort4(v_ * Float4(0x1000)); | 
|---|
| 1803 | dst.z = RoundShort4(w_ * Float4(0x1000)); | 
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| 1804 | dst.w = Short4(0x1000); | 
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| 1805 | } | 
|---|
| 1806 |  | 
|---|
| 1807 | void PixelPipeline::TEXM3X3PAD(Float4 &u, Float4 &v, Float4 &s, Vector4s &src0, int component, bool signedScaling) | 
|---|
| 1808 | { | 
|---|
| 1809 | if(component == 0 || previousScaling != signedScaling)   // FIXME: Other source modifiers? | 
|---|
| 1810 | { | 
|---|
| 1811 | U = Float4(src0.x); | 
|---|
| 1812 | V = Float4(src0.y); | 
|---|
| 1813 | W = Float4(src0.z); | 
|---|
| 1814 |  | 
|---|
| 1815 | previousScaling = signedScaling; | 
|---|
| 1816 | } | 
|---|
| 1817 |  | 
|---|
| 1818 | Float4 x = U * u + V * v + W * s; | 
|---|
| 1819 |  | 
|---|
| 1820 | x *= Float4(1.0f / 0x1000); | 
|---|
| 1821 |  | 
|---|
| 1822 | switch(component) | 
|---|
| 1823 | { | 
|---|
| 1824 | case 0:	u_ = x; break; | 
|---|
| 1825 | case 1:	v_ = x; break; | 
|---|
| 1826 | case 2: w_ = x; break; | 
|---|
| 1827 | default: ASSERT(false); | 
|---|
| 1828 | } | 
|---|
| 1829 | } | 
|---|
| 1830 |  | 
|---|
| 1831 | void PixelPipeline::TEXM3X3SPEC(Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int stage, Vector4s &src0, Vector4s &src1) | 
|---|
| 1832 | { | 
|---|
| 1833 | TEXM3X3PAD(u, v, s, src0, 2, false); | 
|---|
| 1834 |  | 
|---|
| 1835 | Float4 E[3];   // Eye vector | 
|---|
| 1836 |  | 
|---|
| 1837 | E[0] = Float4(src1.x) * Float4(1.0f / 0x0FFE); | 
|---|
| 1838 | E[1] = Float4(src1.y) * Float4(1.0f / 0x0FFE); | 
|---|
| 1839 | E[2] = Float4(src1.z) * Float4(1.0f / 0x0FFE); | 
|---|
| 1840 |  | 
|---|
| 1841 | // Reflection | 
|---|
| 1842 | Float4 u__; | 
|---|
| 1843 | Float4 v__; | 
|---|
| 1844 | Float4 w__; | 
|---|
| 1845 |  | 
|---|
| 1846 | // (u'', v'', w'') = 2 * (N . E) * N - E * (N . N) | 
|---|
| 1847 | u__ = u_ * E[0]; | 
|---|
| 1848 | v__ = v_ * E[1]; | 
|---|
| 1849 | w__ = w_ * E[2]; | 
|---|
| 1850 | u__ += v__ + w__; | 
|---|
| 1851 | u__ += u__; | 
|---|
| 1852 | v__ = u__; | 
|---|
| 1853 | w__ = u__; | 
|---|
| 1854 | u__ *= u_; | 
|---|
| 1855 | v__ *= v_; | 
|---|
| 1856 | w__ *= w_; | 
|---|
| 1857 | u_ *= u_; | 
|---|
| 1858 | v_ *= v_; | 
|---|
| 1859 | w_ *= w_; | 
|---|
| 1860 | u_ += v_ + w_; | 
|---|
| 1861 | u__ -= E[0] * u_; | 
|---|
| 1862 | v__ -= E[1] * u_; | 
|---|
| 1863 | w__ -= E[2] * u_; | 
|---|
| 1864 |  | 
|---|
| 1865 | dst = sampleTexture(stage, u__, v__, w__, w__); | 
|---|
| 1866 | } | 
|---|
| 1867 |  | 
|---|
| 1868 | void PixelPipeline::TEXM3X3TEX(Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int stage, Vector4s &src0, bool signedScaling) | 
|---|
| 1869 | { | 
|---|
| 1870 | TEXM3X3PAD(u, v, s, src0, 2, signedScaling); | 
|---|
| 1871 |  | 
|---|
| 1872 | dst = sampleTexture(stage, u_, v_, w_, w_); | 
|---|
| 1873 | } | 
|---|
| 1874 |  | 
|---|
| 1875 | void PixelPipeline::TEXM3X3VSPEC(Vector4s &dst, Float4 &x, Float4 &y, Float4 &z, int stage, Vector4s &src0) | 
|---|
| 1876 | { | 
|---|
| 1877 | TEXM3X3PAD(x, y, z, src0, 2, false); | 
|---|
| 1878 |  | 
|---|
| 1879 | Float4 E[3];   // Eye vector | 
|---|
| 1880 |  | 
|---|
| 1881 | E[0] = v[2 + stage - 2].w; | 
|---|
| 1882 | E[1] = v[2 + stage - 1].w; | 
|---|
| 1883 | E[2] = v[2 + stage - 0].w; | 
|---|
| 1884 |  | 
|---|
| 1885 | // Reflection | 
|---|
| 1886 | Float4 u__; | 
|---|
| 1887 | Float4 v__; | 
|---|
| 1888 | Float4 w__; | 
|---|
| 1889 |  | 
|---|
| 1890 | // (u'', v'', w'') = 2 * (N . E) * N - E * (N . N) | 
|---|
| 1891 | u__ = u_ * E[0]; | 
|---|
| 1892 | v__ = v_ * E[1]; | 
|---|
| 1893 | w__ = w_ * E[2]; | 
|---|
| 1894 | u__ += v__ + w__; | 
|---|
| 1895 | u__ += u__; | 
|---|
| 1896 | v__ = u__; | 
|---|
| 1897 | w__ = u__; | 
|---|
| 1898 | u__ *= u_; | 
|---|
| 1899 | v__ *= v_; | 
|---|
| 1900 | w__ *= w_; | 
|---|
| 1901 | u_ *= u_; | 
|---|
| 1902 | v_ *= v_; | 
|---|
| 1903 | w_ *= w_; | 
|---|
| 1904 | u_ += v_ + w_; | 
|---|
| 1905 | u__ -= E[0] * u_; | 
|---|
| 1906 | v__ -= E[1] * u_; | 
|---|
| 1907 | w__ -= E[2] * u_; | 
|---|
| 1908 |  | 
|---|
| 1909 | dst = sampleTexture(stage, u__, v__, w__, w__); | 
|---|
| 1910 | } | 
|---|
| 1911 |  | 
|---|
| 1912 | void PixelPipeline::TEXDEPTH() | 
|---|
| 1913 | { | 
|---|
| 1914 | u_ = Float4(rs[5].x); | 
|---|
| 1915 | v_ = Float4(rs[5].y); | 
|---|
| 1916 |  | 
|---|
| 1917 | // z / w | 
|---|
| 1918 | u_ *= Rcp_pp(v_);   // FIXME: Set result to 1.0 when division by zero | 
|---|
| 1919 |  | 
|---|
| 1920 | oDepth = u_; | 
|---|
| 1921 | } | 
|---|
| 1922 |  | 
|---|
| 1923 | void PixelPipeline::CND(Vector4s &dst, Vector4s &src0, Vector4s &src1, Vector4s &src2) | 
|---|
| 1924 | { | 
|---|
| 1925 | {Short4 t0; t0 = src0.x; t0 = CmpGT(t0, Short4(0x0800)); Short4 t1; t1 = src1.x; t1 = t1 & t0; t0 = ~t0 & src2.x; t0 = t0 | t1; dst.x = t0; }; | 
|---|
| 1926 | {Short4 t0; t0 = src0.y; t0 = CmpGT(t0, Short4(0x0800)); Short4 t1; t1 = src1.y; t1 = t1 & t0; t0 = ~t0 & src2.y; t0 = t0 | t1; dst.y = t0; }; | 
|---|
| 1927 | {Short4 t0; t0 = src0.z; t0 = CmpGT(t0, Short4(0x0800)); Short4 t1; t1 = src1.z; t1 = t1 & t0; t0 = ~t0 & src2.z; t0 = t0 | t1; dst.z = t0; }; | 
|---|
| 1928 | {Short4 t0; t0 = src0.w; t0 = CmpGT(t0, Short4(0x0800)); Short4 t1; t1 = src1.w; t1 = t1 & t0; t0 = ~t0 & src2.w; t0 = t0 | t1; dst.w = t0; }; | 
|---|
| 1929 | } | 
|---|
| 1930 |  | 
|---|
| 1931 | void PixelPipeline::CMP(Vector4s &dst, Vector4s &src0, Vector4s &src1, Vector4s &src2) | 
|---|
| 1932 | { | 
|---|
| 1933 | {Short4 t0 = CmpGT(Short4(0x0000), src0.x); Short4 t1; t1 = src2.x; t1 &= t0; t0 = ~t0 & src1.x; t0 |= t1; dst.x = t0; }; | 
|---|
| 1934 | {Short4 t0 = CmpGT(Short4(0x0000), src0.y); Short4 t1; t1 = src2.y; t1 &= t0; t0 = ~t0 & src1.y; t0 |= t1; dst.y = t0; }; | 
|---|
| 1935 | {Short4 t0 = CmpGT(Short4(0x0000), src0.z); Short4 t1; t1 = src2.z; t1 &= t0; t0 = ~t0 & src1.z; t0 |= t1; dst.z = t0; }; | 
|---|
| 1936 | {Short4 t0 = CmpGT(Short4(0x0000), src0.w); Short4 t1; t1 = src2.w; t1 &= t0; t0 = ~t0 & src1.w; t0 |= t1; dst.w = t0; }; | 
|---|
| 1937 | } | 
|---|
| 1938 |  | 
|---|
| 1939 | void PixelPipeline::BEM(Vector4s &dst, Vector4s &src0, Vector4s &src1, int stage) | 
|---|
| 1940 | { | 
|---|
| 1941 | Short4 t0; | 
|---|
| 1942 | Short4 t1; | 
|---|
| 1943 |  | 
|---|
| 1944 | // dst.x = src0.x + BUMPENVMAT00(stage) * src1.x + BUMPENVMAT10(stage) * src1.y | 
|---|
| 1945 | t0 = MulHigh(src1.x, *Pointer<Short4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4W[0][0]))); t0 = t0 << 4;   // FIXME: Matrix components range? Overflow hazard. | 
|---|
| 1946 | t1 = MulHigh(src1.y, *Pointer<Short4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4W[1][0]))); t1 = t1 << 4;   // FIXME: Matrix components range? Overflow hazard. | 
|---|
| 1947 | t0 = AddSat(t0, t1); | 
|---|
| 1948 | t0 = AddSat(t0, src0.x); | 
|---|
| 1949 | dst.x = t0; | 
|---|
| 1950 |  | 
|---|
| 1951 | // dst.y = src0.y + BUMPENVMAT01(stage) * src1.x + BUMPENVMAT11(stage) * src1.y | 
|---|
| 1952 | t0 = MulHigh(src1.x, *Pointer<Short4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4W[0][1]))); t0 = t0 << 4;   // FIXME: Matrix components range? Overflow hazard. | 
|---|
| 1953 | t1 = MulHigh(src1.y, *Pointer<Short4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4W[1][1]))); t1 = t1 << 4;   // FIXME: Matrix components range? Overflow hazard. | 
|---|
| 1954 | t0 = AddSat(t0, t1); | 
|---|
| 1955 | t0 = AddSat(t0, src0.y); | 
|---|
| 1956 | dst.y = t0; | 
|---|
| 1957 | } | 
|---|
| 1958 | } | 
|---|
| 1959 |  | 
|---|
| 1960 |  | 
|---|