| 1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | 
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| 2 | // | 
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| 3 | // Licensed under the Apache License, Version 2.0 (the "License"); | 
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| 4 | // you may not use this file except in compliance with the License. | 
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| 5 | // You may obtain a copy of the License at | 
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| 6 | // | 
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| 7 | //    http://www.apache.org/licenses/LICENSE-2.0 | 
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| 8 | // | 
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| 9 | // Unless required by applicable law or agreed to in writing, software | 
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| 10 | // distributed under the License is distributed on an "AS IS" BASIS, | 
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| 11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
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| 12 | // See the License for the specific language governing permissions and | 
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| 13 | // limitations under the License. | 
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| 14 |  | 
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| 15 | #ifndef sw_Renderer_hpp | 
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| 16 | #define sw_Renderer_hpp | 
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| 17 |  | 
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| 18 | #include "VertexProcessor.hpp" | 
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| 19 | #include "PixelProcessor.hpp" | 
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| 20 | #include "SetupProcessor.hpp" | 
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| 21 | #include "Plane.hpp" | 
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| 22 | #include "Blitter.hpp" | 
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| 23 | #include "Common/MutexLock.hpp" | 
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| 24 | #include "Common/Thread.hpp" | 
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| 25 | #include "Main/Config.hpp" | 
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| 26 |  | 
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| 27 | #include <list> | 
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| 28 |  | 
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| 29 | namespace sw | 
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| 30 | { | 
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| 31 | class Clipper; | 
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| 32 | struct DrawCall; | 
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| 33 | class PixelShader; | 
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| 34 | class VertexShader; | 
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| 35 | class SwiftConfig; | 
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| 36 | struct Task; | 
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| 37 | class Resource; | 
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| 38 | struct Constants; | 
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| 39 |  | 
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| 40 | enum TranscendentalPrecision | 
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| 41 | { | 
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| 42 | APPROXIMATE, | 
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| 43 | PARTIAL,	// 2^-10 | 
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| 44 | ACCURATE, | 
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| 45 | WHQL,		// 2^-21 | 
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| 46 | IEEE		// 2^-23 | 
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| 47 | }; | 
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| 48 |  | 
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| 49 | extern TranscendentalPrecision logPrecision; | 
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| 50 | extern TranscendentalPrecision expPrecision; | 
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| 51 | extern TranscendentalPrecision rcpPrecision; | 
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| 52 | extern TranscendentalPrecision rsqPrecision; | 
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| 53 | extern bool perspectiveCorrection; | 
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| 54 |  | 
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| 55 | struct Conventions | 
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| 56 | { | 
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| 57 | bool halfIntegerCoordinates; | 
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| 58 | bool symmetricNormalizedDepth; | 
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| 59 | bool booleanFaceRegister; | 
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| 60 | bool fullPixelPositionRegister; | 
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| 61 | bool leadingVertexFirst; | 
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| 62 | bool secondaryColor; | 
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| 63 | bool colorsDefaultToZero; | 
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| 64 | }; | 
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| 65 |  | 
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| 66 | static const Conventions OpenGL = | 
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| 67 | { | 
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| 68 | true,    // halfIntegerCoordinates | 
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| 69 | true,    // symmetricNormalizedDepth | 
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| 70 | true,    // booleanFaceRegister | 
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| 71 | true,    // fullPixelPositionRegister | 
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| 72 | false,   // leadingVertexFirst | 
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| 73 | false,   // secondaryColor | 
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| 74 | true,    // colorsDefaultToZero | 
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| 75 | }; | 
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| 76 |  | 
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| 77 | static const Conventions Direct3D = | 
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| 78 | { | 
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| 79 | false,   // halfIntegerCoordinates | 
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| 80 | false,   // symmetricNormalizedDepth | 
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| 81 | false,   // booleanFaceRegister | 
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| 82 | false,   // fullPixelPositionRegister | 
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| 83 | true,    // leadingVertexFirst | 
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| 84 | true,    // secondardyColor | 
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| 85 | false,   // colorsDefaultToZero | 
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| 86 | }; | 
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| 87 |  | 
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| 88 | struct Query | 
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| 89 | { | 
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| 90 | enum Type { FRAGMENTS_PASSED, TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN }; | 
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| 91 |  | 
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| 92 | Query(Type type); | 
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| 93 |  | 
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| 94 | void addRef(); | 
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| 95 | void release(); | 
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| 96 |  | 
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| 97 | inline void begin() | 
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| 98 | { | 
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| 99 | building = true; | 
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| 100 | data = 0; | 
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| 101 | } | 
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| 102 |  | 
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| 103 | inline void end() | 
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| 104 | { | 
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| 105 | building = false; | 
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| 106 | } | 
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| 107 |  | 
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| 108 | inline bool isReady() const | 
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| 109 | { | 
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| 110 | return (reference == 1); | 
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| 111 | } | 
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| 112 |  | 
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| 113 | bool building; | 
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| 114 | AtomicInt data; | 
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| 115 |  | 
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| 116 | const Type type; | 
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| 117 | private: | 
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| 118 | ~Query() {} // Only delete a query within the release() function | 
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| 119 |  | 
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| 120 | AtomicInt reference; | 
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| 121 | }; | 
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| 122 |  | 
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| 123 | struct DrawData | 
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| 124 | { | 
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| 125 | const Constants *constants; | 
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| 126 |  | 
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| 127 | const void *input[MAX_VERTEX_INPUTS]; | 
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| 128 | unsigned int stride[MAX_VERTEX_INPUTS]; | 
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| 129 | Texture mipmap[TOTAL_IMAGE_UNITS]; | 
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| 130 | const void *indices; | 
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| 131 |  | 
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| 132 | struct VS | 
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| 133 | { | 
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| 134 | float4 c[VERTEX_UNIFORM_VECTORS + 1];   // One extra for indices out of range, c[VERTEX_UNIFORM_VECTORS] = {0, 0, 0, 0} | 
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| 135 | byte* u[MAX_UNIFORM_BUFFER_BINDINGS]; | 
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| 136 | byte* t[MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS]; | 
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| 137 | unsigned int reg[MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS]; // Offset used when reading from registers, in components | 
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| 138 | unsigned int row[MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS]; // Number of rows to read | 
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| 139 | unsigned int col[MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS]; // Number of columns to read | 
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| 140 | unsigned int str[MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS]; // Number of components between each varying in output buffer | 
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| 141 | int4 i[16]; | 
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| 142 | bool b[16]; | 
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| 143 | }; | 
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| 144 |  | 
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| 145 | struct PS | 
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| 146 | { | 
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| 147 | word4 cW[8][4]; | 
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| 148 | float4 c[FRAGMENT_UNIFORM_VECTORS]; | 
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| 149 | byte* u[MAX_UNIFORM_BUFFER_BINDINGS]; | 
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| 150 | int4 i[16]; | 
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| 151 | bool b[16]; | 
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| 152 | }; | 
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| 153 |  | 
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| 154 | union | 
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| 155 | { | 
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| 156 | VS vs; | 
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| 157 | VertexProcessor::FixedFunction ff; | 
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| 158 | }; | 
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| 159 |  | 
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| 160 | PS ps; | 
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| 161 |  | 
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| 162 | int instanceID; | 
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| 163 |  | 
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| 164 | VertexProcessor::PointSprite point; | 
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| 165 | float lineWidth; | 
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| 166 |  | 
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| 167 | PixelProcessor::Stencil stencil[2];   // clockwise, counterclockwise | 
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| 168 | PixelProcessor::Fog fog; | 
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| 169 | PixelProcessor::Factor factor; | 
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| 170 | unsigned int occlusion[16];   // Number of pixels passing depth test | 
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| 171 |  | 
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| 172 | #if PERF_PROFILE | 
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| 173 | int64_t cycles[PERF_TIMERS][16]; | 
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| 174 | #endif | 
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| 175 |  | 
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| 176 | TextureStage::Uniforms textureStage[8]; | 
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| 177 |  | 
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| 178 | float4 Wx16; | 
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| 179 | float4 Hx16; | 
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| 180 | float4 X0x16; | 
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| 181 | float4 Y0x16; | 
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| 182 | float4 XXXX; | 
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| 183 | float4 YYYY; | 
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| 184 | float4 halfPixelX; | 
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| 185 | float4 halfPixelY; | 
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| 186 | float viewportHeight; | 
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| 187 | float slopeDepthBias; | 
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| 188 | float depthRange; | 
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| 189 | float depthNear; | 
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| 190 | Plane clipPlane[6]; | 
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| 191 |  | 
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| 192 | unsigned int *colorBuffer[RENDERTARGETS]; | 
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| 193 | int colorPitchB[RENDERTARGETS]; | 
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| 194 | int colorSliceB[RENDERTARGETS]; | 
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| 195 | float *depthBuffer; | 
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| 196 | int depthPitchB; | 
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| 197 | int depthSliceB; | 
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| 198 | unsigned char *stencilBuffer; | 
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| 199 | int stencilPitchB; | 
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| 200 | int stencilSliceB; | 
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| 201 |  | 
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| 202 | int scissorX0; | 
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| 203 | int scissorX1; | 
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| 204 | int scissorY0; | 
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| 205 | int scissorY1; | 
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| 206 |  | 
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| 207 | float4 a2c0; | 
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| 208 | float4 a2c1; | 
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| 209 | float4 a2c2; | 
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| 210 | float4 a2c3; | 
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| 211 | }; | 
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| 212 |  | 
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| 213 | struct Viewport | 
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| 214 | { | 
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| 215 | float x0; | 
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| 216 | float y0; | 
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| 217 | float width; | 
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| 218 | float height; | 
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| 219 | float minZ; | 
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| 220 | float maxZ; | 
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| 221 | }; | 
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| 222 |  | 
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| 223 | class Renderer : public VertexProcessor, public PixelProcessor, public SetupProcessor | 
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| 224 | { | 
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| 225 | struct Task | 
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| 226 | { | 
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| 227 | enum Type | 
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| 228 | { | 
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| 229 | PRIMITIVES, | 
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| 230 | PIXELS, | 
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| 231 |  | 
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| 232 | RESUME, | 
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| 233 | SUSPEND | 
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| 234 | }; | 
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| 235 |  | 
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| 236 | AtomicInt type; | 
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| 237 | AtomicInt primitiveUnit; | 
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| 238 | AtomicInt pixelCluster; | 
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| 239 | }; | 
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| 240 |  | 
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| 241 | struct PrimitiveProgress | 
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| 242 | { | 
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| 243 | void init() | 
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| 244 | { | 
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| 245 | drawCall = 0; | 
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| 246 | firstPrimitive = 0; | 
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| 247 | primitiveCount = 0; | 
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| 248 | visible = 0; | 
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| 249 | references = 0; | 
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| 250 | } | 
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| 251 |  | 
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| 252 | AtomicInt drawCall; | 
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| 253 | AtomicInt firstPrimitive; | 
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| 254 | AtomicInt primitiveCount; | 
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| 255 | AtomicInt visible; | 
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| 256 | AtomicInt references; | 
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| 257 | }; | 
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| 258 |  | 
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| 259 | struct PixelProgress | 
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| 260 | { | 
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| 261 | void init() | 
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| 262 | { | 
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| 263 | drawCall = 0; | 
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| 264 | processedPrimitives = 0; | 
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| 265 | executing = false; | 
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| 266 | } | 
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| 267 |  | 
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| 268 | AtomicInt drawCall; | 
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| 269 | AtomicInt processedPrimitives; | 
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| 270 | AtomicInt executing; | 
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| 271 | }; | 
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| 272 |  | 
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| 273 | public: | 
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| 274 | Renderer(Context *context, Conventions conventions, bool exactColorRounding); | 
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| 275 |  | 
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| 276 | virtual ~Renderer(); | 
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| 277 |  | 
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| 278 | void *operator new(size_t size); | 
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| 279 | void operator delete(void * mem); | 
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| 280 |  | 
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| 281 | void draw(DrawType drawType, unsigned int indexOffset, unsigned int count, bool update = true); | 
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| 282 |  | 
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| 283 | void clear(void *value, Format format, Surface *dest, const Rect &rect, unsigned int rgbaMask); | 
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| 284 | void blit(Surface *source, const SliceRectF &sRect, Surface *dest, const SliceRect &dRect, bool filter, bool isStencil = false, bool sRGBconversion = true); | 
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| 285 | void blit3D(Surface *source, Surface *dest); | 
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| 286 |  | 
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| 287 | void setIndexBuffer(Resource *indexBuffer); | 
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| 288 |  | 
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| 289 | void setMultiSampleMask(unsigned int mask); | 
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| 290 | void setTransparencyAntialiasing(TransparencyAntialiasing transparencyAntialiasing); | 
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| 291 |  | 
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| 292 | void setTextureResource(unsigned int sampler, Resource *resource); | 
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| 293 | void setTextureLevel(unsigned int sampler, unsigned int face, unsigned int level, Surface *surface, TextureType type); | 
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| 294 |  | 
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| 295 | void setTextureFilter(SamplerType type, int sampler, FilterType textureFilter); | 
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| 296 | void setMipmapFilter(SamplerType type, int sampler, MipmapType mipmapFilter); | 
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| 297 | void setGatherEnable(SamplerType type, int sampler, bool enable); | 
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| 298 | void setAddressingModeU(SamplerType type, int sampler, AddressingMode addressingMode); | 
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| 299 | void setAddressingModeV(SamplerType type, int sampler, AddressingMode addressingMode); | 
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| 300 | void setAddressingModeW(SamplerType type, int sampler, AddressingMode addressingMode); | 
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| 301 | void setReadSRGB(SamplerType type, int sampler, bool sRGB); | 
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| 302 | void setMipmapLOD(SamplerType type, int sampler, float bias); | 
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| 303 | void setBorderColor(SamplerType type, int sampler, const Color<float> &borderColor); | 
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| 304 | void setMaxAnisotropy(SamplerType type, int sampler, float maxAnisotropy); | 
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| 305 | void setHighPrecisionFiltering(SamplerType type, int sampler, bool highPrecisionFiltering); | 
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| 306 | void setSwizzleR(SamplerType type, int sampler, SwizzleType swizzleR); | 
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| 307 | void setSwizzleG(SamplerType type, int sampler, SwizzleType swizzleG); | 
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| 308 | void setSwizzleB(SamplerType type, int sampler, SwizzleType swizzleB); | 
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| 309 | void setSwizzleA(SamplerType type, int sampler, SwizzleType swizzleA); | 
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| 310 | void setCompareFunc(SamplerType type, int sampler, CompareFunc compare); | 
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| 311 | void setBaseLevel(SamplerType type, int sampler, int baseLevel); | 
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| 312 | void setMaxLevel(SamplerType type, int sampler, int maxLevel); | 
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| 313 | void setMinLod(SamplerType type, int sampler, float minLod); | 
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| 314 | void setMaxLod(SamplerType type, int sampler, float maxLod); | 
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| 315 | void setSyncRequired(SamplerType type, int sampler, bool syncRequired); | 
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| 316 |  | 
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| 317 | void setPointSpriteEnable(bool pointSpriteEnable); | 
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| 318 | void setPointScaleEnable(bool pointScaleEnable); | 
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| 319 | void setLineWidth(float width); | 
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| 320 |  | 
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| 321 | void setDepthBias(float bias); | 
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| 322 | void setSlopeDepthBias(float slopeBias); | 
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| 323 |  | 
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| 324 | void setRasterizerDiscard(bool rasterizerDiscard); | 
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| 325 |  | 
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| 326 | // Programmable pipelines | 
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| 327 | void setPixelShader(const PixelShader *shader); | 
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| 328 | void setVertexShader(const VertexShader *shader); | 
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| 329 |  | 
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| 330 | void setPixelShaderConstantF(unsigned int index, const float value[4], unsigned int count = 1); | 
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| 331 | void setPixelShaderConstantI(unsigned int index, const int value[4], unsigned int count = 1); | 
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| 332 | void setPixelShaderConstantB(unsigned int index, const int *boolean, unsigned int count = 1); | 
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| 333 |  | 
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| 334 | void setVertexShaderConstantF(unsigned int index, const float value[4], unsigned int count = 1); | 
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| 335 | void setVertexShaderConstantI(unsigned int index, const int value[4], unsigned int count = 1); | 
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| 336 | void setVertexShaderConstantB(unsigned int index, const int *boolean, unsigned int count = 1); | 
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| 337 |  | 
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| 338 | // Viewport & Clipper | 
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| 339 | void setViewport(const Viewport &viewport); | 
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| 340 | void setScissor(const Rect &scissor); | 
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| 341 | void setClipFlags(int flags); | 
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| 342 | void setClipPlane(unsigned int index, const float plane[4]); | 
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| 343 |  | 
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| 344 | // Partial transform | 
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| 345 | void setModelMatrix(const Matrix &M, int i = 0); | 
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| 346 | void setViewMatrix(const Matrix &V); | 
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| 347 | void setBaseMatrix(const Matrix &B); | 
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| 348 | void setProjectionMatrix(const Matrix &P); | 
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| 349 |  | 
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| 350 | void addQuery(Query *query); | 
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| 351 | void removeQuery(Query *query); | 
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| 352 |  | 
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| 353 | void synchronize(); | 
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| 354 |  | 
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| 355 | #if PERF_HUD | 
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| 356 | // Performance timers | 
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| 357 | int getThreadCount(); | 
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| 358 | int64_t getVertexTime(int thread); | 
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| 359 | int64_t getSetupTime(int thread); | 
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| 360 | int64_t getPixelTime(int thread); | 
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| 361 | void resetTimers(); | 
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| 362 | #endif | 
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| 363 |  | 
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| 364 | static int getClusterCount() { return clusterCount; } | 
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| 365 |  | 
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| 366 | private: | 
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| 367 | static void threadFunction(void *parameters); | 
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| 368 | void threadLoop(int threadIndex); | 
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| 369 | void taskLoop(int threadIndex); | 
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| 370 | void findAvailableTasks(); | 
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| 371 | void scheduleTask(int threadIndex); | 
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| 372 | void executeTask(int threadIndex); | 
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| 373 | void finishRendering(Task &pixelTask); | 
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| 374 |  | 
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| 375 | void processPrimitiveVertices(int unit, unsigned int start, unsigned int count, unsigned int loop, int thread); | 
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| 376 |  | 
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| 377 | int setupSolidTriangles(int batch, int count); | 
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| 378 | int setupWireframeTriangle(int batch, int count); | 
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| 379 | int setupVertexTriangle(int batch, int count); | 
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| 380 | int setupLines(int batch, int count); | 
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| 381 | int setupPoints(int batch, int count); | 
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| 382 |  | 
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| 383 | bool setupLine(Primitive &primitive, Triangle &triangle, const DrawCall &draw); | 
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| 384 | bool setupPoint(Primitive &primitive, Triangle &triangle, const DrawCall &draw); | 
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| 385 |  | 
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| 386 | bool isReadWriteTexture(int sampler); | 
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| 387 | void updateClipper(); | 
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| 388 | void updateConfiguration(bool initialUpdate = false); | 
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| 389 | void initializeThreads(); | 
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| 390 | void terminateThreads(); | 
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| 391 |  | 
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| 392 | void loadConstants(const VertexShader *vertexShader); | 
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| 393 | void loadConstants(const PixelShader *pixelShader); | 
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| 394 |  | 
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| 395 | Context *context; | 
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| 396 | Clipper *clipper; | 
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| 397 | Blitter *blitter; | 
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| 398 | Viewport viewport; | 
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| 399 | Rect scissor; | 
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| 400 | int clipFlags; | 
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| 401 |  | 
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| 402 | Triangle *triangleBatch[16]; | 
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| 403 | Primitive *primitiveBatch[16]; | 
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| 404 |  | 
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| 405 | // User-defined clipping planes | 
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| 406 | Plane userPlane[MAX_CLIP_PLANES]; | 
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| 407 | Plane clipPlane[MAX_CLIP_PLANES];   // Tranformed to clip space | 
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| 408 | bool updateClipPlanes; | 
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| 409 |  | 
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| 410 | AtomicInt exitThreads; | 
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| 411 | AtomicInt threadsAwake; | 
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| 412 | Thread *worker[16]; | 
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| 413 | Event *resume[16];         // Events for resuming threads | 
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| 414 | Event *suspend[16];        // Events for suspending threads | 
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| 415 | Event *resumeApp;          // Event for resuming the application thread | 
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| 416 |  | 
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| 417 | PrimitiveProgress primitiveProgress[16]; | 
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| 418 | PixelProgress pixelProgress[16]; | 
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| 419 | Task task[16];   // Current tasks for threads | 
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| 420 |  | 
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| 421 | enum { | 
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| 422 | DRAW_COUNT = 16,   // Number of draw calls buffered (must be power of 2) | 
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| 423 | DRAW_COUNT_BITS = DRAW_COUNT - 1, | 
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| 424 | }; | 
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| 425 | DrawCall *drawCall[DRAW_COUNT]; | 
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| 426 | DrawCall *drawList[DRAW_COUNT]; | 
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| 427 |  | 
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| 428 | AtomicInt currentDraw; | 
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| 429 | AtomicInt nextDraw; | 
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| 430 |  | 
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| 431 | enum { | 
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| 432 | TASK_COUNT = 32,   // Size of the task queue (must be power of 2) | 
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| 433 | TASK_COUNT_BITS = TASK_COUNT - 1, | 
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| 434 | }; | 
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| 435 | Task taskQueue[TASK_COUNT]; | 
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| 436 | AtomicInt qHead; | 
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| 437 | AtomicInt qSize; | 
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| 438 |  | 
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| 439 | static AtomicInt unitCount; | 
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| 440 | static AtomicInt clusterCount; | 
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| 441 |  | 
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| 442 | MutexLock schedulerMutex; | 
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| 443 |  | 
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| 444 | #if PERF_HUD | 
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| 445 | int64_t vertexTime[16]; | 
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| 446 | int64_t setupTime[16]; | 
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| 447 | int64_t pixelTime[16]; | 
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| 448 | #endif | 
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| 449 |  | 
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| 450 | VertexTask *vertexTask[16]; | 
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| 451 |  | 
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| 452 | SwiftConfig *swiftConfig; | 
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| 453 |  | 
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| 454 | std::list<Query*> queries; | 
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| 455 | Resource *sync; | 
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| 456 |  | 
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| 457 | VertexProcessor::State vertexState; | 
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| 458 | SetupProcessor::State setupState; | 
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| 459 | PixelProcessor::State pixelState; | 
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| 460 |  | 
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| 461 | std::shared_ptr<Routine> vertexRoutine; | 
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| 462 | std::shared_ptr<Routine> setupRoutine; | 
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| 463 | std::shared_ptr<Routine> pixelRoutine; | 
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| 464 | }; | 
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| 465 |  | 
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| 466 | struct DrawCall | 
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| 467 | { | 
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| 468 | DrawCall(); | 
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| 469 |  | 
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| 470 | ~DrawCall(); | 
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| 471 |  | 
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| 472 | AtomicInt drawType; | 
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| 473 | AtomicInt batchSize; | 
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| 474 |  | 
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| 475 | std::shared_ptr<Routine> vertexRoutine; | 
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| 476 | std::shared_ptr<Routine> setupRoutine; | 
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| 477 | std::shared_ptr<Routine> pixelRoutine; | 
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| 478 |  | 
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| 479 | VertexProcessor::RoutinePointer vertexPointer; | 
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| 480 | SetupProcessor::RoutinePointer setupPointer; | 
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| 481 | PixelProcessor::RoutinePointer pixelPointer; | 
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| 482 |  | 
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| 483 | int (Renderer::*setupPrimitives)(int batch, int count); | 
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| 484 | SetupProcessor::State setupState; | 
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| 485 |  | 
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| 486 | Resource *vertexStream[MAX_VERTEX_INPUTS]; | 
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| 487 | Resource *indexBuffer; | 
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| 488 | Surface *renderTarget[RENDERTARGETS]; | 
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| 489 | Surface *depthBuffer; | 
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| 490 | Surface *stencilBuffer; | 
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| 491 | Resource *texture[TOTAL_IMAGE_UNITS]; | 
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| 492 | Resource* pUniformBuffers[MAX_UNIFORM_BUFFER_BINDINGS]; | 
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| 493 | Resource* vUniformBuffers[MAX_UNIFORM_BUFFER_BINDINGS]; | 
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| 494 | Resource* transformFeedbackBuffers[MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS]; | 
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| 495 |  | 
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| 496 | unsigned int vsDirtyConstF; | 
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| 497 | unsigned int vsDirtyConstI; | 
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| 498 | unsigned int vsDirtyConstB; | 
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| 499 |  | 
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| 500 | unsigned int psDirtyConstF; | 
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| 501 | unsigned int psDirtyConstI; | 
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| 502 | unsigned int psDirtyConstB; | 
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| 503 |  | 
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| 504 | std::list<Query*> *queries; | 
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| 505 |  | 
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| 506 | AtomicInt clipFlags; | 
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| 507 |  | 
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| 508 | AtomicInt primitive;    // Current primitive to enter pipeline | 
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| 509 | AtomicInt count;        // Number of primitives to render | 
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| 510 | AtomicInt references;   // Remaining references to this draw call, 0 when done drawing, -1 when resources unlocked and slot is free | 
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| 511 |  | 
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| 512 | DrawData *data; | 
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| 513 | }; | 
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| 514 | } | 
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| 515 |  | 
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| 516 | #endif   // sw_Renderer_hpp | 
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| 517 |  | 
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