1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
2 | // |
3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
4 | // you may not use this file except in compliance with the License. |
5 | // You may obtain a copy of the License at |
6 | // |
7 | // http://www.apache.org/licenses/LICENSE-2.0 |
8 | // |
9 | // Unless required by applicable law or agreed to in writing, software |
10 | // distributed under the License is distributed on an "AS IS" BASIS, |
11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
12 | // See the License for the specific language governing permissions and |
13 | // limitations under the License. |
14 | |
15 | #ifndef sw_VertexProgram_hpp |
16 | #define sw_VertexProgram_hpp |
17 | |
18 | #include "VertexRoutine.hpp" |
19 | #include "ShaderCore.hpp" |
20 | |
21 | #include "SamplerCore.hpp" |
22 | #include "Renderer/Stream.hpp" |
23 | #include "Common/Types.hpp" |
24 | |
25 | #include <unordered_map> |
26 | |
27 | namespace sw |
28 | { |
29 | struct Stream; |
30 | class VertexShader; |
31 | |
32 | class VertexProgram : public VertexRoutine, public ShaderCore |
33 | { |
34 | public: |
35 | VertexProgram(const VertexProcessor::State &state, const VertexShader *vertexShader); |
36 | |
37 | virtual ~VertexProgram(); |
38 | |
39 | private: |
40 | const VertexShader *const shader; |
41 | |
42 | RegisterArray<NUM_TEMPORARY_REGISTERS> r; // Temporary registers |
43 | Vector4f a0; |
44 | Array<Int> aL; // loop counter register |
45 | Vector4f p0; |
46 | |
47 | Array<Int> increment; |
48 | Array<Int> iteration; |
49 | |
50 | Int loopDepth; |
51 | Int stackIndex; // FIXME: Inc/decrement callStack |
52 | Array<UInt> callStack; |
53 | |
54 | Int enableIndex; |
55 | Array<Int4, MAX_SHADER_ENABLE_STACK_SIZE> enableStack; |
56 | Int4 enableBreak; |
57 | Int4 enableContinue; |
58 | Int4 enableLeave; |
59 | |
60 | Int instanceID; |
61 | Int4 vertexID; |
62 | |
63 | typedef Shader::DestinationParameter Dst; |
64 | typedef Shader::SourceParameter Src; |
65 | typedef Shader::Control Control; |
66 | typedef Shader::Usage Usage; |
67 | |
68 | void pipeline(UInt &index) override; |
69 | void program(UInt &index); |
70 | void passThrough(); |
71 | |
72 | Vector4f fetchRegister(const Src &src, unsigned int offset = 0); |
73 | Vector4f readConstant(const Src &src, unsigned int offset = 0); |
74 | RValue<Pointer<Byte>> uniformAddress(int bufferIndex, unsigned int index); |
75 | RValue<Pointer<Byte>> uniformAddress(int bufferIndex, unsigned int index, Int &offset); |
76 | Int relativeAddress(const Shader::Relative &rel, int bufferIndex = -1); |
77 | Int4 dynamicAddress(const Shader::Relative &rel); |
78 | Int4 enableMask(const Shader::Instruction *instruction); |
79 | |
80 | void M3X2(Vector4f &dst, Vector4f &src0, Src &src1); |
81 | void M3X3(Vector4f &dst, Vector4f &src0, Src &src1); |
82 | void M3X4(Vector4f &dst, Vector4f &src0, Src &src1); |
83 | void M4X3(Vector4f &dst, Vector4f &src0, Src &src1); |
84 | void M4X4(Vector4f &dst, Vector4f &src0, Src &src1); |
85 | void BREAK(); |
86 | void BREAKC(Vector4f &src0, Vector4f &src1, Control); |
87 | void BREAKP(const Src &predicateRegister); |
88 | void BREAK(Int4 &condition); |
89 | void CONTINUE(); |
90 | void TEST(); |
91 | void SCALAR(); |
92 | void CALL(int labelIndex, int callSiteIndex); |
93 | void CALLNZ(int labelIndex, int callSiteIndex, const Src &src); |
94 | void CALLNZb(int labelIndex, int callSiteIndex, const Src &boolRegister); |
95 | void CALLNZp(int labelIndex, int callSiteIndex, const Src &predicateRegister); |
96 | void ELSE(); |
97 | void ENDIF(); |
98 | void ENDLOOP(); |
99 | void ENDREP(); |
100 | void ENDWHILE(); |
101 | void ENDSWITCH(); |
102 | void IF(const Src &src); |
103 | void IFb(const Src &boolRegister); |
104 | void IFp(const Src &predicateRegister); |
105 | void IFC(Vector4f &src0, Vector4f &src1, Control); |
106 | void IF(Int4 &condition); |
107 | void LABEL(int labelIndex); |
108 | void LOOP(const Src &integerRegister); |
109 | void REP(const Src &integerRegister); |
110 | void WHILE(const Src &temporaryRegister); |
111 | void SWITCH(); |
112 | void RET(); |
113 | void LEAVE(); |
114 | void TEX(Vector4f &dst, Vector4f &src, const Src&); |
115 | void TEXOFFSET(Vector4f &dst, Vector4f &src, const Src&, Vector4f &offset); |
116 | void TEXLOD(Vector4f &dst, Vector4f &src, const Src&, Float4 &lod); |
117 | void TEXLODOFFSET(Vector4f &dst, Vector4f &src, const Src&, Vector4f &offset, Float4 &lod); |
118 | void TEXELFETCH(Vector4f &dst, Vector4f &src, const Src&, Float4 &lod); |
119 | void TEXELFETCHOFFSET(Vector4f &dst, Vector4f &src, const Src&, Vector4f &offset, Float4 &lod); |
120 | void TEXGRAD(Vector4f &dst, Vector4f &src, const Src&, Vector4f &dsx, Vector4f &dsy); |
121 | void TEXGRADOFFSET(Vector4f &dst, Vector4f &src, const Src&, Vector4f &dsx, Vector4f &dsy, Vector4f &offset); |
122 | void TEXSIZE(Vector4f &dst, Float4 &lod, const Src&); |
123 | |
124 | Vector4f sampleTexture(const Src &s, Vector4f &uvwq, Float4 &lod, Vector4f &dsx, Vector4f &dsy, Vector4f &offset, SamplerFunction function); |
125 | Vector4f sampleTexture(int sampler, Vector4f &uvwq, Float4 &lod, Vector4f &dsx, Vector4f &dsy, Vector4f &offset, SamplerFunction function); |
126 | |
127 | int ifDepth = 0; |
128 | int loopRepDepth = 0; |
129 | int currentLabel = -1; |
130 | bool scalar = false; |
131 | |
132 | std::vector<BasicBlock*> ifFalseBlock; |
133 | std::vector<BasicBlock*> loopRepTestBlock; |
134 | std::vector<BasicBlock*> loopRepEndBlock; |
135 | std::vector<BasicBlock*> labelBlock; |
136 | std::unordered_map<unsigned int, std::vector<BasicBlock*>> callRetBlock; // label -> list of call sites |
137 | BasicBlock *returnBlock; |
138 | std::vector<bool> isConditionalIf; |
139 | std::vector<Int4> restoreContinue; |
140 | }; |
141 | } |
142 | |
143 | #endif // sw_VertexProgram_hpp |
144 | |