| 1 | /**************************************************************************/ | 
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| 2 | /*  input_map.h                                                           */ | 
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| 3 | /**************************************************************************/ | 
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| 4 | /*                         This file is part of:                          */ | 
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| 5 | /*                             GODOT ENGINE                               */ | 
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| 6 | /*                        https://godotengine.org                         */ | 
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| 7 | /**************************************************************************/ | 
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| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
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| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
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| 10 | /*                                                                        */ | 
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| 11 | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
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| 12 | /* a copy of this software and associated documentation files (the        */ | 
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| 13 | /* "Software"), to deal in the Software without restriction, including    */ | 
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| 14 | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
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| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
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| 16 | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
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| 17 | /* the following conditions:                                              */ | 
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| 18 | /*                                                                        */ | 
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| 19 | /* The above copyright notice and this permission notice shall be         */ | 
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| 20 | /* included in all copies or substantial portions of the Software.        */ | 
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| 21 | /*                                                                        */ | 
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| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
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| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
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| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
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| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
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| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
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| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
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| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
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| 29 | /**************************************************************************/ | 
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| 30 |  | 
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| 31 | #ifndef INPUT_MAP_H | 
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| 32 | #define INPUT_MAP_H | 
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| 33 |  | 
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| 34 | #include "core/input/input_event.h" | 
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| 35 | #include "core/object/class_db.h" | 
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| 36 | #include "core/object/object.h" | 
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| 37 | #include "core/templates/hash_map.h" | 
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| 38 |  | 
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| 39 | template <typename T> | 
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| 40 | class TypedArray; | 
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| 41 |  | 
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| 42 | class InputMap : public Object { | 
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| 43 | GDCLASS(InputMap, Object); | 
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| 44 |  | 
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| 45 | public: | 
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| 46 | /** | 
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| 47 | * A special value used to signify that a given Action can be triggered by any device | 
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| 48 | */ | 
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| 49 | static int ALL_DEVICES; | 
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| 50 |  | 
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| 51 | struct Action { | 
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| 52 | int id; | 
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| 53 | float deadzone; | 
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| 54 | List<Ref<InputEvent>> inputs; | 
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| 55 | }; | 
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| 56 |  | 
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| 57 | private: | 
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| 58 | static InputMap *singleton; | 
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| 59 |  | 
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| 60 | mutable HashMap<StringName, Action> input_map; | 
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| 61 | HashMap<String, List<Ref<InputEvent>>> default_builtin_cache; | 
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| 62 | HashMap<String, List<Ref<InputEvent>>> default_builtin_with_overrides_cache; | 
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| 63 |  | 
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| 64 | List<Ref<InputEvent>>::Element *_find_event(Action &p_action, const Ref<InputEvent> &p_event, bool p_exact_match = false, bool *r_pressed = nullptr, float *r_strength = nullptr, float *r_raw_strength = nullptr) const; | 
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| 65 |  | 
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| 66 | TypedArray<InputEvent> _action_get_events(const StringName &p_action); | 
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| 67 | TypedArray<StringName> _get_actions(); | 
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| 68 |  | 
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| 69 | protected: | 
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| 70 | static void _bind_methods(); | 
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| 71 |  | 
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| 72 | public: | 
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| 73 | static _FORCE_INLINE_ InputMap *get_singleton() { return singleton; } | 
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| 74 |  | 
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| 75 | bool has_action(const StringName &p_action) const; | 
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| 76 | List<StringName> get_actions() const; | 
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| 77 | void add_action(const StringName &p_action, float p_deadzone = 0.5); | 
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| 78 | void erase_action(const StringName &p_action); | 
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| 79 |  | 
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| 80 | float action_get_deadzone(const StringName &p_action); | 
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| 81 | void action_set_deadzone(const StringName &p_action, float p_deadzone); | 
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| 82 | void action_add_event(const StringName &p_action, const Ref<InputEvent> &p_event); | 
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| 83 | bool action_has_event(const StringName &p_action, const Ref<InputEvent> &p_event); | 
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| 84 | void action_erase_event(const StringName &p_action, const Ref<InputEvent> &p_event); | 
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| 85 | void action_erase_events(const StringName &p_action); | 
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| 86 |  | 
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| 87 | const List<Ref<InputEvent>> *action_get_events(const StringName &p_action); | 
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| 88 | bool event_is_action(const Ref<InputEvent> &p_event, const StringName &p_action, bool p_exact_match = false) const; | 
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| 89 | bool event_get_action_status(const Ref<InputEvent> &p_event, const StringName &p_action, bool p_exact_match = false, bool *r_pressed = nullptr, float *r_strength = nullptr, float *r_raw_strength = nullptr) const; | 
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| 90 |  | 
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| 91 | const HashMap<StringName, Action> &get_action_map() const; | 
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| 92 | void load_from_project_settings(); | 
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| 93 | void load_default(); | 
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| 94 |  | 
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| 95 | String suggest_actions(const StringName &p_action) const; | 
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| 96 |  | 
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| 97 | String get_builtin_display_name(const String &p_name) const; | 
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| 98 | // Use an Ordered Map so insertion order is preserved. We want the elements to be 'grouped' somewhat. | 
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| 99 | const HashMap<String, List<Ref<InputEvent>>> &get_builtins(); | 
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| 100 | const HashMap<String, List<Ref<InputEvent>>> &get_builtins_with_feature_overrides_applied(); | 
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| 101 |  | 
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| 102 | InputMap(); | 
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| 103 | ~InputMap(); | 
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| 104 | }; | 
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| 105 |  | 
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| 106 | #endif // INPUT_MAP_H | 
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| 107 |  | 
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