1 | /**************************************************************************/ |
2 | /* a_star.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef A_STAR_H |
32 | #define A_STAR_H |
33 | |
34 | #include "core/object/gdvirtual.gen.inc" |
35 | #include "core/object/ref_counted.h" |
36 | #include "core/templates/oa_hash_map.h" |
37 | |
38 | /** |
39 | A* pathfinding algorithm. |
40 | */ |
41 | |
42 | class AStar3D : public RefCounted { |
43 | GDCLASS(AStar3D, RefCounted); |
44 | friend class AStar2D; |
45 | |
46 | struct Point { |
47 | Point() {} |
48 | |
49 | int64_t id = 0; |
50 | Vector3 pos; |
51 | real_t weight_scale = 0; |
52 | bool enabled = false; |
53 | |
54 | OAHashMap<int64_t, Point *> neighbors = 4u; |
55 | OAHashMap<int64_t, Point *> unlinked_neighbours = 4u; |
56 | |
57 | // Used for pathfinding. |
58 | Point *prev_point = nullptr; |
59 | real_t g_score = 0; |
60 | real_t f_score = 0; |
61 | uint64_t open_pass = 0; |
62 | uint64_t closed_pass = 0; |
63 | }; |
64 | |
65 | struct SortPoints { |
66 | _FORCE_INLINE_ bool operator()(const Point *A, const Point *B) const { // Returns true when the Point A is worse than Point B. |
67 | if (A->f_score > B->f_score) { |
68 | return true; |
69 | } else if (A->f_score < B->f_score) { |
70 | return false; |
71 | } else { |
72 | return A->g_score < B->g_score; // If the f_costs are the same then prioritize the points that are further away from the start. |
73 | } |
74 | } |
75 | }; |
76 | |
77 | struct Segment { |
78 | Pair<int64_t, int64_t> key; |
79 | |
80 | enum { |
81 | NONE = 0, |
82 | FORWARD = 1, |
83 | BACKWARD = 2, |
84 | BIDIRECTIONAL = FORWARD | BACKWARD |
85 | }; |
86 | unsigned char direction = NONE; |
87 | |
88 | static uint32_t hash(const Segment &p_seg) { |
89 | return PairHash<int64_t, int64_t>().hash(p_seg.key); |
90 | } |
91 | bool operator==(const Segment &p_s) const { return key == p_s.key; } |
92 | |
93 | Segment() {} |
94 | Segment(int64_t p_from, int64_t p_to) { |
95 | if (p_from < p_to) { |
96 | key.first = p_from; |
97 | key.second = p_to; |
98 | direction = FORWARD; |
99 | } else { |
100 | key.first = p_to; |
101 | key.second = p_from; |
102 | direction = BACKWARD; |
103 | } |
104 | } |
105 | }; |
106 | |
107 | int64_t last_free_id = 0; |
108 | uint64_t pass = 1; |
109 | |
110 | OAHashMap<int64_t, Point *> points; |
111 | HashSet<Segment, Segment> segments; |
112 | |
113 | bool _solve(Point *begin_point, Point *end_point); |
114 | |
115 | protected: |
116 | static void _bind_methods(); |
117 | |
118 | virtual real_t _estimate_cost(int64_t p_from_id, int64_t p_to_id); |
119 | virtual real_t _compute_cost(int64_t p_from_id, int64_t p_to_id); |
120 | |
121 | GDVIRTUAL2RC(real_t, _estimate_cost, int64_t, int64_t) |
122 | GDVIRTUAL2RC(real_t, _compute_cost, int64_t, int64_t) |
123 | |
124 | public: |
125 | int64_t get_available_point_id() const; |
126 | |
127 | void add_point(int64_t p_id, const Vector3 &p_pos, real_t p_weight_scale = 1); |
128 | Vector3 get_point_position(int64_t p_id) const; |
129 | void set_point_position(int64_t p_id, const Vector3 &p_pos); |
130 | real_t get_point_weight_scale(int64_t p_id) const; |
131 | void set_point_weight_scale(int64_t p_id, real_t p_weight_scale); |
132 | void remove_point(int64_t p_id); |
133 | bool has_point(int64_t p_id) const; |
134 | Vector<int64_t> get_point_connections(int64_t p_id); |
135 | PackedInt64Array get_point_ids(); |
136 | |
137 | void set_point_disabled(int64_t p_id, bool p_disabled = true); |
138 | bool is_point_disabled(int64_t p_id) const; |
139 | |
140 | void connect_points(int64_t p_id, int64_t p_with_id, bool bidirectional = true); |
141 | void disconnect_points(int64_t p_id, int64_t p_with_id, bool bidirectional = true); |
142 | bool are_points_connected(int64_t p_id, int64_t p_with_id, bool bidirectional = true) const; |
143 | |
144 | int64_t get_point_count() const; |
145 | int64_t get_point_capacity() const; |
146 | void reserve_space(int64_t p_num_nodes); |
147 | void clear(); |
148 | |
149 | int64_t get_closest_point(const Vector3 &p_point, bool p_include_disabled = false) const; |
150 | Vector3 get_closest_position_in_segment(const Vector3 &p_point) const; |
151 | |
152 | Vector<Vector3> get_point_path(int64_t p_from_id, int64_t p_to_id); |
153 | Vector<int64_t> get_id_path(int64_t p_from_id, int64_t p_to_id); |
154 | |
155 | AStar3D() {} |
156 | ~AStar3D(); |
157 | }; |
158 | |
159 | class AStar2D : public RefCounted { |
160 | GDCLASS(AStar2D, RefCounted); |
161 | AStar3D astar; |
162 | |
163 | bool _solve(AStar3D::Point *begin_point, AStar3D::Point *end_point); |
164 | |
165 | protected: |
166 | static void _bind_methods(); |
167 | |
168 | virtual real_t _estimate_cost(int64_t p_from_id, int64_t p_to_id); |
169 | virtual real_t _compute_cost(int64_t p_from_id, int64_t p_to_id); |
170 | |
171 | GDVIRTUAL2RC(real_t, _estimate_cost, int64_t, int64_t) |
172 | GDVIRTUAL2RC(real_t, _compute_cost, int64_t, int64_t) |
173 | |
174 | public: |
175 | int64_t get_available_point_id() const; |
176 | |
177 | void add_point(int64_t p_id, const Vector2 &p_pos, real_t p_weight_scale = 1); |
178 | Vector2 get_point_position(int64_t p_id) const; |
179 | void set_point_position(int64_t p_id, const Vector2 &p_pos); |
180 | real_t get_point_weight_scale(int64_t p_id) const; |
181 | void set_point_weight_scale(int64_t p_id, real_t p_weight_scale); |
182 | void remove_point(int64_t p_id); |
183 | bool has_point(int64_t p_id) const; |
184 | Vector<int64_t> get_point_connections(int64_t p_id); |
185 | PackedInt64Array get_point_ids(); |
186 | |
187 | void set_point_disabled(int64_t p_id, bool p_disabled = true); |
188 | bool is_point_disabled(int64_t p_id) const; |
189 | |
190 | void connect_points(int64_t p_id, int64_t p_with_id, bool p_bidirectional = true); |
191 | void disconnect_points(int64_t p_id, int64_t p_with_id, bool p_bidirectional = true); |
192 | bool are_points_connected(int64_t p_id, int64_t p_with_id, bool p_bidirectional = true) const; |
193 | |
194 | int64_t get_point_count() const; |
195 | int64_t get_point_capacity() const; |
196 | void reserve_space(int64_t p_num_nodes); |
197 | void clear(); |
198 | |
199 | int64_t get_closest_point(const Vector2 &p_point, bool p_include_disabled = false) const; |
200 | Vector2 get_closest_position_in_segment(const Vector2 &p_point) const; |
201 | |
202 | Vector<Vector2> get_point_path(int64_t p_from_id, int64_t p_to_id); |
203 | Vector<int64_t> get_id_path(int64_t p_from_id, int64_t p_to_id); |
204 | |
205 | AStar2D() {} |
206 | ~AStar2D() {} |
207 | }; |
208 | |
209 | #endif // A_STAR_H |
210 | |