1 | /**************************************************************************/ |
2 | /* editor_debugger_inspector.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef EDITOR_DEBUGGER_INSPECTOR_H |
32 | #define EDITOR_DEBUGGER_INSPECTOR_H |
33 | |
34 | #include "editor/editor_inspector.h" |
35 | |
36 | class EditorDebuggerRemoteObject : public Object { |
37 | GDCLASS(EditorDebuggerRemoteObject, Object); |
38 | |
39 | protected: |
40 | bool _set(const StringName &p_name, const Variant &p_value); |
41 | bool _get(const StringName &p_name, Variant &r_ret) const; |
42 | void _get_property_list(List<PropertyInfo> *p_list) const; |
43 | static void _bind_methods(); |
44 | |
45 | public: |
46 | ObjectID remote_object_id; |
47 | String type_name; |
48 | List<PropertyInfo> prop_list; |
49 | HashMap<StringName, Variant> prop_values; |
50 | |
51 | ObjectID get_remote_object_id() { return remote_object_id; }; |
52 | String get_title(); |
53 | |
54 | Variant get_variant(const StringName &p_name); |
55 | |
56 | void clear() { |
57 | prop_list.clear(); |
58 | prop_values.clear(); |
59 | } |
60 | |
61 | void update() { notify_property_list_changed(); } |
62 | |
63 | EditorDebuggerRemoteObject() {} |
64 | }; |
65 | |
66 | class EditorDebuggerInspector : public EditorInspector { |
67 | GDCLASS(EditorDebuggerInspector, EditorInspector); |
68 | |
69 | private: |
70 | ObjectID inspected_object_id; |
71 | HashMap<ObjectID, EditorDebuggerRemoteObject *> remote_objects; |
72 | HashSet<Ref<Resource>> remote_dependencies; |
73 | EditorDebuggerRemoteObject *variables = nullptr; |
74 | |
75 | void _object_selected(ObjectID p_object); |
76 | void _object_edited(ObjectID p_id, const String &p_prop, const Variant &p_value); |
77 | |
78 | protected: |
79 | void _notification(int p_what); |
80 | static void _bind_methods(); |
81 | |
82 | public: |
83 | EditorDebuggerInspector(); |
84 | ~EditorDebuggerInspector(); |
85 | |
86 | // Remote Object cache |
87 | ObjectID add_object(const Array &p_arr); |
88 | Object *get_object(ObjectID p_id); |
89 | void clear_cache(); |
90 | |
91 | // Stack Dump variables |
92 | String get_stack_variable(const String &p_var); |
93 | void add_stack_variable(const Array &p_arr); |
94 | void clear_stack_variables(); |
95 | }; |
96 | |
97 | #endif // EDITOR_DEBUGGER_INSPECTOR_H |
98 | |