| 1 | /**************************************************************************/ |
| 2 | /* editor_debugger_tree.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef EDITOR_DEBUGGER_TREE_H |
| 32 | #define EDITOR_DEBUGGER_TREE_H |
| 33 | |
| 34 | #include "scene/gui/tree.h" |
| 35 | |
| 36 | class SceneDebuggerTree; |
| 37 | class EditorFileDialog; |
| 38 | |
| 39 | class EditorDebuggerTree : public Tree { |
| 40 | GDCLASS(EditorDebuggerTree, Tree); |
| 41 | |
| 42 | private: |
| 43 | enum { |
| 44 | , |
| 45 | , |
| 46 | }; |
| 47 | |
| 48 | ObjectID inspected_object_id; |
| 49 | int debugger_id = 0; |
| 50 | bool updating_scene_tree = false; |
| 51 | HashSet<ObjectID> unfold_cache; |
| 52 | PopupMenu * = nullptr; |
| 53 | EditorFileDialog *file_dialog = nullptr; |
| 54 | String last_filter; |
| 55 | |
| 56 | String _get_path(TreeItem *p_item); |
| 57 | void _scene_tree_folded(Object *p_obj); |
| 58 | void _scene_tree_selected(); |
| 59 | void _scene_tree_rmb_selected(const Vector2 &p_position, MouseButton p_button); |
| 60 | void (int p_option); |
| 61 | void _file_selected(const String &p_file); |
| 62 | |
| 63 | protected: |
| 64 | static void _bind_methods(); |
| 65 | void _notification(int p_what); |
| 66 | |
| 67 | public: |
| 68 | enum Button { |
| 69 | BUTTON_SUBSCENE = 0, |
| 70 | BUTTON_VISIBILITY = 1, |
| 71 | }; |
| 72 | |
| 73 | virtual Variant get_drag_data(const Point2 &p_point) override; |
| 74 | |
| 75 | String get_selected_path(); |
| 76 | ObjectID get_selected_object(); |
| 77 | int get_current_debugger(); // Would love to have one tree for every debugger. |
| 78 | void update_scene_tree(const SceneDebuggerTree *p_tree, int p_debugger); |
| 79 | EditorDebuggerTree(); |
| 80 | }; |
| 81 | |
| 82 | #endif // EDITOR_DEBUGGER_TREE_H |
| 83 | |