1 | /**************************************************************************/ |
2 | /* editor_debugger_tree.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef EDITOR_DEBUGGER_TREE_H |
32 | #define EDITOR_DEBUGGER_TREE_H |
33 | |
34 | #include "scene/gui/tree.h" |
35 | |
36 | class SceneDebuggerTree; |
37 | class EditorFileDialog; |
38 | |
39 | class EditorDebuggerTree : public Tree { |
40 | GDCLASS(EditorDebuggerTree, Tree); |
41 | |
42 | private: |
43 | enum { |
44 | , |
45 | , |
46 | }; |
47 | |
48 | ObjectID inspected_object_id; |
49 | int debugger_id = 0; |
50 | bool updating_scene_tree = false; |
51 | HashSet<ObjectID> unfold_cache; |
52 | PopupMenu * = nullptr; |
53 | EditorFileDialog *file_dialog = nullptr; |
54 | String last_filter; |
55 | |
56 | String _get_path(TreeItem *p_item); |
57 | void _scene_tree_folded(Object *p_obj); |
58 | void _scene_tree_selected(); |
59 | void _scene_tree_rmb_selected(const Vector2 &p_position, MouseButton p_button); |
60 | void (int p_option); |
61 | void _file_selected(const String &p_file); |
62 | |
63 | protected: |
64 | static void _bind_methods(); |
65 | void _notification(int p_what); |
66 | |
67 | public: |
68 | enum Button { |
69 | BUTTON_SUBSCENE = 0, |
70 | BUTTON_VISIBILITY = 1, |
71 | }; |
72 | |
73 | virtual Variant get_drag_data(const Point2 &p_point) override; |
74 | |
75 | String get_selected_path(); |
76 | ObjectID get_selected_object(); |
77 | int get_current_debugger(); // Would love to have one tree for every debugger. |
78 | void update_scene_tree(const SceneDebuggerTree *p_tree, int p_debugger); |
79 | EditorDebuggerTree(); |
80 | }; |
81 | |
82 | #endif // EDITOR_DEBUGGER_TREE_H |
83 | |