1 | /**************************************************************************/ |
2 | /* editor_asset_installer.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef EDITOR_ASSET_INSTALLER_H |
32 | #define EDITOR_ASSET_INSTALLER_H |
33 | |
34 | #include "scene/gui/dialogs.h" |
35 | #include "scene/gui/tree.h" |
36 | |
37 | class CheckBox; |
38 | class Label; |
39 | |
40 | class EditorAssetInstaller : public ConfirmationDialog { |
41 | GDCLASS(EditorAssetInstaller, ConfirmationDialog); |
42 | |
43 | Tree *tree = nullptr; |
44 | Label *asset_title_label = nullptr; |
45 | Label *asset_conflicts_label = nullptr; |
46 | CheckBox *skip_toplevel_check = nullptr; |
47 | |
48 | String package_path; |
49 | String asset_name; |
50 | HashSet<String> asset_files; |
51 | HashMap<String, TreeItem *> file_item_map; |
52 | |
53 | Ref<Texture2D> generic_extension_icon; |
54 | HashMap<String, Ref<Texture2D>> extension_icon_map; |
55 | |
56 | bool updating = false; |
57 | String toplevel_prefix; |
58 | bool skip_toplevel = false; |
59 | |
60 | void _check_has_toplevel(); |
61 | void _set_skip_toplevel(bool p_checked); |
62 | |
63 | void _rebuild_tree(); |
64 | TreeItem *_create_dir_item(TreeItem *p_parent, const String &p_path, HashMap<String, TreeItem *> &p_item_map); |
65 | TreeItem *_create_file_item(TreeItem *p_parent, const String &p_path, int *r_conflicts); |
66 | |
67 | void _item_checked(); |
68 | void _check_propagated_to_item(Object *p_obj, int column); |
69 | |
70 | void _install_asset(); |
71 | virtual void ok_pressed() override; |
72 | |
73 | protected: |
74 | void _notification(int p_what); |
75 | static void _bind_methods(); |
76 | |
77 | public: |
78 | void open_asset(const String &p_path, bool p_autoskip_toplevel = false); |
79 | |
80 | void set_asset_name(const String &p_asset_name); |
81 | String get_asset_name() const; |
82 | |
83 | EditorAssetInstaller(); |
84 | }; |
85 | |
86 | #endif // EDITOR_ASSET_INSTALLER_H |
87 | |