1/**************************************************************************/
2/* editor_object_selector.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef EDITOR_OBJECT_SELECTOR_H
32#define EDITOR_OBJECT_SELECTOR_H
33
34#include "scene/gui/box_container.h"
35#include "scene/gui/button.h"
36#include "scene/gui/label.h"
37#include "scene/gui/popup_menu.h"
38#include "scene/gui/texture_rect.h"
39
40class EditorSelectionHistory;
41
42class EditorObjectSelector : public Button {
43 GDCLASS(EditorObjectSelector, Button);
44
45 EditorSelectionHistory *history = nullptr;
46
47 TextureRect *current_object_icon = nullptr;
48 Label *current_object_label = nullptr;
49 TextureRect *sub_objects_icon = nullptr;
50 PopupMenu *sub_objects_menu = nullptr;
51
52 Vector<ObjectID> objects;
53
54 void _show_popup();
55 void _id_pressed(int p_idx);
56 void _about_to_show();
57 void _add_children_to_popup(Object *p_obj, int p_depth = 0);
58
59protected:
60 void _notification(int p_what);
61 static void _bind_methods();
62
63public:
64 virtual Size2 get_minimum_size() const override;
65
66 void update_path();
67 void clear_path();
68 void enable_path();
69
70 EditorObjectSelector(EditorSelectionHistory *p_history);
71};
72
73#endif // EDITOR_OBJECT_SELECTOR_H
74