1 | /**************************************************************************/ |
2 | /* editor_scene_tabs.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef EDITOR_SCENE_TABS_H |
32 | #define EDITOR_SCENE_TABS_H |
33 | |
34 | #include "scene/gui/margin_container.h" |
35 | |
36 | class Button; |
37 | class HBoxContainer; |
38 | class Panel; |
39 | class PanelContainer; |
40 | class ; |
41 | class TabBar; |
42 | class TextureRect; |
43 | |
44 | class EditorSceneTabs : public MarginContainer { |
45 | GDCLASS(EditorSceneTabs, MarginContainer); |
46 | |
47 | static EditorSceneTabs *singleton; |
48 | |
49 | PanelContainer *tabbar_panel = nullptr; |
50 | HBoxContainer *tabbar_container = nullptr; |
51 | |
52 | TabBar *scene_tabs = nullptr; |
53 | PopupMenu * = nullptr; |
54 | Button *scene_tab_add = nullptr; |
55 | Control *scene_tab_add_ph = nullptr; |
56 | |
57 | Panel *tab_preview_panel = nullptr; |
58 | TextureRect *tab_preview = nullptr; |
59 | |
60 | void _scene_tab_changed(int p_tab); |
61 | void _scene_tab_script_edited(int p_tab); |
62 | void _scene_tab_closed(int p_tab); |
63 | void _scene_tab_hovered(int p_tab); |
64 | void _scene_tab_exit(); |
65 | void _scene_tab_input(const Ref<InputEvent> &p_input); |
66 | |
67 | void _reposition_active_tab(int p_to_index); |
68 | void (); |
69 | void (int p_option, bool p_condition); |
70 | |
71 | void _tab_preview_done(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, const Variant &p_udata); |
72 | |
73 | void (const Variant &p_tag); |
74 | void (const Variant &p_tag); |
75 | |
76 | virtual void shortcut_input(const Ref<InputEvent> &p_event) override; |
77 | |
78 | protected: |
79 | void _notification(int p_what); |
80 | static void _bind_methods(); |
81 | |
82 | public: |
83 | static EditorSceneTabs *get_singleton() { return singleton; } |
84 | |
85 | void (Button *p_button); |
86 | |
87 | void set_current_tab(int p_tab); |
88 | int get_current_tab() const; |
89 | |
90 | void update_scene_tabs(); |
91 | |
92 | EditorSceneTabs(); |
93 | }; |
94 | |
95 | #endif // EDITOR_SCENE_TABS_H |
96 | |