1/**************************************************************************/
2/* audio_stream_editor_plugin.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef AUDIO_STREAM_EDITOR_PLUGIN_H
32#define AUDIO_STREAM_EDITOR_PLUGIN_H
33
34#include "editor/editor_inspector.h"
35#include "editor/editor_plugin.h"
36#include "scene/audio/audio_stream_player.h"
37#include "scene/gui/button.h"
38#include "scene/gui/color_rect.h"
39#include "scene/gui/label.h"
40
41class AudioStreamEditor : public ColorRect {
42 GDCLASS(AudioStreamEditor, ColorRect);
43
44 Ref<AudioStream> stream;
45
46 AudioStreamPlayer *_player = nullptr;
47 ColorRect *_preview = nullptr;
48 Control *_indicator = nullptr;
49 Label *_current_label = nullptr;
50 Label *_duration_label = nullptr;
51
52 Button *_play_button = nullptr;
53 Button *_stop_button = nullptr;
54
55 float _current = 0;
56 bool _dragging = false;
57 bool _pausing = false;
58
59protected:
60 void _notification(int p_what);
61 void _preview_changed(ObjectID p_which);
62 void _play();
63 void _stop();
64 void _on_finished();
65 void _draw_preview();
66 void _draw_indicator();
67 void _on_input_indicator(Ref<InputEvent> p_event);
68 void _seek_to(real_t p_x);
69 void _stream_changed();
70
71public:
72 void set_stream(const Ref<AudioStream> &p_stream);
73
74 AudioStreamEditor();
75};
76
77class EditorInspectorPluginAudioStream : public EditorInspectorPlugin {
78 GDCLASS(EditorInspectorPluginAudioStream, EditorInspectorPlugin);
79 AudioStreamEditor *editor = nullptr;
80
81public:
82 virtual bool can_handle(Object *p_object) override;
83 virtual void parse_begin(Object *p_object) override;
84};
85
86class AudioStreamEditorPlugin : public EditorPlugin {
87 GDCLASS(AudioStreamEditorPlugin, EditorPlugin);
88
89public:
90 AudioStreamEditorPlugin();
91};
92
93#endif // AUDIO_STREAM_EDITOR_PLUGIN_H
94