1 | /**************************************************************************/ |
2 | /* dedicated_server_export_plugin.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
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12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
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16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
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18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
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22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
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28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "dedicated_server_export_plugin.h" |
32 | |
33 | EditorExportPreset::FileExportMode DedicatedServerExportPlugin::_get_export_mode_for_path(const String &p_path) { |
34 | Ref<EditorExportPreset> preset = get_export_preset(); |
35 | ERR_FAIL_COND_V(preset.is_null(), EditorExportPreset::MODE_FILE_NOT_CUSTOMIZED); |
36 | |
37 | EditorExportPreset::FileExportMode mode = preset->get_file_export_mode(p_path); |
38 | if (mode != EditorExportPreset::MODE_FILE_NOT_CUSTOMIZED) { |
39 | return mode; |
40 | } |
41 | |
42 | String path = p_path; |
43 | if (path.begins_with("res://" )) { |
44 | path = path.substr(6); |
45 | } |
46 | |
47 | Vector<String> parts = path.split("/" ); |
48 | |
49 | while (parts.size() > 0) { |
50 | parts.resize(parts.size() - 1); |
51 | |
52 | String test_path = "res://" ; |
53 | if (parts.size() > 0) { |
54 | test_path += String("/" ).join(parts) + "/" ; |
55 | } |
56 | |
57 | mode = preset->get_file_export_mode(test_path); |
58 | if (mode != EditorExportPreset::MODE_FILE_NOT_CUSTOMIZED) { |
59 | break; |
60 | } |
61 | } |
62 | |
63 | return mode; |
64 | } |
65 | |
66 | PackedStringArray DedicatedServerExportPlugin::_get_export_features(const Ref<EditorExportPlatform> &p_platform, bool p_debug) const { |
67 | PackedStringArray ret; |
68 | |
69 | Ref<EditorExportPreset> preset = get_export_preset(); |
70 | ERR_FAIL_COND_V(preset.is_null(), ret); |
71 | |
72 | if (preset->is_dedicated_server()) { |
73 | ret.append("dedicated_server" ); |
74 | } |
75 | return ret; |
76 | } |
77 | |
78 | uint64_t DedicatedServerExportPlugin::_get_customization_configuration_hash() const { |
79 | Ref<EditorExportPreset> preset = get_export_preset(); |
80 | ERR_FAIL_COND_V(preset.is_null(), 0); |
81 | |
82 | if (preset->get_export_filter() != EditorExportPreset::EXPORT_CUSTOMIZED) { |
83 | return 0; |
84 | } |
85 | |
86 | return preset->get_customized_files().hash(); |
87 | } |
88 | |
89 | bool DedicatedServerExportPlugin::_begin_customize_scenes(const Ref<EditorExportPlatform> &p_platform, const Vector<String> &p_features) { |
90 | Ref<EditorExportPreset> preset = get_export_preset(); |
91 | ERR_FAIL_COND_V(preset.is_null(), false); |
92 | |
93 | current_export_mode = EditorExportPreset::MODE_FILE_NOT_CUSTOMIZED; |
94 | |
95 | return preset->get_export_filter() == EditorExportPreset::EXPORT_CUSTOMIZED; |
96 | } |
97 | |
98 | bool DedicatedServerExportPlugin::_begin_customize_resources(const Ref<EditorExportPlatform> &p_platform, const Vector<String> &p_features) { |
99 | Ref<EditorExportPreset> preset = get_export_preset(); |
100 | ERR_FAIL_COND_V(preset.is_null(), false); |
101 | |
102 | current_export_mode = EditorExportPreset::MODE_FILE_NOT_CUSTOMIZED; |
103 | |
104 | return preset->get_export_filter() == EditorExportPreset::EXPORT_CUSTOMIZED; |
105 | } |
106 | |
107 | Node *DedicatedServerExportPlugin::_customize_scene(Node *p_root, const String &p_path) { |
108 | // Simply set the export mode based on the scene path. All the real |
109 | // customization happens in _customize_resource(). |
110 | current_export_mode = _get_export_mode_for_path(p_path); |
111 | return nullptr; |
112 | } |
113 | |
114 | Ref<Resource> DedicatedServerExportPlugin::_customize_resource(const Ref<Resource> &p_resource, const String &p_path) { |
115 | // If the resource has a path, we use that to get our export mode. But if it |
116 | // doesn't, we assume that this resource is embedded in the last resource with |
117 | // a path. |
118 | if (p_path != "" ) { |
119 | current_export_mode = _get_export_mode_for_path(p_path); |
120 | } |
121 | |
122 | if (p_resource.is_valid() && current_export_mode == EditorExportPreset::MODE_FILE_STRIP && p_resource->has_method("create_placeholder" )) { |
123 | Callable::CallError err; |
124 | Ref<Resource> result = const_cast<Resource *>(p_resource.ptr())->callp("create_placeholder" , nullptr, 0, err); |
125 | if (err.error == Callable::CallError::CALL_OK) { |
126 | return result; |
127 | } |
128 | } |
129 | |
130 | return Ref<Resource>(); |
131 | } |
132 | |
133 | void DedicatedServerExportPlugin::_end_customize_scenes() { |
134 | current_export_mode = EditorExportPreset::MODE_FILE_NOT_CUSTOMIZED; |
135 | } |
136 | |
137 | void DedicatedServerExportPlugin::_end_customize_resources() { |
138 | current_export_mode = EditorExportPreset::MODE_FILE_NOT_CUSTOMIZED; |
139 | } |
140 | |