1/**************************************************************************/
2/* dedicated_server_export_plugin.cpp */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#include "dedicated_server_export_plugin.h"
32
33EditorExportPreset::FileExportMode DedicatedServerExportPlugin::_get_export_mode_for_path(const String &p_path) {
34 Ref<EditorExportPreset> preset = get_export_preset();
35 ERR_FAIL_COND_V(preset.is_null(), EditorExportPreset::MODE_FILE_NOT_CUSTOMIZED);
36
37 EditorExportPreset::FileExportMode mode = preset->get_file_export_mode(p_path);
38 if (mode != EditorExportPreset::MODE_FILE_NOT_CUSTOMIZED) {
39 return mode;
40 }
41
42 String path = p_path;
43 if (path.begins_with("res://")) {
44 path = path.substr(6);
45 }
46
47 Vector<String> parts = path.split("/");
48
49 while (parts.size() > 0) {
50 parts.resize(parts.size() - 1);
51
52 String test_path = "res://";
53 if (parts.size() > 0) {
54 test_path += String("/").join(parts) + "/";
55 }
56
57 mode = preset->get_file_export_mode(test_path);
58 if (mode != EditorExportPreset::MODE_FILE_NOT_CUSTOMIZED) {
59 break;
60 }
61 }
62
63 return mode;
64}
65
66PackedStringArray DedicatedServerExportPlugin::_get_export_features(const Ref<EditorExportPlatform> &p_platform, bool p_debug) const {
67 PackedStringArray ret;
68
69 Ref<EditorExportPreset> preset = get_export_preset();
70 ERR_FAIL_COND_V(preset.is_null(), ret);
71
72 if (preset->is_dedicated_server()) {
73 ret.append("dedicated_server");
74 }
75 return ret;
76}
77
78uint64_t DedicatedServerExportPlugin::_get_customization_configuration_hash() const {
79 Ref<EditorExportPreset> preset = get_export_preset();
80 ERR_FAIL_COND_V(preset.is_null(), 0);
81
82 if (preset->get_export_filter() != EditorExportPreset::EXPORT_CUSTOMIZED) {
83 return 0;
84 }
85
86 return preset->get_customized_files().hash();
87}
88
89bool DedicatedServerExportPlugin::_begin_customize_scenes(const Ref<EditorExportPlatform> &p_platform, const Vector<String> &p_features) {
90 Ref<EditorExportPreset> preset = get_export_preset();
91 ERR_FAIL_COND_V(preset.is_null(), false);
92
93 current_export_mode = EditorExportPreset::MODE_FILE_NOT_CUSTOMIZED;
94
95 return preset->get_export_filter() == EditorExportPreset::EXPORT_CUSTOMIZED;
96}
97
98bool DedicatedServerExportPlugin::_begin_customize_resources(const Ref<EditorExportPlatform> &p_platform, const Vector<String> &p_features) {
99 Ref<EditorExportPreset> preset = get_export_preset();
100 ERR_FAIL_COND_V(preset.is_null(), false);
101
102 current_export_mode = EditorExportPreset::MODE_FILE_NOT_CUSTOMIZED;
103
104 return preset->get_export_filter() == EditorExportPreset::EXPORT_CUSTOMIZED;
105}
106
107Node *DedicatedServerExportPlugin::_customize_scene(Node *p_root, const String &p_path) {
108 // Simply set the export mode based on the scene path. All the real
109 // customization happens in _customize_resource().
110 current_export_mode = _get_export_mode_for_path(p_path);
111 return nullptr;
112}
113
114Ref<Resource> DedicatedServerExportPlugin::_customize_resource(const Ref<Resource> &p_resource, const String &p_path) {
115 // If the resource has a path, we use that to get our export mode. But if it
116 // doesn't, we assume that this resource is embedded in the last resource with
117 // a path.
118 if (p_path != "") {
119 current_export_mode = _get_export_mode_for_path(p_path);
120 }
121
122 if (p_resource.is_valid() && current_export_mode == EditorExportPreset::MODE_FILE_STRIP && p_resource->has_method("create_placeholder")) {
123 Callable::CallError err;
124 Ref<Resource> result = const_cast<Resource *>(p_resource.ptr())->callp("create_placeholder", nullptr, 0, err);
125 if (err.error == Callable::CallError::CALL_OK) {
126 return result;
127 }
128 }
129
130 return Ref<Resource>();
131}
132
133void DedicatedServerExportPlugin::_end_customize_scenes() {
134 current_export_mode = EditorExportPreset::MODE_FILE_NOT_CUSTOMIZED;
135}
136
137void DedicatedServerExportPlugin::_end_customize_resources() {
138 current_export_mode = EditorExportPreset::MODE_FILE_NOT_CUSTOMIZED;
139}
140