1 | /**************************************************************************/ |
2 | /* collision_polygon_3d_gizmo_plugin.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
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27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "collision_polygon_3d_gizmo_plugin.h" |
32 | |
33 | #include "editor/editor_settings.h" |
34 | #include "editor/plugins/node_3d_editor_plugin.h" |
35 | #include "scene/3d/collision_polygon_3d.h" |
36 | |
37 | CollisionPolygon3DGizmoPlugin::CollisionPolygon3DGizmoPlugin() { |
38 | const Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/shape" ); |
39 | create_material("shape_material" , gizmo_color); |
40 | const float gizmo_value = gizmo_color.get_v(); |
41 | const Color gizmo_color_disabled = Color(gizmo_value, gizmo_value, gizmo_value, 0.65); |
42 | create_material("shape_material_disabled" , gizmo_color_disabled); |
43 | } |
44 | |
45 | bool CollisionPolygon3DGizmoPlugin::has_gizmo(Node3D *p_spatial) { |
46 | return Object::cast_to<CollisionPolygon3D>(p_spatial) != nullptr; |
47 | } |
48 | |
49 | String CollisionPolygon3DGizmoPlugin::get_gizmo_name() const { |
50 | return "CollisionPolygon3D" ; |
51 | } |
52 | |
53 | int CollisionPolygon3DGizmoPlugin::get_priority() const { |
54 | return -1; |
55 | } |
56 | |
57 | void CollisionPolygon3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { |
58 | CollisionPolygon3D *polygon = Object::cast_to<CollisionPolygon3D>(p_gizmo->get_node_3d()); |
59 | |
60 | p_gizmo->clear(); |
61 | |
62 | Vector<Vector2> points = polygon->get_polygon(); |
63 | float depth = polygon->get_depth() * 0.5; |
64 | |
65 | Vector<Vector3> lines; |
66 | for (int i = 0; i < points.size(); i++) { |
67 | int n = (i + 1) % points.size(); |
68 | lines.push_back(Vector3(points[i].x, points[i].y, depth)); |
69 | lines.push_back(Vector3(points[n].x, points[n].y, depth)); |
70 | lines.push_back(Vector3(points[i].x, points[i].y, -depth)); |
71 | lines.push_back(Vector3(points[n].x, points[n].y, -depth)); |
72 | lines.push_back(Vector3(points[i].x, points[i].y, depth)); |
73 | lines.push_back(Vector3(points[i].x, points[i].y, -depth)); |
74 | } |
75 | |
76 | const Ref<Material> material = |
77 | get_material(!polygon->is_disabled() ? "shape_material" : "shape_material_disabled" , p_gizmo); |
78 | |
79 | p_gizmo->add_lines(lines, material); |
80 | p_gizmo->add_collision_segments(lines); |
81 | } |
82 | |