| 1 | /**************************************************************************/ |
| 2 | /* collision_polygon_3d_gizmo_plugin.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "collision_polygon_3d_gizmo_plugin.h" |
| 32 | |
| 33 | #include "editor/editor_settings.h" |
| 34 | #include "editor/plugins/node_3d_editor_plugin.h" |
| 35 | #include "scene/3d/collision_polygon_3d.h" |
| 36 | |
| 37 | CollisionPolygon3DGizmoPlugin::CollisionPolygon3DGizmoPlugin() { |
| 38 | const Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/shape" ); |
| 39 | create_material("shape_material" , gizmo_color); |
| 40 | const float gizmo_value = gizmo_color.get_v(); |
| 41 | const Color gizmo_color_disabled = Color(gizmo_value, gizmo_value, gizmo_value, 0.65); |
| 42 | create_material("shape_material_disabled" , gizmo_color_disabled); |
| 43 | } |
| 44 | |
| 45 | bool CollisionPolygon3DGizmoPlugin::has_gizmo(Node3D *p_spatial) { |
| 46 | return Object::cast_to<CollisionPolygon3D>(p_spatial) != nullptr; |
| 47 | } |
| 48 | |
| 49 | String CollisionPolygon3DGizmoPlugin::get_gizmo_name() const { |
| 50 | return "CollisionPolygon3D" ; |
| 51 | } |
| 52 | |
| 53 | int CollisionPolygon3DGizmoPlugin::get_priority() const { |
| 54 | return -1; |
| 55 | } |
| 56 | |
| 57 | void CollisionPolygon3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { |
| 58 | CollisionPolygon3D *polygon = Object::cast_to<CollisionPolygon3D>(p_gizmo->get_node_3d()); |
| 59 | |
| 60 | p_gizmo->clear(); |
| 61 | |
| 62 | Vector<Vector2> points = polygon->get_polygon(); |
| 63 | float depth = polygon->get_depth() * 0.5; |
| 64 | |
| 65 | Vector<Vector3> lines; |
| 66 | for (int i = 0; i < points.size(); i++) { |
| 67 | int n = (i + 1) % points.size(); |
| 68 | lines.push_back(Vector3(points[i].x, points[i].y, depth)); |
| 69 | lines.push_back(Vector3(points[n].x, points[n].y, depth)); |
| 70 | lines.push_back(Vector3(points[i].x, points[i].y, -depth)); |
| 71 | lines.push_back(Vector3(points[n].x, points[n].y, -depth)); |
| 72 | lines.push_back(Vector3(points[i].x, points[i].y, depth)); |
| 73 | lines.push_back(Vector3(points[i].x, points[i].y, -depth)); |
| 74 | } |
| 75 | |
| 76 | const Ref<Material> material = |
| 77 | get_material(!polygon->is_disabled() ? "shape_material" : "shape_material_disabled" , p_gizmo); |
| 78 | |
| 79 | p_gizmo->add_lines(lines, material); |
| 80 | p_gizmo->add_collision_segments(lines); |
| 81 | } |
| 82 | |