1/**************************************************************************/
2/* collision_polygon_3d.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
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8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
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29/**************************************************************************/
30
31#ifndef COLLISION_POLYGON_3D_H
32#define COLLISION_POLYGON_3D_H
33
34#include "scene/3d/node_3d.h"
35#include "scene/resources/shape_3d.h"
36
37class CollisionObject3D;
38class CollisionPolygon3D : public Node3D {
39 GDCLASS(CollisionPolygon3D, Node3D);
40 real_t margin = 0.04;
41
42protected:
43 real_t depth = 1.0;
44 AABB aabb = AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2));
45 Vector<Point2> polygon;
46
47 uint32_t owner_id = 0;
48 CollisionObject3D *collision_object = nullptr;
49
50 bool disabled = false;
51
52 void _build_polygon();
53
54 void _update_in_shape_owner(bool p_xform_only = false);
55
56 bool _is_editable_3d_polygon() const;
57
58protected:
59 void _notification(int p_what);
60 static void _bind_methods();
61
62public:
63 void set_depth(real_t p_depth);
64 real_t get_depth() const;
65
66 void set_polygon(const Vector<Point2> &p_polygon);
67 Vector<Point2> get_polygon() const;
68
69 void set_disabled(bool p_disabled);
70 bool is_disabled() const;
71
72 virtual AABB get_item_rect() const;
73
74 real_t get_margin() const;
75 void set_margin(real_t p_margin);
76
77 PackedStringArray get_configuration_warnings() const override;
78
79 CollisionPolygon3D();
80};
81
82#endif // COLLISION_POLYGON_3D_H
83