1 | /**************************************************************************/ |
2 | /* collision_polygon_3d.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
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27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef COLLISION_POLYGON_3D_H |
32 | #define COLLISION_POLYGON_3D_H |
33 | |
34 | #include "scene/3d/node_3d.h" |
35 | #include "scene/resources/shape_3d.h" |
36 | |
37 | class CollisionObject3D; |
38 | class CollisionPolygon3D : public Node3D { |
39 | GDCLASS(CollisionPolygon3D, Node3D); |
40 | real_t margin = 0.04; |
41 | |
42 | protected: |
43 | real_t depth = 1.0; |
44 | AABB aabb = AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2)); |
45 | Vector<Point2> polygon; |
46 | |
47 | uint32_t owner_id = 0; |
48 | CollisionObject3D *collision_object = nullptr; |
49 | |
50 | bool disabled = false; |
51 | |
52 | void _build_polygon(); |
53 | |
54 | void _update_in_shape_owner(bool p_xform_only = false); |
55 | |
56 | bool _is_editable_3d_polygon() const; |
57 | |
58 | protected: |
59 | void _notification(int p_what); |
60 | static void _bind_methods(); |
61 | |
62 | public: |
63 | void set_depth(real_t p_depth); |
64 | real_t get_depth() const; |
65 | |
66 | void set_polygon(const Vector<Point2> &p_polygon); |
67 | Vector<Point2> get_polygon() const; |
68 | |
69 | void set_disabled(bool p_disabled); |
70 | bool is_disabled() const; |
71 | |
72 | virtual AABB get_item_rect() const; |
73 | |
74 | real_t get_margin() const; |
75 | void set_margin(real_t p_margin); |
76 | |
77 | PackedStringArray get_configuration_warnings() const override; |
78 | |
79 | CollisionPolygon3D(); |
80 | }; |
81 | |
82 | #endif // COLLISION_POLYGON_3D_H |
83 | |