| 1 | /**************************************************************************/ |
| 2 | /* cpu_particles_3d_gizmo_plugin.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "cpu_particles_3d_gizmo_plugin.h" |
| 32 | |
| 33 | #include "editor/editor_node.h" |
| 34 | #include "editor/editor_string_names.h" |
| 35 | #include "editor/plugins/node_3d_editor_plugin.h" |
| 36 | #include "scene/3d/cpu_particles_3d.h" |
| 37 | |
| 38 | CPUParticles3DGizmoPlugin::CPUParticles3DGizmoPlugin() { |
| 39 | create_icon_material("particles_icon" , EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("GizmoCPUParticles3D" ), EditorStringName(EditorIcons))); |
| 40 | } |
| 41 | |
| 42 | bool CPUParticles3DGizmoPlugin::has_gizmo(Node3D *p_spatial) { |
| 43 | return Object::cast_to<CPUParticles3D>(p_spatial) != nullptr; |
| 44 | } |
| 45 | |
| 46 | String CPUParticles3DGizmoPlugin::get_gizmo_name() const { |
| 47 | return "CPUParticles3D" ; |
| 48 | } |
| 49 | |
| 50 | int CPUParticles3DGizmoPlugin::get_priority() const { |
| 51 | return -1; |
| 52 | } |
| 53 | |
| 54 | bool CPUParticles3DGizmoPlugin::is_selectable_when_hidden() const { |
| 55 | return true; |
| 56 | } |
| 57 | |
| 58 | void CPUParticles3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { |
| 59 | Ref<Material> icon = get_material("particles_icon" , p_gizmo); |
| 60 | p_gizmo->add_unscaled_billboard(icon, 0.05); |
| 61 | } |
| 62 | |