1/**************************************************************************/
2/* cpu_particles_3d_gizmo_plugin.cpp */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
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8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
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12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
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20/* included in all copies or substantial portions of the Software. */
21/* */
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29/**************************************************************************/
30
31#include "cpu_particles_3d_gizmo_plugin.h"
32
33#include "editor/editor_node.h"
34#include "editor/editor_string_names.h"
35#include "editor/plugins/node_3d_editor_plugin.h"
36#include "scene/3d/cpu_particles_3d.h"
37
38CPUParticles3DGizmoPlugin::CPUParticles3DGizmoPlugin() {
39 create_icon_material("particles_icon", EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("GizmoCPUParticles3D"), EditorStringName(EditorIcons)));
40}
41
42bool CPUParticles3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
43 return Object::cast_to<CPUParticles3D>(p_spatial) != nullptr;
44}
45
46String CPUParticles3DGizmoPlugin::get_gizmo_name() const {
47 return "CPUParticles3D";
48}
49
50int CPUParticles3DGizmoPlugin::get_priority() const {
51 return -1;
52}
53
54bool CPUParticles3DGizmoPlugin::is_selectable_when_hidden() const {
55 return true;
56}
57
58void CPUParticles3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
59 Ref<Material> icon = get_material("particles_icon", p_gizmo);
60 p_gizmo->add_unscaled_billboard(icon, 0.05);
61}
62