1/**************************************************************************/
2/* gizmo_3d_helper.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef GIZMO_3D_HELPER_H
32#define GIZMO_3D_HELPER_H
33
34#include "core/object/ref_counted.h"
35
36class Camera3D;
37
38class Gizmo3DHelper : public RefCounted {
39 GDCLASS(Gizmo3DHelper, RefCounted);
40
41 int current_handle_id;
42 Variant initial_value;
43 Transform3D initial_transform;
44
45public:
46 void initialize_handle_action(const Variant &p_initial_value, const Transform3D &p_initial_transform);
47 void get_segment(Camera3D *p_camera, const Point2 &p_point, Vector3 *r_segment);
48
49 Vector<Vector3> box_get_handles(const Vector3 &p_box_size);
50 String box_get_handle_name(int p_id) const;
51 void box_set_handle(const Vector3 p_segment[2], int p_id, Vector3 &r_box_size, Vector3 &r_box_position);
52 void box_commit_handle(const String &p_action_name, bool p_cancel, Object *p_position_object, Object *p_size_object = nullptr, const StringName &p_position_property = "global_position", const StringName &p_size_property = "size");
53};
54
55#endif // GIZMO_3D_HELPER_H
56