| 1 | /**************************************************************************/ | 
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| 2 | /*  collision_shape_3d_gizmo_plugin.cpp                                   */ | 
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| 3 | /**************************************************************************/ | 
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| 4 | /*                         This file is part of:                          */ | 
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| 5 | /*                             GODOT ENGINE                               */ | 
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| 6 | /*                        https://godotengine.org                         */ | 
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| 7 | /**************************************************************************/ | 
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| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
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| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
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| 10 | /*                                                                        */ | 
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| 11 | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
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| 12 | /* a copy of this software and associated documentation files (the        */ | 
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| 13 | /* "Software"), to deal in the Software without restriction, including    */ | 
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| 14 | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
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| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
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| 16 | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
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| 17 | /* the following conditions:                                              */ | 
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| 18 | /*                                                                        */ | 
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| 19 | /* The above copyright notice and this permission notice shall be         */ | 
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| 20 | /* included in all copies or substantial portions of the Software.        */ | 
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| 21 | /*                                                                        */ | 
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| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
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| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
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| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
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| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
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| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
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| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
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| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
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| 29 | /**************************************************************************/ | 
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| 30 |  | 
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| 31 | #include "collision_shape_3d_gizmo_plugin.h" | 
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| 32 |  | 
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| 33 | #include "core/math/convex_hull.h" | 
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| 34 | #include "core/math/geometry_3d.h" | 
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| 35 | #include "editor/editor_settings.h" | 
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| 36 | #include "editor/editor_undo_redo_manager.h" | 
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| 37 | #include "editor/plugins/gizmos/gizmo_3d_helper.h" | 
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| 38 | #include "editor/plugins/node_3d_editor_plugin.h" | 
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| 39 | #include "scene/3d/collision_shape_3d.h" | 
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| 40 | #include "scene/resources/box_shape_3d.h" | 
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| 41 | #include "scene/resources/capsule_shape_3d.h" | 
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| 42 | #include "scene/resources/concave_polygon_shape_3d.h" | 
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| 43 | #include "scene/resources/convex_polygon_shape_3d.h" | 
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| 44 | #include "scene/resources/cylinder_shape_3d.h" | 
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| 45 | #include "scene/resources/height_map_shape_3d.h" | 
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| 46 | #include "scene/resources/separation_ray_shape_3d.h" | 
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| 47 | #include "scene/resources/sphere_shape_3d.h" | 
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| 48 | #include "scene/resources/world_boundary_shape_3d.h" | 
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| 49 |  | 
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| 50 | CollisionShape3DGizmoPlugin::CollisionShape3DGizmoPlugin() { | 
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| 51 | helper.instantiate(); | 
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| 52 | const Color gizmo_color = EDITOR_GET( "editors/3d_gizmos/gizmo_colors/shape"); | 
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| 53 | create_material( "shape_material", gizmo_color); | 
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| 54 | const float gizmo_value = gizmo_color.get_v(); | 
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| 55 | const Color gizmo_color_disabled = Color(gizmo_value, gizmo_value, gizmo_value, 0.65); | 
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| 56 | create_material( "shape_material_disabled", gizmo_color_disabled); | 
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| 57 | create_handle_material( "handles"); | 
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| 58 | } | 
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| 59 |  | 
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| 60 | CollisionShape3DGizmoPlugin::~CollisionShape3DGizmoPlugin() { | 
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| 61 | } | 
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| 62 |  | 
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| 63 | bool CollisionShape3DGizmoPlugin::has_gizmo(Node3D *p_spatial) { | 
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| 64 | return Object::cast_to<CollisionShape3D>(p_spatial) != nullptr; | 
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| 65 | } | 
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| 66 |  | 
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| 67 | String CollisionShape3DGizmoPlugin::get_gizmo_name() const { | 
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| 68 | return "CollisionShape3D"; | 
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| 69 | } | 
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| 70 |  | 
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| 71 | int CollisionShape3DGizmoPlugin::get_priority() const { | 
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| 72 | return -1; | 
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| 73 | } | 
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| 74 |  | 
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| 75 | String CollisionShape3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const { | 
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| 76 | const CollisionShape3D *cs = Object::cast_to<CollisionShape3D>(p_gizmo->get_node_3d()); | 
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| 77 |  | 
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| 78 | Ref<Shape3D> s = cs->get_shape(); | 
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| 79 | if (s.is_null()) { | 
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| 80 | return ""; | 
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| 81 | } | 
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| 82 |  | 
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| 83 | if (Object::cast_to<SphereShape3D>(*s)) { | 
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| 84 | return "Radius"; | 
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| 85 | } | 
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| 86 |  | 
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| 87 | if (Object::cast_to<BoxShape3D>(*s)) { | 
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| 88 | return helper->box_get_handle_name(p_id); | 
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| 89 | } | 
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| 90 |  | 
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| 91 | if (Object::cast_to<CapsuleShape3D>(*s)) { | 
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| 92 | return p_id == 0 ? "Radius": "Height"; | 
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| 93 | } | 
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| 94 |  | 
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| 95 | if (Object::cast_to<CylinderShape3D>(*s)) { | 
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| 96 | return p_id == 0 ? "Radius": "Height"; | 
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| 97 | } | 
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| 98 |  | 
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| 99 | if (Object::cast_to<SeparationRayShape3D>(*s)) { | 
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| 100 | return "Length"; | 
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| 101 | } | 
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| 102 |  | 
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| 103 | return ""; | 
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| 104 | } | 
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| 105 |  | 
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| 106 | Variant CollisionShape3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const { | 
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| 107 | CollisionShape3D *cs = Object::cast_to<CollisionShape3D>(p_gizmo->get_node_3d()); | 
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| 108 |  | 
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| 109 | Ref<Shape3D> s = cs->get_shape(); | 
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| 110 | if (s.is_null()) { | 
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| 111 | return Variant(); | 
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| 112 | } | 
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| 113 |  | 
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| 114 | if (Object::cast_to<SphereShape3D>(*s)) { | 
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| 115 | Ref<SphereShape3D> ss = s; | 
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| 116 | return ss->get_radius(); | 
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| 117 | } | 
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| 118 |  | 
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| 119 | if (Object::cast_to<BoxShape3D>(*s)) { | 
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| 120 | Ref<BoxShape3D> bs = s; | 
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| 121 | return bs->get_size(); | 
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| 122 | } | 
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| 123 |  | 
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| 124 | if (Object::cast_to<CapsuleShape3D>(*s)) { | 
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| 125 | Ref<CapsuleShape3D> cs2 = s; | 
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| 126 | return Vector2(cs2->get_radius(), cs2->get_height()); | 
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| 127 | } | 
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| 128 |  | 
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| 129 | if (Object::cast_to<CylinderShape3D>(*s)) { | 
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| 130 | Ref<CylinderShape3D> cs2 = s; | 
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| 131 | return p_id == 0 ? cs2->get_radius() : cs2->get_height(); | 
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| 132 | } | 
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| 133 |  | 
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| 134 | if (Object::cast_to<SeparationRayShape3D>(*s)) { | 
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| 135 | Ref<SeparationRayShape3D> cs2 = s; | 
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| 136 | return cs2->get_length(); | 
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| 137 | } | 
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| 138 |  | 
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| 139 | return Variant(); | 
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| 140 | } | 
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| 141 |  | 
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| 142 | void CollisionShape3DGizmoPlugin::begin_handle_action(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) { | 
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| 143 | helper->initialize_handle_action(get_handle_value(p_gizmo, p_id, p_secondary), p_gizmo->get_node_3d()->get_global_transform()); | 
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| 144 | } | 
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| 145 |  | 
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| 146 | void CollisionShape3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) { | 
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| 147 | CollisionShape3D *cs = Object::cast_to<CollisionShape3D>(p_gizmo->get_node_3d()); | 
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| 148 |  | 
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| 149 | Ref<Shape3D> s = cs->get_shape(); | 
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| 150 | if (s.is_null()) { | 
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| 151 | return; | 
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| 152 | } | 
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| 153 |  | 
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| 154 | Vector3 sg[2]; | 
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| 155 | helper->get_segment(p_camera, p_point, sg); | 
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| 156 |  | 
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| 157 | if (Object::cast_to<SphereShape3D>(*s)) { | 
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| 158 | Ref<SphereShape3D> ss = s; | 
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| 159 | Vector3 ra, rb; | 
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| 160 | Geometry3D::get_closest_points_between_segments(Vector3(), Vector3(4096, 0, 0), sg[0], sg[1], ra, rb); | 
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| 161 | float d = ra.x; | 
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| 162 | if (Node3DEditor::get_singleton()->is_snap_enabled()) { | 
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| 163 | d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap()); | 
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| 164 | } | 
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| 165 |  | 
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| 166 | if (d < 0.001) { | 
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| 167 | d = 0.001; | 
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| 168 | } | 
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| 169 |  | 
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| 170 | ss->set_radius(d); | 
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| 171 | } | 
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| 172 |  | 
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| 173 | if (Object::cast_to<SeparationRayShape3D>(*s)) { | 
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| 174 | Ref<SeparationRayShape3D> rs = s; | 
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| 175 | Vector3 ra, rb; | 
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| 176 | Geometry3D::get_closest_points_between_segments(Vector3(), Vector3(0, 0, 4096), sg[0], sg[1], ra, rb); | 
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| 177 | float d = ra.z; | 
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| 178 | if (Node3DEditor::get_singleton()->is_snap_enabled()) { | 
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| 179 | d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap()); | 
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| 180 | } | 
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| 181 |  | 
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| 182 | if (d < 0.001) { | 
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| 183 | d = 0.001; | 
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| 184 | } | 
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| 185 |  | 
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| 186 | rs->set_length(d); | 
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| 187 | } | 
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| 188 |  | 
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| 189 | if (Object::cast_to<BoxShape3D>(*s)) { | 
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| 190 | Ref<BoxShape3D> bs = s; | 
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| 191 | Vector3 size = bs->get_size(); | 
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| 192 | Vector3 position; | 
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| 193 | helper->box_set_handle(sg, p_id, size, position); | 
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| 194 | bs->set_size(size); | 
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| 195 | cs->set_global_position(position); | 
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| 196 | } | 
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| 197 |  | 
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| 198 | if (Object::cast_to<CapsuleShape3D>(*s)) { | 
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| 199 | Vector3 axis; | 
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| 200 | axis[p_id == 0 ? 0 : 1] = 1.0; | 
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| 201 | Ref<CapsuleShape3D> cs2 = s; | 
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| 202 | Vector3 ra, rb; | 
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| 203 | Geometry3D::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb); | 
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| 204 | float d = axis.dot(ra); | 
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| 205 |  | 
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| 206 | if (Node3DEditor::get_singleton()->is_snap_enabled()) { | 
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| 207 | d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap()); | 
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| 208 | } | 
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| 209 |  | 
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| 210 | if (d < 0.001) { | 
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| 211 | d = 0.001; | 
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| 212 | } | 
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| 213 |  | 
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| 214 | if (p_id == 0) { | 
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| 215 | cs2->set_radius(d); | 
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| 216 | } else if (p_id == 1) { | 
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| 217 | cs2->set_height(d * 2.0); | 
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| 218 | } | 
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| 219 | } | 
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| 220 |  | 
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| 221 | if (Object::cast_to<CylinderShape3D>(*s)) { | 
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| 222 | Vector3 axis; | 
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| 223 | axis[p_id == 0 ? 0 : 1] = 1.0; | 
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| 224 | Ref<CylinderShape3D> cs2 = s; | 
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| 225 | Vector3 ra, rb; | 
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| 226 | Geometry3D::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb); | 
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| 227 | float d = axis.dot(ra); | 
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| 228 | if (Node3DEditor::get_singleton()->is_snap_enabled()) { | 
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| 229 | d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap()); | 
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| 230 | } | 
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| 231 |  | 
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| 232 | if (d < 0.001) { | 
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| 233 | d = 0.001; | 
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| 234 | } | 
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| 235 |  | 
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| 236 | if (p_id == 0) { | 
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| 237 | cs2->set_radius(d); | 
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| 238 | } else if (p_id == 1) { | 
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| 239 | cs2->set_height(d * 2.0); | 
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| 240 | } | 
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| 241 | } | 
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| 242 | } | 
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| 243 |  | 
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| 244 | void CollisionShape3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) { | 
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| 245 | CollisionShape3D *cs = Object::cast_to<CollisionShape3D>(p_gizmo->get_node_3d()); | 
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| 246 |  | 
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| 247 | Ref<Shape3D> s = cs->get_shape(); | 
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| 248 | if (s.is_null()) { | 
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| 249 | return; | 
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| 250 | } | 
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| 251 |  | 
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| 252 | if (Object::cast_to<SphereShape3D>(*s)) { | 
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| 253 | Ref<SphereShape3D> ss = s; | 
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| 254 | if (p_cancel) { | 
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| 255 | ss->set_radius(p_restore); | 
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| 256 | return; | 
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| 257 | } | 
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| 258 |  | 
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| 259 | EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton(); | 
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| 260 | ur->create_action(TTR( "Change Sphere Shape Radius")); | 
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| 261 | ur->add_do_method(ss.ptr(), "set_radius", ss->get_radius()); | 
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| 262 | ur->add_undo_method(ss.ptr(), "set_radius", p_restore); | 
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| 263 | ur->commit_action(); | 
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| 264 | } | 
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| 265 |  | 
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| 266 | if (Object::cast_to<BoxShape3D>(*s)) { | 
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| 267 | helper->box_commit_handle(TTR( "Change Box Shape Size"), p_cancel, cs, s.ptr()); | 
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| 268 | } | 
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| 269 |  | 
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| 270 | if (Object::cast_to<CapsuleShape3D>(*s)) { | 
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| 271 | Ref<CapsuleShape3D> ss = s; | 
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| 272 | Vector2 values = p_restore; | 
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| 273 |  | 
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| 274 | if (p_cancel) { | 
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| 275 | ss->set_radius(values[0]); | 
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| 276 | ss->set_height(values[1]); | 
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| 277 | return; | 
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| 278 | } | 
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| 279 |  | 
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| 280 | EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton(); | 
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| 281 | if (p_id == 0) { | 
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| 282 | ur->create_action(TTR( "Change Capsule Shape Radius")); | 
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| 283 | ur->add_do_method(ss.ptr(), "set_radius", ss->get_radius()); | 
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| 284 | } else { | 
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| 285 | ur->create_action(TTR( "Change Capsule Shape Height")); | 
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| 286 | ur->add_do_method(ss.ptr(), "set_height", ss->get_height()); | 
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| 287 | } | 
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| 288 | ur->add_undo_method(ss.ptr(), "set_radius", values[0]); | 
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| 289 | ur->add_undo_method(ss.ptr(), "set_height", values[1]); | 
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| 290 |  | 
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| 291 | ur->commit_action(); | 
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| 292 | } | 
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| 293 |  | 
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| 294 | if (Object::cast_to<CylinderShape3D>(*s)) { | 
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| 295 | Ref<CylinderShape3D> ss = s; | 
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| 296 | if (p_cancel) { | 
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| 297 | if (p_id == 0) { | 
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| 298 | ss->set_radius(p_restore); | 
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| 299 | } else { | 
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| 300 | ss->set_height(p_restore); | 
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| 301 | } | 
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| 302 | return; | 
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| 303 | } | 
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| 304 |  | 
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| 305 | EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton(); | 
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| 306 | if (p_id == 0) { | 
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| 307 | ur->create_action(TTR( "Change Cylinder Shape Radius")); | 
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| 308 | ur->add_do_method(ss.ptr(), "set_radius", ss->get_radius()); | 
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| 309 | ur->add_undo_method(ss.ptr(), "set_radius", p_restore); | 
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| 310 | } else { | 
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| 311 | ur->create_action( | 
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| 312 | /// | 
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| 313 |  | 
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| 314 | //////// | 
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| 315 | TTR( "Change Cylinder Shape Height")); | 
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| 316 | ur->add_do_method(ss.ptr(), "set_height", ss->get_height()); | 
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| 317 | ur->add_undo_method(ss.ptr(), "set_height", p_restore); | 
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| 318 | } | 
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| 319 |  | 
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| 320 | ur->commit_action(); | 
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| 321 | } | 
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| 322 |  | 
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| 323 | if (Object::cast_to<SeparationRayShape3D>(*s)) { | 
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| 324 | Ref<SeparationRayShape3D> ss = s; | 
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| 325 | if (p_cancel) { | 
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| 326 | ss->set_length(p_restore); | 
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| 327 | return; | 
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| 328 | } | 
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| 329 |  | 
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| 330 | EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton(); | 
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| 331 | ur->create_action(TTR( "Change Separation Ray Shape Length")); | 
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| 332 | ur->add_do_method(ss.ptr(), "set_length", ss->get_length()); | 
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| 333 | ur->add_undo_method(ss.ptr(), "set_length", p_restore); | 
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| 334 | ur->commit_action(); | 
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| 335 | } | 
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| 336 | } | 
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| 337 |  | 
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| 338 | void CollisionShape3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { | 
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| 339 | CollisionShape3D *cs = Object::cast_to<CollisionShape3D>(p_gizmo->get_node_3d()); | 
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| 340 |  | 
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| 341 | p_gizmo->clear(); | 
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| 342 |  | 
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| 343 | Ref<Shape3D> s = cs->get_shape(); | 
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| 344 | if (s.is_null()) { | 
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| 345 | return; | 
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| 346 | } | 
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| 347 |  | 
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| 348 | const Ref<Material> material = | 
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| 349 | get_material(!cs->is_disabled() ? "shape_material": "shape_material_disabled", p_gizmo); | 
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| 350 | Ref<Material> handles_material = get_material( "handles"); | 
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| 351 |  | 
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| 352 | if (Object::cast_to<SphereShape3D>(*s)) { | 
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| 353 | Ref<SphereShape3D> sp = s; | 
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| 354 | float r = sp->get_radius(); | 
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| 355 |  | 
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| 356 | Vector<Vector3> points; | 
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| 357 |  | 
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| 358 | for (int i = 0; i <= 360; i++) { | 
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| 359 | float ra = Math::deg_to_rad((float)i); | 
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| 360 | float rb = Math::deg_to_rad((float)i + 1); | 
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| 361 | Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r; | 
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| 362 | Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r; | 
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| 363 |  | 
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| 364 | points.push_back(Vector3(a.x, 0, a.y)); | 
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| 365 | points.push_back(Vector3(b.x, 0, b.y)); | 
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| 366 | points.push_back(Vector3(0, a.x, a.y)); | 
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| 367 | points.push_back(Vector3(0, b.x, b.y)); | 
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| 368 | points.push_back(Vector3(a.x, a.y, 0)); | 
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| 369 | points.push_back(Vector3(b.x, b.y, 0)); | 
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| 370 | } | 
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| 371 |  | 
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| 372 | Vector<Vector3> collision_segments; | 
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| 373 |  | 
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| 374 | for (int i = 0; i < 64; i++) { | 
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| 375 | float ra = i * (Math_TAU / 64.0); | 
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| 376 | float rb = (i + 1) * (Math_TAU / 64.0); | 
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| 377 | Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r; | 
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| 378 | Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r; | 
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| 379 |  | 
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| 380 | collision_segments.push_back(Vector3(a.x, 0, a.y)); | 
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| 381 | collision_segments.push_back(Vector3(b.x, 0, b.y)); | 
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| 382 | collision_segments.push_back(Vector3(0, a.x, a.y)); | 
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| 383 | collision_segments.push_back(Vector3(0, b.x, b.y)); | 
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| 384 | collision_segments.push_back(Vector3(a.x, a.y, 0)); | 
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| 385 | collision_segments.push_back(Vector3(b.x, b.y, 0)); | 
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| 386 | } | 
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| 387 |  | 
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| 388 | p_gizmo->add_lines(points, material); | 
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| 389 | p_gizmo->add_collision_segments(collision_segments); | 
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| 390 | Vector<Vector3> handles; | 
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| 391 | handles.push_back(Vector3(r, 0, 0)); | 
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| 392 | p_gizmo->add_handles(handles, handles_material); | 
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| 393 | } | 
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| 394 |  | 
|---|
| 395 | if (Object::cast_to<BoxShape3D>(*s)) { | 
|---|
| 396 | Ref<BoxShape3D> bs = s; | 
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| 397 | Vector<Vector3> lines; | 
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| 398 | AABB aabb; | 
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| 399 | aabb.position = -bs->get_size() / 2; | 
|---|
| 400 | aabb.size = bs->get_size(); | 
|---|
| 401 |  | 
|---|
| 402 | for (int i = 0; i < 12; i++) { | 
|---|
| 403 | Vector3 a, b; | 
|---|
| 404 | aabb.get_edge(i, a, b); | 
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| 405 | lines.push_back(a); | 
|---|
| 406 | lines.push_back(b); | 
|---|
| 407 | } | 
|---|
| 408 |  | 
|---|
| 409 | const Vector<Vector3> handles = helper->box_get_handles(bs->get_size()); | 
|---|
| 410 |  | 
|---|
| 411 | p_gizmo->add_lines(lines, material); | 
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| 412 | p_gizmo->add_collision_segments(lines); | 
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| 413 | p_gizmo->add_handles(handles, handles_material); | 
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| 414 | } | 
|---|
| 415 |  | 
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| 416 | if (Object::cast_to<CapsuleShape3D>(*s)) { | 
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| 417 | Ref<CapsuleShape3D> cs2 = s; | 
|---|
| 418 | float radius = cs2->get_radius(); | 
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| 419 | float height = cs2->get_height(); | 
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| 420 |  | 
|---|
| 421 | Vector<Vector3> points; | 
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| 422 |  | 
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| 423 | Vector3 d(0, height * 0.5 - radius, 0); | 
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| 424 | for (int i = 0; i < 360; i++) { | 
|---|
| 425 | float ra = Math::deg_to_rad((float)i); | 
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| 426 | float rb = Math::deg_to_rad((float)i + 1); | 
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| 427 | Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * radius; | 
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| 428 | Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * radius; | 
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| 429 |  | 
|---|
| 430 | points.push_back(Vector3(a.x, 0, a.y) + d); | 
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| 431 | points.push_back(Vector3(b.x, 0, b.y) + d); | 
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| 432 |  | 
|---|
| 433 | points.push_back(Vector3(a.x, 0, a.y) - d); | 
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| 434 | points.push_back(Vector3(b.x, 0, b.y) - d); | 
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| 435 |  | 
|---|
| 436 | if (i % 90 == 0) { | 
|---|
| 437 | points.push_back(Vector3(a.x, 0, a.y) + d); | 
|---|
| 438 | points.push_back(Vector3(a.x, 0, a.y) - d); | 
|---|
| 439 | } | 
|---|
| 440 |  | 
|---|
| 441 | Vector3 dud = i < 180 ? d : -d; | 
|---|
| 442 |  | 
|---|
| 443 | points.push_back(Vector3(0, a.x, a.y) + dud); | 
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| 444 | points.push_back(Vector3(0, b.x, b.y) + dud); | 
|---|
| 445 | points.push_back(Vector3(a.y, a.x, 0) + dud); | 
|---|
| 446 | points.push_back(Vector3(b.y, b.x, 0) + dud); | 
|---|
| 447 | } | 
|---|
| 448 |  | 
|---|
| 449 | p_gizmo->add_lines(points, material); | 
|---|
| 450 |  | 
|---|
| 451 | Vector<Vector3> collision_segments; | 
|---|
| 452 |  | 
|---|
| 453 | for (int i = 0; i < 64; i++) { | 
|---|
| 454 | float ra = i * (Math_TAU / 64.0); | 
|---|
| 455 | float rb = (i + 1) * (Math_TAU / 64.0); | 
|---|
| 456 | Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * radius; | 
|---|
| 457 | Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * radius; | 
|---|
| 458 |  | 
|---|
| 459 | collision_segments.push_back(Vector3(a.x, 0, a.y) + d); | 
|---|
| 460 | collision_segments.push_back(Vector3(b.x, 0, b.y) + d); | 
|---|
| 461 |  | 
|---|
| 462 | collision_segments.push_back(Vector3(a.x, 0, a.y) - d); | 
|---|
| 463 | collision_segments.push_back(Vector3(b.x, 0, b.y) - d); | 
|---|
| 464 |  | 
|---|
| 465 | if (i % 16 == 0) { | 
|---|
| 466 | collision_segments.push_back(Vector3(a.x, 0, a.y) + d); | 
|---|
| 467 | collision_segments.push_back(Vector3(a.x, 0, a.y) - d); | 
|---|
| 468 | } | 
|---|
| 469 |  | 
|---|
| 470 | Vector3 dud = i < 32 ? d : -d; | 
|---|
| 471 |  | 
|---|
| 472 | collision_segments.push_back(Vector3(0, a.x, a.y) + dud); | 
|---|
| 473 | collision_segments.push_back(Vector3(0, b.x, b.y) + dud); | 
|---|
| 474 | collision_segments.push_back(Vector3(a.y, a.x, 0) + dud); | 
|---|
| 475 | collision_segments.push_back(Vector3(b.y, b.x, 0) + dud); | 
|---|
| 476 | } | 
|---|
| 477 |  | 
|---|
| 478 | p_gizmo->add_collision_segments(collision_segments); | 
|---|
| 479 |  | 
|---|
| 480 | Vector<Vector3> handles = { | 
|---|
| 481 | Vector3(cs2->get_radius(), 0, 0), | 
|---|
| 482 | Vector3(0, cs2->get_height() * 0.5, 0) | 
|---|
| 483 | }; | 
|---|
| 484 | p_gizmo->add_handles(handles, handles_material); | 
|---|
| 485 | } | 
|---|
| 486 |  | 
|---|
| 487 | if (Object::cast_to<CylinderShape3D>(*s)) { | 
|---|
| 488 | Ref<CylinderShape3D> cs2 = s; | 
|---|
| 489 | float radius = cs2->get_radius(); | 
|---|
| 490 | float height = cs2->get_height(); | 
|---|
| 491 |  | 
|---|
| 492 | Vector<Vector3> points; | 
|---|
| 493 |  | 
|---|
| 494 | Vector3 d(0, height * 0.5, 0); | 
|---|
| 495 | for (int i = 0; i < 360; i++) { | 
|---|
| 496 | float ra = Math::deg_to_rad((float)i); | 
|---|
| 497 | float rb = Math::deg_to_rad((float)i + 1); | 
|---|
| 498 | Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * radius; | 
|---|
| 499 | Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * radius; | 
|---|
| 500 |  | 
|---|
| 501 | points.push_back(Vector3(a.x, 0, a.y) + d); | 
|---|
| 502 | points.push_back(Vector3(b.x, 0, b.y) + d); | 
|---|
| 503 |  | 
|---|
| 504 | points.push_back(Vector3(a.x, 0, a.y) - d); | 
|---|
| 505 | points.push_back(Vector3(b.x, 0, b.y) - d); | 
|---|
| 506 |  | 
|---|
| 507 | if (i % 90 == 0) { | 
|---|
| 508 | points.push_back(Vector3(a.x, 0, a.y) + d); | 
|---|
| 509 | points.push_back(Vector3(a.x, 0, a.y) - d); | 
|---|
| 510 | } | 
|---|
| 511 | } | 
|---|
| 512 |  | 
|---|
| 513 | p_gizmo->add_lines(points, material); | 
|---|
| 514 |  | 
|---|
| 515 | Vector<Vector3> collision_segments; | 
|---|
| 516 |  | 
|---|
| 517 | for (int i = 0; i < 64; i++) { | 
|---|
| 518 | float ra = i * (Math_TAU / 64.0); | 
|---|
| 519 | float rb = (i + 1) * (Math_TAU / 64.0); | 
|---|
| 520 | Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * radius; | 
|---|
| 521 | Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * radius; | 
|---|
| 522 |  | 
|---|
| 523 | collision_segments.push_back(Vector3(a.x, 0, a.y) + d); | 
|---|
| 524 | collision_segments.push_back(Vector3(b.x, 0, b.y) + d); | 
|---|
| 525 |  | 
|---|
| 526 | collision_segments.push_back(Vector3(a.x, 0, a.y) - d); | 
|---|
| 527 | collision_segments.push_back(Vector3(b.x, 0, b.y) - d); | 
|---|
| 528 |  | 
|---|
| 529 | if (i % 16 == 0) { | 
|---|
| 530 | collision_segments.push_back(Vector3(a.x, 0, a.y) + d); | 
|---|
| 531 | collision_segments.push_back(Vector3(a.x, 0, a.y) - d); | 
|---|
| 532 | } | 
|---|
| 533 | } | 
|---|
| 534 |  | 
|---|
| 535 | p_gizmo->add_collision_segments(collision_segments); | 
|---|
| 536 |  | 
|---|
| 537 | Vector<Vector3> handles = { | 
|---|
| 538 | Vector3(cs2->get_radius(), 0, 0), | 
|---|
| 539 | Vector3(0, cs2->get_height() * 0.5, 0) | 
|---|
| 540 | }; | 
|---|
| 541 | p_gizmo->add_handles(handles, handles_material); | 
|---|
| 542 | } | 
|---|
| 543 |  | 
|---|
| 544 | if (Object::cast_to<WorldBoundaryShape3D>(*s)) { | 
|---|
| 545 | Ref<WorldBoundaryShape3D> wbs = s; | 
|---|
| 546 | const Plane &p = wbs->get_plane(); | 
|---|
| 547 |  | 
|---|
| 548 | Vector3 n1 = p.get_any_perpendicular_normal(); | 
|---|
| 549 | Vector3 n2 = p.normal.cross(n1).normalized(); | 
|---|
| 550 |  | 
|---|
| 551 | Vector3 pface[4] = { | 
|---|
| 552 | p.normal * p.d + n1 * 10.0 + n2 * 10.0, | 
|---|
| 553 | p.normal * p.d + n1 * 10.0 + n2 * -10.0, | 
|---|
| 554 | p.normal * p.d + n1 * -10.0 + n2 * -10.0, | 
|---|
| 555 | p.normal * p.d + n1 * -10.0 + n2 * 10.0, | 
|---|
| 556 | }; | 
|---|
| 557 |  | 
|---|
| 558 | Vector<Vector3> points = { | 
|---|
| 559 | pface[0], | 
|---|
| 560 | pface[1], | 
|---|
| 561 | pface[1], | 
|---|
| 562 | pface[2], | 
|---|
| 563 | pface[2], | 
|---|
| 564 | pface[3], | 
|---|
| 565 | pface[3], | 
|---|
| 566 | pface[0], | 
|---|
| 567 | p.normal * p.d, | 
|---|
| 568 | p.normal * p.d + p.normal * 3 | 
|---|
| 569 | }; | 
|---|
| 570 |  | 
|---|
| 571 | p_gizmo->add_lines(points, material); | 
|---|
| 572 | p_gizmo->add_collision_segments(points); | 
|---|
| 573 | } | 
|---|
| 574 |  | 
|---|
| 575 | if (Object::cast_to<ConvexPolygonShape3D>(*s)) { | 
|---|
| 576 | Vector<Vector3> points = Object::cast_to<ConvexPolygonShape3D>(*s)->get_points(); | 
|---|
| 577 |  | 
|---|
| 578 | if (points.size() > 3) { | 
|---|
| 579 | Vector<Vector3> varr = Variant(points); | 
|---|
| 580 | Geometry3D::MeshData md; | 
|---|
| 581 | Error err = ConvexHullComputer::convex_hull(varr, md); | 
|---|
| 582 | if (err == OK) { | 
|---|
| 583 | Vector<Vector3> points2; | 
|---|
| 584 | points2.resize(md.edges.size() * 2); | 
|---|
| 585 | for (uint32_t i = 0; i < md.edges.size(); i++) { | 
|---|
| 586 | points2.write[i * 2 + 0] = md.vertices[md.edges[i].vertex_a]; | 
|---|
| 587 | points2.write[i * 2 + 1] = md.vertices[md.edges[i].vertex_b]; | 
|---|
| 588 | } | 
|---|
| 589 |  | 
|---|
| 590 | p_gizmo->add_lines(points2, material); | 
|---|
| 591 | p_gizmo->add_collision_segments(points2); | 
|---|
| 592 | } | 
|---|
| 593 | } | 
|---|
| 594 | } | 
|---|
| 595 |  | 
|---|
| 596 | if (Object::cast_to<ConcavePolygonShape3D>(*s)) { | 
|---|
| 597 | Ref<ConcavePolygonShape3D> cs2 = s; | 
|---|
| 598 | Ref<ArrayMesh> mesh = cs2->get_debug_mesh(); | 
|---|
| 599 | p_gizmo->add_mesh(mesh, material); | 
|---|
| 600 | p_gizmo->add_collision_segments(cs2->get_debug_mesh_lines()); | 
|---|
| 601 | } | 
|---|
| 602 |  | 
|---|
| 603 | if (Object::cast_to<SeparationRayShape3D>(*s)) { | 
|---|
| 604 | Ref<SeparationRayShape3D> rs = s; | 
|---|
| 605 |  | 
|---|
| 606 | Vector<Vector3> points = { | 
|---|
| 607 | Vector3(), | 
|---|
| 608 | Vector3(0, 0, rs->get_length()) | 
|---|
| 609 | }; | 
|---|
| 610 | p_gizmo->add_lines(points, material); | 
|---|
| 611 | p_gizmo->add_collision_segments(points); | 
|---|
| 612 | Vector<Vector3> handles; | 
|---|
| 613 | handles.push_back(Vector3(0, 0, rs->get_length())); | 
|---|
| 614 | p_gizmo->add_handles(handles, handles_material); | 
|---|
| 615 | } | 
|---|
| 616 |  | 
|---|
| 617 | if (Object::cast_to<HeightMapShape3D>(*s)) { | 
|---|
| 618 | Ref<HeightMapShape3D> hms = s; | 
|---|
| 619 |  | 
|---|
| 620 | Ref<ArrayMesh> mesh = hms->get_debug_mesh(); | 
|---|
| 621 | p_gizmo->add_mesh(mesh, material); | 
|---|
| 622 | } | 
|---|
| 623 | } | 
|---|
| 624 |  | 
|---|