| 1 | /**************************************************************************/ |
| 2 | /* collision_shape_3d_gizmo_plugin.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "collision_shape_3d_gizmo_plugin.h" |
| 32 | |
| 33 | #include "core/math/convex_hull.h" |
| 34 | #include "core/math/geometry_3d.h" |
| 35 | #include "editor/editor_settings.h" |
| 36 | #include "editor/editor_undo_redo_manager.h" |
| 37 | #include "editor/plugins/gizmos/gizmo_3d_helper.h" |
| 38 | #include "editor/plugins/node_3d_editor_plugin.h" |
| 39 | #include "scene/3d/collision_shape_3d.h" |
| 40 | #include "scene/resources/box_shape_3d.h" |
| 41 | #include "scene/resources/capsule_shape_3d.h" |
| 42 | #include "scene/resources/concave_polygon_shape_3d.h" |
| 43 | #include "scene/resources/convex_polygon_shape_3d.h" |
| 44 | #include "scene/resources/cylinder_shape_3d.h" |
| 45 | #include "scene/resources/height_map_shape_3d.h" |
| 46 | #include "scene/resources/separation_ray_shape_3d.h" |
| 47 | #include "scene/resources/sphere_shape_3d.h" |
| 48 | #include "scene/resources/world_boundary_shape_3d.h" |
| 49 | |
| 50 | CollisionShape3DGizmoPlugin::CollisionShape3DGizmoPlugin() { |
| 51 | helper.instantiate(); |
| 52 | const Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/shape" ); |
| 53 | create_material("shape_material" , gizmo_color); |
| 54 | const float gizmo_value = gizmo_color.get_v(); |
| 55 | const Color gizmo_color_disabled = Color(gizmo_value, gizmo_value, gizmo_value, 0.65); |
| 56 | create_material("shape_material_disabled" , gizmo_color_disabled); |
| 57 | create_handle_material("handles" ); |
| 58 | } |
| 59 | |
| 60 | CollisionShape3DGizmoPlugin::~CollisionShape3DGizmoPlugin() { |
| 61 | } |
| 62 | |
| 63 | bool CollisionShape3DGizmoPlugin::has_gizmo(Node3D *p_spatial) { |
| 64 | return Object::cast_to<CollisionShape3D>(p_spatial) != nullptr; |
| 65 | } |
| 66 | |
| 67 | String CollisionShape3DGizmoPlugin::get_gizmo_name() const { |
| 68 | return "CollisionShape3D" ; |
| 69 | } |
| 70 | |
| 71 | int CollisionShape3DGizmoPlugin::get_priority() const { |
| 72 | return -1; |
| 73 | } |
| 74 | |
| 75 | String CollisionShape3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const { |
| 76 | const CollisionShape3D *cs = Object::cast_to<CollisionShape3D>(p_gizmo->get_node_3d()); |
| 77 | |
| 78 | Ref<Shape3D> s = cs->get_shape(); |
| 79 | if (s.is_null()) { |
| 80 | return "" ; |
| 81 | } |
| 82 | |
| 83 | if (Object::cast_to<SphereShape3D>(*s)) { |
| 84 | return "Radius" ; |
| 85 | } |
| 86 | |
| 87 | if (Object::cast_to<BoxShape3D>(*s)) { |
| 88 | return helper->box_get_handle_name(p_id); |
| 89 | } |
| 90 | |
| 91 | if (Object::cast_to<CapsuleShape3D>(*s)) { |
| 92 | return p_id == 0 ? "Radius" : "Height" ; |
| 93 | } |
| 94 | |
| 95 | if (Object::cast_to<CylinderShape3D>(*s)) { |
| 96 | return p_id == 0 ? "Radius" : "Height" ; |
| 97 | } |
| 98 | |
| 99 | if (Object::cast_to<SeparationRayShape3D>(*s)) { |
| 100 | return "Length" ; |
| 101 | } |
| 102 | |
| 103 | return "" ; |
| 104 | } |
| 105 | |
| 106 | Variant CollisionShape3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const { |
| 107 | CollisionShape3D *cs = Object::cast_to<CollisionShape3D>(p_gizmo->get_node_3d()); |
| 108 | |
| 109 | Ref<Shape3D> s = cs->get_shape(); |
| 110 | if (s.is_null()) { |
| 111 | return Variant(); |
| 112 | } |
| 113 | |
| 114 | if (Object::cast_to<SphereShape3D>(*s)) { |
| 115 | Ref<SphereShape3D> ss = s; |
| 116 | return ss->get_radius(); |
| 117 | } |
| 118 | |
| 119 | if (Object::cast_to<BoxShape3D>(*s)) { |
| 120 | Ref<BoxShape3D> bs = s; |
| 121 | return bs->get_size(); |
| 122 | } |
| 123 | |
| 124 | if (Object::cast_to<CapsuleShape3D>(*s)) { |
| 125 | Ref<CapsuleShape3D> cs2 = s; |
| 126 | return Vector2(cs2->get_radius(), cs2->get_height()); |
| 127 | } |
| 128 | |
| 129 | if (Object::cast_to<CylinderShape3D>(*s)) { |
| 130 | Ref<CylinderShape3D> cs2 = s; |
| 131 | return p_id == 0 ? cs2->get_radius() : cs2->get_height(); |
| 132 | } |
| 133 | |
| 134 | if (Object::cast_to<SeparationRayShape3D>(*s)) { |
| 135 | Ref<SeparationRayShape3D> cs2 = s; |
| 136 | return cs2->get_length(); |
| 137 | } |
| 138 | |
| 139 | return Variant(); |
| 140 | } |
| 141 | |
| 142 | void CollisionShape3DGizmoPlugin::begin_handle_action(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) { |
| 143 | helper->initialize_handle_action(get_handle_value(p_gizmo, p_id, p_secondary), p_gizmo->get_node_3d()->get_global_transform()); |
| 144 | } |
| 145 | |
| 146 | void CollisionShape3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) { |
| 147 | CollisionShape3D *cs = Object::cast_to<CollisionShape3D>(p_gizmo->get_node_3d()); |
| 148 | |
| 149 | Ref<Shape3D> s = cs->get_shape(); |
| 150 | if (s.is_null()) { |
| 151 | return; |
| 152 | } |
| 153 | |
| 154 | Vector3 sg[2]; |
| 155 | helper->get_segment(p_camera, p_point, sg); |
| 156 | |
| 157 | if (Object::cast_to<SphereShape3D>(*s)) { |
| 158 | Ref<SphereShape3D> ss = s; |
| 159 | Vector3 ra, rb; |
| 160 | Geometry3D::get_closest_points_between_segments(Vector3(), Vector3(4096, 0, 0), sg[0], sg[1], ra, rb); |
| 161 | float d = ra.x; |
| 162 | if (Node3DEditor::get_singleton()->is_snap_enabled()) { |
| 163 | d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap()); |
| 164 | } |
| 165 | |
| 166 | if (d < 0.001) { |
| 167 | d = 0.001; |
| 168 | } |
| 169 | |
| 170 | ss->set_radius(d); |
| 171 | } |
| 172 | |
| 173 | if (Object::cast_to<SeparationRayShape3D>(*s)) { |
| 174 | Ref<SeparationRayShape3D> rs = s; |
| 175 | Vector3 ra, rb; |
| 176 | Geometry3D::get_closest_points_between_segments(Vector3(), Vector3(0, 0, 4096), sg[0], sg[1], ra, rb); |
| 177 | float d = ra.z; |
| 178 | if (Node3DEditor::get_singleton()->is_snap_enabled()) { |
| 179 | d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap()); |
| 180 | } |
| 181 | |
| 182 | if (d < 0.001) { |
| 183 | d = 0.001; |
| 184 | } |
| 185 | |
| 186 | rs->set_length(d); |
| 187 | } |
| 188 | |
| 189 | if (Object::cast_to<BoxShape3D>(*s)) { |
| 190 | Ref<BoxShape3D> bs = s; |
| 191 | Vector3 size = bs->get_size(); |
| 192 | Vector3 position; |
| 193 | helper->box_set_handle(sg, p_id, size, position); |
| 194 | bs->set_size(size); |
| 195 | cs->set_global_position(position); |
| 196 | } |
| 197 | |
| 198 | if (Object::cast_to<CapsuleShape3D>(*s)) { |
| 199 | Vector3 axis; |
| 200 | axis[p_id == 0 ? 0 : 1] = 1.0; |
| 201 | Ref<CapsuleShape3D> cs2 = s; |
| 202 | Vector3 ra, rb; |
| 203 | Geometry3D::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb); |
| 204 | float d = axis.dot(ra); |
| 205 | |
| 206 | if (Node3DEditor::get_singleton()->is_snap_enabled()) { |
| 207 | d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap()); |
| 208 | } |
| 209 | |
| 210 | if (d < 0.001) { |
| 211 | d = 0.001; |
| 212 | } |
| 213 | |
| 214 | if (p_id == 0) { |
| 215 | cs2->set_radius(d); |
| 216 | } else if (p_id == 1) { |
| 217 | cs2->set_height(d * 2.0); |
| 218 | } |
| 219 | } |
| 220 | |
| 221 | if (Object::cast_to<CylinderShape3D>(*s)) { |
| 222 | Vector3 axis; |
| 223 | axis[p_id == 0 ? 0 : 1] = 1.0; |
| 224 | Ref<CylinderShape3D> cs2 = s; |
| 225 | Vector3 ra, rb; |
| 226 | Geometry3D::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb); |
| 227 | float d = axis.dot(ra); |
| 228 | if (Node3DEditor::get_singleton()->is_snap_enabled()) { |
| 229 | d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap()); |
| 230 | } |
| 231 | |
| 232 | if (d < 0.001) { |
| 233 | d = 0.001; |
| 234 | } |
| 235 | |
| 236 | if (p_id == 0) { |
| 237 | cs2->set_radius(d); |
| 238 | } else if (p_id == 1) { |
| 239 | cs2->set_height(d * 2.0); |
| 240 | } |
| 241 | } |
| 242 | } |
| 243 | |
| 244 | void CollisionShape3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) { |
| 245 | CollisionShape3D *cs = Object::cast_to<CollisionShape3D>(p_gizmo->get_node_3d()); |
| 246 | |
| 247 | Ref<Shape3D> s = cs->get_shape(); |
| 248 | if (s.is_null()) { |
| 249 | return; |
| 250 | } |
| 251 | |
| 252 | if (Object::cast_to<SphereShape3D>(*s)) { |
| 253 | Ref<SphereShape3D> ss = s; |
| 254 | if (p_cancel) { |
| 255 | ss->set_radius(p_restore); |
| 256 | return; |
| 257 | } |
| 258 | |
| 259 | EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton(); |
| 260 | ur->create_action(TTR("Change Sphere Shape Radius" )); |
| 261 | ur->add_do_method(ss.ptr(), "set_radius" , ss->get_radius()); |
| 262 | ur->add_undo_method(ss.ptr(), "set_radius" , p_restore); |
| 263 | ur->commit_action(); |
| 264 | } |
| 265 | |
| 266 | if (Object::cast_to<BoxShape3D>(*s)) { |
| 267 | helper->box_commit_handle(TTR("Change Box Shape Size" ), p_cancel, cs, s.ptr()); |
| 268 | } |
| 269 | |
| 270 | if (Object::cast_to<CapsuleShape3D>(*s)) { |
| 271 | Ref<CapsuleShape3D> ss = s; |
| 272 | Vector2 values = p_restore; |
| 273 | |
| 274 | if (p_cancel) { |
| 275 | ss->set_radius(values[0]); |
| 276 | ss->set_height(values[1]); |
| 277 | return; |
| 278 | } |
| 279 | |
| 280 | EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton(); |
| 281 | if (p_id == 0) { |
| 282 | ur->create_action(TTR("Change Capsule Shape Radius" )); |
| 283 | ur->add_do_method(ss.ptr(), "set_radius" , ss->get_radius()); |
| 284 | } else { |
| 285 | ur->create_action(TTR("Change Capsule Shape Height" )); |
| 286 | ur->add_do_method(ss.ptr(), "set_height" , ss->get_height()); |
| 287 | } |
| 288 | ur->add_undo_method(ss.ptr(), "set_radius" , values[0]); |
| 289 | ur->add_undo_method(ss.ptr(), "set_height" , values[1]); |
| 290 | |
| 291 | ur->commit_action(); |
| 292 | } |
| 293 | |
| 294 | if (Object::cast_to<CylinderShape3D>(*s)) { |
| 295 | Ref<CylinderShape3D> ss = s; |
| 296 | if (p_cancel) { |
| 297 | if (p_id == 0) { |
| 298 | ss->set_radius(p_restore); |
| 299 | } else { |
| 300 | ss->set_height(p_restore); |
| 301 | } |
| 302 | return; |
| 303 | } |
| 304 | |
| 305 | EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton(); |
| 306 | if (p_id == 0) { |
| 307 | ur->create_action(TTR("Change Cylinder Shape Radius" )); |
| 308 | ur->add_do_method(ss.ptr(), "set_radius" , ss->get_radius()); |
| 309 | ur->add_undo_method(ss.ptr(), "set_radius" , p_restore); |
| 310 | } else { |
| 311 | ur->create_action( |
| 312 | /// |
| 313 | |
| 314 | //////// |
| 315 | TTR("Change Cylinder Shape Height" )); |
| 316 | ur->add_do_method(ss.ptr(), "set_height" , ss->get_height()); |
| 317 | ur->add_undo_method(ss.ptr(), "set_height" , p_restore); |
| 318 | } |
| 319 | |
| 320 | ur->commit_action(); |
| 321 | } |
| 322 | |
| 323 | if (Object::cast_to<SeparationRayShape3D>(*s)) { |
| 324 | Ref<SeparationRayShape3D> ss = s; |
| 325 | if (p_cancel) { |
| 326 | ss->set_length(p_restore); |
| 327 | return; |
| 328 | } |
| 329 | |
| 330 | EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton(); |
| 331 | ur->create_action(TTR("Change Separation Ray Shape Length" )); |
| 332 | ur->add_do_method(ss.ptr(), "set_length" , ss->get_length()); |
| 333 | ur->add_undo_method(ss.ptr(), "set_length" , p_restore); |
| 334 | ur->commit_action(); |
| 335 | } |
| 336 | } |
| 337 | |
| 338 | void CollisionShape3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { |
| 339 | CollisionShape3D *cs = Object::cast_to<CollisionShape3D>(p_gizmo->get_node_3d()); |
| 340 | |
| 341 | p_gizmo->clear(); |
| 342 | |
| 343 | Ref<Shape3D> s = cs->get_shape(); |
| 344 | if (s.is_null()) { |
| 345 | return; |
| 346 | } |
| 347 | |
| 348 | const Ref<Material> material = |
| 349 | get_material(!cs->is_disabled() ? "shape_material" : "shape_material_disabled" , p_gizmo); |
| 350 | Ref<Material> handles_material = get_material("handles" ); |
| 351 | |
| 352 | if (Object::cast_to<SphereShape3D>(*s)) { |
| 353 | Ref<SphereShape3D> sp = s; |
| 354 | float r = sp->get_radius(); |
| 355 | |
| 356 | Vector<Vector3> points; |
| 357 | |
| 358 | for (int i = 0; i <= 360; i++) { |
| 359 | float ra = Math::deg_to_rad((float)i); |
| 360 | float rb = Math::deg_to_rad((float)i + 1); |
| 361 | Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r; |
| 362 | Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r; |
| 363 | |
| 364 | points.push_back(Vector3(a.x, 0, a.y)); |
| 365 | points.push_back(Vector3(b.x, 0, b.y)); |
| 366 | points.push_back(Vector3(0, a.x, a.y)); |
| 367 | points.push_back(Vector3(0, b.x, b.y)); |
| 368 | points.push_back(Vector3(a.x, a.y, 0)); |
| 369 | points.push_back(Vector3(b.x, b.y, 0)); |
| 370 | } |
| 371 | |
| 372 | Vector<Vector3> collision_segments; |
| 373 | |
| 374 | for (int i = 0; i < 64; i++) { |
| 375 | float ra = i * (Math_TAU / 64.0); |
| 376 | float rb = (i + 1) * (Math_TAU / 64.0); |
| 377 | Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r; |
| 378 | Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r; |
| 379 | |
| 380 | collision_segments.push_back(Vector3(a.x, 0, a.y)); |
| 381 | collision_segments.push_back(Vector3(b.x, 0, b.y)); |
| 382 | collision_segments.push_back(Vector3(0, a.x, a.y)); |
| 383 | collision_segments.push_back(Vector3(0, b.x, b.y)); |
| 384 | collision_segments.push_back(Vector3(a.x, a.y, 0)); |
| 385 | collision_segments.push_back(Vector3(b.x, b.y, 0)); |
| 386 | } |
| 387 | |
| 388 | p_gizmo->add_lines(points, material); |
| 389 | p_gizmo->add_collision_segments(collision_segments); |
| 390 | Vector<Vector3> handles; |
| 391 | handles.push_back(Vector3(r, 0, 0)); |
| 392 | p_gizmo->add_handles(handles, handles_material); |
| 393 | } |
| 394 | |
| 395 | if (Object::cast_to<BoxShape3D>(*s)) { |
| 396 | Ref<BoxShape3D> bs = s; |
| 397 | Vector<Vector3> lines; |
| 398 | AABB aabb; |
| 399 | aabb.position = -bs->get_size() / 2; |
| 400 | aabb.size = bs->get_size(); |
| 401 | |
| 402 | for (int i = 0; i < 12; i++) { |
| 403 | Vector3 a, b; |
| 404 | aabb.get_edge(i, a, b); |
| 405 | lines.push_back(a); |
| 406 | lines.push_back(b); |
| 407 | } |
| 408 | |
| 409 | const Vector<Vector3> handles = helper->box_get_handles(bs->get_size()); |
| 410 | |
| 411 | p_gizmo->add_lines(lines, material); |
| 412 | p_gizmo->add_collision_segments(lines); |
| 413 | p_gizmo->add_handles(handles, handles_material); |
| 414 | } |
| 415 | |
| 416 | if (Object::cast_to<CapsuleShape3D>(*s)) { |
| 417 | Ref<CapsuleShape3D> cs2 = s; |
| 418 | float radius = cs2->get_radius(); |
| 419 | float height = cs2->get_height(); |
| 420 | |
| 421 | Vector<Vector3> points; |
| 422 | |
| 423 | Vector3 d(0, height * 0.5 - radius, 0); |
| 424 | for (int i = 0; i < 360; i++) { |
| 425 | float ra = Math::deg_to_rad((float)i); |
| 426 | float rb = Math::deg_to_rad((float)i + 1); |
| 427 | Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * radius; |
| 428 | Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * radius; |
| 429 | |
| 430 | points.push_back(Vector3(a.x, 0, a.y) + d); |
| 431 | points.push_back(Vector3(b.x, 0, b.y) + d); |
| 432 | |
| 433 | points.push_back(Vector3(a.x, 0, a.y) - d); |
| 434 | points.push_back(Vector3(b.x, 0, b.y) - d); |
| 435 | |
| 436 | if (i % 90 == 0) { |
| 437 | points.push_back(Vector3(a.x, 0, a.y) + d); |
| 438 | points.push_back(Vector3(a.x, 0, a.y) - d); |
| 439 | } |
| 440 | |
| 441 | Vector3 dud = i < 180 ? d : -d; |
| 442 | |
| 443 | points.push_back(Vector3(0, a.x, a.y) + dud); |
| 444 | points.push_back(Vector3(0, b.x, b.y) + dud); |
| 445 | points.push_back(Vector3(a.y, a.x, 0) + dud); |
| 446 | points.push_back(Vector3(b.y, b.x, 0) + dud); |
| 447 | } |
| 448 | |
| 449 | p_gizmo->add_lines(points, material); |
| 450 | |
| 451 | Vector<Vector3> collision_segments; |
| 452 | |
| 453 | for (int i = 0; i < 64; i++) { |
| 454 | float ra = i * (Math_TAU / 64.0); |
| 455 | float rb = (i + 1) * (Math_TAU / 64.0); |
| 456 | Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * radius; |
| 457 | Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * radius; |
| 458 | |
| 459 | collision_segments.push_back(Vector3(a.x, 0, a.y) + d); |
| 460 | collision_segments.push_back(Vector3(b.x, 0, b.y) + d); |
| 461 | |
| 462 | collision_segments.push_back(Vector3(a.x, 0, a.y) - d); |
| 463 | collision_segments.push_back(Vector3(b.x, 0, b.y) - d); |
| 464 | |
| 465 | if (i % 16 == 0) { |
| 466 | collision_segments.push_back(Vector3(a.x, 0, a.y) + d); |
| 467 | collision_segments.push_back(Vector3(a.x, 0, a.y) - d); |
| 468 | } |
| 469 | |
| 470 | Vector3 dud = i < 32 ? d : -d; |
| 471 | |
| 472 | collision_segments.push_back(Vector3(0, a.x, a.y) + dud); |
| 473 | collision_segments.push_back(Vector3(0, b.x, b.y) + dud); |
| 474 | collision_segments.push_back(Vector3(a.y, a.x, 0) + dud); |
| 475 | collision_segments.push_back(Vector3(b.y, b.x, 0) + dud); |
| 476 | } |
| 477 | |
| 478 | p_gizmo->add_collision_segments(collision_segments); |
| 479 | |
| 480 | Vector<Vector3> handles = { |
| 481 | Vector3(cs2->get_radius(), 0, 0), |
| 482 | Vector3(0, cs2->get_height() * 0.5, 0) |
| 483 | }; |
| 484 | p_gizmo->add_handles(handles, handles_material); |
| 485 | } |
| 486 | |
| 487 | if (Object::cast_to<CylinderShape3D>(*s)) { |
| 488 | Ref<CylinderShape3D> cs2 = s; |
| 489 | float radius = cs2->get_radius(); |
| 490 | float height = cs2->get_height(); |
| 491 | |
| 492 | Vector<Vector3> points; |
| 493 | |
| 494 | Vector3 d(0, height * 0.5, 0); |
| 495 | for (int i = 0; i < 360; i++) { |
| 496 | float ra = Math::deg_to_rad((float)i); |
| 497 | float rb = Math::deg_to_rad((float)i + 1); |
| 498 | Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * radius; |
| 499 | Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * radius; |
| 500 | |
| 501 | points.push_back(Vector3(a.x, 0, a.y) + d); |
| 502 | points.push_back(Vector3(b.x, 0, b.y) + d); |
| 503 | |
| 504 | points.push_back(Vector3(a.x, 0, a.y) - d); |
| 505 | points.push_back(Vector3(b.x, 0, b.y) - d); |
| 506 | |
| 507 | if (i % 90 == 0) { |
| 508 | points.push_back(Vector3(a.x, 0, a.y) + d); |
| 509 | points.push_back(Vector3(a.x, 0, a.y) - d); |
| 510 | } |
| 511 | } |
| 512 | |
| 513 | p_gizmo->add_lines(points, material); |
| 514 | |
| 515 | Vector<Vector3> collision_segments; |
| 516 | |
| 517 | for (int i = 0; i < 64; i++) { |
| 518 | float ra = i * (Math_TAU / 64.0); |
| 519 | float rb = (i + 1) * (Math_TAU / 64.0); |
| 520 | Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * radius; |
| 521 | Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * radius; |
| 522 | |
| 523 | collision_segments.push_back(Vector3(a.x, 0, a.y) + d); |
| 524 | collision_segments.push_back(Vector3(b.x, 0, b.y) + d); |
| 525 | |
| 526 | collision_segments.push_back(Vector3(a.x, 0, a.y) - d); |
| 527 | collision_segments.push_back(Vector3(b.x, 0, b.y) - d); |
| 528 | |
| 529 | if (i % 16 == 0) { |
| 530 | collision_segments.push_back(Vector3(a.x, 0, a.y) + d); |
| 531 | collision_segments.push_back(Vector3(a.x, 0, a.y) - d); |
| 532 | } |
| 533 | } |
| 534 | |
| 535 | p_gizmo->add_collision_segments(collision_segments); |
| 536 | |
| 537 | Vector<Vector3> handles = { |
| 538 | Vector3(cs2->get_radius(), 0, 0), |
| 539 | Vector3(0, cs2->get_height() * 0.5, 0) |
| 540 | }; |
| 541 | p_gizmo->add_handles(handles, handles_material); |
| 542 | } |
| 543 | |
| 544 | if (Object::cast_to<WorldBoundaryShape3D>(*s)) { |
| 545 | Ref<WorldBoundaryShape3D> wbs = s; |
| 546 | const Plane &p = wbs->get_plane(); |
| 547 | |
| 548 | Vector3 n1 = p.get_any_perpendicular_normal(); |
| 549 | Vector3 n2 = p.normal.cross(n1).normalized(); |
| 550 | |
| 551 | Vector3 pface[4] = { |
| 552 | p.normal * p.d + n1 * 10.0 + n2 * 10.0, |
| 553 | p.normal * p.d + n1 * 10.0 + n2 * -10.0, |
| 554 | p.normal * p.d + n1 * -10.0 + n2 * -10.0, |
| 555 | p.normal * p.d + n1 * -10.0 + n2 * 10.0, |
| 556 | }; |
| 557 | |
| 558 | Vector<Vector3> points = { |
| 559 | pface[0], |
| 560 | pface[1], |
| 561 | pface[1], |
| 562 | pface[2], |
| 563 | pface[2], |
| 564 | pface[3], |
| 565 | pface[3], |
| 566 | pface[0], |
| 567 | p.normal * p.d, |
| 568 | p.normal * p.d + p.normal * 3 |
| 569 | }; |
| 570 | |
| 571 | p_gizmo->add_lines(points, material); |
| 572 | p_gizmo->add_collision_segments(points); |
| 573 | } |
| 574 | |
| 575 | if (Object::cast_to<ConvexPolygonShape3D>(*s)) { |
| 576 | Vector<Vector3> points = Object::cast_to<ConvexPolygonShape3D>(*s)->get_points(); |
| 577 | |
| 578 | if (points.size() > 3) { |
| 579 | Vector<Vector3> varr = Variant(points); |
| 580 | Geometry3D::MeshData md; |
| 581 | Error err = ConvexHullComputer::convex_hull(varr, md); |
| 582 | if (err == OK) { |
| 583 | Vector<Vector3> points2; |
| 584 | points2.resize(md.edges.size() * 2); |
| 585 | for (uint32_t i = 0; i < md.edges.size(); i++) { |
| 586 | points2.write[i * 2 + 0] = md.vertices[md.edges[i].vertex_a]; |
| 587 | points2.write[i * 2 + 1] = md.vertices[md.edges[i].vertex_b]; |
| 588 | } |
| 589 | |
| 590 | p_gizmo->add_lines(points2, material); |
| 591 | p_gizmo->add_collision_segments(points2); |
| 592 | } |
| 593 | } |
| 594 | } |
| 595 | |
| 596 | if (Object::cast_to<ConcavePolygonShape3D>(*s)) { |
| 597 | Ref<ConcavePolygonShape3D> cs2 = s; |
| 598 | Ref<ArrayMesh> mesh = cs2->get_debug_mesh(); |
| 599 | p_gizmo->add_mesh(mesh, material); |
| 600 | p_gizmo->add_collision_segments(cs2->get_debug_mesh_lines()); |
| 601 | } |
| 602 | |
| 603 | if (Object::cast_to<SeparationRayShape3D>(*s)) { |
| 604 | Ref<SeparationRayShape3D> rs = s; |
| 605 | |
| 606 | Vector<Vector3> points = { |
| 607 | Vector3(), |
| 608 | Vector3(0, 0, rs->get_length()) |
| 609 | }; |
| 610 | p_gizmo->add_lines(points, material); |
| 611 | p_gizmo->add_collision_segments(points); |
| 612 | Vector<Vector3> handles; |
| 613 | handles.push_back(Vector3(0, 0, rs->get_length())); |
| 614 | p_gizmo->add_handles(handles, handles_material); |
| 615 | } |
| 616 | |
| 617 | if (Object::cast_to<HeightMapShape3D>(*s)) { |
| 618 | Ref<HeightMapShape3D> hms = s; |
| 619 | |
| 620 | Ref<ArrayMesh> mesh = hms->get_debug_mesh(); |
| 621 | p_gizmo->add_mesh(mesh, material); |
| 622 | } |
| 623 | } |
| 624 | |