1/**************************************************************************/
2/* gpu_particles_collision_3d_gizmo_plugin.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
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19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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29/**************************************************************************/
30
31#ifndef GPU_PARTICLES_COLLISION_3D_GIZMO_PLUGIN_H
32#define GPU_PARTICLES_COLLISION_3D_GIZMO_PLUGIN_H
33
34#include "editor/plugins/node_3d_editor_gizmos.h"
35
36class Gizmo3DHelper;
37
38class GPUParticlesCollision3DGizmoPlugin : public EditorNode3DGizmoPlugin {
39 GDCLASS(GPUParticlesCollision3DGizmoPlugin, EditorNode3DGizmoPlugin);
40
41 Ref<Gizmo3DHelper> helper;
42
43public:
44 bool has_gizmo(Node3D *p_spatial) override;
45 String get_gizmo_name() const override;
46 int get_priority() const override;
47 void redraw(EditorNode3DGizmo *p_gizmo) override;
48
49 String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
50 Variant get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
51 void begin_handle_action(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) override;
52 void set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) override;
53 void commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false) override;
54
55 GPUParticlesCollision3DGizmoPlugin();
56 ~GPUParticlesCollision3DGizmoPlugin();
57};
58
59#endif // GPU_PARTICLES_COLLISION_3D_GIZMO_PLUGIN_H
60