1 | /**************************************************************************/ |
2 | /* gpu_particles_collision_3d_gizmo_plugin.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "gpu_particles_collision_3d_gizmo_plugin.h" |
32 | |
33 | #include "editor/editor_settings.h" |
34 | #include "editor/editor_undo_redo_manager.h" |
35 | #include "editor/plugins/gizmos/gizmo_3d_helper.h" |
36 | #include "editor/plugins/node_3d_editor_plugin.h" |
37 | #include "scene/3d/gpu_particles_collision_3d.h" |
38 | |
39 | GPUParticlesCollision3DGizmoPlugin::GPUParticlesCollision3DGizmoPlugin() { |
40 | helper.instantiate(); |
41 | |
42 | Color gizmo_color_attractor = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/particle_attractor" , Color(1, 0.7, 0.5)); |
43 | create_material("shape_material_attractor" , gizmo_color_attractor); |
44 | gizmo_color_attractor.a = 0.15; |
45 | create_material("shape_material_attractor_internal" , gizmo_color_attractor); |
46 | |
47 | Color gizmo_color_collision = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/particle_collision" , Color(0.5, 0.7, 1)); |
48 | create_material("shape_material_collision" , gizmo_color_collision); |
49 | gizmo_color_collision.a = 0.15; |
50 | create_material("shape_material_collision_internal" , gizmo_color_collision); |
51 | |
52 | create_handle_material("handles" ); |
53 | } |
54 | |
55 | GPUParticlesCollision3DGizmoPlugin::~GPUParticlesCollision3DGizmoPlugin() { |
56 | } |
57 | |
58 | bool GPUParticlesCollision3DGizmoPlugin::has_gizmo(Node3D *p_spatial) { |
59 | return (Object::cast_to<GPUParticlesCollision3D>(p_spatial) != nullptr) || (Object::cast_to<GPUParticlesAttractor3D>(p_spatial) != nullptr); |
60 | } |
61 | |
62 | String GPUParticlesCollision3DGizmoPlugin::get_gizmo_name() const { |
63 | return "GPUParticlesCollision3D" ; |
64 | } |
65 | |
66 | int GPUParticlesCollision3DGizmoPlugin::get_priority() const { |
67 | return -1; |
68 | } |
69 | |
70 | String GPUParticlesCollision3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const { |
71 | const Node3D *cs = p_gizmo->get_node_3d(); |
72 | |
73 | if (Object::cast_to<GPUParticlesCollisionSphere3D>(cs) || Object::cast_to<GPUParticlesAttractorSphere3D>(cs)) { |
74 | return "Radius" ; |
75 | } |
76 | |
77 | if (Object::cast_to<GPUParticlesCollisionBox3D>(cs) || Object::cast_to<GPUParticlesAttractorBox3D>(cs) || Object::cast_to<GPUParticlesAttractorVectorField3D>(cs) || Object::cast_to<GPUParticlesCollisionSDF3D>(cs) || Object::cast_to<GPUParticlesCollisionHeightField3D>(cs)) { |
78 | return helper->box_get_handle_name(p_id); |
79 | } |
80 | |
81 | return "" ; |
82 | } |
83 | |
84 | Variant GPUParticlesCollision3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const { |
85 | const Node3D *cs = p_gizmo->get_node_3d(); |
86 | |
87 | if (Object::cast_to<GPUParticlesCollisionSphere3D>(cs) || Object::cast_to<GPUParticlesAttractorSphere3D>(cs)) { |
88 | return p_gizmo->get_node_3d()->call("get_radius" ); |
89 | } |
90 | |
91 | if (Object::cast_to<GPUParticlesCollisionBox3D>(cs) || Object::cast_to<GPUParticlesAttractorBox3D>(cs) || Object::cast_to<GPUParticlesAttractorVectorField3D>(cs) || Object::cast_to<GPUParticlesCollisionSDF3D>(cs) || Object::cast_to<GPUParticlesCollisionHeightField3D>(cs)) { |
92 | return Vector3(p_gizmo->get_node_3d()->call("get_size" )); |
93 | } |
94 | |
95 | return Variant(); |
96 | } |
97 | |
98 | void GPUParticlesCollision3DGizmoPlugin::begin_handle_action(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) { |
99 | helper->initialize_handle_action(get_handle_value(p_gizmo, p_id, p_secondary), p_gizmo->get_node_3d()->get_global_transform()); |
100 | } |
101 | |
102 | void GPUParticlesCollision3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) { |
103 | Node3D *sn = p_gizmo->get_node_3d(); |
104 | |
105 | Vector3 sg[2]; |
106 | helper->get_segment(p_camera, p_point, sg); |
107 | |
108 | if (Object::cast_to<GPUParticlesCollisionSphere3D>(sn) || Object::cast_to<GPUParticlesAttractorSphere3D>(sn)) { |
109 | Vector3 ra, rb; |
110 | Geometry3D::get_closest_points_between_segments(Vector3(), Vector3(4096, 0, 0), sg[0], sg[1], ra, rb); |
111 | float d = ra.x; |
112 | if (Node3DEditor::get_singleton()->is_snap_enabled()) { |
113 | d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap()); |
114 | } |
115 | |
116 | if (d < 0.001) { |
117 | d = 0.001; |
118 | } |
119 | |
120 | sn->call("set_radius" , d); |
121 | } |
122 | |
123 | if (Object::cast_to<GPUParticlesCollisionBox3D>(sn) || Object::cast_to<GPUParticlesAttractorBox3D>(sn) || Object::cast_to<GPUParticlesAttractorVectorField3D>(sn) || Object::cast_to<GPUParticlesCollisionSDF3D>(sn) || Object::cast_to<GPUParticlesCollisionHeightField3D>(sn)) { |
124 | Vector3 size = sn->call("get_size" ); |
125 | Vector3 position; |
126 | helper->box_set_handle(sg, p_id, size, position); |
127 | sn->call("set_size" , size); |
128 | sn->set_global_position(position); |
129 | } |
130 | } |
131 | |
132 | void GPUParticlesCollision3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) { |
133 | Node3D *sn = p_gizmo->get_node_3d(); |
134 | |
135 | if (Object::cast_to<GPUParticlesCollisionSphere3D>(sn) || Object::cast_to<GPUParticlesAttractorSphere3D>(sn)) { |
136 | if (p_cancel) { |
137 | sn->call("set_radius" , p_restore); |
138 | return; |
139 | } |
140 | |
141 | EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton(); |
142 | ur->create_action(TTR("Change Radius" )); |
143 | ur->add_do_method(sn, "set_radius" , sn->call("get_radius" )); |
144 | ur->add_undo_method(sn, "set_radius" , p_restore); |
145 | ur->commit_action(); |
146 | } |
147 | |
148 | if (Object::cast_to<GPUParticlesCollisionBox3D>(sn) || Object::cast_to<GPUParticlesAttractorBox3D>(sn) || Object::cast_to<GPUParticlesAttractorVectorField3D>(sn) || Object::cast_to<GPUParticlesCollisionSDF3D>(sn) || Object::cast_to<GPUParticlesCollisionHeightField3D>(sn)) { |
149 | helper->box_commit_handle("Change Box Shape Size" , p_cancel, sn); |
150 | } |
151 | } |
152 | |
153 | void GPUParticlesCollision3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { |
154 | Node3D *cs = p_gizmo->get_node_3d(); |
155 | |
156 | p_gizmo->clear(); |
157 | |
158 | Ref<Material> material; |
159 | Ref<Material> material_internal; |
160 | if (Object::cast_to<GPUParticlesAttractor3D>(cs)) { |
161 | material = get_material("shape_material_attractor" , p_gizmo); |
162 | material_internal = get_material("shape_material_attractor_internal" , p_gizmo); |
163 | } else { |
164 | material = get_material("shape_material_collision" , p_gizmo); |
165 | material_internal = get_material("shape_material_collision_internal" , p_gizmo); |
166 | } |
167 | |
168 | const Ref<Material> handles_material = get_material("handles" ); |
169 | |
170 | if (Object::cast_to<GPUParticlesCollisionSphere3D>(cs) || Object::cast_to<GPUParticlesAttractorSphere3D>(cs)) { |
171 | float r = cs->call("get_radius" ); |
172 | |
173 | Vector<Vector3> points; |
174 | |
175 | for (int i = 0; i <= 360; i++) { |
176 | float ra = Math::deg_to_rad((float)i); |
177 | float rb = Math::deg_to_rad((float)i + 1); |
178 | Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r; |
179 | Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r; |
180 | |
181 | points.push_back(Vector3(a.x, 0, a.y)); |
182 | points.push_back(Vector3(b.x, 0, b.y)); |
183 | points.push_back(Vector3(0, a.x, a.y)); |
184 | points.push_back(Vector3(0, b.x, b.y)); |
185 | points.push_back(Vector3(a.x, a.y, 0)); |
186 | points.push_back(Vector3(b.x, b.y, 0)); |
187 | } |
188 | |
189 | Vector<Vector3> collision_segments; |
190 | |
191 | for (int i = 0; i < 64; i++) { |
192 | float ra = i * (Math_TAU / 64.0); |
193 | float rb = (i + 1) * (Math_TAU / 64.0); |
194 | Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r; |
195 | Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r; |
196 | |
197 | collision_segments.push_back(Vector3(a.x, 0, a.y)); |
198 | collision_segments.push_back(Vector3(b.x, 0, b.y)); |
199 | collision_segments.push_back(Vector3(0, a.x, a.y)); |
200 | collision_segments.push_back(Vector3(0, b.x, b.y)); |
201 | collision_segments.push_back(Vector3(a.x, a.y, 0)); |
202 | collision_segments.push_back(Vector3(b.x, b.y, 0)); |
203 | } |
204 | |
205 | p_gizmo->add_lines(points, material); |
206 | p_gizmo->add_collision_segments(collision_segments); |
207 | Vector<Vector3> handles; |
208 | handles.push_back(Vector3(r, 0, 0)); |
209 | p_gizmo->add_handles(handles, handles_material); |
210 | } |
211 | |
212 | if (Object::cast_to<GPUParticlesCollisionBox3D>(cs) || Object::cast_to<GPUParticlesAttractorBox3D>(cs) || Object::cast_to<GPUParticlesAttractorVectorField3D>(cs) || Object::cast_to<GPUParticlesCollisionSDF3D>(cs) || Object::cast_to<GPUParticlesCollisionHeightField3D>(cs)) { |
213 | Vector<Vector3> lines; |
214 | AABB aabb; |
215 | aabb.size = cs->call("get_size" ).operator Vector3(); |
216 | aabb.position = aabb.size / -2; |
217 | |
218 | for (int i = 0; i < 12; i++) { |
219 | Vector3 a, b; |
220 | aabb.get_edge(i, a, b); |
221 | lines.push_back(a); |
222 | lines.push_back(b); |
223 | } |
224 | |
225 | Vector<Vector3> handles = helper->box_get_handles(aabb.size); |
226 | |
227 | p_gizmo->add_lines(lines, material); |
228 | p_gizmo->add_collision_segments(lines); |
229 | p_gizmo->add_handles(handles, handles_material); |
230 | |
231 | GPUParticlesCollisionSDF3D *col_sdf = Object::cast_to<GPUParticlesCollisionSDF3D>(cs); |
232 | if (col_sdf) { |
233 | static const int subdivs[GPUParticlesCollisionSDF3D::RESOLUTION_MAX] = { 16, 32, 64, 128, 256, 512 }; |
234 | int subdiv = subdivs[col_sdf->get_resolution()]; |
235 | float cell_size = aabb.get_longest_axis_size() / subdiv; |
236 | |
237 | lines.clear(); |
238 | |
239 | for (int i = 1; i < subdiv; i++) { |
240 | for (int j = 0; j < 3; j++) { |
241 | if (cell_size * i > aabb.size[j]) { |
242 | continue; |
243 | } |
244 | |
245 | int j_n1 = (j + 1) % 3; |
246 | int j_n2 = (j + 2) % 3; |
247 | |
248 | for (int k = 0; k < 4; k++) { |
249 | Vector3 from = aabb.position, to = aabb.position; |
250 | from[j] += cell_size * i; |
251 | to[j] += cell_size * i; |
252 | |
253 | if (k & 1) { |
254 | to[j_n1] += aabb.size[j_n1]; |
255 | } else { |
256 | to[j_n2] += aabb.size[j_n2]; |
257 | } |
258 | |
259 | if (k & 2) { |
260 | from[j_n1] += aabb.size[j_n1]; |
261 | from[j_n2] += aabb.size[j_n2]; |
262 | } |
263 | |
264 | lines.push_back(from); |
265 | lines.push_back(to); |
266 | } |
267 | } |
268 | } |
269 | |
270 | p_gizmo->add_lines(lines, material_internal); |
271 | } |
272 | } |
273 | } |
274 | |