| 1 | /**************************************************************************/ |
| 2 | /* gpu_particles_collision_3d_gizmo_plugin.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "gpu_particles_collision_3d_gizmo_plugin.h" |
| 32 | |
| 33 | #include "editor/editor_settings.h" |
| 34 | #include "editor/editor_undo_redo_manager.h" |
| 35 | #include "editor/plugins/gizmos/gizmo_3d_helper.h" |
| 36 | #include "editor/plugins/node_3d_editor_plugin.h" |
| 37 | #include "scene/3d/gpu_particles_collision_3d.h" |
| 38 | |
| 39 | GPUParticlesCollision3DGizmoPlugin::GPUParticlesCollision3DGizmoPlugin() { |
| 40 | helper.instantiate(); |
| 41 | |
| 42 | Color gizmo_color_attractor = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/particle_attractor" , Color(1, 0.7, 0.5)); |
| 43 | create_material("shape_material_attractor" , gizmo_color_attractor); |
| 44 | gizmo_color_attractor.a = 0.15; |
| 45 | create_material("shape_material_attractor_internal" , gizmo_color_attractor); |
| 46 | |
| 47 | Color gizmo_color_collision = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/particle_collision" , Color(0.5, 0.7, 1)); |
| 48 | create_material("shape_material_collision" , gizmo_color_collision); |
| 49 | gizmo_color_collision.a = 0.15; |
| 50 | create_material("shape_material_collision_internal" , gizmo_color_collision); |
| 51 | |
| 52 | create_handle_material("handles" ); |
| 53 | } |
| 54 | |
| 55 | GPUParticlesCollision3DGizmoPlugin::~GPUParticlesCollision3DGizmoPlugin() { |
| 56 | } |
| 57 | |
| 58 | bool GPUParticlesCollision3DGizmoPlugin::has_gizmo(Node3D *p_spatial) { |
| 59 | return (Object::cast_to<GPUParticlesCollision3D>(p_spatial) != nullptr) || (Object::cast_to<GPUParticlesAttractor3D>(p_spatial) != nullptr); |
| 60 | } |
| 61 | |
| 62 | String GPUParticlesCollision3DGizmoPlugin::get_gizmo_name() const { |
| 63 | return "GPUParticlesCollision3D" ; |
| 64 | } |
| 65 | |
| 66 | int GPUParticlesCollision3DGizmoPlugin::get_priority() const { |
| 67 | return -1; |
| 68 | } |
| 69 | |
| 70 | String GPUParticlesCollision3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const { |
| 71 | const Node3D *cs = p_gizmo->get_node_3d(); |
| 72 | |
| 73 | if (Object::cast_to<GPUParticlesCollisionSphere3D>(cs) || Object::cast_to<GPUParticlesAttractorSphere3D>(cs)) { |
| 74 | return "Radius" ; |
| 75 | } |
| 76 | |
| 77 | if (Object::cast_to<GPUParticlesCollisionBox3D>(cs) || Object::cast_to<GPUParticlesAttractorBox3D>(cs) || Object::cast_to<GPUParticlesAttractorVectorField3D>(cs) || Object::cast_to<GPUParticlesCollisionSDF3D>(cs) || Object::cast_to<GPUParticlesCollisionHeightField3D>(cs)) { |
| 78 | return helper->box_get_handle_name(p_id); |
| 79 | } |
| 80 | |
| 81 | return "" ; |
| 82 | } |
| 83 | |
| 84 | Variant GPUParticlesCollision3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const { |
| 85 | const Node3D *cs = p_gizmo->get_node_3d(); |
| 86 | |
| 87 | if (Object::cast_to<GPUParticlesCollisionSphere3D>(cs) || Object::cast_to<GPUParticlesAttractorSphere3D>(cs)) { |
| 88 | return p_gizmo->get_node_3d()->call("get_radius" ); |
| 89 | } |
| 90 | |
| 91 | if (Object::cast_to<GPUParticlesCollisionBox3D>(cs) || Object::cast_to<GPUParticlesAttractorBox3D>(cs) || Object::cast_to<GPUParticlesAttractorVectorField3D>(cs) || Object::cast_to<GPUParticlesCollisionSDF3D>(cs) || Object::cast_to<GPUParticlesCollisionHeightField3D>(cs)) { |
| 92 | return Vector3(p_gizmo->get_node_3d()->call("get_size" )); |
| 93 | } |
| 94 | |
| 95 | return Variant(); |
| 96 | } |
| 97 | |
| 98 | void GPUParticlesCollision3DGizmoPlugin::begin_handle_action(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) { |
| 99 | helper->initialize_handle_action(get_handle_value(p_gizmo, p_id, p_secondary), p_gizmo->get_node_3d()->get_global_transform()); |
| 100 | } |
| 101 | |
| 102 | void GPUParticlesCollision3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) { |
| 103 | Node3D *sn = p_gizmo->get_node_3d(); |
| 104 | |
| 105 | Vector3 sg[2]; |
| 106 | helper->get_segment(p_camera, p_point, sg); |
| 107 | |
| 108 | if (Object::cast_to<GPUParticlesCollisionSphere3D>(sn) || Object::cast_to<GPUParticlesAttractorSphere3D>(sn)) { |
| 109 | Vector3 ra, rb; |
| 110 | Geometry3D::get_closest_points_between_segments(Vector3(), Vector3(4096, 0, 0), sg[0], sg[1], ra, rb); |
| 111 | float d = ra.x; |
| 112 | if (Node3DEditor::get_singleton()->is_snap_enabled()) { |
| 113 | d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap()); |
| 114 | } |
| 115 | |
| 116 | if (d < 0.001) { |
| 117 | d = 0.001; |
| 118 | } |
| 119 | |
| 120 | sn->call("set_radius" , d); |
| 121 | } |
| 122 | |
| 123 | if (Object::cast_to<GPUParticlesCollisionBox3D>(sn) || Object::cast_to<GPUParticlesAttractorBox3D>(sn) || Object::cast_to<GPUParticlesAttractorVectorField3D>(sn) || Object::cast_to<GPUParticlesCollisionSDF3D>(sn) || Object::cast_to<GPUParticlesCollisionHeightField3D>(sn)) { |
| 124 | Vector3 size = sn->call("get_size" ); |
| 125 | Vector3 position; |
| 126 | helper->box_set_handle(sg, p_id, size, position); |
| 127 | sn->call("set_size" , size); |
| 128 | sn->set_global_position(position); |
| 129 | } |
| 130 | } |
| 131 | |
| 132 | void GPUParticlesCollision3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) { |
| 133 | Node3D *sn = p_gizmo->get_node_3d(); |
| 134 | |
| 135 | if (Object::cast_to<GPUParticlesCollisionSphere3D>(sn) || Object::cast_to<GPUParticlesAttractorSphere3D>(sn)) { |
| 136 | if (p_cancel) { |
| 137 | sn->call("set_radius" , p_restore); |
| 138 | return; |
| 139 | } |
| 140 | |
| 141 | EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton(); |
| 142 | ur->create_action(TTR("Change Radius" )); |
| 143 | ur->add_do_method(sn, "set_radius" , sn->call("get_radius" )); |
| 144 | ur->add_undo_method(sn, "set_radius" , p_restore); |
| 145 | ur->commit_action(); |
| 146 | } |
| 147 | |
| 148 | if (Object::cast_to<GPUParticlesCollisionBox3D>(sn) || Object::cast_to<GPUParticlesAttractorBox3D>(sn) || Object::cast_to<GPUParticlesAttractorVectorField3D>(sn) || Object::cast_to<GPUParticlesCollisionSDF3D>(sn) || Object::cast_to<GPUParticlesCollisionHeightField3D>(sn)) { |
| 149 | helper->box_commit_handle("Change Box Shape Size" , p_cancel, sn); |
| 150 | } |
| 151 | } |
| 152 | |
| 153 | void GPUParticlesCollision3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { |
| 154 | Node3D *cs = p_gizmo->get_node_3d(); |
| 155 | |
| 156 | p_gizmo->clear(); |
| 157 | |
| 158 | Ref<Material> material; |
| 159 | Ref<Material> material_internal; |
| 160 | if (Object::cast_to<GPUParticlesAttractor3D>(cs)) { |
| 161 | material = get_material("shape_material_attractor" , p_gizmo); |
| 162 | material_internal = get_material("shape_material_attractor_internal" , p_gizmo); |
| 163 | } else { |
| 164 | material = get_material("shape_material_collision" , p_gizmo); |
| 165 | material_internal = get_material("shape_material_collision_internal" , p_gizmo); |
| 166 | } |
| 167 | |
| 168 | const Ref<Material> handles_material = get_material("handles" ); |
| 169 | |
| 170 | if (Object::cast_to<GPUParticlesCollisionSphere3D>(cs) || Object::cast_to<GPUParticlesAttractorSphere3D>(cs)) { |
| 171 | float r = cs->call("get_radius" ); |
| 172 | |
| 173 | Vector<Vector3> points; |
| 174 | |
| 175 | for (int i = 0; i <= 360; i++) { |
| 176 | float ra = Math::deg_to_rad((float)i); |
| 177 | float rb = Math::deg_to_rad((float)i + 1); |
| 178 | Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r; |
| 179 | Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r; |
| 180 | |
| 181 | points.push_back(Vector3(a.x, 0, a.y)); |
| 182 | points.push_back(Vector3(b.x, 0, b.y)); |
| 183 | points.push_back(Vector3(0, a.x, a.y)); |
| 184 | points.push_back(Vector3(0, b.x, b.y)); |
| 185 | points.push_back(Vector3(a.x, a.y, 0)); |
| 186 | points.push_back(Vector3(b.x, b.y, 0)); |
| 187 | } |
| 188 | |
| 189 | Vector<Vector3> collision_segments; |
| 190 | |
| 191 | for (int i = 0; i < 64; i++) { |
| 192 | float ra = i * (Math_TAU / 64.0); |
| 193 | float rb = (i + 1) * (Math_TAU / 64.0); |
| 194 | Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r; |
| 195 | Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r; |
| 196 | |
| 197 | collision_segments.push_back(Vector3(a.x, 0, a.y)); |
| 198 | collision_segments.push_back(Vector3(b.x, 0, b.y)); |
| 199 | collision_segments.push_back(Vector3(0, a.x, a.y)); |
| 200 | collision_segments.push_back(Vector3(0, b.x, b.y)); |
| 201 | collision_segments.push_back(Vector3(a.x, a.y, 0)); |
| 202 | collision_segments.push_back(Vector3(b.x, b.y, 0)); |
| 203 | } |
| 204 | |
| 205 | p_gizmo->add_lines(points, material); |
| 206 | p_gizmo->add_collision_segments(collision_segments); |
| 207 | Vector<Vector3> handles; |
| 208 | handles.push_back(Vector3(r, 0, 0)); |
| 209 | p_gizmo->add_handles(handles, handles_material); |
| 210 | } |
| 211 | |
| 212 | if (Object::cast_to<GPUParticlesCollisionBox3D>(cs) || Object::cast_to<GPUParticlesAttractorBox3D>(cs) || Object::cast_to<GPUParticlesAttractorVectorField3D>(cs) || Object::cast_to<GPUParticlesCollisionSDF3D>(cs) || Object::cast_to<GPUParticlesCollisionHeightField3D>(cs)) { |
| 213 | Vector<Vector3> lines; |
| 214 | AABB aabb; |
| 215 | aabb.size = cs->call("get_size" ).operator Vector3(); |
| 216 | aabb.position = aabb.size / -2; |
| 217 | |
| 218 | for (int i = 0; i < 12; i++) { |
| 219 | Vector3 a, b; |
| 220 | aabb.get_edge(i, a, b); |
| 221 | lines.push_back(a); |
| 222 | lines.push_back(b); |
| 223 | } |
| 224 | |
| 225 | Vector<Vector3> handles = helper->box_get_handles(aabb.size); |
| 226 | |
| 227 | p_gizmo->add_lines(lines, material); |
| 228 | p_gizmo->add_collision_segments(lines); |
| 229 | p_gizmo->add_handles(handles, handles_material); |
| 230 | |
| 231 | GPUParticlesCollisionSDF3D *col_sdf = Object::cast_to<GPUParticlesCollisionSDF3D>(cs); |
| 232 | if (col_sdf) { |
| 233 | static const int subdivs[GPUParticlesCollisionSDF3D::RESOLUTION_MAX] = { 16, 32, 64, 128, 256, 512 }; |
| 234 | int subdiv = subdivs[col_sdf->get_resolution()]; |
| 235 | float cell_size = aabb.get_longest_axis_size() / subdiv; |
| 236 | |
| 237 | lines.clear(); |
| 238 | |
| 239 | for (int i = 1; i < subdiv; i++) { |
| 240 | for (int j = 0; j < 3; j++) { |
| 241 | if (cell_size * i > aabb.size[j]) { |
| 242 | continue; |
| 243 | } |
| 244 | |
| 245 | int j_n1 = (j + 1) % 3; |
| 246 | int j_n2 = (j + 2) % 3; |
| 247 | |
| 248 | for (int k = 0; k < 4; k++) { |
| 249 | Vector3 from = aabb.position, to = aabb.position; |
| 250 | from[j] += cell_size * i; |
| 251 | to[j] += cell_size * i; |
| 252 | |
| 253 | if (k & 1) { |
| 254 | to[j_n1] += aabb.size[j_n1]; |
| 255 | } else { |
| 256 | to[j_n2] += aabb.size[j_n2]; |
| 257 | } |
| 258 | |
| 259 | if (k & 2) { |
| 260 | from[j_n1] += aabb.size[j_n1]; |
| 261 | from[j_n2] += aabb.size[j_n2]; |
| 262 | } |
| 263 | |
| 264 | lines.push_back(from); |
| 265 | lines.push_back(to); |
| 266 | } |
| 267 | } |
| 268 | } |
| 269 | |
| 270 | p_gizmo->add_lines(lines, material_internal); |
| 271 | } |
| 272 | } |
| 273 | } |
| 274 | |