1 | /**************************************************************************/ |
2 | /* soft_body_3d_gizmo_plugin.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "soft_body_3d_gizmo_plugin.h" |
32 | |
33 | #include "editor/editor_settings.h" |
34 | #include "editor/plugins/node_3d_editor_plugin.h" |
35 | #include "scene/3d/soft_body_3d.h" |
36 | |
37 | SoftBody3DGizmoPlugin::SoftBody3DGizmoPlugin() { |
38 | Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/shape" ); |
39 | create_material("shape_material" , gizmo_color); |
40 | create_handle_material("handles" ); |
41 | } |
42 | |
43 | bool SoftBody3DGizmoPlugin::has_gizmo(Node3D *p_spatial) { |
44 | return Object::cast_to<SoftBody3D>(p_spatial) != nullptr; |
45 | } |
46 | |
47 | String SoftBody3DGizmoPlugin::get_gizmo_name() const { |
48 | return "SoftBody3D" ; |
49 | } |
50 | |
51 | int SoftBody3DGizmoPlugin::get_priority() const { |
52 | return -1; |
53 | } |
54 | |
55 | bool SoftBody3DGizmoPlugin::is_selectable_when_hidden() const { |
56 | return true; |
57 | } |
58 | |
59 | void SoftBody3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { |
60 | SoftBody3D *soft_body = Object::cast_to<SoftBody3D>(p_gizmo->get_node_3d()); |
61 | |
62 | p_gizmo->clear(); |
63 | |
64 | if (!soft_body || soft_body->get_mesh().is_null()) { |
65 | return; |
66 | } |
67 | |
68 | // find mesh |
69 | |
70 | Vector<Vector3> lines; |
71 | |
72 | soft_body->get_mesh()->generate_debug_mesh_lines(lines); |
73 | |
74 | if (!lines.size()) { |
75 | return; |
76 | } |
77 | |
78 | Ref<TriangleMesh> tm = soft_body->get_mesh()->generate_triangle_mesh(); |
79 | |
80 | Vector<Vector3> points; |
81 | for (int i = 0; i < soft_body->get_mesh()->get_surface_count(); i++) { |
82 | Array arrays = soft_body->get_mesh()->surface_get_arrays(i); |
83 | ERR_CONTINUE(arrays.is_empty()); |
84 | |
85 | const Vector<Vector3> &vertices = arrays[Mesh::ARRAY_VERTEX]; |
86 | points.append_array(vertices); |
87 | } |
88 | |
89 | Ref<Material> material = get_material("shape_material" , p_gizmo); |
90 | |
91 | p_gizmo->add_lines(lines, material); |
92 | p_gizmo->add_handles(points, get_material("handles" )); |
93 | p_gizmo->add_collision_triangles(tm); |
94 | } |
95 | |
96 | String SoftBody3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const { |
97 | return "SoftBody3D pin point" ; |
98 | } |
99 | |
100 | Variant SoftBody3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const { |
101 | SoftBody3D *soft_body = Object::cast_to<SoftBody3D>(p_gizmo->get_node_3d()); |
102 | return Variant(soft_body->is_point_pinned(p_id)); |
103 | } |
104 | |
105 | void SoftBody3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) { |
106 | SoftBody3D *soft_body = Object::cast_to<SoftBody3D>(p_gizmo->get_node_3d()); |
107 | soft_body->pin_point_toggle(p_id); |
108 | } |
109 | |
110 | bool SoftBody3DGizmoPlugin::is_handle_highlighted(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const { |
111 | SoftBody3D *soft_body = Object::cast_to<SoftBody3D>(p_gizmo->get_node_3d()); |
112 | return soft_body->is_point_pinned(p_id); |
113 | } |
114 | |