1/**************************************************************************/
2/* gradient_texture_2d_editor_plugin.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef GRADIENT_TEXTURE_2D_EDITOR_PLUGIN_H
32#define GRADIENT_TEXTURE_2D_EDITOR_PLUGIN_H
33
34#include "editor/editor_inspector.h"
35#include "editor/editor_plugin.h"
36
37class Button;
38class EditorSpinSlider;
39class GradientTexture2D;
40
41class GradientTexture2DEdit : public Control {
42 GDCLASS(GradientTexture2DEdit, Control);
43
44 enum Handle {
45 HANDLE_NONE,
46 HANDLE_FROM,
47 HANDLE_TO
48 };
49
50 Ref<GradientTexture2D> texture;
51 bool snap_enabled = false;
52 int snap_count = 0;
53
54 TextureRect *checkerboard = nullptr;
55
56 Handle hovered = HANDLE_NONE;
57 Handle grabbed = HANDLE_NONE;
58 Point2 initial_grab_pos;
59
60 Size2 handle_size;
61 Point2 offset;
62 Size2 size;
63
64 Point2 _get_handle_pos(const Handle p_handle);
65 Handle get_handle_at(const Vector2 &p_pos);
66 void set_fill_pos(const Vector2 &p_pos);
67
68 virtual void gui_input(const Ref<InputEvent> &p_event) override;
69
70 void _draw();
71
72protected:
73 void _notification(int p_what);
74
75public:
76 void set_texture(Ref<GradientTexture2D> &p_texture);
77 void set_snap_enabled(bool p_snap_enabled);
78 void set_snap_count(int p_snap_count);
79
80 GradientTexture2DEdit();
81};
82
83class GradientTexture2DEditor : public VBoxContainer {
84 GDCLASS(GradientTexture2DEditor, VBoxContainer);
85
86 Ref<GradientTexture2D> texture;
87
88 Button *reverse_button = nullptr;
89 Button *snap_button = nullptr;
90 EditorSpinSlider *snap_count_edit = nullptr;
91 GradientTexture2DEdit *texture_editor_rect = nullptr;
92
93 void _reverse_button_pressed();
94 void _set_snap_enabled(bool p_enabled);
95 void _set_snap_count(int p_snap_count);
96
97protected:
98 void _notification(int p_what);
99
100public:
101 static const int DEFAULT_SNAP;
102 void set_texture(Ref<GradientTexture2D> &p_texture);
103
104 GradientTexture2DEditor();
105};
106
107class EditorInspectorPluginGradientTexture2D : public EditorInspectorPlugin {
108 GDCLASS(EditorInspectorPluginGradientTexture2D, EditorInspectorPlugin);
109
110public:
111 virtual bool can_handle(Object *p_object) override;
112 virtual void parse_begin(Object *p_object) override;
113};
114
115class GradientTexture2DEditorPlugin : public EditorPlugin {
116 GDCLASS(GradientTexture2DEditorPlugin, EditorPlugin);
117
118public:
119 GradientTexture2DEditorPlugin();
120};
121
122#endif // GRADIENT_TEXTURE_2D_EDITOR_PLUGIN_H
123