| 1 | /**************************************************************************/ |
| 2 | /* gradient_texture_2d_editor_plugin.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "gradient_texture_2d_editor_plugin.h" |
| 32 | |
| 33 | #include "editor/editor_node.h" |
| 34 | #include "editor/editor_scale.h" |
| 35 | #include "editor/editor_undo_redo_manager.h" |
| 36 | #include "editor/gui/editor_spin_slider.h" |
| 37 | #include "scene/gui/box_container.h" |
| 38 | #include "scene/gui/button.h" |
| 39 | #include "scene/gui/flow_container.h" |
| 40 | #include "scene/gui/separator.h" |
| 41 | #include "scene/resources/gradient_texture.h" |
| 42 | |
| 43 | Point2 GradientTexture2DEdit::_get_handle_pos(const Handle p_handle) { |
| 44 | // Get the handle's mouse position in pixels relative to offset. |
| 45 | return (p_handle == HANDLE_FROM ? texture->get_fill_from() : texture->get_fill_to()).clamp(Vector2(), Vector2(1, 1)) * size; |
| 46 | } |
| 47 | |
| 48 | GradientTexture2DEdit::Handle GradientTexture2DEdit::get_handle_at(const Vector2 &p_pos) { |
| 49 | Point2 from_pos = _get_handle_pos(HANDLE_FROM); |
| 50 | Point2 to_pos = _get_handle_pos(HANDLE_TO); |
| 51 | // If both handles are at the position, grab the one that's closer. |
| 52 | if (p_pos.distance_squared_to(from_pos) < p_pos.distance_squared_to(to_pos)) { |
| 53 | return Rect2(from_pos.round() - handle_size / 2, handle_size).has_point(p_pos) ? HANDLE_FROM : HANDLE_NONE; |
| 54 | } else { |
| 55 | return Rect2(to_pos.round() - handle_size / 2, handle_size).has_point(p_pos) ? HANDLE_TO : HANDLE_NONE; |
| 56 | } |
| 57 | } |
| 58 | |
| 59 | void GradientTexture2DEdit::set_fill_pos(const Vector2 &p_pos) { |
| 60 | if (p_pos.is_equal_approx(initial_grab_pos)) { |
| 61 | return; |
| 62 | } |
| 63 | |
| 64 | const StringName property_name = (grabbed == HANDLE_FROM) ? "fill_from" : "fill_to" ; |
| 65 | EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); |
| 66 | undo_redo->create_action(TTR("Move GradientTexture2D Fill Point" )); |
| 67 | undo_redo->add_do_property(texture.ptr(), property_name, p_pos); |
| 68 | undo_redo->add_undo_property(texture.ptr(), property_name, initial_grab_pos); |
| 69 | undo_redo->commit_action(); |
| 70 | } |
| 71 | |
| 72 | void GradientTexture2DEdit::gui_input(const Ref<InputEvent> &p_event) { |
| 73 | const Ref<InputEventMouseButton> mb = p_event; |
| 74 | if (mb.is_valid()) { |
| 75 | if (mb->get_button_index() == MouseButton::LEFT) { |
| 76 | if (mb->is_pressed()) { |
| 77 | grabbed = get_handle_at(mb->get_position() - offset); |
| 78 | |
| 79 | if (grabbed != HANDLE_NONE) { |
| 80 | initial_grab_pos = _get_handle_pos(grabbed) / size; |
| 81 | queue_redraw(); |
| 82 | } |
| 83 | } else { |
| 84 | // Release the handle. |
| 85 | if (grabbed != HANDLE_NONE) { |
| 86 | set_fill_pos(_get_handle_pos(grabbed) / size); |
| 87 | grabbed = HANDLE_NONE; |
| 88 | queue_redraw(); |
| 89 | } |
| 90 | } |
| 91 | } |
| 92 | |
| 93 | if (grabbed != HANDLE_NONE && mb->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) { |
| 94 | texture->set((grabbed == HANDLE_FROM) ? SNAME("fill_from" ) : SNAME("fill_to" ), initial_grab_pos); |
| 95 | grabbed = HANDLE_NONE; |
| 96 | queue_redraw(); |
| 97 | } |
| 98 | } |
| 99 | |
| 100 | // Move handle. |
| 101 | const Ref<InputEventMouseMotion> mm = p_event; |
| 102 | if (mm.is_valid()) { |
| 103 | Vector2 mpos = mm->get_position() - offset; |
| 104 | |
| 105 | Handle handle_at_mpos = get_handle_at(mpos); |
| 106 | if (hovered != handle_at_mpos) { |
| 107 | hovered = handle_at_mpos; |
| 108 | queue_redraw(); |
| 109 | } |
| 110 | |
| 111 | if (grabbed == HANDLE_NONE) { |
| 112 | return; |
| 113 | } |
| 114 | |
| 115 | Vector2 new_pos = (mpos / size).clamp(Vector2(0, 0), Vector2(1, 1)); |
| 116 | if (snap_enabled || mm->is_ctrl_pressed()) { |
| 117 | new_pos = new_pos.snapped(Vector2(1.0 / snap_count, 1.0 / snap_count)); |
| 118 | } |
| 119 | |
| 120 | // Allow to snap to an axis with Shift. |
| 121 | if (mm->is_shift_pressed()) { |
| 122 | Vector2 initial_mpos = initial_grab_pos * size; |
| 123 | if (Math::abs(mpos.x - initial_mpos.x) > Math::abs(mpos.y - initial_mpos.y)) { |
| 124 | new_pos.y = initial_grab_pos.y; |
| 125 | } else { |
| 126 | new_pos.x = initial_grab_pos.x; |
| 127 | } |
| 128 | } |
| 129 | // Do it directly from the texture so there's no undo/redo until the handle is released. |
| 130 | texture->set((grabbed == HANDLE_FROM) ? SNAME("fill_from" ) : SNAME("fill_to" ), new_pos); |
| 131 | } |
| 132 | } |
| 133 | |
| 134 | void GradientTexture2DEdit::set_texture(Ref<GradientTexture2D> &p_texture) { |
| 135 | texture = p_texture; |
| 136 | texture->connect_changed(callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw)); |
| 137 | } |
| 138 | |
| 139 | void GradientTexture2DEdit::set_snap_enabled(bool p_snap_enabled) { |
| 140 | snap_enabled = p_snap_enabled; |
| 141 | queue_redraw(); |
| 142 | if (texture.is_valid()) { |
| 143 | if (snap_enabled) { |
| 144 | texture->set_meta(SNAME("_snap_enabled" ), true); |
| 145 | } else { |
| 146 | texture->remove_meta(SNAME("_snap_enabled" )); |
| 147 | } |
| 148 | } |
| 149 | } |
| 150 | |
| 151 | void GradientTexture2DEdit::set_snap_count(int p_snap_count) { |
| 152 | snap_count = p_snap_count; |
| 153 | queue_redraw(); |
| 154 | if (texture.is_valid()) { |
| 155 | if (snap_count != GradientTexture2DEditor::DEFAULT_SNAP) { |
| 156 | texture->set_meta(SNAME("_snap_count" ), snap_count); |
| 157 | } else { |
| 158 | texture->remove_meta(SNAME("_snap_count" )); |
| 159 | } |
| 160 | } |
| 161 | } |
| 162 | |
| 163 | void GradientTexture2DEdit::_notification(int p_what) { |
| 164 | switch (p_what) { |
| 165 | case NOTIFICATION_MOUSE_EXIT: { |
| 166 | if (hovered != HANDLE_NONE) { |
| 167 | hovered = HANDLE_NONE; |
| 168 | queue_redraw(); |
| 169 | } |
| 170 | } break; |
| 171 | case NOTIFICATION_THEME_CHANGED: { |
| 172 | checkerboard->set_texture(get_editor_theme_icon(SNAME("GuiMiniCheckerboard" ))); |
| 173 | } break; |
| 174 | case NOTIFICATION_DRAW: { |
| 175 | _draw(); |
| 176 | } break; |
| 177 | } |
| 178 | } |
| 179 | |
| 180 | void GradientTexture2DEdit::_draw() { |
| 181 | if (texture.is_null()) { |
| 182 | return; |
| 183 | } |
| 184 | |
| 185 | const Ref<Texture2D> fill_from_icon = get_editor_theme_icon(SNAME("EditorPathSmoothHandle" )); |
| 186 | const Ref<Texture2D> fill_to_icon = get_editor_theme_icon(SNAME("EditorPathSharpHandle" )); |
| 187 | handle_size = fill_from_icon->get_size(); |
| 188 | |
| 189 | Size2 rect_size = get_size(); |
| 190 | |
| 191 | // Get the size and position to draw the texture and handles at. |
| 192 | // Subtract handle sizes so they stay inside the preview, but keep the texture's aspect ratio. |
| 193 | Size2 available_size = rect_size - handle_size; |
| 194 | Size2 ratio = available_size / texture->get_size(); |
| 195 | size = MIN(ratio.x, ratio.y) * texture->get_size(); |
| 196 | offset = ((rect_size - size) / 2).round(); |
| 197 | |
| 198 | checkerboard->set_rect(Rect2(offset, size)); |
| 199 | |
| 200 | draw_set_transform(offset); |
| 201 | draw_texture_rect(texture, Rect2(Point2(), size)); |
| 202 | |
| 203 | // Draw grid snap lines. |
| 204 | if (snap_enabled || (Input::get_singleton()->is_key_pressed(Key::CTRL) && grabbed != HANDLE_NONE)) { |
| 205 | const Color line_color = Color(0.5, 0.5, 0.5, 0.5); |
| 206 | |
| 207 | for (int idx = 0; idx < snap_count + 1; idx++) { |
| 208 | float x = float(idx * size.width) / snap_count; |
| 209 | float y = float(idx * size.height) / snap_count; |
| 210 | draw_line(Point2(x, 0), Point2(x, size.height), line_color); |
| 211 | draw_line(Point2(0, y), Point2(size.width, y), line_color); |
| 212 | } |
| 213 | } |
| 214 | |
| 215 | // Draw handles. |
| 216 | const Color focus_modulate = Color(0.5, 1, 2); |
| 217 | bool modulate_handle_from = grabbed == HANDLE_FROM || hovered == HANDLE_FROM; |
| 218 | bool modulate_handle_to = grabbed == HANDLE_TO || hovered == HANDLE_TO; |
| 219 | draw_texture(fill_from_icon, (_get_handle_pos(HANDLE_FROM) - handle_size / 2).round(), modulate_handle_from ? focus_modulate : Color(1, 1, 1)); |
| 220 | draw_texture(fill_to_icon, (_get_handle_pos(HANDLE_TO) - handle_size / 2).round(), modulate_handle_to ? focus_modulate : Color(1, 1, 1)); |
| 221 | } |
| 222 | |
| 223 | GradientTexture2DEdit::GradientTexture2DEdit() { |
| 224 | checkerboard = memnew(TextureRect); |
| 225 | checkerboard->set_stretch_mode(TextureRect::STRETCH_TILE); |
| 226 | checkerboard->set_expand_mode(TextureRect::EXPAND_IGNORE_SIZE); |
| 227 | checkerboard->set_draw_behind_parent(true); |
| 228 | add_child(checkerboard, false, INTERNAL_MODE_FRONT); |
| 229 | |
| 230 | set_custom_minimum_size(Size2(0, 250 * EDSCALE)); |
| 231 | } |
| 232 | |
| 233 | /////////////////////// |
| 234 | |
| 235 | const int GradientTexture2DEditor::DEFAULT_SNAP = 10; |
| 236 | |
| 237 | void GradientTexture2DEditor::_reverse_button_pressed() { |
| 238 | EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); |
| 239 | undo_redo->create_action(TTR("Swap GradientTexture2D Fill Points" )); |
| 240 | undo_redo->add_do_property(texture.ptr(), "fill_from" , texture->get_fill_to()); |
| 241 | undo_redo->add_do_property(texture.ptr(), "fill_to" , texture->get_fill_from()); |
| 242 | undo_redo->add_undo_property(texture.ptr(), "fill_from" , texture->get_fill_from()); |
| 243 | undo_redo->add_undo_property(texture.ptr(), "fill_to" , texture->get_fill_to()); |
| 244 | undo_redo->commit_action(); |
| 245 | } |
| 246 | |
| 247 | void GradientTexture2DEditor::_set_snap_enabled(bool p_enabled) { |
| 248 | texture_editor_rect->set_snap_enabled(p_enabled); |
| 249 | snap_count_edit->set_visible(p_enabled); |
| 250 | } |
| 251 | |
| 252 | void GradientTexture2DEditor::_set_snap_count(int p_snap_count) { |
| 253 | texture_editor_rect->set_snap_count(p_snap_count); |
| 254 | } |
| 255 | |
| 256 | void GradientTexture2DEditor::set_texture(Ref<GradientTexture2D> &p_texture) { |
| 257 | texture = p_texture; |
| 258 | texture_editor_rect->set_texture(p_texture); |
| 259 | } |
| 260 | |
| 261 | void GradientTexture2DEditor::_notification(int p_what) { |
| 262 | switch (p_what) { |
| 263 | case NOTIFICATION_ENTER_TREE: |
| 264 | case NOTIFICATION_THEME_CHANGED: { |
| 265 | reverse_button->set_icon(get_editor_theme_icon(SNAME("ReverseGradient" ))); |
| 266 | snap_button->set_icon(get_editor_theme_icon(SNAME("SnapGrid" ))); |
| 267 | } break; |
| 268 | case NOTIFICATION_READY: { |
| 269 | if (texture.is_valid()) { |
| 270 | // Set snapping settings based on the texture's meta. |
| 271 | snap_button->set_pressed(texture->get_meta("_snap_enabled" , false)); |
| 272 | snap_count_edit->set_value(texture->get_meta("_snap_count" , DEFAULT_SNAP)); |
| 273 | } |
| 274 | } break; |
| 275 | } |
| 276 | } |
| 277 | |
| 278 | GradientTexture2DEditor::GradientTexture2DEditor() { |
| 279 | HFlowContainer *toolbar = memnew(HFlowContainer); |
| 280 | add_child(toolbar); |
| 281 | |
| 282 | reverse_button = memnew(Button); |
| 283 | reverse_button->set_tooltip_text(TTR("Swap Gradient Fill Points" )); |
| 284 | toolbar->add_child(reverse_button); |
| 285 | reverse_button->connect("pressed" , callable_mp(this, &GradientTexture2DEditor::_reverse_button_pressed)); |
| 286 | |
| 287 | toolbar->add_child(memnew(VSeparator)); |
| 288 | |
| 289 | snap_button = memnew(Button); |
| 290 | snap_button->set_tooltip_text(TTR("Toggle Grid Snap" )); |
| 291 | snap_button->set_toggle_mode(true); |
| 292 | toolbar->add_child(snap_button); |
| 293 | snap_button->connect("toggled" , callable_mp(this, &GradientTexture2DEditor::_set_snap_enabled)); |
| 294 | |
| 295 | snap_count_edit = memnew(EditorSpinSlider); |
| 296 | snap_count_edit->set_min(2); |
| 297 | snap_count_edit->set_max(100); |
| 298 | snap_count_edit->set_value(DEFAULT_SNAP); |
| 299 | snap_count_edit->set_custom_minimum_size(Size2(65 * EDSCALE, 0)); |
| 300 | toolbar->add_child(snap_count_edit); |
| 301 | snap_count_edit->connect("value_changed" , callable_mp(this, &GradientTexture2DEditor::_set_snap_count)); |
| 302 | |
| 303 | texture_editor_rect = memnew(GradientTexture2DEdit); |
| 304 | add_child(texture_editor_rect); |
| 305 | |
| 306 | set_mouse_filter(MOUSE_FILTER_STOP); |
| 307 | _set_snap_enabled(snap_button->is_pressed()); |
| 308 | _set_snap_count(snap_count_edit->get_value()); |
| 309 | } |
| 310 | |
| 311 | /////////////////////// |
| 312 | |
| 313 | bool EditorInspectorPluginGradientTexture2D::can_handle(Object *p_object) { |
| 314 | return Object::cast_to<GradientTexture2D>(p_object) != nullptr; |
| 315 | } |
| 316 | |
| 317 | void EditorInspectorPluginGradientTexture2D::parse_begin(Object *p_object) { |
| 318 | GradientTexture2D *texture = Object::cast_to<GradientTexture2D>(p_object); |
| 319 | if (!texture) { |
| 320 | return; |
| 321 | } |
| 322 | Ref<GradientTexture2D> t(texture); |
| 323 | |
| 324 | GradientTexture2DEditor *editor = memnew(GradientTexture2DEditor); |
| 325 | editor->set_texture(t); |
| 326 | add_custom_control(editor); |
| 327 | } |
| 328 | |
| 329 | /////////////////////// |
| 330 | |
| 331 | GradientTexture2DEditorPlugin::GradientTexture2DEditorPlugin() { |
| 332 | Ref<EditorInspectorPluginGradientTexture2D> plugin; |
| 333 | plugin.instantiate(); |
| 334 | add_inspector_plugin(plugin); |
| 335 | } |
| 336 | |