1/**************************************************************************/
2/* mesh_instance_3d_editor_plugin.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef MESH_INSTANCE_3D_EDITOR_PLUGIN_H
32#define MESH_INSTANCE_3D_EDITOR_PLUGIN_H
33
34#include "editor/editor_plugin.h"
35#include "scene/3d/mesh_instance_3d.h"
36
37class AcceptDialog;
38class ConfirmationDialog;
39class MenuButton;
40class SpinBox;
41
42class MeshInstance3DEditor : public Control {
43 GDCLASS(MeshInstance3DEditor, Control);
44
45 enum Menu {
46 MENU_OPTION_CREATE_STATIC_TRIMESH_BODY,
47 MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE,
48 MENU_OPTION_CREATE_SINGLE_CONVEX_COLLISION_SHAPE,
49 MENU_OPTION_CREATE_SIMPLIFIED_CONVEX_COLLISION_SHAPE,
50 MENU_OPTION_CREATE_MULTIPLE_CONVEX_COLLISION_SHAPES,
51 MENU_OPTION_CREATE_NAVMESH,
52 MENU_OPTION_CREATE_OUTLINE_MESH,
53 MENU_OPTION_CREATE_DEBUG_TANGENTS,
54 MENU_OPTION_CREATE_UV2,
55 MENU_OPTION_DEBUG_UV1,
56 MENU_OPTION_DEBUG_UV2,
57 };
58
59 MeshInstance3D *node = nullptr;
60
61 MenuButton *options = nullptr;
62
63 ConfirmationDialog *outline_dialog = nullptr;
64 SpinBox *outline_size = nullptr;
65
66 AcceptDialog *err_dialog = nullptr;
67
68 AcceptDialog *debug_uv_dialog = nullptr;
69 Control *debug_uv = nullptr;
70 Vector<Vector2> uv_lines;
71
72 void _menu_option(int p_option);
73 void _create_outline_mesh();
74
75 void _create_uv_lines(int p_layer);
76 friend class MeshInstance3DEditorPlugin;
77
78 void _debug_uv_draw();
79
80protected:
81 void _node_removed(Node *p_node);
82
83 void _notification(int p_what);
84
85public:
86 void edit(MeshInstance3D *p_mesh);
87 MeshInstance3DEditor();
88};
89
90class MeshInstance3DEditorPlugin : public EditorPlugin {
91 GDCLASS(MeshInstance3DEditorPlugin, EditorPlugin);
92
93 MeshInstance3DEditor *mesh_editor = nullptr;
94
95public:
96 virtual String get_name() const override { return "MeshInstance3D"; }
97 bool has_main_screen() const override { return false; }
98 virtual void edit(Object *p_object) override;
99 virtual bool handles(Object *p_object) const override;
100 virtual void make_visible(bool p_visible) override;
101
102 MeshInstance3DEditorPlugin();
103 ~MeshInstance3DEditorPlugin();
104};
105
106#endif // MESH_INSTANCE_3D_EDITOR_PLUGIN_H
107