1 | /**************************************************************************/ |
2 | /* mesh_instance_3d_editor_plugin.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "mesh_instance_3d_editor_plugin.h" |
32 | |
33 | #include "editor/editor_node.h" |
34 | #include "editor/editor_scale.h" |
35 | #include "editor/editor_string_names.h" |
36 | #include "editor/editor_undo_redo_manager.h" |
37 | #include "editor/plugins/node_3d_editor_plugin.h" |
38 | #include "scene/3d/collision_shape_3d.h" |
39 | #include "scene/3d/navigation_region_3d.h" |
40 | #include "scene/3d/physics_body_3d.h" |
41 | #include "scene/gui/box_container.h" |
42 | #include "scene/gui/dialogs.h" |
43 | #include "scene/gui/menu_button.h" |
44 | #include "scene/gui/spin_box.h" |
45 | #include "scene/resources/concave_polygon_shape_3d.h" |
46 | #include "scene/resources/convex_polygon_shape_3d.h" |
47 | #include "scene/scene_string_names.h" |
48 | |
49 | void MeshInstance3DEditor::_node_removed(Node *p_node) { |
50 | if (p_node == node) { |
51 | node = nullptr; |
52 | options->hide(); |
53 | } |
54 | } |
55 | |
56 | void MeshInstance3DEditor::edit(MeshInstance3D *p_mesh) { |
57 | node = p_mesh; |
58 | } |
59 | |
60 | void MeshInstance3DEditor::(int p_option) { |
61 | Ref<Mesh> mesh = node->get_mesh(); |
62 | if (mesh.is_null()) { |
63 | err_dialog->set_text(TTR("Mesh is empty!" )); |
64 | err_dialog->popup_centered(); |
65 | return; |
66 | } |
67 | |
68 | switch (p_option) { |
69 | case MENU_OPTION_CREATE_STATIC_TRIMESH_BODY: { |
70 | EditorSelection *editor_selection = EditorNode::get_singleton()->get_editor_selection(); |
71 | EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton(); |
72 | |
73 | List<Node *> selection = editor_selection->get_selected_node_list(); |
74 | |
75 | if (selection.is_empty()) { |
76 | Ref<ConcavePolygonShape3D> shape = mesh->create_trimesh_shape(); |
77 | if (shape.is_null()) { |
78 | err_dialog->set_text(TTR("Couldn't create a Trimesh collision shape." )); |
79 | err_dialog->popup_centered(); |
80 | return; |
81 | } |
82 | |
83 | CollisionShape3D *cshape = memnew(CollisionShape3D); |
84 | cshape->set_shape(shape); |
85 | StaticBody3D *body = memnew(StaticBody3D); |
86 | body->add_child(cshape, true); |
87 | |
88 | Node *owner = get_tree()->get_edited_scene_root(); |
89 | |
90 | ur->create_action(TTR("Create Static Trimesh Body" )); |
91 | ur->add_do_method(node, "add_child" , body, true); |
92 | ur->add_do_method(body, "set_owner" , owner); |
93 | ur->add_do_method(cshape, "set_owner" , owner); |
94 | ur->add_do_method(Node3DEditor::get_singleton(), SceneStringNames::get_singleton()->_request_gizmo, body); |
95 | ur->add_do_method(Node3DEditor::get_singleton(), SceneStringNames::get_singleton()->_request_gizmo, cshape); |
96 | ur->add_do_reference(body); |
97 | ur->add_undo_method(node, "remove_child" , body); |
98 | ur->commit_action(); |
99 | return; |
100 | } |
101 | |
102 | ur->create_action(TTR("Create Static Trimesh Body" )); |
103 | |
104 | for (Node *E : selection) { |
105 | MeshInstance3D *instance = Object::cast_to<MeshInstance3D>(E); |
106 | if (!instance) { |
107 | continue; |
108 | } |
109 | |
110 | Ref<Mesh> m = instance->get_mesh(); |
111 | if (m.is_null()) { |
112 | continue; |
113 | } |
114 | |
115 | Ref<ConcavePolygonShape3D> shape = m->create_trimesh_shape(); |
116 | if (shape.is_null()) { |
117 | continue; |
118 | } |
119 | |
120 | CollisionShape3D *cshape = memnew(CollisionShape3D); |
121 | cshape->set_shape(shape); |
122 | StaticBody3D *body = memnew(StaticBody3D); |
123 | body->add_child(cshape, true); |
124 | |
125 | Node *owner = get_tree()->get_edited_scene_root(); |
126 | |
127 | ur->add_do_method(instance, "add_child" , body, true); |
128 | ur->add_do_method(body, "set_owner" , owner); |
129 | ur->add_do_method(cshape, "set_owner" , owner); |
130 | ur->add_do_method(Node3DEditor::get_singleton(), SceneStringNames::get_singleton()->_request_gizmo, body); |
131 | ur->add_do_method(Node3DEditor::get_singleton(), SceneStringNames::get_singleton()->_request_gizmo, cshape); |
132 | ur->add_do_reference(body); |
133 | ur->add_undo_method(instance, "remove_child" , body); |
134 | } |
135 | |
136 | ur->commit_action(); |
137 | |
138 | } break; |
139 | |
140 | case MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE: { |
141 | if (node == get_tree()->get_edited_scene_root()) { |
142 | err_dialog->set_text(TTR("This doesn't work on scene root!" )); |
143 | err_dialog->popup_centered(); |
144 | return; |
145 | } |
146 | |
147 | Ref<ConcavePolygonShape3D> shape = mesh->create_trimesh_shape(); |
148 | if (shape.is_null()) { |
149 | return; |
150 | } |
151 | |
152 | CollisionShape3D *cshape = memnew(CollisionShape3D); |
153 | cshape->set_shape(shape); |
154 | cshape->set_transform(node->get_transform()); |
155 | |
156 | Node *owner = get_tree()->get_edited_scene_root(); |
157 | |
158 | EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton(); |
159 | |
160 | ur->create_action(TTR("Create Trimesh Static Shape" )); |
161 | |
162 | ur->add_do_method(node->get_parent(), "add_child" , cshape, true); |
163 | ur->add_do_method(node->get_parent(), "move_child" , cshape, node->get_index() + 1); |
164 | ur->add_do_method(cshape, "set_owner" , owner); |
165 | ur->add_do_method(Node3DEditor::get_singleton(), SceneStringNames::get_singleton()->_request_gizmo, cshape); |
166 | ur->add_do_reference(cshape); |
167 | ur->add_undo_method(node->get_parent(), "remove_child" , cshape); |
168 | ur->commit_action(); |
169 | } break; |
170 | |
171 | case MENU_OPTION_CREATE_SINGLE_CONVEX_COLLISION_SHAPE: |
172 | case MENU_OPTION_CREATE_SIMPLIFIED_CONVEX_COLLISION_SHAPE: { |
173 | if (node == get_tree()->get_edited_scene_root()) { |
174 | err_dialog->set_text(TTR("Can't create a single convex collision shape for the scene root." )); |
175 | err_dialog->popup_centered(); |
176 | return; |
177 | } |
178 | |
179 | bool simplify = (p_option == MENU_OPTION_CREATE_SIMPLIFIED_CONVEX_COLLISION_SHAPE); |
180 | |
181 | Ref<ConvexPolygonShape3D> shape = mesh->create_convex_shape(true, simplify); |
182 | |
183 | if (shape.is_null()) { |
184 | err_dialog->set_text(TTR("Couldn't create a single convex collision shape." )); |
185 | err_dialog->popup_centered(); |
186 | return; |
187 | } |
188 | EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton(); |
189 | |
190 | if (simplify) { |
191 | ur->create_action(TTR("Create Simplified Convex Shape" )); |
192 | } else { |
193 | ur->create_action(TTR("Create Single Convex Shape" )); |
194 | } |
195 | |
196 | CollisionShape3D *cshape = memnew(CollisionShape3D); |
197 | cshape->set_shape(shape); |
198 | cshape->set_transform(node->get_transform()); |
199 | |
200 | Node *owner = get_tree()->get_edited_scene_root(); |
201 | |
202 | ur->add_do_method(node->get_parent(), "add_child" , cshape, true); |
203 | ur->add_do_method(node->get_parent(), "move_child" , cshape, node->get_index() + 1); |
204 | ur->add_do_method(cshape, "set_owner" , owner); |
205 | ur->add_do_method(Node3DEditor::get_singleton(), SceneStringNames::get_singleton()->_request_gizmo, cshape); |
206 | ur->add_do_reference(cshape); |
207 | ur->add_undo_method(node->get_parent(), "remove_child" , cshape); |
208 | |
209 | ur->commit_action(); |
210 | |
211 | } break; |
212 | |
213 | case MENU_OPTION_CREATE_MULTIPLE_CONVEX_COLLISION_SHAPES: { |
214 | if (node == get_tree()->get_edited_scene_root()) { |
215 | err_dialog->set_text(TTR("Can't create multiple convex collision shapes for the scene root." )); |
216 | err_dialog->popup_centered(); |
217 | return; |
218 | } |
219 | |
220 | Ref<MeshConvexDecompositionSettings> settings = Ref<MeshConvexDecompositionSettings>(); |
221 | settings.instantiate(); |
222 | settings->set_max_convex_hulls(32); |
223 | settings->set_max_concavity(0.001); |
224 | |
225 | Vector<Ref<Shape3D>> shapes = mesh->convex_decompose(settings); |
226 | |
227 | if (!shapes.size()) { |
228 | err_dialog->set_text(TTR("Couldn't create any collision shapes." )); |
229 | err_dialog->popup_centered(); |
230 | return; |
231 | } |
232 | EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton(); |
233 | |
234 | ur->create_action(TTR("Create Multiple Convex Shapes" )); |
235 | |
236 | for (int i = 0; i < shapes.size(); i++) { |
237 | CollisionShape3D *cshape = memnew(CollisionShape3D); |
238 | cshape->set_name("CollisionShape3D" ); |
239 | |
240 | cshape->set_shape(shapes[i]); |
241 | cshape->set_transform(node->get_transform()); |
242 | |
243 | Node *owner = get_tree()->get_edited_scene_root(); |
244 | |
245 | ur->add_do_method(node->get_parent(), "add_child" , cshape); |
246 | ur->add_do_method(node->get_parent(), "move_child" , cshape, node->get_index() + 1); |
247 | ur->add_do_method(cshape, "set_owner" , owner); |
248 | ur->add_do_method(Node3DEditor::get_singleton(), SceneStringNames::get_singleton()->_request_gizmo, cshape); |
249 | ur->add_do_reference(cshape); |
250 | ur->add_undo_method(node->get_parent(), "remove_child" , cshape); |
251 | } |
252 | ur->commit_action(); |
253 | |
254 | } break; |
255 | |
256 | case MENU_OPTION_CREATE_NAVMESH: { |
257 | Ref<NavigationMesh> nmesh = memnew(NavigationMesh); |
258 | |
259 | if (nmesh.is_null()) { |
260 | return; |
261 | } |
262 | |
263 | nmesh->create_from_mesh(mesh); |
264 | NavigationRegion3D *nmi = memnew(NavigationRegion3D); |
265 | nmi->set_navigation_mesh(nmesh); |
266 | |
267 | Node *owner = get_tree()->get_edited_scene_root(); |
268 | |
269 | EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton(); |
270 | ur->create_action(TTR("Create Navigation Mesh" )); |
271 | |
272 | ur->add_do_method(node, "add_child" , nmi, true); |
273 | ur->add_do_method(nmi, "set_owner" , owner); |
274 | ur->add_do_method(Node3DEditor::get_singleton(), SceneStringNames::get_singleton()->_request_gizmo, nmi); |
275 | |
276 | ur->add_do_reference(nmi); |
277 | ur->add_undo_method(node, "remove_child" , nmi); |
278 | ur->commit_action(); |
279 | } break; |
280 | |
281 | case MENU_OPTION_CREATE_OUTLINE_MESH: { |
282 | outline_dialog->popup_centered(Vector2(200, 90)); |
283 | } break; |
284 | case MENU_OPTION_CREATE_DEBUG_TANGENTS: { |
285 | EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton(); |
286 | ur->create_action(TTR("Create Debug Tangents" )); |
287 | |
288 | MeshInstance3D *tangents = node->create_debug_tangents_node(); |
289 | |
290 | if (tangents) { |
291 | Node *owner = get_tree()->get_edited_scene_root(); |
292 | |
293 | ur->add_do_reference(tangents); |
294 | ur->add_do_method(node, "add_child" , tangents, true); |
295 | ur->add_do_method(tangents, "set_owner" , owner); |
296 | |
297 | ur->add_undo_method(node, "remove_child" , tangents); |
298 | } |
299 | |
300 | ur->commit_action(); |
301 | } break; |
302 | case MENU_OPTION_CREATE_UV2: { |
303 | Ref<ArrayMesh> mesh2 = node->get_mesh(); |
304 | if (!mesh2.is_valid()) { |
305 | err_dialog->set_text(TTR("Contained Mesh is not of type ArrayMesh." )); |
306 | err_dialog->popup_centered(); |
307 | return; |
308 | } |
309 | |
310 | String path = mesh2->get_path(); |
311 | int srpos = path.find("::" ); |
312 | if (srpos != -1) { |
313 | String base = path.substr(0, srpos); |
314 | if (ResourceLoader::get_resource_type(base) == "PackedScene" ) { |
315 | if (!get_tree()->get_edited_scene_root() || get_tree()->get_edited_scene_root()->get_scene_file_path() != base) { |
316 | err_dialog->set_text(TTR("Mesh cannot unwrap UVs because it does not belong to the edited scene. Make it unique first." )); |
317 | err_dialog->popup_centered(); |
318 | return; |
319 | } |
320 | } else { |
321 | if (FileAccess::exists(path + ".import" )) { |
322 | err_dialog->set_text(TTR("Mesh cannot unwrap UVs because it belongs to another resource which was imported from another file type. Make it unique first." )); |
323 | err_dialog->popup_centered(); |
324 | return; |
325 | } |
326 | } |
327 | } else { |
328 | if (FileAccess::exists(path + ".import" )) { |
329 | err_dialog->set_text(TTR("Mesh cannot unwrap UVs because it was imported from another file type. Make it unique first." )); |
330 | err_dialog->popup_centered(); |
331 | return; |
332 | } |
333 | } |
334 | |
335 | Ref<ArrayMesh> unwrapped_mesh = mesh2->duplicate(false); |
336 | |
337 | Error err = unwrapped_mesh->lightmap_unwrap(node->get_global_transform()); |
338 | if (err != OK) { |
339 | err_dialog->set_text(TTR("UV Unwrap failed, mesh may not be manifold?" )); |
340 | err_dialog->popup_centered(); |
341 | return; |
342 | } |
343 | |
344 | EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton(); |
345 | ur->create_action(TTR("Unwrap UV2" )); |
346 | |
347 | ur->add_do_method(node, "set_mesh" , unwrapped_mesh); |
348 | ur->add_do_reference(node); |
349 | ur->add_do_reference(mesh2.ptr()); |
350 | |
351 | ur->add_undo_method(node, "set_mesh" , mesh2); |
352 | ur->add_undo_reference(unwrapped_mesh.ptr()); |
353 | |
354 | ur->commit_action(); |
355 | |
356 | } break; |
357 | case MENU_OPTION_DEBUG_UV1: { |
358 | Ref<Mesh> mesh2 = node->get_mesh(); |
359 | if (!mesh2.is_valid()) { |
360 | err_dialog->set_text(TTR("No mesh to debug." )); |
361 | err_dialog->popup_centered(); |
362 | return; |
363 | } |
364 | _create_uv_lines(0); |
365 | } break; |
366 | case MENU_OPTION_DEBUG_UV2: { |
367 | Ref<Mesh> mesh2 = node->get_mesh(); |
368 | if (!mesh2.is_valid()) { |
369 | err_dialog->set_text(TTR("No mesh to debug." )); |
370 | err_dialog->popup_centered(); |
371 | return; |
372 | } |
373 | _create_uv_lines(1); |
374 | } break; |
375 | } |
376 | } |
377 | |
378 | struct MeshInstance3DEditorEdgeSort { |
379 | Vector2 a; |
380 | Vector2 b; |
381 | |
382 | static uint32_t hash(const MeshInstance3DEditorEdgeSort &p_edge) { |
383 | uint32_t h = hash_murmur3_one_32(HashMapHasherDefault::hash(p_edge.a)); |
384 | return hash_fmix32(hash_murmur3_one_32(HashMapHasherDefault::hash(p_edge.b), h)); |
385 | } |
386 | |
387 | bool operator==(const MeshInstance3DEditorEdgeSort &p_b) const { |
388 | return a == p_b.a && b == p_b.b; |
389 | } |
390 | |
391 | MeshInstance3DEditorEdgeSort() {} |
392 | MeshInstance3DEditorEdgeSort(const Vector2 &p_a, const Vector2 &p_b) { |
393 | if (p_a < p_b) { |
394 | a = p_a; |
395 | b = p_b; |
396 | } else { |
397 | b = p_a; |
398 | a = p_b; |
399 | } |
400 | } |
401 | }; |
402 | |
403 | void MeshInstance3DEditor::_create_uv_lines(int p_layer) { |
404 | Ref<Mesh> mesh = node->get_mesh(); |
405 | ERR_FAIL_COND(!mesh.is_valid()); |
406 | |
407 | HashSet<MeshInstance3DEditorEdgeSort, MeshInstance3DEditorEdgeSort> edges; |
408 | uv_lines.clear(); |
409 | for (int i = 0; i < mesh->get_surface_count(); i++) { |
410 | if (mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) { |
411 | continue; |
412 | } |
413 | Array a = mesh->surface_get_arrays(i); |
414 | |
415 | Vector<Vector2> uv = a[p_layer == 0 ? Mesh::ARRAY_TEX_UV : Mesh::ARRAY_TEX_UV2]; |
416 | if (uv.size() == 0) { |
417 | err_dialog->set_text(vformat(TTR("Mesh has no UV in layer %d." ), p_layer + 1)); |
418 | err_dialog->popup_centered(); |
419 | return; |
420 | } |
421 | |
422 | const Vector2 *r = uv.ptr(); |
423 | |
424 | Vector<int> indices = a[Mesh::ARRAY_INDEX]; |
425 | const int *ri = nullptr; |
426 | |
427 | int ic; |
428 | |
429 | if (indices.size()) { |
430 | ic = indices.size(); |
431 | ri = indices.ptr(); |
432 | } else { |
433 | ic = uv.size(); |
434 | } |
435 | |
436 | for (int j = 0; j < ic; j += 3) { |
437 | for (int k = 0; k < 3; k++) { |
438 | MeshInstance3DEditorEdgeSort edge; |
439 | if (ri) { |
440 | edge.a = r[ri[j + k]]; |
441 | edge.b = r[ri[j + ((k + 1) % 3)]]; |
442 | } else { |
443 | edge.a = r[j + k]; |
444 | edge.b = r[j + ((k + 1) % 3)]; |
445 | } |
446 | |
447 | if (edges.has(edge)) { |
448 | continue; |
449 | } |
450 | |
451 | uv_lines.push_back(edge.a); |
452 | uv_lines.push_back(edge.b); |
453 | edges.insert(edge); |
454 | } |
455 | } |
456 | } |
457 | |
458 | debug_uv_dialog->popup_centered(); |
459 | } |
460 | |
461 | void MeshInstance3DEditor::_debug_uv_draw() { |
462 | if (uv_lines.size() == 0) { |
463 | return; |
464 | } |
465 | |
466 | debug_uv->set_clip_contents(true); |
467 | debug_uv->draw_rect(Rect2(Vector2(), debug_uv->get_size()), get_theme_color(SNAME("dark_color_3" ), EditorStringName(Editor))); |
468 | debug_uv->draw_set_transform(Vector2(), 0, debug_uv->get_size()); |
469 | // Use a translucent color to allow overlapping triangles to be visible. |
470 | debug_uv->draw_multiline(uv_lines, get_theme_color(SNAME("mono_color" ), EditorStringName(Editor)) * Color(1, 1, 1, 0.5)); |
471 | } |
472 | |
473 | void MeshInstance3DEditor::_create_outline_mesh() { |
474 | Ref<Mesh> mesh = node->get_mesh(); |
475 | if (mesh.is_null()) { |
476 | err_dialog->set_text(TTR("MeshInstance3D lacks a Mesh." )); |
477 | err_dialog->popup_centered(); |
478 | return; |
479 | } |
480 | |
481 | if (mesh->get_surface_count() == 0) { |
482 | err_dialog->set_text(TTR("Mesh has no surface to create outlines from." )); |
483 | err_dialog->popup_centered(); |
484 | return; |
485 | } else if (mesh->get_surface_count() == 1 && mesh->surface_get_primitive_type(0) != Mesh::PRIMITIVE_TRIANGLES) { |
486 | err_dialog->set_text(TTR("Mesh primitive type is not PRIMITIVE_TRIANGLES." )); |
487 | err_dialog->popup_centered(); |
488 | return; |
489 | } |
490 | |
491 | Ref<Mesh> mesho = mesh->create_outline(outline_size->get_value()); |
492 | |
493 | if (mesho.is_null()) { |
494 | err_dialog->set_text(TTR("Could not create outline." )); |
495 | err_dialog->popup_centered(); |
496 | return; |
497 | } |
498 | |
499 | MeshInstance3D *mi = memnew(MeshInstance3D); |
500 | mi->set_mesh(mesho); |
501 | Node *owner = get_tree()->get_edited_scene_root(); |
502 | |
503 | EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton(); |
504 | |
505 | ur->create_action(TTR("Create Outline" )); |
506 | |
507 | ur->add_do_method(node, "add_child" , mi, true); |
508 | ur->add_do_method(mi, "set_owner" , owner); |
509 | ur->add_do_method(Node3DEditor::get_singleton(), SceneStringNames::get_singleton()->_request_gizmo, mi); |
510 | |
511 | ur->add_do_reference(mi); |
512 | ur->add_undo_method(node, "remove_child" , mi); |
513 | ur->commit_action(); |
514 | } |
515 | |
516 | void MeshInstance3DEditor::_notification(int p_what) { |
517 | switch (p_what) { |
518 | case NOTIFICATION_THEME_CHANGED: { |
519 | options->set_icon(get_editor_theme_icon(SNAME("MeshInstance3D" ))); |
520 | } break; |
521 | } |
522 | } |
523 | |
524 | MeshInstance3DEditor::MeshInstance3DEditor() { |
525 | options = memnew(MenuButton); |
526 | options->set_text(TTR("Mesh" )); |
527 | options->set_switch_on_hover(true); |
528 | Node3DEditor::get_singleton()->add_control_to_menu_panel(options); |
529 | |
530 | options->get_popup()->add_item(TTR("Create Trimesh Static Body" ), MENU_OPTION_CREATE_STATIC_TRIMESH_BODY); |
531 | options->get_popup()->set_item_tooltip(-1, TTR("Creates a StaticBody3D and assigns a polygon-based collision shape to it automatically.\nThis is the most accurate (but slowest) option for collision detection." )); |
532 | options->get_popup()->add_separator(); |
533 | options->get_popup()->add_item(TTR("Create Trimesh Collision Sibling" ), MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE); |
534 | options->get_popup()->set_item_tooltip(-1, TTR("Creates a polygon-based collision shape.\nThis is the most accurate (but slowest) option for collision detection." )); |
535 | options->get_popup()->add_item(TTR("Create Single Convex Collision Sibling" ), MENU_OPTION_CREATE_SINGLE_CONVEX_COLLISION_SHAPE); |
536 | options->get_popup()->set_item_tooltip(-1, TTR("Creates a single convex collision shape.\nThis is the fastest (but least accurate) option for collision detection." )); |
537 | options->get_popup()->add_item(TTR("Create Simplified Convex Collision Sibling" ), MENU_OPTION_CREATE_SIMPLIFIED_CONVEX_COLLISION_SHAPE); |
538 | options->get_popup()->set_item_tooltip(-1, TTR("Creates a simplified convex collision shape.\nThis is similar to single collision shape, but can result in a simpler geometry in some cases, at the cost of accuracy." )); |
539 | options->get_popup()->add_item(TTR("Create Multiple Convex Collision Siblings" ), MENU_OPTION_CREATE_MULTIPLE_CONVEX_COLLISION_SHAPES); |
540 | options->get_popup()->set_item_tooltip(-1, TTR("Creates a polygon-based collision shape.\nThis is a performance middle-ground between a single convex collision and a polygon-based collision." )); |
541 | options->get_popup()->add_separator(); |
542 | options->get_popup()->add_item(TTR("Create Navigation Mesh" ), MENU_OPTION_CREATE_NAVMESH); |
543 | options->get_popup()->add_separator(); |
544 | options->get_popup()->add_item(TTR("Create Outline Mesh..." ), MENU_OPTION_CREATE_OUTLINE_MESH); |
545 | options->get_popup()->set_item_tooltip(options->get_popup()->get_item_count() - 1, TTR("Creates a static outline mesh. The outline mesh will have its normals flipped automatically.\nThis can be used instead of the StandardMaterial Grow property when using that property isn't possible." )); |
546 | options->get_popup()->add_item(TTR("Create Debug Tangents" ), MENU_OPTION_CREATE_DEBUG_TANGENTS); |
547 | options->get_popup()->add_separator(); |
548 | options->get_popup()->add_item(TTR("View UV1" ), MENU_OPTION_DEBUG_UV1); |
549 | options->get_popup()->add_item(TTR("View UV2" ), MENU_OPTION_DEBUG_UV2); |
550 | options->get_popup()->add_item(TTR("Unwrap UV2 for Lightmap/AO" ), MENU_OPTION_CREATE_UV2); |
551 | |
552 | options->get_popup()->connect("id_pressed" , callable_mp(this, &MeshInstance3DEditor::_menu_option)); |
553 | |
554 | outline_dialog = memnew(ConfirmationDialog); |
555 | outline_dialog->set_title(TTR("Create Outline Mesh" )); |
556 | outline_dialog->set_ok_button_text(TTR("Create" )); |
557 | |
558 | VBoxContainer *outline_dialog_vbc = memnew(VBoxContainer); |
559 | outline_dialog->add_child(outline_dialog_vbc); |
560 | //outline_dialog->set_child_rect(outline_dialog_vbc); |
561 | |
562 | outline_size = memnew(SpinBox); |
563 | outline_size->set_min(0.001); |
564 | outline_size->set_max(1024); |
565 | outline_size->set_step(0.001); |
566 | outline_size->set_value(0.05); |
567 | outline_dialog_vbc->add_margin_child(TTR("Outline Size:" ), outline_size); |
568 | |
569 | add_child(outline_dialog); |
570 | outline_dialog->connect("confirmed" , callable_mp(this, &MeshInstance3DEditor::_create_outline_mesh)); |
571 | |
572 | err_dialog = memnew(AcceptDialog); |
573 | add_child(err_dialog); |
574 | |
575 | debug_uv_dialog = memnew(AcceptDialog); |
576 | debug_uv_dialog->set_title(TTR("UV Channel Debug" )); |
577 | add_child(debug_uv_dialog); |
578 | debug_uv = memnew(Control); |
579 | debug_uv->set_custom_minimum_size(Size2(600, 600) * EDSCALE); |
580 | debug_uv->connect("draw" , callable_mp(this, &MeshInstance3DEditor::_debug_uv_draw)); |
581 | debug_uv_dialog->add_child(debug_uv); |
582 | } |
583 | |
584 | void MeshInstance3DEditorPlugin::edit(Object *p_object) { |
585 | mesh_editor->edit(Object::cast_to<MeshInstance3D>(p_object)); |
586 | } |
587 | |
588 | bool MeshInstance3DEditorPlugin::handles(Object *p_object) const { |
589 | return p_object->is_class("MeshInstance3D" ); |
590 | } |
591 | |
592 | void MeshInstance3DEditorPlugin::make_visible(bool p_visible) { |
593 | if (p_visible) { |
594 | mesh_editor->options->show(); |
595 | } else { |
596 | mesh_editor->options->hide(); |
597 | mesh_editor->edit(nullptr); |
598 | } |
599 | } |
600 | |
601 | MeshInstance3DEditorPlugin::MeshInstance3DEditorPlugin() { |
602 | mesh_editor = memnew(MeshInstance3DEditor); |
603 | EditorNode::get_singleton()->get_main_screen_control()->add_child(mesh_editor); |
604 | |
605 | mesh_editor->options->hide(); |
606 | } |
607 | |
608 | MeshInstance3DEditorPlugin::~MeshInstance3DEditorPlugin() { |
609 | } |
610 | |