1/**************************************************************************/
2/* resource_preloader_editor_plugin.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef RESOURCE_PRELOADER_EDITOR_PLUGIN_H
32#define RESOURCE_PRELOADER_EDITOR_PLUGIN_H
33
34#include "editor/editor_plugin.h"
35#include "scene/gui/dialogs.h"
36#include "scene/gui/panel_container.h"
37#include "scene/gui/tree.h"
38#include "scene/main/resource_preloader.h"
39
40class EditorFileDialog;
41
42class ResourcePreloaderEditor : public PanelContainer {
43 GDCLASS(ResourcePreloaderEditor, PanelContainer);
44
45 enum {
46 BUTTON_OPEN_SCENE,
47 BUTTON_EDIT_RESOURCE,
48 BUTTON_REMOVE
49 };
50
51 Button *load = nullptr;
52 Button *paste = nullptr;
53 Tree *tree = nullptr;
54 bool loading_scene;
55
56 EditorFileDialog *file = nullptr;
57
58 AcceptDialog *dialog = nullptr;
59
60 ResourcePreloader *preloader = nullptr;
61
62 void _load_pressed();
63 void _files_load_request(const Vector<String> &p_paths);
64 void _paste_pressed();
65 void _remove_resource(const String &p_to_remove);
66 void _update_library();
67 void _cell_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button);
68 void _item_edited();
69
70 Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
71 bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
72 void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
73
74protected:
75 void _notification(int p_what);
76
77 static void _bind_methods();
78
79public:
80 void edit(ResourcePreloader *p_preloader);
81 ResourcePreloaderEditor();
82};
83
84class ResourcePreloaderEditorPlugin : public EditorPlugin {
85 GDCLASS(ResourcePreloaderEditorPlugin, EditorPlugin);
86
87 ResourcePreloaderEditor *preloader_editor = nullptr;
88 Button *button = nullptr;
89
90public:
91 virtual String get_name() const override { return "ResourcePreloader"; }
92 bool has_main_screen() const override { return false; }
93 virtual void edit(Object *p_object) override;
94 virtual bool handles(Object *p_object) const override;
95 virtual void make_visible(bool p_visible) override;
96
97 ResourcePreloaderEditorPlugin();
98 ~ResourcePreloaderEditorPlugin();
99};
100
101#endif // RESOURCE_PRELOADER_EDITOR_PLUGIN_H
102