1/**************************************************************************/
2/* shader_create_dialog.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef SHADER_CREATE_DIALOG_H
32#define SHADER_CREATE_DIALOG_H
33
34#include "editor/editor_settings.h"
35#include "scene/gui/check_box.h"
36#include "scene/gui/dialogs.h"
37#include "scene/gui/grid_container.h"
38#include "scene/gui/line_edit.h"
39#include "scene/gui/option_button.h"
40#include "scene/gui/panel_container.h"
41
42class EditorFileDialog;
43class EditorValidationPanel;
44
45class ShaderCreateDialog : public ConfirmationDialog {
46 GDCLASS(ShaderCreateDialog, ConfirmationDialog);
47
48 enum {
49 MSG_ID_SHADER,
50 MSG_ID_PATH,
51 MSG_ID_BUILT_IN,
52 };
53
54 struct ShaderTypeData {
55 List<String> extensions;
56 String default_extension;
57 bool use_templates = false;
58 };
59
60 List<ShaderTypeData> type_data;
61
62 GridContainer *gc = nullptr;
63 EditorValidationPanel *validation_panel = nullptr;
64 OptionButton *type_menu = nullptr;
65 OptionButton *mode_menu = nullptr;
66 OptionButton *template_menu = nullptr;
67 CheckBox *internal = nullptr;
68 LineEdit *file_path = nullptr;
69 Button *path_button = nullptr;
70 EditorFileDialog *file_browse = nullptr;
71 AcceptDialog *alert = nullptr;
72
73 String initial_base_path;
74 String path_error;
75 bool is_new_shader_created = true;
76 bool is_path_valid = false;
77 bool is_built_in = false;
78 bool built_in_enabled = true;
79 bool load_enabled = false;
80 bool re_check_path = false;
81 int current_type = -1;
82 int default_type = -1;
83 int current_mode = 0;
84 int current_template = 0;
85
86 virtual void _update_language_info();
87
88 void _path_hbox_sorted();
89 void _path_changed(const String &p_path = String());
90 void _path_submitted(const String &p_path = String());
91 void _type_changed(int p_type = 0);
92 void _built_in_toggled(bool p_enabled);
93 void _template_changed(int p_template = 0);
94 void _mode_changed(int p_mode = 0);
95 void _browse_path();
96 void _file_selected(const String &p_file);
97 String _validate_path(const String &p_path);
98 virtual void ok_pressed() override;
99 void _create_new();
100 void _load_exist();
101 void _update_dialog();
102
103protected:
104 void _update_theme();
105 void _notification(int p_what);
106 static void _bind_methods();
107
108public:
109 void config(const String &p_base_path, bool p_built_in_enabled = true, bool p_load_enabled = true, int p_preferred_type = -1, int p_preferred_mode = -1);
110 ShaderCreateDialog();
111};
112
113#endif // SHADER_CREATE_DIALOG_H
114