1/**************************************************************************/
2/* shader_globals_editor.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef SHADER_GLOBALS_EDITOR_H
32#define SHADER_GLOBALS_EDITOR_H
33
34#include "editor/editor_autoload_settings.h"
35#include "editor/editor_data.h"
36#include "editor/editor_plugin_settings.h"
37#include "editor/editor_sectioned_inspector.h"
38#include "scene/gui/tab_container.h"
39
40class ShaderGlobalsEditorInterface;
41
42class ShaderGlobalsEditor : public VBoxContainer {
43 GDCLASS(ShaderGlobalsEditor, VBoxContainer)
44
45 ShaderGlobalsEditorInterface *interface = nullptr;
46 EditorInspector *inspector = nullptr;
47
48 LineEdit *variable_name = nullptr;
49 OptionButton *variable_type = nullptr;
50 Button *variable_add = nullptr;
51
52 void _variable_added();
53 void _variable_deleted(const String &p_variable);
54 void _changed();
55
56protected:
57 static void _bind_methods();
58 void _notification(int p_what);
59
60public:
61 ShaderGlobalsEditor();
62 ~ShaderGlobalsEditor();
63};
64
65#endif // SHADER_GLOBALS_EDITOR_H
66