1 | /**************************************************************************/ |
2 | /* csg_gizmos.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef CSG_GIZMOS_H |
32 | #define CSG_GIZMOS_H |
33 | |
34 | #ifdef TOOLS_ENABLED |
35 | |
36 | #include "../csg_shape.h" |
37 | |
38 | #include "editor/editor_plugin.h" |
39 | #include "editor/plugins/node_3d_editor_gizmos.h" |
40 | |
41 | class Gizmo3DHelper; |
42 | |
43 | class CSGShape3DGizmoPlugin : public EditorNode3DGizmoPlugin { |
44 | GDCLASS(CSGShape3DGizmoPlugin, EditorNode3DGizmoPlugin); |
45 | |
46 | Ref<Gizmo3DHelper> helper; |
47 | |
48 | public: |
49 | virtual bool has_gizmo(Node3D *p_spatial) override; |
50 | virtual String get_gizmo_name() const override; |
51 | virtual int get_priority() const override; |
52 | virtual bool is_selectable_when_hidden() const override; |
53 | virtual void redraw(EditorNode3DGizmo *p_gizmo) override; |
54 | |
55 | virtual String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override; |
56 | virtual Variant get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override; |
57 | void begin_handle_action(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) override; |
58 | virtual void set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) override; |
59 | virtual void commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) override; |
60 | |
61 | CSGShape3DGizmoPlugin(); |
62 | ~CSGShape3DGizmoPlugin(); |
63 | }; |
64 | |
65 | class EditorPluginCSG : public EditorPlugin { |
66 | GDCLASS(EditorPluginCSG, EditorPlugin); |
67 | |
68 | public: |
69 | EditorPluginCSG(); |
70 | }; |
71 | |
72 | #endif // TOOLS_ENABLED |
73 | |
74 | #endif // CSG_GIZMOS_H |
75 | |