1/**************************************************************************/
2/* csg_gizmos.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef CSG_GIZMOS_H
32#define CSG_GIZMOS_H
33
34#ifdef TOOLS_ENABLED
35
36#include "../csg_shape.h"
37
38#include "editor/editor_plugin.h"
39#include "editor/plugins/node_3d_editor_gizmos.h"
40
41class Gizmo3DHelper;
42
43class CSGShape3DGizmoPlugin : public EditorNode3DGizmoPlugin {
44 GDCLASS(CSGShape3DGizmoPlugin, EditorNode3DGizmoPlugin);
45
46 Ref<Gizmo3DHelper> helper;
47
48public:
49 virtual bool has_gizmo(Node3D *p_spatial) override;
50 virtual String get_gizmo_name() const override;
51 virtual int get_priority() const override;
52 virtual bool is_selectable_when_hidden() const override;
53 virtual void redraw(EditorNode3DGizmo *p_gizmo) override;
54
55 virtual String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
56 virtual Variant get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
57 void begin_handle_action(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) override;
58 virtual void set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) override;
59 virtual void commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) override;
60
61 CSGShape3DGizmoPlugin();
62 ~CSGShape3DGizmoPlugin();
63};
64
65class EditorPluginCSG : public EditorPlugin {
66 GDCLASS(EditorPluginCSG, EditorPlugin);
67
68public:
69 EditorPluginCSG();
70};
71
72#endif // TOOLS_ENABLED
73
74#endif // CSG_GIZMOS_H
75