| 1 | /**************************************************************************/ | 
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| 2 | /*  csg_shape.h                                                           */ | 
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| 3 | /**************************************************************************/ | 
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| 4 | /*                         This file is part of:                          */ | 
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| 5 | /*                             GODOT ENGINE                               */ | 
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| 6 | /*                        https://godotengine.org                         */ | 
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| 7 | /**************************************************************************/ | 
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| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
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| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
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| 10 | /*                                                                        */ | 
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| 11 | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
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| 12 | /* a copy of this software and associated documentation files (the        */ | 
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| 13 | /* "Software"), to deal in the Software without restriction, including    */ | 
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| 14 | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
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| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
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| 16 | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
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| 17 | /* the following conditions:                                              */ | 
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| 18 | /*                                                                        */ | 
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| 19 | /* The above copyright notice and this permission notice shall be         */ | 
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| 20 | /* included in all copies or substantial portions of the Software.        */ | 
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| 21 | /*                                                                        */ | 
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| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
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| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
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| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
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| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
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| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
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| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
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| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
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| 29 | /**************************************************************************/ | 
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| 30 |  | 
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| 31 | #ifndef CSG_SHAPE_H | 
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| 32 | #define CSG_SHAPE_H | 
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| 33 |  | 
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| 34 | #include "csg.h" | 
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| 35 |  | 
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| 36 | #include "scene/3d/path_3d.h" | 
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| 37 | #include "scene/3d/visual_instance_3d.h" | 
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| 38 | #include "scene/resources/concave_polygon_shape_3d.h" | 
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| 39 |  | 
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| 40 | #include "thirdparty/misc/mikktspace.h" | 
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| 41 |  | 
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| 42 | class CSGShape3D : public GeometryInstance3D { | 
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| 43 | GDCLASS(CSGShape3D, GeometryInstance3D); | 
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| 44 |  | 
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| 45 | public: | 
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| 46 | enum Operation { | 
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| 47 | OPERATION_UNION, | 
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| 48 | OPERATION_INTERSECTION, | 
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| 49 | OPERATION_SUBTRACTION, | 
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| 50 |  | 
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| 51 | }; | 
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| 52 |  | 
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| 53 | private: | 
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| 54 | Operation operation = OPERATION_UNION; | 
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| 55 | CSGShape3D *parent_shape = nullptr; | 
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| 56 |  | 
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| 57 | CSGBrush *brush = nullptr; | 
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| 58 |  | 
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| 59 | AABB node_aabb; | 
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| 60 |  | 
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| 61 | bool dirty = false; | 
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| 62 | bool last_visible = false; | 
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| 63 | float snap = 0.001; | 
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| 64 |  | 
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| 65 | bool use_collision = false; | 
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| 66 | uint32_t collision_layer = 1; | 
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| 67 | uint32_t collision_mask = 1; | 
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| 68 | real_t collision_priority = 1.0; | 
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| 69 | Ref<ConcavePolygonShape3D> root_collision_shape; | 
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| 70 | RID root_collision_instance; | 
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| 71 | RID root_collision_debug_instance; | 
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| 72 | Transform3D debug_shape_old_transform; | 
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| 73 |  | 
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| 74 | bool calculate_tangents = true; | 
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| 75 |  | 
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| 76 | Ref<ArrayMesh> root_mesh; | 
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| 77 |  | 
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| 78 | struct Vector3Hasher { | 
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| 79 | _ALWAYS_INLINE_ uint32_t hash(const Vector3 &p_vec3) const { | 
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| 80 | uint32_t h = hash_murmur3_one_float(p_vec3.x); | 
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| 81 | h = hash_murmur3_one_float(p_vec3.y, h); | 
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| 82 | h = hash_murmur3_one_float(p_vec3.z, h); | 
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| 83 | return h; | 
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| 84 | } | 
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| 85 | }; | 
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| 86 |  | 
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| 87 | struct ShapeUpdateSurface { | 
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| 88 | Vector<Vector3> vertices; | 
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| 89 | Vector<Vector3> normals; | 
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| 90 | Vector<Vector2> uvs; | 
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| 91 | Vector<real_t> tans; | 
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| 92 | Ref<Material> material; | 
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| 93 | int last_added = 0; | 
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| 94 |  | 
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| 95 | Vector3 *verticesw = nullptr; | 
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| 96 | Vector3 *normalsw = nullptr; | 
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| 97 | Vector2 *uvsw = nullptr; | 
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| 98 | real_t *tansw = nullptr; | 
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| 99 | }; | 
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| 100 |  | 
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| 101 | //mikktspace callbacks | 
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| 102 | static int mikktGetNumFaces(const SMikkTSpaceContext *pContext); | 
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| 103 | static int mikktGetNumVerticesOfFace(const SMikkTSpaceContext *pContext, const int iFace); | 
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| 104 | static void mikktGetPosition(const SMikkTSpaceContext *pContext, float fvPosOut[], const int iFace, const int iVert); | 
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| 105 | static void mikktGetNormal(const SMikkTSpaceContext *pContext, float fvNormOut[], const int iFace, const int iVert); | 
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| 106 | static void mikktGetTexCoord(const SMikkTSpaceContext *pContext, float fvTexcOut[], const int iFace, const int iVert); | 
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| 107 | static void mikktSetTSpaceDefault(const SMikkTSpaceContext *pContext, const float fvTangent[], const float fvBiTangent[], const float fMagS, const float fMagT, | 
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| 108 | const tbool bIsOrientationPreserving, const int iFace, const int iVert); | 
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| 109 |  | 
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| 110 | void _update_shape(); | 
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| 111 | void _update_collision_faces(); | 
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| 112 | bool _is_debug_collision_shape_visible(); | 
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| 113 | void _update_debug_collision_shape(); | 
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| 114 | void _clear_debug_collision_shape(); | 
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| 115 | void _on_transform_changed(); | 
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| 116 |  | 
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| 117 | protected: | 
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| 118 | void _notification(int p_what); | 
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| 119 | virtual CSGBrush *_build_brush() = 0; | 
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| 120 | void _make_dirty(bool p_parent_removing = false); | 
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| 121 |  | 
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| 122 | static void _bind_methods(); | 
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| 123 |  | 
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| 124 | friend class CSGCombiner3D; | 
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| 125 | CSGBrush *_get_brush(); | 
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| 126 |  | 
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| 127 | void _validate_property(PropertyInfo &p_property) const; | 
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| 128 |  | 
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| 129 | public: | 
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| 130 | Array get_meshes() const; | 
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| 131 |  | 
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| 132 | void set_operation(Operation p_operation); | 
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| 133 | Operation get_operation() const; | 
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| 134 |  | 
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| 135 | virtual Vector<Vector3> get_brush_faces(); | 
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| 136 |  | 
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| 137 | virtual AABB get_aabb() const override; | 
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| 138 |  | 
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| 139 | void set_use_collision(bool p_enable); | 
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| 140 | bool is_using_collision() const; | 
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| 141 |  | 
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| 142 | void set_collision_layer(uint32_t p_layer); | 
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| 143 | uint32_t get_collision_layer() const; | 
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| 144 |  | 
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| 145 | void set_collision_mask(uint32_t p_mask); | 
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| 146 | uint32_t get_collision_mask() const; | 
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| 147 |  | 
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| 148 | void set_collision_layer_value(int p_layer_number, bool p_value); | 
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| 149 | bool get_collision_layer_value(int p_layer_number) const; | 
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| 150 |  | 
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| 151 | void set_collision_mask_value(int p_layer_number, bool p_value); | 
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| 152 | bool get_collision_mask_value(int p_layer_number) const; | 
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| 153 |  | 
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| 154 | void set_collision_priority(real_t p_priority); | 
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| 155 | real_t get_collision_priority() const; | 
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| 156 |  | 
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| 157 | void set_snap(float p_snap); | 
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| 158 | float get_snap() const; | 
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| 159 |  | 
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| 160 | void set_calculate_tangents(bool p_calculate_tangents); | 
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| 161 | bool is_calculating_tangents() const; | 
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| 162 |  | 
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| 163 | bool is_root_shape() const; | 
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| 164 | CSGShape3D(); | 
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| 165 | ~CSGShape3D(); | 
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| 166 | }; | 
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| 167 |  | 
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| 168 | VARIANT_ENUM_CAST(CSGShape3D::Operation) | 
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| 169 |  | 
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| 170 | class CSGCombiner3D : public CSGShape3D { | 
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| 171 | GDCLASS(CSGCombiner3D, CSGShape3D); | 
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| 172 |  | 
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| 173 | private: | 
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| 174 | virtual CSGBrush *_build_brush() override; | 
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| 175 |  | 
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| 176 | public: | 
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| 177 | CSGCombiner3D(); | 
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| 178 | }; | 
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| 179 |  | 
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| 180 | class CSGPrimitive3D : public CSGShape3D { | 
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| 181 | GDCLASS(CSGPrimitive3D, CSGShape3D); | 
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| 182 |  | 
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| 183 | protected: | 
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| 184 | bool flip_faces; | 
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| 185 | CSGBrush *_create_brush_from_arrays(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uv, const Vector<bool> &p_smooth, const Vector<Ref<Material>> &p_materials); | 
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| 186 | static void _bind_methods(); | 
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| 187 |  | 
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| 188 | public: | 
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| 189 | void set_flip_faces(bool p_invert); | 
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| 190 | bool get_flip_faces(); | 
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| 191 |  | 
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| 192 | CSGPrimitive3D(); | 
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| 193 | }; | 
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| 194 |  | 
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| 195 | class CSGMesh3D : public CSGPrimitive3D { | 
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| 196 | GDCLASS(CSGMesh3D, CSGPrimitive3D); | 
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| 197 |  | 
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| 198 | virtual CSGBrush *_build_brush() override; | 
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| 199 |  | 
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| 200 | Ref<Mesh> mesh; | 
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| 201 | Ref<Material> material; | 
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| 202 |  | 
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| 203 | void _mesh_changed(); | 
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| 204 |  | 
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| 205 | protected: | 
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| 206 | static void _bind_methods(); | 
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| 207 |  | 
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| 208 | public: | 
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| 209 | void set_mesh(const Ref<Mesh> &p_mesh); | 
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| 210 | Ref<Mesh> get_mesh(); | 
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| 211 |  | 
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| 212 | void set_material(const Ref<Material> &p_material); | 
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| 213 | Ref<Material> get_material() const; | 
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| 214 | }; | 
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| 215 |  | 
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| 216 | class CSGSphere3D : public CSGPrimitive3D { | 
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| 217 | GDCLASS(CSGSphere3D, CSGPrimitive3D); | 
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| 218 | virtual CSGBrush *_build_brush() override; | 
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| 219 |  | 
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| 220 | Ref<Material> material; | 
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| 221 | bool smooth_faces; | 
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| 222 | float radius; | 
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| 223 | int radial_segments; | 
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| 224 | int rings; | 
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| 225 |  | 
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| 226 | protected: | 
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| 227 | static void _bind_methods(); | 
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| 228 |  | 
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| 229 | public: | 
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| 230 | void set_radius(const float p_radius); | 
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| 231 | float get_radius() const; | 
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| 232 |  | 
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| 233 | void set_radial_segments(const int p_radial_segments); | 
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| 234 | int get_radial_segments() const; | 
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| 235 |  | 
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| 236 | void set_rings(const int p_rings); | 
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| 237 | int get_rings() const; | 
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| 238 |  | 
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| 239 | void set_material(const Ref<Material> &p_material); | 
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| 240 | Ref<Material> get_material() const; | 
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| 241 |  | 
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| 242 | void set_smooth_faces(bool p_smooth_faces); | 
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| 243 | bool get_smooth_faces() const; | 
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| 244 |  | 
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| 245 | CSGSphere3D(); | 
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| 246 | }; | 
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| 247 |  | 
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| 248 | class CSGBox3D : public CSGPrimitive3D { | 
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| 249 | GDCLASS(CSGBox3D, CSGPrimitive3D); | 
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| 250 | virtual CSGBrush *_build_brush() override; | 
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| 251 |  | 
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| 252 | Ref<Material> material; | 
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| 253 | Vector3 size = Vector3(1, 1, 1); | 
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| 254 |  | 
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| 255 | protected: | 
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| 256 | static void _bind_methods(); | 
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| 257 | #ifndef DISABLE_DEPRECATED | 
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| 258 | // Kept for compatibility from 3.x to 4.0. | 
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| 259 | bool _set(const StringName &p_name, const Variant &p_value); | 
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| 260 | #endif | 
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| 261 |  | 
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| 262 | public: | 
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| 263 | void set_size(const Vector3 &p_size); | 
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| 264 | Vector3 get_size() const; | 
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| 265 |  | 
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| 266 | void set_material(const Ref<Material> &p_material); | 
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| 267 | Ref<Material> get_material() const; | 
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| 268 |  | 
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| 269 | CSGBox3D() {} | 
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| 270 | }; | 
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| 271 |  | 
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| 272 | class CSGCylinder3D : public CSGPrimitive3D { | 
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| 273 | GDCLASS(CSGCylinder3D, CSGPrimitive3D); | 
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| 274 | virtual CSGBrush *_build_brush() override; | 
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| 275 |  | 
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| 276 | Ref<Material> material; | 
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| 277 | float radius; | 
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| 278 | float height; | 
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| 279 | int sides; | 
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| 280 | bool cone; | 
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| 281 | bool smooth_faces; | 
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| 282 |  | 
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| 283 | protected: | 
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| 284 | static void _bind_methods(); | 
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| 285 |  | 
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| 286 | public: | 
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| 287 | void set_radius(const float p_radius); | 
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| 288 | float get_radius() const; | 
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| 289 |  | 
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| 290 | void set_height(const float p_height); | 
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| 291 | float get_height() const; | 
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| 292 |  | 
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| 293 | void set_sides(const int p_sides); | 
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| 294 | int get_sides() const; | 
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| 295 |  | 
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| 296 | void set_cone(const bool p_cone); | 
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| 297 | bool is_cone() const; | 
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| 298 |  | 
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| 299 | void set_smooth_faces(bool p_smooth_faces); | 
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| 300 | bool get_smooth_faces() const; | 
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| 301 |  | 
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| 302 | void set_material(const Ref<Material> &p_material); | 
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| 303 | Ref<Material> get_material() const; | 
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| 304 |  | 
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| 305 | CSGCylinder3D(); | 
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| 306 | }; | 
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| 307 |  | 
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| 308 | class CSGTorus3D : public CSGPrimitive3D { | 
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| 309 | GDCLASS(CSGTorus3D, CSGPrimitive3D); | 
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| 310 | virtual CSGBrush *_build_brush() override; | 
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| 311 |  | 
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| 312 | Ref<Material> material; | 
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| 313 | float inner_radius; | 
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| 314 | float outer_radius; | 
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| 315 | int sides; | 
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| 316 | int ring_sides; | 
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| 317 | bool smooth_faces; | 
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| 318 |  | 
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| 319 | protected: | 
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| 320 | static void _bind_methods(); | 
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| 321 |  | 
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| 322 | public: | 
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| 323 | void set_inner_radius(const float p_inner_radius); | 
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| 324 | float get_inner_radius() const; | 
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| 325 |  | 
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| 326 | void set_outer_radius(const float p_outer_radius); | 
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| 327 | float get_outer_radius() const; | 
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| 328 |  | 
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| 329 | void set_sides(const int p_sides); | 
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| 330 | int get_sides() const; | 
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| 331 |  | 
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| 332 | void set_ring_sides(const int p_ring_sides); | 
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| 333 | int get_ring_sides() const; | 
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| 334 |  | 
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| 335 | void set_smooth_faces(bool p_smooth_faces); | 
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| 336 | bool get_smooth_faces() const; | 
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| 337 |  | 
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| 338 | void set_material(const Ref<Material> &p_material); | 
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| 339 | Ref<Material> get_material() const; | 
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| 340 |  | 
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| 341 | CSGTorus3D(); | 
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| 342 | }; | 
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| 343 |  | 
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| 344 | class CSGPolygon3D : public CSGPrimitive3D { | 
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| 345 | GDCLASS(CSGPolygon3D, CSGPrimitive3D); | 
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| 346 |  | 
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| 347 | public: | 
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| 348 | enum Mode { | 
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| 349 | MODE_DEPTH, | 
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| 350 | MODE_SPIN, | 
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| 351 | MODE_PATH | 
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| 352 | }; | 
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| 353 |  | 
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| 354 | enum PathIntervalType { | 
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| 355 | PATH_INTERVAL_DISTANCE, | 
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| 356 | PATH_INTERVAL_SUBDIVIDE | 
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| 357 | }; | 
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| 358 |  | 
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| 359 | enum PathRotation { | 
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| 360 | PATH_ROTATION_POLYGON, | 
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| 361 | PATH_ROTATION_PATH, | 
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| 362 | PATH_ROTATION_PATH_FOLLOW, | 
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| 363 | }; | 
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| 364 |  | 
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| 365 | private: | 
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| 366 | virtual CSGBrush *_build_brush() override; | 
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| 367 |  | 
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| 368 | Vector<Vector2> polygon; | 
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| 369 | Ref<Material> material; | 
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| 370 |  | 
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| 371 | Mode mode; | 
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| 372 |  | 
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| 373 | float depth; | 
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| 374 |  | 
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| 375 | float spin_degrees; | 
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| 376 | int spin_sides; | 
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| 377 |  | 
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| 378 | NodePath path_node; | 
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| 379 | PathIntervalType path_interval_type; | 
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| 380 | float path_interval; | 
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| 381 | float path_simplify_angle; | 
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| 382 | PathRotation path_rotation; | 
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| 383 | bool path_local; | 
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| 384 |  | 
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| 385 | Path3D *path = nullptr; | 
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| 386 |  | 
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| 387 | bool smooth_faces; | 
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| 388 | bool path_continuous_u; | 
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| 389 | real_t path_u_distance; | 
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| 390 | bool path_joined; | 
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| 391 |  | 
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| 392 | bool _is_editable_3d_polygon() const; | 
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| 393 | bool _has_editable_3d_polygon_no_depth() const; | 
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| 394 |  | 
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| 395 | void _path_changed(); | 
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| 396 | void _path_exited(); | 
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| 397 |  | 
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| 398 | protected: | 
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| 399 | static void _bind_methods(); | 
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| 400 | void _validate_property(PropertyInfo &p_property) const; | 
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| 401 | void _notification(int p_what); | 
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| 402 |  | 
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| 403 | public: | 
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| 404 | void set_polygon(const Vector<Vector2> &p_polygon); | 
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| 405 | Vector<Vector2> get_polygon() const; | 
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| 406 |  | 
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| 407 | void set_mode(Mode p_mode); | 
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| 408 | Mode get_mode() const; | 
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| 409 |  | 
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| 410 | void set_depth(float p_depth); | 
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| 411 | float get_depth() const; | 
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| 412 |  | 
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| 413 | void set_spin_degrees(float p_spin_degrees); | 
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| 414 | float get_spin_degrees() const; | 
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| 415 |  | 
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| 416 | void set_spin_sides(int p_spin_sides); | 
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| 417 | int get_spin_sides() const; | 
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| 418 |  | 
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| 419 | void set_path_node(const NodePath &p_path); | 
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| 420 | NodePath get_path_node() const; | 
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| 421 |  | 
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| 422 | void set_path_interval_type(PathIntervalType p_interval_type); | 
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| 423 | PathIntervalType get_path_interval_type() const; | 
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| 424 |  | 
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| 425 | void set_path_interval(float p_interval); | 
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| 426 | float get_path_interval() const; | 
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| 427 |  | 
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| 428 | void set_path_simplify_angle(float p_angle); | 
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| 429 | float get_path_simplify_angle() const; | 
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| 430 |  | 
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| 431 | void set_path_rotation(PathRotation p_rotation); | 
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| 432 | PathRotation get_path_rotation() const; | 
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| 433 |  | 
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| 434 | void set_path_local(bool p_enable); | 
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| 435 | bool is_path_local() const; | 
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| 436 |  | 
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| 437 | void set_path_continuous_u(bool p_enable); | 
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| 438 | bool is_path_continuous_u() const; | 
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| 439 |  | 
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| 440 | void set_path_u_distance(real_t p_path_u_distance); | 
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| 441 | real_t get_path_u_distance() const; | 
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| 442 |  | 
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| 443 | void set_path_joined(bool p_enable); | 
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| 444 | bool is_path_joined() const; | 
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| 445 |  | 
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| 446 | void set_smooth_faces(bool p_smooth_faces); | 
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| 447 | bool get_smooth_faces() const; | 
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| 448 |  | 
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| 449 | void set_material(const Ref<Material> &p_material); | 
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| 450 | Ref<Material> get_material() const; | 
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| 451 |  | 
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| 452 | CSGPolygon3D(); | 
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| 453 | }; | 
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| 454 |  | 
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| 455 | VARIANT_ENUM_CAST(CSGPolygon3D::Mode) | 
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| 456 | VARIANT_ENUM_CAST(CSGPolygon3D::PathRotation) | 
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| 457 | VARIANT_ENUM_CAST(CSGPolygon3D::PathIntervalType) | 
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| 458 |  | 
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| 459 | #endif // CSG_SHAPE_H | 
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| 460 |  | 
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