| 1 | /**************************************************************************/ |
| 2 | /* csg_shape.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef CSG_SHAPE_H |
| 32 | #define CSG_SHAPE_H |
| 33 | |
| 34 | #include "csg.h" |
| 35 | |
| 36 | #include "scene/3d/path_3d.h" |
| 37 | #include "scene/3d/visual_instance_3d.h" |
| 38 | #include "scene/resources/concave_polygon_shape_3d.h" |
| 39 | |
| 40 | #include "thirdparty/misc/mikktspace.h" |
| 41 | |
| 42 | class CSGShape3D : public GeometryInstance3D { |
| 43 | GDCLASS(CSGShape3D, GeometryInstance3D); |
| 44 | |
| 45 | public: |
| 46 | enum Operation { |
| 47 | OPERATION_UNION, |
| 48 | OPERATION_INTERSECTION, |
| 49 | OPERATION_SUBTRACTION, |
| 50 | |
| 51 | }; |
| 52 | |
| 53 | private: |
| 54 | Operation operation = OPERATION_UNION; |
| 55 | CSGShape3D *parent_shape = nullptr; |
| 56 | |
| 57 | CSGBrush *brush = nullptr; |
| 58 | |
| 59 | AABB node_aabb; |
| 60 | |
| 61 | bool dirty = false; |
| 62 | bool last_visible = false; |
| 63 | float snap = 0.001; |
| 64 | |
| 65 | bool use_collision = false; |
| 66 | uint32_t collision_layer = 1; |
| 67 | uint32_t collision_mask = 1; |
| 68 | real_t collision_priority = 1.0; |
| 69 | Ref<ConcavePolygonShape3D> root_collision_shape; |
| 70 | RID root_collision_instance; |
| 71 | RID root_collision_debug_instance; |
| 72 | Transform3D debug_shape_old_transform; |
| 73 | |
| 74 | bool calculate_tangents = true; |
| 75 | |
| 76 | Ref<ArrayMesh> root_mesh; |
| 77 | |
| 78 | struct Vector3Hasher { |
| 79 | _ALWAYS_INLINE_ uint32_t hash(const Vector3 &p_vec3) const { |
| 80 | uint32_t h = hash_murmur3_one_float(p_vec3.x); |
| 81 | h = hash_murmur3_one_float(p_vec3.y, h); |
| 82 | h = hash_murmur3_one_float(p_vec3.z, h); |
| 83 | return h; |
| 84 | } |
| 85 | }; |
| 86 | |
| 87 | struct ShapeUpdateSurface { |
| 88 | Vector<Vector3> vertices; |
| 89 | Vector<Vector3> normals; |
| 90 | Vector<Vector2> uvs; |
| 91 | Vector<real_t> tans; |
| 92 | Ref<Material> material; |
| 93 | int last_added = 0; |
| 94 | |
| 95 | Vector3 *verticesw = nullptr; |
| 96 | Vector3 *normalsw = nullptr; |
| 97 | Vector2 *uvsw = nullptr; |
| 98 | real_t *tansw = nullptr; |
| 99 | }; |
| 100 | |
| 101 | //mikktspace callbacks |
| 102 | static int mikktGetNumFaces(const SMikkTSpaceContext *pContext); |
| 103 | static int mikktGetNumVerticesOfFace(const SMikkTSpaceContext *pContext, const int iFace); |
| 104 | static void mikktGetPosition(const SMikkTSpaceContext *pContext, float fvPosOut[], const int iFace, const int iVert); |
| 105 | static void mikktGetNormal(const SMikkTSpaceContext *pContext, float fvNormOut[], const int iFace, const int iVert); |
| 106 | static void mikktGetTexCoord(const SMikkTSpaceContext *pContext, float fvTexcOut[], const int iFace, const int iVert); |
| 107 | static void mikktSetTSpaceDefault(const SMikkTSpaceContext *pContext, const float fvTangent[], const float fvBiTangent[], const float fMagS, const float fMagT, |
| 108 | const tbool bIsOrientationPreserving, const int iFace, const int iVert); |
| 109 | |
| 110 | void _update_shape(); |
| 111 | void _update_collision_faces(); |
| 112 | bool _is_debug_collision_shape_visible(); |
| 113 | void _update_debug_collision_shape(); |
| 114 | void _clear_debug_collision_shape(); |
| 115 | void _on_transform_changed(); |
| 116 | |
| 117 | protected: |
| 118 | void _notification(int p_what); |
| 119 | virtual CSGBrush *_build_brush() = 0; |
| 120 | void _make_dirty(bool p_parent_removing = false); |
| 121 | |
| 122 | static void _bind_methods(); |
| 123 | |
| 124 | friend class CSGCombiner3D; |
| 125 | CSGBrush *_get_brush(); |
| 126 | |
| 127 | void _validate_property(PropertyInfo &p_property) const; |
| 128 | |
| 129 | public: |
| 130 | Array get_meshes() const; |
| 131 | |
| 132 | void set_operation(Operation p_operation); |
| 133 | Operation get_operation() const; |
| 134 | |
| 135 | virtual Vector<Vector3> get_brush_faces(); |
| 136 | |
| 137 | virtual AABB get_aabb() const override; |
| 138 | |
| 139 | void set_use_collision(bool p_enable); |
| 140 | bool is_using_collision() const; |
| 141 | |
| 142 | void set_collision_layer(uint32_t p_layer); |
| 143 | uint32_t get_collision_layer() const; |
| 144 | |
| 145 | void set_collision_mask(uint32_t p_mask); |
| 146 | uint32_t get_collision_mask() const; |
| 147 | |
| 148 | void set_collision_layer_value(int p_layer_number, bool p_value); |
| 149 | bool get_collision_layer_value(int p_layer_number) const; |
| 150 | |
| 151 | void set_collision_mask_value(int p_layer_number, bool p_value); |
| 152 | bool get_collision_mask_value(int p_layer_number) const; |
| 153 | |
| 154 | void set_collision_priority(real_t p_priority); |
| 155 | real_t get_collision_priority() const; |
| 156 | |
| 157 | void set_snap(float p_snap); |
| 158 | float get_snap() const; |
| 159 | |
| 160 | void set_calculate_tangents(bool p_calculate_tangents); |
| 161 | bool is_calculating_tangents() const; |
| 162 | |
| 163 | bool is_root_shape() const; |
| 164 | CSGShape3D(); |
| 165 | ~CSGShape3D(); |
| 166 | }; |
| 167 | |
| 168 | VARIANT_ENUM_CAST(CSGShape3D::Operation) |
| 169 | |
| 170 | class CSGCombiner3D : public CSGShape3D { |
| 171 | GDCLASS(CSGCombiner3D, CSGShape3D); |
| 172 | |
| 173 | private: |
| 174 | virtual CSGBrush *_build_brush() override; |
| 175 | |
| 176 | public: |
| 177 | CSGCombiner3D(); |
| 178 | }; |
| 179 | |
| 180 | class CSGPrimitive3D : public CSGShape3D { |
| 181 | GDCLASS(CSGPrimitive3D, CSGShape3D); |
| 182 | |
| 183 | protected: |
| 184 | bool flip_faces; |
| 185 | CSGBrush *_create_brush_from_arrays(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uv, const Vector<bool> &p_smooth, const Vector<Ref<Material>> &p_materials); |
| 186 | static void _bind_methods(); |
| 187 | |
| 188 | public: |
| 189 | void set_flip_faces(bool p_invert); |
| 190 | bool get_flip_faces(); |
| 191 | |
| 192 | CSGPrimitive3D(); |
| 193 | }; |
| 194 | |
| 195 | class CSGMesh3D : public CSGPrimitive3D { |
| 196 | GDCLASS(CSGMesh3D, CSGPrimitive3D); |
| 197 | |
| 198 | virtual CSGBrush *_build_brush() override; |
| 199 | |
| 200 | Ref<Mesh> mesh; |
| 201 | Ref<Material> material; |
| 202 | |
| 203 | void _mesh_changed(); |
| 204 | |
| 205 | protected: |
| 206 | static void _bind_methods(); |
| 207 | |
| 208 | public: |
| 209 | void set_mesh(const Ref<Mesh> &p_mesh); |
| 210 | Ref<Mesh> get_mesh(); |
| 211 | |
| 212 | void set_material(const Ref<Material> &p_material); |
| 213 | Ref<Material> get_material() const; |
| 214 | }; |
| 215 | |
| 216 | class CSGSphere3D : public CSGPrimitive3D { |
| 217 | GDCLASS(CSGSphere3D, CSGPrimitive3D); |
| 218 | virtual CSGBrush *_build_brush() override; |
| 219 | |
| 220 | Ref<Material> material; |
| 221 | bool smooth_faces; |
| 222 | float radius; |
| 223 | int radial_segments; |
| 224 | int rings; |
| 225 | |
| 226 | protected: |
| 227 | static void _bind_methods(); |
| 228 | |
| 229 | public: |
| 230 | void set_radius(const float p_radius); |
| 231 | float get_radius() const; |
| 232 | |
| 233 | void set_radial_segments(const int p_radial_segments); |
| 234 | int get_radial_segments() const; |
| 235 | |
| 236 | void set_rings(const int p_rings); |
| 237 | int get_rings() const; |
| 238 | |
| 239 | void set_material(const Ref<Material> &p_material); |
| 240 | Ref<Material> get_material() const; |
| 241 | |
| 242 | void set_smooth_faces(bool p_smooth_faces); |
| 243 | bool get_smooth_faces() const; |
| 244 | |
| 245 | CSGSphere3D(); |
| 246 | }; |
| 247 | |
| 248 | class CSGBox3D : public CSGPrimitive3D { |
| 249 | GDCLASS(CSGBox3D, CSGPrimitive3D); |
| 250 | virtual CSGBrush *_build_brush() override; |
| 251 | |
| 252 | Ref<Material> material; |
| 253 | Vector3 size = Vector3(1, 1, 1); |
| 254 | |
| 255 | protected: |
| 256 | static void _bind_methods(); |
| 257 | #ifndef DISABLE_DEPRECATED |
| 258 | // Kept for compatibility from 3.x to 4.0. |
| 259 | bool _set(const StringName &p_name, const Variant &p_value); |
| 260 | #endif |
| 261 | |
| 262 | public: |
| 263 | void set_size(const Vector3 &p_size); |
| 264 | Vector3 get_size() const; |
| 265 | |
| 266 | void set_material(const Ref<Material> &p_material); |
| 267 | Ref<Material> get_material() const; |
| 268 | |
| 269 | CSGBox3D() {} |
| 270 | }; |
| 271 | |
| 272 | class CSGCylinder3D : public CSGPrimitive3D { |
| 273 | GDCLASS(CSGCylinder3D, CSGPrimitive3D); |
| 274 | virtual CSGBrush *_build_brush() override; |
| 275 | |
| 276 | Ref<Material> material; |
| 277 | float radius; |
| 278 | float height; |
| 279 | int sides; |
| 280 | bool cone; |
| 281 | bool smooth_faces; |
| 282 | |
| 283 | protected: |
| 284 | static void _bind_methods(); |
| 285 | |
| 286 | public: |
| 287 | void set_radius(const float p_radius); |
| 288 | float get_radius() const; |
| 289 | |
| 290 | void set_height(const float p_height); |
| 291 | float get_height() const; |
| 292 | |
| 293 | void set_sides(const int p_sides); |
| 294 | int get_sides() const; |
| 295 | |
| 296 | void set_cone(const bool p_cone); |
| 297 | bool is_cone() const; |
| 298 | |
| 299 | void set_smooth_faces(bool p_smooth_faces); |
| 300 | bool get_smooth_faces() const; |
| 301 | |
| 302 | void set_material(const Ref<Material> &p_material); |
| 303 | Ref<Material> get_material() const; |
| 304 | |
| 305 | CSGCylinder3D(); |
| 306 | }; |
| 307 | |
| 308 | class CSGTorus3D : public CSGPrimitive3D { |
| 309 | GDCLASS(CSGTorus3D, CSGPrimitive3D); |
| 310 | virtual CSGBrush *_build_brush() override; |
| 311 | |
| 312 | Ref<Material> material; |
| 313 | float inner_radius; |
| 314 | float outer_radius; |
| 315 | int sides; |
| 316 | int ring_sides; |
| 317 | bool smooth_faces; |
| 318 | |
| 319 | protected: |
| 320 | static void _bind_methods(); |
| 321 | |
| 322 | public: |
| 323 | void set_inner_radius(const float p_inner_radius); |
| 324 | float get_inner_radius() const; |
| 325 | |
| 326 | void set_outer_radius(const float p_outer_radius); |
| 327 | float get_outer_radius() const; |
| 328 | |
| 329 | void set_sides(const int p_sides); |
| 330 | int get_sides() const; |
| 331 | |
| 332 | void set_ring_sides(const int p_ring_sides); |
| 333 | int get_ring_sides() const; |
| 334 | |
| 335 | void set_smooth_faces(bool p_smooth_faces); |
| 336 | bool get_smooth_faces() const; |
| 337 | |
| 338 | void set_material(const Ref<Material> &p_material); |
| 339 | Ref<Material> get_material() const; |
| 340 | |
| 341 | CSGTorus3D(); |
| 342 | }; |
| 343 | |
| 344 | class CSGPolygon3D : public CSGPrimitive3D { |
| 345 | GDCLASS(CSGPolygon3D, CSGPrimitive3D); |
| 346 | |
| 347 | public: |
| 348 | enum Mode { |
| 349 | MODE_DEPTH, |
| 350 | MODE_SPIN, |
| 351 | MODE_PATH |
| 352 | }; |
| 353 | |
| 354 | enum PathIntervalType { |
| 355 | PATH_INTERVAL_DISTANCE, |
| 356 | PATH_INTERVAL_SUBDIVIDE |
| 357 | }; |
| 358 | |
| 359 | enum PathRotation { |
| 360 | PATH_ROTATION_POLYGON, |
| 361 | PATH_ROTATION_PATH, |
| 362 | PATH_ROTATION_PATH_FOLLOW, |
| 363 | }; |
| 364 | |
| 365 | private: |
| 366 | virtual CSGBrush *_build_brush() override; |
| 367 | |
| 368 | Vector<Vector2> polygon; |
| 369 | Ref<Material> material; |
| 370 | |
| 371 | Mode mode; |
| 372 | |
| 373 | float depth; |
| 374 | |
| 375 | float spin_degrees; |
| 376 | int spin_sides; |
| 377 | |
| 378 | NodePath path_node; |
| 379 | PathIntervalType path_interval_type; |
| 380 | float path_interval; |
| 381 | float path_simplify_angle; |
| 382 | PathRotation path_rotation; |
| 383 | bool path_local; |
| 384 | |
| 385 | Path3D *path = nullptr; |
| 386 | |
| 387 | bool smooth_faces; |
| 388 | bool path_continuous_u; |
| 389 | real_t path_u_distance; |
| 390 | bool path_joined; |
| 391 | |
| 392 | bool _is_editable_3d_polygon() const; |
| 393 | bool _has_editable_3d_polygon_no_depth() const; |
| 394 | |
| 395 | void _path_changed(); |
| 396 | void _path_exited(); |
| 397 | |
| 398 | protected: |
| 399 | static void _bind_methods(); |
| 400 | void _validate_property(PropertyInfo &p_property) const; |
| 401 | void _notification(int p_what); |
| 402 | |
| 403 | public: |
| 404 | void set_polygon(const Vector<Vector2> &p_polygon); |
| 405 | Vector<Vector2> get_polygon() const; |
| 406 | |
| 407 | void set_mode(Mode p_mode); |
| 408 | Mode get_mode() const; |
| 409 | |
| 410 | void set_depth(float p_depth); |
| 411 | float get_depth() const; |
| 412 | |
| 413 | void set_spin_degrees(float p_spin_degrees); |
| 414 | float get_spin_degrees() const; |
| 415 | |
| 416 | void set_spin_sides(int p_spin_sides); |
| 417 | int get_spin_sides() const; |
| 418 | |
| 419 | void set_path_node(const NodePath &p_path); |
| 420 | NodePath get_path_node() const; |
| 421 | |
| 422 | void set_path_interval_type(PathIntervalType p_interval_type); |
| 423 | PathIntervalType get_path_interval_type() const; |
| 424 | |
| 425 | void set_path_interval(float p_interval); |
| 426 | float get_path_interval() const; |
| 427 | |
| 428 | void set_path_simplify_angle(float p_angle); |
| 429 | float get_path_simplify_angle() const; |
| 430 | |
| 431 | void set_path_rotation(PathRotation p_rotation); |
| 432 | PathRotation get_path_rotation() const; |
| 433 | |
| 434 | void set_path_local(bool p_enable); |
| 435 | bool is_path_local() const; |
| 436 | |
| 437 | void set_path_continuous_u(bool p_enable); |
| 438 | bool is_path_continuous_u() const; |
| 439 | |
| 440 | void set_path_u_distance(real_t p_path_u_distance); |
| 441 | real_t get_path_u_distance() const; |
| 442 | |
| 443 | void set_path_joined(bool p_enable); |
| 444 | bool is_path_joined() const; |
| 445 | |
| 446 | void set_smooth_faces(bool p_smooth_faces); |
| 447 | bool get_smooth_faces() const; |
| 448 | |
| 449 | void set_material(const Ref<Material> &p_material); |
| 450 | Ref<Material> get_material() const; |
| 451 | |
| 452 | CSGPolygon3D(); |
| 453 | }; |
| 454 | |
| 455 | VARIANT_ENUM_CAST(CSGPolygon3D::Mode) |
| 456 | VARIANT_ENUM_CAST(CSGPolygon3D::PathRotation) |
| 457 | VARIANT_ENUM_CAST(CSGPolygon3D::PathIntervalType) |
| 458 | |
| 459 | #endif // CSG_SHAPE_H |
| 460 | |