1 | /**************************************************************************/ |
2 | /* csg_shape.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
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28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef CSG_SHAPE_H |
32 | #define CSG_SHAPE_H |
33 | |
34 | #include "csg.h" |
35 | |
36 | #include "scene/3d/path_3d.h" |
37 | #include "scene/3d/visual_instance_3d.h" |
38 | #include "scene/resources/concave_polygon_shape_3d.h" |
39 | |
40 | #include "thirdparty/misc/mikktspace.h" |
41 | |
42 | class CSGShape3D : public GeometryInstance3D { |
43 | GDCLASS(CSGShape3D, GeometryInstance3D); |
44 | |
45 | public: |
46 | enum Operation { |
47 | OPERATION_UNION, |
48 | OPERATION_INTERSECTION, |
49 | OPERATION_SUBTRACTION, |
50 | |
51 | }; |
52 | |
53 | private: |
54 | Operation operation = OPERATION_UNION; |
55 | CSGShape3D *parent_shape = nullptr; |
56 | |
57 | CSGBrush *brush = nullptr; |
58 | |
59 | AABB node_aabb; |
60 | |
61 | bool dirty = false; |
62 | bool last_visible = false; |
63 | float snap = 0.001; |
64 | |
65 | bool use_collision = false; |
66 | uint32_t collision_layer = 1; |
67 | uint32_t collision_mask = 1; |
68 | real_t collision_priority = 1.0; |
69 | Ref<ConcavePolygonShape3D> root_collision_shape; |
70 | RID root_collision_instance; |
71 | RID root_collision_debug_instance; |
72 | Transform3D debug_shape_old_transform; |
73 | |
74 | bool calculate_tangents = true; |
75 | |
76 | Ref<ArrayMesh> root_mesh; |
77 | |
78 | struct Vector3Hasher { |
79 | _ALWAYS_INLINE_ uint32_t hash(const Vector3 &p_vec3) const { |
80 | uint32_t h = hash_murmur3_one_float(p_vec3.x); |
81 | h = hash_murmur3_one_float(p_vec3.y, h); |
82 | h = hash_murmur3_one_float(p_vec3.z, h); |
83 | return h; |
84 | } |
85 | }; |
86 | |
87 | struct ShapeUpdateSurface { |
88 | Vector<Vector3> vertices; |
89 | Vector<Vector3> normals; |
90 | Vector<Vector2> uvs; |
91 | Vector<real_t> tans; |
92 | Ref<Material> material; |
93 | int last_added = 0; |
94 | |
95 | Vector3 *verticesw = nullptr; |
96 | Vector3 *normalsw = nullptr; |
97 | Vector2 *uvsw = nullptr; |
98 | real_t *tansw = nullptr; |
99 | }; |
100 | |
101 | //mikktspace callbacks |
102 | static int mikktGetNumFaces(const SMikkTSpaceContext *pContext); |
103 | static int mikktGetNumVerticesOfFace(const SMikkTSpaceContext *pContext, const int iFace); |
104 | static void mikktGetPosition(const SMikkTSpaceContext *pContext, float fvPosOut[], const int iFace, const int iVert); |
105 | static void mikktGetNormal(const SMikkTSpaceContext *pContext, float fvNormOut[], const int iFace, const int iVert); |
106 | static void mikktGetTexCoord(const SMikkTSpaceContext *pContext, float fvTexcOut[], const int iFace, const int iVert); |
107 | static void mikktSetTSpaceDefault(const SMikkTSpaceContext *pContext, const float fvTangent[], const float fvBiTangent[], const float fMagS, const float fMagT, |
108 | const tbool bIsOrientationPreserving, const int iFace, const int iVert); |
109 | |
110 | void _update_shape(); |
111 | void _update_collision_faces(); |
112 | bool _is_debug_collision_shape_visible(); |
113 | void _update_debug_collision_shape(); |
114 | void _clear_debug_collision_shape(); |
115 | void _on_transform_changed(); |
116 | |
117 | protected: |
118 | void _notification(int p_what); |
119 | virtual CSGBrush *_build_brush() = 0; |
120 | void _make_dirty(bool p_parent_removing = false); |
121 | |
122 | static void _bind_methods(); |
123 | |
124 | friend class CSGCombiner3D; |
125 | CSGBrush *_get_brush(); |
126 | |
127 | void _validate_property(PropertyInfo &p_property) const; |
128 | |
129 | public: |
130 | Array get_meshes() const; |
131 | |
132 | void set_operation(Operation p_operation); |
133 | Operation get_operation() const; |
134 | |
135 | virtual Vector<Vector3> get_brush_faces(); |
136 | |
137 | virtual AABB get_aabb() const override; |
138 | |
139 | void set_use_collision(bool p_enable); |
140 | bool is_using_collision() const; |
141 | |
142 | void set_collision_layer(uint32_t p_layer); |
143 | uint32_t get_collision_layer() const; |
144 | |
145 | void set_collision_mask(uint32_t p_mask); |
146 | uint32_t get_collision_mask() const; |
147 | |
148 | void set_collision_layer_value(int p_layer_number, bool p_value); |
149 | bool get_collision_layer_value(int p_layer_number) const; |
150 | |
151 | void set_collision_mask_value(int p_layer_number, bool p_value); |
152 | bool get_collision_mask_value(int p_layer_number) const; |
153 | |
154 | void set_collision_priority(real_t p_priority); |
155 | real_t get_collision_priority() const; |
156 | |
157 | void set_snap(float p_snap); |
158 | float get_snap() const; |
159 | |
160 | void set_calculate_tangents(bool p_calculate_tangents); |
161 | bool is_calculating_tangents() const; |
162 | |
163 | bool is_root_shape() const; |
164 | CSGShape3D(); |
165 | ~CSGShape3D(); |
166 | }; |
167 | |
168 | VARIANT_ENUM_CAST(CSGShape3D::Operation) |
169 | |
170 | class CSGCombiner3D : public CSGShape3D { |
171 | GDCLASS(CSGCombiner3D, CSGShape3D); |
172 | |
173 | private: |
174 | virtual CSGBrush *_build_brush() override; |
175 | |
176 | public: |
177 | CSGCombiner3D(); |
178 | }; |
179 | |
180 | class CSGPrimitive3D : public CSGShape3D { |
181 | GDCLASS(CSGPrimitive3D, CSGShape3D); |
182 | |
183 | protected: |
184 | bool flip_faces; |
185 | CSGBrush *_create_brush_from_arrays(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uv, const Vector<bool> &p_smooth, const Vector<Ref<Material>> &p_materials); |
186 | static void _bind_methods(); |
187 | |
188 | public: |
189 | void set_flip_faces(bool p_invert); |
190 | bool get_flip_faces(); |
191 | |
192 | CSGPrimitive3D(); |
193 | }; |
194 | |
195 | class CSGMesh3D : public CSGPrimitive3D { |
196 | GDCLASS(CSGMesh3D, CSGPrimitive3D); |
197 | |
198 | virtual CSGBrush *_build_brush() override; |
199 | |
200 | Ref<Mesh> mesh; |
201 | Ref<Material> material; |
202 | |
203 | void _mesh_changed(); |
204 | |
205 | protected: |
206 | static void _bind_methods(); |
207 | |
208 | public: |
209 | void set_mesh(const Ref<Mesh> &p_mesh); |
210 | Ref<Mesh> get_mesh(); |
211 | |
212 | void set_material(const Ref<Material> &p_material); |
213 | Ref<Material> get_material() const; |
214 | }; |
215 | |
216 | class CSGSphere3D : public CSGPrimitive3D { |
217 | GDCLASS(CSGSphere3D, CSGPrimitive3D); |
218 | virtual CSGBrush *_build_brush() override; |
219 | |
220 | Ref<Material> material; |
221 | bool smooth_faces; |
222 | float radius; |
223 | int radial_segments; |
224 | int rings; |
225 | |
226 | protected: |
227 | static void _bind_methods(); |
228 | |
229 | public: |
230 | void set_radius(const float p_radius); |
231 | float get_radius() const; |
232 | |
233 | void set_radial_segments(const int p_radial_segments); |
234 | int get_radial_segments() const; |
235 | |
236 | void set_rings(const int p_rings); |
237 | int get_rings() const; |
238 | |
239 | void set_material(const Ref<Material> &p_material); |
240 | Ref<Material> get_material() const; |
241 | |
242 | void set_smooth_faces(bool p_smooth_faces); |
243 | bool get_smooth_faces() const; |
244 | |
245 | CSGSphere3D(); |
246 | }; |
247 | |
248 | class CSGBox3D : public CSGPrimitive3D { |
249 | GDCLASS(CSGBox3D, CSGPrimitive3D); |
250 | virtual CSGBrush *_build_brush() override; |
251 | |
252 | Ref<Material> material; |
253 | Vector3 size = Vector3(1, 1, 1); |
254 | |
255 | protected: |
256 | static void _bind_methods(); |
257 | #ifndef DISABLE_DEPRECATED |
258 | // Kept for compatibility from 3.x to 4.0. |
259 | bool _set(const StringName &p_name, const Variant &p_value); |
260 | #endif |
261 | |
262 | public: |
263 | void set_size(const Vector3 &p_size); |
264 | Vector3 get_size() const; |
265 | |
266 | void set_material(const Ref<Material> &p_material); |
267 | Ref<Material> get_material() const; |
268 | |
269 | CSGBox3D() {} |
270 | }; |
271 | |
272 | class CSGCylinder3D : public CSGPrimitive3D { |
273 | GDCLASS(CSGCylinder3D, CSGPrimitive3D); |
274 | virtual CSGBrush *_build_brush() override; |
275 | |
276 | Ref<Material> material; |
277 | float radius; |
278 | float height; |
279 | int sides; |
280 | bool cone; |
281 | bool smooth_faces; |
282 | |
283 | protected: |
284 | static void _bind_methods(); |
285 | |
286 | public: |
287 | void set_radius(const float p_radius); |
288 | float get_radius() const; |
289 | |
290 | void set_height(const float p_height); |
291 | float get_height() const; |
292 | |
293 | void set_sides(const int p_sides); |
294 | int get_sides() const; |
295 | |
296 | void set_cone(const bool p_cone); |
297 | bool is_cone() const; |
298 | |
299 | void set_smooth_faces(bool p_smooth_faces); |
300 | bool get_smooth_faces() const; |
301 | |
302 | void set_material(const Ref<Material> &p_material); |
303 | Ref<Material> get_material() const; |
304 | |
305 | CSGCylinder3D(); |
306 | }; |
307 | |
308 | class CSGTorus3D : public CSGPrimitive3D { |
309 | GDCLASS(CSGTorus3D, CSGPrimitive3D); |
310 | virtual CSGBrush *_build_brush() override; |
311 | |
312 | Ref<Material> material; |
313 | float inner_radius; |
314 | float outer_radius; |
315 | int sides; |
316 | int ring_sides; |
317 | bool smooth_faces; |
318 | |
319 | protected: |
320 | static void _bind_methods(); |
321 | |
322 | public: |
323 | void set_inner_radius(const float p_inner_radius); |
324 | float get_inner_radius() const; |
325 | |
326 | void set_outer_radius(const float p_outer_radius); |
327 | float get_outer_radius() const; |
328 | |
329 | void set_sides(const int p_sides); |
330 | int get_sides() const; |
331 | |
332 | void set_ring_sides(const int p_ring_sides); |
333 | int get_ring_sides() const; |
334 | |
335 | void set_smooth_faces(bool p_smooth_faces); |
336 | bool get_smooth_faces() const; |
337 | |
338 | void set_material(const Ref<Material> &p_material); |
339 | Ref<Material> get_material() const; |
340 | |
341 | CSGTorus3D(); |
342 | }; |
343 | |
344 | class CSGPolygon3D : public CSGPrimitive3D { |
345 | GDCLASS(CSGPolygon3D, CSGPrimitive3D); |
346 | |
347 | public: |
348 | enum Mode { |
349 | MODE_DEPTH, |
350 | MODE_SPIN, |
351 | MODE_PATH |
352 | }; |
353 | |
354 | enum PathIntervalType { |
355 | PATH_INTERVAL_DISTANCE, |
356 | PATH_INTERVAL_SUBDIVIDE |
357 | }; |
358 | |
359 | enum PathRotation { |
360 | PATH_ROTATION_POLYGON, |
361 | PATH_ROTATION_PATH, |
362 | PATH_ROTATION_PATH_FOLLOW, |
363 | }; |
364 | |
365 | private: |
366 | virtual CSGBrush *_build_brush() override; |
367 | |
368 | Vector<Vector2> polygon; |
369 | Ref<Material> material; |
370 | |
371 | Mode mode; |
372 | |
373 | float depth; |
374 | |
375 | float spin_degrees; |
376 | int spin_sides; |
377 | |
378 | NodePath path_node; |
379 | PathIntervalType path_interval_type; |
380 | float path_interval; |
381 | float path_simplify_angle; |
382 | PathRotation path_rotation; |
383 | bool path_local; |
384 | |
385 | Path3D *path = nullptr; |
386 | |
387 | bool smooth_faces; |
388 | bool path_continuous_u; |
389 | real_t path_u_distance; |
390 | bool path_joined; |
391 | |
392 | bool _is_editable_3d_polygon() const; |
393 | bool _has_editable_3d_polygon_no_depth() const; |
394 | |
395 | void _path_changed(); |
396 | void _path_exited(); |
397 | |
398 | protected: |
399 | static void _bind_methods(); |
400 | void _validate_property(PropertyInfo &p_property) const; |
401 | void _notification(int p_what); |
402 | |
403 | public: |
404 | void set_polygon(const Vector<Vector2> &p_polygon); |
405 | Vector<Vector2> get_polygon() const; |
406 | |
407 | void set_mode(Mode p_mode); |
408 | Mode get_mode() const; |
409 | |
410 | void set_depth(float p_depth); |
411 | float get_depth() const; |
412 | |
413 | void set_spin_degrees(float p_spin_degrees); |
414 | float get_spin_degrees() const; |
415 | |
416 | void set_spin_sides(int p_spin_sides); |
417 | int get_spin_sides() const; |
418 | |
419 | void set_path_node(const NodePath &p_path); |
420 | NodePath get_path_node() const; |
421 | |
422 | void set_path_interval_type(PathIntervalType p_interval_type); |
423 | PathIntervalType get_path_interval_type() const; |
424 | |
425 | void set_path_interval(float p_interval); |
426 | float get_path_interval() const; |
427 | |
428 | void set_path_simplify_angle(float p_angle); |
429 | float get_path_simplify_angle() const; |
430 | |
431 | void set_path_rotation(PathRotation p_rotation); |
432 | PathRotation get_path_rotation() const; |
433 | |
434 | void set_path_local(bool p_enable); |
435 | bool is_path_local() const; |
436 | |
437 | void set_path_continuous_u(bool p_enable); |
438 | bool is_path_continuous_u() const; |
439 | |
440 | void set_path_u_distance(real_t p_path_u_distance); |
441 | real_t get_path_u_distance() const; |
442 | |
443 | void set_path_joined(bool p_enable); |
444 | bool is_path_joined() const; |
445 | |
446 | void set_smooth_faces(bool p_smooth_faces); |
447 | bool get_smooth_faces() const; |
448 | |
449 | void set_material(const Ref<Material> &p_material); |
450 | Ref<Material> get_material() const; |
451 | |
452 | CSGPolygon3D(); |
453 | }; |
454 | |
455 | VARIANT_ENUM_CAST(CSGPolygon3D::Mode) |
456 | VARIANT_ENUM_CAST(CSGPolygon3D::PathRotation) |
457 | VARIANT_ENUM_CAST(CSGPolygon3D::PathIntervalType) |
458 | |
459 | #endif // CSG_SHAPE_H |
460 | |