| 1 | /**************************************************************************/ | 
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| 2 | /*  scene_tree.h                                                          */ | 
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| 3 | /**************************************************************************/ | 
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| 4 | /*                         This file is part of:                          */ | 
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| 5 | /*                             GODOT ENGINE                               */ | 
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| 6 | /*                        https://godotengine.org                         */ | 
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| 7 | /**************************************************************************/ | 
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| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
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| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
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| 10 | /*                                                                        */ | 
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| 11 | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
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| 12 | /* a copy of this software and associated documentation files (the        */ | 
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| 13 | /* "Software"), to deal in the Software without restriction, including    */ | 
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| 14 | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
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| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
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| 16 | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
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| 17 | /* the following conditions:                                              */ | 
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| 18 | /*                                                                        */ | 
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| 19 | /* The above copyright notice and this permission notice shall be         */ | 
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| 20 | /* included in all copies or substantial portions of the Software.        */ | 
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| 21 | /*                                                                        */ | 
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| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
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| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
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| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
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| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
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| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
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| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
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| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
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| 29 | /**************************************************************************/ | 
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| 30 |  | 
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| 31 | #ifndef SCENE_TREE_H | 
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| 32 | #define SCENE_TREE_H | 
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| 33 |  | 
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| 34 | #include "core/os/main_loop.h" | 
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| 35 | #include "core/os/thread_safe.h" | 
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| 36 | #include "core/templates/paged_allocator.h" | 
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| 37 | #include "core/templates/self_list.h" | 
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| 38 | #include "scene/resources/mesh.h" | 
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| 39 |  | 
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| 40 | #undef Window | 
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| 41 |  | 
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| 42 | class PackedScene; | 
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| 43 | class Node; | 
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| 44 | class Window; | 
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| 45 | class Material; | 
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| 46 | class Mesh; | 
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| 47 | class MultiplayerAPI; | 
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| 48 | class SceneDebugger; | 
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| 49 | class Tween; | 
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| 50 | class Viewport; | 
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| 51 |  | 
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| 52 | class SceneTreeTimer : public RefCounted { | 
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| 53 | GDCLASS(SceneTreeTimer, RefCounted); | 
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| 54 |  | 
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| 55 | double time_left = 0.0; | 
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| 56 | bool process_always = true; | 
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| 57 | bool process_in_physics = false; | 
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| 58 | bool ignore_time_scale = false; | 
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| 59 |  | 
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| 60 | protected: | 
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| 61 | static void _bind_methods(); | 
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| 62 |  | 
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| 63 | public: | 
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| 64 | void set_time_left(double p_time); | 
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| 65 | double get_time_left() const; | 
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| 66 |  | 
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| 67 | void set_process_always(bool p_process_always); | 
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| 68 | bool is_process_always(); | 
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| 69 |  | 
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| 70 | void set_process_in_physics(bool p_process_in_physics); | 
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| 71 | bool is_process_in_physics(); | 
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| 72 |  | 
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| 73 | void set_ignore_time_scale(bool p_ignore); | 
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| 74 | bool is_ignore_time_scale(); | 
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| 75 |  | 
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| 76 | void release_connections(); | 
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| 77 |  | 
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| 78 | SceneTreeTimer(); | 
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| 79 | }; | 
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| 80 |  | 
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| 81 | class SceneTree : public MainLoop { | 
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| 82 | _THREAD_SAFE_CLASS_ | 
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| 83 |  | 
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| 84 | GDCLASS(SceneTree, MainLoop); | 
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| 85 |  | 
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| 86 | public: | 
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| 87 | typedef void (*IdleCallback)(); | 
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| 88 |  | 
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| 89 | private: | 
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| 90 | CallQueue::Allocator *process_group_call_queue_allocator = nullptr; | 
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| 91 |  | 
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| 92 | struct ProcessGroup { | 
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| 93 | CallQueue call_queue; | 
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| 94 | Vector<Node *> nodes; | 
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| 95 | Vector<Node *> physics_nodes; | 
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| 96 | bool node_order_dirty = true; | 
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| 97 | bool physics_node_order_dirty = true; | 
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| 98 | bool removed = false; | 
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| 99 | Node *owner = nullptr; | 
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| 100 | uint64_t last_pass = 0; | 
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| 101 | }; | 
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| 102 |  | 
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| 103 | struct ProcessGroupSort { | 
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| 104 | _FORCE_INLINE_ bool operator()(const ProcessGroup *p_left, const ProcessGroup *p_right) const; | 
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| 105 | }; | 
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| 106 |  | 
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| 107 | PagedAllocator<ProcessGroup, true> group_allocator; // Allocate groups on pages, to enhance cache usage. | 
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| 108 |  | 
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| 109 | LocalVector<ProcessGroup *> process_groups; | 
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| 110 | bool process_groups_dirty = true; | 
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| 111 | LocalVector<ProcessGroup *> local_process_group_cache; // Used when processing to group what needs to | 
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| 112 | uint64_t process_last_pass = 1; | 
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| 113 |  | 
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| 114 | ProcessGroup default_process_group; | 
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| 115 |  | 
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| 116 | bool node_threading_disabled = false; | 
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| 117 |  | 
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| 118 | struct Group { | 
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| 119 | Vector<Node *> nodes; | 
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| 120 | bool changed = false; | 
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| 121 | }; | 
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| 122 |  | 
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| 123 | Window *root = nullptr; | 
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| 124 |  | 
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| 125 | uint64_t tree_version = 1; | 
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| 126 | double physics_process_time = 0.0; | 
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| 127 | double process_time = 0.0; | 
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| 128 | bool accept_quit = true; | 
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| 129 | bool quit_on_go_back = true; | 
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| 130 |  | 
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| 131 | #ifdef DEBUG_ENABLED | 
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| 132 | bool debug_collisions_hint = false; | 
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| 133 | bool debug_paths_hint = false; | 
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| 134 | bool debug_navigation_hint = false; | 
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| 135 | #endif | 
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| 136 | bool paused = false; | 
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| 137 | int root_lock = 0; | 
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| 138 |  | 
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| 139 | HashMap<StringName, Group> group_map; | 
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| 140 | bool _quit = false; | 
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| 141 |  | 
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| 142 | StringName tree_changed_name = "tree_changed"; | 
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| 143 | StringName node_added_name = "node_added"; | 
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| 144 | StringName node_removed_name = "node_removed"; | 
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| 145 | StringName node_renamed_name = "node_renamed"; | 
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| 146 |  | 
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| 147 | int64_t current_frame = 0; | 
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| 148 | int nodes_in_tree_count = 0; | 
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| 149 |  | 
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| 150 | #ifdef TOOLS_ENABLED | 
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| 151 | Node *edited_scene_root = nullptr; | 
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| 152 | #endif | 
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| 153 | struct UGCall { | 
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| 154 | StringName group; | 
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| 155 | StringName call; | 
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| 156 |  | 
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| 157 | static uint32_t hash(const UGCall &p_val) { | 
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| 158 | return p_val.group.hash() ^ p_val.call.hash(); | 
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| 159 | } | 
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| 160 | bool operator==(const UGCall &p_with) const { return group == p_with.group && call == p_with.call; } | 
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| 161 | bool operator<(const UGCall &p_with) const { return group == p_with.group ? call < p_with.call : group < p_with.group; } | 
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| 162 | }; | 
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| 163 |  | 
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| 164 | // Safety for when a node is deleted while a group is being called. | 
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| 165 |  | 
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| 166 | bool processing = false; | 
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| 167 | int nodes_removed_on_group_call_lock = 0; | 
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| 168 | HashSet<Node *> nodes_removed_on_group_call; // Skip erased nodes. | 
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| 169 |  | 
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| 170 | List<ObjectID> delete_queue; | 
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| 171 |  | 
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| 172 | HashMap<UGCall, Vector<Variant>, UGCall> unique_group_calls; | 
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| 173 | bool ugc_locked = false; | 
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| 174 | void _flush_ugc(); | 
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| 175 |  | 
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| 176 | _FORCE_INLINE_ void _update_group_order(Group &g); | 
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| 177 |  | 
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| 178 | TypedArray<Node> _get_nodes_in_group(const StringName &p_group); | 
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| 179 |  | 
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| 180 | Node *current_scene = nullptr; | 
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| 181 | Node *prev_scene = nullptr; | 
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| 182 | Node *pending_new_scene = nullptr; | 
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| 183 |  | 
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| 184 | Color debug_collisions_color; | 
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| 185 | Color debug_collision_contact_color; | 
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| 186 | Color debug_paths_color; | 
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| 187 | float debug_paths_width = 1.0f; | 
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| 188 | Ref<ArrayMesh> debug_contact_mesh; | 
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| 189 | Ref<Material> debug_paths_material; | 
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| 190 | Ref<Material> collision_material; | 
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| 191 | int collision_debug_contacts; | 
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| 192 |  | 
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| 193 | void _flush_scene_change(); | 
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| 194 |  | 
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| 195 | List<Ref<SceneTreeTimer>> timers; | 
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| 196 | List<Ref<Tween>> tweens; | 
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| 197 |  | 
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| 198 | ///network/// | 
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| 199 |  | 
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| 200 | Ref<MultiplayerAPI> multiplayer; | 
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| 201 | HashMap<NodePath, Ref<MultiplayerAPI>> custom_multiplayers; | 
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| 202 | bool multiplayer_poll = true; | 
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| 203 |  | 
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| 204 | static SceneTree *singleton; | 
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| 205 | friend class Node; | 
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| 206 |  | 
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| 207 | void tree_changed(); | 
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| 208 | void node_added(Node *p_node); | 
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| 209 | void node_removed(Node *p_node); | 
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| 210 | void node_renamed(Node *p_node); | 
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| 211 | void process_timers(double p_delta, bool p_physics_frame); | 
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| 212 | void process_tweens(double p_delta, bool p_physics_frame); | 
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| 213 |  | 
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| 214 | Group *add_to_group(const StringName &p_group, Node *p_node); | 
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| 215 | void remove_from_group(const StringName &p_group, Node *p_node); | 
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| 216 | void make_group_changed(const StringName &p_group); | 
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| 217 |  | 
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| 218 | void _process_group(ProcessGroup *p_group, bool p_physics); | 
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| 219 | void _process_groups_thread(uint32_t p_index, bool p_physics); | 
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| 220 | void _process(bool p_physics); | 
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| 221 |  | 
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| 222 | void _remove_process_group(Node *p_node); | 
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| 223 | void _add_process_group(Node *p_node); | 
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| 224 | void _remove_node_from_process_group(Node *p_node, Node *p_owner); | 
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| 225 | void _add_node_to_process_group(Node *p_node, Node *p_owner); | 
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| 226 |  | 
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| 227 | void _call_group_flags(const Variant **p_args, int p_argcount, Callable::CallError &r_error); | 
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| 228 | void _call_group(const Variant **p_args, int p_argcount, Callable::CallError &r_error); | 
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| 229 |  | 
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| 230 | void _flush_delete_queue(); | 
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| 231 | // Optimization. | 
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| 232 | friend class CanvasItem; | 
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| 233 | friend class Node3D; | 
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| 234 | friend class Viewport; | 
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| 235 |  | 
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| 236 | SelfList<Node>::List xform_change_list; | 
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| 237 |  | 
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| 238 | #ifdef DEBUG_ENABLED // No live editor in release build. | 
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| 239 | friend class LiveEditor; | 
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| 240 | #endif | 
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| 241 |  | 
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| 242 | enum { | 
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| 243 | MAX_IDLE_CALLBACKS = 256 | 
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| 244 | }; | 
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| 245 |  | 
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| 246 | static IdleCallback idle_callbacks[MAX_IDLE_CALLBACKS]; | 
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| 247 | static int idle_callback_count; | 
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| 248 | void _call_idle_callbacks(); | 
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| 249 |  | 
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| 250 | void _main_window_focus_in(); | 
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| 251 | void _main_window_close(); | 
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| 252 | void _main_window_go_back(); | 
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| 253 |  | 
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| 254 | enum CallInputType { | 
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| 255 | CALL_INPUT_TYPE_INPUT, | 
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| 256 | CALL_INPUT_TYPE_SHORTCUT_INPUT, | 
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| 257 | CALL_INPUT_TYPE_UNHANDLED_INPUT, | 
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| 258 | CALL_INPUT_TYPE_UNHANDLED_KEY_INPUT, | 
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| 259 | }; | 
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| 260 |  | 
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| 261 | //used by viewport | 
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| 262 | void _call_input_pause(const StringName &p_group, CallInputType p_call_type, const Ref<InputEvent> &p_input, Viewport *p_viewport); | 
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| 263 |  | 
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| 264 | protected: | 
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| 265 | void _notification(int p_notification); | 
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| 266 | static void _bind_methods(); | 
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| 267 |  | 
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| 268 | public: | 
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| 269 | enum { | 
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| 270 | NOTIFICATION_TRANSFORM_CHANGED = 2000 | 
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| 271 | }; | 
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| 272 |  | 
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| 273 | enum GroupCallFlags { | 
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| 274 | GROUP_CALL_DEFAULT = 0, | 
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| 275 | GROUP_CALL_REVERSE = 1, | 
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| 276 | GROUP_CALL_DEFERRED = 2, | 
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| 277 | GROUP_CALL_UNIQUE = 4, | 
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| 278 | }; | 
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| 279 |  | 
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| 280 | _FORCE_INLINE_ Window *get_root() const { return root; } | 
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| 281 |  | 
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| 282 | void call_group_flagsp(uint32_t p_call_flags, const StringName &p_group, const StringName &p_function, const Variant **p_args, int p_argcount); | 
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| 283 | void notify_group_flags(uint32_t p_call_flags, const StringName &p_group, int p_notification); | 
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| 284 | void set_group_flags(uint32_t p_call_flags, const StringName &p_group, const String &p_name, const Variant &p_value); | 
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| 285 |  | 
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| 286 | // `notify_group()` is immediate by default since Godot 4.0. | 
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| 287 | void notify_group(const StringName &p_group, int p_notification); | 
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| 288 | // `set_group()` is immediate by default since Godot 4.0. | 
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| 289 | void set_group(const StringName &p_group, const String &p_name, const Variant &p_value); | 
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| 290 |  | 
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| 291 | template <typename... VarArgs> | 
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| 292 | // `call_group()` is immediate by default since Godot 4.0. | 
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| 293 | void call_group(const StringName &p_group, const StringName &p_function, VarArgs... p_args) { | 
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| 294 | Variant args[sizeof...(p_args) + 1] = { p_args..., Variant() }; // +1 makes sure zero sized arrays are also supported. | 
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| 295 | const Variant *argptrs[sizeof...(p_args) + 1]; | 
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| 296 | for (uint32_t i = 0; i < sizeof...(p_args); i++) { | 
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| 297 | argptrs[i] = &args[i]; | 
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| 298 | } | 
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| 299 | call_group_flagsp(GROUP_CALL_DEFAULT, p_group, p_function, sizeof...(p_args) == 0 ? nullptr : (const Variant **)argptrs, sizeof...(p_args)); | 
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| 300 | } | 
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| 301 |  | 
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| 302 | template <typename... VarArgs> | 
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| 303 | void call_group_flags(uint32_t p_flags, const StringName &p_group, const StringName &p_function, VarArgs... p_args) { | 
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| 304 | Variant args[sizeof...(p_args) + 1] = { p_args..., Variant() }; // +1 makes sure zero sized arrays are also supported. | 
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| 305 | const Variant *argptrs[sizeof...(p_args) + 1]; | 
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| 306 | for (uint32_t i = 0; i < sizeof...(p_args); i++) { | 
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| 307 | argptrs[i] = &args[i]; | 
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| 308 | } | 
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| 309 | call_group_flagsp(p_flags, p_group, p_function, sizeof...(p_args) == 0 ? nullptr : (const Variant **)argptrs, sizeof...(p_args)); | 
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| 310 | } | 
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| 311 |  | 
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| 312 | void flush_transform_notifications(); | 
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| 313 |  | 
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| 314 | virtual void initialize() override; | 
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| 315 |  | 
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| 316 | virtual bool physics_process(double p_time) override; | 
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| 317 | virtual bool process(double p_time) override; | 
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| 318 |  | 
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| 319 | virtual void finalize() override; | 
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| 320 |  | 
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| 321 | bool is_auto_accept_quit() const; | 
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| 322 | void set_auto_accept_quit(bool p_enable); | 
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| 323 |  | 
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| 324 | bool is_quit_on_go_back() const; | 
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| 325 | void set_quit_on_go_back(bool p_enable); | 
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| 326 |  | 
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| 327 | void quit(int p_exit_code = EXIT_SUCCESS); | 
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| 328 |  | 
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| 329 | _FORCE_INLINE_ double get_physics_process_time() const { return physics_process_time; } | 
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| 330 | _FORCE_INLINE_ double get_process_time() const { return process_time; } | 
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| 331 |  | 
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| 332 | #ifdef TOOLS_ENABLED | 
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| 333 | bool is_node_being_edited(const Node *p_node) const; | 
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| 334 | #else | 
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| 335 | bool is_node_being_edited(const Node *p_node) const { return false; } | 
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| 336 | #endif | 
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| 337 |  | 
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| 338 | void set_pause(bool p_enabled); | 
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| 339 | bool is_paused() const; | 
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| 340 |  | 
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| 341 | #ifdef DEBUG_ENABLED | 
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| 342 | void set_debug_collisions_hint(bool p_enabled); | 
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| 343 | bool is_debugging_collisions_hint() const; | 
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| 344 |  | 
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| 345 | void set_debug_paths_hint(bool p_enabled); | 
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| 346 | bool is_debugging_paths_hint() const; | 
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| 347 |  | 
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| 348 | void set_debug_navigation_hint(bool p_enabled); | 
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| 349 | bool is_debugging_navigation_hint() const; | 
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| 350 | #else | 
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| 351 | void set_debug_collisions_hint(bool p_enabled) {} | 
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| 352 | bool is_debugging_collisions_hint() const { return false; } | 
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| 353 |  | 
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| 354 | void set_debug_paths_hint(bool p_enabled) {} | 
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| 355 | bool is_debugging_paths_hint() const { return false; } | 
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| 356 |  | 
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| 357 | void set_debug_navigation_hint(bool p_enabled) {} | 
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| 358 | bool is_debugging_navigation_hint() const { return false; } | 
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| 359 | #endif | 
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| 360 |  | 
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| 361 | void set_debug_collisions_color(const Color &p_color); | 
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| 362 | Color get_debug_collisions_color() const; | 
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| 363 |  | 
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| 364 | void set_debug_collision_contact_color(const Color &p_color); | 
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| 365 | Color get_debug_collision_contact_color() const; | 
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| 366 |  | 
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| 367 | void set_debug_paths_color(const Color &p_color); | 
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| 368 | Color get_debug_paths_color() const; | 
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| 369 |  | 
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| 370 | void set_debug_paths_width(float p_width); | 
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| 371 | float get_debug_paths_width() const; | 
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| 372 |  | 
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| 373 | Ref<Material> get_debug_paths_material(); | 
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| 374 | Ref<Material> get_debug_collision_material(); | 
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| 375 | Ref<ArrayMesh> get_debug_contact_mesh(); | 
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| 376 |  | 
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| 377 | int get_collision_debug_contact_count() { return collision_debug_contacts; } | 
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| 378 |  | 
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| 379 | int64_t get_frame() const; | 
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| 380 |  | 
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| 381 | int get_node_count() const; | 
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| 382 |  | 
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| 383 | void queue_delete(Object *p_object); | 
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| 384 |  | 
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| 385 | void get_nodes_in_group(const StringName &p_group, List<Node *> *p_list); | 
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| 386 | Node *get_first_node_in_group(const StringName &p_group); | 
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| 387 | bool has_group(const StringName &p_identifier) const; | 
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| 388 |  | 
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| 389 | //void change_scene(const String& p_path); | 
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| 390 | //Node *get_loaded_scene(); | 
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| 391 |  | 
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| 392 | void set_edited_scene_root(Node *p_node); | 
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| 393 | Node *get_edited_scene_root() const; | 
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| 394 |  | 
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| 395 | void set_current_scene(Node *p_scene); | 
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| 396 | Node *get_current_scene() const; | 
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| 397 | Error change_scene_to_file(const String &p_path); | 
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| 398 | Error change_scene_to_packed(const Ref<PackedScene> &p_scene); | 
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| 399 | Error reload_current_scene(); | 
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| 400 | void unload_current_scene(); | 
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| 401 |  | 
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| 402 | Ref<SceneTreeTimer> create_timer(double p_delay_sec, bool p_process_always = true, bool p_process_in_physics = false, bool p_ignore_time_scale = false); | 
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| 403 | Ref<Tween> create_tween(); | 
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| 404 | TypedArray<Tween> get_processed_tweens(); | 
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| 405 |  | 
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| 406 | //used by Main::start, don't use otherwise | 
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| 407 | void add_current_scene(Node *p_current); | 
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| 408 |  | 
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| 409 | static SceneTree *get_singleton() { return singleton; } | 
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| 410 |  | 
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| 411 | void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override; | 
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| 412 |  | 
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| 413 | //network API | 
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| 414 |  | 
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| 415 | Ref<MultiplayerAPI> get_multiplayer(const NodePath &p_for_path = NodePath()) const; | 
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| 416 | void set_multiplayer(Ref<MultiplayerAPI> p_multiplayer, const NodePath &p_root_path = NodePath()); | 
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| 417 | void set_multiplayer_poll_enabled(bool p_enabled); | 
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| 418 | bool is_multiplayer_poll_enabled() const; | 
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| 419 |  | 
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| 420 | static void add_idle_callback(IdleCallback p_callback); | 
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| 421 |  | 
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| 422 | void set_disable_node_threading(bool p_disable); | 
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| 423 | //default texture settings | 
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| 424 |  | 
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| 425 | SceneTree(); | 
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| 426 | ~SceneTree(); | 
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| 427 | }; | 
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| 428 |  | 
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| 429 | VARIANT_ENUM_CAST(SceneTree::GroupCallFlags); | 
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| 430 |  | 
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| 431 | #endif // SCENE_TREE_H | 
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| 432 |  | 
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