1 | /**************************************************************************/ |
2 | /* scene_tree.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef SCENE_TREE_H |
32 | #define SCENE_TREE_H |
33 | |
34 | #include "core/os/main_loop.h" |
35 | #include "core/os/thread_safe.h" |
36 | #include "core/templates/paged_allocator.h" |
37 | #include "core/templates/self_list.h" |
38 | #include "scene/resources/mesh.h" |
39 | |
40 | #undef Window |
41 | |
42 | class PackedScene; |
43 | class Node; |
44 | class Window; |
45 | class Material; |
46 | class Mesh; |
47 | class MultiplayerAPI; |
48 | class SceneDebugger; |
49 | class Tween; |
50 | class Viewport; |
51 | |
52 | class SceneTreeTimer : public RefCounted { |
53 | GDCLASS(SceneTreeTimer, RefCounted); |
54 | |
55 | double time_left = 0.0; |
56 | bool process_always = true; |
57 | bool process_in_physics = false; |
58 | bool ignore_time_scale = false; |
59 | |
60 | protected: |
61 | static void _bind_methods(); |
62 | |
63 | public: |
64 | void set_time_left(double p_time); |
65 | double get_time_left() const; |
66 | |
67 | void set_process_always(bool p_process_always); |
68 | bool is_process_always(); |
69 | |
70 | void set_process_in_physics(bool p_process_in_physics); |
71 | bool is_process_in_physics(); |
72 | |
73 | void set_ignore_time_scale(bool p_ignore); |
74 | bool is_ignore_time_scale(); |
75 | |
76 | void release_connections(); |
77 | |
78 | SceneTreeTimer(); |
79 | }; |
80 | |
81 | class SceneTree : public MainLoop { |
82 | _THREAD_SAFE_CLASS_ |
83 | |
84 | GDCLASS(SceneTree, MainLoop); |
85 | |
86 | public: |
87 | typedef void (*IdleCallback)(); |
88 | |
89 | private: |
90 | CallQueue::Allocator *process_group_call_queue_allocator = nullptr; |
91 | |
92 | struct ProcessGroup { |
93 | CallQueue call_queue; |
94 | Vector<Node *> nodes; |
95 | Vector<Node *> physics_nodes; |
96 | bool node_order_dirty = true; |
97 | bool physics_node_order_dirty = true; |
98 | bool removed = false; |
99 | Node *owner = nullptr; |
100 | uint64_t last_pass = 0; |
101 | }; |
102 | |
103 | struct ProcessGroupSort { |
104 | _FORCE_INLINE_ bool operator()(const ProcessGroup *p_left, const ProcessGroup *p_right) const; |
105 | }; |
106 | |
107 | PagedAllocator<ProcessGroup, true> group_allocator; // Allocate groups on pages, to enhance cache usage. |
108 | |
109 | LocalVector<ProcessGroup *> process_groups; |
110 | bool process_groups_dirty = true; |
111 | LocalVector<ProcessGroup *> local_process_group_cache; // Used when processing to group what needs to |
112 | uint64_t process_last_pass = 1; |
113 | |
114 | ProcessGroup default_process_group; |
115 | |
116 | bool node_threading_disabled = false; |
117 | |
118 | struct Group { |
119 | Vector<Node *> nodes; |
120 | bool changed = false; |
121 | }; |
122 | |
123 | Window *root = nullptr; |
124 | |
125 | uint64_t tree_version = 1; |
126 | double physics_process_time = 0.0; |
127 | double process_time = 0.0; |
128 | bool accept_quit = true; |
129 | bool quit_on_go_back = true; |
130 | |
131 | #ifdef DEBUG_ENABLED |
132 | bool debug_collisions_hint = false; |
133 | bool debug_paths_hint = false; |
134 | bool debug_navigation_hint = false; |
135 | #endif |
136 | bool paused = false; |
137 | int root_lock = 0; |
138 | |
139 | HashMap<StringName, Group> group_map; |
140 | bool _quit = false; |
141 | |
142 | StringName tree_changed_name = "tree_changed" ; |
143 | StringName node_added_name = "node_added" ; |
144 | StringName node_removed_name = "node_removed" ; |
145 | StringName node_renamed_name = "node_renamed" ; |
146 | |
147 | int64_t current_frame = 0; |
148 | int nodes_in_tree_count = 0; |
149 | |
150 | #ifdef TOOLS_ENABLED |
151 | Node *edited_scene_root = nullptr; |
152 | #endif |
153 | struct UGCall { |
154 | StringName group; |
155 | StringName call; |
156 | |
157 | static uint32_t hash(const UGCall &p_val) { |
158 | return p_val.group.hash() ^ p_val.call.hash(); |
159 | } |
160 | bool operator==(const UGCall &p_with) const { return group == p_with.group && call == p_with.call; } |
161 | bool operator<(const UGCall &p_with) const { return group == p_with.group ? call < p_with.call : group < p_with.group; } |
162 | }; |
163 | |
164 | // Safety for when a node is deleted while a group is being called. |
165 | |
166 | bool processing = false; |
167 | int nodes_removed_on_group_call_lock = 0; |
168 | HashSet<Node *> nodes_removed_on_group_call; // Skip erased nodes. |
169 | |
170 | List<ObjectID> delete_queue; |
171 | |
172 | HashMap<UGCall, Vector<Variant>, UGCall> unique_group_calls; |
173 | bool ugc_locked = false; |
174 | void _flush_ugc(); |
175 | |
176 | _FORCE_INLINE_ void _update_group_order(Group &g); |
177 | |
178 | TypedArray<Node> _get_nodes_in_group(const StringName &p_group); |
179 | |
180 | Node *current_scene = nullptr; |
181 | Node *prev_scene = nullptr; |
182 | Node *pending_new_scene = nullptr; |
183 | |
184 | Color debug_collisions_color; |
185 | Color debug_collision_contact_color; |
186 | Color debug_paths_color; |
187 | float debug_paths_width = 1.0f; |
188 | Ref<ArrayMesh> debug_contact_mesh; |
189 | Ref<Material> debug_paths_material; |
190 | Ref<Material> collision_material; |
191 | int collision_debug_contacts; |
192 | |
193 | void _flush_scene_change(); |
194 | |
195 | List<Ref<SceneTreeTimer>> timers; |
196 | List<Ref<Tween>> tweens; |
197 | |
198 | ///network/// |
199 | |
200 | Ref<MultiplayerAPI> multiplayer; |
201 | HashMap<NodePath, Ref<MultiplayerAPI>> custom_multiplayers; |
202 | bool multiplayer_poll = true; |
203 | |
204 | static SceneTree *singleton; |
205 | friend class Node; |
206 | |
207 | void tree_changed(); |
208 | void node_added(Node *p_node); |
209 | void node_removed(Node *p_node); |
210 | void node_renamed(Node *p_node); |
211 | void process_timers(double p_delta, bool p_physics_frame); |
212 | void process_tweens(double p_delta, bool p_physics_frame); |
213 | |
214 | Group *add_to_group(const StringName &p_group, Node *p_node); |
215 | void remove_from_group(const StringName &p_group, Node *p_node); |
216 | void make_group_changed(const StringName &p_group); |
217 | |
218 | void _process_group(ProcessGroup *p_group, bool p_physics); |
219 | void _process_groups_thread(uint32_t p_index, bool p_physics); |
220 | void _process(bool p_physics); |
221 | |
222 | void _remove_process_group(Node *p_node); |
223 | void _add_process_group(Node *p_node); |
224 | void _remove_node_from_process_group(Node *p_node, Node *p_owner); |
225 | void _add_node_to_process_group(Node *p_node, Node *p_owner); |
226 | |
227 | void _call_group_flags(const Variant **p_args, int p_argcount, Callable::CallError &r_error); |
228 | void _call_group(const Variant **p_args, int p_argcount, Callable::CallError &r_error); |
229 | |
230 | void _flush_delete_queue(); |
231 | // Optimization. |
232 | friend class CanvasItem; |
233 | friend class Node3D; |
234 | friend class Viewport; |
235 | |
236 | SelfList<Node>::List xform_change_list; |
237 | |
238 | #ifdef DEBUG_ENABLED // No live editor in release build. |
239 | friend class LiveEditor; |
240 | #endif |
241 | |
242 | enum { |
243 | MAX_IDLE_CALLBACKS = 256 |
244 | }; |
245 | |
246 | static IdleCallback idle_callbacks[MAX_IDLE_CALLBACKS]; |
247 | static int idle_callback_count; |
248 | void _call_idle_callbacks(); |
249 | |
250 | void _main_window_focus_in(); |
251 | void _main_window_close(); |
252 | void _main_window_go_back(); |
253 | |
254 | enum CallInputType { |
255 | CALL_INPUT_TYPE_INPUT, |
256 | CALL_INPUT_TYPE_SHORTCUT_INPUT, |
257 | CALL_INPUT_TYPE_UNHANDLED_INPUT, |
258 | CALL_INPUT_TYPE_UNHANDLED_KEY_INPUT, |
259 | }; |
260 | |
261 | //used by viewport |
262 | void _call_input_pause(const StringName &p_group, CallInputType p_call_type, const Ref<InputEvent> &p_input, Viewport *p_viewport); |
263 | |
264 | protected: |
265 | void _notification(int p_notification); |
266 | static void _bind_methods(); |
267 | |
268 | public: |
269 | enum { |
270 | NOTIFICATION_TRANSFORM_CHANGED = 2000 |
271 | }; |
272 | |
273 | enum GroupCallFlags { |
274 | GROUP_CALL_DEFAULT = 0, |
275 | GROUP_CALL_REVERSE = 1, |
276 | GROUP_CALL_DEFERRED = 2, |
277 | GROUP_CALL_UNIQUE = 4, |
278 | }; |
279 | |
280 | _FORCE_INLINE_ Window *get_root() const { return root; } |
281 | |
282 | void call_group_flagsp(uint32_t p_call_flags, const StringName &p_group, const StringName &p_function, const Variant **p_args, int p_argcount); |
283 | void notify_group_flags(uint32_t p_call_flags, const StringName &p_group, int p_notification); |
284 | void set_group_flags(uint32_t p_call_flags, const StringName &p_group, const String &p_name, const Variant &p_value); |
285 | |
286 | // `notify_group()` is immediate by default since Godot 4.0. |
287 | void notify_group(const StringName &p_group, int p_notification); |
288 | // `set_group()` is immediate by default since Godot 4.0. |
289 | void set_group(const StringName &p_group, const String &p_name, const Variant &p_value); |
290 | |
291 | template <typename... VarArgs> |
292 | // `call_group()` is immediate by default since Godot 4.0. |
293 | void call_group(const StringName &p_group, const StringName &p_function, VarArgs... p_args) { |
294 | Variant args[sizeof...(p_args) + 1] = { p_args..., Variant() }; // +1 makes sure zero sized arrays are also supported. |
295 | const Variant *argptrs[sizeof...(p_args) + 1]; |
296 | for (uint32_t i = 0; i < sizeof...(p_args); i++) { |
297 | argptrs[i] = &args[i]; |
298 | } |
299 | call_group_flagsp(GROUP_CALL_DEFAULT, p_group, p_function, sizeof...(p_args) == 0 ? nullptr : (const Variant **)argptrs, sizeof...(p_args)); |
300 | } |
301 | |
302 | template <typename... VarArgs> |
303 | void call_group_flags(uint32_t p_flags, const StringName &p_group, const StringName &p_function, VarArgs... p_args) { |
304 | Variant args[sizeof...(p_args) + 1] = { p_args..., Variant() }; // +1 makes sure zero sized arrays are also supported. |
305 | const Variant *argptrs[sizeof...(p_args) + 1]; |
306 | for (uint32_t i = 0; i < sizeof...(p_args); i++) { |
307 | argptrs[i] = &args[i]; |
308 | } |
309 | call_group_flagsp(p_flags, p_group, p_function, sizeof...(p_args) == 0 ? nullptr : (const Variant **)argptrs, sizeof...(p_args)); |
310 | } |
311 | |
312 | void flush_transform_notifications(); |
313 | |
314 | virtual void initialize() override; |
315 | |
316 | virtual bool physics_process(double p_time) override; |
317 | virtual bool process(double p_time) override; |
318 | |
319 | virtual void finalize() override; |
320 | |
321 | bool is_auto_accept_quit() const; |
322 | void set_auto_accept_quit(bool p_enable); |
323 | |
324 | bool is_quit_on_go_back() const; |
325 | void set_quit_on_go_back(bool p_enable); |
326 | |
327 | void quit(int p_exit_code = EXIT_SUCCESS); |
328 | |
329 | _FORCE_INLINE_ double get_physics_process_time() const { return physics_process_time; } |
330 | _FORCE_INLINE_ double get_process_time() const { return process_time; } |
331 | |
332 | #ifdef TOOLS_ENABLED |
333 | bool is_node_being_edited(const Node *p_node) const; |
334 | #else |
335 | bool is_node_being_edited(const Node *p_node) const { return false; } |
336 | #endif |
337 | |
338 | void set_pause(bool p_enabled); |
339 | bool is_paused() const; |
340 | |
341 | #ifdef DEBUG_ENABLED |
342 | void set_debug_collisions_hint(bool p_enabled); |
343 | bool is_debugging_collisions_hint() const; |
344 | |
345 | void set_debug_paths_hint(bool p_enabled); |
346 | bool is_debugging_paths_hint() const; |
347 | |
348 | void set_debug_navigation_hint(bool p_enabled); |
349 | bool is_debugging_navigation_hint() const; |
350 | #else |
351 | void set_debug_collisions_hint(bool p_enabled) {} |
352 | bool is_debugging_collisions_hint() const { return false; } |
353 | |
354 | void set_debug_paths_hint(bool p_enabled) {} |
355 | bool is_debugging_paths_hint() const { return false; } |
356 | |
357 | void set_debug_navigation_hint(bool p_enabled) {} |
358 | bool is_debugging_navigation_hint() const { return false; } |
359 | #endif |
360 | |
361 | void set_debug_collisions_color(const Color &p_color); |
362 | Color get_debug_collisions_color() const; |
363 | |
364 | void set_debug_collision_contact_color(const Color &p_color); |
365 | Color get_debug_collision_contact_color() const; |
366 | |
367 | void set_debug_paths_color(const Color &p_color); |
368 | Color get_debug_paths_color() const; |
369 | |
370 | void set_debug_paths_width(float p_width); |
371 | float get_debug_paths_width() const; |
372 | |
373 | Ref<Material> get_debug_paths_material(); |
374 | Ref<Material> get_debug_collision_material(); |
375 | Ref<ArrayMesh> get_debug_contact_mesh(); |
376 | |
377 | int get_collision_debug_contact_count() { return collision_debug_contacts; } |
378 | |
379 | int64_t get_frame() const; |
380 | |
381 | int get_node_count() const; |
382 | |
383 | void queue_delete(Object *p_object); |
384 | |
385 | void get_nodes_in_group(const StringName &p_group, List<Node *> *p_list); |
386 | Node *get_first_node_in_group(const StringName &p_group); |
387 | bool has_group(const StringName &p_identifier) const; |
388 | |
389 | //void change_scene(const String& p_path); |
390 | //Node *get_loaded_scene(); |
391 | |
392 | void set_edited_scene_root(Node *p_node); |
393 | Node *get_edited_scene_root() const; |
394 | |
395 | void set_current_scene(Node *p_scene); |
396 | Node *get_current_scene() const; |
397 | Error change_scene_to_file(const String &p_path); |
398 | Error change_scene_to_packed(const Ref<PackedScene> &p_scene); |
399 | Error reload_current_scene(); |
400 | void unload_current_scene(); |
401 | |
402 | Ref<SceneTreeTimer> create_timer(double p_delay_sec, bool p_process_always = true, bool p_process_in_physics = false, bool p_ignore_time_scale = false); |
403 | Ref<Tween> create_tween(); |
404 | TypedArray<Tween> get_processed_tweens(); |
405 | |
406 | //used by Main::start, don't use otherwise |
407 | void add_current_scene(Node *p_current); |
408 | |
409 | static SceneTree *get_singleton() { return singleton; } |
410 | |
411 | void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override; |
412 | |
413 | //network API |
414 | |
415 | Ref<MultiplayerAPI> get_multiplayer(const NodePath &p_for_path = NodePath()) const; |
416 | void set_multiplayer(Ref<MultiplayerAPI> p_multiplayer, const NodePath &p_root_path = NodePath()); |
417 | void set_multiplayer_poll_enabled(bool p_enabled); |
418 | bool is_multiplayer_poll_enabled() const; |
419 | |
420 | static void add_idle_callback(IdleCallback p_callback); |
421 | |
422 | void set_disable_node_threading(bool p_disable); |
423 | //default texture settings |
424 | |
425 | SceneTree(); |
426 | ~SceneTree(); |
427 | }; |
428 | |
429 | VARIANT_ENUM_CAST(SceneTree::GroupCallFlags); |
430 | |
431 | #endif // SCENE_TREE_H |
432 | |