1/**************************************************************************/
2/* editor_scene_importer_blend.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef EDITOR_SCENE_IMPORTER_BLEND_H
32#define EDITOR_SCENE_IMPORTER_BLEND_H
33
34#ifdef TOOLS_ENABLED
35
36#include "editor/editor_file_system.h"
37#include "editor/import/resource_importer_scene.h"
38
39class Animation;
40class Node;
41class ConfirmationDialog;
42
43class EditorSceneFormatImporterBlend : public EditorSceneFormatImporter {
44 GDCLASS(EditorSceneFormatImporterBlend, EditorSceneFormatImporter);
45
46public:
47 enum {
48 BLEND_VISIBLE_ALL,
49 BLEND_VISIBLE_VISIBLE_ONLY,
50 BLEND_VISIBLE_RENDERABLE
51 };
52 enum {
53 BLEND_BONE_INFLUENCES_NONE,
54 BLEND_BONE_INFLUENCES_COMPATIBLE,
55 BLEND_BONE_INFLUENCES_ALL
56 };
57 enum {
58 BLEND_MATERIAL_EXPORT_PLACEHOLDER,
59 BLEND_MATERIAL_EXPORT_EXPORT
60 };
61 enum {
62 BLEND_MODIFIERS_NONE,
63 BLEND_MODIFIERS_ALL
64 };
65
66 virtual uint32_t get_import_flags() const override;
67 virtual void get_extensions(List<String> *r_extensions) const override;
68 virtual Node *import_scene(const String &p_path, uint32_t p_flags,
69 const HashMap<StringName, Variant> &p_options,
70 List<String> *r_missing_deps, Error *r_err = nullptr) override;
71 virtual void get_import_options(const String &p_path,
72 List<ResourceImporter::ImportOption> *r_options) override;
73 virtual Variant get_option_visibility(const String &p_path, bool p_for_animation, const String &p_option,
74 const HashMap<StringName, Variant> &p_options) override;
75};
76
77class LineEdit;
78class Button;
79class EditorFileDialog;
80class Label;
81
82class EditorFileSystemImportFormatSupportQueryBlend : public EditorFileSystemImportFormatSupportQuery {
83 GDCLASS(EditorFileSystemImportFormatSupportQueryBlend, EditorFileSystemImportFormatSupportQuery);
84
85 ConfirmationDialog *configure_blender_dialog = nullptr;
86 LineEdit *blender_path = nullptr;
87 Button *blender_path_browse = nullptr;
88 EditorFileDialog *browse_dialog = nullptr;
89 Label *path_status = nullptr;
90 bool confirmed = false;
91
92 String auto_detected_path;
93 void _validate_path(String p_path);
94
95 bool _autodetect_path(String p_path);
96
97 void _path_confirmed();
98
99 void _select_install(String p_path);
100 void _browse_install();
101
102public:
103 virtual bool is_active() const override;
104 virtual Vector<String> get_file_extensions() const override;
105 virtual bool query() override;
106
107 EditorFileSystemImportFormatSupportQueryBlend();
108};
109
110#endif // TOOLS_ENABLED
111
112#endif // EDITOR_SCENE_IMPORTER_BLEND_H
113