1 | /**************************************************************************/ |
2 | /* gltf_camera.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
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15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
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28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "gltf_camera.h" |
32 | |
33 | #include "scene/3d/camera_3d.h" |
34 | |
35 | void GLTFCamera::_bind_methods() { |
36 | ClassDB::bind_static_method("GLTFCamera" , D_METHOD("from_node" , "camera_node" ), &GLTFCamera::from_node); |
37 | ClassDB::bind_method(D_METHOD("to_node" ), &GLTFCamera::to_node); |
38 | |
39 | ClassDB::bind_static_method("GLTFCamera" , D_METHOD("from_dictionary" , "dictionary" ), &GLTFCamera::from_dictionary); |
40 | ClassDB::bind_method(D_METHOD("to_dictionary" ), &GLTFCamera::to_dictionary); |
41 | |
42 | ClassDB::bind_method(D_METHOD("get_perspective" ), &GLTFCamera::get_perspective); |
43 | ClassDB::bind_method(D_METHOD("set_perspective" , "perspective" ), &GLTFCamera::set_perspective); |
44 | ClassDB::bind_method(D_METHOD("get_fov" ), &GLTFCamera::get_fov); |
45 | ClassDB::bind_method(D_METHOD("set_fov" , "fov" ), &GLTFCamera::set_fov); |
46 | ClassDB::bind_method(D_METHOD("get_size_mag" ), &GLTFCamera::get_size_mag); |
47 | ClassDB::bind_method(D_METHOD("set_size_mag" , "size_mag" ), &GLTFCamera::set_size_mag); |
48 | ClassDB::bind_method(D_METHOD("get_depth_far" ), &GLTFCamera::get_depth_far); |
49 | ClassDB::bind_method(D_METHOD("set_depth_far" , "zdepth_far" ), &GLTFCamera::set_depth_far); |
50 | ClassDB::bind_method(D_METHOD("get_depth_near" ), &GLTFCamera::get_depth_near); |
51 | ClassDB::bind_method(D_METHOD("set_depth_near" , "zdepth_near" ), &GLTFCamera::set_depth_near); |
52 | |
53 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "perspective" ), "set_perspective" , "get_perspective" ); |
54 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fov" ), "set_fov" , "get_fov" ); |
55 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "size_mag" ), "set_size_mag" , "get_size_mag" ); |
56 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "depth_far" ), "set_depth_far" , "get_depth_far" ); |
57 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "depth_near" ), "set_depth_near" , "get_depth_near" ); |
58 | } |
59 | |
60 | Ref<GLTFCamera> GLTFCamera::from_node(const Camera3D *p_camera) { |
61 | Ref<GLTFCamera> c; |
62 | c.instantiate(); |
63 | ERR_FAIL_COND_V_MSG(!p_camera, c, "Tried to create a GLTFCamera from a Camera3D node, but the given node was null." ); |
64 | c->set_perspective(p_camera->get_projection() == Camera3D::ProjectionType::PROJECTION_PERSPECTIVE); |
65 | // GLTF spec (yfov) is in radians, Godot's camera (fov) is in degrees. |
66 | c->set_fov(Math::deg_to_rad(p_camera->get_fov())); |
67 | // GLTF spec (xmag and ymag) is a radius in meters, Godot's camera (size) is a diameter in meters. |
68 | c->set_size_mag(p_camera->get_size() * 0.5f); |
69 | c->set_depth_far(p_camera->get_far()); |
70 | c->set_depth_near(p_camera->get_near()); |
71 | return c; |
72 | } |
73 | |
74 | Camera3D *GLTFCamera::to_node() const { |
75 | Camera3D *camera = memnew(Camera3D); |
76 | camera->set_projection(perspective ? Camera3D::PROJECTION_PERSPECTIVE : Camera3D::PROJECTION_ORTHOGONAL); |
77 | // GLTF spec (yfov) is in radians, Godot's camera (fov) is in degrees. |
78 | camera->set_fov(Math::rad_to_deg(fov)); |
79 | // GLTF spec (xmag and ymag) is a radius in meters, Godot's camera (size) is a diameter in meters. |
80 | camera->set_size(size_mag * 2.0f); |
81 | camera->set_near(depth_near); |
82 | camera->set_far(depth_far); |
83 | return camera; |
84 | } |
85 | |
86 | Ref<GLTFCamera> GLTFCamera::from_dictionary(const Dictionary p_dictionary) { |
87 | ERR_FAIL_COND_V_MSG(!p_dictionary.has("type" ), Ref<GLTFCamera>(), "Failed to parse GLTF camera, missing required field 'type'." ); |
88 | Ref<GLTFCamera> camera; |
89 | camera.instantiate(); |
90 | const String &type = p_dictionary["type" ]; |
91 | if (type == "perspective" ) { |
92 | camera->set_perspective(true); |
93 | if (p_dictionary.has("perspective" )) { |
94 | const Dictionary &persp = p_dictionary["perspective" ]; |
95 | camera->set_fov(persp["yfov" ]); |
96 | if (persp.has("zfar" )) { |
97 | camera->set_depth_far(persp["zfar" ]); |
98 | } |
99 | camera->set_depth_near(persp["znear" ]); |
100 | } |
101 | } else if (type == "orthographic" ) { |
102 | camera->set_perspective(false); |
103 | if (p_dictionary.has("orthographic" )) { |
104 | const Dictionary &ortho = p_dictionary["orthographic" ]; |
105 | camera->set_size_mag(ortho["ymag" ]); |
106 | camera->set_depth_far(ortho["zfar" ]); |
107 | camera->set_depth_near(ortho["znear" ]); |
108 | } |
109 | } else { |
110 | ERR_PRINT("Error parsing GLTF camera: Camera type '" + type + "' is unknown, should be perspective or orthographic." ); |
111 | } |
112 | return camera; |
113 | } |
114 | |
115 | Dictionary GLTFCamera::to_dictionary() const { |
116 | Dictionary d; |
117 | if (perspective) { |
118 | Dictionary persp; |
119 | persp["yfov" ] = fov; |
120 | persp["zfar" ] = depth_far; |
121 | persp["znear" ] = depth_near; |
122 | d["perspective" ] = persp; |
123 | d["type" ] = "perspective" ; |
124 | } else { |
125 | Dictionary ortho; |
126 | ortho["ymag" ] = size_mag; |
127 | ortho["xmag" ] = size_mag; |
128 | ortho["zfar" ] = depth_far; |
129 | ortho["znear" ] = depth_near; |
130 | d["orthographic" ] = ortho; |
131 | d["type" ] = "orthographic" ; |
132 | } |
133 | return d; |
134 | } |
135 | |