| 1 | /**************************************************************************/ |
| 2 | /* gltf_camera.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "gltf_camera.h" |
| 32 | |
| 33 | #include "scene/3d/camera_3d.h" |
| 34 | |
| 35 | void GLTFCamera::_bind_methods() { |
| 36 | ClassDB::bind_static_method("GLTFCamera" , D_METHOD("from_node" , "camera_node" ), &GLTFCamera::from_node); |
| 37 | ClassDB::bind_method(D_METHOD("to_node" ), &GLTFCamera::to_node); |
| 38 | |
| 39 | ClassDB::bind_static_method("GLTFCamera" , D_METHOD("from_dictionary" , "dictionary" ), &GLTFCamera::from_dictionary); |
| 40 | ClassDB::bind_method(D_METHOD("to_dictionary" ), &GLTFCamera::to_dictionary); |
| 41 | |
| 42 | ClassDB::bind_method(D_METHOD("get_perspective" ), &GLTFCamera::get_perspective); |
| 43 | ClassDB::bind_method(D_METHOD("set_perspective" , "perspective" ), &GLTFCamera::set_perspective); |
| 44 | ClassDB::bind_method(D_METHOD("get_fov" ), &GLTFCamera::get_fov); |
| 45 | ClassDB::bind_method(D_METHOD("set_fov" , "fov" ), &GLTFCamera::set_fov); |
| 46 | ClassDB::bind_method(D_METHOD("get_size_mag" ), &GLTFCamera::get_size_mag); |
| 47 | ClassDB::bind_method(D_METHOD("set_size_mag" , "size_mag" ), &GLTFCamera::set_size_mag); |
| 48 | ClassDB::bind_method(D_METHOD("get_depth_far" ), &GLTFCamera::get_depth_far); |
| 49 | ClassDB::bind_method(D_METHOD("set_depth_far" , "zdepth_far" ), &GLTFCamera::set_depth_far); |
| 50 | ClassDB::bind_method(D_METHOD("get_depth_near" ), &GLTFCamera::get_depth_near); |
| 51 | ClassDB::bind_method(D_METHOD("set_depth_near" , "zdepth_near" ), &GLTFCamera::set_depth_near); |
| 52 | |
| 53 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "perspective" ), "set_perspective" , "get_perspective" ); |
| 54 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fov" ), "set_fov" , "get_fov" ); |
| 55 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "size_mag" ), "set_size_mag" , "get_size_mag" ); |
| 56 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "depth_far" ), "set_depth_far" , "get_depth_far" ); |
| 57 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "depth_near" ), "set_depth_near" , "get_depth_near" ); |
| 58 | } |
| 59 | |
| 60 | Ref<GLTFCamera> GLTFCamera::from_node(const Camera3D *p_camera) { |
| 61 | Ref<GLTFCamera> c; |
| 62 | c.instantiate(); |
| 63 | ERR_FAIL_COND_V_MSG(!p_camera, c, "Tried to create a GLTFCamera from a Camera3D node, but the given node was null." ); |
| 64 | c->set_perspective(p_camera->get_projection() == Camera3D::ProjectionType::PROJECTION_PERSPECTIVE); |
| 65 | // GLTF spec (yfov) is in radians, Godot's camera (fov) is in degrees. |
| 66 | c->set_fov(Math::deg_to_rad(p_camera->get_fov())); |
| 67 | // GLTF spec (xmag and ymag) is a radius in meters, Godot's camera (size) is a diameter in meters. |
| 68 | c->set_size_mag(p_camera->get_size() * 0.5f); |
| 69 | c->set_depth_far(p_camera->get_far()); |
| 70 | c->set_depth_near(p_camera->get_near()); |
| 71 | return c; |
| 72 | } |
| 73 | |
| 74 | Camera3D *GLTFCamera::to_node() const { |
| 75 | Camera3D *camera = memnew(Camera3D); |
| 76 | camera->set_projection(perspective ? Camera3D::PROJECTION_PERSPECTIVE : Camera3D::PROJECTION_ORTHOGONAL); |
| 77 | // GLTF spec (yfov) is in radians, Godot's camera (fov) is in degrees. |
| 78 | camera->set_fov(Math::rad_to_deg(fov)); |
| 79 | // GLTF spec (xmag and ymag) is a radius in meters, Godot's camera (size) is a diameter in meters. |
| 80 | camera->set_size(size_mag * 2.0f); |
| 81 | camera->set_near(depth_near); |
| 82 | camera->set_far(depth_far); |
| 83 | return camera; |
| 84 | } |
| 85 | |
| 86 | Ref<GLTFCamera> GLTFCamera::from_dictionary(const Dictionary p_dictionary) { |
| 87 | ERR_FAIL_COND_V_MSG(!p_dictionary.has("type" ), Ref<GLTFCamera>(), "Failed to parse GLTF camera, missing required field 'type'." ); |
| 88 | Ref<GLTFCamera> camera; |
| 89 | camera.instantiate(); |
| 90 | const String &type = p_dictionary["type" ]; |
| 91 | if (type == "perspective" ) { |
| 92 | camera->set_perspective(true); |
| 93 | if (p_dictionary.has("perspective" )) { |
| 94 | const Dictionary &persp = p_dictionary["perspective" ]; |
| 95 | camera->set_fov(persp["yfov" ]); |
| 96 | if (persp.has("zfar" )) { |
| 97 | camera->set_depth_far(persp["zfar" ]); |
| 98 | } |
| 99 | camera->set_depth_near(persp["znear" ]); |
| 100 | } |
| 101 | } else if (type == "orthographic" ) { |
| 102 | camera->set_perspective(false); |
| 103 | if (p_dictionary.has("orthographic" )) { |
| 104 | const Dictionary &ortho = p_dictionary["orthographic" ]; |
| 105 | camera->set_size_mag(ortho["ymag" ]); |
| 106 | camera->set_depth_far(ortho["zfar" ]); |
| 107 | camera->set_depth_near(ortho["znear" ]); |
| 108 | } |
| 109 | } else { |
| 110 | ERR_PRINT("Error parsing GLTF camera: Camera type '" + type + "' is unknown, should be perspective or orthographic." ); |
| 111 | } |
| 112 | return camera; |
| 113 | } |
| 114 | |
| 115 | Dictionary GLTFCamera::to_dictionary() const { |
| 116 | Dictionary d; |
| 117 | if (perspective) { |
| 118 | Dictionary persp; |
| 119 | persp["yfov" ] = fov; |
| 120 | persp["zfar" ] = depth_far; |
| 121 | persp["znear" ] = depth_near; |
| 122 | d["perspective" ] = persp; |
| 123 | d["type" ] = "perspective" ; |
| 124 | } else { |
| 125 | Dictionary ortho; |
| 126 | ortho["ymag" ] = size_mag; |
| 127 | ortho["xmag" ] = size_mag; |
| 128 | ortho["zfar" ] = depth_far; |
| 129 | ortho["znear" ] = depth_near; |
| 130 | d["orthographic" ] = ortho; |
| 131 | d["type" ] = "orthographic" ; |
| 132 | } |
| 133 | return d; |
| 134 | } |
| 135 | |