1/**************************************************************************/
2/* gltf_camera.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
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17/* the following conditions: */
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21/* */
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29/**************************************************************************/
30
31#ifndef GLTF_CAMERA_H
32#define GLTF_CAMERA_H
33
34#include "core/io/resource.h"
35
36class Camera3D;
37
38// Reference and test file:
39// https://github.com/KhronosGroup/glTF-Tutorials/blob/master/gltfTutorial/gltfTutorial_015_SimpleCameras.md
40
41class GLTFCamera : public Resource {
42 GDCLASS(GLTFCamera, Resource);
43
44private:
45 // GLTF has no default camera values, they should always be specified in
46 // the GLTF file. Here we default to Godot's default camera settings.
47 bool perspective = true;
48 real_t fov = Math::deg_to_rad(75.0);
49 real_t size_mag = 0.5;
50 real_t depth_far = 4000.0;
51 real_t depth_near = 0.05;
52
53protected:
54 static void _bind_methods();
55
56public:
57 bool get_perspective() const { return perspective; }
58 void set_perspective(bool p_val) { perspective = p_val; }
59 real_t get_fov() const { return fov; }
60 void set_fov(real_t p_val) { fov = p_val; }
61 real_t get_size_mag() const { return size_mag; }
62 void set_size_mag(real_t p_val) { size_mag = p_val; }
63 real_t get_depth_far() const { return depth_far; }
64 void set_depth_far(real_t p_val) { depth_far = p_val; }
65 real_t get_depth_near() const { return depth_near; }
66 void set_depth_near(real_t p_val) { depth_near = p_val; }
67
68 static Ref<GLTFCamera> from_node(const Camera3D *p_camera);
69 Camera3D *to_node() const;
70
71 static Ref<GLTFCamera> from_dictionary(const Dictionary p_dictionary);
72 Dictionary to_dictionary() const;
73};
74
75#endif // GLTF_CAMERA_H
76