| 1 | /**************************************************************************/ |
| 2 | /* nav_agent.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "nav_agent.h" |
| 32 | |
| 33 | #include "nav_map.h" |
| 34 | |
| 35 | NavAgent::NavAgent() { |
| 36 | } |
| 37 | |
| 38 | void NavAgent::set_avoidance_enabled(bool p_enabled) { |
| 39 | avoidance_enabled = p_enabled; |
| 40 | _update_rvo_agent_properties(); |
| 41 | } |
| 42 | |
| 43 | void NavAgent::set_use_3d_avoidance(bool p_enabled) { |
| 44 | use_3d_avoidance = p_enabled; |
| 45 | _update_rvo_agent_properties(); |
| 46 | } |
| 47 | |
| 48 | void NavAgent::_update_rvo_agent_properties() { |
| 49 | if (use_3d_avoidance) { |
| 50 | rvo_agent_3d.neighborDist_ = neighbor_distance; |
| 51 | rvo_agent_3d.maxNeighbors_ = max_neighbors; |
| 52 | rvo_agent_3d.timeHorizon_ = time_horizon_agents; |
| 53 | rvo_agent_3d.timeHorizonObst_ = time_horizon_obstacles; |
| 54 | rvo_agent_3d.radius_ = radius; |
| 55 | rvo_agent_3d.maxSpeed_ = max_speed; |
| 56 | rvo_agent_3d.position_ = RVO3D::Vector3(position.x, position.y, position.z); |
| 57 | // Replacing the internal velocity directly causes major jitter / bugs due to unpredictable velocity jumps, left line here for testing. |
| 58 | //rvo_agent_3d.velocity_ = RVO3D::Vector3(velocity.x, velocity.y ,velocity.z); |
| 59 | rvo_agent_3d.prefVelocity_ = RVO3D::Vector3(velocity.x, velocity.y, velocity.z); |
| 60 | rvo_agent_3d.height_ = height; |
| 61 | rvo_agent_3d.avoidance_layers_ = avoidance_layers; |
| 62 | rvo_agent_3d.avoidance_mask_ = avoidance_mask; |
| 63 | rvo_agent_3d.avoidance_priority_ = avoidance_priority; |
| 64 | } else { |
| 65 | rvo_agent_2d.neighborDist_ = neighbor_distance; |
| 66 | rvo_agent_2d.maxNeighbors_ = max_neighbors; |
| 67 | rvo_agent_2d.timeHorizon_ = time_horizon_agents; |
| 68 | rvo_agent_2d.timeHorizonObst_ = time_horizon_obstacles; |
| 69 | rvo_agent_2d.radius_ = radius; |
| 70 | rvo_agent_2d.maxSpeed_ = max_speed; |
| 71 | rvo_agent_2d.position_ = RVO2D::Vector2(position.x, position.z); |
| 72 | rvo_agent_2d.elevation_ = position.y; |
| 73 | // Replacing the internal velocity directly causes major jitter / bugs due to unpredictable velocity jumps, left line here for testing. |
| 74 | //rvo_agent_2d.velocity_ = RVO2D::Vector2(velocity.x, velocity.z); |
| 75 | rvo_agent_2d.prefVelocity_ = RVO2D::Vector2(velocity.x, velocity.z); |
| 76 | rvo_agent_2d.height_ = height; |
| 77 | rvo_agent_2d.avoidance_layers_ = avoidance_layers; |
| 78 | rvo_agent_2d.avoidance_mask_ = avoidance_mask; |
| 79 | rvo_agent_2d.avoidance_priority_ = avoidance_priority; |
| 80 | } |
| 81 | |
| 82 | if (map != nullptr) { |
| 83 | if (avoidance_enabled) { |
| 84 | map->set_agent_as_controlled(this); |
| 85 | } else { |
| 86 | map->remove_agent_as_controlled(this); |
| 87 | } |
| 88 | } |
| 89 | agent_dirty = true; |
| 90 | } |
| 91 | |
| 92 | void NavAgent::set_map(NavMap *p_map) { |
| 93 | if (map == p_map) { |
| 94 | return; |
| 95 | } |
| 96 | |
| 97 | if (map) { |
| 98 | map->remove_agent(this); |
| 99 | } |
| 100 | |
| 101 | map = p_map; |
| 102 | agent_dirty = true; |
| 103 | |
| 104 | if (map) { |
| 105 | map->add_agent(this); |
| 106 | if (avoidance_enabled) { |
| 107 | map->set_agent_as_controlled(this); |
| 108 | } |
| 109 | } |
| 110 | } |
| 111 | |
| 112 | bool NavAgent::is_map_changed() { |
| 113 | if (map) { |
| 114 | bool is_changed = map->get_map_update_id() != map_update_id; |
| 115 | map_update_id = map->get_map_update_id(); |
| 116 | return is_changed; |
| 117 | } else { |
| 118 | return false; |
| 119 | } |
| 120 | } |
| 121 | |
| 122 | void NavAgent::set_avoidance_callback(Callable p_callback) { |
| 123 | avoidance_callback = p_callback; |
| 124 | } |
| 125 | |
| 126 | bool NavAgent::has_avoidance_callback() const { |
| 127 | return avoidance_callback.is_valid(); |
| 128 | } |
| 129 | |
| 130 | void NavAgent::dispatch_avoidance_callback() { |
| 131 | if (!avoidance_callback.is_valid()) { |
| 132 | return; |
| 133 | } |
| 134 | |
| 135 | Vector3 new_velocity; |
| 136 | |
| 137 | if (use_3d_avoidance) { |
| 138 | new_velocity = Vector3(rvo_agent_3d.velocity_.x(), rvo_agent_3d.velocity_.y(), rvo_agent_3d.velocity_.z()); |
| 139 | } else { |
| 140 | new_velocity = Vector3(rvo_agent_2d.velocity_.x(), 0.0, rvo_agent_2d.velocity_.y()); |
| 141 | } |
| 142 | |
| 143 | if (clamp_speed) { |
| 144 | new_velocity = new_velocity.limit_length(max_speed); |
| 145 | } |
| 146 | |
| 147 | // Invoke the callback with the new velocity. |
| 148 | Variant args[] = { new_velocity }; |
| 149 | const Variant *args_p[] = { &args[0] }; |
| 150 | Variant return_value; |
| 151 | Callable::CallError call_error; |
| 152 | |
| 153 | avoidance_callback.callp(args_p, 1, return_value, call_error); |
| 154 | } |
| 155 | |
| 156 | void NavAgent::set_neighbor_distance(real_t p_neighbor_distance) { |
| 157 | neighbor_distance = p_neighbor_distance; |
| 158 | if (use_3d_avoidance) { |
| 159 | rvo_agent_3d.neighborDist_ = neighbor_distance; |
| 160 | } else { |
| 161 | rvo_agent_2d.neighborDist_ = neighbor_distance; |
| 162 | } |
| 163 | agent_dirty = true; |
| 164 | } |
| 165 | |
| 166 | void NavAgent::set_max_neighbors(int p_max_neighbors) { |
| 167 | max_neighbors = p_max_neighbors; |
| 168 | if (use_3d_avoidance) { |
| 169 | rvo_agent_3d.maxNeighbors_ = max_neighbors; |
| 170 | } else { |
| 171 | rvo_agent_2d.maxNeighbors_ = max_neighbors; |
| 172 | } |
| 173 | agent_dirty = true; |
| 174 | } |
| 175 | |
| 176 | void NavAgent::set_time_horizon_agents(real_t p_time_horizon) { |
| 177 | time_horizon_agents = p_time_horizon; |
| 178 | if (use_3d_avoidance) { |
| 179 | rvo_agent_3d.timeHorizon_ = time_horizon_agents; |
| 180 | } else { |
| 181 | rvo_agent_2d.timeHorizon_ = time_horizon_agents; |
| 182 | } |
| 183 | agent_dirty = true; |
| 184 | } |
| 185 | |
| 186 | void NavAgent::set_time_horizon_obstacles(real_t p_time_horizon) { |
| 187 | time_horizon_obstacles = p_time_horizon; |
| 188 | if (use_3d_avoidance) { |
| 189 | rvo_agent_3d.timeHorizonObst_ = time_horizon_obstacles; |
| 190 | } else { |
| 191 | rvo_agent_2d.timeHorizonObst_ = time_horizon_obstacles; |
| 192 | } |
| 193 | agent_dirty = true; |
| 194 | } |
| 195 | |
| 196 | void NavAgent::set_radius(real_t p_radius) { |
| 197 | radius = p_radius; |
| 198 | if (use_3d_avoidance) { |
| 199 | rvo_agent_3d.radius_ = radius; |
| 200 | } else { |
| 201 | rvo_agent_2d.radius_ = radius; |
| 202 | } |
| 203 | agent_dirty = true; |
| 204 | } |
| 205 | |
| 206 | void NavAgent::set_height(real_t p_height) { |
| 207 | height = p_height; |
| 208 | if (use_3d_avoidance) { |
| 209 | rvo_agent_3d.height_ = height; |
| 210 | } else { |
| 211 | rvo_agent_2d.height_ = height; |
| 212 | } |
| 213 | agent_dirty = true; |
| 214 | } |
| 215 | |
| 216 | void NavAgent::set_max_speed(real_t p_max_speed) { |
| 217 | max_speed = p_max_speed; |
| 218 | if (avoidance_enabled) { |
| 219 | if (use_3d_avoidance) { |
| 220 | rvo_agent_3d.maxSpeed_ = max_speed; |
| 221 | } else { |
| 222 | rvo_agent_2d.maxSpeed_ = max_speed; |
| 223 | } |
| 224 | } |
| 225 | agent_dirty = true; |
| 226 | } |
| 227 | |
| 228 | void NavAgent::set_position(const Vector3 p_position) { |
| 229 | position = p_position; |
| 230 | if (avoidance_enabled) { |
| 231 | if (use_3d_avoidance) { |
| 232 | rvo_agent_3d.position_ = RVO3D::Vector3(p_position.x, p_position.y, p_position.z); |
| 233 | } else { |
| 234 | rvo_agent_2d.elevation_ = p_position.y; |
| 235 | rvo_agent_2d.position_ = RVO2D::Vector2(p_position.x, p_position.z); |
| 236 | } |
| 237 | } |
| 238 | agent_dirty = true; |
| 239 | } |
| 240 | |
| 241 | void NavAgent::set_target_position(const Vector3 p_target_position) { |
| 242 | target_position = p_target_position; |
| 243 | } |
| 244 | |
| 245 | void NavAgent::set_velocity(const Vector3 p_velocity) { |
| 246 | // Sets the "wanted" velocity for an agent as a suggestion |
| 247 | // This velocity is not guaranteed, RVO simulation will only try to fulfill it |
| 248 | velocity = p_velocity; |
| 249 | if (avoidance_enabled) { |
| 250 | if (use_3d_avoidance) { |
| 251 | rvo_agent_3d.prefVelocity_ = RVO3D::Vector3(velocity.x, velocity.y, velocity.z); |
| 252 | } else { |
| 253 | rvo_agent_2d.prefVelocity_ = RVO2D::Vector2(velocity.x, velocity.z); |
| 254 | } |
| 255 | } |
| 256 | agent_dirty = true; |
| 257 | } |
| 258 | |
| 259 | void NavAgent::set_velocity_forced(const Vector3 p_velocity) { |
| 260 | // This function replaces the internal rvo simulation velocity |
| 261 | // should only be used after the agent was teleported |
| 262 | // as it destroys consistency in movement in cramped situations |
| 263 | // use velocity instead to update with a safer "suggestion" |
| 264 | velocity_forced = p_velocity; |
| 265 | if (avoidance_enabled) { |
| 266 | if (use_3d_avoidance) { |
| 267 | rvo_agent_3d.velocity_ = RVO3D::Vector3(p_velocity.x, p_velocity.y, p_velocity.z); |
| 268 | } else { |
| 269 | rvo_agent_2d.velocity_ = RVO2D::Vector2(p_velocity.x, p_velocity.z); |
| 270 | } |
| 271 | } |
| 272 | agent_dirty = true; |
| 273 | } |
| 274 | |
| 275 | void NavAgent::update() { |
| 276 | // Updates this agent with the calculated results from the rvo simulation |
| 277 | if (avoidance_enabled) { |
| 278 | if (use_3d_avoidance) { |
| 279 | velocity = Vector3(rvo_agent_3d.velocity_.x(), rvo_agent_3d.velocity_.y(), rvo_agent_3d.velocity_.z()); |
| 280 | } else { |
| 281 | velocity = Vector3(rvo_agent_2d.velocity_.x(), 0.0, rvo_agent_2d.velocity_.y()); |
| 282 | } |
| 283 | } |
| 284 | } |
| 285 | |
| 286 | void NavAgent::set_avoidance_mask(uint32_t p_mask) { |
| 287 | avoidance_mask = p_mask; |
| 288 | if (use_3d_avoidance) { |
| 289 | rvo_agent_3d.avoidance_mask_ = avoidance_mask; |
| 290 | } else { |
| 291 | rvo_agent_2d.avoidance_mask_ = avoidance_mask; |
| 292 | } |
| 293 | agent_dirty = true; |
| 294 | } |
| 295 | |
| 296 | void NavAgent::set_avoidance_layers(uint32_t p_layers) { |
| 297 | avoidance_layers = p_layers; |
| 298 | if (use_3d_avoidance) { |
| 299 | rvo_agent_3d.avoidance_layers_ = avoidance_layers; |
| 300 | } else { |
| 301 | rvo_agent_2d.avoidance_layers_ = avoidance_layers; |
| 302 | } |
| 303 | agent_dirty = true; |
| 304 | } |
| 305 | |
| 306 | void NavAgent::set_avoidance_priority(real_t p_priority) { |
| 307 | ERR_FAIL_COND_MSG(p_priority < 0.0, "Avoidance priority must be between 0.0 and 1.0 inclusive." ); |
| 308 | ERR_FAIL_COND_MSG(p_priority > 1.0, "Avoidance priority must be between 0.0 and 1.0 inclusive." ); |
| 309 | avoidance_priority = p_priority; |
| 310 | if (use_3d_avoidance) { |
| 311 | rvo_agent_3d.avoidance_priority_ = avoidance_priority; |
| 312 | } else { |
| 313 | rvo_agent_2d.avoidance_priority_ = avoidance_priority; |
| 314 | } |
| 315 | agent_dirty = true; |
| 316 | }; |
| 317 | |
| 318 | bool NavAgent::check_dirty() { |
| 319 | const bool was_dirty = agent_dirty; |
| 320 | agent_dirty = false; |
| 321 | return was_dirty; |
| 322 | } |
| 323 | |
| 324 | const Dictionary NavAgent::get_avoidance_data() const { |
| 325 | // Returns debug data from RVO simulation internals of this agent. |
| 326 | Dictionary _avoidance_data; |
| 327 | if (use_3d_avoidance) { |
| 328 | _avoidance_data["max_neighbors" ] = int(rvo_agent_3d.maxNeighbors_); |
| 329 | _avoidance_data["max_speed" ] = float(rvo_agent_3d.maxSpeed_); |
| 330 | _avoidance_data["neighbor_distance" ] = float(rvo_agent_3d.neighborDist_); |
| 331 | _avoidance_data["new_velocity" ] = Vector3(rvo_agent_3d.newVelocity_.x(), rvo_agent_3d.newVelocity_.y(), rvo_agent_3d.newVelocity_.z()); |
| 332 | _avoidance_data["velocity" ] = Vector3(rvo_agent_3d.velocity_.x(), rvo_agent_3d.velocity_.y(), rvo_agent_3d.velocity_.z()); |
| 333 | _avoidance_data["position" ] = Vector3(rvo_agent_3d.position_.x(), rvo_agent_3d.position_.y(), rvo_agent_3d.position_.z()); |
| 334 | _avoidance_data["prefered_velocity" ] = Vector3(rvo_agent_3d.prefVelocity_.x(), rvo_agent_3d.prefVelocity_.y(), rvo_agent_3d.prefVelocity_.z()); |
| 335 | _avoidance_data["radius" ] = float(rvo_agent_3d.radius_); |
| 336 | _avoidance_data["time_horizon_agents" ] = float(rvo_agent_3d.timeHorizon_); |
| 337 | _avoidance_data["time_horizon_obstacles" ] = 0.0; |
| 338 | _avoidance_data["height" ] = float(rvo_agent_3d.height_); |
| 339 | _avoidance_data["avoidance_layers" ] = int(rvo_agent_3d.avoidance_layers_); |
| 340 | _avoidance_data["avoidance_mask" ] = int(rvo_agent_3d.avoidance_mask_); |
| 341 | _avoidance_data["avoidance_priority" ] = float(rvo_agent_3d.avoidance_priority_); |
| 342 | } else { |
| 343 | _avoidance_data["max_neighbors" ] = int(rvo_agent_2d.maxNeighbors_); |
| 344 | _avoidance_data["max_speed" ] = float(rvo_agent_2d.maxSpeed_); |
| 345 | _avoidance_data["neighbor_distance" ] = float(rvo_agent_2d.neighborDist_); |
| 346 | _avoidance_data["new_velocity" ] = Vector3(rvo_agent_2d.newVelocity_.x(), 0.0, rvo_agent_2d.newVelocity_.y()); |
| 347 | _avoidance_data["velocity" ] = Vector3(rvo_agent_2d.velocity_.x(), 0.0, rvo_agent_2d.velocity_.y()); |
| 348 | _avoidance_data["position" ] = Vector3(rvo_agent_2d.position_.x(), 0.0, rvo_agent_2d.position_.y()); |
| 349 | _avoidance_data["prefered_velocity" ] = Vector3(rvo_agent_2d.prefVelocity_.x(), 0.0, rvo_agent_2d.prefVelocity_.y()); |
| 350 | _avoidance_data["radius" ] = float(rvo_agent_2d.radius_); |
| 351 | _avoidance_data["time_horizon_agents" ] = float(rvo_agent_2d.timeHorizon_); |
| 352 | _avoidance_data["time_horizon_obstacles" ] = float(rvo_agent_2d.timeHorizonObst_); |
| 353 | _avoidance_data["height" ] = float(rvo_agent_2d.height_); |
| 354 | _avoidance_data["avoidance_layers" ] = int(rvo_agent_2d.avoidance_layers_); |
| 355 | _avoidance_data["avoidance_mask" ] = int(rvo_agent_2d.avoidance_mask_); |
| 356 | _avoidance_data["avoidance_priority" ] = float(rvo_agent_2d.avoidance_priority_); |
| 357 | } |
| 358 | return _avoidance_data; |
| 359 | } |
| 360 | |
| 361 | void NavAgent::set_paused(bool p_paused) { |
| 362 | if (paused == p_paused) { |
| 363 | return; |
| 364 | } |
| 365 | |
| 366 | paused = p_paused; |
| 367 | |
| 368 | if (map) { |
| 369 | if (paused) { |
| 370 | map->remove_agent_as_controlled(this); |
| 371 | } else { |
| 372 | map->set_agent_as_controlled(this); |
| 373 | } |
| 374 | } |
| 375 | } |
| 376 | |
| 377 | bool NavAgent::get_paused() const { |
| 378 | return paused; |
| 379 | } |
| 380 | |