1 | /**************************************************************************/ |
2 | /* noise_texture_3d.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
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27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef NOISE_TEXTURE_3D_H |
32 | #define NOISE_TEXTURE_3D_H |
33 | |
34 | #include "noise.h" |
35 | |
36 | #include "core/object/ref_counted.h" |
37 | #include "scene/resources/texture.h" |
38 | |
39 | class NoiseTexture3D : public Texture3D { |
40 | GDCLASS(NoiseTexture3D, Texture3D); |
41 | |
42 | private: |
43 | Thread noise_thread; |
44 | |
45 | bool first_time = true; |
46 | bool update_queued = false; |
47 | bool regen_queued = false; |
48 | |
49 | mutable RID texture; |
50 | uint32_t flags = 0; |
51 | |
52 | int width = 64; |
53 | int height = 64; |
54 | int depth = 64; |
55 | bool invert = false; |
56 | bool seamless = false; |
57 | real_t seamless_blend_skirt = 0.1; |
58 | bool normalize = true; |
59 | |
60 | Ref<Gradient> color_ramp; |
61 | Ref<Noise> noise; |
62 | |
63 | Image::Format format = Image::FORMAT_L8; |
64 | |
65 | void _thread_done(const TypedArray<Image> &p_data); |
66 | static void _thread_function(void *p_ud); |
67 | |
68 | void _queue_update(); |
69 | TypedArray<Image> _generate_texture(); |
70 | void _update_texture(); |
71 | void _set_texture_data(const TypedArray<Image> &p_data); |
72 | |
73 | Ref<Image> _modulate_with_gradient(Ref<Image> p_image, Ref<Gradient> p_gradient); |
74 | |
75 | protected: |
76 | static void _bind_methods(); |
77 | void _validate_property(PropertyInfo &p_property) const; |
78 | |
79 | public: |
80 | void set_noise(Ref<Noise> p_noise); |
81 | Ref<Noise> get_noise(); |
82 | |
83 | void set_width(int p_width); |
84 | void set_height(int p_height); |
85 | void set_depth(int p_depth); |
86 | |
87 | void set_invert(bool p_invert); |
88 | bool get_invert() const; |
89 | |
90 | void set_seamless(bool p_seamless); |
91 | bool get_seamless(); |
92 | |
93 | void set_seamless_blend_skirt(real_t p_blend_skirt); |
94 | real_t get_seamless_blend_skirt(); |
95 | |
96 | void set_normalize(bool p_normalize); |
97 | bool is_normalized() const; |
98 | |
99 | void set_color_ramp(const Ref<Gradient> &p_gradient); |
100 | Ref<Gradient> get_color_ramp() const; |
101 | |
102 | virtual int get_width() const override; |
103 | virtual int get_height() const override; |
104 | virtual int get_depth() const override; |
105 | |
106 | virtual RID get_rid() const override; |
107 | |
108 | virtual Vector<Ref<Image>> get_data() const override; |
109 | virtual Image::Format get_format() const override; |
110 | |
111 | NoiseTexture3D(); |
112 | virtual ~NoiseTexture3D(); |
113 | }; |
114 | |
115 | #endif // NOISE_TEXTURE_3D_H |
116 | |